sIendytubble

mario.beb

Jul 6th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. --mario
  138.  
  139. namevalue = Instance.new("StringValue",owner.Character)
  140. namevalue.Name = "hi"
  141.  
  142.  
  143. for i,v in pairs(game.Players:GetChildren()) do
  144. namevalue.Value = v.Name
  145. NLS([[
  146. script.Parent = owner.Character.hi.Value
  147. Model0 = Instance.new("Model")
  148. Model1 = Instance.new("Model")
  149. Part2 = Instance.new("Part")
  150. Part3 = Instance.new("Part")
  151. SpecialMesh4 = Instance.new("SpecialMesh")
  152. Part5 = Instance.new("Part")
  153. Sound6 = Instance.new("Sound")
  154. Model0.Parent = workspace
  155. Model1.Parent = Model0
  156. Part2.Name = "camera"
  157. Part2.Parent = Model0
  158. Part2.CFrame = CFrame.new(158.472229, 12.2542067, 14.9855967, -0.0213880297, -0.192455351, -0.981072664, -0, 0.981297135, -0.192499384, 0.999771237, -0.00411718246, -0.0209880117)
  159. Part2.Orientation = Vector3.new(11.1000004, -91.2300034, 0)
  160. Part2.Position = Vector3.new(158.472229, 12.2542067, 14.9855967)
  161. Part2.Rotation = Vector3.new(96.2200012, -78.8300018, 96.3399963)
  162. Part2.Transparency = 1
  163. Part2.Size = Vector3.new(1, 1, 1)
  164. Part2.Anchored = true
  165. Part3.Parent = Model1
  166. Part3.CFrame = CFrame.new(161.791672, 7.125, 14.958334, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  167. Part3.Position = Vector3.new(161.791672, 7.125, 14.958334)
  168. Part3.Size = Vector3.new(2.91666603, 14.25, 5.58333254)
  169. Part3.BottomSurface = Enum.SurfaceType.Smooth
  170. Part3.TopSurface = Enum.SurfaceType.Smooth
  171. SpecialMesh4.Parent = Part3
  172. SpecialMesh4.MeshId = "rbxassetid://1201332683"
  173. SpecialMesh4.Scale = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  174. SpecialMesh4.TextureId = "rbxassetid://1201711400"
  175. SpecialMesh4.MeshType = Enum.MeshType.FileMesh
  176. Part5.Parent = Model1
  177. Part5.CFrame = CFrame.new(163, 5.50002956, 16.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  178. Part5.Position = Vector3.new(163, 5.50002956, 16.25)
  179. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  180. Part5.Size = Vector3.new(1, 40, 29)
  181. Part5.BottomSurface = Enum.SurfaceType.Smooth
  182. Part5.BrickColor = BrickColor.new("Really black")
  183. Part5.Material = Enum.Material.SmoothPlastic
  184. Part5.TopSurface = Enum.SurfaceType.Smooth
  185. Part5.brickColor = BrickColor.new("Really black")
  186. Sound6.Name = "Minecraft Cave Sound #1"
  187. Sound6.Parent = Part5
  188. Sound6.SoundId = "rbxassetid://3173566193"
  189. Sound6.Volume = 10
  190. for i,v in pairs(Model1:GetChildren()) do
  191. if v.ClassName == "Part" then
  192. v.Anchored = true
  193. end
  194. end
  195. game.Workspace.CurrentCamera.CameraSubject = nil
  196. game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
  197. game.Workspace.CurrentCamera.CFrame = Part2.CFrame
  198. Part3.CFrame = Part3.CFrame * CFrame.new(0,-7,0)
  199. wait(2)
  200. Sound6:Play()
  201. wait(0.1)
  202. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  203. wait(0.1)
  204. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  205. wait(0.1)
  206. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  207. wait(0.1)
  208. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  209. wait(0.1)
  210. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  211. wait(0.1)
  212. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  213. wait(0.1)
  214. Part3.CFrame = Part3.CFrame * CFrame.new(0,1,0)
  215.  
  216. ]],v.Character)
  217. end
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