Gostrondude

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Aug 18th, 2018
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  1. if (toSkId(In.at(0)) == "ghost") {
  2. if (toSkId(In.at(1)) == "me" || toSkId(In.at(1)) == "localplr") {
  3. SKID_globalSkId(SkidState, "game");
  4. SKID_getSkId(SkidState, -1, "Players");
  5. SKID_getSkId(SkidState, -1, "LocalPlayer");
  6. SKID_getSkId(SkidState, -1, "Character");
  7. SKID_getSkId(SkidState, -1, "Head");
  8. SKID_hOwMaNySkIdS(SkidState, .5);
  9. SKID_setSkId(SkidState, -2, "Transparency");
  10. SKID_SkId(SkidState, 1, 0);;
  11. SKID_SkIdtop(SkidState, 0);
  12. SKID_globalSkId(SkidState, "game");
  13. SKID_getSkId(SkidState, -1, "Players");
  14. SKID_getSkId(SkidState, -1, "LocalPlayer");
  15. SKID_getSkId(SkidState, -1, "Character");
  16. SKID_getSkId(SkidState, -1, "Head");
  17. SKID_getSkId(SkidState, -1, "face");
  18. SKID_hOwMaNySkIdS(SkidState, .5);
  19. SKID_setSkId(SkidState, -2, "Transparency");
  20. SKID_SkId(SkidState, 1, 0);;
  21. SKID_SkIdtop(SkidState, 0);
  22. SKID_globalSkId(SkidState, "game");
  23. SKID_getSkId(SkidState, -1, "Players");
  24. SKID_getSkId(SkidState, -1, "LocalPlayer");
  25. SKID_getSkId(SkidState, -1, "Character");
  26. SKID_getSkId(SkidState, -1, "Torso");
  27. SKID_hOwMaNySkIdS(SkidState, .5);
  28. SKID_setSkId(SkidState, -2, "Transparency");
  29. SKID_SkId(SkidState, 1, 0);;
  30. SKID_SkIdtop(SkidState, 0);
  31. SKID_globalSkId(SkidState, "game");
  32. SKID_getSkId(SkidState, -1, "Players");
  33. SKID_getSkId(SkidState, -1, "LocalPlayer");
  34. SKID_getSkId(SkidState, -1, "Character");
  35. SKID_getSkId(SkidState, -1, "Right Arm");
  36. SKID_hOwMaNySkIdS(SkidState, .5);
  37. SKID_setSkId(SkidState, -2, "Transparency");
  38. SKID_SkId(SkidState, 1, 0);;
  39. SKID_SkIdtop(SkidState, 0);
  40. SKID_globalSkId(SkidState, "game");
  41. SKID_getSkId(SkidState, -1, "Players");
  42. SKID_getSkId(SkidState, -1, "LocalPlayer");
  43. SKID_getSkId(SkidState, -1, "Character");
  44. SKID_getSkId(SkidState, -1, "Left Arm");
  45. SKID_hOwMaNySkIdS(SkidState, .5);
  46. SKID_setSkId(SkidState, -2, "Transparency");
  47. SKID_SkId(SkidState, 1, 0);;
  48. SKID_SkIdtop(SkidState, 0);
  49. SKID_globalSkId(SkidState, "game");
  50. SKID_getSkId(SkidState, -1, "Players");
  51. SKID_getSkId(SkidState, -1, "LocalPlayer");
  52. SKID_getSkId(SkidState, -1, "Character");
  53. SKID_getSkId(SkidState, -1, "Right Leg");
  54. SKID_hOwMaNySkIdS(SkidState, .5);
  55. SKID_setSkId(SkidState, -2, "Transparency");
  56. SKID_SkId(SkidState, 1, 0);;
  57. SKID_SkIdtop(SkidState, 0);
  58. SKID_globalSkId(SkidState, "game");
  59. SKID_getSkId(SkidState, -1, "Players");
  60. SKID_getSkId(SkidState, -1, "LocalPlayer");
  61. SKID_getSkId(SkidState, -1, "Character");
  62. SKID_getSkId(SkidState, -1, "Left Leg");
  63. SKID_setSkId(SkidState, -2, "Transparency");
  64. SKID_SkId(SkidState, 1, 0);;
  65. SKID_SkIdtop(SkidState, 0);
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