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- After rewatching the video, I realized that line 19, which handles transforms (`transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;`), was missing in the script provided in the link under "Scripts."
- Also the if condition in written Script is mentioned as ">" that is mismatched in the video that is "<". So the correct script that would make the game properly run would be:
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PipeMoveScript : MonoBehaviour
- {
- public float moveSpeed = 5;
- public float deadZone = -45;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
- if (transform.position.x < deadZone)
- {
- Destroy(gameObject);
- }
- }
- }
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