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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 371.5
  4. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. GameController puts Custom Hand-Cannon into play.
  14. GameController puts Sonic Mine into play.
  15. GameController puts Sonic Mine into play.
  16. GameController puts Reactive Plating into play.
  17. Ambuscade shuffles their the villain deck.
  18. Went to Ambuscade's Start phase.
  19. Went from Ambuscade's Start phase to PlayCard phase.
  20. GameController plays Rigged to Detonate.
  21. Rigged to Detonate was moved to the bottom of the villain deck.
  22. Ambuscade shuffles their the villain deck.
  23. Went from Ambuscade's PlayCard phase to End phase.
  24. Ambuscade initiates 4 Projectile damage to Legacy.
  25. Ambuscade deals Legacy 4 Projectile damage.
  26. Legacy is now at 28 HP.
  27. Ambuscade initiates 2 Projectile damage to The Naturalist.
  28. Ambuscade deals The Naturalist 2 Projectile damage.
  29. The Naturalist is now at 27 HP.
  30. Went from Ambuscade's End phase to Legacy's Start phase.
  31. Went from Legacy's Start phase to PlayCard phase.
  32. GameController plays Fortitude.
  33. Went from Legacy's PlayCard phase to UsePower phase.
  34. Legacy uses the power on Legacy.
  35. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  36. Went from Legacy's UsePower phase to DrawCard phase.
  37. Legacy draws "Thokk!".
  38. Went from Legacy's DrawCard phase to End phase.
  39. Went from Legacy's End phase to Ra's Start phase.
  40. Went from Ra's Start phase to PlayCard phase.
  41. GameController plays Living Conflagration.
  42. Ra initiates 2 Fire damage to Custom Hand-Cannon.
  43. Legacy's Galvanize increases the damage dealt by Ra by 1.
  44. Ra deals Custom Hand-Cannon 3 Fire damage.
  45. Custom Hand-Cannon is now at 2 HP.
  46. Went from Ra's PlayCard phase to UsePower phase.
  47. Ra uses the power on Living Conflagration.
  48. Ra initiates 1 Fire damage to Custom Hand-Cannon.
  49. Legacy's Galvanize increases the damage dealt by Ra by 1.
  50. Ra deals Custom Hand-Cannon 2 Fire damage.
  51. Custom Hand-Cannon is now at 0 HP.
  52. Ra's Pyre destroys Custom Hand-Cannon!
  53. GameController moved Custom Hand-Cannon to the villain trash.
  54. Ra draws Flame Barrier.
  55. Went from Ra's UsePower phase to DrawCard phase.
  56. Ra draws Summon Staff.
  57. Went from Ra's DrawCard phase to End phase.
  58. Went from Ra's End phase to The Visionary's Start phase.
  59. Went from The Visionary's Start phase to PlayCard phase.
  60. GameController plays Precognition.
  61. Revealed card: Snatch and Grab
  62. Ambuscade initiates 5 Energy damage to Ra.
  63. Ambuscade deals Ra 5 Energy damage.
  64. Ra is now at 25 HP.
  65. Rigged to Detonate was moved from the villain deck to the villain trash.
  66. Revealed card: Vanish
  67. Revealed card: Explosive Launcher
  68. Precognition moved Vanish from Ambuscade's revealed cards to the villain deck.
  69. Precognition moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
  70. Precognition moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
  71. GameController moved Precognition to The Visionary's trash.
  72. Went from The Visionary's PlayCard phase to UsePower phase.
  73. The Visionary uses the power on The Visionary.
  74. The Argent Adept draws Syncopated Onslaught.
  75. The Argent Adept draws Vernal Sonata.
  76. The Argent Adept discards Vernal Sonata.
  77. The Visionary moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  78. Went from The Visionary's UsePower phase to DrawCard phase.
  79. The Visionary draws Psychic Maelstrom.
  80. Went from The Visionary's DrawCard phase to End phase.
  81. Went from The Visionary's End phase to The Naturalist's Start phase.
  82. Went from The Naturalist's Start phase to PlayCard phase.
  83. GameController plays Resilient Hide.
  84. Went from The Naturalist's PlayCard phase to UsePower phase.
  85. The Naturalist uses the power on The Naturalist.
  86. The Naturalist's Transform puts The Formidable Rhinoceros into play.
  87. The Naturalist shuffles their The Naturalist's deck.
  88. Went from The Naturalist's UsePower phase to DrawCard phase.
  89. The Naturalist draws The Predator's Eye.
  90. Went from The Naturalist's DrawCard phase to End phase.
  91. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  92. Went from The Argent Adept's Start phase to PlayCard phase.
  93. Went from The Argent Adept's PlayCard phase to UsePower phase.
  94. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  95. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  96. The Argent Adept draws Vernal Sonata.
  97. The Argent Adept draws Alacritous Subdominant.
  98. Went from The Argent Adept's DrawCard phase to End phase.
  99. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  100. Went from Insula Primalis's Start phase to PlayCard phase.
  101. GameController plays Pterodactyl Thief.
  102. Went from Insula Primalis's PlayCard phase to End phase.
  103. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  104. Went from Ambuscade's Start phase to PlayCard phase.
  105. GameController plays Vanish.
  106. Vanish puts Personal Cloaking Device into play.
  107. Ambuscade was flipped to its back side.
  108. Ambuscade shuffles their the villain deck.
  109. GameController moved Vanish to the villain trash.
  110. Went from Ambuscade's PlayCard phase to End phase.
  111. Ambuscade initiates 4 Energy damage to The Argent Adept.
  112. Ambuscade deals The Argent Adept 4 Energy damage.
  113. The Argent Adept is now at 20 HP.
  114. Went from Ambuscade's End phase to Legacy's Start phase.
  115. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  116. Went from Legacy's Start phase to PlayCard phase.
  117. GameController plays Flying Smash.
  118. Legacy initiates 3 Melee damage to Personal Cloaking Device.
  119. Legacy deals Personal Cloaking Device 3 Melee damage.
  120. Personal Cloaking Device is now at 6 HP.
  121. Legacy initiates 3 Melee damage to Pterodactyl Thief.
  122. Legacy deals Pterodactyl Thief 3 Melee damage.
  123. Pterodactyl Thief is now at 2 HP.
  124. Legacy initiates 3 Melee damage to Reactive Plating.
  125. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  126. Legacy deals Reactive Plating 2 Melee damage.
  127. Reactive Plating is now at 8 HP.
  128. GameController moved Flying Smash to Legacy's trash.
  129. Went from Legacy's PlayCard phase to UsePower phase.
  130. Legacy uses the power on Legacy.
  131. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  132. Went from Legacy's UsePower phase to DrawCard phase.
  133. Legacy draws Heroic Interception.
  134. Went from Legacy's DrawCard phase to End phase.
  135. Went from Legacy's End phase to Ra's Start phase.
  136. Went from Ra's Start phase to PlayCard phase.
  137. GameController plays Summon Staff.
  138. Summon Staff moved The Staff of Ra from Ra's deck to Ra's hand.
  139. Ra shuffles their Ra's deck.
  140. Ra draws Flame Spike.
  141. Summon Staff plays Flesh of the Sun God.
  142. GameController moved Summon Staff to Ra's trash.
  143. Went from Ra's PlayCard phase to UsePower phase.
  144. Ra uses the power on Living Conflagration.
  145. Ra initiates 1 Fire damage to Pterodactyl Thief.
  146. Legacy's Galvanize increases the damage dealt by Ra by 1.
  147. Ra deals Pterodactyl Thief 2 Fire damage.
  148. Pterodactyl Thief is now at 0 HP.
  149. Ra's Pyre destroys Pterodactyl Thief!
  150. GameController moved Pterodactyl Thief to the environment trash.
  151. Ra draws Solar Flare.
  152. Went from Ra's UsePower phase to DrawCard phase.
  153. Ra draws Inferno.
  154. Went from Ra's DrawCard phase to End phase.
  155. Went from Ra's End phase to The Visionary's Start phase.
  156. Went from The Visionary's Start phase to PlayCard phase.
  157. GameController plays Twist the Ether.
  158. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  159. Went from The Visionary's PlayCard phase to UsePower phase.
  160. The Visionary uses the power on The Visionary.
  161. The Argent Adept draws Arcane Cadence.
  162. The Argent Adept draws Sarabande of Destruction.
  163. The Argent Adept discards Vernal Sonata.
  164. The Visionary moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  165. Went from The Visionary's UsePower phase to DrawCard phase.
  166. The Visionary draws Psychic Maelstrom.
  167. Went from The Visionary's DrawCard phase to End phase.
  168. Went from The Visionary's End phase to The Naturalist's Start phase.
  169. Resilient Hide caused The Naturalist to regain 1 HP. HP is now 28.
  170. Went from The Naturalist's Start phase to PlayCard phase.
  171. GameController plays Resilient Hide.
  172. Went from The Naturalist's PlayCard phase to UsePower phase.
  173. The Naturalist uses the power on The Formidable Rhinoceros.
  174. The Naturalist draws Shifter's Strength.
  175. The Naturalist draws Natural Form's Power.
  176. Went from The Naturalist's UsePower phase to DrawCard phase.
  177. The Naturalist draws Blend Into the Pack.
  178. Went from The Naturalist's DrawCard phase to End phase.
  179. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  180. Went from The Argent Adept's Start phase to PlayCard phase.
  181. GameController plays Arcane Cadence.
  182. Revealed card: Vernal Sonata
  183. Revealed card: Instrumental Conjuration
  184. Revealed card: Arcane Cadence
  185. Revealed card: Scherzo of Frost and Flame
  186. Revealed card: Polyphoric Flare
  187. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's hand.
  188. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  189. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  190. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  191. Arcane Cadence plays Scherzo of Frost and Flame.
  192. GameController moved Arcane Cadence to The Argent Adept's trash.
  193. Went from The Argent Adept's PlayCard phase to UsePower phase.
  194. The Argent Adept uses the power on The Argent Adept.
  195. The Argent Adept activates the text on Scherzo of Frost and Flame.
  196. The Argent Adept initiates 1 Cold damage to Personal Cloaking Device.
  197. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  198. The Argent Adept deals Personal Cloaking Device 2 Cold damage.
  199. Personal Cloaking Device is now at 4 HP.
  200. The Argent Adept initiates 1 Fire damage to Personal Cloaking Device.
  201. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  202. The Argent Adept deals Personal Cloaking Device 2 Fire damage.
  203. Personal Cloaking Device is now at 2 HP.
  204. Went from The Argent Adept's UsePower phase to DrawCard phase.
  205. The Argent Adept draws Instrumental Conjuration.
  206. Went from The Argent Adept's DrawCard phase to End phase.
  207. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  208. Went from Insula Primalis's Start phase to PlayCard phase.
  209. GameController plays Volcanic Eruption.
  210. Went from Insula Primalis's PlayCard phase to End phase.
  211. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  212. Went from Ambuscade's Start phase to PlayCard phase.
  213. GameController plays Vanish.
  214. GameController moved Vanish to the villain trash.
  215. Went from Ambuscade's PlayCard phase to End phase.
  216. Ambuscade initiates 4 Energy damage to The Argent Adept.
  217. Twist the Ether changes the damage type to Cold.
  218. Twist the Ether reduces the damage dealt to The Argent Adept by Ambuscade by 1.
  219. Ambuscade deals The Argent Adept 3 Cold damage.
  220. The Argent Adept is now at 17 HP.
  221. Went from Ambuscade's End phase to Legacy's Start phase.
  222. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  223. Went from Legacy's Start phase to PlayCard phase.
  224. GameController plays Heroic Interception.
  225. Legacy initiates 3 Melee damage to Legacy.
  226. Fortitude reduces the damage dealt to Legacy by Legacy by 1.
  227. Legacy deals Legacy 2 Melee damage.
  228. Legacy is now at 26 HP.
  229. Went from Legacy's PlayCard phase to UsePower phase.
  230. Legacy uses the power on Legacy.
  231. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  232. Went from Legacy's UsePower phase to DrawCard phase.
  233. Legacy draws Fortitude.
  234. Went from Legacy's DrawCard phase to End phase.
  235. Went from Legacy's End phase to Ra's Start phase.
  236. Went from Ra's Start phase to PlayCard phase.
  237. GameController plays Flame Spike.
  238. Ra initiates 1 Fire damage to Personal Cloaking Device.
  239. Legacy's Galvanize increases the damage dealt by Ra by 1.
  240. Ra deals Personal Cloaking Device 2 Fire damage.
  241. Personal Cloaking Device is now at 0 HP.
  242. Ra's Pyre destroys Personal Cloaking Device!
  243. GameController moved Personal Cloaking Device to the villain trash.
  244. Applying ongoing effect: Ra may use an extra power this turn.
  245. GameController moved Flame Spike to Ra's trash.
  246. Flame Spike increased the action count of UsePower by 1.
  247. Went from Ra's PlayCard phase to UsePower phase. (Count: 2)
  248. Ra uses the power on Flesh of the Sun God.
  249. Applying ongoing effect: Hero character cards are immune to Fire damage.
  250. Ra uses the power on Ra.
  251. Ra initiates 2 Fire damage to Reactive Plating.
  252. Legacy's Galvanize increases the damage dealt by Ra by 1.
  253. Reactive Plating reduces the damage dealt to Reactive Plating by Ra by 1.
  254. Ra deals Reactive Plating 2 Fire damage.
  255. Reactive Plating is now at 6 HP.
  256. Went from Ra's UsePower phase to DrawCard phase.
  257. Ra draws The Staff of Ra.
  258. Went from Ra's DrawCard phase to End phase.
  259. Went from Ra's End phase to The Visionary's Start phase.
  260. Notice: an ongoing effect just expired: Ra may use an extra power this turn.
  261. Went from The Visionary's Start phase to PlayCard phase.
  262. GameController plays Mental Divergence.
  263. Went from The Visionary's PlayCard phase to UsePower phase.
  264. The Visionary uses the power on The Visionary.
  265. The Argent Adept draws Musaragni's Harp.
  266. The Argent Adept draws Alacritous Subdominant.
  267. The Argent Adept discards Syncopated Onslaught.
  268. The Visionary moved Syncopated Onslaught from The Argent Adept's hand to The Argent Adept's trash.
  269. Went from The Visionary's UsePower phase to DrawCard phase.
  270. The Visionary draws Psychic Maelstrom.
  271. Went from The Visionary's DrawCard phase to End phase.
  272. Went from The Visionary's End phase to The Naturalist's Start phase.
  273. Resilient Hide caused The Naturalist to regain 1 HP, up to their maximum HP. HP is now 29.
  274. Resilient Hide tried to increase The Naturalist's HP, but they are already at their maximum HP.
  275. Went from The Naturalist's Start phase to PlayCard phase.
  276. GameController plays Blend Into the Pack.
  277. Went from The Naturalist's PlayCard phase to UsePower phase.
  278. The Naturalist uses the power on The Formidable Rhinoceros.
  279. The Naturalist draws Feral Fury.
  280. The Naturalist draws Hyperactive Senses.
  281. Went from The Naturalist's UsePower phase to DrawCard phase.
  282. The Naturalist draws The Predator's Eye.
  283. Went from The Naturalist's DrawCard phase to End phase.
  284. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  285. Went from The Argent Adept's Start phase to PlayCard phase.
  286. GameController plays Arcane Cadence.
  287. Revealed card: Inventive Preparation
  288. Revealed card: Arcane Cadence
  289. Revealed card: Instrumental Conjuration
  290. Revealed card: Inspiring Supertonic
  291. Revealed card: Drake's Pipes
  292. Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's hand.
  293. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  294. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  295. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  296. Arcane Cadence plays Arcane Cadence.
  297. Revealed card: Instrumental Conjuration
  298. Revealed card: Silver Shadow
  299. Revealed card: Inspiring Supertonic
  300. Revealed card: Telamon's Lyra
  301. Revealed card: Arcane Cadence
  302. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  303. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  304. Arcane Cadence moved Telamon's Lyra from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  305. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  306. Arcane Cadence plays Arcane Cadence.
  307. Revealed card: Inspiring Supertonic
  308. Revealed card: Counterpoint Bulwark
  309. Revealed card: Cedistic Dissonant
  310. Revealed card: Vernal Sonata
  311. Revealed card: Inventive Preparation
  312. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's hand.
  313. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  314. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  315. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  316. Arcane Cadence plays Cedistic Dissonant.
  317. GameController moved Arcane Cadence to The Argent Adept's trash.
  318. GameController moved Arcane Cadence to The Argent Adept's trash.
  319. GameController moved Arcane Cadence to The Argent Adept's trash.
  320. Went from The Argent Adept's PlayCard phase to UsePower phase.
  321. The Argent Adept uses the power on The Argent Adept.
  322. The Argent Adept activates the text on Scherzo of Frost and Flame.
  323. The Argent Adept initiates 1 Cold damage to Reactive Plating.
  324. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  325. Reactive Plating reduces the damage dealt to Reactive Plating by The Argent Adept by 1.
  326. The Argent Adept deals Reactive Plating 1 Cold damage.
  327. Reactive Plating is now at 5 HP.
  328. The Argent Adept initiates 1 Fire damage to Reactive Plating.
  329. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  330. Reactive Plating reduces the damage dealt to Reactive Plating by The Argent Adept by 1.
  331. The Argent Adept deals Reactive Plating 1 Fire damage.
  332. Reactive Plating is now at 4 HP.
  333. Went from The Argent Adept's UsePower phase to DrawCard phase.
  334. The Argent Adept draws Inspiring Supertonic.
  335. Went from The Argent Adept's DrawCard phase to End phase.
  336. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  337. Volcanic Eruption initiates 7 Fire damage to Reactive Plating.
  338. Reactive Plating reduces the damage dealt to Reactive Plating by Volcanic Eruption by 1.
  339. Volcanic Eruption deals Reactive Plating 6 Fire damage.
  340. Reactive Plating is now at -2 HP.
  341. Volcanic Eruption destroys Reactive Plating!
  342. GameController moved Reactive Plating to the villain trash.
  343. Volcanic Eruption initiates 7 Fire damage to Ambuscade.
  344. Ambuscade made Ambuscade immune to damage.
  345. Damage amount was 0, so no damage was dealt.
  346. Volcanic Eruption initiates 7 Fire damage to Sonic Mine.
  347. Volcanic Eruption deals Sonic Mine 7 Fire damage.
  348. Sonic Mine is now at -6 HP.
  349. Sonic Mine initiates 2 Sonic damage to Legacy.
  350. Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
  351. Sonic Mine deals Legacy 1 Sonic damage.
  352. Legacy is now at 25 HP.
  353. Applying ongoing effect: Legacy cannot deal damage.
  354. Sonic Mine initiates 2 Sonic damage to Ra.
  355. Heroic Interception made Ra immune to damage.
  356. Damage amount was 0, so no damage was dealt.
  357. Sonic Mine initiates 2 Sonic damage to The Visionary.
  358. Heroic Interception made The Visionary immune to damage.
  359. Damage amount was 0, so no damage was dealt.
  360. Sonic Mine initiates 2 Sonic damage to The Naturalist.
  361. Heroic Interception made The Naturalist immune to damage.
  362. Damage amount was 0, so no damage was dealt.
  363. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  364. Heroic Interception made The Argent Adept immune to damage.
  365. Damage amount was 0, so no damage was dealt.
  366. Volcanic Eruption destroys Sonic Mine!
  367. GameController moved Sonic Mine to the villain trash.
  368. Volcanic Eruption initiates 7 Fire damage to Sonic Mine.
  369. Volcanic Eruption deals Sonic Mine 7 Fire damage.
  370. Sonic Mine is now at -6 HP.
  371. Sonic Mine initiates 2 Sonic damage to Legacy.
  372. Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
  373. Sonic Mine deals Legacy 1 Sonic damage.
  374. Legacy is now at 24 HP.
  375. Applying ongoing effect: Legacy cannot deal damage.
  376. Sonic Mine initiates 2 Sonic damage to Ra.
  377. Heroic Interception made Ra immune to damage.
  378. Damage amount was 0, so no damage was dealt.
  379. Sonic Mine initiates 2 Sonic damage to The Visionary.
  380. Heroic Interception made The Visionary immune to damage.
  381. Damage amount was 0, so no damage was dealt.
  382. Sonic Mine initiates 2 Sonic damage to The Naturalist.
  383. Heroic Interception made The Naturalist immune to damage.
  384. Damage amount was 0, so no damage was dealt.
  385. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  386. Heroic Interception made The Argent Adept immune to damage.
  387. Damage amount was 0, so no damage was dealt.
  388. Volcanic Eruption destroys Sonic Mine!
  389. GameController moved Sonic Mine to the villain trash.
  390. Volcanic Eruption initiates 7 Fire damage to Legacy.
  391. Flesh of the Sun God made Legacy immune to damage.
  392. Damage amount was 0, so no damage was dealt.
  393. Volcanic Eruption initiates 7 Fire damage to Ra.
  394. Flesh of the Sun God made Ra immune to damage.
  395. Damage amount was 0, so no damage was dealt.
  396. Volcanic Eruption initiates 7 Fire damage to The Visionary.
  397. Flesh of the Sun God made The Visionary immune to damage.
  398. Damage amount was 0, so no damage was dealt.
  399. Volcanic Eruption initiates 7 Fire damage to The Naturalist.
  400. Flesh of the Sun God made The Naturalist immune to damage.
  401. Damage amount was 0, so no damage was dealt.
  402. Volcanic Eruption initiates 7 Fire damage to The Argent Adept.
  403. Flesh of the Sun God made The Argent Adept immune to damage.
  404. Damage amount was 0, so no damage was dealt.
  405. Went from Insula Primalis's Start phase to PlayCard phase.
  406. GameController plays Primordial Plant Life.
  407. Primordial Plant Life will destroy 1 ongoing cards owned by Legacy.
  408. Primordial Plant Life will destroy 1 ongoing cards owned by Ra.
  409. Primordial Plant Life will destroy 1 ongoing cards owned by The Visionary.
  410. Primordial Plant Life will destroy 1 ongoing cards owned by The Naturalist.
  411. Primordial Plant Life will destroy 1 ongoing cards owned by The Argent Adept.
  412. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  413. Fortitude reduces the damage dealt to Legacy by Primordial Plant Life by 1.
  414. Primordial Plant Life deals Legacy 3 Toxic damage.
  415. Legacy is now at 21 HP.
  416. Primordial Plant Life initiates 4 Toxic damage to Ra.
  417. Heroic Interception made Ra immune to damage.
  418. Damage amount was 0, so no damage was dealt.
  419. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  420. Heroic Interception made The Visionary immune to damage.
  421. Damage amount was 0, so no damage was dealt.
  422. Primordial Plant Life initiates 4 Toxic damage to The Naturalist.
  423. Heroic Interception made The Naturalist immune to damage.
  424. Damage amount was 0, so no damage was dealt.
  425. Primordial Plant Life initiates 4 Toxic damage to The Argent Adept.
  426. Heroic Interception made The Argent Adept immune to damage.
  427. Damage amount was 0, so no damage was dealt.
  428. Went from Insula Primalis's PlayCard phase to End phase.
  429. Primordial Plant Life destroys itself!
  430. GameController moved Primordial Plant Life to the environment trash.
  431. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  432. Notice: an ongoing effect just expired: Legacy cannot deal damage.
  433. Notice: an ongoing effect just expired: Legacy cannot deal damage.
  434. Ambuscade was flipped to its front side.
  435. Went from Ambuscade's Start phase to PlayCard phase.
  436. GameController plays Armed and Dangerous.
  437. Revealed card: Snatch and Grab
  438. Revealed card: Run and Gun
  439. Revealed card: Rigged to Detonate
  440. Revealed card: Run and Gun
  441. Revealed matching card: Custom Hand-Cannon
  442. Armed and Dangerous puts Custom Hand-Cannon into play.
  443. Armed and Dangerous moves 4 cards to the top of Ambuscade's Deck.
  444. Ambuscade shuffles their the villain deck.
  445. Armed and Dangerous plays Quick Stim-Patch.
  446. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  447. Quick Stim-Patch moves 8 cards to the top of Ambuscade's Deck.
  448. Ambuscade shuffles their the villain deck.
  449. Quick Stim-Patch plays Unavoidable Explosive.
  450. Unavoidable Explosive was moved to the bottom of the villain deck.
  451. Ambuscade shuffles their the villain deck.
  452. GameController moved Quick Stim-Patch to the villain trash.
  453. GameController moved Armed and Dangerous to the villain trash.
  454. Went from Ambuscade's PlayCard phase to End phase.
  455. Ambuscade initiates 4 Projectile damage to The Naturalist.
  456. Twist the Ether changes the damage type to Lightning.
  457. Heroic Interception made The Naturalist immune to damage.
  458. Damage amount was 0, so no damage was dealt.
  459. Ambuscade initiates 2 Projectile damage to The Naturalist.
  460. Twist the Ether changes the damage type to Cold.
  461. Heroic Interception made The Naturalist immune to damage.
  462. Damage amount was 0, so no damage was dealt.
  463. Went from Ambuscade's End phase to Legacy's Start phase.
  464. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  465. Heroic Interception destroys itself!
  466. GameController moved Heroic Interception to Legacy's trash.
  467. Went from Legacy's Start phase to PlayCard phase.
  468. GameController plays "Thokk!".
  469. Legacy initiates 3 Melee damage to Ambuscade.
  470. Legacy deals Ambuscade 3 Melee damage.
  471. Ambuscade is now at 47 HP.
  472. Legacy draws Fortitude.
  473. GameController moved "Thokk!" to Legacy's trash.
  474. Went from Legacy's PlayCard phase to UsePower phase.
  475. Legacy uses the power on Legacy.
  476. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  477. Went from Legacy's UsePower phase to DrawCard phase.
  478. Legacy draws "Thokk!".
  479. Went from Legacy's DrawCard phase to End phase.
  480. Went from Legacy's End phase to Ra's Start phase.
  481. Notice: an ongoing effect just expired: Hero character cards are immune to Fire damage.
  482. Went from Ra's Start phase to PlayCard phase.
  483. GameController plays Fire Blast.
  484. Ra initiates 5 Fire damage to Ambuscade.
  485. Legacy's Galvanize increases the damage dealt by Ra by 1.
  486. Ra deals Ambuscade 6 Fire damage.
  487. Ambuscade is now at 41 HP.
  488. GameController moved Fire Blast to Ra's trash.
  489. Went from Ra's PlayCard phase to UsePower phase.
  490. Ra uses the power on Flesh of the Sun God.
  491. Applying ongoing effect: Hero character cards are immune to Fire damage.
  492. Went from Ra's UsePower phase to DrawCard phase.
  493. Ra draws Solar Flare.
  494. Went from Ra's DrawCard phase to End phase.
  495. Went from Ra's End phase to The Visionary's Start phase.
  496. Went from The Visionary's Start phase to PlayCard phase.
  497. GameController plays Psychic Maelstrom.
  498. The Visionary initiates 2 Psychic damage to Ambuscade.
  499. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  500. The Visionary deals Ambuscade 3 Psychic damage.
  501. Ambuscade is now at 38 HP.
  502. The Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
  503. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  504. The Visionary deals Custom Hand-Cannon 3 Psychic damage.
  505. Custom Hand-Cannon is now at 2 HP.
  506. GameController moved Psychic Maelstrom to The Visionary's trash.
  507. Went from The Visionary's PlayCard phase to UsePower phase.
  508. The Visionary uses the power on The Visionary.
  509. The Argent Adept draws Instrumental Conjuration.
  510. The Argent Adept draws Akpunku's Drum.
  511. The Argent Adept discards Alacritous Subdominant.
  512. The Visionary moved Alacritous Subdominant from The Argent Adept's hand to The Argent Adept's trash.
  513. Went from The Visionary's UsePower phase to DrawCard phase.
  514. The Visionary draws Wrest the Mind.
  515. Went from The Visionary's DrawCard phase to End phase.
  516. Went from The Visionary's End phase to The Naturalist's Start phase.
  517. Resilient Hide tried to increase The Naturalist's HP, but they are already at their maximum HP.
  518. Resilient Hide tried to increase The Naturalist's HP, but they are already at their maximum HP.
  519. Went from The Naturalist's Start phase to PlayCard phase.
  520. GameController plays Natural Form's Power.
  521. Went from The Naturalist's PlayCard phase to UsePower phase.
  522. The Naturalist uses the power on The Formidable Rhinoceros.
  523. The Naturalist draws Shifter's Strength.
  524. The Naturalist draws Primal Charge.
  525. Went from The Naturalist's UsePower phase to DrawCard phase.
  526. The Naturalist draws Cornered Beast.
  527. Went from The Naturalist's DrawCard phase to End phase.
  528. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  529. Went from The Argent Adept's Start phase to PlayCard phase.
  530. GameController plays Drake's Pipes.
  531. Went from The Argent Adept's PlayCard phase to UsePower phase.
  532. The Argent Adept uses the power on The Argent Adept.
  533. The Argent Adept activates the text on Scherzo of Frost and Flame.
  534. The Argent Adept initiates 1 Cold damage to Custom Hand-Cannon.
  535. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  536. The Argent Adept deals Custom Hand-Cannon 2 Cold damage.
  537. Custom Hand-Cannon is now at 0 HP.
  538. The Argent Adept's Vocalize destroys Custom Hand-Cannon!
  539. GameController moved Custom Hand-Cannon to the villain trash.
  540. The Argent Adept initiates 1 Fire damage to Ambuscade.
  541. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  542. The Argent Adept deals Ambuscade 2 Fire damage.
  543. Ambuscade is now at 36 HP.
  544. Went from The Argent Adept's UsePower phase to DrawCard phase.
  545. The Argent Adept draws Rhapsody of Vigor.
  546. Went from The Argent Adept's DrawCard phase to End phase.
  547. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  548. Volcanic Eruption initiates 7 Fire damage to Ambuscade.
  549. Volcanic Eruption deals Ambuscade 7 Fire damage.
  550. Ambuscade is now at 29 HP.
  551. Volcanic Eruption initiates 7 Fire damage to Legacy.
  552. Flesh of the Sun God made Legacy immune to damage.
  553. Damage amount was 0, so no damage was dealt.
  554. Volcanic Eruption initiates 7 Fire damage to Ra.
  555. Flesh of the Sun God made Ra immune to damage.
  556. Damage amount was 0, so no damage was dealt.
  557. Volcanic Eruption initiates 7 Fire damage to The Visionary.
  558. Flesh of the Sun God made The Visionary immune to damage.
  559. Damage amount was 0, so no damage was dealt.
  560. Volcanic Eruption initiates 7 Fire damage to The Naturalist.
  561. Flesh of the Sun God made The Naturalist immune to damage.
  562. Damage amount was 0, so no damage was dealt.
  563. Volcanic Eruption initiates 7 Fire damage to The Argent Adept.
  564. Flesh of the Sun God made The Argent Adept immune to damage.
  565. Damage amount was 0, so no damage was dealt.
  566. Went from Insula Primalis's Start phase to PlayCard phase.
  567. GameController plays Primordial Plant Life.
  568. Primordial Plant Life will destroy 1 ongoing cards owned by Legacy.
  569. Primordial Plant Life will destroy 1 ongoing cards owned by Ra.
  570. Primordial Plant Life destroys Living Conflagration!
  571. GameController moved Living Conflagration to Ra's trash.
  572. Primordial Plant Life will destroy 1 ongoing cards owned by The Visionary.
  573. Primordial Plant Life destroys Mental Divergence!
  574. GameController moved Mental Divergence to The Visionary's trash.
  575. Primordial Plant Life will destroy 1 ongoing cards owned by The Naturalist.
  576. Primordial Plant Life destroys Resilient Hide!
  577. GameController moved Resilient Hide to The Naturalist's trash.
  578. Primordial Plant Life will destroy 1 ongoing cards owned by The Argent Adept.
  579. Primordial Plant Life destroys Cedistic Dissonant!
  580. GameController moved Cedistic Dissonant to The Argent Adept's trash.
  581. Primordial Plant Life initiates 2 Toxic damage to Ra.
  582. Primordial Plant Life deals Ra 2 Toxic damage.
  583. Ra is now at 23 HP.
  584. Primordial Plant Life initiates 2 Toxic damage to The Visionary.
  585. Primordial Plant Life deals The Visionary 2 Toxic damage.
  586. The Visionary is now at 24 HP.
  587. Primordial Plant Life initiates 2 Toxic damage to The Naturalist.
  588. The Formidable Rhinoceros reduces the damage dealt to The Naturalist by Primordial Plant Life by 1.
  589. Action of Primordial Plant Life was cancelled by Resilient Hide.
  590. Primordial Plant Life initiates 2 Toxic damage to The Argent Adept.
  591. Primordial Plant Life deals The Argent Adept 2 Toxic damage.
  592. The Argent Adept is now at 15 HP.
  593. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  594. Fortitude reduces the damage dealt to Legacy by Primordial Plant Life by 1.
  595. Primordial Plant Life deals Legacy 3 Toxic damage.
  596. Legacy is now at 18 HP.
  597. Went from Insula Primalis's PlayCard phase to End phase.
  598. Primordial Plant Life destroys itself!
  599. GameController moved Primordial Plant Life to the environment trash.
  600. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  601. Went from Ambuscade's Start phase to PlayCard phase.
  602. GameController plays Reactive Plating.
  603. Went from Ambuscade's PlayCard phase to End phase.
  604. Ambuscade initiates 4 Projectile damage to The Naturalist.
  605. Twist the Ether changes the damage type to Energy.
  606. Twist the Ether reduces the damage dealt to The Naturalist by Ambuscade by 1.
  607. The Formidable Rhinoceros reduces the damage dealt to The Naturalist by Ambuscade by 1.
  608. Ambuscade deals The Naturalist 2 Energy damage.
  609. The Naturalist is now at 27 HP.
  610. Went from Ambuscade's End phase to Legacy's Start phase.
  611. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  612. Went from Legacy's Start phase to PlayCard phase.
  613. GameController plays "Thokk!".
  614. Legacy initiates 3 Melee damage to Ambuscade.
  615. Reactive Plating reduces the damage dealt to Ambuscade by Legacy by 1.
  616. Legacy deals Ambuscade 2 Melee damage.
  617. Ambuscade is now at 27 HP.
  618. Reactive Plating reacts!
  619. Reactive Plating initiates 2 Energy damage to Legacy.
  620. Fortitude reduces the damage dealt to Legacy by Reactive Plating by 1.
  621. Reactive Plating deals Legacy 1 Energy damage.
  622. Legacy is now at 17 HP.
  623. Legacy draws Back-Fist Strike.
  624. GameController moved "Thokk!" to Legacy's trash.
  625. Went from Legacy's PlayCard phase to UsePower phase.
  626. Legacy uses the power on Legacy.
  627. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  628. Went from Legacy's UsePower phase to DrawCard phase.
  629. Legacy draws Inspiring Presence.
  630. Went from Legacy's DrawCard phase to End phase.
  631. Went from Legacy's End phase to Ra's Start phase.
  632. Notice: an ongoing effect just expired: Hero character cards are immune to Fire damage.
  633. Went from Ra's Start phase to PlayCard phase.
  634. GameController plays The Staff of Ra.
  635. The Staff of Ra caused Ra to regain 3 HP. HP is now 26.
  636. Went from Ra's PlayCard phase to UsePower phase.
  637. Ra uses the power on Flesh of the Sun God.
  638. Applying ongoing effect: Hero character cards are immune to Fire damage.
  639. Went from Ra's UsePower phase to DrawCard phase.
  640. Ra draws The Staff of Ra.
  641. Went from Ra's DrawCard phase to End phase.
  642. Went from Ra's End phase to The Visionary's Start phase.
  643. Went from The Visionary's Start phase to PlayCard phase.
  644. GameController plays Wrest the Mind.
  645. GameController moved Wrest the Mind from The Visionary's hand next to Reactive Plating.
  646. Went from The Visionary's PlayCard phase to UsePower phase.
  647. The Visionary uses the power on The Visionary.
  648. The Argent Adept draws Scherzo of Frost and Flame.
  649. The Argent Adept draws Silver Shadow.
  650. The Argent Adept discards Instrumental Conjuration.
  651. The Visionary moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  652. Went from The Visionary's UsePower phase to DrawCard phase.
  653. The Visionary draws Foresight.
  654. Went from The Visionary's DrawCard phase to End phase.
  655. Went from The Visionary's End phase to The Naturalist's Start phase.
  656. Resilient Hide caused The Naturalist to regain 1 HP. HP is now 28.
  657. Went from The Naturalist's Start phase to PlayCard phase.
  658. GameController plays Cornered Beast.
  659. Went from The Naturalist's PlayCard phase to UsePower phase.
  660. The Naturalist uses the power on The Formidable Rhinoceros.
  661. The Naturalist draws The Nimble Gazelle.
  662. The Naturalist draws Environmental Allies.
  663. Went from The Naturalist's UsePower phase to DrawCard phase.
  664. The Naturalist draws Crafty Assault.
  665. Went from The Naturalist's DrawCard phase to End phase.
  666. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  667. Went from The Argent Adept's Start phase to PlayCard phase.
  668. GameController plays Scherzo of Frost and Flame.
  669. Went from The Argent Adept's PlayCard phase to UsePower phase.
  670. The Argent Adept uses the power on The Argent Adept.
  671. The Argent Adept activates the text on Scherzo of Frost and Flame.
  672. The Argent Adept initiates 1 Cold damage to Ambuscade.
  673. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  674. Reactive Plating reduces the damage dealt to Ambuscade by The Argent Adept by 1.
  675. The Argent Adept deals Ambuscade 1 Cold damage.
  676. Ambuscade is now at 26 HP.
  677. Reactive Plating reacts!
  678. Reactive Plating initiates 2 Energy damage to The Argent Adept.
  679. Wrest the Mind redirects the damage dealt from The Argent Adept to Ambuscade.
  680. Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
  681. Reactive Plating deals Ambuscade 1 Energy damage.
  682. Ambuscade is now at 25 HP.
  683. Reactive Plating reacts!
  684. Reactive Plating initiates 2 Energy damage to Reactive Plating.
  685. Wrest the Mind redirects the damage dealt from Reactive Plating to Ambuscade.
  686. Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
  687. Reactive Plating deals Ambuscade 1 Energy damage.
  688. Ambuscade is now at 24 HP.
  689. The Visionary initiates 3 Psychic damage to Reactive Plating.
  690. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  691. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  692. The Visionary deals Reactive Plating 3 Psychic damage.
  693. Reactive Plating is now at 7 HP.
  694. The Visionary initiates 3 Psychic damage to The Visionary.
  695. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  696. The Visionary deals The Visionary 4 Psychic damage.
  697. The Visionary is now at 20 HP.
  698. The Visionary initiates 3 Psychic damage to Reactive Plating.
  699. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  700. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  701. The Visionary deals Reactive Plating 3 Psychic damage.
  702. Reactive Plating is now at 4 HP.
  703. The Visionary initiates 3 Psychic damage to The Visionary.
  704. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  705. The Visionary deals The Visionary 4 Psychic damage.
  706. The Visionary is now at 16 HP.
  707. The Argent Adept initiates 1 Fire damage to Ambuscade.
  708. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  709. Reactive Plating reduces the damage dealt to Ambuscade by The Argent Adept by 1.
  710. The Argent Adept deals Ambuscade 1 Fire damage.
  711. Ambuscade is now at 23 HP.
  712. Went from The Argent Adept's UsePower phase to DrawCard phase.
  713. The Argent Adept draws Sarabande of Destruction.
  714. Went from The Argent Adept's DrawCard phase to End phase.
  715. Went from The Argent Adept's End phase to Insula Primalis's Start phase.
  716. Volcanic Eruption initiates 7 Fire damage to Reactive Plating.
  717. Reactive Plating reduces the damage dealt to Reactive Plating by Volcanic Eruption by 1.
  718. Volcanic Eruption deals Reactive Plating 6 Fire damage.
  719. Reactive Plating is now at -2 HP.
  720. Volcanic Eruption destroys Reactive Plating!
  721. GameController moved Reactive Plating to the villain trash.
  722. Wrest the Mind destroys itself!
  723. GameController moved Wrest the Mind to The Visionary's trash.
  724. Volcanic Eruption initiates 7 Fire damage to Ambuscade.
  725. Volcanic Eruption deals Ambuscade 7 Fire damage.
  726. Ambuscade is now at 16 HP.
  727. Volcanic Eruption initiates 7 Fire damage to Legacy.
  728. Flesh of the Sun God made Legacy immune to damage.
  729. Damage amount was 0, so no damage was dealt.
  730. Volcanic Eruption initiates 7 Fire damage to Ra.
  731. Flesh of the Sun God made Ra immune to damage.
  732. Damage amount was 0, so no damage was dealt.
  733. Volcanic Eruption initiates 7 Fire damage to The Visionary.
  734. Flesh of the Sun God made The Visionary immune to damage.
  735. Damage amount was 0, so no damage was dealt.
  736. Volcanic Eruption initiates 7 Fire damage to The Naturalist.
  737. Flesh of the Sun God made The Naturalist immune to damage.
  738. Damage amount was 0, so no damage was dealt.
  739. Volcanic Eruption initiates 7 Fire damage to The Argent Adept.
  740. Flesh of the Sun God made The Argent Adept immune to damage.
  741. Damage amount was 0, so no damage was dealt.
  742. Went from Insula Primalis's Start phase to PlayCard phase.
  743. GameController plays Pterodactyl Thief.
  744. Went from Insula Primalis's PlayCard phase to End phase.
  745. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  746. Went from Ambuscade's Start phase to PlayCard phase.
  747. GameController plays Reactive Plating.
  748. Went from Ambuscade's PlayCard phase to End phase.
  749. Ambuscade initiates 4 Projectile damage to The Naturalist.
  750. Twist the Ether changes the damage type to Cold.
  751. Twist the Ether reduces the damage dealt to The Naturalist by Ambuscade by 1.
  752. The Formidable Rhinoceros reduces the damage dealt to The Naturalist by Ambuscade by 1.
  753. Blend Into the Pack reduces the damage dealt to The Naturalist by Ambuscade by 1.
  754. Action of Ambuscade was cancelled by Resilient Hide.
  755. Went from Ambuscade's End phase to Legacy's Start phase.
  756. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  757. Went from Legacy's Start phase to PlayCard phase.
  758. GameController plays Inspiring Presence.
  759. Inspiring Presence caused Legacy to regain 1 HP. HP is now 18.
  760. Inspiring Presence caused Ra to regain 1 HP. HP is now 27.
  761. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 17.
  762. Inspiring Presence caused The Naturalist to regain 1 HP, up to their maximum HP. HP is now 29.
  763. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 16.
  764. Went from Legacy's PlayCard phase to UsePower phase.
  765. Legacy uses the power on Legacy.
  766. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  767. Went from Legacy's UsePower phase to DrawCard phase.
  768. Legacy draws Surge of Strength.
  769. Went from Legacy's DrawCard phase to End phase.
  770. Went from Legacy's End phase to Ra's Start phase.
  771. Notice: an ongoing effect just expired: Hero character cards are immune to Fire damage.
  772. Went from Ra's Start phase to PlayCard phase.
  773. GameController plays Fire Blast.
  774. Ra initiates 5 Fire damage to Reactive Plating.
  775. Legacy's Galvanize increases the damage dealt by Ra by 1.
  776. The Staff of Ra increases the damage dealt by Ra by 1.
  777. Inspiring Presence increases the damage dealt by Ra by 1.
  778. Reactive Plating reduces the damage dealt to Reactive Plating by Ra by 1.
  779. Ra deals Reactive Plating 7 Fire damage.
  780. Reactive Plating is now at 3 HP.
  781. GameController moved Fire Blast to Ra's trash.
  782. Went from Ra's PlayCard phase to UsePower phase.
  783. Ra uses the power on Flesh of the Sun God.
  784. Applying ongoing effect: Hero character cards are immune to Fire damage.
  785. Went from Ra's UsePower phase to DrawCard phase.
  786. Ra draws Scorched Earth.
  787. Went from Ra's DrawCard phase to End phase.
  788. Went from Ra's End phase to The Visionary's Start phase.
  789. Went from The Visionary's Start phase to PlayCard phase.
  790. GameController plays Psychic Maelstrom.
  791. The Visionary initiates 2 Psychic damage to Reactive Plating.
  792. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  793. Inspiring Presence increases the damage dealt by The Visionary by 1.
  794. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  795. The Visionary deals Reactive Plating 3 Psychic damage.
  796. Reactive Plating is now at 0 HP.
  797. The Visionary's Enlighten destroys Reactive Plating!
  798. GameController moved Reactive Plating to the villain trash.
  799. The Visionary initiates 2 Psychic damage to Pterodactyl Thief.
  800. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  801. Inspiring Presence increases the damage dealt by The Visionary by 1.
  802. The Visionary deals Pterodactyl Thief 4 Psychic damage.
  803. Pterodactyl Thief is now at 1 HP.
  804. The Visionary initiates 2 Psychic damage to Ambuscade.
  805. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  806. Inspiring Presence increases the damage dealt by The Visionary by 1.
  807. The Visionary deals Ambuscade 4 Psychic damage.
  808. Ambuscade is now at 12 HP.
  809. GameController moved Psychic Maelstrom to The Visionary's trash.
  810. Went from The Visionary's PlayCard phase to UsePower phase.
  811. The Visionary uses the power on The Visionary.
  812. The Argent Adept draws Counterpoint Bulwark.
  813. The Argent Adept draws Eydisar's Horn.
  814. The Argent Adept discards Counterpoint Bulwark.
  815. The Visionary moved Counterpoint Bulwark from The Argent Adept's hand to The Argent Adept's trash.
  816. Went from The Visionary's UsePower phase to DrawCard phase.
  817. The Visionary draws Twist the Ether.
  818. Went from The Visionary's DrawCard phase to End phase.
  819. Went from The Visionary's End phase to The Naturalist's Start phase.
  820. Resilient Hide tried to increase The Naturalist's HP, but they are already at their maximum HP.
  821. Went from The Naturalist's Start phase to PlayCard phase.
  822. GameController plays Environmental Allies.
  823. Went from The Naturalist's PlayCard phase to UsePower phase.
  824. The Naturalist uses the power on The Naturalist.
  825. The Naturalist's Transform puts The Deadly Crocodile into play.
  826. The Deadly Crocodile destroys The Formidable Rhinoceros!
  827. GameController moved The Formidable Rhinoceros to The Naturalist's trash.
  828. The Naturalist shuffles their The Naturalist's deck.
  829. Went from The Naturalist's UsePower phase to DrawCard phase.
  830. The Naturalist draws Hyperactive Senses.
  831. Went from The Naturalist's DrawCard phase to End phase.
  832. Went from The Naturalist's End phase to The Argent Adept's Start phase.
  833. Went from The Argent Adept's Start phase to PlayCard phase.
  834. GameController plays Rhapsody of Vigor.
  835. Went from The Argent Adept's PlayCard phase to UsePower phase.
  836. The Argent Adept uses the power on Drake's Pipes.
  837. The Argent Adept activates the text on Scherzo of Frost and Flame.
  838. The Argent Adept initiates 1 Cold damage to Ambuscade.
  839. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  840. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  841. The Argent Adept deals Ambuscade 3 Cold damage.
  842. Ambuscade is now at 9 HP.
  843. The Argent Adept initiates 1 Fire damage to Ambuscade.
  844. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  845. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  846. The Argent Adept deals Ambuscade 3 Fire damage.
  847. Ambuscade is now at 6 HP.
  848. The Argent Adept activates the text on Scherzo of Frost and Flame.
  849. The Argent Adept initiates 1 Cold damage to Ambuscade.
  850. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  851. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  852. The Argent Adept deals Ambuscade 3 Cold damage.
  853. Ambuscade is now at 3 HP.
  854. The Argent Adept initiates 1 Fire damage to Ambuscade.
  855. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  856. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  857. The Argent Adept deals Ambuscade 3 Fire damage.
  858. Ambuscade is now at 0 HP.
  859. Legacy, Ra, The Visionary, The Naturalist and The Argent Adept all defeated Ambuscade! Congratulations!
  860. You just unlocked the promo card: Dark Conductor Argent Adept!
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