Bland-Aid

HV Potion Guide

Oct 16th, 2024 (edited)
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  1. Any potion base mixed with an Essence of Fury will produce Death's Brew ("Will recover the entire party")
  2. Any potion base mixed with a Shrinkshroom will produce a Shrinking Potion
  3.  
  4. Ghost Pepper + Ectoplasmic Goo: Soul Potion ("Soul" Status Cure)
  5. Ghost Pepper + Bottled Lightning: Body Potion ("Body" Status Cure)
  6. Ghost Pepper + Bone Meal: Necro Potion (Revive)
  7. Ghost Pepper + Fresh Blood: Heart Potion ("Heart" Status Cure)
  8. Ghost Pepper + Rotting Flesh: Death Potion (50% DP Restore)
  9. Ghost Pepper + Unknown Ingredient: Purge Potion (Cures blindness, confusion, trapping, paralysis, rage, and crying)
  10. Ghost Pepper + Cursed Root: Mind Potion ("Mind" Status Cure)
  11. Ghost Pepper + Nether Sugar: Fealixer (500 FP Restore)
  12. Ghost Pepper + Pumplin Guts: Spirit Potion (Generates 50 SP)
  13.  
  14. Worm's Wart + Ectoplasmic Goo: Bravery Elixir (+2 Fear Defense for 5 turns)
  15. Worm's Wart + Bottled Lightning: Terror Elixir (+2 Fear Attack for 5 turns)
  16. Worm's Wart + Bone Meal: Endurance Elixir (+2 Defense for 5 turns)
  17. Worm's Wart + Fresh Blood: Strength Elixir (+2 Attack for 5 turns)
  18. Worm's Wart + Rotting Flesh: Death Elixir (Max DP buff for 5 turns)
  19. Worm's Wart + Unknown Ingredient: Lucky Elixir (+2 Luck for 5 turns)
  20. Worm's Wart + Cursed Root: Agility Elixir (+2 Speed for 5 turns)
  21. Worm's Wart + Nether Sugar: Fealixer X (Max FP buff for 5 turns)
  22. Worm's Wart + Pumplin Guts: Stability Elixir (Clears debuffs)
  23.  
  24. Nightshade + Ectoplasmic Goo: Insecure Brew (-2 Fear Defense for 5 turns)
  25. Nightshade + Bottled Lightning: Meek Brew (-2 Fear Attack for 5 turns)
  26. Nightshade + Bone Meal: Fragile Brew (-2 Defense for 5 turns)
  27. Nightshade + Fresh Blood: Weakness Brew (-2 Attack for 5 turns)
  28. Nightshade + Rotting Flesh: Life Brew (500 Damage)
  29. Nightshade + Unknown Ingredient: Death Potion+ (75% DP Restore)
  30. Nightshade + Cursed Root: Slow Brew (-2 Speed for 5 turns)
  31. Nightshade + Nether Sugar: Fealixer+ (1000 FP Restore)
  32. Nightshade + Pumplin Guts: Instability Brew (Clears Attack, Fear Attack, Defense, and Fear Defense buffs)
  33.  
  34. Oleander + Ectoplasmic Ooze: Green D Potion (DP Restore; more effective on Ecto Element characters)
  35. Oleander + Bottled Lightning: Yellow D Potion (DP Restore; more effective on Lightning Element characters)
  36. Oleander + Bone Meal: Purple D Potion (DP Restore; more effective on Bone Element characters)
  37. Oleander + Fresh Blood: Red D Potion (DP Restore; more effective on Blood Element characters)
  38. Oleander + Rotting Flesh: Death Potion+ (75% DP Restore)
  39. Oleander + Unknown Ingredient: Immortality Potion (2-turn Death Immunity)
  40. Oleander + Cursed Root: Orange D Potion (DP Restore; more effective on Nature Element characters)
  41. Oleander + Nether Sugar: Pink D Potion (DP Restore; more effective on Sugar Element characters)
  42. Oleander + Pumplin Guts: Spirit Potion+ (Generates 100 SP)
  43.  
  44. Snakeroot + Ectoplasmic Goo: Ecto Brew (Ecto Damage)
  45. Snakeroot + Bottled Lightning: Lightning Brew (Lightning Damage)
  46. Snakeroot + Bone Meal: Bone Brew (Bone Damage) [The in-game description for this item seems to be incorrect: "A weirdly dry brew that does Flesh damage to an enemy."]
  47. Snakeroot + Fresh Blood: Blood Brew (Blood Damage)
  48. Snakeroot + Rotting Flesh: Flesh Brew (Flesh Damage)
  49. Snakeroot + Unknown Ingredient: Critical Brew (Guaranteed Spooktacular hit; damage is based on attacker's Luck vs target's Luck)
  50. Snakeroot + Cursed Root: Nature Brew (Nature Damage)
  51. Snakeroot + Nether Sugar: Sugar Brew (Sugar Damage)
  52. Snakeroot + Pumplin Guts: Basic Brew (Non-elemental Damage)
  53. _____________________________________________________________
  54. Moment Locations
  55. • Skeleton Manor - Main Hall (Raven)
  56. • Horrorvale Heights - Right next to the bell (Wraps, Jekyll)
  57. • All Hallows Lane - Near the Bone Zone bell (Kenneth, Eva, Skippy)
  58. • Pumplin Village - Right in the middle (Rojo, Jackie)
  59. • Dracula Manor - In front of the fountain (Beatrice, Kris, Juno)
  60. • Carnival of Lost Souls - Inside the tent (Eva, Plum)
  61. • Beguiling Bog - Puddle Island, south of the warp flower (Jekyll, Gwen, Juno)
  62. • Ruined Lab - Processing Center (Mask Guy, Bubbles, Buckethead)
  63. _____________________________________________________________
  64. This section is just for interesting stuff I found by looking in the game code
  65.  
  66. Each party member has resistances and/or immunities to various status effects
  67. • Alice resists Immobilized and is immune to Soulless
  68. • Bolt is immune to Immobilized
  69. • Webs is immune to Swarmed; he also has 120% Pharmacology rate, which makes recovery items 20% more effective (will have to test this)
  70. • Beatrice is immune to Controlled
  71. • Wraps resists Trapped, Blind, and Immoblized; she is immune to Curse
  72. • Jekyll is immune to Controlled; he also seems to have natural 3% health regen?
  73. • Jackie has 3% HP regen(?) and is immune to Rage
  74. • Kenneth is immune to Corrosion
  75. • Mask Guy is immune to Curse
  76. • Barnaby has 3% HP regen, +20% PHA, and is immune to tripping/flinching
  77. • Jack is immune to Anxiety
  78. • Scotty is immune to Blind
  79. • Rosette is immune to Confusion and has +20% PHA
  80. • Fluche is immune to Crying
  81. • Mizure has 3% HP regen and is immune to Immobilized
  82. • Wendy resists Immobilized and is immune to Crying
  83. • Kris is immune to Curse
  84. • Flynt is immune to Burned
  85. • Raven has +20% PHA and is immune to Confusion
  86. • Juno is immune to Sleep
  87. • Plum is immune to Insanity and has -10% PHA(??)
  88. • Bubbles has +20% PHA and is immune to Rage
  89. • Buckethead is immune to Crying
  90. • Henry is immune to Depression
  91. • Skippy is immune to Immobilized; he also cannot be put into Speed Mode by Mask Guy's Gotta Accelerate ability
  92. • Fig is immune to Sleep
  93. • Eva is immune to Rage
  94. • Millie is immune to Corrosion
  95. • Rojo is immune to Burned and resists Immobilized
  96. • Huntress is immune to Immobilized and Sleep, and has +20% PHA
  97. • George is immune to everything
  98. _____________________________________________________________
  99. Alice
  100. • Heal [4]: 10% chance to inflict Medicated
  101. • Poison [5]
  102. • Decompose [60]: 70% DP heal
  103. • Bone Barrage [74]
  104. • Alchemize Flesh: 30% chance to inflict Swarmed
  105. • Mass Decompose: 50% DP heal to the whole party
  106. • Necromance: Revives with 50% DP
  107. • Bloody Mary: 25% chance to trip
  108.  
  109. Bolt
  110. • Provoke [50]
  111. • Shockwave [51]: 5% chance to inflict Immobilized
  112. • Thunderwave [52]: 70% chance to inflict Immobilized
  113. • Recharge [53]
  114. • Limb Lariat: 80% chance to inflict Confusion
  115.  
  116. Webs
  117. • Drink: Restores 50% DP; 65% chance to inflict Drunk
  118. • Stinkbug Bomb: 75% chance to inflict Slimed
  119. • Arrow Storm: Hits all enemies twice; 50% chance to inflict Swarmed/Slimed, 25% chance to inflict Burned/Confusion
  120.  
  121. Beatrice
  122. • Hypnotic Gaze: 50% chance to inflict Controlled
  123. • Strength Siphon: Lowers the enemy's Attack by 2 stages and raises Beatrice's Attack by 2 stages
  124. • Ghastly Bite: 5% chance to inflict Controlled
  125. • Frost Spike: 10% chance to Immobilize
  126. • Finishing Blow: 75% chance to flinch
  127.  
  128. Wraps
  129. • Blessing of Isis [20]
  130. • Shadow Claw [42]
  131. • Bind [43]: 85% chance to inflict Immobilized
  132. • Ra's Sunlight [61]
  133. • Locust Swarm: 80% chance to inflict Swarmed
  134. • Mummy's Curse: 50% chance to inflict Cursed
  135.  
  136. Jekyll
  137. • Ultraglove 1 [33]
  138. • HES Zapper [44]: 100 + a.atk * 4 + a.mat * 4 - b.def * 3 - b.mdf * 3
  139. • Scan [45]
  140. • SHES Scope: 700 + a.atk * 4 + a.mat * 2; ignores defenses
  141.  
  142. Jackie
  143. • Power Pose [56]
  144. • Jiggly Jig [57]
  145. • Calming Cavort: 30% DP heal to the whole party
  146. • Cursed Stance: 75% chance to inflict Rage
  147. • Pumplin Pirouette: 5% chance to trip
  148. • Distracting Dance: Lowers Defense, Fear Defense, and Luck by 1 stage for 3 turns; 75% chance to Confuse
  149.  
  150. Barnaby
  151. • Fill Cheeks [87]
  152. • Chew: Raises Attack by 2 stages
  153. • Roll: 15% DP cost
  154. • Hell Havoc: 75% chance to Burn
  155. • Harvest: Possible effects are tomaultoes (full party heal), corn field (gives entire party Hide), and hauntermelons (douses all enemeis)
  156.  
  157. Kenneth
  158. • Sliding Kick [83]
  159. • Super Kick [84]
  160. • Trip Up [85]: 50% chance to trip
  161. • Hurricane Kick [86]: 90% accuracy
  162.  
  163. Mask Guy
  164. • Deathly Howl: 30% chance to inflict Immobilized
  165. • Corrosive Fling: 75% chance to inflict Corrosion; removes buffs
  166. • Eclipse Cannon: 75% chance to cause Insanity
  167.  
  168. Jack
  169. • Grenades: 50% chance to inflict Blind
  170. • Spook: Lowers Fear Attack and Defense by 1 stage
  171. • Dirty Kick: 100% chance to trip; 75% accuracy
  172. • Finders Keepers: 50% chance to Immobilize
  173.  
  174. Scotty
  175. • Forgotten Favor: Blood crow drains DP; Lightning crow has a 75% chance to Immobilize, Nature crow has a 25% chance to Confuse
  176. • Eye Gouge: 80% chance to Blind
  177. • Charm: Lowers Defense and Fear Defense by 1 stage for 3 turns; 65% chance to inflict Controlled
  178. • Corvid Runway: 100% chance to Blind; 50% chance to Confusion
  179.  
  180. Fluche
  181. • Deadman's Hand: 50% accuracy
  182.  
  183. Rosette
  184. • Eucalyptus Balm: "Recover an ally's DP and FP or SP as well as boost their luck." 50% DP heal, 15% FP heal, 20% SP generation
  185. • Iaso's Blessing: Revives an ally with 50% DP
  186. • Ten of Swords: 50% chance to inflict Immobilized
  187. • Calming Yoga: 50% FP heal
  188.  
  189. Mizure
  190. • Moonlight Invocation: 75% DP heal to the whole party
  191.  
  192. Wendy
  193. • Maple Chuck: 35% chance to inflict Immobilized
  194. • Hey-ho: 20% chance to inflict Tripped
  195. • Winter Stomp: 50% chance to Immobilize
  196.  
  197. Kris
  198. • Wind Slash: +10 SP per hit
  199. • Stinger: +25 SP
  200. • Helm Splitter: +25 SP
  201. • Brave Pose: Raises Attack by 2 stages; generates 25 SP
  202. • Bravest Pose: Raises Attack by 2 stages for the whole party
  203.  
  204. Flynt
  205. • Burning Comet: 35% chance to inflict Burned
  206. • Char Grill: 50% DP heal; 5% chance to inflict Burned
  207. • Kick Off: 15% chance to inflict Burned
  208. • Solar Blast: 25% chance to Burn
  209.  
  210. Skippy
  211. • Fast Forward: Raises Speed by 1 stage for 5 turns and induces Speed Mode
  212. • Slow Down: 40% chance to Immobilize
  213.  
  214. Raven
  215. • Black Death: 50% DP heal to the whole party
  216. • Influenza: "A potent shot of The Flu to fully restore DP."
  217. • Rabid Bite: 100% chance to inflict Rage
  218. • Deathly Miasma: Revives with 75% DP
  219. • Fear Gas: 85% chance to cause Fear
  220.  
  221. Juno
  222. • Tele-Smash: 10% chance to inflict Immobilized
  223. • Wrap: 85% chance to inflict Immobilized
  224. • Death Rattle: FP restoration is based on Juno's Fear Attack
  225. • Spirit Shot: 10% chance to blind
  226.  
  227. Plum
  228. • Lick: Lowers Defense and Fear Defense by 2 stages; 25% chance to inflict Immobilized
  229. • Devour: 50% DP and FP self-heal
  230. • Gumball Gun: 5% FP cost; 45% chance to inflict Gumball
  231. • The Classic: 60% chance to Blind
  232.  
  233. Bubbles
  234. • Fumble: Lowers Defense and Speed by 2 stages
  235.  
  236. Buckethead
  237. • Iron Body: Raises Defense and Fear Defense by 1 stage for 5 turns
  238. • Hell Thunder: 10% chance to Immobilize
  239. • Menacing Glare: Lowers Defense and Fear Defense by 1 stage for 3 turns
  240.  
  241. Fig
  242. • Boomerang: 25% chance to inflict Confusion
  243. • Toxic Tongue: 75% chance to inflict Immobilized
  244. • Blood Transfusion: Recovers more based on Fig's max HP
  245. • Remove Toxin: Also removes debuffs
  246.  
  247. Gwen
  248. • Synchronize: Buffs last 5 turns
  249. • Fortify: Raises Defense and Fear Defense by 3 stages for 5 turns
  250. • Mobilize: Raises Attack and Fear Attack by 3 stages for 5 turns
  251. • Gigawatt Beam: 30% chance to inflict Immobilized
  252. • Flamethrower: 75% chance to inflict Burned
  253. • Thunder Punch: 25% chance to inflict Immobilized
  254. • Ice Punch: 50% chance to flinch
  255.  
  256. Eva
  257. • Scary Story: 80% chance to inflict Anxiety
  258. • Tie Up: 75% chance to inflict Immobilized
  259.  
  260. Millie
  261. • Snack Time: Heal is based on Millie's Attack and Fear Attack
  262. • Corrosive Spit: 90% chance to inflict Corrosion
  263. • Constrict: 60% chance to inflict Immobilize
  264.  
  265. Rojo
  266. • High Rise: 30% chance to inflict Burned
  267. • Trash Talk: 50% chance to inflict Depression
  268. • Pocket Sand: 85% chance to Confuse; lowers Speed by 1 stage for 3 turns
  269. • No Sell: Raises Defense and Fear Defense by 1 stage for 5 turns
  270. • Pyrotechnics: 50% chance to Burn
  271.  
  272. Henry
  273. • Blinding Light: 75% chance to Blind and raises the party's Speed by 1 stage for 5 turns
  274. • Blood Moon: 25% chance to inflict Rage, Anxiety, Depression, Crying and/or Jealousy; cures allies of negative emotional statuses
  275. • Hard Sell: 95% chance to Confuse
  276. • Soundwave: 75% chance to inflict Immobilized and/or Controlled; cures allies of negative mental statuses
  277.  
  278. Huntress
  279. • Hookshot: 50% chance to trip
  280. • Net Gun: 70% chance to Immobilize
  281.  
  282. George
  283. • Turmoil: 50% chance to Curse
  284. • Madness: 85% chance to cause Crying
  285. • Mayhem: Restores 35% FP and generates 35 SP
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