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Enchi

Steven Pokeverse (Custom)

Nov 12th, 2014
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  1. Welcome to Steven Pokeverse, the Steven Universe related rp! In here, people choose a gem or make a custom gem. There are 3 kinds of roles you can use.
  2. Gem: You must be the name of the gem you chose with your real name in parantheses. For example: Adurite (Enchi)
  3. Demi-Gem: You can have any name, but you are weaker.
  4. Human (The role no one chooses): You can have any name, but your weapon must be a human weapon. Not allowing op stuff, like guns and swords.
  5. No calling yer Demi-Gem Steven unless your name is Emeraldite, The Penguinari, or Hikaru.
  6. Speed 1 is the slowest, and Speed 5 is the fastest.
  7. Defense 1 is the lowest, and Defense 5 is the highest.
  8. If you want to join, PM me with the class you want to be or a custom class. This is freejoin, but if you latejoin, you cannot upgrade. You can still be a custom gem/human though.
  9. Banned names for DemiGems: Derp, Lazuli Lapis, Uranus.
  10. Gems:
  11. Copper (Average HP: 50) (Speed: 4) (Defense: 3)
  12. Copper Atlatl
  13. Penny Rain (20% para)
  14. Magnet Fail (50% full heal, 50% death for the user)
  15. Copper Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
  16.  
  17. Citrine (Average HP: 60) (Speed: 1) (Defense: 5)
  18. Citrine Adz
  19. Ametrine (If someone is using Amethyst, the attack does exactly 150 damage. 2 tries only.)
  20. Golden Trick (100% to paralyze opponent, if someone is using Gold, 100% paralyze chance goes away.)
  21. Citrine Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
  22.  
  23. Gold (Average HP: 55) (Speed 3) (Defense: 2)
  24. Golden Axe
  25. Golden Charge, increases HP by 10
  26. Lucky Golden Charm (Increases crit chance by 80%)
  27. Gold Hand Block (Blocks move, lowers defense and HP if hit by physical move, cant use for 2 turns)
  28.  
  29. Sapphire (Average HP: 60) (Speed: 2) (Defense: 4)
  30. Sapphire Dagger
  31. Sapphire Stare (Lowers all stats)
  32. Supersonic Sapphire Launch (40% burn, 10% miss)
  33. Sapphire Hand Block (Blocks move, lowers defense and HP if hit my physical move, cant use for 2 turns)
  34.  
  35. Base 2 gems:
  36.  
  37. Uranium (Average HP: 90) (Speed: 3) (Evolve from Copper) (Defense: 3)
  38. Uranium Lance
  39. Uranium Breath (10% Burn)
  40. Uranium Slap (20% paralyze)
  41. Uranium Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  42.  
  43.  
  44. Platinum (Evolve from Citrine) (Average HP: 75) (Speed: 5) (Defense: 5)
  45. Platinum Bow
  46. PokeReference Platinum (100% to regular poison)
  47. Derp Platinum Bow (!roll to see how much times it hits)
  48. Platinum Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  49.  
  50. Quartz (Evolves from Gold) (Average HP: 90) (Speed: 3) (Defense: 3)
  51. Quartz Sword
  52. Lion Tackle (Puts a new move called "Hyperbolic Lion Attack" and has 20% chance to paralyze)
  53. Physical Form Loss (Dies, increases team's speed by 2 and defense by 2)
  54. Quartz Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  55. Hyperbolic Lion Attack (Breaks through Protect moves)
  56.  
  57. Diamond (Evolve from Sapphire) (Average HP: 110) (Speed: 1) (Defense: 5)
  58. Diamond Scythe
  59. Diamond Storm (Yes, the Diancie move. Stuns the opponent. Stun effect goes through protection, although damage doesnt go through protection.)
  60. Terrain Change (Changes terrain. It can give negative or positive effects.)
  61. Diamond Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  62.  
  63. Base 3:
  64.  
  65. Pearl (Average HP: 150) (Evolves from Uranium, which evolves from Copper.) (Average HP: 150) (Speed: 4) (Defense: 3)
  66. Pearl Spear
  67. Caring (Increases health of user's choice)
  68. Parkour (Decreases enemy's speed and defense, does no damage)
  69. Pearl Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  70.  
  71. Amethyst (Average HP: 140) (Evolves from Platinum, which evolves from Citrine) (Defense: 2) (Speed: 5)
  72. Amethyst Whip
  73. Eating(Heals HP)
  74. Ametrine (If someone using Citrine is in the battle, it does 150 danage,)
  75. Amethyst Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  76.  
  77. Rose Quartz (Average HP: 150) (Speed: 3) (Defense: 3) (Evolves from Quartz, which evolves from Gold.)
  78. Rose Quartz Sword
  79. Hyperbolic Lion Attack (Breaks through protect moves, adds a move called Steven Shield)
  80. Healing Tears (Increases HP)
  81. Rose Quartz Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  82. Steven Shield (Increases team's defense)
  83.  
  84. Garnet (Average Health: 190) (Evolves from Diamond, which evolves from Sapphire) (Speed: 1) (Defense: 5)
  85. Garnet Gauntlets
  86. Short Language (Confuses user)
  87. Gauntlet Pound (40% paralyze)
  88. Garnet Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  89.  
  90. Special Classes for Base 3:
  91. Hikaru!! (Yes, I made a gem about him. Average HP: 100) (Speed: 2) (Doesnt evolve from anything, available for only 2 people. Exceptions are Hikaru.) (Defense: 5)
  92. Hikaru Laser Gun
  93. Kill Code #100 (50% kill opponent of choice, 50% die of too much pressure)
  94. Hikaru's Fame (50% toxic poison)
  95. Hikaru Hand Block (Blocks move, lowers defense and HP if hit by a physical move, cant use for 2 turns)
  96.  
  97. Lapis Lazuli (Average Health: 230) (Speed: 3) (Defense: 5) (Only 3 can be Lapis during Base Classes 2 time)
  98. Wings (Increases Speed)
  99. Water Fist (5% death of drowning.)
  100. Water Tower (Opponent has a harder crit change)
  101. Mirror Move (Copies opponent last move, 1.2x damage)
  102.  
  103. Emerald (Average HP: 215) (Speed: 4) (Defense: 7) (Only 2 can be Emerald during Base Classes 2 time)
  104. Emerald Gun
  105. Emerald Stare (Decreases opponents defense by 2)
  106. Emerald Clone (Makes a clone, 0.3 stats)
  107. Emerald Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  108.  
  109. Tektite (Average HP: 250) (Speed: 5) (Defense: 5) (Only 1 can be Tektite during Base Classes 2 time. Exceptions are Emeraldite, Hikaru, Dot Dimitrix, Me obvs, and The Penguinari.)
  110. Tektite Shuriken
  111. Tektite Sword (100% toxic poison)
  112. Tektite Puppy Eyes (50% death for user, 50% death for enemy)
  113. Tektite Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  114.  
  115. Dot Dimitrix (Average HP: 170) (Speed: 5) (Defense: 2) (Only one can be Dot Dimitrix.)
  116. Dot Matrix Shurikens
  117. Pain Killer (I do /pick Kill user, Nothing, little hurt, lots of hurt, death for user.)
  118. Matrix Beam (50% stun.)
  119. Dot Dimitrix Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  120.  
  121. Adurite: (Average HP: 70) (Speed: 4) (Defense: 3)
  122. Adurite Katana
  123. Adurite Hand Block (Blocks move, lowers defense and HP if hit by physical move, can't use for 2 turns)
  124. Pain Killer (I do /pick Kill user, Nothing, little hurt, lots of hurt, death for user.)
  125. Demigod: These count as custom classes, I will improve your moves and HP.
  126.  
  127. Humans (inb4 no one takes them) When your classes upgrade, your moves don't change, but your stats increase.
  128.  
  129. Connie (Average HP: 50) (Speed: 3) (Defense: 1)
  130. Water Gun (20% stun)
  131. Violin (lowers speed)
  132. TV Privelage Loss (25% boredom/frozen)
  133. Puny Punch
  134.  
  135. Sadie (Average HP: 55) (Speed: 4) (Defense: 2)
  136. Big Donut (Paralyzes opponent, increases opponent's attack)
  137. Wooden Spear (20% toxic poison)
  138. Puny Punch
  139. Caring (Increases HP)
  140.  
  141. Lars (Average HP: 55) (Speed: 3) (Defense: 1)
  142. Very Puny Punch (Weak move.)
  143. Trampoline Jump (Increases Speed)
  144. Big Donut (Paralyzes opponent, increases opponent's attack)
  145. Steven Hate (20% flinch)
  146.  
  147. Customs:
  148. Inferno's custom, Peridot. (Average Health: 70) (Defense: 4) (Speed: 3.)
  149. Sabre Sword (Does exactly 40 damage with 20% paralyze)
  150. Block (Blocks opponent move. Cannot move next turn.)
  151. Life Soul (Does 10 damage for every player and enemy alive)
  152. Pain Killer (I do /pick Kill user, nothing, little hurt, lots of hurt, kill enemy)
  153.  
  154. Bosses:
  155. Alexandrite (Average HP: 170)
  156. 6 Arms Attack (/roll 6, 15 for each attack)
  157. Bus Throw (50% para)
  158. Double Jaws (10% burn)
  159. Opness Punch (30% para)
  160.  
  161. Lapis Lazuli (Average HP: 200)
  162. Water Clones (Creates 4 Crystal Gem Clones)
  163. Giant Water Wave (10% drown, 40% miss)
  164. Gem Uncrack (Increases defense)
  165. Water Pillar (Increases crit chance)
  166.  
  167. Red Eye (Average HP: 300)
  168. Pink Eye (20% freeze)
  169. Red Crystal (50% flinch)
  170. Getting Closer! (Poisons opponent.)
  171. GG Explosion (Halves user's health, halves target's health)
  172.  
  173. Orb of Energy (Average HP: ???)
  174. Lightning Bolt (20% burn, 20% para)
  175. Super Duper... Unfinished Word (Does random effect)
  176. Inferno Blaze (50% miss, burns opponent)
  177. Energy Pulse (10% heals opponent, 90% drains opponents health)
  178.  
  179. All Opponents:
  180. Centipeedle
  181. Slender Gem
  182. Onion
  183. Alexandrite
  184. Evil Steven
  185. Hologram Pearl https://www.youtube.com/watch?v=P6LiYQILWC8 (Theme)
  186. Mickey Mouse Gem
  187. Lapis Lazuli https://www.youtube.com/watch?v=VwKEz6omi-Q (Theme)
  188. Orb of Energy
  189. Drill Parasites
  190. Slime Gem
  191. Red Eye
  192. Evil Rose Quartz
  193. Fire Breathing Lars
  194. Mother Centipeedle
  195. Triple Opal Clones
  196. Invisible Gem
  197. (More coming soon! I let you see the boss moves so you can beat them easier!)
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