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- Any potion base mixed with an Essence of Fury will produce Death's Brew ("Will recover the entire party")
- Any potion base mixed with a Shrinkshroom will produce a Shrinking Potion
- Ghost Pepper + Ectoplasmic Goo: Soul Potion ("Soul" Status Cure)
- Ghost Pepper + Bottled Lightning: Body Potion ("Body" Status Cure)
- Ghost Pepper + Bone Meal: Necro Potion (Revive)
- Ghost Pepper + Fresh Blood: Heart Potion ("Heart" Status Cure)
- Ghost Pepper + Rotting Flesh: Death Potion (50% DP Restore)
- Ghost Pepper + Unknown Ingredient: Purge Potion (Cures blindness, confusion, trapping, paralysis, rage, and crying)
- Ghost Pepper + Cursed Root: Mind Potion ("Mind" Status Cure)
- Ghost Pepper + Nether Sugar: Fealixer (500 FP Restore)
- Ghost Pepper + Pumplin Guts: Spirit Potion (Generates 50 SP)
- Worm's Wart + Ectoplasmic Goo: Bravery Elixir (+2 Fear Defense for 5 turns)
- Worm's Wart + Bottled Lightning: Terror Elixir (+2 Fear Attack for 5 turns)
- Worm's Wart + Bone Meal: Endurance Elixir (+2 Defense for 5 turns)
- Worm's Wart + Fresh Blood: Strength Elixir (+2 Attack for 5 turns)
- Worm's Wart + Rotting Flesh: Death Elixir (Max DP buff for 5 turns)
- Worm's Wart + Unknown Ingredient: Lucky Elixir (+2 Luck for 5 turns)
- Worm's Wart + Cursed Root: Agility Elixir (+2 Speed for 5 turns)
- Worm's Wart + Nether Sugar: Fealixer X (Max FP buff for 5 turns)
- Worm's Wart + Pumplin Guts: Stability Elixir (Clears debuffs)
- Nightshade + Ectoplasmic Goo: Insecure Brew (-2 Fear Defense for 5 turns)
- Nightshade + Bottled Lightning: Meek Brew (-2 Fear Attack for 5 turns)
- Nightshade + Bone Meal: Fragile Brew (-2 Defense for 5 turns)
- Nightshade + Fresh Blood: Weakness Brew (-2 Attack for 5 turns)
- Nightshade + Rotting Flesh: Life Brew (500 Damage)
- Nightshade + Unknown Ingredient: Death Potion+ (75% DP Restore)
- Nightshade + Cursed Root: Slow Brew (-2 Speed for 5 turns)
- Nightshade + Nether Sugar: Fealixer+ (1000 FP Restore)
- Nightshade + Pumplin Guts: Instability Brew (Clears Attack, Fear Attack, Defense, and Fear Defense buffs)
- Oleander + Ectoplasmic Ooze: Green D Potion (DP Restore; more effective on Ecto Element characters)
- Oleander + Bottled Lightning: Yellow D Potion (DP Restore; more effective on Lightning Element characters)
- Oleander + Bone Meal: Purple D Potion (DP Restore; more effective on Bone Element characters)
- Oleander + Fresh Blood: Red D Potion (DP Restore; more effective on Blood Element characters)
- Oleander + Rotting Flesh: Death Potion+ (75% DP Restore)
- Oleander + Unknown Ingredient: Immortality Potion (2-turn Death Immunity)
- Oleander + Cursed Root: Orange D Potion (DP Restore; more effective on Nature Element characters)
- Oleander + Nether Sugar: Pink D Potion (DP Restore; more effective on Sugar Element characters)
- Oleander + Pumplin Guts: Spirit Potion+ (Generates 100 SP)
- Snakeroot + Ectoplasmic Goo: Ecto Brew (Ecto Damage)
- Snakeroot + Bottled Lightning: Lightning Brew (Lightning Damage)
- Snakeroot + Bone Meal: Bone Brew (Bone Damage) [The in-game description for this item seems to be incorrect: "A weirdly dry brew that does Flesh damage to an enemy."]
- Snakeroot + Fresh Blood: Blood Brew (Blood Damage)
- Snakeroot + Rotting Flesh: Flesh Brew (Flesh Damage)
- Snakeroot + Unknown Ingredient: Critical Brew (Guaranteed Spooktacular hit; damage is based on attacker's Luck vs target's Luck)
- Snakeroot + Cursed Root: Nature Brew (Nature Damage)
- Snakeroot + Nether Sugar: Sugar Brew (Sugar Damage)
- Snakeroot + Pumplin Guts: Basic Brew (Non-elemental Damage)
- _____________________________________________________________
- Moment Locations
- • Skeleton Manor - Main Hall (Raven)
- • Horrorvale Heights - Right next to the bell (Wraps, Jekyll)
- • All Hallows Lane - Near the Bone Zone bell (Kenneth, Eva, Skippy)
- • Pumplin Village - Right in the middle (Rojo, Jackie)
- • Dracula Manor - In front of the fountain (Beatrice, Kris, Juno)
- • Carnival of Lost Souls - Inside the tent (Eva, Plum)
- • Beguiling Bog - Puddle Island, south of the warp flower (Jekyll, Gwen, Juno)
- • Ruined Lab - Processing Center (Mask Guy, Bubbles, Buckethead)
- _____________________________________________________________
- This section is just for interesting stuff I found by looking in the game code
- Each party member has resistances and/or immunities to various status effects
- • Alice resists Immobilized and is immune to Soulless
- • Bolt is immune to Immobilized
- • Webs is immune to Swarmed; he also has 120% Pharmacology rate, which makes recovery items 20% more effective (will have to test this)
- • Beatrice is immune to Controlled
- • Wraps resists Trapped, Blind, and Immoblized; she is immune to Curse
- • Jekyll is immune to Controlled; he also seems to have natural 3% health regen?
- • Jackie has 3% HP regen(?) and is immune to Rage
- • Kenneth is immune to Corrosion
- • Mask Guy is immune to Curse
- • Barnaby has 3% HP regen, +20% PHA, and is immune to tripping/flinching
- • Jack is immune to Anxiety
- • Scotty is immune to Blind
- • Rosette is immune to Confusion and has +20% PHA
- • Fluche is immune to Crying
- • Mizure has 3% HP regen and is immune to Immobilized
- • Wendy resists Immobilized and is immune to Crying
- • Kris is immune to Curse
- • Flynt is immune to Burned
- • Raven has +20% PHA and is immune to Confusion
- • Juno is immune to Sleep
- • Plum is immune to Insanity and has -10% PHA(??)
- • Bubbles has +20% PHA and is immune to Rage
- • Buckethead is immune to Crying
- • Henry is immune to Depression
- • Skippy is immune to Immobilized; he also cannot be put into Speed Mode by Mask Guy's Gotta Accelerate ability
- • Fig is immune to Sleep
- • Eva is immune to Rage
- • Millie is immune to Corrosion
- • Rojo is immune to Burned and resists Immobilized
- • Huntress is immune to Immobilized and Sleep, and has +20% PHA
- • George is immune to everything
- _____________________________________________________________
- Alice
- • Heal [4]: 10% chance to inflict Medicated
- • Poison [5]
- • Decompose [60]: 70% DP heal
- • Bone Barrage [74]
- • Alchemize Flesh: 30% chance to inflict Swarmed
- • Mass Decompose: 50% DP heal to the whole party
- • Necromance: Revives with 50% DP
- • Bloody Mary: 25% chance to trip
- Bolt
- • Provoke [50]
- • Shockwave [51]: 5% chance to inflict Immobilized
- • Thunderwave [52]: 70% chance to inflict Immobilized
- • Recharge [53]
- • Limb Lariat: 80% chance to inflict Confusion
- Webs
- • Drink: Restores 50% DP; 65% chance to inflict Drunk
- • Stinkbug Bomb: 75% chance to inflict Slimed
- • Arrow Storm: Hits all enemies twice; 50% chance to inflict Swarmed/Slimed, 25% chance to inflict Burned/Confusion
- Beatrice
- • Hypnotic Gaze: 50% chance to inflict Controlled
- • Strength Siphon: Lowers the enemy's Attack by 2 stages and raises Beatrice's Attack by 2 stages
- • Ghastly Bite: 5% chance to inflict Controlled
- • Frost Spike: 10% chance to Immobilize
- • Finishing Blow: 75% chance to flinch
- Wraps
- • Blessing of Isis [20]
- • Shadow Claw [42]
- • Bind [43]: 85% chance to inflict Immobilized
- • Ra's Sunlight [61]
- • Locust Swarm: 80% chance to inflict Swarmed
- • Mummy's Curse: 50% chance to inflict Cursed
- Jekyll
- • Ultraglove 1 [33]
- • HES Zapper [44]: 100 + a.atk * 4 + a.mat * 4 - b.def * 3 - b.mdf * 3
- • Scan [45]
- • SHES Scope: 700 + a.atk * 4 + a.mat * 2; ignores defenses
- Jackie
- • Power Pose [56]
- • Jiggly Jig [57]
- • Calming Cavort: 30% DP heal to the whole party
- • Cursed Stance: 75% chance to inflict Rage
- • Pumplin Pirouette: 5% chance to trip
- • Distracting Dance: Lowers Defense, Fear Defense, and Luck by 1 stage for 3 turns; 75% chance to Confuse
- Barnaby
- • Fill Cheeks [87]
- • Chew: Raises Attack by 2 stages
- • Roll: 15% DP cost
- • Hell Havoc: 75% chance to Burn
- • Harvest: Possible effects are tomaultoes (full party heal), corn field (gives entire party Hide), and hauntermelons (douses all enemeis)
- Kenneth
- • Sliding Kick [83]
- • Super Kick [84]
- • Trip Up [85]: 50% chance to trip
- • Hurricane Kick [86]: 90% accuracy
- Mask Guy
- • Deathly Howl: 30% chance to inflict Immobilized
- • Corrosive Fling: 75% chance to inflict Corrosion; removes buffs
- • Eclipse Cannon: 75% chance to cause Insanity
- Jack
- • Grenades: 50% chance to inflict Blind
- • Spook: Lowers Fear Attack and Defense by 1 stage
- • Dirty Kick: 100% chance to trip; 75% accuracy
- • Finders Keepers: 50% chance to Immobilize
- Scotty
- • Forgotten Favor: Blood crow drains DP; Lightning crow has a 75% chance to Immobilize, Nature crow has a 25% chance to Confuse
- • Eye Gouge: 80% chance to Blind
- • Charm: Lowers Defense and Fear Defense by 1 stage for 3 turns; 65% chance to inflict Controlled
- • Corvid Runway: 100% chance to Blind; 50% chance to Confusion
- Fluche
- • Deadman's Hand: 50% accuracy
- Rosette
- • Eucalyptus Balm: "Recover an ally's DP and FP or SP as well as boost their luck." 50% DP heal, 15% FP heal, 20% SP generation
- • Iaso's Blessing: Revives an ally with 50% DP
- • Ten of Swords: 50% chance to inflict Immobilized
- • Calming Yoga: 50% FP heal
- Mizure
- • Moonlight Invocation: 75% DP heal to the whole party
- Wendy
- • Maple Chuck: 35% chance to inflict Immobilized
- • Hey-ho: 20% chance to inflict Tripped
- • Winter Stomp: 50% chance to Immobilize
- Kris
- • Wind Slash: +10 SP per hit
- • Stinger: +25 SP
- • Helm Splitter: +25 SP
- • Brave Pose: Raises Attack by 2 stages; generates 25 SP
- • Bravest Pose: Raises Attack by 2 stages for the whole party
- Flynt
- • Burning Comet: 35% chance to inflict Burned
- • Char Grill: 50% DP heal; 5% chance to inflict Burned
- • Kick Off: 15% chance to inflict Burned
- • Solar Blast: 25% chance to Burn
- Skippy
- • Fast Forward: Raises Speed by 1 stage for 5 turns and induces Speed Mode
- • Slow Down: 40% chance to Immobilize
- Raven
- • Black Death: 50% DP heal to the whole party
- • Influenza: "A potent shot of The Flu to fully restore DP."
- • Rabid Bite: 100% chance to inflict Rage
- • Deathly Miasma: Revives with 75% DP
- • Fear Gas: 85% chance to cause Fear
- Juno
- • Tele-Smash: 10% chance to inflict Immobilized
- • Wrap: 85% chance to inflict Immobilized
- • Death Rattle: FP restoration is based on Juno's Fear Attack
- • Spirit Shot: 10% chance to blind
- Plum
- • Lick: Lowers Defense and Fear Defense by 2 stages; 25% chance to inflict Immobilized
- • Devour: 50% DP and FP self-heal
- • Gumball Gun: 5% FP cost; 45% chance to inflict Gumball
- • The Classic: 60% chance to Blind
- Bubbles
- • Fumble: Lowers Defense and Speed by 2 stages
- Buckethead
- • Iron Body: Raises Defense and Fear Defense by 1 stage for 5 turns
- • Hell Thunder: 10% chance to Immobilize
- • Menacing Glare: Lowers Defense and Fear Defense by 1 stage for 3 turns
- Fig
- • Boomerang: 25% chance to inflict Confusion
- • Toxic Tongue: 75% chance to inflict Immobilized
- • Blood Transfusion: Recovers more based on Fig's max HP
- • Remove Toxin: Also removes debuffs
- Gwen
- • Synchronize: Buffs last 5 turns
- • Fortify: Raises Defense and Fear Defense by 3 stages for 5 turns
- • Mobilize: Raises Attack and Fear Attack by 3 stages for 5 turns
- • Gigawatt Beam: 30% chance to inflict Immobilized
- • Flamethrower: 75% chance to inflict Burned
- • Thunder Punch: 25% chance to inflict Immobilized
- • Ice Punch: 50% chance to flinch
- Eva
- • Scary Story: 80% chance to inflict Anxiety
- • Tie Up: 75% chance to inflict Immobilized
- Millie
- • Snack Time: Heal is based on Millie's Attack and Fear Attack
- • Corrosive Spit: 90% chance to inflict Corrosion
- • Constrict: 60% chance to inflict Immobilize
- Rojo
- • High Rise: 30% chance to inflict Burned
- • Trash Talk: 50% chance to inflict Depression
- • Pocket Sand: 85% chance to Confuse; lowers Speed by 1 stage for 3 turns
- • No Sell: Raises Defense and Fear Defense by 1 stage for 5 turns
- • Pyrotechnics: 50% chance to Burn
- Henry
- • Blinding Light: 75% chance to Blind and raises the party's Speed by 1 stage for 5 turns
- • Blood Moon: 25% chance to inflict Rage, Anxiety, Depression, Crying and/or Jealousy; cures allies of negative emotional statuses
- • Hard Sell: 95% chance to Confuse
- • Soundwave: 75% chance to inflict Immobilized and/or Controlled; cures allies of negative mental statuses
- Huntress
- • Hookshot: 50% chance to trip
- • Net Gun: 70% chance to Immobilize
- George
- • Turmoil: 50% chance to Curse
- • Madness: 85% chance to cause Crying
- • Mayhem: Restores 35% FP and generates 35 SP
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