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- Corner Boosting (will update as I find more.)
- I put 32 for a lot of things that are less then a flat dropoff for 32, plan accordingly.
- Battle Room:
- Move 18 px in 2/60 frames.
- Drop a bomb going into the first hole (32)
- Hyper Room:
- It barely matters whether you jump or drop a bomb near the start. I think dropping the bomb saves 2 frames.
- I think dropping the bomb onto the second moving floor probably saves ~4 frames as well if it's practical.
- Heavy Room:
- For the big fall, jump and land just short of the hole, then drop a bomb to eject forward and preserve downward acceleration. (32?)
- Sky Room:
- Falling after the heart (32)
- Falling after the key card (32)
- Blue Cave:
- N/A
- Hole Lake:
- Move 10 px in 2/60 frames.
- A straight drop off gains about 48 px after the normal 10 is subtracted off.
- A 45 degree drop off gains about 24 px after the normal 10 is subtracted off.
- Go over the first ledge (opening) at the top (48)
- Go up and left and get a boost off the ceiling (24)
- Go over the top of the next two brown pillars (48 + 48)
- Go up and right and slip down over the end flat part of the ledge (48)
- Right after this, go down and right and slip off again quickly (24)
- Right after this slip over the brown pillar (48)
- Go over the top of the next 4 brown pillars (48+48+48+48)
- Go over the top of the left edge of the second stair of the rock structure (48)
- Go over a box (48)
- Go up and left and slip over the last edge near the crab (24)
- 600 px saved
- ~120 (/60 fps) frames saved.
- Red Cave:
- First ledge (32)
- Dark Wood:
- N/A
- Dragon Road:
- Two small boosts possible at end (10 + 10) (saves literally 2 frames, might be better off just getting a good angle into boss.)
- Clown Valley:
- Boost over the top if you're not making the hard jump (32)
- Great Rock:
- N/A
- Fog Route:
- Over the small ledge near the beginning (32)
- Groog Hills:
- Over the first red thing (32)
- Bubble Hole:
- Over the Structure near the beginning (32)
- Off the ledge after the warp (32)
- Erars Lake:
- The floor doesn't do anything.
- Go over the first two huge objects (48 + 48)
- Go over the pillar with the heart (48)
- Go over the structure on the right wall (48)
- Go over the boxes (48)
- Go over either the pillar on the left or right just after the boxes (48)
- Prepare for the Manta
- Two tricky fast boosts off the left or right after the warp (48+48)
- One boost off the hole with bubbles (48)
- One boost off the right box or the hole (48)
- One boost off the left box (48)
- 528 px saved
- ~105.6 (/60 fps) frames saved.
- Waterway:
- N/A
- Rock N Road:
- Right after the blue enemies (32)
- Over the first pipe (32)
- Over the second pipe (32)
- Over the short ledge (32)
- Water Pool:
- N/A
- Warp Room:
- After first warp (32)
- After last warp (32)
- Dark Prison:
- After second crystal (32)
- Killer Gate:
- It's possible but extremely impractical.
- Spiral Tower:
- N/A
- Snake Route:
- N/A
- Hades Crater:
- N/A
- Magma Lake:
- N/A
- Magma Dam:
- First ledge (32)
- Bottom of the lavafall (32)
- Crysta Hole:
- First ledge (32)
- Death Temple:
- N/A
- Death Road:
- One near the beginning (32)
- One right after the portal (32)
- Float Zone:
- Ledge at the beginning (32)
- Aqua Tank:
- N/A
- Aqua Way:
- 4 ground ledges inside the fish: (48+48+48+48)
- 38 frames.
- Hard Coaster:
- N/A
- Dark Maze:
- N/A
- Mad Coaster:
- None worth attempting
- Sliding over the last ledge would be optimal but risky.
- Move Stone:
- On way to second block over center stairs (32)
- Hopper Land:
- Move 18 px in 2/60 frames.
- You should be able to get 4 while holding right. The third is over the top of a red platform. (32+32+32+32)
- Junfalls:
- N/A
- Cool Cave:
- N/A
- Snowland:
- Over the first ice tree (32)
- Over the giant ice blocks (32)
- Storm Valley:
- Snow Circuit:
- Heaven Sky:
- (Travel at 18px per 2/60 frames)
- Over/Under the first ledge (32)
- Over a giant statue on the left or right (32)
- Over a brown suspended platform (32)
- Over a brown bar (32)
- Over the top of the last platform (32)
- 18 frames saved (/60)
- Eye Snake:
- N/A
- Air Room:
- You can get one at the start, it's a bit risky (32)
- Zero G Room:
- N/A
- Mirror Room:
- Beginning of Level (32)
- Ledge before falling (32)
- Right by the enemy MAYBE (32)
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