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- Update v1.030 Changelog:
- _______________________________________
- • Done some changes to the text files and how some text lines are fetched
- • Faction descriptions switched from descriptions.txt to logs.txt to remove duplicates
- • Ship descriptions switched from descriptions.txt to logs.txt to remove duplicates
- • Ship description KN is now referenced in the .shp file (until now the description was referenced automatically by the ship's keyname)
- • If no ship description is available (description set to the default 1005 value, default text is shown (No data available)
- • Done some changes to the Geminipedia scripts
- • To display a Geminipedia entry for a ship, the ship has to be manually added to the AddEntry script. This is to prevent errors from being logged needlessly.
- • To display an Anomaly entry, the anomaly has to be manually added to the AddEntryscript.
- • To display an Asteroid field entry, the asteroid field has to be manually added to the AddEntry script.
- • To display a faction entry, the faction has to be manually added to the AddEntry script.
- • To display a planet entry, the planet has to be manually added to the AddEntry script.
- • To display a region entry, the region has to be manually added to the AddEntry script.
- • Optimized script loading to increase performance, but also prevent potential bugs.
- • Added a new option in the settings
- • Skip dock - set to true to never ever again see a docking or landing cutscene.
- • Fixed a glitch where the wrong reason for being unable to board structures was being displayed.
- The final waypoint in a waypoint chain (starchart) is now properly updated if the target changes its position (merging with a fleet in motion)
- • Fixed a text formatting error that would add a colon where it shouldn't (-,400).
- • Fixed several errors in the Customization panel when using the controller.
- • If you have the UI disabled (F11), the game can no longer freeze up when a dialogue pops up. The interface is automatically reinitialized.
- • Being hit with a heavy weapon no longer deactivates cloak.
- • You're no longer stalked by an anomaly while docked if there was an anomaly near you when you initiated docking.
- • New game files from mods are now properly loaded and shown.
- • The loot panel now uses the proper icon size.
- • Adhara, Apollo and Poseidon are now available for purchase on the New Sagittarius station, near planet Hogosha.
- • Fixed a glitch with several menu buttons having their icons colorized with the wrong tint.
- • Fixed an error that would make the Proxima fall into enemy hands.
- • Giving the GoTo command on the un-paused Starchart, in some instances meant the auto-pilot won't properly set power distribution to the engines. Now it does.
- • Rebuilding warmasters no longer costs Materials, but the Credits cost was increased!
- • Proxima is now calculated into the battle power only after it arrives.
- • In some cases, trading in a captured ship for materials, yielded no materials. This can no longer happen.
- • The Convoy defense mission can no longer break down if the last ship is captured.
- • Added fullscreen support for the custom movie panel on 4K resolution.
- • In theory, your ship's name could be too long. This is no limited during naming.
- • Corrected a number of text errors in both the English and the German versions
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