Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- uniform {
- mat4 projection;
- mat4 camera;
- mat4 model;
- }
- vertex_shader {
- in {
- vec3 position = 0;
- vec4 color = 2;
- }
- out {
- vec4 passColor;
- }
- main {
- passColor = color;
- se_position = projection * camera * model * vec4(position, 1.0);
- }
- }
- fragment_shader {
- in {
- vec4 passColor;
- }
- main {
- se_fragColor = passColor;
- }
- }
Add Comment
Please, Sign In to add comment