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- Patch 1.23
- Patch Notes
- Fixed multiple issues with custom shapes and scaling in Sandbox Mode.
- Fixed issues with custom shape undo for dynamic anchors and static pins.
- Fixed issue with World Filter in Gallery not properly removing challenge levels in the Level Filter.
- Fixed issue with 99.9% stress for a level sometimes showing up as "Solution Has Breaks" in Gallery.
- Fixed off-center lock watermark in the Weekly Challenges UI.
- Optimized Most Liked search in Workshop.
- Only show a Workshop Campaign as downloaded if all levels in the campaign are downloaded.
- Fixed typo in error message when a trace line fails due to lack of materials.
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- Patch 1.22
- Patch Notes
- Added a "View In Gallery" button the Weekly Challenges Screen.
- Weekly Challenges and Leaderboards now show your rank percentile and the number of players on the leaderboard.
- Added hotkey to clear a Trace Line.
- Fixed issue with being able to duplicate materials using Auto Triangulate.
- Fixed issue with being able to select piston and spring sliders when game is paused.
- *************************************************************************************************************
- Patch 1.21
- Falling Roads
- Falling roads are a much less useful technique for solving levels, although there is still some further tweaking to be done. We did not intend for falling roads to be a common way to beat levels, so old leaderboard scores that use falling road solutions will be removed.
- Auto Triangulate
- Players now have the option of enabling Auto Triangulate. When enabled, drawing wood or steel will automatically connect to nearby nodes. It can be a neat way to quickly draw bridges, try it out! This setting is not saved to your profile, so it is not persistent across game sessions.
- Improvements
- Reordered levels in World 5 (Serenity Valley) for a smoother difficulty curve.
- Renamed Featured Tab to Popular in Workshop. Tab now shows the most Popular levels for the past week and the levels you have most recently played.
- Change icon order in top bar to Undo/Redo/Trash instead of Trash/Redo/Undo.
- Added check for illegal node locations in cheat detection.
- Highlight vehicles in Build Mode when hovering over vehicle icon in the Hydraulic Controller.
- Allow budget save slots to be deleted.
- Added rename/delete icons for slots on Sandbox Load panel.
- Don't allow anchors to stack on top of each other when creating multiple anchors in Sandbox Mode.
- Allow anchors to be moved off grid with the mouse in Sandbox Mode.
- Reset scrollbar for Workshop Description when viewing a Workshop Item.
- Bug Fixes
- Fixed issue with node movement sometimes causing unexpected snapping to draw boundary.
- Fixed issue with Workshop replays not showing up as other player solutions on the Level Complete screen.
- Fixed issue with partial pages of Workshop items in the Gallery.
- Fixed rare crash when starting a parallel hydraulics phase that had been early merged and is connected to springs.
- Fixed issue with simulation speed not updating if previously quit with simulation paused.
- Fixed issue with extra boat/plane being added to stage if duplicated from multiple selection in Sandbox.
- Fixed issue with gallery item caching that could cause visual glitch when changing pages.
- Fixed issue with duplicated boats/planes not being assigned to an Event Stage.
- Fixed issue with duplicated custom shapes not preserving flipped flag.
- Fixed issue with multiply selected custom shapes separating when zooming while moving the mouse.
- Fixed issue where trace line tooltip could draw on top the Level Info and other UI panels.
- Fixed issue with arrow keys paging through Workshop when Update Workshop panel is active.
- Fixed issue with off-center disabled phase icon in Hydraulics Controller when phase itself was not centered.
- Fixed incorrect red color used on 3-way split joints on custom shapes.
- Silent Update Sept 1
- Fixed overdraw exploit possible with Auto Triangulate.
- Added Clear Trace hotkey (default: backquote).
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