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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --mario
- namevalue = Instance.new("StringValue",owner.Character)
- namevalue.Name = "hi"
- for i,v in pairs(game.Players:GetChildren()) do
- namevalue.Value = v.Name
- NLS([[
- script.Parent = owner.Character.hi.Value
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- Sound6 = Instance.new("Sound")
- Model0.Parent = workspace
- Model1.Parent = Model0
- Part2.Name = "camera"
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(158.472229, 12.2542067, 14.9855967, -0.0213880297, -0.192455351, -0.981072664, -0, 0.981297135, -0.192499384, 0.999771237, -0.00411718246, -0.0209880117)
- Part2.Orientation = Vector3.new(11.1000004, -91.2300034, 0)
- Part2.Position = Vector3.new(158.472229, 12.2542067, 14.9855967)
- Part2.Rotation = Vector3.new(96.2200012, -78.8300018, 96.3399963)
- Part2.Transparency = 1
- Part2.Size = Vector3.new(1, 1, 1)
- Part2.Anchored = true
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(161.791672, 7.125, 14.958334, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(161.791672, 7.125, 14.958334)
- Part3.Size = Vector3.new(2.91666603, 14.25, 5.58333254)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshId = "rbxassetid://1201332683"
- SpecialMesh4.Scale = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- SpecialMesh4.TextureId = "rbxassetid://1201711400"
- SpecialMesh4.MeshType = Enum.MeshType.FileMesh
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(163, 5.50002956, 16.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(163, 5.50002956, 16.25)
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part5.Size = Vector3.new(1, 40, 29)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Really black")
- Sound6.Name = "Minecraft Cave Sound #1"
- Sound6.Parent = Part5
- Sound6.SoundId = "rbxassetid://3173566193"
- Sound6.Volume = 10
- for i,v in pairs(Model1:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = nil
- game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- game.Workspace.CurrentCamera.CFrame = Part2.CFrame
- Part3.CFrame = Part3.CFrame * CFrame.new(0,-7,0)
- wait(2)
- Sound6:Play()
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- wait(0.1)
- Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
- ]],v.Character)
- end
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