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Hybrid 64 v2.02 Patch Notes

Cjag Aug 8th, 2019 101 Never
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  1. Hybrid 64 v.2.02 Patch Notes:
  2.  
  3. Focus:
  4. - Balance adjustments to some characters.
  5.  
  6. Misc. Changes:
  7. - Fixed an issue that didn't allow the game's ISO to be manually built under normal conditions.
  8.  
  9. Character Changes:
  10. - Kirby:
  11.     - Down Smash:
  12.         - Hitbox sizes adjusted.
  13.         - Added weak/late hitbox:
  14.             - BKB: 30
  15.             - KBG: 80
  16.             - Angle: 70
  17.             - Damage: 10
  18.             - Slightly less reach than the normal hit.
  19.         - Initial hitbox properties:
  20.             - BKB: 50/30 -> 30 (All)
  21.             - KBG: 82 -> 90
  22.             - Angle: 361 -> 55
  23.             - Shield Damage increased.
  24.             - Will now properly hit opponents facing Kirby.
  25.     - Forward Smash:
  26.         - Late Hitbox properties:
  27.             - Damage: 13 -> 12
  28.             - Angle: 361 -> 50
  29.     - Down Tilt:
  30.         - Hitbox size decreased to prevent excessive clipping below the ledge.
  31.         - Reach decreased.
  32.     - Up Air:
  33.         - Added a hitbox for better consistency.
  34.     - Side-B (Air):
  35.         - Multi-hit properties:
  36.             - WDSK: 55/72 -> 55/75
  37.             - Angle: 80/100 -> 80/105
  38.             - Shield Damage increased.
  39. - Yoshi:
  40.     - Neutral-B:
  41.         - Fixed an issue where it wasn't harder to break out of the egg last patch. It was actually made
  42.           easier by mistake.
  43. - Falco:
  44.     - Dash Attack:
  45.         - Inital Hitbox properties:
  46.             - Damage: 9 -> 10
  47.             - KBG: 90 -> 75
  48.         - Late Hitbox Properties:
  49.             - Damage: 6 -> 8
  50.             - KBG: 90 -> 80
  51.             - Angle: 361 -> 60
  52.     - B-air:
  53.         - Initial Hitbox:
  54.             - Reach slightly increased.
  55.         - Late Hitbox:
  56.             - Reach slightly decreased.
  57. - Pikachu:
  58.     - Up-B:
  59.         - Can now influence its movement in midair after using the move.
  60.         - Special Fall Landing Lag increased.
  61.         - Transitions to Special Fall earlier.
  62.     - B-air:
  63.         - Changed whiff SFX.
  64. - Pichu:
  65.     - Up-B:
  66.         - Can now influence its movement in midair after using the move.
  67.         - Special Fall Landing Lag increased.
  68.         - Transitions to Special Fall earlier.
  69. - Young Link:
  70.     - Attributes:
  71.         - Item throw speed decreased.
  72.     - Neutral B:
  73.         - BKB: 50 -> 30
  74.         - KBG: 50 -> 55
  75. - Jigglypuff:
  76.     - Attributes:
  77.         - Shield size decreased.
  78. - Bowser:
  79.     - Attributes:
  80.         - Shield size decreased.
  81.     - B-air:
  82.         - Initial hitbox properties:
  83.             - Damage: 13 -> 15
  84.         - Late hitbox properties:
  85.             - Damage: 9 -> 11
  86.     - Back Throw:
  87.         - BKB: 60 -> 50
  88.     - Side-B Back Throw (Air):
  89.         - KBG: 100 -> 112
  90.     - Side-B Back Throw (Ground):
  91.         - BKB: 72 -> 30
  92.         - KBG: 100 -> 180
  93.     - Down Smash:
  94.         - Added late hitboxes:
  95.             - BKB: 50
  96.             - KBG: 65
  97.             - Damage: 10
  98.             - Angle: 100
  99.         - Adjusted hitbox sizes and location to prevent clipping below the ledge.
  100.         - Horizontal reach increased.
  101. - Roy:
  102.     - Side B:
  103.         - Start:
  104.             - Damage: 4 -> 5
  105.         - Step 1 (Down):
  106.             - Damage: 4 -> 5
  107.         - Step 2 (Down):
  108.             - Damage: 2 -> 3
  109.             - Shield Damage increased.
  110.         - Step 3 (Side):
  111.             - Shield Damage increased.
  112.     - Neutral B:
  113.         - Shield Damage increased.
  114.         - Fully charged is now a guaranteed shield break.
  115. - Cpt. Falcon:
  116.     - Down Throw:
  117.         - BKB: 84 -> 33
  118.         - KBG: 48 -> 188
  119. - Link:
  120.     - Jab 1:
  121.         - WDSK: 0 -> 15
  122.     - Jab 2:
  123.         - WDSK: 0 -> 15
  124.         - Angle: 90/361 -> 361 (All)
  125. - Fox:
  126.     - Down-B:
  127.         - Damage: 5 -> 3 [Fixes inconsistent land-cancel shine on hit due to hitlag.]
  128.         - Angle: 7 -> 8
  129. - Dr. Mario:
  130.     - Down-B [Ground]:
  131.         - Shield Damage for the finishing hit increased.
  132.         - Multihit Properties:
  133.             - Angle: 142 -> 150
  134.         - Second-to-last hitbox knockback adjusted to connect reliably.
  135.     - Down-B [Air]:
  136.         - Added hitboxes for the entire attack so it can connect reliably.
  137.         - Adjusted WDSK for second to last hitbox to connect reliably.
  138.         - Adjusted WDSK and Angle for Multihit hitboxes to connect reliably.
  139.     - Side-B [Ground/Air]:
  140.         - Reflect bubble duration significantly decreased.
  141.         - Cape Hitbox Vertical reach significantly decreased.
  142.         - Cape Hitbox Horizontal reach increased.
  143. - Mario:
  144.     - Side-B [Ground/Air]:
  145.         - Reflect bubble duration significantly decreased.
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