Cjag

Hybrid 64 v2.02 Patch Notes

Aug 8th, 2019
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  1. Hybrid 64 v.2.02 Patch Notes:
  2.  
  3. Focus:
  4. - Balance adjustments to some characters.
  5.  
  6. Misc. Changes:
  7. - Fixed an issue that didn't allow the game's ISO to be manually built under normal conditions.
  8.  
  9. Character Changes:
  10. - Kirby:
  11. - Down Smash:
  12. - Hitbox sizes adjusted.
  13. - Added weak/late hitbox:
  14. - BKB: 30
  15. - KBG: 80
  16. - Angle: 70
  17. - Damage: 10
  18. - Slightly less reach than the normal hit.
  19. - Initial hitbox properties:
  20. - BKB: 50/30 -> 30 (All)
  21. - KBG: 82 -> 90
  22. - Angle: 361 -> 55
  23. - Shield Damage increased.
  24. - Will now properly hit opponents facing Kirby.
  25. - Forward Smash:
  26. - Late Hitbox properties:
  27. - Damage: 13 -> 12
  28. - Angle: 361 -> 50
  29. - Down Tilt:
  30. - Hitbox size decreased to prevent excessive clipping below the ledge.
  31. - Reach decreased.
  32. - Up Air:
  33. - Added a hitbox for better consistency.
  34. - Side-B (Air):
  35. - Multi-hit properties:
  36. - WDSK: 55/72 -> 55/75
  37. - Angle: 80/100 -> 80/105
  38. - Shield Damage increased.
  39. - Yoshi:
  40. - Neutral-B:
  41. - Fixed an issue where it wasn't harder to break out of the egg last patch. It was actually made
  42. easier by mistake.
  43. - Falco:
  44. - Dash Attack:
  45. - Inital Hitbox properties:
  46. - Damage: 9 -> 10
  47. - KBG: 90 -> 75
  48. - Late Hitbox Properties:
  49. - Damage: 6 -> 8
  50. - KBG: 90 -> 80
  51. - Angle: 361 -> 60
  52. - B-air:
  53. - Initial Hitbox:
  54. - Reach slightly increased.
  55. - Late Hitbox:
  56. - Reach slightly decreased.
  57. - Pikachu:
  58. - Up-B:
  59. - Can now influence its movement in midair after using the move.
  60. - Special Fall Landing Lag increased.
  61. - Transitions to Special Fall earlier.
  62. - B-air:
  63. - Changed whiff SFX.
  64. - Pichu:
  65. - Up-B:
  66. - Can now influence its movement in midair after using the move.
  67. - Special Fall Landing Lag increased.
  68. - Transitions to Special Fall earlier.
  69. - Young Link:
  70. - Attributes:
  71. - Item throw speed decreased.
  72. - Neutral B:
  73. - BKB: 50 -> 30
  74. - KBG: 50 -> 55
  75. - Jigglypuff:
  76. - Attributes:
  77. - Shield size decreased.
  78. - Bowser:
  79. - Attributes:
  80. - Shield size decreased.
  81. - B-air:
  82. - Initial hitbox properties:
  83. - Damage: 13 -> 15
  84. - Late hitbox properties:
  85. - Damage: 9 -> 11
  86. - Back Throw:
  87. - BKB: 60 -> 50
  88. - Side-B Back Throw (Air):
  89. - KBG: 100 -> 112
  90. - Side-B Back Throw (Ground):
  91. - BKB: 72 -> 30
  92. - KBG: 100 -> 180
  93. - Down Smash:
  94. - Added late hitboxes:
  95. - BKB: 50
  96. - KBG: 65
  97. - Damage: 10
  98. - Angle: 100
  99. - Adjusted hitbox sizes and location to prevent clipping below the ledge.
  100. - Horizontal reach increased.
  101. - Roy:
  102. - Side B:
  103. - Start:
  104. - Damage: 4 -> 5
  105. - Step 1 (Down):
  106. - Damage: 4 -> 5
  107. - Step 2 (Down):
  108. - Damage: 2 -> 3
  109. - Shield Damage increased.
  110. - Step 3 (Side):
  111. - Shield Damage increased.
  112. - Neutral B:
  113. - Shield Damage increased.
  114. - Fully charged is now a guaranteed shield break.
  115. - Cpt. Falcon:
  116. - Down Throw:
  117. - BKB: 84 -> 33
  118. - KBG: 48 -> 188
  119. - Link:
  120. - Jab 1:
  121. - WDSK: 0 -> 15
  122. - Jab 2:
  123. - WDSK: 0 -> 15
  124. - Angle: 90/361 -> 361 (All)
  125. - Fox:
  126. - Down-B:
  127. - Damage: 5 -> 3 [Fixes inconsistent land-cancel shine on hit due to hitlag.]
  128. - Angle: 7 -> 8
  129. - Dr. Mario:
  130. - Down-B [Ground]:
  131. - Shield Damage for the finishing hit increased.
  132. - Multihit Properties:
  133. - Angle: 142 -> 150
  134. - Second-to-last hitbox knockback adjusted to connect reliably.
  135. - Down-B [Air]:
  136. - Added hitboxes for the entire attack so it can connect reliably.
  137. - Adjusted WDSK for second to last hitbox to connect reliably.
  138. - Adjusted WDSK and Angle for Multihit hitboxes to connect reliably.
  139. - Side-B [Ground/Air]:
  140. - Reflect bubble duration significantly decreased.
  141. - Cape Hitbox Vertical reach significantly decreased.
  142. - Cape Hitbox Horizontal reach increased.
  143. - Mario:
  144. - Side-B [Ground/Air]:
  145. - Reflect bubble duration significantly decreased.
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