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- wait(3)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- print("Found local player ["..Player.Name.."], now initializing.")
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- Character.Head:FindFirstChild("face"):Destroy()
- --Character.Head:FindFirstChild("Mesh"):Destroy()
- Player:ClearCharacterAppearance()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- if v.Name == "Left Arm" or v.Name == "Left Leg" then
- v.BrickColor = BrickColor.new("White")
- else
- v.BrickColor = BrickColor.new("Really black")
- end
- v.Material = "Neon"
- end
- end
- local leftLeg = Character:FindFirstChild("Left Leg")
- local darkBarrier = Instance.new("Part", Character.Torso)
- local lightBarrier = Instance.new("Part", Character.Torso)
- darkBarrier.Anchored = true
- darkBarrier.CanCollide = false
- darkBarrier.BrickColor = BrickColor.new("Really black")
- darkBarrier.Material = "Neon"
- darkBarrier.Shape = "Cylinder"
- darkBarrier.Orientation = Vector3.new(0,0,90)
- music = Instance.new("Sound", Character.Torso)
- music.SoundId = "http://www.roblox.com/asset/?id=138210320"
- music.Volume = .1
- music.Playing = true
- startSize = 0
- while startSize < 100 do
- darkBarrier.Size = Vector3.new(math.huge, startSize, startSize)
- startSize = startSize + 2
- wait(.02)
- end
- while darkBarrier.Transparency < 1 do
- darkBarrier.Transparency = darkBarrier.Transparency + .02
- wait(.02)
- end
- darkBarrier.Size = Vector3.new(.1,7,7)
- darkBarrier.Transparency = 0
- lightBarrier.Anchored = true
- lightBarrier.CanCollide = false
- lightBarrier.BrickColor = BrickColor.new("White")
- lightBarrier.Material = "Neon"
- lightBarrier.Shape = "Cylinder"
- lightBarrier.Orientation = Vector3.new(0,0,90)
- startSize = 0
- music2 = Instance.new("Sound", Character.Torso)
- music2.SoundId = "http://www.roblox.com/asset/?id=138210320"
- music2.Volume = .1
- music2.Playing = true
- while startSize < 100 do
- lightBarrier.Size = Vector3.new(math.huge, startSize, startSize)
- startSize = startSize + 2
- wait(.02)
- end
- while lightBarrier.Transparency < 1 do
- lightBarrier.Transparency = lightBarrier.Transparency + .02
- wait(.02)
- end
- lightBarrier.Size = Vector3.new(.1,7,7)
- lightBarrier.Transparency = 0
- xset = 0
- yset = 0
- while true do
- while xset < 5 do
- darkBarrier.Position = Vector3.new(Character.Torso.Position.X,Character.Torso.Position.Y+xset,Character.Torso.Position.Z)
- lightBarrier.Position = Vector3.new(Character.Torso.Position.X,Character.Torso.Position.Y+yset,Character.Torso.Position.Z)
- wait(.02)
- xset = xset + .2
- yset = yset - .2
- end
- while xset > -5 do
- darkBarrier.Position = Vector3.new(Character.Torso.Position.X,Character.Torso.Position.Y+xset,Character.Torso.Position.Z)
- lightBarrier.Position = Vector3.new(Character.Torso.Position.X,Character.Torso.Position.Y+yset,Character.Torso.Position.Z)
- wait(.02)
- xset = xset - .2
- yset = yset + .2
- end
- end
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