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HQ - Mfaniyabiashara's Final Inventory

May 12th, 2020
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  1. === Armor ===
  2. -Plate: Fitted plate armor. Add 5 Hits and 1 Wound. 500 Bits.
  3. -Chain: Fitted chainmail armor. Add 3 Hits and 1 Wound. 400 Bits.
  4. -Leather: Fitted leather armor. Add 3 Hits. 250 Bits.
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  6.  
  7. === Melee Weaponry (see https://pastebin.com/W3Ggk1uU for Elemental effects) ===
  8. -Generic, Unenchanted Weapon (Any Tag): Pick any category of weapon and any weapon tag. 50 Bits.
  9. -Tongue of Flame (Single): A basic longsword that carries the Fire Element on all its attacks. 150 Bits.
  10. -Fang of Ice (Great): A basic spear that carries the Ice Element on all its attacks. 150 Bits.
  11. -Kiss of Bolts (Dual): A basic set of paired daggers that carry the Lightning Element on all their attacks. 150 Bits.
  12. -Wavemaker (Single): A basic cutlass that carries the Water Element on all its attacks. 150 Bits.
  13. -Earthsplitter (Great): A basic warhammer that carries the Earth Element on all its attacks. 150 Bits.
  14. -Gale Wing (Single): A basic scimtar that carries the Wind Element on all its attacks. 150 Bits.
  15. -Blade of Blinding (Single): A basic falchion that carries the Light Element on all its attacks. 150 Bits.
  16. -Moonfall (Single): A basic mace that carries the Dark Element on all its attacks. 150 Bits.
  17. -Bloodvine (Great): A basic whip that carries the Bloom Element on all its attacks. 150 Bits.
  18. -Exorcist's Flail (Great): An unconventional flail made out of an incense censer. Carries the Smoke Element on all its attacks. 150 Bits.
  19. -Waxen Shield (Shield): An unconventional shield made from the wax of a perpetually-burning enchanted candle at the shield's center, keeping its surface melting eternally. Carries the Magma Element on all its attacks. 150 Bits.
  20. -Salt Pick (Single): An unconventional pickaxe with a single head and a spiked counterbalance, used by salt miners. Carries the Salt Element on all its attacks. 150 Bits.
  21. -Scavver's Gloves (Dual): A set of magitech gloves used by scavengers and junkers to rapidly corrode metal objects to render them useless. Carries the Corrosion Element on all their attacks. 150 Bits.
  22. -Fetid Scythe (Great): A war-scythe made from the stinger of a poisonous creature called the Skadiscale. Carries the Ichor Element on all its attacks. 150 Bits.
  23. -Singing Staff (Great): An unconventional battlestaff with seven rings upon the end, shaped to produce chime-like tones upon every attack. Carries the Noise Element on all its attacks. 150 Bits.
  24. -Sealing Chain (Great): A chain with a hook upon the end, enchanted to weigh down its prey. Carries the Gravity Element on all its attacks. 150 Bits.
  25. -The Hands of Fate (Dual): A set consisting of a parrying dagger and a shortsword, both of which are hooked on one side at the end, resembling the hands of a clock. Carries the Time Element on all its attacks. 150 Bits.
  26.  
  27.  
  28. === Ranged Weaponry and Ammo ===
  29. -Crossbow (Ranged): A crossbow designed to shoot a deadly bolt without making much noise. 50 Bits.
  30. -Crossbow Bolts: Standard crossbow bolts. 1 Bit/each
  31. --Enchanted Bolts: Pick an element; add 1 Bit/each to the price
  32. -Bola: Bola can be fired from a crossbow. Deals no damage, but incapacitates and immobilizes an opponent for 1 turn or 2 on a crit, Recharge 1; ineffective on very large or incorporeal opponents, or certain bosses. Enemies that have multiple actions per turn may still be able to act (lose 1 action on normal success, 2 on a crit). 3 Bits/each
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  34.  
  35. -Dartgun (Ranged) A weapon similar to a crossbow that can shoot darts loaded with various chemicals, giving it a variety of effects. Has less range than a crossbow and deals -1 fewer Hit per attack. 100 Bits.
  36. -Darts: Empty darts that must be loaded with a chemical in order to have any effect. 1 Bit/each.
  37.  
  38.  
  39. -Hoofcannon (Ranged): A basic gun designed for pony use. 100 Bits.
  40. -Hoofcannon Rounds: Standard caliber rounds. 2 Bits/each
  41. --Enchanted Rounds: Pick an element; add 3 Bits/each to the price
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  43.  
  44. -Rifle (Great, Ranged): A long-ranged gun designed for pony use. 150 Bits.
  45. -Rifle Rounds: Standard caliber rounds. 3 Bits/each
  46. --Enchanted Rifle Rounds: Pick an element; add 3/Bits each to the price
  47.  
  48.  
  49. -Bow (Ranged): A basic and easy-to-fire Bow. 50 Bits.
  50. -Arrows: Standard arrows. 1 Bit/each
  51. --Enchanted Arrows: Pick an element; add 1 Bit/each to the price
  52.  
  53. -Sling (Ranged): A cloth sling capable of launching stones and other small objects. 25 Bits.
  54. -Stones: Standard stones. 1 Bit/each
  55. --Enchanted Stones: Pick an element; add 1 Bit/each to the price
  56.  
  57.  
  58. === Enchanting Services ===
  59. IMPORTANT: See https://pastebin.com/hvVEnzZR for an explanation of Attributes.
  60.  
  61. Add Attribute to Weapon or Catalyst: 100 Bits
  62. -Add an Attribute to your weapon or catalyst, causing each attack to deal that Attribute in all of its actions. If this weapon uses ammo that has the same element as it, the critical hit range for attacks is reduced by 2. If this weapon is used to block an attack that has the same element as it, the DC to block is reduced by 2.
  63.  
  64. Add Attribute to Armor: 200 Bits
  65. -Add an Attribute to your armor, which in turn gives it the "Resist" quality against that Attribute. If you are Resistant to something, you take half-damage from all incoming attacks against that Attribute. Said attacks also cannot critically hit.
  66.  
  67. Add Peculiarity: 100 Bits
  68. -Adds a Peculiarity to your weapon or armor. A Peculiarity is a special quality that modifies the weapon's or armor's usefulness. These can be stacked with Elements, but each weapon can only have one Peculiarity.
  69. -Guarded: Reduces critical failure damage by half.
  70. -Precise: Increases critical hit range on attacks by 1.
  71. -Serrated: Results in Bleeding damage on target; Bleed deals 1 point of damage for a # of turns equal to the roll - DC, or 2 points of -damage on crit. Cannot affect targets that do not bleed.
  72. -Drilling: Reduces DC to hit by 1, but cannot crit.
  73. -Stunning: On a critical hit, causes the target to lose 1 action next round.
  74. -Vector: All attacks with this weapon have greater knockback, sending the target away from you based on how much your roll exceeded the DC.
  75.  
  76.  
  77. ===Chemicals (See goo.gl/gJen74 for status conditions) ===
  78. -Tranquilizer Vial: Inflicts the Sleep status condition for 1 turn, 2 turns on a crit. 5 Bits.
  79. -Chemburn Vial: Inflicts the Burn status condition for 1 turn, 2 turns on a crit. 5 Bits.
  80. -Anticoagulant Vial: Inflicts the Bleed status condition for 1 turn, 2 turns on a crit. 5 Bits.
  81. -Gorgon's Vial: Inflicts the Petrify status condition for 1 turn, 2 turns on a crit. 5 Bits.
  82. -Mindrattle Vial: Inflicts the Daze status condition for 1 turn, 2 turns on a crit. 5 Bits.
  83. -Nerveshock Vial: Inflicts the Paralysis status condition for 1 turn, 2 turns on a crit. 5 Bits.
  84. -Exhaustion Vial: Inflicts the Fatigue status condition for 1 turn, 2 turns on a crit. 5 Bits.
  85. -Dancing Plague Vial: Inflicts the Shaken status condition for 1 turn, 2 turns on a crit. 5 Bits.
  86. -Venom Vial: Turns a weapon Poison for 1 turn, 2 turns on a crit. 15 Bits.
  87.  
  88.  
  89. === Catalysts ===
  90. -Generic, Unenchanted Catalyst: Catalyst; Pick any object that might serve as a suitable Catalyst. 50 Bits.
  91. -Wand of Mining: Catalyst; Spell; Casting this wand's spell upon walls and floor tiles allows the user to break through that wall or tile, creating a permanent pathway. This spell has no effect on living targets. This spell can also be reversed, placing back the wall or floor tile where it was before. 150 Bits.
  92. -Pendant of Weightlessness: Catalyst; Spell; Casting this pendant's spell upon living targets enables them to levitate and move at about their normal running speed. 150 Bits.
  93. -Bracer of Construction: Catalyst; Spell; Casting this bracer's spell upon the open air produces a stone wall, six feet wide and tall, and one foot thick. 150 Bits.
  94.  
  95.  
  96.  
  97. === Field Gear ===
  98. -Weapon Repair Kit: A general purpose kit of equipment for repairing a wide variety of damaged weapons. 1 kit has 1 use. 25 Bits.
  99. -Armor Patching Kit: A general purpose kit of equipment for repairing Armorsuits. 1 kit has 1 use. 25 Bits.
  100. -Medical Kit: A general purpose kit of medical equipment and instructions for treating basic wounds; counts as an automatic use of Heal, can only be used out of combat. 1 kit has 1 use. 25 Bits.
  101. -Camping Gear: Includes a tent and frame and a single sleeping bag. Big enough for 3 occupants. 25 Bits.
  102. -Lockpicking Kit: A set of picks, wrenches, hooks and rakes that provide +1 to lockpicking attempts. Can be used multiple times. 20 Bits.
  103. -Saddle Bag: 10 Bits.
  104. -Belt Pouch: 5 Bits.
  105. -Canteen: 5 Bits.
  106. -Compass: 10 Bits.
  107. -Utility Dagger: 10 Bits.
  108. -Utility Axe: 10 Bits.
  109. -Utility Hammer: 10 Bits.
  110.  
  111.  
  112.  
  113. === Combat Utilities ===
  114. -Firecrackers: Instant; Ranged; Recharge 1; A small handful of firecrackers designed to explode on impact with a surface. Can serve to draw enemies away, or blind them if thrown in their face. 5 Bits.
  115. -Handcuffs: Instant; Recharge 1; A set of cuffs used for restraining a target. Comes with a primary and a spare key. 75 Bits.
  116. -Net: A rope net that can be used to tangle up a target in combat, or imprison them outside of combat. 50 Bits.
  117. -Smoke bomb: Instant; Ranged; Recharge 1; A small bomb that produces a surprisingly large volume of smoke. Has little effect on enemies that can use thermographic vision, electroreception, or some other kind of system for observing their targets. 10 Bits.
  118. -Stone of Attuning: Instant; Ranged; Recharge 1; A small stone that, when used upon a target, changes their Attribute Relationship to a specific damage type, either increasing or decreasing it 1 tier, until the end of combat or until dispelled. If it crits, the increase or decrease is 2 tiers. (See: https://pastebin.com/hvVEnzZR ). This always targets all allies, or all enemies. 25 Bits.
  119. -Crystal of Power: Instant; Ranged; Recharge 1; A small crystal that, when used upon a target, grants them +1 to all actions until the end of combat or until dispelled. If it crits, the bonus is +2. This always targets all allies, or all enemies. 25 Bits.
  120. -Gem of Feebleness: Instant; Spell; Ranged; Recharge 1; A small gemstone that, when used upon a target, applies a debuff of -1 to all actions until the end of combat or until dispelled. If it crits, the debuff is -2. This always targets all allies, or all enemies. 25 Bits.
  121. -Scale of Targeting: Instant; Ranged; Recharge 1; A small dragonscale that, when used upon a target, reduces their DC to be hit by 1 until the end of combat, or until dispelled. If it crits, the reduction of DC is 2. This always targets all allies, or all enemies. 25 Bits.
  122. -Talisman of Deflecting: Instant; Ranged; Recharge 1; A small talisman that, when used upon a target, increases their DC to be hit by 1 until the end of combat, or until dispelled. If it crits, the increase of DC is 2. This always targets all allies, or all enemies. 25 Bits.
  123. -Charm of Antimagic: Instant; Ranged; Recharge 1; A small charm that, when used upon a target, dispels a single magical effect upon them (either negative or positive, chosen by the user). If it crits, all negative or positive magical effects are dispelled upon the target, chosen by the user. This always targets all allies, or all enemies. 25 Bits.
  124. -Ribbon of Cruelty: Instant; Ranged; Recharge 1; A small ribbon that, when used upon a target, causes their next failed action to be a critfail. If the use of the ribbon crits, their next attempted action is an automatic critical failure. This can only ever target a single target. 25 Bits.
  125. -Elixer of Victory: Instant; Ranged; Recharge 1; A small vial of elixer that, when used upon a target, causes their next successful action to be a critical hit. If the use of the elixer crits, their next attempted action is an automatic critical hit. This can only ever target a single target. 25 Bits.
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