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- An organized list of all currently unreleased/implemented items in Destiny 2.
- All Season 13 and Season 14 items we already have in the game have been removed.
- - Season 15:
- - Season 15 August 24th, 2021
- - Season of the Lost
- - New Matchmade Activity - The Shattered Realm (similar to Hack the Network)
- - Season 15 Story Beat:
- - Mara comes back
- - DC gets its conclusion
- - Taken & Scorn
- - Savathun killed at the end of the season
- - She won't be revealed straight away
- - We find out Osiris was replaced by Savathun, she is behind most of the events this year
- - Crow & "Osiristhun" will be having ongoing stories building up in the background throughout the year, culminating in S15
- (Crow interacting with Mara, Osiristhun exposed)
- - Savathun will give the real Osiris back if we rid her of her worm, when we do that, the Traveler gives her the fucking Light
- and the Hive have Ghosts,
- - Savathun is killed in S15 when we help rid her of her worm
- - Bungie want to put Trials of the Nine weapons into Prophecy w/ random rolls
- - Prophecy Weapon Refresh (Weapons from Trials of the Nine) (All can roll with Osmosis and Demolitionist):
- - Swift Verdict (Void)
- - Judgement
- - Last Breath
- - A Sudden Death
- - Long Walk (Solar)
- - Darkest Before (Arc)
- - "last hurrah" for Warmind Cells, with a big nerf planned for S15
- - Crossplay is early S15
- - Opt-in matchmaking for PvP
- - Strikes
- - Strikes have rep with difficulties
- - Regular = 10, GM = 35
- - Infamy has been tuned to be quicker
- - Roughly 10 hours for a full reset
- - 2 New Exotics:
- - Heavy Stasis Trace Rifle that consumes your super to use
- - Energy LFR with a "Bounty Hunter" gimmick, 1st perk is a negative, 2nd perk provides a bonus on killing your "bounty"
- - Traveler's Chosen Catalyst (Osmosis + Full Auto)
- - S15 Exotic Ornaments
- - Cloudstrike
- - Warbeast Bakris
- - Corsair Necrotic Grips
- - Citan
- - Queen's Guard Chap
- - Sleeper
- - Lament
- - & More
- - Seasonal Armour set is Queen's Guard Themed (Think House of Wolves/The Reef)
- - Eververse Set is FL Themed (FL???)
- - Playlist Weapons:
- - Rapid Fire Scout
- - Solar Suros Sidearm
- - Arc Slug Shotgun
- - Ritual Weapon is an Arc Aggressive frame RL with Explosive Light
- - PvP
- - 3peeking fixed for S15
- - Stasis and Light balancing over next few seasons
- - S15 universal Stasis changes
- - S15 Light buffs
- - Doubling their security/bans team
- - Anticheat still on the way (no specific news in SoD)
- - Look to change how Glory works
- - Add it to Rumble
- - Trials Overhaul (Loot and Matchmaking)
- - Described as "more complicated version of the Crypt loot system"
- - Solo player stuff for Trials
- - Trials Reward Rework
- - Based on how any games played on a card, you gain an amount of tokens back when its reset.
- - With those tokens, you can buy engrams as well as specific loot for random rolls.
- - Playing on 7 wins gives high chances for high stat armor as well as +16 stat distribution
- - 2 Trials Weapon ideas:
- - Stasis LFR
- - Stasis Fusion
- - Iron Banner
- - New IB armour is in development: Hunter set based on a Yak (No idea on other 2)
- - IB overhaul seems to be set for S15, which is when that armour would come out
- - IB mods have been approved and will be in the overhaul (spitballed idea was an overshield for capping all 3 zones etc)
- - 2 New Banner weapons:
- - Stasis Sidearm
- - Solar Adaptive Pulse
- - Before WQ (Season 16/Filler Season?):
- - new dungeon this year at some point:
- - Thorn-themed Armor set
- - D1 Weapons (Eyasluna, Matador, etc.)
- - Bungie 30th Anniversary Pack:
- - Release Date - 21st December 2021
- - New PvP mode (No Abilities, Weapons Only) called "Hardware"
- - 4 new PvP maps new to D2 (2 brand new, 2 from D1)
- - Prison of Elders is no longer planned, only content looks to be New Dungeon, 2 Secret Missions and the PvP content
- - Buyable pack between 15 and 16, Bungie want the Halo CE Magnum in this pack,
- Dungeon (unique exotic), Unvaulting D1 content, MANY exotic quests, weapons, armours celebrating Bungie,
- so Halo & Marathon tie-ins
- - New Weapons from past Bungie Games:
- - Sniper from Halo (Exotic Heavy)
- - Gravity Hammer from Halo (Exotic Heavy)
- - Battle Rifle from Halo (Legendary)
- - CE Magnum from Halo (Legendary)
- - Claymore from Myth (Not Sure)
- - GL from Paths and Darkness (Not sure)
- - Shotgun from Marathon (Not sure)
- - Halo weapons will have a new recoil frame, increasing their hipfire and in-air accuracy
- - Possible some weapons/gear from Oni as well
- - Private Bubble in "The Plains of the Nine" acting as a Scavenger Hunt for Strange Coins, when you've accumulated 23 you
- can go to Xur and buy Gjallarhorn(s)
- - Will ship with a full cosmetic spread i.e. Emblems, Shaders, Ghosts, Sparrows, Ships
- - Will have confirmation on Halo stuff in the 30th Pack pretty soon as S15 development is beginning to kick off
- - "Season" Pass armour is Oni themed
- - Halo Themed Armour for each class:
- - Hunter: ODST
- - Titan: Reach Spartan
- - Master Chief was not the choice for the Titan armor set because it would be far too "on the nose" for a
- crossover, Carter set is much more of a Sci-Fi mishmash
- - Warlock: The Arbiter
- - 2 Secret missions (both Halo themed)
- - 1 of the 2 seasonal teams working on the pack, apparently $75 value, gonna sell for about $20
- - Apparently gonna be a 30% off Eververse sale on around the time it drops
- - Slight chance of one of the secret missions featuring a 3 player vehicle, as [Bungie] were toying around with this concept
- in RnD earlier in the year but ran into netcode issues
- - Anti-Cheat:
- - Anticheat not next season but DEFINITELY this year
- - Anticheat is wanted by Q2 2021
- - Anticheat (BattleEye) April at the earliest, June at the latest
- - WQ:
- - Release Date - 22nd February 2022
- - Early concepts for WQ armour (think trenchcoats/other western styles)
- - Theme: "southern gothic" and "detective"
- - Twin Peaks vibe
- - Internal tagline of "Survive the Truth"
- - MAJOR FUCKING WQ AND Y4 STORY SPOILERS SERIOUSLY DON'T READ IF YOU DON'T WANT:
- - Savathun be rezzed by a Ghost (fulfilling that whole devotion/bravery/sacrifice thing).
- - [Bungie] didn't want her to "steal" the Light, so as to keep the Traveler and Black Fleet morally grey.
- - Will be revived in the Witch Queen (more on this in that section)
- - NEW HIVE CALLED LUCIENT LIEUTENANTS GET LIGHT ATTACKS AND ARE NOT FRIENDLIES.
- - Lucent Lieutenants have full subclasses e.g. Knights get Sentinel, so supressor nades, barricades, etc.
- - Hive having Ghosts will factor into gameplay
- - In addition to the Lieutenants and Ghost mechanic, they will have SIVA Splicer-esque quirks (think the no
- headshots thingy)
- - WQ Campaign:
- - Campaign will be 8 missions long, 5 will be of Presage quality or higher
- - 1st Mission overview:
- - You go to Mars, it's stuck in a past(grassy)/present/future(taken) rift
- - come up to the peak of a hill where you see the Dreadnaught for the first time
- - with Caiatl's Cabal Fleet fighting the Hive in the skybox (very Phobos mission-y)
- - Working with Ikora Rey, you launch yourself with a man-cannon onto the ship
- - this is where you fight a Hive Guardian for the first time
- - then you find the portal to Savathun's Throne World on board
- - you go through, find Savathun who sends you straight back to Mars
- - Savathun tricks us into giving her memories back to her using "Deep Sight", as when she was revived by her Ghost she
- lost them all
- - She tries to trick the Traveler into her Throne World, attempting to cut off the outside Universe from its Light using
- a "big bowl", said "bowl" is also where the Strike will be
- - After defeating Savathun in the Campaign, she tells you "The Witness is coming".
- - The Traveler then takes her body and her Ghost escapes.
- - The Witness reveals itself "I have seen enough, I am coming"
- - At the end of the campaign, the Pyramid ship will activate, starting the road to the Raid
- - Weapons are at their memory limit right now, solely due to masterworks genning orbs
- - so they are removing this aspect of masterworking for Witch Queen
- - gonna be making Armor mods that fulfil the same purpose (this means that un-mwed guns will be able to gen orbs)
- - 34 new weapons vs the 14 in Beyond Light
- - Exotic Armor (All will be changing but still have similar concepts):
- - Gauntlets like Nothing Manacles (from D1)
- - Boots like Radiant Dance Machines (from D1)
- - Gauntlets like No Backup Plans (from D1)
- - Destinations:
- - Nessus and EDZ are being vaulted
- - Revamped D1 Mars (corrupted by the Taken & Hive)
- - Savathun's Dreadnaught (integrated into Mars bubble)
- - Savathun's Throne World (2x the size of Oryx's Dreadnaught, 3 Lost Sectors)
- - General:
- - WQ will have same levels of secrets as Taken King Dreadnaught
- - New Ultimate Ornaments (think snazzier Exotic ornaments)
- - Forsaken goes F2P (to be vaulted with Lightfall)
- - Sparrow 2.0 planned but not final
- - New tincture-esque mechanic called "Deep Sight" learnt during the campaign used to root out Savathun's memories within
- her Throne World as well as tying into weapon crafting
- - New weapon type "Glaives" (will be the second 3rd person melee weapon type, have class-based mechanics and only
- available through weapon crafting)
- - Crafting system is to create + upgrade dual wielding weapons
- - 9 Player PvE "The Foothold" has been downgraded to 6 Player because matchmaking and PvE netcode for 9 Players is
- not not up to par
- - All future raids and dungeons to have Adept gear
- - WQ RAID SPOILERS:
- - Savathun not final boss, nor Xivu Arath, nor Quria
- - WQ raid takes place on a broken down pyramid in Savathun's Throne World
- - Hive or Taken as main enemies
- - Final Boss will be Darkness-based (likely the "Envoy of The Witness")
- - Still being pushed as "the most ambitious raid yet"
- - 5th Element: Opposite system, "Vapour" Element, DoT type beat think Thorn
- - Savathun's Hive brood have a whiteish-grey colour palatte with a dark blue accent for the eyes (apparently very mothlike)
- - Strike modifiers could *potentially* return with Witch Queen
- - Plan in Discussions to Expand Savathun's Dreadnaught over the course of the year and have it up to the size of
- Oryx's Dreadnaught by the end of the year
- - D1 Tower makes its return at some point during Y5
- - "Sparrow 2.0" potentially for Witch Queen (whatever that means, I have no details yet)
- - Subclass 3.0
- - 1 Element per season
- - S16: Void
- - Includes reworks not just conversion
- - We would have all elements revamped by S18
- - Unknown or Y5:
- - Public LFG in the Tower at some point in Y5
- - Eververse Gifting in Y5
- - 60% more sniper flinch
- - PC optimisation fixes
- - On new Gambit stuff - "probably more stuff later"
- - a D1 raid reprise in Y5 depends on the success of VoG's reception
- - Plan on standby to make the Trials reward system comparable to DSC's system
- - Champion overhaul is being talked about (no idea what this entails yet)
- - Things currently being discussed in-house that could *potentially* happen by Witch Queen if greenlit:
- - Eliminating Power Levels
- - Power Play:
- - in S14, Power Level will only increase by 10 points
- - This is only a temporary fix until "World without Power"
- - Studio is now openly discussing setting up a "Rituals Team" for Strikes, Crucible and Gambit to keep them updated throughout
- each year separate from the 2 rotating Seasonal Teams
- - Iron Banner Rework Approved Details:
- - Brand new armour set for each class, Hunter set is inspired by a yak
- - There will be 2 brand new IB weapons, a kinetic shotgun and a LMG.
- - Each season will get 2 new OR reissued weapons, with the 2 oldest getting removed
- - Aim is to reinvigorate interest in the iron banner playlist by overhauling loot structure and match rulesets.
- - Vendor will be overhauled to be like crucible/strikes, no more tokens
- - At the start of an IB week, all player rank with saladin will get reset and begin anew
- - Rank up by playing matches, earn +10% rank for each IB armour piece worn, up to 50% (you cannot use a general ornament
- on the armour, it must be ib armour or an ib ornament)
- - Any IB emblem will count as +10% so you can run an exotic armour piece
- - At Rank 6, you can reset your vendor rank to earn the emblem + shader, and earn better loot for each new level
- - 4 weekly bounties will remain and will each give a Superior Iron Engram, plus rank up progress
- - 2 dailies and repeatables added, gives rank up progress
- - Iron banner matches will give iron engrams, or superior iron engrams, NO BLUES OR WORLD DROPS HALLELUYAH
- - Superior engrams give weapons with exclusive IB perks, and armour with high stats and 2 categories with 16+ stats.
- - New armour sets will have an IB mod socket with mods specifically for ib, granting anything from more super to weapon
- damage bonuses.
- - The match rulesets will be tuned so things like the hunt grants the team a weapon damage bonus, but the other team
- a super energy generation bonus.
- - It's meant to play like a custom version of mayhem so the matches are short, fun, and easy to engage with.
- - New title, IRON LORD. Guildable, and meant to be as hard as flawless/conqueror to earn.
- - Eververse IB stuff to act as a “tip jar” like the zero hour mission ornaments. Finishers, emotes, exotic ornaments, etc.
- - New Perks Throughout the Year:
- - Grenade Buckler: “Grenade kills reload this weapons magazine and grant bonus damage for a short duration”
- - Who’s Next?: “Reloading after a kill greatly increases target aquisition and ADS speed for a short duration”
- - New Title "Weapons Master":
- - Requires all weapon kill triumphs and is gildable
- - Not sure whether triumphs are retroactive or not (leaning yes)
- - WTF:
- - Aksis is Aksor the Archon Priest (just random tidbit)
- - DeeJ was asked to leave Bungie (shithead views)
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