Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public UInt16 Body
- {
- get
- {
- return body;
- }
- set
- {
- int VALUE = TransformationID * 10000000 + Face * 10000 + value;
- Packet.Set(4);
- Packet.Write(Convert.ToUInt32(TransformationID * 10000000 + Face * 10000 + value));
- body = value;
- if (EntityFlag == EntityFlag.Player)
- {
- }
- }
- }
- public UInt16 TransformationID
- {
- get
- {
- return transformationid;
- }
- set
- {
- transformationid = value;
- Packet.Set(4);
- Packet.Write(Convert.ToUInt32(value * 10000000 + Face * 10000 + Body));
- //if (EntityFlag == EntityFlag.Player)
- // Update(Network.GamePackets.Update.Mesh, Mesh, true);
- }
- }
- public UInt16 Face
- {
- get
- {
- return face;
- }
- set
- {
- Packet.Set(4);
- Packet.Write(Convert.ToUInt32(TransformationID * 10000000 + value * 10000 + Body));
- face = value;
- if (EntityFlag == EntityFlag.Player)
- {
- }
- }
- }
- public UInt32 Mesh
- {
- get
- {
- return Packet.TellUInt32(4);
- }
- }
Add Comment
Please, Sign In to add comment