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- if (toSkId(In.at(0)) == "ghost") {
- if (toSkId(In.at(1)) == "me" || toSkId(In.at(1)) == "localplr") {
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Head");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Head");
- SKID_getSkId(SkidState, -1, "face");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Torso");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Right Arm");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Left Arm");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Right Leg");
- SKID_hOwMaNySkIdS(SkidState, .5);
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
- SKID_globalSkId(SkidState, "game");
- SKID_getSkId(SkidState, -1, "Players");
- SKID_getSkId(SkidState, -1, "LocalPlayer");
- SKID_getSkId(SkidState, -1, "Character");
- SKID_getSkId(SkidState, -1, "Left Leg");
- SKID_setSkId(SkidState, -2, "Transparency");
- SKID_SkId(SkidState, 1, 0);;
- SKID_SkIdtop(SkidState, 0);
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