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Jul 2nd, 2014
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  1. // ZenTONY VIP Hack Loader.cpp : Defines the exported functions for the DLL application.
  2. //
  3.  
  4. #include "stdafx.h"
  5. #include "targetver.h"
  6. #include <Windows.h>
  7.  
  8.  
  9. int boost.sp;
  10. int headshot;
  11. int Damage;
  12. int superjump;
  13.  
  14. //=================================SPboost=================================
  15. if(boost.sp) { DWORD pointer1 = *(PDWORD)PlayerBase; if(!pointer1) return; (*(PDWORD)(pointer1 + 0x1A20C)) = 4999; // 4999 sp is Limited not 15000 its sp not exp :D }
  16. //=================================HeadshotBoost===========================
  17. if(headshot) { DWORD pointer1 = *(PDWORD)PlayerBase; if(!pointer1) return; (*(PDWORD)(pointer1 + 0x1A070)) = 118; // 118 headshots .. you can earn 118 headshots everygame without kills }
  18. //=================================DamageHack==============================
  19. if(Damage) { DWORD pointer1 = *(PDWORD)BaseAdds; if(!pointer1) return; DWORD pointer2 = *(PDWORD)(pointer1 + 0x20); if(!pointer2) return; DWORD pointer3 = *(PDWORD)(pointer2 + 0x10); if(!pointer3) return; DWORD pointer4 = *(PDWORD)(pointer3 + 0x0); if(!pointer4) return; (*(PDWORD)(pointer4 + 0x1F9)) = 100; // 1 shot = 100 HP }
  20. //=================================SuperJump===============================
  21. float JumpHeight = 10;if(superjump) { DWORD pointer1 = *(PDWORD)BaseAdds; if(!pointer1) return; DWORD pointer2 = *(PDWORD)(pointer1 + 0x20); if(!pointer2) return; DWORD pointer3 = *(PDWORD)(pointer2 + 0x10); if(!pointer3) return; DWORD pointer4 = *(PDWORD)(pointer3 + 0x0); if(!pointer4) return; (*(PDWORD)(pointer4 + 0x144)) = *(DWORD*)&JH; // Sets how high, turning a float into DWORD }
  22. //=================================Hotkey==================================
  23. if (GetAsyncKeyState(VK_F9)&1) // if we click f9
  24. {
  25. superjump = !superjump;
  26. }
  27.  
  28. if (GetAsyncKeyState(VK_F3)&1) // if we click f3
  29. {
  30. Damage = !Damage;
  31. }
  32.  
  33. if (GetAsyncKeyState(VK_F2)&1) // if we click f2
  34. {
  35. headshot = !headshot;
  36. }
  37.  
  38. if (GetAsyncKeyState(VK_F1)&1) // if we click f1
  39. { boost.sp = !boost.sp; }
  40.  
  41. return pEndScene(pDevice);
  42. }
  43. //=========================================================================
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