Krenair

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Dec 5th, 2011
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  1. 7] <Wulfspider> ello ello jeb! Congrats on the promotion. :) I wanted to get in touch with you and see if you've considered our Spout project team for helping develop the API. I saw you mentioned basically every other one out there, but not Spout, which is the only one that actually integrates with Bukkit.
  2. [04:47:28] <jeb> elo
  3. [04:47:35] <jeb> oh i've forgotten about spout
  4. [04:48:16] <Wulfspider> Tsk tsk, we hoped to be there at MineCon, but that kinda fell through haha.
  5. [04:49:30] <Wulfspider> We were hoping to showcase Spout and Spoutcraft a bit there and get it out there more.
  6. [04:50:22] <jeb> aha
  7. [04:50:27] <jeb> do you have a youtube showcase?
  8. [04:50:40] <Wulfspider> Nope, we actually haven't made any videos yet :(
  9. [04:50:51] <Wulfspider> We're mostly an API, other developers do all the pretty stuff.
  10. [04:51:09] <Wulfspider> We've been developing both an exention of the Bukkit server API and our own client API that stays close to the Bukkit naming and standards.
  11. [04:51:36] <Wulfspider> extension*, I messed that word up royaly!
  12. [04:52:17] <Wulfspider> I've been wanting to get our demo server up for you with some good example plugins to showcase various things it can do currently, but we've been delayed due to updating and bug fixing for Minecraft 1.0.0.
  13. [04:54:23] <jeb> which mods use spout?
  14. [04:54:51] <Wulfspider> We'll, there are a lot of Bukkit plugins that use it and are starting to use it.
  15. [04:55:31] <Wulfspider> There aren't a lot of big mods yet as we're still developing the client-side API to handle more intensive rendering and such.
  16. [04:55:59] <Wulfspider> Someone just started making a minimap using our client-side API though, that's pretty much the first addon for the client itself.
  17. [04:56:31] <Wulfspider> To clear things up, we have the server-side API (SpoutAPI), and the client-side API (SpoutcraftAPI)
  18. [04:57:36] <Wulfspider> Bukkit server plugins can use the SpoutAPI to do basic GUI layouts and features and custom blocks and items, but the SpoutcraftAPI can be used to do things such as minimaps and other fancy rendering and single-player addons.
  19. [04:58:42] <jeb> ok
  20. [05:02:48] <Wulfspider> Some of my favorite plugins that use Spout do things such as allowing admin to go invisible, make custom blocks and music discs from music URLs that all players can hear and share, group party stats on the screen and target indicators, larger backpacks based on what rank/status a player is, etc
  21. [05:03:49] <Wulfspider> The biggest advantage to using out client is that the user doesn't have to download anything else to get these benefits. The server plugins can do a lot of the graphical changes and tell the client to render those.
  22. [05:05:02] <Wulfspider> Eventually once the client addons API is more usable and complete, we are going to have an addon manager where they can enable/disable and even update addons. The server will also be able to allow/disallow certain addons based on a whitelist and greylist and even tell the client which addons are needed to play on that specific server they joined.
  23. [05:07:10] <Wulfspider> Lots of words ^_^
  24. [05:12:35] <Wulfspider> Anyways, if you'd like a demo run or some screenshots, or have any questions, I'll probably be around for a while yet.
  25. [05:14:57] <jeb> i'm kind of busy right now, so if you could give me a site or something with info that would be great
  26. [05:15:11] <jeb> we are going to work with bukkit, so the mod api is pretty much up to them
  27. [05:17:37] <Wulfspider> Sure, http://getspout.org is our homepage and you can find various articles under the wiki.
  28. [05:18:06] <Wulfspider> Our source is all on GitHub at http://spout.in/source
  29. [05:19:54] <jeb> ok thanks
  30.  
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