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- Welcome to Steven Pokeverse, the Steven Universe related rp! In here, people choose a gem or make a custom gem. There are 3 kinds of roles you can use.
- Gem: You must be the name of the gem you chose with your real name in parantheses. For example: Adurite (Enchi)
- Demi-Gem: You can have any name, but you are weaker.
- Human (The role no one chooses): You can have any name, but your weapon must be a human weapon. Not allowing op stuff, like guns and swords.
- No calling yer Demi-Gem Steven unless your name is Emeraldite, The Penguinari, or Hikaru.
- Speed 1 is the slowest, and Speed 5 is the fastest.
- Defense 1 is the lowest, and Defense 5 is the highest.
- If you want to join, PM me with the class you want to be or a custom class. This is freejoin, but if you latejoin, you cannot upgrade. You can still be a custom gem/human though.
- Banned names for DemiGems: Derp, Lazuli Lapis, Uranus.
- Gems:
- Copper (Average HP: 50) (Speed: 4) (Defense: 3)
- Copper Atlatl
- Penny Rain (20% para)
- Magnet Fail (50% full heal, 50% death for the user)
- Copper Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
- Citrine (Average HP: 60) (Speed: 1) (Defense: 5)
- Citrine Adz
- Ametrine (If someone is using Amethyst, the attack does exactly 150 damage. 2 tries only.)
- Golden Trick (100% to paralyze opponent, if someone is using Gold, 100% paralyze chance goes away.)
- Citrine Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
- Gold (Average HP: 55) (Speed 3) (Defense: 2)
- Golden Axe
- Golden Charge, increases HP by 10
- Lucky Golden Charm (Increases crit chance by 80%)
- Gold Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
- Sapphire (Average HP: 60) (Speed: 2) (Defense: 4)
- Sapphire Dagger
- Sapphire Stare (Lowers all stats)
- Supersonic Sapphire Launch (40% burn, 10% miss)
- Sapphire Hand Block (Blocks move, lowers defense and HP if hit my physical move, cant use for 2 turns)
- Base 2 gems:
- Uranium (Average HP: 90) (Speed: 3) (Evolve from Copper) (Defense: 3)
- Uranium Lance
- Uranium Breath (10% Burn)
- Uranium Slap (20% paralyze)
- Uranium Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Platinum (Evolve from Citrine) (Average HP: 75) (Speed: 5) (Defense: 5)
- Platinum Bow
- PokeReference Platinum (100% to regular poison)
- Derp Platinum Bow (!roll to see how much times it hits)
- Platinum Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Quartz (Evolves from Gold) (Average HP: 90) (Speed: 3) (Defense: 3)
- Quartz Sword
- Lion Tackle (Puts a new move called "Hyperbolic Lion Attack" and has 20% chance to paralyze)
- Physical Form Loss (Dies, increases team's speed by 2 and defense by 2)
- Quartz Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Hyperbolic Lion Attack (Breaks through Protect moves)
- Diamond (Evolve from Sapphire) (Average HP: 110) (Speed: 1) (Defense: 5)
- Diamond Scythe
- Diamond Storm (Yes, the Diancie move. Stuns the opponent. Stun effect goes through protection, although damage doesnt go through protection.)
- Terrain Change (Changes terrain. It can give negative or positive effects.)
- Diamond Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Base 3:
- Pearl (Average HP: 150) (Evolves from Uranium, which evolves from Copper.) (Average HP: 150) (Speed: 4) (Defense: 3)
- Pearl Spear
- Caring (Increases health of user's choice)
- Parkour (Decreases enemy's speed and defense, does no damage)
- Pearl Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Amethyst (Average HP: 140) (Evolves from Platinum, which evolves from Citrine) (Defense: 2) (Speed: 5)
- Amethyst Whip
- Eating(Heals HP)
- Ametrine (If someone using Citrine is in the battle, it does 150 danage,)
- Amethyst Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Rose Quartz (Average HP: 150) (Speed: 3) (Defense: 3) (Evolves from Quartz, which evolves from Gold.)
- Rose Quartz Sword
- Hyperbolic Lion Attack (Breaks through protect moves, adds a move called Steven Shield)
- Healing Tears (Increases HP)
- Rose Quartz Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Steven Shield (Increases team's defense)
- Garnet (Average Health: 190) (Evolves from Diamond, which evolves from Sapphire) (Speed: 1) (Defense: 5)
- Garnet Gauntlets
- Short Language (Confuses user)
- Gauntlet Pound (40% paralyze)
- Garnet Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Special Classes for Base 3:
- Hikaru!! (Yes, I made a gem about him. Average HP: 100) (Speed: 2) (Doesnt evolve from anything, available for only 2 people. Exceptions are Hikaru.) (Defense: 5)
- Hikaru Laser Gun
- Kill Code #100 (50% kill opponent of choice, 50% die of too much pressure)
- Hikaru's Fame (50% toxic poison)
- Hikaru Hand Block (Blocks move, lowers defense and HP if hit by a physical move, cant use for 2 turns)
- Lapis Lazuli (Average Health: 230) (Speed: 3) (Defense: 5) (Only 3 can be Lapis during Base Classes 2 time)
- Wings (Increases Speed)
- Water Fist (5% death of drowning.)
- Water Tower (Opponent has a harder crit change)
- Mirror Move (Copies opponent last move, 1.2x damage)
- Emerald (Average HP: 215) (Speed: 4) (Defense: 7) (Only 2 can be Emerald during Base Classes 2 time)
- Emerald Gun
- Emerald Stare (Decreases opponents defense by 2)
- Emerald Clone (Makes a clone, 0.3 stats)
- Emerald Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Tektite (Average HP: 250) (Speed: 5) (Defense: 5) (Only 1 can be Tektite during Base Classes 2 time. Exceptions are Emeraldite, Hikaru, Dot Dimitrix, Me obvs, and The Penguinari.)
- Tektite Shuriken
- Tektite Sword (100% toxic poison)
- Tektite Puppy Eyes (50% death for user, 50% death for enemy)
- Tektite Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Dot Dimitrix (Average HP: 170) (Speed: 5) (Defense: 2) (Only one can be Dot Dimitrix.)
- Dot Matrix Shurikens
- Pain Killer (I do /pick Kill user, Nothing, little hurt, lots of hurt, death for user.)
- Matrix Beam (50% stun.)
- Dot Dimitrix Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Adurite: (Average HP: 70) (Speed: 4) (Defense: 3)
- Adurite Katana
- Adurite Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
- Pain Killer (I do /pick Kill user, Nothing, little hurt, lots of hurt, death for user.)
- Demigod: These count as custom classes, I will improve your moves and HP.
- Humans (inb4 no one takes them) When your classes upgrade, your moves don't change, but your stats increase.
- Connie (Average HP: 50) (Speed: 3) (Defense: 1)
- Water Gun (20% stun)
- Violin (lowers speed)
- TV Privelage Loss (25% boredom/frozen)
- Puny Punch
- Sadie (Average HP: 55) (Speed: 4) (Defense: 2)
- Big Donut (Paralyzes opponent, increases opponent's attack)
- Wooden Spear (20% toxic poison)
- Puny Punch
- Caring (Increases HP)
- Lars (Average HP: 55) (Speed: 3) (Defense: 1)
- Very Puny Punch (Weak move.)
- Trampoline Jump (Increases Speed)
- Big Donut (Paralyzes opponent, increases opponent's attack)
- Steven Hate (20% flinch)
- Customs:
- Inferno's custom, Peridot. (Average Health: 70) (Defense: 4) (Speed: 3.)
- Sabre Sword (Does exactly 40 damage with 20% paralyze)
- Block (Blocks opponent move. Cannot move next turn.)
- Life Soul (Does 10 damage for every player and enemy alive)
- Pain Killer (I do /pick Kill user, nothing, little hurt, lots of hurt, kill enemy)
- Bosses:
- Alexandrite (Average HP: 170)
- 6 Arms Attack (/roll 6, 15 for each attack)
- Bus Throw (50% para)
- Double Jaws (10% burn)
- Opness Punch (30% para)
- Lapis Lazuli (Average HP: 200)
- Water Clones (Creates 4 Crystal Gem Clones)
- Giant Water Wave (10% drown, 40% miss)
- Gem Uncrack (Increases defense)
- Water Pillar (Increases crit chance)
- Red Eye (Average HP: 300)
- Pink Eye (20% freeze)
- Red Crystal (50% flinch)
- Getting Closer! (Poisons opponent.)
- GG Explosion (Halves user's health, halves target's health)
- Orb of Energy (Average HP: ???)
- Lightning Bolt (20% burn, 20% para)
- Super Duper... Unfinished Word (Does random effect)
- Inferno Blaze (50% miss, burns opponent)
- Energy Pulse (10% heals opponent, 90% drains opponents health)
- All Opponents:
- Centipeedle
- Slender Gem
- Onion
- Alexandrite
- Evil Steven
- Hologram Pearl https://www.youtube.com/watch?v=P6LiYQILWC8 (Theme)
- Mickey Mouse Gem
- Lapis Lazuli https://www.youtube.com/watch?v=VwKEz6omi-Q (Theme)
- Orb of Energy
- Drill Parasites
- Slime Gem
- Red Eye
- Evil Rose Quartz
- Fire Breathing Lars
- Mother Centipeedle
- Triple Opal Clones
- Invisible Gem
- (More coming soon! I let you see the boss moves so you can beat them easier!)
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