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GregroxMun

ww 0.7 changelog

Nov 16th, 2018
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  1. * Re-redone atmospheres, which were all too hot because I had set Kaywell's "1 au" distance too high. Kerbmun should no longer be uninhabitable.
  2. * Add Thresomin, a minor Mesbin moon halfway between Kerbmun and Low Mesbin Orbit in terms of Delta-v, chocked full of ore.
  3. * Add Troymin, a minor Mesbin moon in the Kerbmun Trojan point. Also ore-rich. They also have biomes, science definitions, and mod support.
  4. * Tweaked the asteroid generator configs to generate new structures in Mesbin's "rings" and the asteroid belts around Kaywell.
  5. * Revamped Derbin's terrain and clouds.
  6. * Revamped Derbin's biome map.
  7. * Revamped Jifgif, Fophie, Plaph, and Didd. They're now detailed enough to actually warrant giving them a visit!
  8. * Added biome maps for all remaining bodies except Wolda (oops). They are still very basic, but they are at least there.
  9. * Tweaked a few science definitions. Tyepolbynar had an incomplete definition which was fixed. Atmospheric Analysis now only shows you full composition information when flying low. You get only a basic scan when flying high.
  10. * More detailed Kerbmun biome map.
  11. * Remake Yawer, since the color map did not agree with the craters. It's not a perfect recreation in terms of accuracy, but it is just as good.
  12. * Added a VacuumEngines patch in WhirligigWorld/Parts, which adds stock engine clones with their stats changed to have larger engine bells. The actual models are not updated yet, so I've disabled it. To enable this patch you will have to change the filetype from .txt to .cfg. You may be surprised how much of a difference a few percent extra thrust and specific impulse makes.
  13. * Added a few new flags.
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