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  1. BINARIZE rev.148762
  2. "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\bin\binarize\binarize.exe" -texheader "Kuroakita\dayzplus" "Kuroakita\dayzplus"
  3. Binarize started
  4. Creating texture headers file
  5. 47 texture headers saved to file "Kuroakita\dayzplus\texHeaders.bin"
  6. FileServer StoreSize = 24167 MB
  7. FileServer MaxCacheSize = 24103 MB
  8. "</texheaders>"
  9. #define _ARMA_
  10.  
  11. //(12 Enums)
  12. enum {
  13. destructengine = 2,
  14. destructdefault = 6,
  15. destructwreck = 7,
  16. destructtree = 3,
  17. destructtent = 4,
  18. stabilizedinaxisx = 1,
  19. stabilizedinaxisy = 2,
  20. destructno = 0,
  21. stabilizedinaxesboth = 3,
  22. stabilizedinaxesnone = 0,
  23. destructman = 5,
  24. destructbuilding = 1
  25. };
  26. class CfgPatches
  27. {
  28. class Kuroakita_Dayzplus_Basebuilding_Gunrack
  29. {
  30. units[]={};
  31. weapons[]={};
  32. requiredVersion=0.1;
  33. requiredAddons[]=
  34. {
  35. "DZ_Data",
  36. "DZ_Gear_Containers"
  37. };
  38. };
  39. };
  40. class cfgWeapons
  41. {
  42. class RifleCore;
  43. class Mode_SemiAuto;
  44. class Mode_Burst;
  45. class Mode_FullAuto;
  46.  
  47. class Rifle_Base: RifleCore
  48. {
  49. inventorySlot[]=
  50. {
  51. "gun1",
  52. "gun2",
  53. "gun3",
  54. "gun4",
  55. "gun5",
  56. "gun6",
  57. "gun7",
  58. "gun8",
  59. "gun9",
  60. "gun10",
  61. "gun11",
  62. "gun12"
  63. };
  64. };
  65. };
  66. class CfgVehicles
  67. {
  68. class Inventory_Base;
  69. class Container_Base;
  70. class Barrel_ColorBase;
  71. class GunRack_Base: Barrel_ColorBase
  72. {
  73. displayName="Rifle Rack";
  74. descriptionShort="A small rack to place rifles on.";
  75. model="\kuroakita\dayzplus\basebuilding\weaponrack\gunrack.p3d";
  76. overrideDrawArea="8.0";
  77. useEntityHierarchy = "true";
  78. attachments[]=
  79. {
  80. "gun1",
  81. "gun2",
  82. "gun3",
  83. "gun4",
  84. "gun5",
  85. "gun6",
  86. "gun7",
  87. "gun8",
  88. "gun9",
  89. "gun10",
  90. "gun11",
  91. "gun12"
  92. };
  93. destroyOnEmpty=0;
  94. varQuantityDestroyOnMin=0;
  95. quantityBar=1;
  96. SingleUseActions[] = {527};
  97. InteractActions[] = {};
  98. ContinuousActions[] = {155};
  99. carveNavmesh=1;
  100. canBeDigged=0;
  101. heavyItem=1;
  102. weight=10000;
  103. itemSize[]={10,16};
  104. itemBehaviour = 0;
  105. stackedUnit="ml";
  106. randomQuantity=2;
  107. liquidContainerType="";
  108. varQuantityInit=0;
  109. varQuantityMin=0;
  110. varQuantityMax=200000;
  111. absorbency=0.1;
  112. physLayer="item_large";
  113. allowOwnedCargoManipulation=1;
  114. lootTag[]=
  115. {
  116. "Work"
  117. };
  118. hiddenSelections[]=
  119. {
  120. "camoGround"
  121. };
  122. class Cargo
  123. {
  124. };
  125. class GUIInventoryAttachmentsProps
  126. {
  127. class Rifleslots
  128. {
  129. name="Rifles";
  130. description="";
  131. attachmentSlots[]=
  132. {
  133. "gun1",
  134. "gun2",
  135. "gun3",
  136. "gun4",
  137. "gun5",
  138. "gun6",
  139. "gun7",
  140. "gun8",
  141. "gun9",
  142. "gun10",
  143. "gun11",
  144. "gun12"
  145. };
  146. icon="missing";
  147. };
  148. };
  149. class AnimEvents
  150. {
  151. class SoundWeapon
  152. {
  153. class pickUpItem_Light
  154. {
  155. soundSet="pickUpBarrelLight_SoundSet";
  156. id=796;
  157. };
  158. class pickUpItem
  159. {
  160. soundSet="pickUpBarrel_SoundSet";
  161. id=797;
  162. };
  163. };
  164. };
  165. };
  166. class Gunrack: GunRack_Base
  167. {
  168. scope=2;
  169. color="Green";
  170. hiddenSelectionsTextures[]=
  171. {
  172. "\dz\gear\containers\data\barrel_green_co.paa"
  173. };
  174. hologramMaterial="Barrel";
  175. hologramMaterialPath="dz\gear\containers\data";
  176. class DamageSystem
  177. {
  178. class GlobalHealth
  179. {
  180. class Health
  181. {
  182. hitpoints=100;
  183. healthLevels[]=
  184. {
  185.  
  186. {
  187. 1,
  188.  
  189. {
  190. "DZ\gear\containers\data\Barrel_green.rvmat"
  191. }
  192. },
  193.  
  194. {
  195. 0.69999999,
  196. {}
  197. },
  198.  
  199. {
  200. 0.5,
  201.  
  202. {
  203. "DZ\gear\containers\data\Barrel_green_damage.rvmat"
  204. }
  205. },
  206.  
  207. {
  208. 0.30000001,
  209. {}
  210. },
  211.  
  212. {
  213. 0,
  214.  
  215. {
  216. "DZ\gear\containers\data\Barrel_green_destruct.rvmat"
  217. }
  218. }
  219. };
  220. };
  221. };
  222. };
  223. };
  224. };
  225. class CfgNonAIVehicles
  226. {
  227. class ProxyAttachment;
  228. class Proxyspawnweapon1: ProxyAttachment
  229. {
  230. scope=2;
  231. inventorySlot="gun1";
  232. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon1.p3d";
  233. };
  234. class Proxyspawnweapon2: ProxyAttachment
  235. {
  236. scope=2;
  237. inventorySlot="gun2";
  238. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon2.p3d";
  239. };
  240. class Proxyspawnweapon3: ProxyAttachment
  241. {
  242. scope=2;
  243. inventorySlot="gun3";
  244. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon3.p3d";
  245. };
  246. class Proxyspawnweapon4: ProxyAttachment
  247. {
  248. scope=2;
  249. inventorySlot="gun4";
  250. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon4.p3d";
  251. };
  252. class Proxyspawnweapon5: ProxyAttachment
  253. {
  254. scope=2;
  255. inventorySlot="gun5";
  256. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon5.p3d";
  257. };
  258. class Proxyspawnweapon6: ProxyAttachment
  259. {
  260. scope=2;
  261. inventorySlot="gun6";
  262. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon6.p3d";
  263. };
  264. class Proxyspawnweapon7: ProxyAttachment
  265. {
  266. scope=2;
  267. inventorySlot="gun7";
  268. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon7.p3d";
  269. };
  270. class Proxyspawnweapon8: ProxyAttachment
  271. {
  272. scope=2;
  273. inventorySlot="gun8";
  274. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon8.p3d";
  275. };
  276. class Proxyspawnweapon9: ProxyAttachment
  277. {
  278. scope=2;
  279. inventorySlot="gun9";
  280. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon9.p3d";
  281. };
  282. class Proxyspawnweapon10: ProxyAttachment
  283. {
  284. scope=2;
  285. inventorySlot="gun10";
  286. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon10.p3d";
  287. };
  288. class Proxyspawnweapon11: ProxyAttachment
  289. {
  290. scope=2;
  291. inventorySlot="gun11";
  292. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon11.p3d";
  293. };
  294. class Proxyspawnweapon12: ProxyAttachment
  295. {
  296. scope=2;
  297. inventorySlot="gun12";
  298. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon12.p3d";
  299. };
  300. };
  301. <rebuilding units[]= and friends>
  302. cfgPatches.Kuroakita_Dayzplus_Basebuilding_Gunrack.units[]= has been altered
  303. rapify x64UnicodeVersion 1.79, Dll 7.02 "config.cpp"
  304. No Error(s)
  305. Output is to p:\temp\Kuroakita\dayzplus\basebuilding\weaponrack\config.bin
  306.  
  307. P:\temp\Kuroakita\dayzplus\basebuilding\weaponrack\config.bin
  308. 1 File(s) copied
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