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idkwhatiam

r15 notive wip

Jun 16th, 2019
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  1. error("no," ..owner.Name ..". GET NOOB")
  2. local Player = game.Players.LocalPlayer
  3. local Character = Player.Character
  4. local plr = owner
  5. local Humanoid = Character.Humanoid
  6. local char = plr.Character
  7. local hum = char.Humanoid
  8. local ra = char["RightUpperArm"]
  9. local la= char["LeftUpperArm"]
  10. local rl= char["RightUpperLeg"]
  11. local ll = char["LeftUpperLeg"]
  12. local hed = char.Head
  13. local root = char.LowerTorso
  14. local rootj = root.Root
  15. local tors = char.UpperTorso
  16. local LeftArm = Character["LeftUpperArm"]
  17. local RightArm = Character["RightUpperArm"]
  18. local LeftLeg = Character["LeftUpperLeg"]
  19. local RightLeg = Character["RightUpperLeg"]
  20. local Head = Character.Head
  21. local Torso = Character.UpperTorso
  22. local mouse = plr:GetMouse()
  23. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  24. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  25. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  26. local cam = game.Workspace.CurrentCamera
  27. trazx = Instance.new("ParticleEmitter")
  28. c = game.Players.LocalPlayer.Character
  29. local sine=0
  30. Character.Head.face.Texture = "rbxassetid://620619801"
  31.  
  32. hum.MaxHealth = "Inf"
  33. hum.Health = "Inf"
  34. hum.WalkSpeed = 40
  35.  
  36. local forcefield = Instance.new("ForceField",char)
  37. forcefield.Name = "feaqurmam"
  38. forcefield.Visible = false
  39. -----------------------------------------------------------
  40. h = char.Head
  41. t = char.UpperTorso
  42. rs = RightArm["RightShoulder"]
  43. ls = LeftArm["LeftShoulder"]
  44. rh = RightLeg["RightHip"]
  45. lh = LeftLeg["LeftHip"]
  46. nec = h.Neck
  47. rut = char.LowerTorso
  48. rutj = rut.Root
  49. it = Instance.new
  50.  
  51.  
  52. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  53. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  54.  
  55.  
  56. local TweenService = game:GetService("TweenService")
  57. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  58. local Int = 0
  59. local txt = Instance.new("BillboardGui", char)
  60. txt.Adornee = char.Head
  61. txt.Name = "_status"
  62. txt.Size = UDim2.new(2, 0, 1.2, 0)
  63. txt.StudsOffset = Vector3.new(-9, 8, 0)
  64. local text = Instance.new("TextLabel", txt)
  65. text.Size = UDim2.new(10, 0, 7, 0)
  66. text.FontSize = "Size24"
  67. text.TextScaled = true
  68. text.TextTransparency = 0
  69. text.BackgroundTransparency = 1
  70. text.TextTransparency = 0
  71. text.TextStrokeTransparency = 1
  72. text.Font = "Cartoon"
  73. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  74. v = Instance.new("Part")
  75. v.Name = "ColorBrick"
  76. v.Parent = Player.Character
  77. v.FormFactor = "Symmetric"
  78. v.Anchored = true
  79. v.CanCollide = false
  80. v.BottomSurface = "Smooth"
  81. v.TopSurface = "Smooth"
  82. v.Size = Vector3.new(10, 5, 3)
  83. v.Transparency = 1
  84. v.CFrame = char.UpperTorso.CFrame
  85. v.BrickColor = BrickColor.new("Really black")
  86. v.Transparency = 1
  87. v.Shape = "Block"
  88. spawn(function()
  89. local TweenService = game:GetService("TweenService")
  90. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  91. local Int = 0
  92. while wait(0.5) do
  93.     if Int == #Colours then Int = 0 end
  94.     Int = Int+1
  95.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  96. end
  97. end)
  98. text.Text = "Noti˅ɐ "
  99.  
  100.  
  101. local txtd = Instance.new("BillboardGui", char)
  102. txtd.Adornee = char.Head
  103. txtd.Name = "_status"
  104. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  105. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  106. local texth = Instance.new("TextLabel", txtd)
  107. texth.Size = UDim2.new(10, 0, 7, 0)
  108. texth.FontSize = "Size24"
  109. texth.TextScaled = true
  110. texth.TextTransparency = 0
  111. texth.BackgroundTransparency = 1
  112. texth.TextTransparency = 0
  113. texth.TextStrokeTransparency = 1
  114. texth.Font = "Cartoon"
  115. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  116. v = Instance.new("Part")
  117. v.Name = "ColorBrick"
  118. v.Parent = Player.Character
  119. v.FormFactor = "Symmetric"
  120. v.Anchored = true
  121. v.CanCollide = false
  122. v.BottomSurface = "Smooth"
  123. v.TopSurface = "Smooth"
  124. v.Size = Vector3.new(10, 5, 3)
  125. v.Transparency = 1
  126. v.CFrame = char.UpperTorso.CFrame
  127. v.BrickColor = BrickColor.new("Really black")
  128. v.Transparency = 1
  129. v.Shape = "Block"
  130. spawn(function()
  131. local TweenService = game:GetService("TweenService")
  132. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  133. local Intt = 0
  134. while wait(0.2) do
  135.     if Intt == #Colourss then Intt = 0 end
  136.     Intt = Intt+1
  137.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  138. end
  139. end)
  140. texth.Text = ""
  141.  
  142.  
  143. Head.BrickColor = BrickColor.new("Bright yellow")
  144. RightArm.BrickColor = BrickColor.new("Bright yellow")
  145. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  146. Torso.BrickColor = BrickColor.new("Shamrock")
  147. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  148. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  149.  
  150. for i,v in pairs(Character:children()) do
  151.     if v:IsA("Hat") then
  152.         v:Destroy()
  153.     end
  154. end
  155. for i,v in pairs(Character:children()) do
  156.     if v:IsA("Accessory") then
  157.         v:Destroy()
  158.     end
  159. end
  160. for i,v in pairs(Character:children()) do
  161.     if v:IsA("Hair") then
  162.         v:Destroy()
  163.     end
  164. end
  165. for i,v in pairs(Character:children()) do
  166.     if v:IsA("Shirt") then
  167.         v:Destroy()
  168.     end
  169. end
  170. for i,v in pairs(Character:children()) do
  171.     if v:IsA("Pants") then
  172.         v:Destroy()
  173.     end
  174. end
  175. for i,v in pairs(Character:children()) do
  176.     if v:IsA("Graphic Shirt") then
  177.         v:Destroy()
  178.     end
  179. end
  180. for i,v in pairs(Character:children()) do
  181.     if v:IsA("GraphicShirt") then
  182.         v:Destroy()
  183.     end
  184. end
  185.  
  186. for _,v in pairs(Character:children()) do
  187. if v:IsA("Shirt") then
  188. v.ShirtTemplate = "rbxassetid://0"
  189. elseif v:IsA("Pants") then
  190. v.PantsTemplate = "rbxassetid://0"
  191. elseif v:IsA("ShirtGraphic") then
  192. v:Remove()
  193. wait(.1)
  194. Torso.roblox:Remove()
  195. elseif v:IsA("Accessory") then
  196. v:Remove()
  197. end
  198. end
  199.  
  200. local Hair = Instance.new("Part")
  201. Hair.Parent = char
  202. Hair.Name = "GreenTopHat"
  203. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  204. Hair.CFrame = char.Head.CFrame
  205. Hair:BreakJoints()
  206. Hair.CanCollide = false
  207. Hair.BrickColor = BrickColor.new("Medium Stone")
  208. Hair.TopSurface = "Smooth"
  209. Hair.BottomSurface = "Smooth"
  210. Weld = Instance.new("Weld")
  211. Weld.Name = "Weld"
  212. Weld.Part0 = char.Head
  213. Weld.Part1 = Hair
  214. Weld.Parent = char.Head
  215. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  216. Mesh = Instance.new("SpecialMesh")
  217. Mesh.Parent = Hair
  218. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  219. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  220. Mesh.Scale = Vector3.new(1, 1, 1)
  221. -------------------------------------------------------
  222. --Start Good Stuff--
  223. -------------------------------------------------------
  224. CF = CFrame.new
  225. angles = CFrame.Angles
  226. attack = false
  227. timetofly = true
  228. Euler = CFrame.fromEulerAnglesXYZ
  229. Rad = math.rad
  230. IT = Instance.new
  231. BrickC = BrickColor.new
  232. Cos = math.cos
  233. Acos = math.acos
  234. Sin = math.sin
  235. Asin = math.asin
  236. Abs = math.abs
  237. Mrandom = math.random
  238. Floor = math.floor
  239. random = math.random
  240. radian = math.rad
  241. Vec3 = Vector3.new
  242. cFrame = CFrame.new
  243. Euler = CFrame.fromEulerAnglesXYZ
  244. -------------------------------------------------------
  245. --End Good Stuff--
  246. -------------------------------------------------------
  247. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  248. RSH, LSH = nil, nil
  249. RW = Instance.new("Weld")
  250. LW = Instance.new("Weld")
  251. RH = RightLeg["RightHip"]
  252. LH = LeftLeg["LeftHip"]
  253. RSH = RightArm["RightShoulder"]
  254. LSH = LeftArm["LeftShoulder"]
  255. RSH.Parent = nil
  256. LSH.Parent = nil
  257. RW.Name = "RW"
  258. RW.Part0 = tors
  259. RW.C0 = CF(1.5, 0.5, 0)
  260. RW.C1 = CF(0, 0.5, 0)
  261. RW.Part1 = ra
  262. RW.Parent = tors
  263. LW.Name = "LW"
  264. LW.Part0 = tors
  265. LW.C0 = CF(-1.5, 0.5, 0)
  266. LW.C1 = CF(0, 0.5, 0)
  267. LW.Part1 = la
  268. LW.Parent = tors
  269. Effects = {}
  270.  
  271. BTAUNT = Instance.new("Sound", tors)
  272. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  273. BTAUNT.Volume = 10
  274. BTAUNT.Pitch = 1
  275. BTAUNT.Looped = false
  276. BTAUNT.TimePosition = 0.2
  277.  
  278. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  279. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  280. RCKIN.Volume = 100
  281. RCKIN.Pitch = 1
  282. RCKIN.Looped = false
  283.  
  284. soos = Instance.new("Sound", tors) --Seizure
  285. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  286. soos.Volume = 100
  287. soos.Pitch = 1
  288. soos.Looped = false
  289.  
  290. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  291.  
  292. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  293. bat.Size = Vector3.new(1, 1, 5)
  294. bat.CanCollide = false
  295. bat:BreakJoints()
  296.  
  297. LeDrink = it("Model")
  298. LeDrink.Parent = char
  299. LeDrink.Name = "LeDrink"
  300. RHe = it("Part")
  301. RHe.Parent = LeDrink
  302. RHe.BrickColor = BrickColor.new("Really black")
  303. RHe.Locked = true
  304. RHe.CanCollide = false
  305. RHe.Transparency = 1
  306. PMesh = it("SpecialMesh")
  307. RHe.formFactor =  "Symmetric"
  308. PMesh.MeshType = "FileMesh"
  309. PMesh.MeshId = "rbxassetid://10470609"
  310. PMesh.TextureId = "rbxassetid://111405256"
  311. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  312. PMesh.Parent = RHe
  313. local RWeld = it("Weld")
  314. RWeld.Parent = RHe
  315. RWeld.Part0 = RHe
  316. RWeld.Part1 = ra
  317. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  318.  
  319. LeChips = it("Model")
  320. LeChips.Parent = char
  321. LeChips.Name = "LeChips"
  322. RHk = it("Part")
  323. RHk.Parent = LeChips
  324. RHk.BrickColor = BrickColor.new("Really black")
  325. RHk.Locked = true
  326. RHk.CanCollide = false
  327. RHk.Transparency = 1
  328. PMeshe = it("SpecialMesh")
  329. RHk.formFactor =  "Symmetric"
  330. PMeshe.MeshType = "FileMesh"
  331. PMeshe.MeshId = "rbxassetid://19106014"
  332. PMeshe.TextureId = "rbxassetid://342435650"
  333. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  334. PMeshe.Parent = RHk
  335. local RWelds = it("Weld")
  336. RWelds.Parent = RHk
  337. RWelds.Part0 = RHk
  338. RWelds.Part1 = ra
  339. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  340.  
  341. local LeDrink = "wiplolnotyet"
  342. local LeChips = "wipaswelllol"
  343. local Sitt = false
  344.  
  345.  
  346. -------------------------------------------------------
  347. --Start HeartBeat--
  348. -------------------------------------------------------
  349. ArtificialHB = Instance.new("BindableEvent", script)
  350. ArtificialHB.Name = "Heartbeat"
  351. script:WaitForChild("Heartbeat")
  352.  
  353. frame = 1 / 60
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357.  
  358.  
  359. lastframe = tick()
  360. script.Heartbeat:Fire()
  361.  
  362.  
  363. game:GetService("RunService").Heartbeat:connect(function(s, p)
  364.     tf = tf + s
  365.     if tf >= frame then
  366.         if allowframeloss then
  367.             script.Heartbeat:Fire()
  368.             lastframe = tick()
  369.         else
  370.             for i = 1, math.floor(tf / frame) do
  371.                 script.Heartbeat:Fire()
  372.             end
  373.             lastframe = tick()
  374.         end
  375.         if tossremainder then
  376.             tf = 0
  377.         else
  378.             tf = tf - frame * math.floor(tf / frame)
  379.         end
  380.     end
  381. end)
  382. -------------------------------------------------------
  383. --End HeartBeat--
  384. -------------------------------------------------------
  385.  
  386.  
  387. local cR=255
  388. local cG=0
  389. local cB=0
  390. local flg5=1 local omgidk=1
  391. local add=13.5
  392. game:GetService('RunService').Heartbeat:connect(function()
  393.     if omgidk>10000 then omgidk=0 end
  394.     omgidk=omgidk+1
  395.     if cR>=255 then flg5=1 end
  396.     if cG>=255 then flg5=2 end
  397.     if cB>=255 then flg5=3 end
  398.     if flg5==1 then cR=cR-add cG=cG+add end
  399.     if flg5==2 then cG=cG-add cB=cB+add end
  400.     if flg5==3 then cB=cB-add cR=cR+add end
  401. end)
  402.  
  403. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  404.     coroutine.resume(coroutine.create(function()
  405.         local intensity = 1 * Intensity
  406.         local rotM = 0.01 * Intensity
  407.         for i = 0, Length, 0.1 do
  408.             swait()
  409.             intensity = intensity - 0.05 * Intensity / Length
  410.             rotM = rotM - 5.0E-4 * Intensity / Length
  411.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  412.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  413.         end
  414.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  415.     end))
  416. end
  417.  
  418.         local joyemoji = Instance.new('ParticleEmitter', tors)
  419.         joyemoji.VelocitySpread = 2000
  420.         joyemoji.Lifetime = NumberRange.new(1)
  421.         joyemoji.Speed = NumberRange.new(40)
  422. joy= {}
  423. for i=0, 19 do
  424.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  425. end
  426. joyemoji.Size = NumberSequence.new(joy)
  427.         joyemoji.Rate = 0
  428.         joyemoji.LockedToPart = false
  429.         joyemoji.LightEmission = 0
  430.         joyemoji.Texture = "rbxassetid://1176402123"
  431.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  432.  
  433.  
  434.         local LIT = Instance.new('ParticleEmitter', tors)
  435.         LIT.VelocitySpread = 2000
  436.         LIT.Lifetime = NumberRange.new(1)
  437.         LIT.Speed = NumberRange.new(45)
  438. nani= {}
  439. for i=0, 19 do
  440.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  441. end
  442. LIT.Size = NumberSequence.new(nani)
  443.         LIT.Rate = 0
  444.         LIT.LockedToPart = false
  445.         LIT.LightEmission = 0
  446.         LIT.Texture = "rbxassetid://1492670151"
  447.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  448.  
  449.         local toast = Instance.new('ParticleEmitter', tors)
  450.         toast.VelocitySpread = 2000
  451.         toast.Lifetime = NumberRange.new(1)
  452.         toast.Speed = NumberRange.new(60)
  453. toasterstoasttoast= {}
  454. for i=0, 19 do
  455.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  456. end
  457. toast.Size = NumberSequence.new(toasterstoasttoast)
  458.         toast.Rate = 0
  459.         toast.LockedToPart = false
  460.         toast.LightEmission = 0
  461.         toast.Texture = "rbxassetid://436096230"
  462.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  463.  
  464.         local ok = Instance.new('ParticleEmitter', tors)
  465.         ok.VelocitySpread = 2000
  466.         ok.Lifetime = NumberRange.new(1)
  467.         ok.Speed = NumberRange.new(50)
  468. cool= {}
  469. for i=0, 19 do
  470.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  471. end
  472. ok.Size = NumberSequence.new(cool)
  473.         ok.Rate = 0
  474.         ok.LockedToPart = false
  475.         ok.LightEmission = 0
  476.         ok.Texture = "rbxassetid://636768448"
  477.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  478.  
  479. maincolor = BrickC("Really red")
  480. -------------------------------------------------------
  481. --Start Kyu's shitty stuff--
  482. -------------------------------------------------------
  483. function un_fun()
  484.         attack = true
  485.     hum.WalkSpeed = 0
  486.         BTAUNT:Play()
  487.         repeat
  488.         swait()
  489.         BTAUNT.Parent = tors
  490.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  491.     h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  492.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  493.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  494.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  495.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  496.     until BTAUNT.Playing == false
  497.         attack = false
  498.     hum.WalkSpeed = 40
  499. end
  500.  
  501. function Tauntmelon()
  502.     attack = true
  503.     hum.WalkSpeed = 0
  504.         CreateSound("1486343908", tors, 10, 1)
  505.     for i = 0, 9, 0.1 do
  506.         swait()
  507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  508.                 h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  509.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  510.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  511.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  512.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  513.     end
  514.     attack = false
  515.     hum.WalkSpeed = 40
  516. end
  517.  
  518. function fbiopenup()
  519.     attack = true
  520.     hum.WalkSpeed = 6
  521.         CreateSound("2156386052", tors, 10, 1)
  522.         Character.Head.face.Texture = "rbxassetid://12117740"
  523.     for i = 0, 5.56, 0.1 do
  524.         swait()
  525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  526.                 h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  527.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  528.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  529.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  530.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  531.     end
  532.     for i = 0,1.57,0.1 do
  533.         swait()
  534.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  535.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  536.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  537.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  538.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  539.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  540.     end
  541.     for i = 0,1.2,0.1 do
  542.         swait()
  543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  544.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  549.     end
  550.     for i = 0,1.2,0.1 do
  551.         swait()
  552.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  553.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  554.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  555.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  556.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  557.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  558.     end
  559.     for i = 0,1.2,0.1 do
  560.         swait()
  561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  562.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  563.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  564.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  565.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  566.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  567.     end
  568.     for i = 0,1.2,0.1 do
  569.         swait()
  570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  571.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  572.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  573.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  574.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  575.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  576.     end
  577.     for i = 0,1,0.1 do
  578.         swait()
  579.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  580.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  581.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  582.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  583.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  584.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  585.     end
  586.     for i = 0,1,0.1 do
  587.         swait()
  588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  589.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  590.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  591.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  592.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  593.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  594.     end
  595.     attack = false
  596.         Character.Head.face.Texture = "rbxassetid://620619801"
  597.     hum.WalkSpeed = 40
  598. end
  599.  
  600. function FindNearestHead(Position, Distance, SinglePlayer)
  601.     if SinglePlayer then
  602.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  603.     end
  604.     local List = {}
  605.     for i, v in pairs(workspace:GetChildren()) do
  606.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  607.             table.insert(List, v)
  608.         end
  609.     end
  610.     return List
  611. end
  612.  
  613. function SoulSteal(dude)
  614. if dude.Name ~= char then
  615. local bgf = IT("BodyGyro", dude.Head)
  616. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  617. local val = IT("BoolValue", dude)
  618. val.Name = "IsHit"
  619. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  620. local soulst = coroutine.wrap(function()
  621. local soul = Instance.new("Part",dude)
  622. soul.Size = Vector3.new(1,1,1)
  623. soul.CanCollide = false
  624. soul.Anchored = false
  625. soul.Position = torso.Position
  626. soul.Transparency = 1
  627. local PartEmmit1 = IT("ParticleEmitter", soul)
  628. PartEmmit1.LightEmission = 1
  629. PartEmmit1.Texture = "rbxassetid://569507414"
  630. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  631. PartEmmit1.Rate = 250
  632. PartEmmit1.Lifetime = NumberRange.new(1.6)
  633. PartEmmit1.Size = NumberSequence.new({
  634.     NumberSequenceKeypoint.new(0, 1, 0),
  635.     NumberSequenceKeypoint.new(1, 0, 0)
  636. })
  637. PartEmmit1.Transparency = NumberSequence.new({
  638.     NumberSequenceKeypoint.new(0, 0, 0),
  639.     NumberSequenceKeypoint.new(1, 1, 0)
  640. })
  641. PartEmmit1.Speed = NumberRange.new(0, 0)
  642. PartEmmit1.VelocitySpread = 30000
  643. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  644. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  645. local BodPoss = IT("BodyPosition", soul)
  646. BodPoss.P = 3000
  647. BodPoss.D = 1000
  648. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  649. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  650. wait(1.6)
  651. soul.Touched:connect(function(hit)
  652.     if hit.Parent == char then
  653.     soul:Destroy()
  654.     end
  655. end)
  656. wait(1.2)
  657. while soul do
  658.     swait()
  659.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  660.     BodPoss.Position = tors.Position
  661. end
  662. end)
  663.     soulst()
  664.     end
  665. end
  666. function FaceMouse()
  667. local   Cam = workspace.CurrentCamera
  668.     return {
  669.         CFrame.new(char.UpperTorso.Position, Vector3.new(mouse.Hit.p.x, char.UpperTorso.Position.y, mouse.Hit.p.z)),
  670.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  671.     }
  672. end
  673.  
  674. function Eviscerate(dude)
  675.     if dude.Name ~= char then
  676.         local bgf = IT("BodyGyro", dude.Head)
  677.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  678.         local val = IT("BoolValue", dude)
  679.         val.Name = "IsHit"
  680.         local ds = coroutine.wrap(function()
  681.             dude:WaitForChild("Head"):BreakJoints()
  682.             wait(0.5)
  683.             target = nil
  684.             coroutine.resume(coroutine.create(function()
  685.                 for i, v in pairs(dude:GetChildren()) do
  686.                     if v:IsA("Accessory") then
  687.                         v:Destroy()
  688.                     end
  689.                     if v:IsA("Humanoid") then
  690.                         v:Destroy()
  691.                     end
  692.                     if v:IsA("CharacterMesh") then
  693.                         v:Destroy()
  694.                     end
  695.                     if v:IsA("Model") then
  696.                         v:Destroy()
  697.                     end
  698.                     if v:IsA("Part") or v:IsA("MeshPart") then
  699.                         for x, o in pairs(v:GetChildren()) do
  700.                             if o:IsA("Decal") then
  701.                                 o:Destroy()
  702.                             end
  703.                         end
  704.                         coroutine.resume(coroutine.create(function()
  705.                             v.Material = "Neon"
  706.                             v.CanCollide = false
  707.                             local PartEmmit1 = IT("ParticleEmitter", v)
  708.                             PartEmmit1.LightEmission = 1
  709.                             PartEmmit1.Texture = "rbxassetid://284205403"
  710.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  711.                             PartEmmit1.Rate = 150
  712.                             PartEmmit1.Lifetime = NumberRange.new(1)
  713.                             PartEmmit1.Size = NumberSequence.new({
  714.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  715.                                 NumberSequenceKeypoint.new(1, 0, 0)
  716.                             })
  717.                             PartEmmit1.Transparency = NumberSequence.new({
  718.                                 NumberSequenceKeypoint.new(0, 0, 0),
  719.                                 NumberSequenceKeypoint.new(1, 1, 0)
  720.                             })
  721.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  722.                             PartEmmit1.VelocitySpread = 30000
  723.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  724.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  725.                             local BodPoss = IT("BodyPosition", v)
  726.                             BodPoss.P = 3000
  727.                             BodPoss.D = 1000
  728.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  729.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  730.                             v.Color = maincolor.Color
  731.                             coroutine.resume(coroutine.create(function()
  732.                                 for i = 0, 49 do
  733.                                     swait(1)
  734.                                     v.Transparency = v.Transparency + 0.08
  735.                                 end
  736.                                 wait(0.5)
  737.                                 PartEmmit1.Enabled = false
  738.                                 wait(3)
  739.                                 v:Destroy()
  740.                                 dude:Destroy()
  741.                             end))
  742.                         end))
  743.                     end
  744.                 end
  745.             end))
  746.         end)
  747.         ds()
  748.     end
  749. end
  750.  
  751. function ragdoll(model)
  752.     local char = model
  753.     torso = char.HumanoidRootPart
  754.     torso2 = char.UpperTorso
  755.     LW.Parent = nil
  756.     RW.Parent = nil
  757.     LH.Parent = nil
  758.     RH.Parent = nil
  759.         if hum ~= nil then
  760.         hum.PlatformStand = true
  761.         end
  762.  
  763.         local Head = char:FindFirstChild("Head")
  764.         if Head then
  765.             local Neck = Instance.new("Weld")
  766.             Neck.Name = "Neck"
  767.             Neck.Part0 = torso
  768.             Neck.Part1 = Head
  769.             Neck.C0 = CFrame.new(0, 1.5, 0)
  770.             Neck.C1 = CFrame.new()
  771.             Neck.Parent = torso
  772.         end
  773.         local Limb = char:FindFirstChild("Right Arm")
  774.         if Limb then
  775.  
  776.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  777.             local Joint = Instance.new("Glue")
  778.             Joint.Name = "RightShoulder"
  779.             Joint.Part0 = torso
  780.             Joint.Part1 = Limb
  781.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  782.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  783.             Joint.Parent = torso
  784.  
  785.             local B = Instance.new("Part")
  786.             B.TopSurface = 0
  787.             B.BottomSurface = 0
  788.             B.formFactor = "Symmetric"
  789.             B.Size = Vector3.new(1, 1, 1)
  790.             B.Transparency = 1
  791.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  792.             B.Parent = char
  793.             local W = Instance.new("Weld")
  794.             W.Part0 = Limb
  795.             W.Part1 = B
  796.             W.C0 = CFrame.new(0, -0.5, 0)
  797.             W.Parent = Limb
  798.  
  799.         end
  800.         local Limb = char:FindFirstChild("Left Arm")
  801.         if Limb then
  802.  
  803.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  804.             local Joint = Instance.new("Glue")
  805.             Joint.Name = "LeftShoulder"
  806.             Joint.Part0 = torso
  807.             Joint.Part1 = Limb
  808.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  809.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  810.             Joint.Parent = torso
  811.  
  812.             local B = Instance.new("Part")
  813.             B.TopSurface = 0
  814.             B.BottomSurface = 0
  815.             B.formFactor = "Symmetric"
  816.             B.Size = Vector3.new(1, 1, 1)
  817.             B.Transparency = 1
  818.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  819.             B.Parent = char
  820.             local W = Instance.new("Weld")
  821.             W.Part0 = Limb
  822.             W.Part1 = B
  823.             W.C0 = CFrame.new(0, -0.5, 0)
  824.             W.Parent = Limb
  825.  
  826.         end
  827.         local Limb = char:FindFirstChild("Right Leg")
  828.         if Limb then
  829.  
  830.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  831.             local Joint = Instance.new("Glue")
  832.             Joint.Name = "RightHip"
  833.             Joint.Part0 = torso
  834.             Joint.Part1 = Limb
  835.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  836.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  837.             Joint.Parent = torso
  838.  
  839.             local B = Instance.new("Part")
  840.             B.TopSurface = 0
  841.             B.BottomSurface = 0
  842.             B.formFactor = "Symmetric"
  843.             B.Size = Vector3.new(1, 1, 1)
  844.             B.Transparency = 1
  845.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  846.             B.Parent = char
  847.             local W = Instance.new("Weld")
  848.             W.Part0 = Limb
  849.             W.Part1 = B
  850.             W.C0 = CFrame.new(0, -0.5, 0)
  851.             W.Parent = Limb
  852.  
  853.         end
  854.         local Limb = char:FindFirstChild("Left Leg")
  855.         if Limb then
  856.  
  857.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  858.             local Joint = Instance.new("Glue")
  859.             Joint.Name = "LeftHip"
  860.             Joint.Part0 = torso
  861.             Joint.Part1 = Limb
  862.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  863.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  864.             Joint.Parent = torso
  865.  
  866.             local B = Instance.new("Part")
  867.             B.TopSurface = 0
  868.             B.BottomSurface = 0
  869.             B.formFactor = "Symmetric"
  870.             B.Size = Vector3.new(1, 1, 1)
  871.             B.Transparency = 1
  872.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  873.             B.Parent = char
  874.             local W = Instance.new("Weld")
  875.             W.Part0 = Limb
  876.             W.Part1 = B
  877.             W.C0 = CFrame.new(0, -0.5, 0)
  878.             W.Parent = Limb
  879.  
  880.         end
  881.         --[
  882.         local Bar = Instance.new("Part")
  883.         Bar.TopSurface = 0
  884.         Bar.BottomSurface = 0
  885.         Bar.formFactor = "Symmetric"
  886.         Bar.Size = Vector3.new(1, 1, 1)
  887.         Bar.Transparency = 1
  888.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  889.         Bar.Parent = char
  890.         local Weld = Instance.new("Weld")
  891.         Weld.Part0 = torso
  892.         Weld.Part1 = Bar
  893.         Weld.C0 = CFrame.new(0, 0.5, 0)
  894.         Weld.Parent = torso
  895.         --]]
  896.  
  897. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  898.  
  899. end
  900.  
  901. -------------------------------------------------------
  902. --End Kyu's shitty stuff--
  903. -------------------------------------------------------
  904.  
  905. -------------------------------------------------------
  906. --Start Important Functions--
  907. -------------------------------------------------------
  908. function swait(num)
  909.     if num == 0 or num == nil then
  910.         game:service("RunService").Stepped:wait(0)
  911.     else
  912.         for i = 0, num do
  913.             game:service("RunService").Stepped:wait(0)
  914.         end
  915.     end
  916. end
  917. function thread(f)
  918.     coroutine.resume(coroutine.create(f))
  919. end
  920. function clerp(a, b, t)
  921.     local qa = {
  922.         QuaternionFromCFrame(a)
  923.     }
  924.     local qb = {
  925.         QuaternionFromCFrame(b)
  926.     }
  927.     local ax, ay, az = a.x, a.y, a.z
  928.     local bx, by, bz = b.x, b.y, b.z
  929.     local _t = 1 - t
  930.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  931. end
  932. function QuaternionFromCFrame(cf)
  933.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  934.     local trace = m00 + m11 + m22
  935.     if trace > 0 then
  936.         local s = math.sqrt(1 + trace)
  937.         local recip = 0.5 / s
  938.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  939.     else
  940.         local i = 0
  941.         if m00 < m11 then
  942.             i = 1
  943.         end
  944.         if m22 > (i == 0 and m00 or m11) then
  945.             i = 2
  946.         end
  947.         if i == 0 then
  948.             local s = math.sqrt(m00 - m11 - m22 + 1)
  949.             local recip = 0.5 / s
  950.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  951.         elseif i == 1 then
  952.             local s = math.sqrt(m11 - m22 - m00 + 1)
  953.             local recip = 0.5 / s
  954.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  955.         elseif i == 2 then
  956.             local s = math.sqrt(m22 - m00 - m11 + 1)
  957.             local recip = 0.5 / s
  958.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  959.         end
  960.     end
  961. end
  962. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  963.     local xs, ys, zs = x + x, y + y, z + z
  964.     local wx, wy, wz = w * xs, w * ys, w * zs
  965.     local xx = x * xs
  966.     local xy = x * ys
  967.     local xz = x * zs
  968.     local yy = y * ys
  969.     local yz = y * zs
  970.     local zz = z * zs
  971.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  972. end
  973. function QuaternionSlerp(a, b, t)
  974.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  975.     local startInterp, finishInterp
  976.     if cosTheta >= 1.0E-4 then
  977.         if 1 - cosTheta > 1.0E-4 then
  978.             local theta = math.acos(cosTheta)
  979.             local invSinTheta = 1 / Sin(theta)
  980.             startInterp = Sin((1 - t) * theta) * invSinTheta
  981.             finishInterp = Sin(t * theta) * invSinTheta
  982.         else
  983.             startInterp = 1 - t
  984.             finishInterp = t
  985.         end
  986.     elseif 1 + cosTheta > 1.0E-4 then
  987.         local theta = math.acos(-cosTheta)
  988.         local invSinTheta = 1 / Sin(theta)
  989.         startInterp = Sin((t - 1) * theta) * invSinTheta
  990.         finishInterp = Sin(t * theta) * invSinTheta
  991.     else
  992.         startInterp = t - 1
  993.         finishInterp = t
  994.     end
  995.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  996. end
  997. function rayCast(Position, Direction, Range, Ignore)
  998.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  999. end
  1000. local RbxUtility = LoadLibrary("RbxUtility")
  1001. local Create = RbxUtility.Create
  1002. local insta = true
  1003.  
  1004. -------------------------------------------------------
  1005. --Start Damage Function--
  1006. -------------------------------------------------------
  1007. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1008.     if hit.Parent == nil then
  1009.         return
  1010.     end
  1011.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1012.     for _, v in pairs(hit.Parent:children()) do
  1013.         if v:IsA("Humanoid") then
  1014.             h = v
  1015.         end
  1016.     end
  1017.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1018.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1019.          end
  1020.  
  1021.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1022.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1023.             if hit.Parent.DebounceHit.Value == true then
  1024.                 return
  1025.             end
  1026.         end
  1027.          if insta == true then
  1028.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1029.          end
  1030.         local c = Create("ObjectValue"){
  1031.             Name = "creator",
  1032.             Value = game:service("Players").LocalPlayer,
  1033.             Parent = h,
  1034.         }
  1035.         game:GetService("Debris"):AddItem(c, .5)
  1036.         CreateSound("958257111", hit, 10, 1)
  1037.         local Damage = math.random(minim, maxim)
  1038.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1039.         local blocked = false
  1040.         local block = hit.Parent:findFirstChild("Block")
  1041.         if block ~= nil then
  1042.             if block.className == "IntValue" then
  1043.                 if block.Value > 0 then
  1044.                     blocked = true
  1045.                     block.Value = block.Value - 1
  1046.                 end
  1047.             end
  1048.         end
  1049.         if blocked == false then
  1050.             h.Health = h.Health - Damage
  1051.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1052.         else
  1053.             h.Health = h.Health - (Damage / 2)
  1054.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1055.         end
  1056.         if Type == "Knockdown" then
  1057.             local hum = hit.Parent.Humanoid
  1058.             hum.PlatformStand = true
  1059.             coroutine.resume(coroutine.create(function(HHumanoid)
  1060.                 swait(1)
  1061.                 HHumanoid.PlatformStand = false
  1062.             end), hum)
  1063.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1064.             local bodvol = Create("BodyVelocity"){
  1065.                 velocity = angle * knockback,
  1066.                 P = 5000,
  1067.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1068.                 Parent = hit,
  1069.             }
  1070.             local rl = Create("BodyAngularVelocity"){
  1071.                 P = 3000,
  1072.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1073.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1074.                 Parent = hit,
  1075.             }
  1076.             game:GetService("Debris"):AddItem(bodvol, .5)
  1077.             game:GetService("Debris"):AddItem(rl, .5)
  1078.         elseif Type == "Normal" then
  1079.             local vp = Create("BodyVelocity"){
  1080.                 P = 500,
  1081.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1082.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1083.             }
  1084.             if knockback > 0 then
  1085.                 vp.Parent = hit.Parent.Torso
  1086.             end
  1087.             game:GetService("Debris"):AddItem(vp, .5)
  1088.         elseif Type == "Up" then
  1089.             local bodyVelocity = Create("BodyVelocity"){
  1090.                 velocity = Vector3.new(0, 20, 0),
  1091.                 P = 5000,
  1092.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1093.                 Parent = hit,
  1094.             }
  1095.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1096.         elseif Type == "DarkUp" then
  1097.             coroutine.resume(coroutine.create(function()
  1098.                 for i = 0, 1, 0.1 do
  1099.                     swait()
  1100.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1101.                 end
  1102.             end))
  1103.             local bodyVelocity = Create("BodyVelocity"){
  1104.                 velocity = Vector3.new(0, 20, 0),
  1105.                 P = 5000,
  1106.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1107.                 Parent = hit,
  1108.             }
  1109.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1110.         elseif Type == "Snare" then
  1111.             local bp = Create("BodyPosition"){
  1112.                 P = 2000,
  1113.                 D = 100,
  1114.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1115.                 position = hit.Parent.Torso.Position,
  1116.                 Parent = hit.Parent.Torso,
  1117.             }
  1118.             game:GetService("Debris"):AddItem(bp, 1)
  1119.         elseif Type == "Freeze" then
  1120.             local BodPos = Create("BodyPosition"){
  1121.                 P = 50000,
  1122.                 D = 1000,
  1123.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1124.                 position = hit.Parent.Torso.Position,
  1125.                 Parent = hit.Parent.Torso,
  1126.             }
  1127.             local BodGy = Create("BodyGyro") {
  1128.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1129.                 P = 20e+003,
  1130.                 Parent = hit.Parent.Torso,
  1131.                 cframe = hit.Parent.Torso.CFrame,
  1132.             }
  1133.             hit.Parent.Torso.Anchored = true
  1134.             coroutine.resume(coroutine.create(function(Part)
  1135.                 swait(1.5)
  1136.                 Part.Anchored = false
  1137.             end), hit.Parent.Torso)
  1138.             game:GetService("Debris"):AddItem(BodPos, 3)
  1139.             game:GetService("Debris"):AddItem(BodGy, 3)
  1140.         end
  1141.         local debounce = Create("BoolValue"){
  1142.             Name = "DebounceHit",
  1143.             Parent = hit.Parent,
  1144.             Value = true,
  1145.         }
  1146.         game:GetService("Debris"):AddItem(debounce, Delay)
  1147.         c = Create("ObjectValue"){
  1148.             Name = "creator",
  1149.             Value = Player,
  1150.             Parent = h,
  1151.         }
  1152.         game:GetService("Debris"):AddItem(c, .5)
  1153.     end
  1154. end
  1155. -------------------------------------------------------
  1156. --End Damage Function--
  1157. -------------------------------------------------------
  1158.  
  1159. -------------------------------------------------------
  1160. --Start Damage Function Customization--
  1161. -------------------------------------------------------
  1162. function ShowDamage(Pos, Text, Time, Color)
  1163.     local Rate = (1 / 30)
  1164.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1165.     local Text = (Text or "")
  1166.     local Time = (Time or 2)
  1167.     local Color = (Color or Color3.new(1, 0, 1))
  1168.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1169.     EffectPart.Anchored = true
  1170.     local BillboardGui = Create("BillboardGui"){
  1171.         Size = UDim2.new(3, 0, 3, 0),
  1172.         Adornee = EffectPart,
  1173.         Parent = EffectPart,
  1174.     }
  1175.     local TextLabel = Create("TextLabel"){
  1176.         BackgroundTransparency = 1,
  1177.         Size = UDim2.new(1, 0, 1, 0),
  1178.         Text = Text,
  1179.         Font = "Bodoni",
  1180.         TextColor3 = Color,
  1181.         TextScaled = true,
  1182.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1183.         Parent = BillboardGui,
  1184.     }
  1185.     game.Debris:AddItem(EffectPart, (Time))
  1186.     EffectPart.Parent = game:GetService("Workspace")
  1187.     delay(0, function()
  1188.         local Frames = (Time / Rate)
  1189.         for Frame = 1, Frames do
  1190.             wait(Rate)
  1191.             local Percent = (Frame / Frames)
  1192.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1193.             TextLabel.TextTransparency = Percent
  1194.         end
  1195.         if EffectPart and EffectPart.Parent then
  1196.             EffectPart:Destroy()
  1197.         end
  1198.     end)
  1199. end
  1200. -------------------------------------------------------
  1201. --End Damage Function Customization--
  1202. -------------------------------------------------------
  1203.  
  1204. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1205.   for _, c in pairs(workspace:children()) do
  1206.     local hum = c:findFirstChild("Humanoid")
  1207.     if hum ~= nil then
  1208.       local head = c:findFirstChild("Head")
  1209.       if head ~= nil then
  1210.         local targ = head.Position - Part.Position
  1211.         local mag = targ.magnitude
  1212.         if magni >= mag and c.Name ~= plr.Name then
  1213.            
  1214.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1215.         end
  1216.       end
  1217.     end
  1218.   end
  1219. end
  1220.  
  1221.  
  1222. CFuncs = {
  1223.     Part = {
  1224.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1225.             local Part = Create("Part")({
  1226.                 Parent = Parent,
  1227.                 Reflectance = Reflectance,
  1228.                 Transparency = Transparency,
  1229.                 CanCollide = false,
  1230.                 Locked = true,
  1231.                 BrickColor = BrickColor.new(tostring(BColor)),
  1232.                 Name = Name,
  1233.                 Size = Size,
  1234.                 Material = Material
  1235.             })
  1236.             RemoveOutlines(Part)
  1237.             return Part
  1238.         end
  1239.     },
  1240.     Mesh = {
  1241.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1242.             local Msh = Create(Mesh)({
  1243.                 Parent = Part,
  1244.                 Offset = OffSet,
  1245.                 Scale = Scale
  1246.             })
  1247.             if Mesh == "SpecialMesh" then
  1248.                 Msh.MeshType = MeshType
  1249.                 Msh.MeshId = MeshId
  1250.             end
  1251.             return Msh
  1252.         end
  1253.     },
  1254.     Mesh = {
  1255.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1256.             local Msh = Create(Mesh)({
  1257.                 Parent = Part,
  1258.                 Offset = OffSet,
  1259.                 Scale = Scale
  1260.             })
  1261.             if Mesh == "SpecialMesh" then
  1262.                 Msh.MeshType = MeshType
  1263.                 Msh.MeshId = MeshId
  1264.             end
  1265.             return Msh
  1266.         end
  1267.     },
  1268.     Weld = {
  1269.         Create = function(Parent, Part0, Part1, C0, C1)
  1270.             local Weld = Create("Weld")({
  1271.                 Parent = Parent,
  1272.                 Part0 = Part0,
  1273.                 Part1 = Part1,
  1274.                 C0 = C0,
  1275.                 C1 = C1
  1276.             })
  1277.             return Weld
  1278.         end
  1279.     },
  1280.     Sound = {
  1281.         Create = function(id, par, vol, pit)
  1282.             coroutine.resume(coroutine.create(function()
  1283.                 local S = Create("Sound")({
  1284.                     Volume = vol,
  1285.                     Pitch = pit or 1,
  1286.                     SoundId = id,
  1287.                     Parent = par or workspace
  1288.                 })
  1289.                 wait()
  1290.                 S:play()
  1291.                 game:GetService("Debris"):AddItem(S, 6)
  1292.             end))
  1293.         end
  1294.     },
  1295.     ParticleEmitter = {
  1296.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1297.             local fp = Create("ParticleEmitter")({
  1298.                 Parent = Parent,
  1299.                 Color = ColorSequence.new(Color1, Color2),
  1300.                 LightEmission = LightEmission,
  1301.                 Size = Size,
  1302.                 Texture = Texture,
  1303.                 Transparency = Transparency,
  1304.                 ZOffset = ZOffset,
  1305.                 Acceleration = Accel,
  1306.                 Drag = Drag,
  1307.                 LockedToPart = LockedToPart,
  1308.                 VelocityInheritance = VelocityInheritance,
  1309.                 EmissionDirection = EmissionDirection,
  1310.                 Enabled = Enabled,
  1311.                 Lifetime = LifeTime,
  1312.                 Rate = Rate,
  1313.                 Rotation = Rotation,
  1314.                 RotSpeed = RotSpeed,
  1315.                 Speed = Speed,
  1316.                 VelocitySpread = VelocitySpread
  1317.             })
  1318.             return fp
  1319.         end
  1320.     }
  1321. }
  1322. function RemoveOutlines(part)
  1323.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1324. end
  1325. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1326.     local Part = Create("Part")({
  1327.         formFactor = FormFactor,
  1328.         Parent = Parent,
  1329.         Reflectance = Reflectance,
  1330.         Transparency = Transparency,
  1331.         CanCollide = false,
  1332.         Locked = true,
  1333.         BrickColor = BrickColor.new(tostring(BColor)),
  1334.         Name = Name,
  1335.         Size = Size,
  1336.         Material = Material
  1337.     })
  1338.     RemoveOutlines(Part)
  1339.     return Part
  1340. end
  1341. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1342.     local Msh = Create(Mesh)({
  1343.         Parent = Part,
  1344.         Offset = OffSet,
  1345.         Scale = Scale
  1346.     })
  1347.     if Mesh == "SpecialMesh" then
  1348.         Msh.MeshType = MeshType
  1349.         Msh.MeshId = MeshId
  1350.     end
  1351.     return Msh
  1352. end
  1353. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1354.     local Weld = Create("Weld")({
  1355.         Parent = Parent,
  1356.         Part0 = Part0,
  1357.         Part1 = Part1,
  1358.         C0 = C0,
  1359.         C1 = C1
  1360.     })
  1361.     return Weld
  1362. end
  1363.  
  1364. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1365.     local Sound = IT("Sound")
  1366.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1367.     Sound.Pitch = pitch or 1
  1368.     Sound.Volume = volume or 1
  1369.     Sound.Looped = looped or false
  1370.     if(autoPlay)then
  1371.         coroutine.wrap(function()
  1372.             repeat wait() until Sound.IsLoaded
  1373.             Sound.Playing = autoPlay or false
  1374.         end)()
  1375.     end
  1376.     if(not looped and effect)then
  1377.         Sound.Stopped:connect(function()
  1378.             Sound.Volume = 0
  1379.             Sound:destroy()
  1380.         end)
  1381.     elseif(effect)then
  1382.        
  1383.     end
  1384.     Sound.Parent =parent or Torso
  1385.     return Sound
  1386. end
  1387.  
  1388. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1389.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1390.     local Sound = IT("Sound")
  1391.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1392.     Sound.Pitch = pitch or 1
  1393.     Sound.Volume = volume or 1
  1394.     Sound.Looped = looped or false
  1395.     if(autoPlay)then
  1396.         coroutine.wrap(function()
  1397.             repeat wait() until Sound.IsLoaded
  1398.             Sound.Playing = autoPlay or false
  1399.         end)()
  1400.     end
  1401.     if(not looped and effect)then
  1402.         Sound.Stopped:connect(function()
  1403.             Sound.Volume = 0
  1404.             soundPart:destroy()
  1405.         end)
  1406.     elseif(effect)then
  1407.         warn("Sound can't be looped and a sound effect!")
  1408.     end
  1409.     Sound.Parent = soundPart
  1410.     return Sound
  1411. end
  1412.  
  1413. -------------------------------------------------------
  1414. --Start Effect Function--
  1415. -------------------------------------------------------
  1416. EffectModel = Instance.new("Model", char)
  1417. Effects = {
  1418.   Block = {
  1419.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1420.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1421.       prt.Anchored = true
  1422.       prt.CFrame = cframe
  1423.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1424.       game:GetService("Debris"):AddItem(prt, 10)
  1425.       if Type == 1 or Type == nil then
  1426.         table.insert(Effects, {
  1427.           prt,
  1428.           "Block1",
  1429.           delay,
  1430.           x3,
  1431.           y3,
  1432.           z3,
  1433.           msh
  1434.         })
  1435.       elseif Type == 2 then
  1436.         table.insert(Effects, {
  1437.           prt,
  1438.           "Block2",
  1439.           delay,
  1440.           x3,
  1441.           y3,
  1442.           z3,
  1443.           msh
  1444.         })
  1445.       else
  1446.         table.insert(Effects, {
  1447.           prt,
  1448.           "Block3",
  1449.           delay,
  1450.           x3,
  1451.           y3,
  1452.           z3,
  1453.           msh
  1454.         })
  1455.       end
  1456.     end
  1457.   },
  1458.   Sphere = {
  1459.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1460.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1461.       prt.Anchored = true
  1462.       prt.CFrame = cframe
  1463.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1464.       game:GetService("Debris"):AddItem(prt, 10)
  1465.       table.insert(Effects, {
  1466.         prt,
  1467.         "Cylinder",
  1468.         delay,
  1469.         x3,
  1470.         y3,
  1471.         z3,
  1472.         msh
  1473.       })
  1474.     end
  1475.   },
  1476.   Cylinder = {
  1477.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1478.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1479.       prt.Anchored = true
  1480.       prt.CFrame = cframe
  1481.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1482.       game:GetService("Debris"):AddItem(prt, 10)
  1483.       table.insert(Effects, {
  1484.         prt,
  1485.         "Cylinder",
  1486.         delay,
  1487.         x3,
  1488.         y3,
  1489.         z3,
  1490.         msh
  1491.       })
  1492.     end
  1493.   },
  1494.   Wave = {
  1495.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1496.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1497.       prt.Anchored = true
  1498.       prt.CFrame = cframe
  1499.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1500.       game:GetService("Debris"):AddItem(prt, 10)
  1501.       table.insert(Effects, {
  1502.         prt,
  1503.         "Cylinder",
  1504.         delay,
  1505.         x3 / 60,
  1506.         y3 / 60,
  1507.         z3 / 60,
  1508.         msh
  1509.       })
  1510.     end
  1511.   },
  1512.   Ring = {
  1513.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1514.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1515.       prt.Anchored = true
  1516.       prt.CFrame = cframe
  1517.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1518.       game:GetService("Debris"):AddItem(prt, 10)
  1519.       table.insert(Effects, {
  1520.         prt,
  1521.         "Cylinder",
  1522.         delay,
  1523.         x3,
  1524.         y3,
  1525.         z3,
  1526.         msh
  1527.       })
  1528.     end
  1529.   },
  1530.   Break = {
  1531.     Create = function(brickcolor, cframe, x1, y1, z1)
  1532.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1533.       prt.Anchored = true
  1534.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1535.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1536.       local num = math.random(10, 50) / 1000
  1537.       game:GetService("Debris"):AddItem(prt, 10)
  1538.       table.insert(Effects, {
  1539.         prt,
  1540.         "Shatter",
  1541.         num,
  1542.         prt.CFrame,
  1543.         math.random() - math.random(),
  1544.         0,
  1545.         math.random(50, 100) / 100
  1546.       })
  1547.     end
  1548.   },
  1549. Spiral = {
  1550.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1551.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1552.       prt.Anchored = true
  1553.       prt.CFrame = cframe
  1554.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1555.       game:GetService("Debris"):AddItem(prt, 10)
  1556.       table.insert(Effects, {
  1557.         prt,
  1558.         "Cylinder",
  1559.         delay,
  1560.         x3,
  1561.         y3,
  1562.         z3,
  1563.         msh
  1564.       })
  1565.     end
  1566.   },
  1567. Push = {
  1568.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1569.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1570.       prt.Anchored = true
  1571.       prt.CFrame = cframe
  1572.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1573.       game:GetService("Debris"):AddItem(prt, 10)
  1574.       table.insert(Effects, {
  1575.         prt,
  1576.         "Cylinder",
  1577.         delay,
  1578.         x3,
  1579.         y3,
  1580.         z3,
  1581.         msh
  1582.       })
  1583.     end
  1584.   }
  1585. }
  1586. -------------------------------------------------------
  1587. --End Effect Function--
  1588. -------------------------------------------------------
  1589.  
  1590. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1591.     local NSound = nil
  1592.     coroutine.resume(coroutine.create(function()
  1593.         NSound = Instance.new("Sound", PARENT)
  1594.         NSound.Volume = VOLUME
  1595.         NSound.Pitch = PITCH
  1596.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1597.         swait()
  1598.         NSound:play()
  1599.         game:GetService("Debris"):AddItem(NSound, 10)
  1600.     end))
  1601.     return NSound
  1602. end
  1603.  
  1604.  
  1605. coroutine.resume(coroutine.create(function()
  1606.     while text ~= nil do
  1607.         swait()
  1608.         text.Rotation = math.random(-1.5,1.5)
  1609.     end
  1610. end))
  1611.  
  1612. angery = false
  1613.  
  1614.  
  1615. -------------------------------------------------------
  1616. --End Important Functions--
  1617. -------------------------------------------------------
  1618.  
  1619. -------------------------------------------------------
  1620. --Start Music Option--
  1621. -------------------------------------------------------
  1622.  
  1623. lul = Instance.new("Sound", tors) --le musice
  1624. lul.Pitch = 1
  1625.  
  1626. local mu = math.random(1,17)
  1627. if mu == 1 then
  1628.     lul.SoundId = "rbxassetid://193889412"
  1629. end
  1630. if mu == 2 then
  1631.     lul.SoundId = "rbxassetid://274690929"
  1632. end
  1633. if mu == 3 then
  1634.     lul.SoundId = "rbxassetid://1241998626"
  1635. end
  1636. if mu == 4 then
  1637.     lul.SoundId = "rbxassetid://1878962648"
  1638. end
  1639. if mu == 5 then
  1640.     lul.SoundId = "rbxassetid://185117072"
  1641. end
  1642. if mu == 6 then
  1643.     lul.SoundId = "rbxassetid://295856024"
  1644. end
  1645. if mu == 7 then
  1646.     lul.SoundId = "rbxassetid://2054013600"
  1647. end
  1648. if mu == 8 then
  1649.     lul.SoundId = "rbxassetid://1463709693"
  1650.     lul.Pitch = 1.4
  1651. end
  1652. if mu == 9 then
  1653.     lul.SoundId = "rbxassetid://575705300"
  1654. end
  1655. if mu == 10 then
  1656.     lul.SoundId = "rbxassetid://142924062"
  1657. end
  1658. if mu == 11 then
  1659.     lul.SoundId = "rbxassetid://251072363"
  1660. end
  1661. if mu == 12 then
  1662.     lul.SoundId = "rbxassetid://731061980"
  1663. end
  1664. if mu == 13 then
  1665.     lul.SoundId = "rbxassetid://455682677"
  1666. end
  1667. if mu == 14 then
  1668.     lul.SoundId = "rbxassetid://1283123885"
  1669. end
  1670. if mu == 15 then
  1671.     lul.SoundId = "rbxassetid://1185002382"
  1672. end
  1673. if mu == 16 then
  1674.     lul.SoundId = "rbxassetid://1588631952"
  1675. end
  1676. if mu == 17 then
  1677.     lul.SoundId = "rbxassetid://1496130120"
  1678. end
  1679.  
  1680. lul.Volume = 1
  1681. lul.TimePosition = 0
  1682. lul.Looped = true
  1683. lul:Play()
  1684.  
  1685. NEWS = Instance.new("Sound", tors) --O NO
  1686. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1687. NEWS.Volume = 100
  1688. NEWS.Pitch = 1
  1689. NEWS.Looped = false
  1690. NEWS.TimePosition = 1
  1691.  
  1692. AAAAA = Instance.new("Sound", tors) --aaa
  1693. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1694. AAAAA.Volume = 10
  1695. AAAAA.Pitch = 1
  1696. AAAAA.Looped = false
  1697. AAAAA.TimePosition = 1
  1698.  
  1699. MERKIO = Instance.new("Sound", tors) --why
  1700. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1701. MERKIO.Volume = 10
  1702. MERKIO.Pitch = 1
  1703. MERKIO.Looped = false
  1704. MERKIO.TimePosition = 0
  1705.  
  1706. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1707. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1708. MERKIO2.Volume = 10
  1709. MERKIO2.Pitch = 1
  1710. MERKIO2.Looped = false
  1711. MERKIO2.TimePosition = 0
  1712.  
  1713. thonks = Instance.new("Sound", tors) --wat?
  1714. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1715. thonks.Volume = 10
  1716. thonks.Pitch = 1
  1717. thonks.Looped = false
  1718. thonks.TimePosition = 0
  1719.  
  1720. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1721. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1722. gudsong.Volume = 10
  1723. gudsong.Pitch = 1
  1724. gudsong.Looped = true
  1725. gudsong.TimePosition = 6.6
  1726.  
  1727. so = Instance.new("Sound", tors) --moar seizure
  1728. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1729. so.Volume = 10
  1730. so.Pitch = 1
  1731. so.Looped = false
  1732. so.TimePosition = 0
  1733.  
  1734. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1735. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1736. sors.Volume = 10
  1737. sors.Pitch = 1
  1738. sors.Looped = false
  1739. sors.TimePosition = 0
  1740.  
  1741. --u mom gay--
  1742. -------------------------------------------------------
  1743. --End Music Option--
  1744. -------------------------------------------------------
  1745. --hi fat >:)
  1746. -------------------------------------------------------
  1747. --Start Attacks N Stuff--
  1748. -------------------------------------------------------
  1749.  
  1750. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1751.     attack = true
  1752.  
  1753.     hum.WalkSpeed = 40
  1754.     lul:Pause()
  1755.         Character.Head.face.Texture = "rbxassetid://620619801"
  1756.         NEWS:Play()
  1757.         repeat
  1758.                 NEWS.Parent = tors
  1759.         swait()
  1760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1761.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1762.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1763.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1764.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1765.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1766.     until NEWS.Playing == false
  1767.         local S = Instance.new("Explosion",workspace)    
  1768.         S.Position = tors.Position
  1769.         S.BlastPressure = 999
  1770.         S.BlastRadius = 45
  1771.         S.ExplosionType = 0
  1772.     attack = false
  1773.     hum.WalkSpeed = 40
  1774.     lul:Resume()
  1775.         Character.Head.face.Texture = "rbxassetid://620619801"
  1776.     attack = false
  1777.     hum.WalkSpeed = 40
  1778. end
  1779.  
  1780. function sneakonehundred()
  1781.     attack = true
  1782.     hum.WalkSpeed = 0.03
  1783.         Character.Head.face.Texture = "rbxassetid://1667792"
  1784.         CreateSound("1542642349", tors, 10, 1.05)
  1785.     for i = 0,20,0.1 do
  1786.         swait()
  1787.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1788.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1789.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1790.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1791.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1792.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1793.     end
  1794.         CreateSound("753450324", tors, 10, 1.05)
  1795.         wait(0.25)
  1796.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1797.     for i = 0,7,0.1 do
  1798.         swait()
  1799.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1800.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1801.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1802.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1803.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1804.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1805.     end
  1806.         Character.Head.face.Texture = "rbxassetid://620619801"
  1807.     attack = false
  1808.     hum.WalkSpeed = 40
  1809. end
  1810.  
  1811. function WRY() --WRYYYYYYY
  1812.     attack = true
  1813.     hum.WalkSpeed = 0.30
  1814.     CreateSound("794081034", hed, 10, 1)
  1815.         Character.Head.face.Texture = "rbxassetid://396389196"
  1816.     for i = 0,2,0.1 do
  1817.         swait()
  1818.         CameraEnshaking(1, 2)
  1819.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1820.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1821.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1822.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1823.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1824.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1825.     end
  1826.     for i = 0,14.7,0.1 do
  1827.         swait()
  1828.         CameraEnshaking(1, 3)
  1829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1830.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1831.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  1832.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  1833.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1834.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1835.     end
  1836.     attack = false
  1837.         Character.Head.face.Texture = "rbxassetid://620619801"
  1838.     hum.WalkSpeed = 40
  1839. end
  1840.  
  1841. function DANCEFORME()
  1842.     attack = true
  1843.     texth.Text = "Squɑƚing."
  1844.     text.Text = ""
  1845.     lul:Pause()
  1846.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1847.         MERKIO:Play()
  1848.         repeat
  1849.     for i = 0,0.37,0.03 do
  1850.         swait()
  1851.                 MERKIO.Parent = tors
  1852.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1853.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1854.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1855.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1856.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1857.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1858.     end
  1859.         for i = 0,0.37,0.03 do
  1860.                 swait()
  1861.                 MERKIO.Parent = tors
  1862.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1863.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1864.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1865.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1866.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1867.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1868.         end
  1869.         until MERKIO.Playing == false
  1870.         MERKIO:Stop()
  1871.         Character.Head.face.Texture = "rbxassetid://620619801"
  1872.     attack = false
  1873.     lul:Resume()
  1874.     texth.Text = ""
  1875.     text.Text = "Noti˅ɐ "
  1876.     hum.WalkSpeed = 40
  1877. end
  1878.  
  1879. function TRUEDANCEFORME()
  1880.     attack = true
  1881.     texth.Text = "Truely Squɑƚing."
  1882.     text.Text = ""
  1883.     lul:Pause()
  1884.         Character.Head.face.Texture = "rbxassetid://8339872"
  1885.         MERKIO:Play()
  1886.         repeat
  1887.     for i = 0,0.37,0.03 do
  1888.         swait()
  1889.                 MERKIO.Parent = tors
  1890.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1891.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1892.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1893.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1894.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1895.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  1896.     end
  1897.         for i = 0,0.37,0.03 do
  1898.                 swait()
  1899.                 MERKIO.Parent = tors
  1900.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1901.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1902.         RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1903.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1904.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1905.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  1906.         end
  1907.         until MERKIO.Playing == false
  1908.         MERKIO:Stop()
  1909.         Character.Head.face.Texture = "rbxassetid://620619801"
  1910.     attack = false
  1911.     lul:Resume()
  1912.     texth.Text = ""
  1913.     text.Text = "Noti˅ɐ "
  1914.     hum.WalkSpeed = 40
  1915. end
  1916.  
  1917. function takethat()
  1918.         attack = true
  1919.         hum.WalkSpeed = 0
  1920.         CreateSound("1238240145", tors, 10, 1.05)
  1921.     for i = 0,8.3,0.1 do
  1922.         swait()
  1923.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1924.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1925.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1926.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1927.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1928.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1929.         end
  1930.         CreateSound("135165859", tors, 10, 1.05)
  1931.     for i = 0,6,0.1 do
  1932.         swait()
  1933.             rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1934.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1935.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1936.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1937.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1938.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1939.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1940.         end
  1941.         attack = false
  1942.         Character.Head.face.Texture = "rbxassetid://620619801"
  1943.         hum.WalkSpeed = 40
  1944. end
  1945. function thonki()
  1946.         attack = true
  1947.     text.Text = "Thinking..."
  1948.         hum.WalkSpeed = 6.5
  1949.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1950.         thonks:Play()
  1951.     lul:Pause()
  1952.         repeat
  1953.     for i = 0,8.3,0.1 do
  1954.         swait()
  1955.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1956.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1957.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1958.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1959.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1960.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1961.         end
  1962.         until thonks.Playing == false
  1963.         thonks:Stop()
  1964.         attack = false
  1965.     text.Text = "Noti˅ɐ "
  1966.         Character.Head.face.Texture = "rbxassetid://620619801"
  1967.     lul:Resume()
  1968.         hum.WalkSpeed = 40
  1969. end
  1970. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1971. attack = true
  1972.         Character.Head.face.Texture = "rbxassetid://266304560"
  1973.     for i = 0,6,0.1 do
  1974.         swait()
  1975.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1976.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1977.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1978.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1979.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1980.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1981.     end
  1982.     CreateSound("1093102664", hed, 10, 1)
  1983.     CameraEnshaking(3, 8)
  1984.     for i = 0,2,0.1 do
  1985.         swait()
  1986.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1987.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1988.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1990.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1991.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1992.     end
  1993. Character.Head.face.Texture = "rbxassetid://30128383"
  1994. hum.MaxHealth = 0
  1995. ragdoll(char)
  1996. CreateSound("534269232", hed, 5, 1)
  1997. end
  1998.  
  1999. function dead()
  2000.     attack = true
  2001.     hum.WalkSpeed = 0.20
  2002.     CreateSound("137225991", hed, 10, 1)
  2003.         Character.Head.face.Texture = "rbxassetid://297512410"
  2004.     for i = 0,1.1,0.1 do
  2005.         swait()
  2006.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2007.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2008.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2009.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2010.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2011.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2012.     end
  2013.     for i = 0,1.1,0.1 do
  2014.         swait()
  2015.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2016.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2017.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2018.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2019.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2020.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2021.     end
  2022.     for i = 0,1.1,0.1 do
  2023.         swait()
  2024.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2025.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2026.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2027.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2028.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2029.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2030.     end
  2031.     for i = 0,1.1,0.1 do
  2032.         swait()
  2033.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2034.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2035.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2036.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2037.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2038.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2039.     end
  2040.     for i = 0,1.1,0.1 do
  2041.         swait()
  2042.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2043.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2044.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2045.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2046.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2047.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2048.     end
  2049.     for i = 0,1.1,0.1 do
  2050.         swait()
  2051.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2052.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2053.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2054.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2055.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2056.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2057.     end
  2058.     for i = 0,1.1,0.1 do
  2059.         swait()
  2060.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2061.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2062.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2063.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2064.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2065.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2066.     end
  2067.     for i = 0,1.1,0.1 do
  2068.         swait()
  2069.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2070.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2071.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2072.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2073.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2074.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2075.     end
  2076.     for i = 0,1.1,0.1 do
  2077.         swait()
  2078.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2079.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2080.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2081.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2082.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2083.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2084.     end
  2085.         Character.Head.face.Texture = "rbxassetid://273309187"
  2086.     for i = 0,9,0.1 do
  2087.         swait()
  2088.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2089.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2090.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2091.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2092.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2093.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2094.     end
  2095.     attack = false
  2096.         Character.Head.face.Texture = "rbxassetid://620619801"
  2097.     hum.WalkSpeed = 40
  2098. end
  2099.  
  2100. function ShutTheHellUp()
  2101.     attack = true
  2102.     hum.WalkSpeed = 2.01
  2103.     CreateSound("336377340", hed, 10, 1)
  2104.     for i = 0,3,0.1 do
  2105.         swait()
  2106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2107.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2110.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2111.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2112.     end
  2113.     for i = 0,1.2,0.1 do
  2114.         swait()
  2115.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2116.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2117.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2118.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2120.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2121.     end
  2122.     for i = 0,1.2,0.1 do
  2123.         swait()
  2124.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2126.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2129.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2130.     end
  2131.     for i = 0,1.2,0.1 do
  2132.         swait()
  2133.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2134.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2135.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2138.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2139.     end
  2140.     for i = 0,1.2,0.1 do
  2141.         swait()
  2142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2143.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2144.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2147.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2148.     end
  2149.     for i = 0,2,0.1 do
  2150.         swait()
  2151.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2153.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2156.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2157.     end
  2158.     for i = 0,2,0.1 do
  2159.         swait()
  2160.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2162.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2165.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2166.     end
  2167.     hum.WalkSpeed = 40
  2168.     attack = false
  2169. end
  2170.  
  2171. function NO_U()
  2172.     attack = true
  2173.     hum.WalkSpeed = 4.01
  2174.         Character.Head.face.Texture = "rbxassetid://304904077"
  2175.     CreateSound("1543318456", hed, 10, 1)
  2176.     for i = 0,6,0.1 do
  2177.         swait()
  2178.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2180.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2183.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2184.     end
  2185.     for i = 0,3.2,0.1 do
  2186.         swait()
  2187.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2189.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2192.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2193.     end
  2194.     hum.WalkSpeed = 40
  2195.         Character.Head.face.Texture = "rbxassetid://620619801"
  2196.     attack = false
  2197. end
  2198.  
  2199. function EndMySufferingV2()
  2200.     attack = true
  2201.     hum.WalkSpeed = 1.01
  2202.     CreateSound("577475178", hed, 10, 1)
  2203.     for i = 0,18,0.1 do
  2204.         swait()
  2205.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2206.     h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2207.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2208.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2209.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2210.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2211.     end
  2212.     attack = false
  2213.     hum.WalkSpeed = 40
  2214. end
  2215.  
  2216. function Victory()
  2217.     attack = true
  2218.     hum.WalkSpeed = 1.01
  2219.         Character.Head.face.Texture = "rbxassetid://616284160"
  2220.         Humanoid.Jump = true
  2221.         CreateSound("130834939", hed, 10, 1)
  2222.         for i = 0,3.7,0.1 do
  2223.         swait()
  2224.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2226.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2227.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2228.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2229.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2230.         end
  2231.         Humanoid.Jump = true
  2232.         for i = 0,3.7,0.1 do
  2233.         swait()
  2234.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2235.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2236.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2237.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2238.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2239.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2240.         end
  2241.         Humanoid.Jump = true
  2242.         for i = 0,3.7,0.1 do
  2243.         swait()
  2244.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2246.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2247.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2248.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2249.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2250.         end
  2251.         Humanoid.Jump = true
  2252.         for i = 0,3.7,0.1 do
  2253.         swait()
  2254.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2257.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2258.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2259.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2260.         end
  2261.         Humanoid.Jump = true
  2262.         for i = 0,3.7,0.1 do
  2263.         swait()
  2264.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2265.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2266.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2267.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2268.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2269.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2270.         end
  2271.     attack = false
  2272.         Character.Head.face.Texture = "rbxassetid://620619801"
  2273.     hum.WalkSpeed = 40
  2274. end
  2275.  
  2276. function WhatHuh()
  2277.     attack = true
  2278.     hum.WalkSpeed = 1.01
  2279.     CreateSound("130766865", hed, 10, 1)
  2280.         Character.Head.face.Texture = "rbxassetid://276732672"
  2281.     for i = 0,4,0.1 do
  2282.         swait()
  2283.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2285.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2288.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2289.     end
  2290.     for i = 0,6.7,0.1 do
  2291.         swait()
  2292.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2293.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2294.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2295.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2297.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2298.     end
  2299.     for i = 0,8.1,0.1 do
  2300.         swait()
  2301.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2303.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2306.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2307.     end
  2308.     for i = 0,1,0.1 do
  2309.         swait()
  2310.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2311.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2312.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2315.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2316.     end
  2317.     for i = 0,1,0.1 do
  2318.         swait()
  2319.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2321.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2324.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2325.     end
  2326.     for i = 0,4,0.1 do
  2327.         swait()
  2328.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2330.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2333.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2334.     end
  2335.     attack = false
  2336.         Character.Head.face.Texture = "rbxassetid://620619801"
  2337.     hum.WalkSpeed = 40
  2338. end
  2339.  
  2340. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2341. attack = true
  2342.         Character.Head.face.Texture = "rbxassetid://266304560"
  2343.     for i = 0,6,0.1 do
  2344.         swait()
  2345.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2347.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2350.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2351.     end
  2352.     CreateSound("1093102664", hed, 10, 1)
  2353.     CameraEnshaking(3, 8)
  2354.     for i = 0,2,0.1 do
  2355.         swait()
  2356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2357.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2361.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2362.     end
  2363. Character.Head.face.Texture = "rbxassetid://30128383"
  2364. hum.MaxHealth = 0
  2365. ragdoll(char)
  2366. CreateSound("534269232", hed, 5, 1)
  2367. end
  2368.  
  2369. function AnotherOne() --WhAT ANOTHER ONE
  2370.     attack = true
  2371.     hum.WalkSpeed = 1.01
  2372.     local icri = CreateSound("1205111204", hed, 10, 1)
  2373.     swait(165)
  2374.     local FRAME = tors.CFrame
  2375.     repeat
  2376.         swait()
  2377.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2378.         CameraEnshaking(1, 10)
  2379.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2380.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2383.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2384.         tors.CFrame = FRAME * CF(0,1,0)
  2385.         swait()
  2386.         tors.CFrame = FRAME
  2387.     until icri.Playing == false
  2388.         Character.Head.face.Texture = "rbxassetid://620619801"
  2389.     attack = false
  2390.     hum.WalkSpeed = 40
  2391. end
  2392.  
  2393.  
  2394. function NEN()
  2395.     attack = true
  2396.     hum.WalkSpeed = 1.01
  2397.     CreateSound("230292011", hed, 10, 1)
  2398.         Character.Head.face.Texture = "rbxassetid://705269463"
  2399.     for i = 0,4,0.1 do
  2400.         swait()
  2401.         CameraEnshaking(1, 3)
  2402.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2404.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2407.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2408.     end
  2409.     attack = false
  2410.         Character.Head.face.Texture = "rbxassetid://620619801"
  2411.     hum.WalkSpeed = 40
  2412. end
  2413.  
  2414. function Ashes() --Straight from... Whatever it was called.
  2415.         attack = true
  2416.     hum.WalkSpeed = 1.01
  2417.         Character.Head.face.Texture = "rbxassetid://360687027"
  2418.     CreateSound("290084602", tors, 10, 1)
  2419.     for i = 0,6.2,0.1 do
  2420.             swait()
  2421.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2422.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2423.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2424.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2425.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2426.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2427.     end
  2428.     for i = 0,6.2,0.1 do
  2429.             swait()
  2430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.15)
  2431.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2432.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2433.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2434.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2435.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2436.     end
  2437.     attack = false
  2438.         Character.Head.face.Texture = "rbxassetid://620619801"
  2439.     hum.WalkSpeed = 40
  2440. end
  2441.  
  2442.  
  2443. function BOI()
  2444.     attack = true
  2445.     hum.WalkSpeed = 1.01
  2446.     CreateSound("390901873", hed, 10, 1)
  2447.         Character.Head.face.Texture = "rbxassetid://282463320"
  2448.     for i = 0,4,0.1 do
  2449.         swait()
  2450.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2451.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2452.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2453.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2454.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2455.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2456.     end
  2457.     for i = 0,4,0.1 do
  2458.         swait()
  2459.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2461.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2464.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2465.     end
  2466.     attack = false
  2467.         Character.Head.face.Texture = "rbxassetid://620619801"
  2468.     hum.WalkSpeed = 40
  2469. end
  2470.  
  2471. function DrinkdaDrink()
  2472.     attack = true
  2473.     RHe.Transparency = 0
  2474.     hum.WalkSpeed = 3
  2475.     local Munch = CreateSound("554208103", hed, 5, 1)
  2476.     swait(2)
  2477.     repeat
  2478.     for i = 0,6,0.1 do
  2479.         swait()
  2480.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2481.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2482.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2483.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2484.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2485.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2486.     end
  2487.     until Munch.Playing == false
  2488.     hum.WalkSpeed = 40
  2489.     RHe.Transparency = 1
  2490.     attack = false
  2491. end
  2492.  
  2493. function EatdaChips()
  2494.     attack = true
  2495.     RHk.Transparency = 0
  2496.     hum.WalkSpeed = 3
  2497.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2498.     swait(2)
  2499.     repeat
  2500.     for i = 0,6,0.1 do
  2501.         swait()
  2502.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2503.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2504.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2505.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2506.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2507.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2508.     end
  2509.     until Muncha.Playing == false
  2510.     hum.WalkSpeed = 40
  2511.     RHk.Transparency = 1
  2512.     attack = false
  2513. end
  2514.  
  2515. function Sittyboi()
  2516.     attack = true
  2517.         lul:Pause()
  2518.     text.Text = "Waiting..."
  2519.         AAAAA.SoundId = "rbxassetid://1239136800"
  2520.         AAAAA.TimePosition = 0
  2521.         AAAAA:Play()
  2522.     hum.WalkSpeed = 0
  2523.     repeat
  2524.     swait()
  2525.     for i = 0, 1, 0.1 do
  2526.         swait()
  2527.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2528.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2529.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2530.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2531.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2532.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2533.     end
  2534.     until AAAAA.Playing == false
  2535.     attack = false
  2536.         AAAAA:Stop()
  2537.         lul:Resume()
  2538.     text.Text = "Noti˅ɐ "
  2539.     hum.WalkSpeed = 40
  2540. end
  2541.  
  2542. function HELP()
  2543.     attack = true
  2544.     hum.WalkSpeed = 1.01
  2545.         Character.Head.face.Texture = "rbxassetid://307972876"
  2546.     CreateSound("1123321019", hed, 10, 1)
  2547.     for i = 0,15,0.1 do
  2548.         swait()
  2549.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2550.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2551.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2554.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2555.     end
  2556.     CreateSound("198462271", hed, 10, 1)
  2557.     for i = 0,8,0.1 do
  2558.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2559.         swait()
  2560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2561.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2562.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2565.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2566.     end
  2567.     for i = 0,8,0.1 do
  2568.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2569.         swait()
  2570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2571.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2572.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2575.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2576.     end
  2577.     CreateSound("948494432", hed, 10, 1)
  2578.     for i = 0,7.5,0.1 do
  2579.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2580.         swait()
  2581.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2582.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2583.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2585.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2586.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2587.     end
  2588.     CreateSound("1542642349", hed, 10, 1)
  2589.     for i = 0,10,0.1 do
  2590.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2591.         swait()
  2592.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2593.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2594.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2595.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2596.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2597.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2598.     end
  2599.     CreateSound("269597232", hed, 10, 1)
  2600.     for i = 0,6,0.1 do
  2601.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2602.         swait()
  2603.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2604.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2605.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2607.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2608.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2609.     end
  2610.     attack = false
  2611.         Character.Head.face.Texture = "rbxassetid://620619801"
  2612.     hum.WalkSpeed = 40
  2613. end
  2614.  
  2615. danci = false
  2616.  
  2617. function dingidongo() --my head burns (UNUSED)
  2618.     attack = true
  2619.     danci = true
  2620.     hum.WalkSpeed = 27.6
  2621.     texth.Text = "Having a Seizure."
  2622.     text.Text = ""
  2623.         gudsong:Play()
  2624.         lul:Pause()
  2625.     gudsong.TimePosition = 6.6
  2626.         Character.Head.face.Texture = "rbxassetid://315792941"
  2627.         repeat
  2628.     for i = 0,1.87,0.23 do
  2629.         swait()
  2630.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2631.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2632.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2633.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2634.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2635.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2636.     end
  2637.     if gudsong.TimePosition == 11.937 then
  2638.         gudsong.TimePosition = 6.6
  2639.     end
  2640.         for i = 0,1.87,0.23 do
  2641.                 swait()
  2642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2643.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2644.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2645.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2646.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2647.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2648.         end
  2649.         until danci == false
  2650.         gudsong:Stop()
  2651.     attack = false
  2652.     lul:Resume()
  2653.     texth.Text = ""
  2654.     text.Text = "Noti˅ɐ "
  2655.     attack = false
  2656.         Character.Head.face.Texture = "rbxassetid://620619801"
  2657.     hum.WalkSpeed = 40
  2658. end
  2659.  
  2660. function hap() --much hap
  2661.     attack = true
  2662.     hum.WalkSpeed = 0.10
  2663.     CreateSound("363808674", hed, 10, 1)
  2664.         Character.Head.face.Texture = "rbxassetid://315792941"
  2665.     for i = 0,12,0.1 do
  2666.         swait()
  2667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2668.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2669.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2671.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2672.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2673.     end
  2674.     CreateSound("233168827", hed, 10, 1)
  2675.         Character.Head.face.Texture = "rbxassetid://335761015"
  2676.     for i = 0,10,0.1 do
  2677.         swait()
  2678.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2679.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2680.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2681.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2682.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2683.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2684.     end
  2685.         CreateSound("363808674", hed, 10, 1)
  2686.     attack = false
  2687.         Character.Head.face.Texture = "rbxassetid://620619801"
  2688.     hum.WalkSpeed = 40
  2689. end
  2690.  
  2691. function Gumilol()
  2692.     attack = true
  2693.     hum.WalkSpeed = 0
  2694.     local Senses = CreateSound("605297168", hed, 6, 1)
  2695.     swait(2)
  2696.     repeat
  2697.         swait()
  2698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2699.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2700.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2701.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2702.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2703.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2704.     until Senses.TimePosition > 2.7
  2705.     for i = 0, 3, 0.1 do
  2706.         swait()
  2707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2708.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2709.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2710.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2711.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2712.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2713.     end
  2714.     root.Anchored = true
  2715.     repeat
  2716.         swait()
  2717.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2718.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2719.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2720.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2721.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2722.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2723.     until Senses.Playing == false
  2724.     hum.WalkSpeed = 40
  2725.     attack = false
  2726.     root.Anchored = false
  2727. end
  2728. function oofmyass()
  2729.     attack = true
  2730.     hum.WalkSpeed = 0
  2731.     CreateSound("663306786", tors, 3, 1)
  2732.     for i = 0, 12, 0.1 do
  2733.         swait()
  2734.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2735.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2736.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2737.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2738.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2739.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2740.     end
  2741.     CreateSound("663307468", tors, 6, 1)
  2742.     for i = 0, 6, 0.1 do
  2743.         swait()
  2744.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2745.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2746.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2747.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2748.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2749.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2750.     end
  2751.     hum.WalkSpeed = 40
  2752.     attack = false
  2753. end
  2754. function WoodyGotWood()
  2755.     attack = true
  2756.     hum.WalkSpeed = 0
  2757.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2758.         Character.Head.face.Texture = "rbxassetid://27020401"
  2759.     swait(2)
  2760.     repeat
  2761.         swait()
  2762.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2763.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2764.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2765.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2766.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2767.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2768.     until Woodlenny.TimePosition > 3.6
  2769.     root.Anchored = true
  2770.     repeat
  2771.         swait()
  2772.         for i = 0, 2, 0.1 do
  2773.             swait()
  2774.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2775.             h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2776.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2777.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2778.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2779.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2780.         end
  2781.         for i = 0, 1.6, 0.1 do
  2782.             swait()
  2783.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2784.             h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2785.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2786.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2787.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2788.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2789.         end
  2790.     until Woodlenny.Playing == false
  2791.     hum.WalkSpeed = 40
  2792.         Character.Head.face.Texture = "rbxassetid://620619801"
  2793.     attack = false
  2794.     root.Anchored = false
  2795. end
  2796.  
  2797. function IsThatA()
  2798.     attack = true
  2799.     hum.WalkSpeed = 0
  2800.     local isthata = CreateSound("950444738", hed, 6, 1)
  2801.         Character.Head.face.Texture = "rbxassetid://63495374"
  2802.     swait(2)
  2803.     for i = 0, 7, 0.1 do
  2804.         swait()
  2805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  2806.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2807.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2808.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2809.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2810.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2811.     end
  2812.         Character.Head.face.Texture = "rbxassetid://143884958"
  2813.     swait()
  2814.     for i = 0, 14, 0.1 do
  2815.         swait()
  2816.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.15)
  2817.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2818.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(5), Rad(0), Rad(-90)), 0.15)
  2819.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  2820.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(15)), 0.1)
  2821.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(-15)), 0.1)
  2822.     end
  2823.     hum.WalkSpeed = 40
  2824.         Character.Head.face.Texture = "rbxassetid://620619801"
  2825.     attack = false
  2826.     root.Anchored = false
  2827. end
  2828.  
  2829. function LIVING()
  2830.     attack = true
  2831. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2832.     hum.WalkSpeed = 0
  2833.         sors:Play()
  2834.         repeat
  2835.         swait()
  2836.         sors.Parent = tors
  2837.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2838.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2839.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2840.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2841.     until sors.Playing == false
  2842. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2843.     attack = false
  2844.     hum.WalkSpeed = 40
  2845. end
  2846.  
  2847. function Seizure()
  2848.     attack = true
  2849. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2850.     hum.WalkSpeed = 0
  2851.         so:Play()
  2852.         repeat
  2853.         swait()
  2854.         so.Parent = tors
  2855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2856.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2857.         if Mrandom(1,15) == 1 then
  2858.         h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2859.         end
  2860.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2861.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2862.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2863.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2864.     until so.Playing == false
  2865. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2866.     attack = false
  2867.     hum.WalkSpeed = 40
  2868. end
  2869.  
  2870. local SOOSS = false
  2871.  
  2872. function STARMAN()
  2873.     attack = true
  2874.     SOOSS = true
  2875.     hum.WalkSpeed = 160
  2876.         soos:Play()
  2877.         lul:Pause()
  2878.     coroutine.resume(coroutine.create(function()
  2879.             while SOOSS == true do
  2880.                 swait()
  2881.             Head.Color = Color3.fromRGB(cR,cG,cB)
  2882.             RightArm.Color = Color3.fromRGB(cR,cG,cB)
  2883.             LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  2884.             Torso.Color = Color3.fromRGB(cR,cG,cB)
  2885.             RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  2886.             LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  2887.             text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2888.                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  2889.                 text.Text = ""..StarText[math.random(1,#StarText)]
  2890.             end
  2891.     end))
  2892.         repeat
  2893.         swait()
  2894.         soos.Parent = tors
  2895.     for i = 0,0.17,0.03 do
  2896.         swait()
  2897.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(60), Rad(0), Rad(0)), 0.15)
  2898.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(90), Rad(0)), 0.3)
  2899.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  2900.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  2901.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2902.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2903.     end
  2904.         for i = 0,0.17,0.03 do
  2905.                 swait()
  2906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  2907.         h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2908.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  2909.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  2910.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(15)), 0.1)
  2911.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(-15)), 0.1)
  2912.         end
  2913.     until soos.Playing == false
  2914. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2915.     attack = false
  2916.     SOOSS = false
  2917.     text.Text = "Noti˅ɐ "
  2918.     hum.WalkSpeed = 40
  2919.     wait(0.1)
  2920.         lul:Resume()
  2921. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2922.     Head.BrickColor = BrickColor.new("Bright yellow")
  2923.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  2924.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2925.     Torso.BrickColor = BrickColor.new("Shamrock")
  2926.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2927.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2928.     wait(0.1)
  2929.     text.Text = "Noti˅ɐ "
  2930. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2931.     Head.BrickColor = BrickColor.new("Bright yellow")
  2932.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  2933.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2934.     Torso.BrickColor = BrickColor.new("Shamrock")
  2935.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2936.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2937.     wait(0.1)
  2938. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2939.     Head.BrickColor = BrickColor.new("Bright yellow")
  2940.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  2941.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2942.     Torso.BrickColor = BrickColor.new("Shamrock")
  2943.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2944.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2945.     wait(0.1)
  2946.     text.Text = "Noti˅ɐ "
  2947. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2948.     Head.BrickColor = BrickColor.new("Bright yellow")
  2949.     RightArm.BrickColor = BrickColor.new("Bright yellow")
  2950.     LeftArm.BrickColor = BrickColor.new("Bright yellow")
  2951.     Torso.BrickColor = BrickColor.new("Shamrock")
  2952.     RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2953.     LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  2954. end
  2955.  
  2956. function Woaht()
  2957.     attack = true
  2958.     hum.WalkSpeed = 0
  2959.     local wot = CreateSound("313553389", hed, 6, 1)
  2960.         Character.Head.face.Texture = "rbxassetid://60501076"
  2961.     swait(2)
  2962.     repeat
  2963.         for i = 0,0.37,0.03 do
  2964.                 swait()
  2965.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2966.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2967.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2968.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2969.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2970.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2971.     end
  2972.     until wot.Playing == false
  2973.     hum.WalkSpeed = 40
  2974.         Character.Head.face.Texture = "rbxassetid://620619801"
  2975.     attack = false
  2976.     root.Anchored = false
  2977. end
  2978.  
  2979. function Cso(ID, PARENT, VOLUME, PITCH)
  2980.     local NSound = nil
  2981.     coroutine.resume(coroutine.create(function()
  2982.         NSound = IT("Sound", PARENT)
  2983.         NSound.Volume = VOLUME
  2984.         NSound.Pitch = PITCH
  2985.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2986.         swait()
  2987.         NSound:play()
  2988.         game:GetService("Debris"):AddItem(NSound, 10)
  2989.     end))
  2990.     return NSound
  2991. end
  2992.  
  2993. function woah()
  2994.     attack = true
  2995.     hum.WalkSpeed = 0
  2996.         Cso("1542642349", hed, 10, 1)
  2997.     for i = 0, 6, 0.1 do
  2998.         swait()
  2999.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3000.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3001.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3002.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3003.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3004.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3005.     end
  3006.         Cso("144508058", hed, 10, 0.8)
  3007.     for i = 0, 6, 0.1 do
  3008.         swait()
  3009.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3010.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3011.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3012.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3013.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3014.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3015.     end
  3016.         Cso("1093102664", hed, 10, 1)
  3017.     for i = 0, 6, 0.1 do
  3018.         swait()
  3019.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3020.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3021.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3022.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3023.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3024.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3025.     end
  3026.         Cso("500507347", hed, 10, 1)
  3027. wait(4.4)
  3028.         swait()
  3029.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3030.         h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3031.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3032.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3033.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3034.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3035. wait(5.6)
  3036.         Cso("744744924", hed, 10, 1)
  3037.     for i = 0, 16, 0.1 do
  3038.         swait()
  3039.             RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3040.             LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3041.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3042.             h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3043.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3044.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3045.     end
  3046.     attack = false
  3047.     hum.WalkSpeed = 40
  3048. end
  3049.  
  3050. function LeChange()
  3051.     attack = true
  3052.     hum.WalkSpeed = 40
  3053.     lul.Pitch = 1
  3054.         lul:Stop()
  3055.     local mue = math.random(1,17)
  3056.     if mue == 1 then
  3057.         lul.SoundId = "rbxassetid://193889412"
  3058.     end
  3059.     if mue == 2 then
  3060.         lul.SoundId = "rbxassetid://274690929"
  3061.     end
  3062.     if mue == 3 then
  3063.         lul.SoundId = "rbxassetid://1241998626"
  3064.     end
  3065.     if mue == 4 then
  3066.         lul.SoundId = "rbxassetid://1878962648"
  3067.     end
  3068.     if mue == 5 then
  3069.         lul.SoundId = "rbxassetid://185117072"
  3070.     end
  3071.     if mue == 6 then
  3072.         lul.SoundId = "rbxassetid://295856024"
  3073.     end
  3074.     if mue == 7 then
  3075.         lul.SoundId = "rbxassetid://2054013600"
  3076.     end
  3077.     if mue == 8 then
  3078.         lul.SoundId = "rbxassetid://1463709693"
  3079.         lul.Pitch = 1.4
  3080.     end
  3081.     if mue == 9 then
  3082.         lul.SoundId = "rbxassetid://575705300"
  3083.     end
  3084.     if mue == 10 then
  3085.         lul.SoundId = "rbxassetid://142924062"
  3086.     end
  3087.     if mue == 11 then
  3088.         lul.SoundId = "rbxassetid://251072363"
  3089.     end
  3090.     if mue == 12 then
  3091.         lul.SoundId = "rbxassetid://731061980"
  3092.     end
  3093.     if mue == 13 then
  3094.         lul.SoundId = "rbxassetid://455682677"
  3095.     end
  3096.     if mue == 14 then
  3097.         lul.SoundId = "rbxassetid://1283123885"
  3098.     end
  3099.     if mue == 15 then
  3100.         lul.SoundId = "rbxassetid://1185002382"
  3101.     end
  3102.     if mue == 16 then
  3103.         lul.SoundId = "rbxassetid://1588631952"
  3104.     end
  3105.     if mue == 17 then
  3106.         lul.SoundId = "rbxassetid://1496130120"
  3107.     end
  3108.     hum.WalkSpeed = 40
  3109.         lul:Play()
  3110.     attack = false
  3111.     root.Anchored = false
  3112. end
  3113.  
  3114. function REEE()
  3115.     attack = true
  3116.     hum.WalkSpeed = 70
  3117.     text.Text = ""
  3118.     texth.Text = "REEEEE"
  3119.     lul:Pause()
  3120. local fire = Instance.new("ParticleEmitter", char.UpperTorso)
  3121. fire.Lifetime = NumberRange.new(0.5)
  3122. fire.Speed = NumberRange.new(1, 3)
  3123. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3124. fire.Rate = 0
  3125. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3126. fire.LightEmission = 0.6
  3127. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3128. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3129. fire.Enabled = true
  3130. fire.Rate = 2000
  3131.         RCKIN:Play()
  3132.         repeat
  3133.         swait()
  3134.                 RCKIN.Parent = tors
  3135.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3136.             h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3137.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3138.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3139.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3140.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3141.     until RCKIN.Playing == false
  3142.     attack = false
  3143.     lul:Resume()
  3144.     fire.Enabled = false
  3145.     text.Text = "Noti˅ɐ "
  3146.     texth.Text = ""
  3147.     hum.WalkSpeed = 40
  3148. end
  3149.  
  3150. function SCREAM()
  3151.     attack = true
  3152.     hum.WalkSpeed = 70
  3153.     lul:Pause()
  3154.         Character.Head.face.Texture = "rbxassetid://1667792"
  3155.         local A = math.random(1,83)
  3156.         if A == 1 then
  3157.             AAAAA.SoundId = "rbxassetid://580806904"
  3158.             AAAAA.TimePosition = 0
  3159.         end
  3160.         if A == 2 then
  3161.             AAAAA.SoundId = "rbxassetid://569124237"
  3162.             AAAAA.TimePosition = 0
  3163.         end
  3164.         if A == 3 then
  3165.             AAAAA.SoundId = "rbxassetid://824995694"
  3166.             AAAAA.TimePosition = 0
  3167.         end
  3168.         if A == 4 then
  3169.             AAAAA.SoundId = "rbxassetid://619398081"
  3170.             AAAAA.TimePosition = 0
  3171.         end
  3172.         if A == 5 then
  3173.             AAAAA.SoundId = "rbxassetid://561567000"
  3174.             AAAAA.TimePosition = 0
  3175.         end
  3176.         if A == 6 then
  3177.             AAAAA.SoundId = "rbxassetid://780544434"
  3178.             AAAAA.TimePosition = 0
  3179.         end
  3180.         if A == 7 then
  3181.             AAAAA.SoundId = "rbxassetid://1127778994"
  3182.             AAAAA.TimePosition = 0
  3183.         end
  3184.         if A == 8 then
  3185.             AAAAA.SoundId = "rbxassetid://2016152738"
  3186.             AAAAA.TimePosition = 0
  3187.         end
  3188.         if A == 9 then
  3189.             AAAAA.SoundId = "rbxassetid://1649268255"
  3190.             AAAAA.TimePosition = 0
  3191.         end
  3192.         if A == 10 then
  3193.             AAAAA.SoundId = "rbxassetid://318925857"
  3194.             AAAAA.TimePosition = 0
  3195.         end
  3196.         if A == 11 then
  3197.             AAAAA.SoundId = "rbxassetid://1231447409"
  3198.             AAAAA.TimePosition = 0
  3199.         end
  3200.         if A == 12 then
  3201.             AAAAA.SoundId = "rbxassetid://1173662546"
  3202.             AAAAA.TimePosition = 0
  3203.         end
  3204.         if A == 13 then
  3205.             AAAAA.SoundId = "rbxassetid://1731102335"
  3206.             AAAAA.TimePosition = 0
  3207.         end
  3208.         if A == 14 then
  3209.             AAAAA.SoundId = "rbxassetid://597084853"
  3210.             AAAAA.TimePosition = 0
  3211.         end
  3212.         if A == 15 then
  3213.             AAAAA.SoundId = "rbxassetid://255219578"
  3214.             AAAAA.TimePosition = 0
  3215.         end
  3216.         if A == 16 then
  3217.             AAAAA.SoundId = "rbxassetid://968042399"
  3218.             AAAAA.TimePosition = 0
  3219.         end
  3220.         if A == 17 then
  3221.             AAAAA.SoundId = "rbxassetid://2088388847"
  3222.             AAAAA.TimePosition = 0
  3223.         end
  3224.         if A == 18 then
  3225.             AAAAA.SoundId = "rbxassetid://1958305455"
  3226.             AAAAA.TimePosition = 0
  3227.         end
  3228.         if A == 19 then
  3229.             AAAAA.SoundId = "rbxassetid://1171758804"
  3230.             AAAAA.TimePosition = 0
  3231.         end
  3232.         if A == 20 then
  3233.             AAAAA.SoundId = "rbxassetid://1453459167"
  3234.             AAAAA.TimePosition = 0
  3235.         end
  3236.         if A == 21 then
  3237.             AAAAA.SoundId = "rbxassetid://2000897208"
  3238.             AAAAA.TimePosition = 0
  3239.         end
  3240.         if A == 22 then
  3241.             AAAAA.SoundId = "rbxassetid://841541884"
  3242.             AAAAA.TimePosition = 0
  3243.         end
  3244.         if A == 23 then
  3245.             AAAAA.SoundId = "rbxassetid://839044936"
  3246.             AAAAA.TimePosition = 0
  3247.         end
  3248.         if A == 24 then
  3249.             AAAAA.SoundId = "rbxassetid://520168377"
  3250.             AAAAA.TimePosition = 0
  3251.         end
  3252.         if A == 25 then
  3253.             AAAAA.SoundId = "rbxassetid://655669511"
  3254.             AAAAA.TimePosition = 0
  3255.         end
  3256.         if A == 26 then
  3257.             AAAAA.SoundId = "rbxassetid://1125711065"
  3258.             AAAAA.TimePosition = 0
  3259.         end
  3260.         if A == 27 then
  3261.             AAAAA.SoundId = "rbxassetid://482886779"
  3262.             AAAAA.TimePosition = 0
  3263.         end
  3264.         if A == 28 then
  3265.             AAAAA.SoundId = "rbxassetid://470406966"
  3266.             AAAAA.TimePosition = 0
  3267.         end
  3268.         if A == 29 then
  3269.             AAAAA.SoundId = "rbxassetid://363239413"
  3270.             AAAAA.TimePosition = 0
  3271.         end
  3272.         if A == 30 then
  3273.             AAAAA.SoundId = "rbxassetid://1183260037"
  3274.             AAAAA.TimePosition = 0
  3275.         end
  3276.         if A == 31 then
  3277.             AAAAA.SoundId = "rbxassetid://644321050"
  3278.             AAAAA.TimePosition = 0
  3279.         end
  3280.         if A == 32 then
  3281.             AAAAA.SoundId = "rbxassetid://962124783"
  3282.             AAAAA.TimePosition = 0
  3283.         end
  3284.         if A == 33 then
  3285.             AAAAA.SoundId = "rbxassetid://328782098"
  3286.             AAAAA.TimePosition = 0
  3287.         end
  3288.         if A == 34 then
  3289.             AAAAA.SoundId = "rbxassetid://1868475933"
  3290.             AAAAA.TimePosition = 0
  3291.         end
  3292.         if A == 35 then
  3293.             AAAAA.SoundId = "rbxassetid://606775826"
  3294.             AAAAA.TimePosition = 0
  3295.         end
  3296.         if A == 36 then
  3297.             AAAAA.SoundId = "rbxassetid://299132320"
  3298.             AAAAA.TimePosition = 0
  3299.         end
  3300.         if A == 37 then
  3301.             AAAAA.SoundId = "rbxassetid://153109732"
  3302.             AAAAA.TimePosition = 0
  3303.         end
  3304.         if A == 37 then
  3305.             AAAAA.SoundId = "rbxassetid://457506669"
  3306.             AAAAA.TimePosition = 0
  3307.         end
  3308.         if A == 38 then
  3309.             AAAAA.SoundId = "rbxassetid://335628150"
  3310.             AAAAA.TimePosition = 0
  3311.         end
  3312.         if A == 39 then
  3313.             AAAAA.SoundId = "rbxassetid://488032404"
  3314.             AAAAA.TimePosition = 0
  3315.         end
  3316.         if A == 40 then
  3317.             AAAAA.SoundId = "rbxassetid://1375131348"
  3318.             AAAAA.TimePosition = 0
  3319.         end
  3320.         if A == 41 then
  3321.             AAAAA.SoundId = "rbxassetid://1314602285"
  3322.             AAAAA.TimePosition = 0
  3323.         end
  3324.         if A == 42 then
  3325.             AAAAA.SoundId = "rbxassetid://744281932"
  3326.             AAAAA.TimePosition = 0
  3327.         end
  3328.         if A == 43 then
  3329.             AAAAA.SoundId = "rbxassetid://434976383"
  3330.             AAAAA.TimePosition = 0
  3331.         end
  3332.         if A == 44 then
  3333.             AAAAA.SoundId = "rbxassetid://1842306658"
  3334.             AAAAA.TimePosition = 0
  3335.         end
  3336.         if A == 45 then
  3337.             AAAAA.SoundId = "rbxassetid://643472343"
  3338.             AAAAA.TimePosition = 0
  3339.         end
  3340.         if A == 46 then
  3341.             AAAAA.SoundId = "rbxassetid://221258319"
  3342.             AAAAA.TimePosition = 0
  3343.         end
  3344.         if A == 47 then
  3345.             AAAAA.SoundId = "rbxassetid://1679015957"
  3346.             AAAAA.TimePosition = 0
  3347.         end
  3348.         if A == 48 then
  3349.             AAAAA.SoundId = "rbxassetid://567908972"
  3350.             AAAAA.TimePosition = 0
  3351.         end
  3352.         if A == 49 then
  3353.             AAAAA.SoundId = "rbxassetid://717014037"
  3354.             AAAAA.TimePosition = 0
  3355.         end
  3356.         if A == 50 then
  3357.             AAAAA.SoundId = "rbxassetid://744323533"
  3358.             AAAAA.TimePosition = 0
  3359.         end
  3360.         if A == 51 then
  3361.             AAAAA.SoundId = "rbxassetid://889774006"
  3362.             AAAAA.TimePosition = 0
  3363.         end
  3364.         if A == 52 then
  3365.             AAAAA.SoundId = "rbxassetid://167137736"
  3366.             AAAAA.TimePosition = 0
  3367.         end
  3368.         if A == 53 then
  3369.             AAAAA.SoundId = "rbxassetid://251074756"
  3370.             AAAAA.TimePosition = 0
  3371.         end
  3372.         if A == 54 then
  3373.             AAAAA.SoundId = "rbxassetid://977558364"
  3374.             AAAAA.TimePosition = 0
  3375.         end
  3376.         if A == 55 then
  3377.             AAAAA.SoundId = "rbxassetid://328728034"
  3378.             AAAAA.TimePosition = 0
  3379.         end
  3380.         if A == 56 then
  3381.             AAAAA.SoundId = "rbxassetid://1266243649"
  3382.             AAAAA.TimePosition = 0
  3383.         end
  3384.         if A == 57 then
  3385.             AAAAA.SoundId = "rbxassetid://964618925"
  3386.             AAAAA.TimePosition = 0
  3387.         end
  3388.         if A == 58 then
  3389.             AAAAA.SoundId = "rbxassetid://1803630339"
  3390.             AAAAA.TimePosition = 0
  3391.         end
  3392.         if A == 59 then
  3393.             AAAAA.SoundId = "rbxassetid://840189092"
  3394.             AAAAA.TimePosition = 0
  3395.         end
  3396.         if A == 60 then
  3397.             AAAAA.SoundId = "rbxassetid://1559029429"
  3398.             AAAAA.TimePosition = 0
  3399.         end
  3400.         if A == 61 then
  3401.             AAAAA.SoundId = "rbxassetid://1638542850"
  3402.             AAAAA.TimePosition = 0
  3403.         end
  3404.         if A == 62 then
  3405.             AAAAA.SoundId = "rbxassetid://803576871"
  3406.             AAAAA.TimePosition = 0
  3407.         end
  3408.         if A == 63 then
  3409.             AAAAA.SoundId = "rbxassetid://698882646"
  3410.             AAAAA.TimePosition = 0
  3411.         end
  3412.         if A == 64 then
  3413.             AAAAA.SoundId = "rbxassetid://1151976352"
  3414.             AAAAA.TimePosition = 0
  3415.         end
  3416.         if A == 65 then
  3417.             AAAAA.SoundId = "rbxassetid://406116544"
  3418.             AAAAA.TimePosition = 0
  3419.         end
  3420.         if A == 66 then
  3421.             AAAAA.SoundId = "rbxassetid://316022829"
  3422.             AAAAA.TimePosition = 0
  3423.         end
  3424.         if A == 67 then
  3425.             AAAAA.SoundId = "rbxassetid://171914461"
  3426.             AAAAA.TimePosition = 0
  3427.         end
  3428.         if A == 68 then
  3429.             AAAAA.SoundId = "rbxassetid://287491840"
  3430.             AAAAA.TimePosition = 0
  3431.         end
  3432.         if A == 69 then
  3433.             AAAAA.SoundId = "rbxassetid://430752531"
  3434.             AAAAA.TimePosition = 0
  3435.         end
  3436.         if A == 70 then
  3437.             AAAAA.SoundId = "rbxassetid://531023877"
  3438.             AAAAA.TimePosition = 0
  3439.         end
  3440.         if A == 71 then
  3441.             AAAAA.SoundId = "rbxassetid://271588868"
  3442.             AAAAA.TimePosition = 0
  3443.         end
  3444.         if A == 72 then
  3445.             AAAAA.SoundId = "rbxassetid://602958674"
  3446.             AAAAA.TimePosition = 0
  3447.         end
  3448.         if A == 73 then
  3449.             AAAAA.SoundId = "rbxassetid://899472110"
  3450.             AAAAA.TimePosition = 0
  3451.         end
  3452.         if A == 74 then
  3453.             AAAAA.SoundId = "rbxassetid://793986125"
  3454.             AAAAA.TimePosition = 0
  3455.         end
  3456.         if A == 75 then
  3457.             AAAAA.SoundId = "rbxassetid://317643401"
  3458.             AAAAA.TimePosition = 0
  3459.         end
  3460.         if A == 76 then
  3461.             AAAAA.SoundId = "rbxassetid://427265119"
  3462.             AAAAA.TimePosition = 0
  3463.         end
  3464.         if A == 77 then
  3465.             AAAAA.SoundId = "rbxassetid://318250043"
  3466.             AAAAA.TimePosition = 0
  3467.         end
  3468.         if A == 78 then
  3469.             AAAAA.SoundId = "rbxassetid://272135781"
  3470.             AAAAA.TimePosition = 0
  3471.         end
  3472.         if A == 79 then
  3473.             AAAAA.SoundId = "rbxassetid://302662929"
  3474.             AAAAA.TimePosition = 0
  3475.         end
  3476.         if A == 80 then
  3477.             AAAAA.SoundId = "rbxassetid://1226918619"
  3478.             AAAAA.TimePosition = 0
  3479.         end
  3480.         if A == 81 then
  3481.             AAAAA.SoundId = "rbxassetid://973891000"
  3482.             AAAAA.TimePosition = 0
  3483.         end
  3484.         if A == 82 then
  3485.             AAAAA.SoundId = "rbxassetid://1002843959"
  3486.             AAAAA.TimePosition = 0
  3487.         end
  3488.         if A == 83 then
  3489.             AAAAA.SoundId = "rbxassetid://1441494988"
  3490.             AAAAA.TimePosition = 0
  3491.         end
  3492.         AAAAA:Play()
  3493.         repeat
  3494.         swait()
  3495.                 AAAAA.Parent = tors
  3496.             rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3497.     until AAAAA.Playing == false
  3498.     hum.WalkSpeed = 40
  3499.     attack = false
  3500.     lul:Resume()
  3501.     Character.Head.face.Texture = "rbxassetid://620619801"
  3502.     hum.WalkSpeed = 40
  3503. end
  3504.  
  3505. lolxdtest = false --dont remove or script wont work
  3506. MoreTaunts = false
  3507. mouse.KeyDown:connect(function(key)
  3508.     if key == 'm' then
  3509.         MERKIO:Stop()
  3510.         AAAAA:Stop()
  3511.         thonks:Stop()
  3512.         so:Stop()
  3513.         sors:Stop()
  3514.         RCKIN:Stop()
  3515.         soos:Stop()
  3516.         danci = false
  3517.     elseif key == 'n' and angery == true then
  3518.         angery = false
  3519.         MoreTaunts = false
  3520.         print"Back to normal Taunts <"
  3521.     end
  3522.     if attack == false then
  3523.         if lolxdtest == false then
  3524.         if key == 'q' then
  3525.             THEBESTOVERUSEDJOKEEVER()
  3526.         elseif key == 'e' then
  3527.             SCREAM()
  3528.         elseif key == 'b' and angery == false then
  3529.             angery = true
  3530.             MoreTaunts = true
  3531.             print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3532.         elseif key == 'n' and angery == true then
  3533.             angery = false
  3534.         elseif key == 'r' and MoreTaunts == false then
  3535.                         sneakonehundred()
  3536.         elseif key == 't' and MoreTaunts == false then
  3537.                         DANCEFORME()
  3538.         elseif key == 't' and MoreTaunts == true then
  3539.                         LeChange()
  3540.         elseif key == 'y' and MoreTaunts == false then
  3541.                         takethat()
  3542.         elseif key == 'z' and MoreTaunts == false then
  3543.             EndMySufferingV2()
  3544.         elseif key == 'g' and MoreTaunts == false then
  3545.                         un_fun()
  3546.                 elseif key == 'p' and MoreTaunts == false then
  3547.                         HELP()
  3548.                 elseif key == 'u' and MoreTaunts == false then
  3549.                         BOI()
  3550.                 elseif key == 'o' and MoreTaunts == false then
  3551.                         NO_U()
  3552.                 elseif key == 'f' and MoreTaunts == false then
  3553.                         Ashes()
  3554.         elseif key == 'h' and MoreTaunts == false then
  3555.             NEN()
  3556.                 elseif key == 'g' and MoreTaunts == false then
  3557.                         AnotherOne()
  3558.                 elseif key == 'k' and MoreTaunts == false then
  3559.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3560.                 elseif key == 'j' and MoreTaunts == false then
  3561.                         WhatHuh()
  3562.                 elseif key == 'i' and MoreTaunts == false then
  3563.                         fbiopenup()
  3564.                 elseif key == 'l' and MoreTaunts == false then
  3565.                         Victory()
  3566.         elseif key == 'x' and MoreTaunts == false then
  3567.             ShutTheHellUp()
  3568.         elseif key == 'v' and MoreTaunts == false then
  3569.             dead()
  3570.         elseif key == 'c' and MoreTaunts == true then
  3571.             STARMAN()
  3572.                 elseif key == 'c' and MoreTaunts == false then
  3573.                         WRY()
  3574.         elseif key == "y" and MoreTaunts == true then
  3575.             thonki()
  3576.         elseif key == "f" and MoreTaunts == true then
  3577.             IsThatA()
  3578.         elseif key == "u" and MoreTaunts == true then
  3579.             Gumilol()
  3580.         elseif key == "j" and MoreTaunts == true then
  3581.             WoodyGotWood()
  3582.         elseif key == "h" and MoreTaunts == true then
  3583.             oofmyass()
  3584.         elseif key == "k" and MoreTaunts == true then
  3585.             DrinkdaDrink()
  3586.         elseif key == "l" and MoreTaunts == true then
  3587.             EatdaChips()
  3588.         elseif key == "x" and MoreTaunts == true then
  3589.             Sittyboi()
  3590.         elseif key == "c" and MoreTaunts == true then
  3591.             LeChange()
  3592.         elseif key == "v" and MoreTaunts == true then
  3593.             Woaht()
  3594.         elseif key == "r" and MoreTaunts == true then
  3595.             LIVING()
  3596.         elseif key == "g" and MoreTaunts == true then
  3597.             Seizure()
  3598.         elseif key == "p" and MoreTaunts == true then
  3599.             TRUEDANCEFORME()
  3600.         elseif key == "z" and MoreTaunts == true then
  3601.             REEE()
  3602.         elseif key == "o" and MoreTaunts == true then
  3603.             STARMAN()
  3604.         end
  3605.         end
  3606.         end
  3607.     end)
  3608.  
  3609. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3610.   local Hitboxpart = Instance.new("Part", EffectModel)
  3611.   RemoveOutlines(Hitboxpart)
  3612.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3613.   Hitboxpart.CanCollide = false
  3614.   Hitboxpart.Transparency = 1
  3615.   Hitboxpart.Anchored = true
  3616.   Hitboxpart.CFrame = Pose
  3617.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3618.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3619. end
  3620. wait2 = false
  3621. combo = 1
  3622.  
  3623.  
  3624.  
  3625.  
  3626. mouse.Button1Down:connect(function(key)
  3627.   if attack == false then
  3628.     attack = true
  3629.     hum.WalkSpeed = 3.01
  3630.     if combo == 1 then
  3631.     for i = 0, 1.2, 0.1 do
  3632.         swait()
  3633.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-65)), 0.3)
  3634.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(80), math.rad(0), math.rad(-65)), 0.1)
  3635.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3636.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3637.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3638.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3639.           end
  3640.         CreateSound("608537390", ra, 3, .8)
  3641.         local sude = Instance.new("Part", ra)
  3642.         sude.Size = Vector3.new(1, 1, 1)
  3643.         sude:BreakJoints()
  3644.         sude.Transparency = 1
  3645.         sude.CanCollide = false
  3646.         local dmgweld = Instance.new("Weld", sude)
  3647.         dmgweld.Part0 = ra
  3648.         dmgweld.Part1 = sude
  3649.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3650.             local function death(part)
  3651.                 local tor = part.Parent:findFirstChild("Torso")
  3652.                 if tor ~= nil then
  3653.                     CreateSound("1615641704", ra, 7, 1)
  3654.                     local heds = part.Parent:findFirstChild("Head")
  3655.                     local vel = Instance.new("BodyVelocity", tor)
  3656.                     vel.Velocity = tor.CFrame.lookVector * -754
  3657.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3658.                     local vels = Instance.new("BodyVelocity", heds)
  3659.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3660.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3661.                     tor:BreakJoints()
  3662.                     if tor then
  3663.                         tor.RotVelocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3664.                         tor.Velocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3665.                     end
  3666.                     wait(1)
  3667.                     sude:Destroy()
  3668.                 end
  3669.             end
  3670.             sude.Touched:connect(death)
  3671.       for i = 0, 1.2, 0.1 do
  3672.         swait()
  3673.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(55)), 0.3)
  3674.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
  3675.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3676.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3677.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3678.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3679.       end
  3680.     end
  3681.     hum.WalkSpeed = 40
  3682.     wait2 = false
  3683.     attack = false
  3684.     end
  3685. end)
  3686.  
  3687. -------------------------------------------------------
  3688. --End Attacks N Stuff--
  3689. -------------------------------------------------------
  3690.  
  3691.  
  3692. while jumping do
  3693.  Humanoid.Jump = true
  3694.  wait(0.9)
  3695. end
  3696.  
  3697.  
  3698.  
  3699.  
  3700. -------------------------------------------------------
  3701. --Start Animations--
  3702. -------------------------------------------------------
  3703. local PlayerSize = 1
  3704. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3705. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3706. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3707. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3708. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3709. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3710.  
  3711.  
  3712. local equipped = false
  3713. local idle = 0
  3714. local change = 1
  3715. local val = 0
  3716. local toim = 0
  3717. local idleanim = 0.4
  3718. hum.Animator.Parent = nil
  3719. while true do
  3720.     swait()
  3721.     sine = sine + change
  3722.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3723.     local velderp = root.Velocity.y
  3724.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3725.     if equipped == true or equipped == false then
  3726.         if attack == false then
  3727.             idle = idle + 1
  3728.         else
  3729.             idle = 0
  3730.         end
  3731.         if 1 < root.Velocity.y and hitfloor == nil then
  3732.             Anim = "Jump"
  3733.             if attack == false then
  3734.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3735.                 h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3736.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3737.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3738.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3739.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3740.             end
  3741.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3742.             Anim = "Fall"
  3743.             if attack == false then
  3744.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3745.                 h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3746.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3747.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3748.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3749.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3750.             end
  3751.         elseif torvel < 1 and hitfloor ~= nil then
  3752.             Anim = "Idle"
  3753.             change = .5
  3754.             if attack == false then
  3755. if angery == false then
  3756. VALUE1 = false
  3757.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3758.                 h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3759.                 RH.C0 = clerp(RH.C0, CF(1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3760.                 LH.C0 = clerp(LH.C0, CF(-1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3761.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3762.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3763. if VALUE1 == false and math.random(1,200) == 1 then
  3764.                 coroutine.resume(coroutine.create(function()
  3765.                     VALUE1 = true
  3766.                 for i = 1, 25 do
  3767.                         swait()
  3768.                    
  3769.                     end
  3770.                     VALUE1 = false
  3771.                    
  3772.                 end))
  3773. end
  3774. elseif angery == true then
  3775.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3776.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3777.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3778.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3779.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3780.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3781. if VALUE1 == false and math.random(1,200) == 1 then
  3782.                 coroutine.resume(coroutine.create(function()
  3783.                     VALUE1 = true
  3784.                     for i = 1, 25 do
  3785.                         swait()
  3786.         FT.Parent = tors
  3787.         RA.Parent = ra
  3788.         LA.Parent = la
  3789.         RL.Parent = rl
  3790.         LL.Parent = ll
  3791.         for _,v in next, char:GetDescendants() do
  3792.             if(v:IsA'DataModelMesh')then
  3793.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3794.             end
  3795.         end
  3796.                     h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3797.                     end
  3798.                     VALUE1 = false
  3799.         FT.Parent = nil
  3800.         RA.Parent = nil
  3801.         LA.Parent = nil
  3802.         RL.Parent = nil
  3803.         LL.Parent = nil
  3804.         for _,v in next, char:GetDescendants() do
  3805.             if(v:IsA'DataModelMesh')then
  3806.                 v.Offset = Vector3.new(0,0,0)
  3807.             end
  3808.         end
  3809.                    
  3810.                 end))
  3811.     end
  3812. end
  3813. end
  3814.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3815.             Anim = "Walk"
  3816.             change = 1
  3817.             if attack == false then
  3818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3819.         h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3822.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3823.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3824.             end
  3825.         end
  3826.     end
  3827.     if lul.Volume == 0 then
  3828.         lul.Volume = 10
  3829.     end
  3830.     lul.Looped = true
  3831.     lul.Parent = tors
  3832.     hum.MaxHealth = 1e9999
  3833.     hum.Health = 1e9999
  3834.     if 0 < #Effects then
  3835.         for e = 1, #Effects do
  3836.             if Effects[e] ~= nil then
  3837.                 local Thing = Effects[e]
  3838.                 if Thing ~= nil then
  3839.                     local Part = Thing[1]
  3840.                     local Mode = Thing[2]
  3841.                     local Delay = Thing[3]
  3842.                     local IncX = Thing[4]
  3843.                     local IncY = Thing[5]
  3844.                     local IncZ = Thing[6]
  3845.                     if 1 >= Thing[1].Transparency then
  3846.                         if Thing[2] == "Block1" then
  3847.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3848.                             local Mesh = Thing[1].Mesh
  3849.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3850.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3851.                         elseif Thing[2] == "Block2" then
  3852.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3853.                             local Mesh = Thing[7]
  3854.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3855.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3856.                         elseif Thing[2] == "Block3" then
  3857.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3858.                             local Mesh = Thing[7]
  3859.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3860.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3861.                         elseif Thing[2] == "Cylinder" then
  3862.                             local Mesh = Thing[1].Mesh
  3863.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3864.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3865.                         elseif Thing[2] == "Blood" then
  3866.                             local Mesh = Thing[7]
  3867.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3868.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3869.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3870.                         elseif Thing[2] == "Elec" then
  3871.                             local Mesh = Thing[1].Mesh
  3872.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3873.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3874.                         elseif Thing[2] == "Disappear" then
  3875.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3876.                         elseif Thing[2] == "Shatter" then
  3877.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3878.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3879.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3880.                             Thing[6] = Thing[6] + Thing[5]
  3881.                         end
  3882.                     else
  3883.                         Part.Parent = nil
  3884.                         table.remove(Effects, e)
  3885.                     end
  3886.                 end
  3887.             end
  3888.         end
  3889.     end
  3890. end
  3891. -------------------------------------------------------
  3892. --End Animations And Script--
  3893. -------------------------------------------------------
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