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- Hybrid 64 v.2.02 Patch Notes:
- Focus:
- - Balance adjustments to some characters.
- Misc. Changes:
- - Fixed an issue that didn't allow the game's ISO to be manually built under normal conditions.
- Character Changes:
- - Kirby:
- - Down Smash:
- - Hitbox sizes adjusted.
- - Added weak/late hitbox:
- - BKB: 30
- - KBG: 80
- - Angle: 70
- - Damage: 10
- - Slightly less reach than the normal hit.
- - Initial hitbox properties:
- - BKB: 50/30 -> 30 (All)
- - KBG: 82 -> 90
- - Angle: 361 -> 55
- - Shield Damage increased.
- - Will now properly hit opponents facing Kirby.
- - Forward Smash:
- - Late Hitbox properties:
- - Damage: 13 -> 12
- - Angle: 361 -> 50
- - Down Tilt:
- - Hitbox size decreased to prevent excessive clipping below the ledge.
- - Reach decreased.
- - Up Air:
- - Added a hitbox for better consistency.
- - Side-B (Air):
- - Multi-hit properties:
- - WDSK: 55/72 -> 55/75
- - Angle: 80/100 -> 80/105
- - Shield Damage increased.
- - Yoshi:
- - Neutral-B:
- - Fixed an issue where it wasn't harder to break out of the egg last patch. It was actually made
- easier by mistake.
- - Falco:
- - Dash Attack:
- - Inital Hitbox properties:
- - Damage: 9 -> 10
- - KBG: 90 -> 75
- - Late Hitbox Properties:
- - Damage: 6 -> 8
- - KBG: 90 -> 80
- - Angle: 361 -> 60
- - B-air:
- - Initial Hitbox:
- - Reach slightly increased.
- - Late Hitbox:
- - Reach slightly decreased.
- - Pikachu:
- - Up-B:
- - Can now influence its movement in midair after using the move.
- - Special Fall Landing Lag increased.
- - Transitions to Special Fall earlier.
- - B-air:
- - Changed whiff SFX.
- - Pichu:
- - Up-B:
- - Can now influence its movement in midair after using the move.
- - Special Fall Landing Lag increased.
- - Transitions to Special Fall earlier.
- - Young Link:
- - Attributes:
- - Item throw speed decreased.
- - Neutral B:
- - BKB: 50 -> 30
- - KBG: 50 -> 55
- - Jigglypuff:
- - Attributes:
- - Shield size decreased.
- - Bowser:
- - Attributes:
- - Shield size decreased.
- - B-air:
- - Initial hitbox properties:
- - Damage: 13 -> 15
- - Late hitbox properties:
- - Damage: 9 -> 11
- - Back Throw:
- - BKB: 60 -> 50
- - Side-B Back Throw (Air):
- - KBG: 100 -> 112
- - Side-B Back Throw (Ground):
- - BKB: 72 -> 30
- - KBG: 100 -> 180
- - Down Smash:
- - Added late hitboxes:
- - BKB: 50
- - KBG: 65
- - Damage: 10
- - Angle: 100
- - Adjusted hitbox sizes and location to prevent clipping below the ledge.
- - Horizontal reach increased.
- - Roy:
- - Side B:
- - Start:
- - Damage: 4 -> 5
- - Step 1 (Down):
- - Damage: 4 -> 5
- - Step 2 (Down):
- - Damage: 2 -> 3
- - Shield Damage increased.
- - Step 3 (Side):
- - Shield Damage increased.
- - Neutral B:
- - Shield Damage increased.
- - Fully charged is now a guaranteed shield break.
- - Cpt. Falcon:
- - Down Throw:
- - BKB: 84 -> 33
- - KBG: 48 -> 188
- - Link:
- - Jab 1:
- - WDSK: 0 -> 15
- - Jab 2:
- - WDSK: 0 -> 15
- - Angle: 90/361 -> 361 (All)
- - Fox:
- - Down-B:
- - Damage: 5 -> 3 [Fixes inconsistent land-cancel shine on hit due to hitlag.]
- - Angle: 7 -> 8
- - Dr. Mario:
- - Down-B [Ground]:
- - Shield Damage for the finishing hit increased.
- - Multihit Properties:
- - Angle: 142 -> 150
- - Second-to-last hitbox knockback adjusted to connect reliably.
- - Down-B [Air]:
- - Added hitboxes for the entire attack so it can connect reliably.
- - Adjusted WDSK for second to last hitbox to connect reliably.
- - Adjusted WDSK and Angle for Multihit hitboxes to connect reliably.
- - Side-B [Ground/Air]:
- - Reflect bubble duration significantly decreased.
- - Cape Hitbox Vertical reach significantly decreased.
- - Cape Hitbox Horizontal reach increased.
- - Mario:
- - Side-B [Ground/Air]:
- - Reflect bubble duration significantly decreased.
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