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braiselyn

My_Thanks Config (Dota 2)

Mar 28th, 2017
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  1. alias ' // SAVED CAMERA POSITIONS
  2. bind "kp_1" dota_camera_saved_position 1; //* Position 1
  3. bind "kp_2" dota_camera_saved_position 2; //* Position 2
  4. bind "kp_3" dota_camera_saved_position 3; //* Position 3
  5. bind "kp_4" dota_camera_saved_position 4; //* Position 4
  6. bind "kp_5" dota_camera_saved_position 5; //* Position 5
  7. bind "kp_6" dota_camera_saved_position 6; //* Position 6
  8. bind "kp_7" dota_camera_saved_position 7; //* Position 7
  9. bind "kp_8" dota_camera_saved_position 8; //* Position 8
  10. bind "kp_9" dota_camera_saved_position 9; //* Position 9
  11. bind "kp_0" dota_camera_saved_position 10; //* Position 10
  12.  
  13. alias ' // GAME OPTIONS
  14. dota_player_units_auto_attack_mode 0; // [1] Auto Attack 0:Never, 1:Standard, 2:Always
  15. dota_player_add_summoned_to_selection 0; // [0]* Auto Select Summoned Units
  16. dota_ability_quick_cast 1; // [1] Double Tap Ability to Self Cast
  17. dota_smart_doubletap 0; // [1] Smart Double Tap 1:Alt+Key does Self Cast
  18. dota_player_multipler_orders 1; // [0]* Unified Orders with CTRL
  19. dota_player_teleport_requires_halt 0; // [1] Teleport Requires Stop
  20. dota_force_right_click_attack 0; // [0]* Right-Click to Force Attack
  21. dota_settings_quick_target_attack 0; // [0]* Quick Attack
  22.  
  23. alias ' // GAME - ADVANCED OPTIONS
  24. dota_summoned_units_auto_attack_mode 2; // [-1] Summoned Unit Auto Attack -1:As Hero, 0:Never, 1:Standard, 2:Always
  25. dota_disable_autoattack_during_stop 1; // [0]* Disable Autoattack When Stop is Held
  26. dota_toggle_autoattack_automatically_during_orders 0; // Toggle Autoattack Automatically [0] Cvar longer than description...
  27. dota_quickcast_onkeydown 0; // [1] Quickcast On Key Down
  28. dota_shop_force_hotkeys 0; // [0] Shop Always Uses Hotkeys
  29. dota_settings_targeted_attack_move 0; // [1]* Smart Attack Move
  30. dota_player_auto_repeat_right_mouse 0; // [0] Auto-repeat Right Mouse
  31. dota_spectator_use_broadcaster_stats_panel 1; // [1] Use Broadcaster Stats
  32. dota_activate_window_on_match_found 0; // [0]* Bring Dota2 to front when match found
  33. dota_activate_window_on_hero_picking_start 0; // [0]* Bring Dota2 to front when pick phase begins
  34. con_enable 1; // [0]* Enable console KEEP IT ENABLED!
  35.  
  36. alias ' // CAMERA OPTIONS
  37. dota_camera_edgemove 1; // [1] Edge Pan
  38. dota_camera_reverse 0; // [0] Reverse Camera Grip
  39. dota_reset_camera_on_spawn 0; // [1]* Center Camera on Hero on Respawn
  40. dota_camera_disable_zoom 1; // [0] Disable Camera Zoom
  41. dota_camera_hold_select_to_follow 0; // [0] Hold Select Hero to Follow
  42. dota_camera_speed 5000; // [3000]* Camera Speed 5000:DotA-like
  43.  
  44. alias ' // CAMERA - ADVANCED OPTIONS
  45. dota_leftclick_cameragrip_new 0; // [0] Left-Click Activates Camera Grip 0:Directly(new)
  46. dota_screen_shake 0; // [1] Enable Screen Shake
  47. dota_camera_dotatv_smooth_drag 0; // [0] Smoothdrag Camera when Spectating
  48. dota_camera_accelerate 30; // [49]* Camera Deceleration
  49.  
  50. alias ' // CAMERA - SAVED POSITIONS - OPTIONAL
  51. dota_saved_camera_pos_1 [5100 -5700 0]; // Bot T1 Radiant
  52. dota_saved_camera_pos_2 [2800 -2300 0]; // Bot Rune
  53. dota_saved_camera_pos_3 [6200 -1900 0]; // Bot T1 Dire KEYPAD
  54. dota_saved_camera_pos_4 [-3300 350 0]; // Ancients Radiant top 7 8 9
  55. dota_saved_camera_pos_5 [-500 -400 0]; // Mid River GUI Suggestion: mid 4 5 6
  56. dota_saved_camera_pos_6 [4100 -300 0]; // Ancients Dire bot 1 2 3
  57. dota_saved_camera_pos_7 [-5900 2200 0]; // Top T1 Radiant roshan 0
  58. dota_saved_camera_pos_8 [-2300 1650 0]; // Top Rune
  59. dota_saved_camera_pos_9 [-5500 5700 0]; // Top T1 Dire
  60. dota_saved_camera_pos_10 [4150 -1500 0]; // Roshan
  61.  
  62. alias ' // MINIMAP OPTIONS
  63. dota_minimap_simple_colors 0; // [0] Use Simple Colors in Minimap
  64. dota_minimap_hide_background 0; // [0] Hide Minimap Background
  65. dota_minimap_show_hero_icon 1; // [1] Use Alt to show Hero icons
  66. dota_minimap_always_draw_hero_icons 1; // [0]* Invert Alt Toggle
  67. dota_hud_flip 0; // [0] Show Minimap on the Right
  68. dota_minimap_hero_size 900; // [600]* Minimap Hero Size
  69.  
  70. alias ' // INTERFACE OPTIONS
  71. dota_show_hero_finder 0; // [1]* Holding ALT Highlights Hero
  72. dota_alt_shows_neutral_spawn_boxes 1; // [0]* Holding ALT Shows Neutral Spawnboxes
  73. dota_alt_shows_tower_attack_range 1; // [0]* Holding ALT Shows Tower Attack Range
  74. dota_enable_range_finder 1; // [0]* Show Ability Rangefinder While Casting
  75. dota_hero_overhead_names 2; // [0]* Display Names over Healthbar 0:Heroes 1:Players 2:Nothing
  76. dota_hud_healthbar_disable_status_display 0; // [0]* Disable Status Text i.e. "Stun bars"
  77. dota_hud_disable_damage_numbers 0; // [0]* Hide Damage Numbers
  78. dota_hud_colorblind 0; // [0] Colorblind Mode 0:None 1:Enabled 2:Differentiate Ally
  79. cl_auto_cursor_scale 0; // [1] Automatically choose cursor size
  80. cl_cursor_scale 0.8; // [1] Cursor size 0.3 - 3.0
  81.  
  82. alias ' // MISCELLANEOUS OPTIONS
  83. dota_minimap_misclick_time 0; // [0.2] Minimap Misclick Protection Time 0:every click counts
  84. dota_ability_self_cast_timeout 0.4; // [0.6]* Double-Tap Self Cast Timeout
  85. dota_minimap_hero_scalar 1; // [0]* Dynamically Scale Hero Icons in Minimap
  86. dota_continue_click_movement_after_cast_cancel 0; // [1]* Move after Ability Target Cancelled Cvar longer than description...
  87. dota_camera_deatheffect 0; // [1]* Camera Color-shift when Dead Still forced always on
  88. dota_hud_netgraph 1; // [0]* Display Network Information
  89. dota_hide_tips_on_loading_screens 0; // [0] Hide Tips on Loading Screens
  90. dota_default_spoilers_blocked 0; // [0]* Default Tournament Spoiler Block to On
  91. dota_armory_automatically_add_new_item_to_collection 0; // Automatically Add New Items to Collection Cvar longer than description
  92. dota_join_regional_chat_channel 0; // [1]* Join regional chat channel on startup PRIVACY ISSUE!
  93.  
  94. alias ' // SOCIAL OPTIONS
  95. dota_chat_enable_whispers 1; // [1] Display Steam messages as whispers
  96. dota_chat_allow_global 0; // [1] Channel messages appear in other channel tabs
  97. dota_ignore_nonfriend_invites 0; // [0] Block party invites from non-friends
  98. dota_rp_hide_party_unless_open 0; // [0]* Hide party status when not in an Open Party
  99. dota_open_party_manual_accept_invites 0; // [0]* Do not auto-accept invites when in Open Party
  100. dota_trading_show_requests_from 2; // [1] Trade invites from 1:Guildmates and Friends, 0:Friends, 2:Anyone
  101.  
  102. alias ' // NETWORK OPTIONS
  103. cl_updaterate 30;cl_updaterate 30; // [30] Network Quality 30:I have a High-end Network
  104.  
  105. alias ' // HOTKEYS OPTIONS
  106. input_button_code_is_scan_code 0; // [0] Bind keys based on keyboard position Hit and miss, set it in GUI
  107. dota_enable_direct_quickcast_bindings 1; // [0]* Enable Advanced Quickcast/Autocast Hotkeys
  108.  
  109. alias ' // AUDIO VOLUME
  110. volume 1.0; // [1]* Master Volume
  111. snd_gamevolume 0.5; // [1]* Game Sounds
  112. snd_musicvolume 0.25; // [1]* Music
  113. snd_voipvolume 1.0; // [1]* Voice
  114. snd_gamevoicevolume 0.5; // [1]* Unit Speech
  115. dota_speech_level 1; // [2]* Unit Speech Level: 0:Off 1:Events 2:All
  116.  
  117. alias ' // AUDIO - ADVANCED
  118. sound_device_override 0; // [0] Sound Device Better set the default in OS settings
  119. speaker_config -1; // [-1] Speakers config -1:default,1:hphones, 2:stereo, 4:4.0, 5:5.1, 7:7.1
  120. snd_mute_losefocus 0; // [1]* !Play Sound in Desktop Really dislike these inversed gui-cvars
  121. chat_sound 0; // [0] Chat Message Sound
  122. dota_mute_cobroadcasters 0; // [0] Mute Co-Broadcasters
  123. closecaption 0; // [0] Use Captions
  124. dota_force_default_respawn_stinger 0; // [0] Always use default respawn music
  125. dota_force_default_death_stinger 1; // [1] Always play default death music
  126. snd_autodetect_latency 1; // [1]* Autodetect Audio Latency
  127.  
  128. alias ' // AUDIO - VOICE
  129. voice_vox 0; //[0] Enable Open Mic 0:None, 1:Party, 2:Team
  130. voice_threshold 4000; //[4000]* Open Mic Threshold
  131. voice_always_sample_mic 0; //[0] Streamlined Push To Talk Enable if voice hotkey gives fps loss
  132.  
  133. alias ' // VIDEO - D-OPTIMIZER PRESETS: Potato Low OPTIMAL Medium High Ultra
  134. dota_portrait_animate 0; // [0] Animate Portrait - - - - - -
  135. r_deferred_additive_pass 0; // [0] Additive Light Pass 0 1 0 1 1 1
  136. r_deferred_simple_light 0; // [1] World Lighting 0 1 1 1 1 1
  137. r_ssao 0; // [0] Ambient Occlusion 0 0 0 0 0 1
  138. r_dota_normal_maps 0; // [1] Normal Maps 0 1 1 1 1 1
  139. r_dota_allow_parallax_mapping 0; // [1] Ground Parallax 0 0 1 1 1 1
  140. dota_ambient_creatures 0; // [0] Ambient Creatures 0 0 0 0 0 1
  141. dota_ambient_cloth 0; // [0] Ambient Cloth Simulation 0 0 0 1 1 1
  142. r_grass_quality 0; // [1] Grass 0 0 1 2 3 4
  143. r_dota_fxaa 0; // [0] Anti-Aliasing 0 0 0 0 1 1
  144. r_deferred_specular 0; // [0] Specular 0 0 0 1 1 1
  145. r_deferred_specular_bloom 0; // [0] Specular and Light Blooms 0 0 0 0 1 1
  146. dota_cheap_water 1; // [1] !High Quality Water 1 1 1 1 0 0
  147. r_deferred_height_fog 0; // [0] Atmospheric Fog 0 0 0 1 1 1
  148. r_dashboard_render_quality 0; // [0] High Quality Dashboard - - - - - -
  149. r_dota_allow_wind_on_trees 0; // [0] Tree Wind 0 0 0 0 0 1
  150. r_texture_stream_mip_bias 2; // [1] Texture Quality 2 1 1 1 0 0
  151. r_texturefilteringquality 1; // [3] Texture Filtering 1 3 3 3 3 3
  152. cl_globallight_shadow_mode 0; // [2] Shadow Quality 0 1 2 2 2 3
  153. mat_viewportscale 0.75; // [0.75] Render Quality 0.75 0.80 0.85 0.90 1.00 1.00
  154. fps_max 120; // [60] Maximum frames per second 30 60 60 60 120 0
  155. mat_picmip 2;
  156. mat_vsync 0;
  157. mat_triplebuffered 0;
  158.  
  159. alias ' // OTHER PERFORMANCE / DEBUG TWEAKS
  160. snd_mixahead 0.2; // [0.05]* Sound engine buffer - Fixes crackling, for a slight delayed sound
  161. m_rawinput 1; // [0]* Use Raw Input for mouse - should be better in high pooling rate (500Hz+)
  162. engine_no_focus_sleep 0; // [20]* Power savings while alt-tab 50=more savings, 0=no savings for streaming
  163. r_experimental_lag_limiter 1; // [0]* VSync with less inputlag, if you can maintain high fps (dev.dota t=184108)
  164. r_frame_sync_enable 0; // [1]* Disable frame sync for broken systems as a last resort (dev.dota t=174732)
  165. r_overlap_scaleform 0; // [1]* Workaround for render - mainly bugfix for vulkan
  166. voice_chat_bubbles 0; // [1]* Hide Voice bubbles - Random polygon lines when someone speaks? set to 0
  167. dota_show_itempickups 0; // [1]* Hide Item pickups - If multiple instances lowers fps, set to 0
  168.  
  169. alias ' // MAIN NETWORK SETUP
  170. cl_updaterate 30; // [20]* max=sv_maxupdaterate=60, min=sv_minupdaterate=10
  171. cl_cmdrate 30; // [30] max=sv_maxcmdrate=40, min=sv_minupdaterate+sv_client_cmdrate_difference=30
  172. cl_spectator_cmdrate_factor 0.25; // [0.5]* Rate multiplier when connected via hltv - reduced to allow high cl_cmdrate
  173. cl_interp_ratio 1; // [2]* min=sv_client_min_interp_ratio=1, max=sv_client_max_interp_ratio=5
  174. cl_spectator_interp_ratio 4; // [2]* When connected to hltv or playing a demo, adjust interp time by this ratio
  175. cl_interp 0.05; // [0.05]* Final amount is cl_interp_ratio / cl_updaterate 0.016667 for 60 update
  176. gpu_level 0;
  177. cpu_level 0;
  178.  
  179. alias ' // ADVANCED NETWORK OPTIONS
  180. rate 80000; // [8000]* min=sv_minrate=5000 won't actually consume that much
  181. cl_predict 1; // [0]* The most important tweaking cvar has been disabled in matchmaking
  182. cl_pred_optimize 2; // [2] if didn't receive a network update (1), also for not repredicting (2)
  183. cl_lagcompensation 1; // [1] Perform server side lag compensation of weapon firing events.
  184. cl_lagcomp_errorcheck 1; // [0]* Player index of other player to check for position errors.
  185. cl_smooth 1; // [0]* Smooth view/eye origin after prediction errors
  186. cl_smoothtime 0.1; // [0.1] Smooth client's view after prediction error over this many seconds
  187.  
  188.  
  189. bind "F3" "quick_courier"
  190. alias "quick_courier" "dota_courier_deliver; say_team Courier is coming to me! Please wait.;dota_select_courier;dota_ability_execute 5;+dota_camera_follow"
  191. bind "F4" "chatwheel_say 57;say_team Roshan Time, Remember That !"
  192. bind "MOUSE5" "use_item_client current_hero taunt"
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