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ProfessorParadox

Ben 10

Feb 10th, 2015
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  1. jump ben 10
  2.  
  3. Identity:
  4.  
  5. Homeless (Drop-In): You wake up in an ally or subway station somewhere. This could be really dangerous for a kid, but your not an ordinary kid, are you?
  6. Cost: Free
  7. Age: 9+(1d8/2) rounded down
  8.  
  9. +No new memories to cloud your judgements
  10. -Your a homeless child
  11.  
  12. ---
  13.  
  14. Tennyson: Your a Tennyson, specificaly a cousin of Ben and Gwen. Who knew Granpa Max had another kid?
  15. Cost: Free
  16. Age: 9+(1d8/2) rounded down
  17.  
  18. +You have memories of growing up in the Ben 10 universe with all the friends and family that brings along.
  19. +You are on Granpa Max's summer road trip with Ben and and Gwen.
  20. +/- Buckle up, kid, because your plotbound.
  21.  
  22. ---
  23.  
  24. Plumber: The space police, military, and men in black all in one. Your job is to keep the universe clean of criminal scum.
  25. Age: 17+1d8.
  26. Cost: Free
  27.  
  28. +You have memories and a background
  29. +You know about aliens
  30. +You have an advanced organization at your back
  31. +Not a child
  32. -You're a part of military police force with all the responsabilities that entails.
  33.  
  34. ---
  35.  
  36. Refugee: You are a human refugee from Legerdomain, the demension where magic comes from.
  37. Cost: 200cp
  38.  
  39. +You can use magic
  40. +You have a family member to watch over you and mentor you in magic
  41. -Your people have been almost completly wiped and driven from Legerdomain
  42. -All but one member of your family is dead
  43. ?They may or may not be evil and abusive
  44.  
  45. ---
  46.  
  47. Forever Knight
  48. Cost: free
  49. Age: 14+1d8
  50.  
  51. You protect Earth from the alien scum that seek to corrupt humanity.
  52.  
  53. +You have memories and a background
  54. +You're a part of a knightly order.
  55. -A xenophobic knightly order
  56. -You haven't made Knight yet, but you will soon
  57. Alien: You're one of the uncountable number of alien species found throught the galaxy.
  58. Cost: Variable (see list of aliens in appendix)
  59. Age: Equivelent of 8+2d8
  60.  
  61. +You have alien memories, family, and friends
  62. +You may start in your home planet's capital or the closet equivelant if you want
  63. -Some homeworlds might not be a good place to start
  64. -If your on Earth you'll stick out like a sore thumb
  65.  
  66.  
  67. ---
  68.  
  69. (original ben 10,000 start)
  70. ---
  71.  
  72. Alien Species:
  73.  
  74. Pyronite: Your one hot guy/gal. You are immune to fire and extremly cold resistant and you can produce fire
  75. hot enough to melt metal. With a little bit of practice you can learn to fly as well. 600cp cp
  76.  
  77. 1
  78.  
  79. Vulpimancer: Congradulations! Your now a car-sized space dog who can see through hearing and smell. Why is
  80. this free? Not only do you not have eyes, but you also speak a language that even the most advanced
  81. translators can't decypher. Just so yuo know, vulpimanchers are cannibalistic and extremly territorial, so
  82. have fun with that. 100cp
  83.  
  84. 2
  85.  
  86. Tetramand: What is big, red, and four armed? You! As a Tetramand you belong to a proud race of superstrong
  87. warriors. 500cp
  88.  
  89. 3
  90.  
  91. Kineceleran: Your space-lizard Sonic the Hedgehog if Sonic had a sever case of ADHD. 600cp
  92.  
  93. 4
  94.  
  95. Segmentasapien: Essentialy Lego gorrilas, Segmentasapians can generate new sections of their body and possess
  96. a limited form of shapshifing. 600cp
  97.  
  98. 5
  99.  
  100. Incursean: Your a militeristic Long Island frog, what more could you want? 200cp
  101.  
  102. 6
  103.  
  104. Revonnahgander: Your more agile then a human but your also a furry, which is okay if your into that sort of
  105. thing. 100cp
  106.  
  107. 7
  108.  
  109. Petrosapien: This species of alien is made from a crystalline materail that makes them exremely durable and
  110. hardy. As a Petrosapien you will you will also gain the ability to generate crystal for offensive and
  111. defensive purposes. Very few Petrosapiens are left as Vilgax blew their planet up. 800cp
  112.  
  113. 8
  114.  
  115. Piscciss Volanns: Are you sure? While this species is strong, especialy when it comes to swimming and biting,
  116. they don't do so well on land. If you decide to be a Piscciss Volanns you will be provided with a device that
  117. can keep your gills moist to make your time a little easier. 500cp
  118.  
  119. 9
  120.  
  121. Atasian: Have you ever wanted to be racially pure? Well you don't get much purer then a Highbreed. This
  122. species of alien is physically incredably strong, quite possibly the strongest alien on this list. You also
  123. possesses the ability to fly and shoot darts from your hands. There is a downside to all of this though:
  124. years of inbreeding have left the Highbreed vulnerable to disease and even worse, no one likes a space Nazi
  125. which means that no one but other Highbreed will like you. 600cp
  126.  
  127. 10
  128.  
  129. Florauna: A mean green mother from outer space. You are very versitle with your great strength, agility plant
  130. control, explosive seeds, regeneration, and thorns. As a further bonus you don't need to eat if you don't
  131. want to and you are immune to hypnosis. 800cp
  132.  
  133. 11
  134.  
  135. Arachnichimp: You actually have more in common with a monkey, and much like a monkey you are incredibly agile
  136. and are much stronger then you appear. Much like a spider you can also shoot web and stick to surfaces. 600cp
  137.  
  138. 12
  139.  
  140. Gimlinopithecus: Essentialy a space Minnesotan who is also aBig Foot that can shoot electricity. 600cp
  141.  
  142. 13
  143.  
  144. Galvan: You are incredibly weak, but you can breath underwater and are frighteningnly intelligent. Don't get
  145. cocky, your no Azmuth or even Albedo. 1000cp
  146.  
  147. 14
  148.  
  149. Galvanic Mechamorph: Much like anything related to Galvans, your broken as fuck. Not only can you shapeshift
  150. and shoot lazer eyebeams, but you can fuse with machines to improve and control them. 1000cp
  151.  
  152. 15
  153.  
  154. Arburian Pelarota: My my, get a look at you. The thing about Arburian Pelarotans is that as far as anyone can
  155. tell, they are extinct with you being the one exception. Your strong and have claws, but it is your armor
  156. plating that makes you a real threat. Your armor is both laserproof and nearly inbreakable plus you can curl
  157. yourself into a ball and roll to get someplace quickly or to smash into things. 600cp
  158.  
  159. 16
  160.  
  161. Gourmand: These hungery little guys are nothing to laugh at. Not only can you survive in space and eat pretty
  162. much anything with your incredibly strong tongues, but you can even use what you have eaten to shoot powerful
  163. energy projectiles. Watch out if your trying to eat living creatures, you'll find their movements make them
  164. pretty hard to swollow. Something important to know is that the Gourmands are split into two subspecies: The
  165. Perks and the Murks. Perk Gourmands are incredably durable while Murk Gourmands can spit a slippery slime.
  166. 800cp (Omnitrix gets both subspieces)
  167.  
  168. 17
  169.  
  170. Human: I'm sure you are familiar with humans, but I'll give you the rundown anyway. Your not all that strong
  171. compared to a lot of aliens, but few of you can use magic. Warning: if you are using the Omnitrix to turn
  172. human you will look like an appropriatly aged Ben. 0cp
  173.  
  174. 18
  175.  
  176. Lepidopterran: Really? Well, as a Lepidopterran you are an extremly agile flyer with good vision and a
  177. variaty of goo and gas-based attacks. 400cp
  178.  
  179. 19
  180.  
  181. Splixson: Splixons possess the facinating ability to split into multiple people. Before you get too excited,
  182. I must warn you that this power doesn't seem to react well to your other powers as every time you create a
  183. duplicate your power gets split too. For example, if you possess the ability to project energy blasts and you
  184. duplicate yourself 10 times you find that all of your bodies energy blasts are 1/10th as strong. Beyond this,
  185. you can also breath underwater and dig extremly well. 800cp
  186.  
  187. 20
  188.  
  189. Opticoid: Not only do you look extremly creepy, but you can also look pretty much anywhere. Beyond your
  190. amazing sight, you can also hear extremly well and shoot energy, fire, and freexe beams. 600cp
  191.  
  192. 21
  193.  
  194. Loboan: Your essentially the Wolfman of aliens. Loboans are strong, frightingly fast and possess a great
  195. sense of small and hearing which makes you an excellent tracker. You also possess the abillity to emit a howl
  196. that is strong enough to damage enemies. 600cp
  197.  
  198. 22
  199.  
  200. Thep Khufan: Like all space-mummies you are nearly industructable as long as you head is intat do to your
  201. lack of organs and the abillity to generate new bandages, not even the vacuum of space will get you down. You
  202. can use your bandages to bind people, which combined with your increased speed and strength cna be very
  203. dangerous indeed. 800cp
  204.  
  205. 23
  206.  
  207. Transylian: A species of Frankenstein aliens that can take a beating and survive in pretty much any
  208. enviroment. You are very strong and have fairly good reflexes. On top of all this you can also produce
  209. electrical blast and electromagnetic forcefield to pull of a bunch of crazy things, but wait, there's more!
  210. As a Transylian you can also hook yourself up to machines to gain control of them. 800cp
  211.  
  212. 24
  213.  
  214. Necrofriggian: Your the ice cold ghost with the must who sends shivers down everyones spines. You are able to
  215. breath ice, turn intangible and fly. As far as survivability goes, neither the heat or cold bothers you and
  216. you don't need to breath so there isn't really any place you couldn't go. 800cp
  217.  
  218. 25
  219.  
  220. Vaxasaurian: Your a 12 foot tall Dinosaur that can grow up to 60 feet tall. As you would expect, you are also
  221. very strong and durable. 800cp
  222.  
  223. 26
  224.  
  225. Aerophibian: You can breath in pretty much any atmosphere or no atmosphere at all. You can also fly faster
  226. then the speed of sound and shoot beams that cause nerve damage so congrats on that. Lastly your ugly and I
  227. hate you. 800cp
  228.  
  229. 27
  230.  
  231. Cerebrocrustacean: You have a big brain which means big thoughts, thoughts big enough to rival a Galvan
  232. actually. Unlike a Galvan your not competly worthless in combat because you can shoot electricity to attack
  233. or invade people's minds. One final note, just in case you couldn't tell by the fact your a crab, you can
  234. breath underwater. 1200cp
  235.  
  236. 28
  237.  
  238. Polymorph: There is nothing wrong with being a puddle of acidic slime. While you need an anti-gravity
  239. projector to stay active on most habitable planets you are also nearly impervious to harm and full of
  240. powerful acids. 400cp
  241.  
  242. 29
  243.  
  244. Merlinisapien: Your a stealthy sort with that abillity to turn invisble and climb on walls. While not a
  245. powerhouse like some aliens, you are still stronger and more durable and agile then your average human, it
  246. doesn't hurt that you have what is basicly a stilleto in your tail either. 400cp
  247.  
  248. 30
  249.  
  250. Polar Manzardill: One of many kinds of Manzardill, you are immune to the cold and can breath underwater, but
  251. the most impressive thing about you is your abillity to exhale icy blasts, 600cp
  252.  
  253. 31
  254.  
  255. Apploplexian: One of the most feared races in the galaxy do to their physical cababilies and aggression. Be
  256. warned, their is anoise out there that can kill you and your race has a highly evolved sense of shame so be
  257. sure to wear pants. 600cp
  258.  
  259. 32
  260.  
  261. Kraaho: Like all Kraaho you are extremly stretchy, but make sure to wear a coat as even a hot summer day is
  262. freezing cold to your species. 200cp
  263.  
  264. 33
  265.  
  266. Vreedle: You seem to be one of them there Vreedles. I reckon your pretty strong and do not fear the vacuum of space. Make sure you make time for family ya hear? They is the most im-por-tant thing in life and you would not want to break your poor ol' Ma's heart now would ja? 100cp
  267.  
  268. 34
  269.  
  270. Vladat: I wouldn't show our face in the Anur sstem if I were you. Much like the Arburian Pelarotans, your species is thought to have went extinct wjem tje Transylians rose up and killed your people for using them as both slaves and a source of food. You have the power to fly, hypnotize epople, emit a powerful sonic blast, see life and feed on the energy of living beings, turn into a bat-like alien, fire Corrupturas, and are all around more powerful then a human. One of the reasons your spieces was so hated is because their Corrupturas had the power to latch onto people's heads and take control of their bodies. A word of warning: Sunlight will cause you serious burns and destroy your Corrupturas. 1000cp
  271.  
  272.  
  273. Added so many aliens might as well finish the list, so remember to get a write up for swampfire and lodestar and whoever else was left out.
  274.  
  275. ---
  276.  
  277. I'm Hurt. Deeply Hurt: People trust you even when they souldn't. It doesn't matter if you screwed them over before, for some reason they just seem more willing to give you a second, third, or maybe even fourth chance. 100cp (Free: Drop-In)
  278.  
  279. ---
  280.  
  281. Revonnah Kai: You are a grandmaster of Revonnah Kai, a fighting style which can give you an edge against some of the more physically inclined aliens in the galaxy. You can even use the Stone Cutter, a technique which you can use to split rocks and break armor. 300 CP (Discount: Revonnahgander)
  282.  
  283. ---
  284.  
  285. Paragon: You are a paragon of your species. If you a Galvan you might be qualified to become First Thinker in a millenium or two, if your a human you're Captain America with the tiniest bit of magic potential. 600cp (Discount: Alien) [this needs a lot of fucking work]
  286.  
  287. ---
  288.  
  289. Saint: Much like Old George, you are immortal and have increased physical capabilities to the point that you could crush rocks with your bare hands. Not only that, but you are a master swordsman who can go toe-to-toe with eldritch abominations, read minds, and sense magic. You lack the ability to use magic yourself unless gotten from a different source. 600Cp
  290.  
  291. ---
  292.  
  293. Omnitrix: No, not "the" Omnitrix, and telling by the shoddy workmanship it probably wasn't made by Azmuth either. It also appears the DNA scanner has something called a "jumplock" on it to prevent the accusition of ceartain forms [see appendix]. You get 300 CP to purchase alien forms and may spend more CP to buy new or more expensive aliens. 600 CP (Discount: Tennyson)
  294.  
  295. ---
  296.  
  297. Galvan Intellect: Wow, your really smart, like, smarter then most people in the universe smart. I suppose I don't need to tell you the ramifications of this, after all, your the genius. 600cp (Free: Galvan, Cerebrocrustecean) [Prune? Yeah, probably should go away]
  298.  
  299. ---
  300.  
  301. Sanctum: You know how to arrange your magical possesions in such a way that as long as they're nearby you can draw upon their ambient power to increase your own magical capabilities. This takes time and careful arrangement to set up, so don't expect to do it on the fly. 300cp (Discount: Refugee)
  302.  
  303. ---
  304.  
  305. Magic: You possess the rare ability to manipulate mana. With time and training you can learn to cast some truely impressive spells, maybe even those found in the Archamada Book of Spells. 600cp (Discount: Human, Free: Refugee)
  306.  
  307. ---
  308.  
  309. Bug Whisperer: Despite the name, you can actually control other animals as well, insects are just the easiest by far. The smarter the animal the harder they are to control. If they don't like you then don't expect to keep very many intelligent animals under your control. This power maxes out at the smarter monkey level and cannot control species at great ape or dolphin intelligence or above. 300cp (Discount: Homeless)
  310.  
  311. ---
  312.  
  313. Osmosian: You can absorb matter to either form a protective coating around yourself or turn into it competly depending on how much you have avaliable. You can even use this power to turn your limbs into weapons, create objects, and regenerate. What? Is all of this still not enough? Well, you could absorb energy to increase your ability to heal and produce energy blasts if you wanted to. You could also absorb living energy from others to gain their powers temporarily at reduced strength [see the Appendix for limitations]. All of this comes with a price: the more energy you absorb the more menatly unbalanced and violent you become. Willpower can help you control your violent impulses but it won't protect you from becoming a complete pychopath. 600cp (Discount: Homeless)
  314.  
  315. ---
  316.  
  317. Lightbringer: Much like an Osmosian you can absorb energy, although it always expresses itself as a golden beam or energy shield if you use it for offensive or defensive purposes. The more energy you absorb the more energy you'll need to maintain your current level of power, but at higher levels your strength and durability increase and you gain the power to fly with a sparkling trail of light. At your maximum level of power your entire body turns gold and your ability to resist damage becomes truly frightening. Finaly, if you feed on a living being they become attracted to you, making them easier to manipulate.
  318.  
  319. The "drawback" to all this power is that if your energy reserves run low your body becomes a withered husk. You are still incredibly strong, durable, and can fly, but you lose the ability to passivly feed on others. You can also produce and manipulate a form of negative energy that lets you attack and drain others at a distance, but you lack the pure power found at your higher energy states. Just so you know, you can eventually run so low on energy that even these abilities dwindle down to almost nothing.
  320.  
  321. If all this wasn't enough, with the proper knowledge and the absorbtion of mana you can cast spells. Be warned that if you make a habit of absorbing mana you will find other sources of energy less nourishing. 600cp (Discount: Homeless)
  322.  
  323. ---
  324.  
  325. Technopath: You can move, communicate, analyze and control machines with your mind. You are likely to run into some machines that are so complex and advanced that you won't be able to manipulate them, but it doesn't really matter because you can use your powers to breakdown and build your own advanced machinery. 600cp (Discount: Homeless)
  326.  
  327. ---
  328.  
  329. Anodite: Not many people are lucky enough to be descended from an Anodite. You not only possess an inate talent for magic, but you can draw on a lot more power than your average spellcaster as well. On top of all this you can turn into an Anodite [1]. Be careful, if you spend too long as an Annodite without the proper training you could lose yourself to the power and forget your pre-Anodite existance. Of course all of this is meaningless if you can't use magic. 600cp (Discount: Tennyson)
  330.  
  331. ---
  332.  
  333. Animojo: When it comes to genetics your one of the best in the universe. Not only can you manipulate the genetics of living things to change them to suit your purpose, but you can even bring dead creatures back to life. On top of all this, you also possess the knowledge to build the equipment you need from components you could find at your local electronic and home repair stores. 400cp
  334.  
  335. ---
  336.  
  337. Nemetrix: A variant of the Omnitrix invented by the Cerebrocrustacean Dr. Psychobos, the Nemetrix was designed to counter the Omnitrix by allowing the wearer to turn into the non-sapiant natural predator[2] of whatever creature they are facing. WARNING: Do not wear if you value your intelligence and sanity, the biofeedback will destroy most intelligent minds. I suggest you put it on a dog or something. 300cp (Discount: Homeless)
  338.  
  339. ---
  340.  
  341. Ultinemetrix: A Nemetrix that has had an evolutinary function installed. The Ultinemetrix allows the user to become a superiror version of whatever forms the Nemetrix has avaliable. 400cp (Discount: Homeless)
  342.  
  343. ---
  344.  
  345. Proto-Tool: An extremly difficult to use piece of equipment that can turn into a variaty of different weapons and tools. If you can think of it and it is not too big the Proto-Tool can probably become it. 300cp (Discount: Plumber)
  346.  
  347. ---
  348.  
  349. Proto-Tech Armor: Armor strong enough to withstand extreme punishment without hindering movement. 200cp (Discount: Plumber)
  350.  
  351. ---
  352.  
  353. Proto-TRUK: What appears to be a truck belonging to a local plumbing company can transform into a highly advanced faster-than-light spaceship. Comes equiped with a Tri-Blaster Turret and a holding cell for prisoners. 600cp (Discount: Plumber)
  354.  
  355. ---
  356.  
  357. Null Void Projector: A gun that lets you send people to the Null Void. A word of warning: if you somehow get hit with this outside the Ben 10 universe your jumping days are over. 600cp (Discount: Plumber)
  358.  
  359. ---
  360.  
  361. Dwarf Star: The amount of energy this power source can put out is truely phenomonal. Their isn't much you couldn't power with this thing. 600cp (Discount: Alien)
  362.  
  363. ---
  364.  
  365. Excalibur: This replica of Excalibur is as good as the real thing. Legend holds that it garuntees victory in battle, and while it doesn't live up to the hype, you will find that your chances of winning a fight have greatly increased. Excalibur can also cut through almost anything with ease. 600cp (Discount: Forever Knight)
  366.  
  367. ---
  368.  
  369. Rust Bucket: You own a replica of Max Tennyson's motorhome. Do not let apperances fool you, this vehicle is armed to the teeth and even possesses a machine that can let you enter other people's dreams. 400cp (Discount: Tennyson)
  370.  
  371. ---
  372.  
  373. Plumber Ship: Pretty lackluster as far as spacecrafts go, but it can still travel faster-than-light so who cares? 400cp (Discount: Plumber)
  374.  
  375. ---
  376.  
  377. Companions:
  378.  
  379. Ship: An animalistic Galvanic Mechamorph just like the one Julie Yamamoto owns. While it can't upgrade technology it can absorb and replicate it. 600Cp
  380.  
  381. ---
  382.  
  383. Pretty Boy: Ma Vreedle has entrusted you with a Pretty Boy, even if none have been made yet. They aren't good for much besides being spoiled brats, but that doesn't mean that Ma Vreedle won't mess you up if you get him hurt. For an extra 100cp you can get a giant Pretty Boy that is twice as big and many times stronger then a normal Pretty Boy. 100cp-200cp (Discount: Vreedle)
  384.  
  385. ----
  386.  
  387. Make sure to mention you cannot scan Ben's aliens
  388.  
  389. ---
  390.  
  391. The Resolute: A decent sized ship that is built like a tank. Not too flashy but a good ship all around. 600cp (Discount: Alien)
  392.  
  393. ---
  394.  
  395. SECRET ENDING REMOVED FOR SECRET
  396.  
  397. Drawback that seals your powers oin a watch with optional Vilgax hunt. Draback BRO
  398.  
  399. Drawback: Badluck Walkatrout
  400.  
  401. ---
  402.  
  403. Freaked Out: Freaked Out: Not only do you have an Ectonurite form stored in your Omnitrix, but oddly enough, Ghosfreak seems to have been replaced with Big chill in Ben's first ten avaliable aliens. This choice is not for the faint of heart...
  404.  
  405. The funny thing about Ectonurites is that their minds are stored in their DNA and it just so happens the DNA sample in your Omnitrix belongs to High Ecto-Lord Zz'Skayr. Zz'Skayr is none to thrilled to be trapped in a watch and put on like a suit, so when he breaks out, and he will break out, expect him to do whatever he can to take your body and /or conquer a world. Also, killing him won't help, he will always find a way to survive.
  406.  
  407. You can keep this drawback after the jump if you want, but be warned, Zz'Scayr will escape at least once per jump. At least ZZ'Scayr will be returned to the Omnitrix at the beggining of every jump, right? There is a bright side to all of this though, once your 10 years are up you might actually find a way to seal Zz'Skayr in the Omnitrix for good and use your Ectonurite form safely. (Omnitrix Only) +300cp
  408.  
  409. ---
  410.  
  411.  
  412. ADD ITEM TO SUMMON STONE CREATURES AS 300 POINT PERK
  413. Charms of Bezel, Staff of Ages, book of spells?
  414.  
  415. *Technical Difficulties* Sometimes the universe ends or changes. As long as our not responsible for it and
  416. everything turns out ok, your fine.
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