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Pheenoh

Reversing callstack to dComIfGs_gameStart()

Feb 20th, 2020
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text 0.31 KB | None | 0 0
  1. click into file (get to brightness check screen)
  2. game does 1:1 copy into gameinfo
  3.  
  4. ...
  5. main
  6. fopOvlpM_IsPeek() ->
  7. if (l_fopOvlpM_overlap != 0) {
  8. return *(unk *)(1_fopOvlpM_overlap + 8)
  9. }
  10. return 0;
  11.  
  12. dComIfGs_gameStart()
  13. fopScnM_ChangeReq
  14. fopScnRq_Request
  15. _savegpr_26
  16. fpcNdRq_Request
  17. fopScnRq_FadeRequest
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