Advertisement
ManOhMan

Untitled

Oct 5th, 2019
142
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.96 KB | None | 0 0
  1. --Created with PenguinAnonymous's compiler
  2. --PenguinAnonymous is not responsible for damages caused to your game
  3. --This plugin does not remove things
  4. --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
  5. --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
  6. --Thank you for using my plugin and enjoy :)
  7. --It is free to use
  8. --If you use this plugin to create your own, please give me credit
  9. --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
  10. --Errors:
  11. local runDummyScript = function(f,scri)
  12. local oldenv = getfenv(f)
  13. local newenv = setmetatable({}, {
  14. __index = function(_, k)
  15. if k:lower() == 'script' then
  16. return scri
  17. else
  18. return oldenv[k]
  19. end
  20. end
  21. })
  22. setfenv(f, newenv)
  23. ypcall(function() f() end)
  24. end
  25. cors = {}
  26. mas = Instance.new("Model",game:GetService("Lighting"))
  27. mas.Name = "CompiledModel"
  28. o1 = Instance.new("Model")
  29. o2 = Instance.new("Part")
  30. o3 = Instance.new("Part")
  31. o4 = Instance.new("SurfaceGui")
  32. o5 = Instance.new("TextLabel")
  33. o6 = Instance.new("Part")
  34. o7 = Instance.new("Part")
  35. o8 = Instance.new("Part")
  36. o9 = Instance.new("Part")
  37. o10 = Instance.new("Seat")
  38. o11 = Instance.new("Seat")
  39. o1.Name = "BED'"
  40. o1.Parent = mas
  41. o2.Parent = o1
  42. o2.Material = Enum.Material.Concrete
  43. o2.BrickColor = BrickColor.new("Really black")
  44. o2.Position = Vector3.new(25.6749916, 2.34500408, -24.4249954)
  45. o2.Anchored = true
  46. o2.Size = Vector3.new(0.869999647, 4.69000006, 10.8099995)
  47. o2.CFrame = CFrame.new(25.6749916, 2.34500408, -24.4249954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  48. o2.BottomSurface = Enum.SurfaceType.Smooth
  49. o2.TopSurface = Enum.SurfaceType.Smooth
  50. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  51. o2.Position = Vector3.new(25.6749916, 2.34500408, -24.4249954)
  52. o3.Parent = o1
  53. o3.Material = Enum.Material.Concrete
  54. o3.BrickColor = BrickColor.new("Really black")
  55. o3.Position = Vector3.new(25.1799965, 3.23622704, -24.4599934)
  56. o3.Anchored = true
  57. o3.Size = Vector3.new(0.459999919, 2.09000134, 9.43999672)
  58. o3.CFrame = CFrame.new(25.1799965, 3.23622704, -24.4599934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  59. o3.BottomSurface = Enum.SurfaceType.Smooth
  60. o3.TopSurface = Enum.SurfaceType.Smooth
  61. o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  62. o3.Position = Vector3.new(25.1799965, 3.23622704, -24.4599934)
  63. o4.Parent = o3
  64. o4.Face = Enum.NormalId.Left
  65. o4.ClipsDescendants = true
  66. o5.Parent = o4
  67. o5.Size = UDim2.new(0,470,0,100)
  68. o5.Text = "Bed for the hot couple: Angel and Happy 😏"
  69. o5.BackgroundColor3 = Color3.new(1, 1, 1)
  70. o5.BackgroundTransparency = 0.99000000953674
  71. o5.Font = Enum.Font.Antique
  72. o5.FontSize = Enum.FontSize.Size14
  73. o5.TextColor3 = Color3.new(1, 0, 0)
  74. o5.TextScaled = true
  75. o5.TextWrapped = true
  76. o6.Parent = o1
  77. o6.Material = Enum.Material.Sand
  78. o6.BrickColor = BrickColor.new("Institutional white")
  79. o6.Position = Vector3.new(23.6739674, 1.49852431, -26.4118652)
  80. o6.Rotation = Vector3.new(0, 90, 0)
  81. o6.Anchored = true
  82. o6.Size = Vector3.new(4, 0.659999967, 2)
  83. o6.CFrame = CFrame.new(23.6739674, 1.49852431, -26.4118652, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  84. o6.BottomSurface = Enum.SurfaceType.Smooth
  85. o6.TopSurface = Enum.SurfaceType.Smooth
  86. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  87. o6.Position = Vector3.new(23.6739674, 1.49852431, -26.4118652)
  88. o7.Parent = o1
  89. o7.Material = Enum.Material.Concrete
  90. o7.BrickColor = BrickColor.new("Really black")
  91. o7.Position = Vector3.new(19.7949944, 0.500003994, -24.4249954)
  92. o7.Anchored = true
  93. o7.Size = Vector3.new(12.6299992, 1, 10.8099995)
  94. o7.CFrame = CFrame.new(19.7949944, 0.500003994, -24.4249954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  95. o7.BottomSurface = Enum.SurfaceType.Smooth
  96. o7.TopSurface = Enum.SurfaceType.Smooth
  97. o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  98. o7.Position = Vector3.new(19.7949944, 0.500003994, -24.4249954)
  99. o8.Parent = o1
  100. o8.Material = Enum.Material.Sand
  101. o8.BrickColor = BrickColor.new("Institutional white")
  102. o8.Position = Vector3.new(23.6739674, 1.49852431, -22.284111)
  103. o8.Rotation = Vector3.new(0, 90, 0)
  104. o8.Anchored = true
  105. o8.Size = Vector3.new(4, 0.659999967, 2)
  106. o8.CFrame = CFrame.new(23.6739674, 1.49852431, -22.284111, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  107. o8.BottomSurface = Enum.SurfaceType.Smooth
  108. o8.TopSurface = Enum.SurfaceType.Smooth
  109. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  110. o8.Position = Vector3.new(23.6739674, 1.49852431, -22.284111)
  111. o9.Parent = o1
  112. o9.Material = Enum.Material.Fabric
  113. o9.BrickColor = BrickColor.new("Really red")
  114. o9.Position = Vector3.new(19.628849, 1.16360617, -24.4249954)
  115. o9.Anchored = true
  116. o9.Size = Vector3.new(11.6699944, 0.923990667, 9.98833942)
  117. o9.CFrame = CFrame.new(19.628849, 1.16360617, -24.4249954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  118. o9.BottomSurface = Enum.SurfaceType.Smooth
  119. o9.TopSurface = Enum.SurfaceType.Smooth
  120. o9.Color = Color3.new(1, 0, 0)
  121. o9.Position = Vector3.new(19.628849, 1.16360617, -24.4249954)
  122. o10.Parent = o1
  123. o10.Material = Enum.Material.Sand
  124. o10.BrickColor = BrickColor.new("Black")
  125. o10.Transparency = 0.99000000953674
  126. o10.Position = Vector3.new(19.8365784, 1.78193855, -22.5460052)
  127. o10.Rotation = Vector3.new(-90, 0, -90)
  128. o10.Anchored = true
  129. o10.Size = Vector3.new(4, 1, 2)
  130. o10.CFrame = CFrame.new(19.8365784, 1.78193855, -22.5460052, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  131. o10.BottomSurface = Enum.SurfaceType.Smooth
  132. o10.TopSurface = Enum.SurfaceType.Smooth
  133. o10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  134. o10.Position = Vector3.new(19.8365784, 1.78193855, -22.5460052)
  135. o11.Parent = o1
  136. o11.Material = Enum.Material.Sand
  137. o11.BrickColor = BrickColor.new("Black")
  138. o11.Transparency = 0.99000000953674
  139. o11.Position = Vector3.new(19.8365784, 1.78193855, -26.2070847)
  140. o11.Rotation = Vector3.new(-90, 0, -90)
  141. o11.Anchored = true
  142. o11.Size = Vector3.new(4, 1, 2)
  143. o11.CFrame = CFrame.new(19.8365784, 1.78193855, -26.2070847, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  144. o11.BottomSurface = Enum.SurfaceType.Smooth
  145. o11.TopSurface = Enum.SurfaceType.Smooth
  146. o11.Color = Color3.new(0.105882, 0.164706, 0.207843)
  147. o11.Position = Vector3.new(19.8365784, 1.78193855, -26.2070847)
  148. mas.Parent = workspace
  149. mas:MakeJoints()
  150. local mas1 = mas:GetChildren()
  151. for i=1,#mas1 do
  152. mas1[i].Parent = workspace
  153. ypcall(function() mas1[i]:MakeJoints() end)
  154. end
  155. mas:Destroy()
  156. for i=1,#cors do
  157. coroutine.resume(cors[i])
  158. end
  159.  
  160. game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
  161. game:GetService("Lighting").Brightness = 2
  162. game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
  163. game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
  164. game:GetService("Lighting").GlobalShadows = true
  165. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
  166. game:GetService("Lighting").Outlines = false
  167. game:GetService("Lighting").GeographicLatitude = 41.733299255371
  168. game:GetService("Lighting").TimeOfDay = "14:00:00"
  169. game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
  170. game:GetService("Lighting").FogEnd = 100000
  171. game:GetService("Lighting").FogStart = 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement