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- respawnsmoke = true; publicVariable "respawnsmoke";
- [] spawn {
- while {respawnsmoke} do
- {
- if ((side _x == WEST) && (_x distance smokereference < 75) && (isPlayer _x)) then
- {
- Smoke1 ="SmokeShellRed" createVehicle getMarkerPos "smoke1";
- Smoke2 ="SmokeShellRed" createVehicle getMarkerPos "smoke2";
- Smoke3 ="SmokeShellRed" createVehicle getMarkerPos "smoke3";
- Smoke4 ="SmokeShellRed" createVehicle getMarkerPos "smoke4";
- };
- sleep 5;
- };
- };
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