Ket-

NMS 1.37 Gek Crashed Ship

Oct 7th, 2017
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  1. PuzzleType: TRA_CRA_
  2.  
  3. #1
  4. I clamber into the cargo ship and find its black box. As soon as I touch it a holographic image of a panicked reptilian trader appears.
  5.  
  6. Perhaps it's a message for their superior, perhaps a loved one. It's impossible to tell, as the playback is hauntingly silent. In its final moments the Trader seems to point at some freshly installed ship tech, before dropping to its knees in despair.
  7.  
  8. {Inspect recently installed ship tech}
  9. I discover the poorly installed tech that caused the crash.
  10.  
  11. I scan its blueprint, and can now construct it myself...
  12. ---TECH_SHIP---
  13.  
  14. {Search for cargo}
  15. The ship's hold is a treasure trove of broken ship tech... with one item intact.
  16.  
  17. I scan a blueprint, and can now construct it myself.
  18. ---TECH_SHIP---
  19.  
  20.  
  21. #2
  22. The interior of the downed craft is a patchwork of technologies, possibly scavenged from multiple ships. The portly corpse of a dead beaked lifeform sprawls on the control panel. Clearly the deceased had a penchant for the finer things in life.
  23.  
  24. The cargo hold is secured by some kind of home made security system. Like the rest of the ship, it's a mishmash of technologies. Deactivating it could be tricky.
  25.  
  26. {Attempt to open cargo hold}
  27. Bypassing three layers of security I open the cargo hold only to be knocked down by a shockwave of energy.
  28.  
  29. Scanning the enclosure I see the pain is worth it.
  30. ---TECH_SHIP---
  31. ---DAMAGESMALL---
  32.  
  33. {Search the pilot}
  34. A decomposed grub-like crustacean and an exosuit tech proves my reward after the exertions of heaving the bloated corpse off the controls.
  35. ---TECH_SUIT---
  36.  
  37.  
  38. #3
  39. It's hard to tell just how long ago this craft crashed here. The pilot's reptilian body is fully decomposed and the technology looks dated.
  40.  
  41. The pilot's skeletal hand is clutching something. I go to investigate but a noise from the cargo hold distracts me.
  42.  
  43. {Investigate object in pilot's hand}
  44. I find a holo-locket that projects the image of a lifeform that was perhaps the pilot's mate.
  45.  
  46. This, however, wasn't the only information that was stored...
  47. ---TECH_ALL---
  48.  
  49. {Investigate noise}
  50. I am startled by a local beast somehow feasting on a device being transported in the hold.
  51.  
  52. It smashes into me as it bolts. I gather the cargo the creature has failed to devour...
  53. ---TECH_SHIP---
  54. ---DAMAGESMALL---
  55.  
  56.  
  57. #4
  58. Under a large ceiling pipe lies the decayed pilot's body, and beneath it I notice the sharp glint of metal.
  59.  
  60. The control panel still hums with life, but upon closer inspection the thrusters prove inoperable. The lifeform could have been trapped alone on this planet for years.
  61.  
  62. {Check body}
  63. As I pull the body away a secret cargo compartment slides open to reveal a new multi-tool tech.
  64. ---DAMAGESMALL---
  65. ---TECH_WEAPON---
  66.  
  67. {Search data banks for tech}
  68. Everything has been deleted, aside from a promising tech blueprint...
  69. ---TECH_ALL---
  70.  
  71.  
  72. #5
  73. Clearly downed by an attack from a superior vessel, the ship's interior is a charred mess of burnt metal and debris. It feels like it could fall apart at any moment.
  74.  
  75. The craft shudders as I head into the cockpit where its black box projects footage of the ship's purpose and final moments: a diplomatic vessel attacked by a vigilante warrior race. Wars have been started by less. This craft is likely sorely missed by its people...
  76.  
  77. {Boost homing beacon signal}
  78. The homing beacon signal intensifies. I receive a reward instantly.
  79.  
  80. Hopefully the pilot's people will find it and give the trader a fitting burial.
  81. ---MONEY---
  82. ---STD_INC_TRA---
  83.  
  84. {Search ship}
  85. I scavenge the ship, but it grows unstable.
  86.  
  87. As it shakes I make my escape, but not empty-handed.
  88. ---TECH_ALL---
  89. ---DAMAGESMALL---
  90.  
  91.  
  92. #6
  93. Two bodies lie slumped on the control panel. Their expensive red robes would suggest they carry riches, but the altar in the cargo hold indicates they were devotees to a religion of some sort.
  94.  
  95. Whatever religion it was, it doesn't look pleasant. The altar is bloodied, sits in a dank cloud of incense and seems to hark back to a brutal and ancient time.
  96.  
  97. {Search bodies}
  98. The holy traders carry valuable technology.
  99.  
  100. I gain an exosuit technology blueprint.
  101. ---TECH_SUIT---
  102.  
  103. {Examine altar}
  104. The altar poisons me, yet contains an ancient knowledge.
  105. ---DAMAGESMALL---
  106. ---RECIP_PROD_COMM---
  107.  
  108.  
  109. #7
  110. A small skeleton lies dead by an advanced-looking exosuit, as if it was struggling to put it on during its death throes.
  111.  
  112. The ship read-out displays a crash date from the recent past. How could this lifeform have decomposed so quickly? I hear a terrifying buzzing noise approach from behind me, if I run now I could take some loot from the cargo hold with me...
  113.  
  114. {Investigate exosuit}
  115. A swarm of flesh-eating insects attack.
  116.  
  117. I manage to extract an exosuit tech blueprint, but receive injuries.
  118. ---TECH_SUIT---
  119. ---HAZARDSMALL---
  120.  
  121. {Take cargo and run}
  122. I take the cargo and run.
  123.  
  124. Flesh-eating insects follow, but die in the planet's atmosphere.
  125. ---PROD_COMMOD---
  126. ---C_GEKRELIC---
  127.  
  128.  
  129. #8
  130. As I climb through the hatch and climb towards the cockpit, I notice two warrior bodies in the cargo hold. They are small specimens of their kind, with wrists and ankles chained to one another.
  131.  
  132. Slavers...
  133.  
  134. {Search cockpit for tech}
  135. I ignore the bodies and scan a ship tech blueprint.
  136. ---TECH_SHIP---
  137.  
  138. {Send out alert}
  139. I broadcast a warning about local slavers.
  140.  
  141. I receive a token of thanks from a planetary overseer.
  142. ---STD_INC_TRA---
  143. ---STD_INC_WAR---
  144. ---RECIP_PROD_FUEL---
  145.  
  146.  
  147. #9
  148. I track down the black box. It springs to life, projecting the image of an aging reptile frantically recording a message as the ship's systems malfunction around it.
  149.  
  150. Judging from the reptile's tone, it sounds important that their message reach its intended. It clearly never did. The ship seems free of useful technology, but has a full cargo hold.
  151.  
  152. {Boost black box signal}
  153. The message sends. Its recipient is aware of my help.
  154.  
  155. It send me a reward, with thanks.
  156. ---STD_INC_TRA---
  157. ---RECIP_PROD_COMM---
  158.  
  159. {Search ship}
  160. I retrieve trading goods from the ship.
  161. ---PROD_COMMOD---
  162. ---PROD_FUEL---
  163. ---C_GEKRELIC---
  164.  
  165.  
  166. #10
  167. Fire has ravaged the ship's interior. Wads of burned units lie scattered throughout the hold. The pilot lies here, close to death, pleadingly weakly for help.
  168.  
  169. There is little I can do to help them, save kind words.
  170.  
  171. {Comfort dying trader}
  172. The grateful trader thrusts a tech blueprint into my hands.
  173.  
  174. It dies peacefully, comforted by my presence.
  175. ---TECH_ALL---
  176. ---STD_INC_TRA---
  177.  
  178. {Search the ship}
  179. The trader curses me with its last breaths.
  180.  
  181. I take its cargo and leave.
  182. ---PROD_COMMOD---
  183. ---C_GEKRELIC---
  184. ---STD_DEC_TRA---
  185.  
  186.  
  187. #11
  188. As soon as I touch the beacon, a holographic image of a reptilian detective appears.
  189.  
  190. The detective was attempting to hunt down a TradeGek suspected of multiple counts of fraud and embezzlement.
  191.  
  192. According to the ship's private logs, the detective had initially looked the other way, bribed to stay silent. It is unclear what made the detective change their mind.
  193.  
  194. {Access databanks}
  195. I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable.
  196. ---TECHFRAG_S---
  197.  
  198. {Strengthen black box signal}
  199. I log the ship with the authorities, reporting the wrecked vessel. I am rewarded for my trouble, the authorities promising to follow up on this lead.
  200. ---TEACHWORD_TRA---
  201.  
  202.  
  203. #12
  204. The log shows the downed craft is composed of a patchwork of technologies harvested from multiple ships. Two beaked corpses lie on board the vessel. One against the control panel, the other sprawled against the back wall of the ship.
  205.  
  206. They appear to have been on their way to fertilise a spawning pool. From the ship's logs, it is clear that they could not stand one another. They did this out of duty, nothing more.
  207.  
  208. {Search remains}
  209. I search the bodies, finding a few useful supplies. I leave them in peace, a state they were unable to achieve in life.
  210. ---TECH_ALL---
  211.  
  212. {Access the ship's computer}
  213. I access the ship's systems, extracting a quantity of Nanite Clusters. The remaining data is damaged beyond repair.
  214. ---TECHFRAG_S---
  215.  
  216.  
  217. #13
  218. The vessel crashed long ago, its pilot long since decomposed and forgotten.
  219.  
  220. The ship's log reveals that the SalesGek lived a life of unadulterated greed, pursuing profit and wealth with such passion that they lost everyone they ever cared about.
  221.  
  222. They claimed they always knew what drove them, that there was no point in pretending otherwise.
  223.  
  224. {Search remains}
  225. I check the pilot's remains, finding a few useful supplies untouched by the passage of time. Their wealth in life means nothing now.
  226. ---MONEY---
  227.  
  228. {Access databanks}
  229. I access the ship's systems, extracting a quantity of Nanite Clusters. The ship's logs show that the trader was engaged in selling illegal shipments to the Vy'keen. I leave, not wishing to be associated with their crime.
  230. ---TECHFRAG_S---
  231.  
  232.  
  233. #14
  234. The log shows the ship's interior to be a charred mess of metal and debris. The remnants of a Gek fugitive lie near the ship.
  235.  
  236. They tried to flee the burning wreckage but died of internal injuries a short time later. They had poisoned the spawning pools of eight rival families, murdering several hundred innocents.
  237.  
  238. They seem to have been following orders, helping their master...
  239.  
  240. {Report fugitive}
  241. I report the death of the fugitive, bringing an end to the authorities' investigation. The victims' families reward me for my assistance. Perhaps now they might be at peace.
  242. ---MONEY---
  243.  
  244. {Search cargo hold}
  245. I search the ship and find valuable cargo within. I try not to think about what the fugitive did to afford such rare goods.
  246. ---TECH_WEAPON---
  247.  
  248.  
  249. #15
  250. The ship's log reveals that the Gek pilot had left their life of trading and profit behind them. They believed they had earned enough, and wished to spend the remainder of their life roaming the galaxy and pursuing new skills.
  251.  
  252. Friends gradually joined the so-called ReneGek, and a whole movement began. The Trade Federation did what it had to do...
  253.  
  254. Fire spread through this ship in the moments after its crash, burning the pilot and their companions to cinder.
  255.  
  256. {Search remains}
  257. I check the pilot's remains, finding a few useful supplies untouched by the passage of time. I leave them in peace. Even the Trade Federation cannot take that from them.
  258. ---TECH_SHIP---
  259.  
  260. {Boost distress signal}
  261. I log the ship with the authorities, reporting the wrecked vessel. I am rewarded for my trouble. The Trade Federation does not wish the Gek to become a martyr.
  262. ---C_GEKRELIC---
  263.  
  264.  
  265. #16
  266. I track down the ship's black box. It springs to life, projecting the image of a trader recording a message as the ship's systems malfunction around them.
  267.  
  268. They were delivering relief to impoverished Gek, in defiance of the orders of the Trade Federation. With their dying words, the Gek Trader condemned the malice of their people.
  269.  
  270. {Report vessel}
  271. I log the ship with the authorities, reporting the wrecked vessel. I am rewarded for my trouble and the Gek immediately request the deletion of the Trader's final transmission.
  272. ---TECHFRAG_M---
  273.  
  274. {Search cargo hold}
  275. I search the ship and find valuable cargo within. The star charts are too damaged to know where this relief was going to, and there is no point in letting it go to waste.
  276. ---TECH_SHIP---
  277.  
  278.  
  279. #17
  280. The log shows this vessel to have been luxurious. Although much of it have been destroyed, the craft seems to have been laden with a small fortune in valuables and expensive supplies.
  281.  
  282. The vessel was a funeral ship for the child of a Gek Trade Lord. They were sent off into the stars with an offering of wealth, as was the old way.
  283.  
  284. {Search for supplies}
  285. I search the ship and find valuable cargo within, possessions meant to honour the dead child.
  286. ---RECIP_PROD_COMM---
  287.  
  288. {Access databanks}
  289. I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable. The ship was not meant to survive for very long.
  290. ---TECHFRAG_S---
  291.  
  292.  
  293. #18
  294. The vessel crashed eons ago, its pilot long since decomposed and forgotten.
  295.  
  296. The black box shows the Gek crying as the ship's systems begin to fail. They were bankrupt. They had lost everything...
  297.  
  298. They believed that it was better this way.
  299.  
  300. {Search remains}
  301. I check the body, finding a few useful supplies. I leave them in peace. Their worries are finally at an end.
  302. ---PROD_COMMOD---
  303.  
  304. {Access the ship's computer}
  305. I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable, the pilot's ship already in poor repair before the crash.
  306. ---TECHFRAG_S---
  307.  
  308.  
  309. #19
  310. The log shows these Gek were on their way to the Grand Festival, an assembly of Trade Lords and their employees from across the stars.
  311.  
  312. There they prayed to the Atlas and divine luck, their worship manifesting in an extravaganza of gambling, GekNip, and fireworks.
  313.  
  314. They started the celebrations too early. They never saw the asteroid field...
  315.  
  316. {Search cargo hold}
  317. I search the ship and find valuable cargo amidst the great kegs. It would have been a fine Festival, no doubt.
  318. ---RECIP_PROD_COMM---
  319.  
  320. {Boost distress signal}
  321. I log the ship with the authorities, reporting the wrecked vessel. I am rewarded for my trouble and the Gek elders bemoan the loss of yet more talented employees.
  322. ---RECIP_PROD_COMM---
  323.  
  324.  
  325. #20
  326. The log is showing active inputs to the cockpit systems. Investigation reveals the body of a trader crumpled against the ship's controls. Their death appears to have been an accident.
  327.  
  328. They traded in bonds, care contracts for the old and infirm. The Gek are born in vast spawning pools, and it is to such a place they return, to seek the comfort of the crimson water before their death.
  329.  
  330. {Search remains}
  331. I check the body, finding a few useful supplies. I leave the fallen trader in peace.
  332. ---TECH_SUIT---
  333.  
  334. {Access the ship's computer}
  335. I access the ship's systems, extracting a quantity of Nanite Clusters. The logs reveal that the fallen pilot was stealing units from those they cared for.
  336. ---TECHFRAG_S---
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