AlteriaX

WuWa Monitored CVars

Feb 5th, 2026 (edited)
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  1. ; Last updated: 11 July 2026
  2.  
  3. ; List of configs that are being monitored by Kuro
  4. DeviceProfiles.ini
  5. Engine.ini
  6. GameUserSettings.ini
  7. Hardware.ini
  8. Scalability.ini
  9. UserDeviceProfiles.ini
  10. UserEngine.ini
  11. UserGameUserSettings.ini
  12. UserHardware.ini
  13. UserScalability.ini
  14.  
  15. ; List of commands that will get removed by config monitor
  16. Kuro.CppEffectSystem.UseLowMemoryPlayerEffectLruCapacity
  17. r.AFME.Enable
  18. r.AsyncComputePSO
  19. r.DetailMode
  20. r.FEstimation.Option
  21. r.Kuro.SkeletalMesh.LODDistanceScale
  22. r.Kuro.TexturePool.ExtraBudgetMB
  23. r.KuroFI.Enable
  24. r.KuroMaterialQualityLevel
  25. r.LightMaxDrawDistanceScale
  26. r.MaterialQualityLevel
  27. r.MFRC.Enable
  28. r.MipMapLODBias
  29. r.Mobile.DeviceEvaluation
  30. r.MobileContentScaleFactor
  31. r.ParallelInitViews
  32. r.RayTracing.LimitDevice
  33. r.ScreenPercentage
  34. r.ScreenSizeCullRatioFactor
  35. r.SecondaryScreenPercentage.GameViewport
  36. r.Shadow.DistanceScale
  37. r.Shadow.MaxCSMResolution
  38. r.Shadow.MaxResolution
  39. r.streaming.AllowExtendedPoolSize
  40. r.Streaming.Boost
  41. r.Streaming.CPUReadback
  42. r.Streaming.DistancePriority.Texture2DArrayPriority
  43. r.streaming.ExtendedPoolSizeForceAllMipsThresholdPercentage
  44. r.streaming.ExtendedPoolSizeThresholdPercentage
  45. r.Streaming.KuroExtraPoolSize
  46. r.Streaming.LimitPoolSizeToVRAM
  47. r.streaming.MaxExtendedPoolSizePercentage
  48. r.streaming.MaxExtendedPoolsizeVRAMPercentage
  49. r.Streaming.MaxNumTexturesToStreamPerFrame
  50. r.Streaming.MaxTempMemoryAllowed
  51. r.Streaming.MaxTempMemoryAllowedForTexture2DArray
  52. r.Streaming.MinBoost
  53. r.Streaming.MinMipForSplitRequest
  54. r.Streaming.PoolSize
  55. r.Streaming.PoolSizeExtraForTexture2DArray
  56. r.Streaming.Texture2DArrayStreamOutHysteresis
  57. r.Streaming.UseAllMips
  58. r.Streaming.UseAsyncCPUReadback
  59. r.Streaming.UseFixedPoolSize
  60. r.Streamline.DLSSG.RetainResourcesWhenOff
  61. r.TextureGroup.Landscape.TextureLODBias
  62. r.ViewDistanceScale
  63. r.VolumetricFog
  64. r.VRS.EnableMaterial
  65. r.VRS.EnableMesh
  66. s.PriorityAsyncLoadingExtraTime
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    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=fvimlzxbyr
    4.  
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    6.  
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