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- /*Please ask before copying code
- Warning: Spoilers Ahead*/
- Let's make a game!
- name:Pancake Maker Demo (Mobile)
- desc:Things to test as of 10.15.2020:<.>Challenge Mode<.>Not really a thing to test, but I need ideas for rotational events.<//></>Fun Fact: Press "Description On Box" 10 times to unlock a stat menu. This applies to the other versions (Vers. 2 and above)
- author:Agentperson
- created:11/11/19
- updated:5/4/20
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- tiling background:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/BackgroundPM.png
- spritesheet:Vers2, 48 by 48, https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PMIconsVers1.png
- spritesheet:Vers2B, 256 by 256, https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PMButtons.png
- no particles
- no bulk particles
- Layout
- *main
- contains:buttonA, buttonB, res, cookmenu, Qwerty
- *res
- contains:Resources
- *buttonA
- contains:tag:buttonAB
- *buttonB
- contains:tag:buttonBA
- *cookmenu
- contains:table, stove, list, toppings, drinks, switch
- *table
- contains:tag:TableMenu
- *stove
- contains:tag:CookingMenu
- *list
- contains:tag:List
- *toppings
- contains:tag:toppings
- names:hide
- *drinks
- contains:tag:Drinks, tag:OrangeJuiceM, tag:DrinkResults
- *switch
- contains:tag:switch
- *Qwerty
- contains:tag:E
- *store
- contains:shop, ownedstuff
- *shop
- contains:tag:LayoutThings
- no tooltip
- *ownedstuff
- contains:tag:story, tag:ACHTAG, tag:achieves, tag:Shop, tag:ShopOwned, tag:Recipes, tag:Debug, updates
- *updates
- contains:log
- *log
- contains:Log
- CSS
- #box-log
- {
- height: 200px;
- border: 1px solid black;
- padding: 3px
- margin:0px;
- background:rgba(0,0,0,0.9);
- }
- .thing
- {
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- #game
- {
- background:#fff;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- text-shadow:none;
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- height:15%;
- top:85%;
- display:block;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- background:rgba(0,125,0,0.9);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-buttons
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- #box-buttonA
- {
- top:20%;
- left:20%;
- position:absolute;
- }
- #box-buttonB
- {
- left:20%;
- position:absolute;
- }
- #box-buttonB
- {top:65%;}
- #box-Qwerty
- {
- top:0.5%;
- height:0.5%;
- min-height:1px;
- position:absolute;
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:15%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-ownedstuff
- {
- top:15%;
- bottom:0px;
- width:100%;
- height:90%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-updates
- {
- width:100%;
- height:6%;
- right:0%;
- position:absolute;
- padding-bottom:48px;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-cookmenu
- {
- width:60%;
- top:0%;
- left:40%;
- height:85%;
- }
- #box-stove
- {
- width:50%;
- height:50%;
- top:-50%;
- background:rgba(128,128,128,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {
- width:66.5%;
- height:25%;
- top:-50%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {left:28.5%;}
- #box-table
- {
- width:28.5%;
- height:50%;
- bottom:-50%;
- background:rgba(255,255,0,0.6);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-table
- {left:0%;}
- #box-toppings
- {
- width:66.5%;
- height:25%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- top:-50%;
- }
- #box-toppings
- {left:28.5%;}
- #box-drinks
- {
- width:50%;
- height:50%;
- background:rgba(255,0,255,0.5);
- overflow-y:hidden;
- border:1px solid rgba(0,0,0,0.9);
- position:absolute;
- top:0%;
- }
- #box-drinks
- {left:50%;}
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-switch
- {
- width:5%;
- height:50%;
- background:rgba(0,255,0, 1.0);
- overflow-y:hidden;
- overflow-x:hidden;
- border:1px solid rgba(0,0,0,0.9);
- top:-100%;
- }
- #box-switch
- {left:95%;}
- Buttons
- *SellButton
- name:Sell All Finished Products
- no tooltip
- class:bigButton hasFlares
- icon:Vers2B[0,0]
- on click:if (Stack=0) toast <b><#ff0000>No Pancakes to sell. (Error 1)</#></b>
- on click:if (Stack>=2) yield (10+Stack) Cash
- on click:if (Stack>=2 and ChallengeS>=1) yield (9+Stack) Cash
- on click:if (Stack>=2 and chance(75%)) yield 1 Quarter
- on click:if (Stack>=2 and Timer1>0.99) yield 5 Ingredients
- on click:if (Stack>=2 and Timer2>0.99) yield 5 Cash
- on click:if (Stack>=2 and ClassicA=1 and chance(20%)) yield 1 VIce
- on click:if (Stack>=2 and ClassicA=1 and chance(20%)) yield 1 CIce
- on click:if (Stack>=2 and ClassicA=1 and chance(20%)) yield 1 SIce
- on click:if (Stack>=2) lose tag:TableMenu
- on click:if (Stack>=2) lose (Stack) OverPancakes
- on click:if (Stack>=2) lose (Stack) Stack
- on click:if (1=Stack) toast <b><#ff0000>You can't do that. (Error 16)</#></b>
- tag:buttonBA
- *MakeButton
- name:Make A Pancake
- no tooltip
- class:bigButton hasFlares
- icon:Vers2B[0,1]
- on click:if (Ingredients>0 and OverPancakes=0) yield 1 StoveSlot1
- on click:if (Ingredients>0 and OverPancakes=1) yield 1 StoveSlot2
- on click:if (Ingredients>0 and OverPancakes=2) yield 1 StoveSlot3
- on click:if (Ingredients>0 and OverPancakes=3) yield 1 StoveSlot4
- on click:if (Ingredients>0 and OverPancakes=4) yield 1 StoveSlot5
- on click:if (Ingredients>0 and OverPancakes=5) yield 1 StoveSlot6
- on click:if (Ingredients>0 and OverPancakes=6) yield 1 StoveSlot7
- on click:if (Ingredients>0 and OverPancakes=7) yield 1 StoveSlot8
- on click:if (Ingredients>0 and OverPancakes=8) yield 1 StoveSlot9
- on click:if (Ingredients>0 and OverPancakes=9) yield 1 StoveSlot10
- on click:if (Ingredients>0 and OverPancakes=10) yield 1 StoveSlot11
- on click:if (Ingredients>0 and OverPancakes=11) yield 1 StoveSlot12
- on click:if (Ingredients>0) lose 1 Ingredients
- on click:if (Ingredients>0 and 11>=OverPancakes) yield 1 OverPancakes
- on click:if (Ingredients=0) toast <b><#ff0000>No Ingredients to use</#></b>
- on click:if (Ingredients=0 and 4>=Cash) yield NoIngredients
- on click:if (OverPancakes>=12) toast <b><#ff0000>No more room for pancakes. Remove or sell some pancakes to cook more. (Error 2)</b></#>
- on click:if (OverPancakes>=12) yield 1 Ingredients
- on click:if (OverPancakes>12) lose 1 OverPancakes
- tag:buttonAB
- *Uncensored
- no tooltip
- no text
- tag:E
- on click:yield 1 Error69
- on click:yield 1 TickClick
- on click:if (PopUp=1) toast <b><#ff0000>(Insert Meme Here) (Error 69)</b></#>
- on tick:
- if (chance(1%) and PopUp=1)
- $randomValue=random(1,22)
- if ($randomValue=1) toast What are the chances of you getting this message?
- if ($randomValue=2) toast Why am I stealing features from other games?
- if ($randomValue=3) toast Is this annoying you?
- if ($randomValue=4) toast There's this one song that was so good there was already a place named after it.
- if ($randomValue=5) toast You probably got nothing else to do.
- if ($randomValue=6) toast Have you heard of this one IGM game? It has a lot of features and gets update once in a while.
- if ($randomValue=7) toast This only exists so I can have filler lines.
- if ($randomValue=8) toast At least this doesn't block the stove.
- if ($randomValue=9) toast This is a message.
- if ($randomValue=10) toast Game Was Not Saved.
- if ($randomValue=11) toast She was selling seashells by the seashore... wait that's not right.
- if ($randomValue=12) toast The message that was here before wasn't good, so I got rid of it.
- if ($randomValue=13) toast This is message 13. Nothing special about it, just wanted to say that.
- if ($randomValue=14) toast Hey all, A Message here.
- if ($randomValue=15) toast 9wsbEZpP
- if ($randomValue=16) toast <b>Someone</b> left the chat.
- if ($randomValue=17) toast Fun Fact:146+ Lines are dedicated to losing something.
- if ($randomValue=18) toast I had released a game before this. It was.... okay at best.
- if ($randomValue=19) toast I can tell you haven't turned off these things.
- if ($randomValue=20) toast These were a horrible idea. Why did I think these were good?
- if ($randomValue=21) toast I want some cookies.
- if ($randomValue=22) toast Hey! Look at my new house that I definitely didn't steal from an emoji list. -->🏡
- if ($randomValue=23) toast Toast
- if ($randomValue=24) toast Please read the pins. 📌
- if ($randomValue=25) toast heehee
- //if ($randomValue=26) toast w
- end
- end
- Resources
- *TEMPLATE
- on click:anim wobble
- *Cheat
- name:BETA(ss)
- no tooltip
- start with:1
- *Cash
- name:Cash
- desc:Used to purchase goods.
- icon:Vers2[1,0]
- *Ingredients
- name:Ingredients
- desc:Used to make Pancakes
- start with:15
- icon:Vers2[2,0]
- *OverPancakes
- always hidden
- *Stack
- start with:1
- always hidden
- *TickClick
- always hidden
- on tick:if (TickClick>=421) lose 1 TickClick
- //Items
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- *Blueberries|BlueBerries
- name:Blueberries
- desc:Used for blueberry related things.
- icon:Vers2[7,4]
- *Quarter|Quarters
- name:Coin|Coins
- desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
- icon:Vers2[3,0]
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- tag:ShopOwned
- *BlueberryCoin
- name:Blueberry Coin|Blueberry Coins
- text: : [BlueberryCoin]
- desc:Used to purchase blueberry related things
- icon:Vers2[8,6]
- *MapleCoin
- name:Maple Coin|Maple Coins
- text: : [MapleCoin]
- desc:Used to purchase other syrup forms.
- icon:Vers2[2,7]
- //Event
- *VIce
- name:Vanilla Ice Cream
- text: : [VIce]
- desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[1,4]
- *CIce
- name:Chocolate Ice Cream
- text: : [CIce]
- desc:A great sweat flavor to please anyone..</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[2,4]
- *SIce
- name:Strawberry Ice Cream
- text: : [SIce]
- desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[3,4]
- //Timers
- *TEMPLATE
- always hidden
- *StoveTime1
- on tick:if (StoveSlot1=1) yield 1 StoveTime1
- on tick:if (0>=StoveSlot1) lose (StoveTime1) StoveTime1
- *StoveTime2
- on tick:if (StoveSlot2=1) yield 1 StoveTime2
- on tick:if (0>=StoveSlot2) lose (StoveTime2) StoveTime2
- *StoveTime3
- on tick:if (StoveSlot3=1) yield 1 StoveTime3
- on tick:if (0>=StoveSlot3) lose (StoveTime3) StoveTime3
- *StoveTime4
- on tick:if (StoveSlot4=1) yield 1 StoveTime4
- on tick:if (0>=StoveSlot4) lose (StoveTime4) StoveTime4
- *StoveTime5
- on tick:if (StoveSlot5=1) yield 1 StoveTime5
- on tick:if (0>=StoveSlot5) lose (StoveTime5) StoveTime5
- *StoveTime6
- on tick:if (StoveSlot6=1) yield 1 StoveTime6
- on tick:if (0>=StoveSlot6) lose (StoveTime6) StoveTime6
- *StoveTime7
- on tick:if (StoveSlot7=1) yield 1 StoveTime7
- on tick:if (0>=StoveSlot7) lose (StoveTime7) StoveTime7
- *StoveTime8
- on tick:if (StoveSlot8=1) yield 1 StoveTime8
- on tick:if (0>=StoveSlot8) lose (StoveTime8) StoveTime8
- *StoveTime9
- on tick:if (StoveSlot9=1) yield 1 StoveTime9
- on tick:if (0>=StoveSlot9) lose (StoveTime9) StoveTime9
- *StoveTime10
- on tick:if (StoveSlot10=1) yield 1 StoveTime10
- on tick:if (0>=StoveSlot10) lose (StoveTime10) StoveTime10
- *StoveTime11
- on tick:if (StoveSlot11=1) yield 1 StoveTime11
- on tick:if (0>=StoveSlot11) lose (StoveTime11) StoveTime11
- *StoveTime12
- on tick:if (StoveSlot12=1) yield 1 StoveTime12
- on tick:if (0>=StoveSlot12) lose (StoveTime12) StoveTime12
- *PlayTime
- on tick:yield 1 PlayTime
- *EventTime
- on tick:lose 1 EventTime
- start with:1199
- on tick:if (0>=EventTime) yield 1800 EventTime
- on earn:
- if (EventTime>=1799 and ChallengeS=0)
- $randomValue=random(1,2)
- if ($randomValue=1) yield 600 EventTime1
- if ($randomValue=2) yield 600 EventTime2
- else if (EventTime>=1799 and ChallengeS>=1)
- $randomValue=random(1,3)
- if ($randomValue=1) yield 600 EventTime1
- if ($randomValue=2) yield 600 EventTime2
- if ($randomValue=2) yield 600 EventTime2
- end
- end
- *EventTime1
- *EventTime2
- *TEMPLATE
- hidden when 0
- *Timer1
- name:Ingredient Boost Timer
- icon:Vers2[4,12]
- on tick:lose 1 Timer1
- *Timer2
- name:Cash Boost Timer
- icon:Vers2[4,12]
- on tick:lose 1 Timer2
- //Cooking Thing
- *PancakeNumber
- name:Pancakes
- text:[PancakeNumber]
- desc:The Number of pancakes you have. Currently doesn't work.
- tag:List
- //Drink Numbers
- *DrinksCoolDown
- text:On Cooldown
- tag:Drinks
- no buy
- no tooltip
- start with:45
- on tick:yield 1 DrinksCoolDown
- on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
- on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
- on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
- *OJMeter
- on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter
- on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
- tag:OrangeJuiceM
- on click:if (10>=OJMeter) yield 1 OJBad
- on click:if (OJMeter>=11) yield 1 OJOk
- on click:if (OJMeter>=26) yield 1 OJGood
- on click:if (OJMeter>=26) lose 1 OJOk
- on click:if (OJMeter>=46) yield 1 OJPerfect
- on click:if (OJMeter>=46) lose 1 OJGood
- on click:if (OJMeter=50) yield PerfectDrink1
- on click:if (OJMeter>=56) yield 1 OJGood
- on click:if (OJMeter>=56) lose 1 OJPerfect
- on click:if (OJMeter>=76) yield 1 OJOK
- on click:if (OJMeter>=76) lose 1 OJGood
- on click:if (OJMeter>89) yield 1 OJBad
- on click:if (OJMeter>89) lose 1 OJOK
- on click:lose (OJMeter) OJMeter
- on click:yield 1 SellDrinks
- on click:hide tag:OrangeJuiceM
- on click:show tag:DrinkResults
- //Misc
- *TEMPLATE
- *Tick
- on tick:if (0>=Tick) yield 1 Tick
- on tick:if (Tick=0) log <t><#404040>Version 0 - Demo</#><//><.>Pancake Maker is now available as a demo.</>(1/10/2020)<//></><t><#404040>Version 0 Update 1 - Fixing Stuff</#><//><.>Fixed some Grammar and Spelling errors.<.>Added the titles for the Tasks as text.</>(1/11/2020)<//></><t><#404040>Version 0 Update 2 - You're Not Stuck Anymore Update</#><//><.>You can no longer get stuck with 0 ingredients and less than 10 Cash.<.>Some images should work now.</>(1/22/2020)</><.>Added a new bottom screen message. (It was actually there since release, but I forgot to change a value)</>(1/26/2020)<//></><t><#404040>Version 0 Update 3 - I Was So Dumb That I Forgot A Thing Update</#><//><.>Prevented Free Ingredient Generation from the item "Letter From AgentPerson" unless all requirements are met.</>(2/14/2020)<//></><t><#404040>Version 0 Update 4 - Does the Name Matter?</#><//><.>Important Items will now show up first in the shop (This is mainly for the next version update (There's only 1 important item anyway)).</>(3/21/2020)<//></><t><#404040>Version 0 Update 5 - Hopefully this will be the last Pre-Version 1 update.</#><//><.>The Dedicated Trash Button now properly deletes pancakes (Still buggy though)<.>Ingredients now cost 5 Cash instead of 10.<.>There's no viruses in this game. I think...</>(4/5/2020)<.>Increased earn amount for making pancakes by 4. This should now allow actual progression. (Shoutouts to ʐ̈ MANNNNNNN#2006)</>(4/5/2020)<//></><t><#404040>Version 1 - Welcome to Pancake Maker</#><//><.>3 New Currencies<.>Drinks (will be expanded eventually)<.>3 New Tasks<.>23 New Achievements<.>2 New Toppings<.>Redesigned the Side Stuff to make it more organized<.>Settings has been added. This is where you change some things.<.>You can now buy multiple ingredients with one click. (Up to 50)<.>Introducing the Cook Book. This will show you how far you've gone on your recipes. It will have more features soon, I promise.<.>I have a background now.<.>The game is no longer in a really incomplete state.<.>Next Version update will add new, non-blurry icons</>(5/4/2020)<//></><t><#404040>Version 1 Update 1 - Fixing Stuff Again</#><//><.>Fixed some style sheet problems.</>(5/16/2020)<//></>
- on load:lose 1 Tick
- always hidden
- *GameStatProgress
- always hidden
- on load:lose (GameStatProgress) GameStatProgress
- *BAResource
- always hidden
- start with:1
- on tick:multiply cost of tag:ShopMulti by BAResource
- on tick:if (BAResource>50) lose 50 BAResource
- *QuestCheckBlue3
- always hidden
- on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/31 (~[((ACHPoints/31)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- *RecipePoints
- always hidden
- Shinies
- *BoxShiny
- frequency:60
- frequency variation:60
- duration:15
- icon:Vers2[3,10]
- movement:wiggle anywhere
- class:hasFlares
- on click:
- $randomValue=random(1,4)
- if ($randomValue=1 and ClassicA=1)
- yield 30 Timer1
- toast Ingredient Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 Ingredients
- else if ($randomValue=2 and ClassicA=1)
- yield 30 Timer2
- toast Cash Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 bonus Cash.
- else if (ChallengeS>=1)
- toast Box is empty. :(
- else
- yield 3 Ingredients
- toast 3 Ingredients Received.
- end
- end
- Achievements
- *TEMPLATE
- on earn:yield ACHPoints
- on click:anim wobble
- tag:achieves
- hidden when 0
- //Story
- *Completed
- name:The Beginning
- desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
- req:8 Cash
- *ClassicA
- name:Rise and Shine
- desc:You Learned the Classic Stack Recipe.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/Sun.png
- *BlueBerryA
- name:Blue for Blueberries
- desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- *SyrupVar
- name:Syrup Variant
- desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
- //Side Quests
- *CapMachineTaskA
- name:Fixed
- desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Quest/ToolBox.png
- //Cooking
- *BurntAchieve
- name:Extra Crispy
- desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Burnt.png
- *PerfectDrink1
- name:Perfect Orange Juice
- desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Orange.png
- //Resources
- *IngredientHoarder1
- name:Ingredient Saver
- desc:You're going need more to make a profit.</></>Own 25 Ingredients.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/png.png
- req:25 Ingredients
- *IngredientHoarder2
- name:Ingredient Collector
- desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/png.png
- req:50 Ingredients
- *IngredientHoarder3
- name:Ingredient Hoarder
- desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/png.png
- req:100 Ingredients
- *IngredientHoarder4
- name:TOO MUCH
- desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/png.png
- req:200 Ingredients
- *BlueberryHoarder1
- name:Blueberry Saver
- desc:Seems simple, right?</></>Own 1000 Blueberries.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:1000 Blueberries
- *BlueberryHoarder2
- name:Blueberry Collector
- desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:2250 Blueberries
- *BlueberryHoarder3
- name:Blueberry Hoarder
- desc:Goodluck on the next one.</></>Own 4500 Ingredients.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:4500 Blueberries
- *BlueberryHoarder4
- name:Blueberry Master
- desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:10000 Blueberries
- *Quarters1
- name:$10 in Coins
- desc:Basically extra profit.</></>Own 40 Coins.
- req:40 Quarters
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/CoinBasic.png
- *Quarters2
- name:$25 in Coins
- desc:If you do the math, a coin in this game is worth 25¢ in USD. I just realized that I should of mentioned that these achievements were using USD. oops</></>Own 100 Coins.
- req:100 Quarters
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/CoinBasic.png
- *Quarters3
- name:$50 in Coins
- desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
- req:200 Quarters
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/CoinBasic.png
- *Quarters4
- name:$100 in Coins
- desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
- req:400 Quarters
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/CoinBasic.png
- *BlueCoins1
- name:A small box of Blueberry Coins
- desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. So this game wasn't actually my first game, but my third game. My first game was a game called A Ice Cream Clicker. In that game you click on a button produce Vanilla Ice Cream and Cash. Those items would of been used to purchase the Chocolate and Strawberry flavors. Now, this concept may seem like a normal first game, but you could combine ice creams to get new flavors. You could also evolve ice creams into new flavors as well. The game itself was okay. Basically the same quality as other first games. When I was switching image hosting sites, I decided not switch over the ones for this game, so they are lost forever. The game went with it. I did release it on DashNet forums (When that was still a thing. RIP DashNet Forums). Now that I think about it, I really want to try this concept again, especially now when I have more experience on the IGM platform. So what was my second game? I never released in any form, and there's only 1 image on the internet. Well, I was making an attempt to make an RPG game. I no real way to explain it, but if you are familiar with RPG games with only one playable character, it would be similar. I didn't have ideas to progress the story and the HP function didn't work properly so I cancelled the project. I still have all of the icons that would of been used. In fact, the icon for the achievement "Rise and Shine" is one of those icons that would of been used to tell whether it's day or night. I'm definitely not trying to be story heavy ever again. The first mention of Pancake Maker was in a Discord message in the Idle Game Maker Channel of the DashNet Discord. Development on this game started on November 11th, 2019. I won't reveal too much as I'm saving most of this for a thing on an upcoming IGM Fan Guide. The first image of this game was revealed on December 1st, 2019 and the first playable release was on January 10th, 2020. I don't have much more to say about this topic.</></>
- req:50 BlueberryCoin
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/BlueberryCoin.png
- *BlueCoins2
- name:A Larger Box of Blueberry Coins
- desc:The Small Box of Blueberry Coins description would of gotten cut off on my screen, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.</></>I don't know why I gave a summary of my IGM development history there.
- req:100 BlueberryCoin
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/BlueberryCoin.png
- *MapleCoins1
- name:A Bottle of Maple Coins
- desc:See what I did there?</></>Own 50 Maple Coins.
- req:50 MapleCoin
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/MapleCoin.png
- *MapleCoins2
- name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
- desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
- req:100 MapleCoin
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/MapleCoin.png
- //Shops
- //Shinies
- //Misc
- *Error69
- name:Error 69
- desc:How did you even find this?
- *Clicker
- name:Get Error 69, 420 times.
- desc:Okay, I'll stop.
- req:420 TickClick
- *GameStatAchieve
- name:Not Again...
- desc:Please stop clicking things that don't do anything.
- req:101 GameStatProgress
- *PlayTimeA1
- name:10 Mintutes
- desc:You can leave now.
- req:600 PlayTime
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- *PlayTimeA2
- name:1 Hour
- desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
- req:3600 PlayTime
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- *PlayTimeA3
- name:6 Hours
- desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
- req:21600 PlayTime
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- *PlayTimeA4
- name:12 Hours
- desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- req:43200 PlayTime
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- *PlayTimeA5
- name:1 Day
- desc:...</></><i>You should of left by now, but...</>You decided to play for 24 Hours...</>Why?</i>
- req:86400 PlayTime
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/TheTime.png
- Upgrades
- //Layout Buttons
- *TEMPLATE
- tag:LayoutThings
- no buy
- on click:hide tag:ACHTAG
- on click:hide tag:achieves
- on click:hide tag:Shop
- on click:hide tag:ShopOwned
- on click:hide tag:Recipes
- on click:hide tag:story
- on click:hide tag:Debug
- *TasksL
- name:Tasks
- on click:show tag:story:notOwned
- *ShopL
- name:Shop
- on click:show tag:Shop:notOwned
- *ShopOwnedL
- name:Owned Stuff
- on click:show tag:ShopOwned
- *RecipesL
- name:Recipes
- on click:show tag:Recipes
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *SettingsL
- name:Settings
- on click:show tag:Debug
- //Products
- //Single Purchase
- *TEMPLATE
- on earn:hide this
- tag:Shop
- *BlueberrySyrupStore
- name:Blueberry Syrup Recipe Piece
- desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe.
- text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe.|Blueberry Syrup Recipe Piece]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- req:BlueBerry3
- cost:25 BlueberryCoin, 50 MapleCoin
- *CookBookR
- name:Cook Book
- desc:A place to store your recipes. Why you don't already have this already is beyond me.
- text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/Book.png
- cost:100 Cash
- req:1 Classic
- on earn:yield Guide
- *ToolBox
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Quest/ToolBox.png
- cost:75 Cash
- req:1 Classic2
- on earn:yield ToolBoxR
- //Recipes
- *TEMPLATE
- on earn:hide this
- tag:Shop
- *ClassicR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it. Required to complete the Classic Stack Task.
- text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important info on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
- cost:150 Cash
- req:1 Classic
- on earn:yield ClassicRR
- on earn:hide this
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/CPancake.png
- *BlueberryR
- name:Blueberry Stack Recipe
- desc:This is another piece of paper containing important info on it. Required to continue the Blueberry Task.
- text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important info on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
- cost:200 Cash
- req:1 BlueBerry1
- on earn:yield BlueberryRR
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/BBPancake.png
- *OrangeJuiceR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length. Required to complete the Drinks Task.
- text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
- cost:300 Cash
- req:1 BlueBerryA
- on earn:yield OrangeJuiceRR
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/Orange.png
- //Multi-Purchase
- *TEMPLATE
- on earn:lose this
- tags:Shop ShopMulti
- *BuyAmountButton
- text:--------------------Buying [BAResource]--------------------
- no tooltip
- no buy
- on click:
- if (BAResource=1)
- yield 4 BAResource
- else if (BAResource=5)
- yield 5 BAResource
- else if (BAResource=10)
- yield 15 BAResource
- else if (BAResource=25)
- yield 25 BAResource
- else if (BAResource=50)
- yield 1 BAResource
- end
- end
- *BuyIngredients
- name:Buy Ingredients
- desc:Does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/png.png
- cost:5 Cash
- req:1 Completed
- on earn:yield (BAResource) Ingredients
- *BuyBlueberries
- name:Buy Blueberries
- desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- cost:10 Cash
- req:1 BlueBerry2
- on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
- on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
- *QuarterToCash
- name:Coins to Cash Converter
- desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
- cost:40 Quarters
- on earn:if (ChallengeS=0) yield (10*BAResource) Cash
- on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
- req:Quarters4
- *CoinToMaple
- name:Coins to Maple Coins Converter
- desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) MapleCoin
- req:1 MapleCoin:earned
- *CoinToBlue
- name:Coins to Blueberry Coins Converter
- desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) BlueberryCoin
- req:1 BlueberryCoin:earned
- //Items REPEAT
- *TEMPLATE
- no text
- tag:ShopOwned
- on click:anim wobble
- *CookBook
- name:Guide to The Blue Pancake
- desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 4 (Will originally did 5, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/Guide.png
- owned
- *Guide
- name:Cook Book
- desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/3</>You have <b>[(((RecipePoints+ClassicR)/3)*100)]%</b> of the collection.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/Book.png
- hidden when 0
- tags:ShopOwned Recipes
- *NoIngredients
- name:Letter from AgentPerson
- desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentPerson</b>
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/Letter.png
- on click:if (Ingredients=0 and 4>=Cash) yield 5 Ingredients
- hidden when 0
- //Quest Items
- *TEMPLATE
- no buy
- hidden when 0
- tag:ShopOwned
- on click:anim wobble
- no text
- *ToolBoxR
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Quest/ToolBox.png
- //Recipes REPEAT
- *TEMPLATE
- no buy
- hidden when 0
- tag:Recipes
- on click:anim wobble
- no text
- *ClassicRR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/CPancake.png
- *BlueberryRR
- name:Blueberry Recipe
- desc:This is another piece of paper containing important info on it.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/BBPancake.png
- *OrangeJuiceRR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/Orange.png
- //Tasks
- *TEMPLATE
- tag:story
- no buy
- on earn:hide this
- on click:anim wobble
- *Event
- name:Current Event
- text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Test|][?1200>=EventTime|None|]
- desc:[?EventTime1>=1|Test 1|][?EventTime2>=1|Test 2|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
- *Classic
- name:Classic Stack (1)
- desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
- text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/CPancake.png
- on click:if (Cash>=50) yield Classic
- req:1 Completed
- *Classic2
- name:Classic Stack (2)
- desc:During your previous task, you got a letter.</></>Dear Manager<//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, Unknown.</></> Who is this guy? Let's just get to the task.</><b>Own The Classic Stack Recipe</b>
- text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task.</><b>Own The Classic Stack Recipe.|Classic Stack (2)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/CPancake.png
- on click:if (ClassicR=1) yield Classic2
- on click:if (ClassicR=1) yield ClassicA
- req:1 Classic
- *BlueBerry1
- name:Blueberry Task (1)
- desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
- req:1 Classic2
- *BlueBerry2
- name:Blueberry Task (2)
- desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
- text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on click:if (BlueberryR>=1) yield BlueBerry2
- on click:if (BlueberryR>=1) yield BlueBerryA
- req:BlueBerry1
- *BlueBerry3
- name:Blueberry Task (3)
- desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
- on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:BlueBerry2
- *BlueBerry4
- name:Blueberry Task (4)
- desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
- on click:if (BlueberrySyrupStore=1) yield BlueBerry4
- on click:if (BlueberrySyrupStore=1) yield SyrupVar
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- req:BlueBerry3
- *CoinQuest1
- name:Coin Quest (1)
- desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Coins/CoinBasic.png
- on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
- req:BlueBerry3
- *DrinksTask1
- name:Drinks Task (1)
- desc:Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
- text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Recipes/Orange.png
- on click:if (OrangeJuiceR>=1) yield DrinksTask1
- req:BlueBerry2
- //Side Quests
- *CapMachineTask
- name:Old Capsule Machine
- desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
- text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Capsule.png
- on click:if (ToolBox=1) yield CapMachineTask
- on click:if (ToolBox=1) yield CapMachineTaskA
- req:1 Classic2
- //Pancake Mechanics
- *TEMPLATE
- tag:CookingMenu
- hidden when 0
- on click:if (this=0) yield 1 this
- on click:if (this=1) lose this
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/Uncooked.png
- on click:anim wobble
- *StoveSlot1
- on click:if (StoveTime1>=1) yield 1 UCPancake1
- on click:if (StoveTime1>=15) yield 1 Pancake1
- on click:if (StoveTime1>=15) lose 1 UCPancake1
- on click:if (StoveTime1>=20 and ChallengeS=0) yield 1 OCPancake1
- on click:if (StoveTime1>=20 and ChallengeS=0) lose 1 Pancake1
- on click:if (StoveTime1>=17 and ChallengeS>=1) yield 1 OCPancake1
- on click:if (StoveTime1>=17 and ChallengeS>=1) lose 1 Pancake1
- on click:if (StoveTime1>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime1]</b>
- *StoveSlot2
- on click:if (StoveTime2>=1) yield 1 UCPancake2
- on click:if (StoveTime2>=15) yield 1 Pancake2
- on click:if (StoveTime2>=15) lose 1 UCPancake2
- on click:if (StoveTime2>=20 and ChallengeS=0) yield 1 OCPancake2
- on click:if (StoveTime2>=20 and ChallengeS=0) lose 1 Pancake2
- on click:if (StoveTime2>=17 and ChallengeS>=1) yield 1 OCPancake2
- on click:if (StoveTime2>=17 and ChallengeS>=1) lose 1 Pancake2
- on click:if (StoveTime2>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime2]</b>
- *StoveSlot3
- on click:if (StoveTime3>=1) yield 1 UCPancake3
- on click:if (StoveTime3>=15) yield 1 Pancake3
- on click:if (StoveTime3>=15) lose 1 UCPancake3
- on click:if (StoveTime3>=20 and ChallengeS=0) yield 1 OCPancake3
- on click:if (StoveTime3>=20 and ChallengeS=0) lose 1 Pancake3
- on click:if (StoveTime3>=17 and ChallengeS>=1) yield 1 OCPancake3
- on click:if (StoveTime3>=17 and ChallengeS>=1) lose 1 Pancake3
- on click:if (StoveTime3>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime3]</b>
- *StoveSlot4
- on click:if (StoveTime4>=1) yield 1 UCPancake4
- on click:if (StoveTime4>=15) yield 1 Pancake4
- on click:if (StoveTime4>=15) lose 1 UCPancake4
- on click:if (StoveTime4>=20 and ChallengeS=0) yield 1 OCPancake4
- on click:if (StoveTime4>=20 and ChallengeS=0) lose 1 Pancake4
- on click:if (StoveTime4>=17 and ChallengeS>=1) yield 1 OCPancake4
- on click:if (StoveTime4>=17 and ChallengeS>=1) lose 1 Pancake4
- on click:if (StoveTime4>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime4]</b>
- *StoveSlot5
- on click:if (StoveTime5>=1) yield 1 UCPancake5
- on click:if (StoveTime5>=15) yield 1 Pancake5
- on click:if (StoveTime5>=15) lose 1 UCPancake5
- on click:if (StoveTime5>=20 and ChallengeS=0) yield 1 OCPancake5
- on click:if (StoveTime5>=20 and ChallengeS=0) lose 1 Pancake5
- on click:if (StoveTime5>=17 and ChallengeS>=1) yield 1 OCPancake5
- on click:if (StoveTime5>=17 and ChallengeS>=1) lose 1 Pancake5
- on click:if (StoveTime5>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime5]</b>
- *StoveSlot6
- on click:if (StoveTime6>=1) yield 1 UCPancake6
- on click:if (StoveTime6>=15) yield 1 Pancake6
- on click:if (StoveTime6>=15) lose 1 UCPancake6
- on click:if (StoveTime6>=20 and ChallengeS=0) yield 1 OCPancake6
- on click:if (StoveTime6>=20 and ChallengeS=0) lose 1 Pancake6
- on click:if (StoveTime6>=17 and ChallengeS>=1) yield 1 OCPancake6
- on click:if (StoveTime6>=17 and ChallengeS>=1) lose 1 Pancake6
- on click:if (StoveTime6>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime6]</b>
- *StoveSlot7
- on click:if (StoveTime7>=1) yield 1 UCPancake7
- on click:if (StoveTime7>=15) yield 1 Pancake7
- on click:if (StoveTime7>=15) lose 1 UCPancake7
- on click:if (StoveTime7>=20 and ChallengeS=0) yield 1 OCPancake7
- on click:if (StoveTime7>=20 and ChallengeS=0) lose 1 Pancake7
- on click:if (StoveTime7>=17 and ChallengeS>=1) yield 1 OCPancake7
- on click:if (StoveTime7>=17 and ChallengeS>=1) lose 1 Pancake7
- on click:if (StoveTime7>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime7]</b>
- *StoveSlot8
- on click:if (StoveTime8>=1) yield 1 UCPancake8
- on click:if (StoveTime8>=15) yield 1 Pancake8
- on click:if (StoveTime8>=15) lose 1 UCPancake8
- on click:if (StoveTime8>=20 and ChallengeS=0) yield 1 OCPancake8
- on click:if (StoveTime8>=20 and ChallengeS=0) lose 1 Pancake8
- on click:if (StoveTime8>=17 and ChallengeS>=1) yield 1 OCPancake8
- on click:if (StoveTime8>=17 and ChallengeS>=1) lose 1 Pancake8
- on click:if (StoveTime8>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime8]</b>
- *StoveSlot9
- on click:if (StoveTime9>=1) yield 1 UCPancake9
- on click:if (StoveTime9>=15) yield 1 Pancake9
- on click:if (StoveTime9>=15) lose 1 UCPancake9
- on click:if (StoveTime9>=20 and ChallengeS=0) yield 1 OCPancake9
- on click:if (StoveTime9>=20 and ChallengeS=0) lose 1 Pancake9
- on click:if (StoveTime9>=17 and ChallengeS>=1) yield 1 OCPancake9
- on click:if (StoveTime9>=17 and ChallengeS>=1) lose 1 Pancake9
- on click:if (StoveTime9>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime9]</b>
- *StoveSlot10
- on click:if (StoveTime10>=1) yield 1 UCPancake10
- on click:if (StoveTime10>=15) yield 1 Pancake10
- on click:if (StoveTime10>=15) lose 1 UCPancake10
- on click:if (StoveTime10>=20 and ChallengeS=0) yield 1 OCPancake10
- on click:if (StoveTime10>=20 and ChallengeS=0) lose 1 Pancake10
- on click:if (StoveTime10>=17 and ChallengeS>=1) yield 1 OCPancake10
- on click:if (StoveTime10>=17 and ChallengeS>=1) lose 1 Pancake10
- on click:if (StoveTime10>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime10]</b>
- *StoveSlot11
- on click:if (StoveTime11>=1) yield 1 UCPancake11
- on click:if (StoveTime11>=15) yield 1 Pancake11
- on click:if (StoveTime11>=15) lose 1 UCPancake11
- on click:if (StoveTime11>=20 and ChallengeS=0) yield 1 OCPancake11
- on click:if (StoveTime11>=20 and ChallengeS=0) lose 1 Pancake11
- on click:if (StoveTime11>=17 and ChallengeS>=1) yield 1 OCPancake11
- on click:if (StoveTime11>=17 and ChallengeS>=1) lose 1 Pancake11
- on click:if (StoveTime11>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime11]</b>
- *StoveSlot12
- on click:if (StoveTime12>=1) yield 1 UCPancake12
- on click:if (StoveTime12>=15) yield 1 Pancake12
- on click:if (StoveTime12>=15) lose 1 UCPancake12
- on click:if (StoveTime12>=20 and ChallengeS=0) yield 1 OCPancake12
- on click:if (StoveTime12>=20 and ChallengeS=0) lose 1 Pancake12
- on click:if (StoveTime12>=17 and ChallengeS>=1) yield 1 OCPancake12
- on click:if (StoveTime12>=17 and ChallengeS>=1) lose 1 Pancake12
- on click:if (StoveTime12>=50) yield 1 BurntAchieve
- desc:Cooking Time:<b>[StoveTime12]</b>
- *TEMPLATE
- tag:List
- name:Cooked Pancake
- no tooltip
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Pancake.png
- hidden when 0
- no text
- on click:anim wobble
- on click:
- if (5>=Stack)
- yield 1 Stack
- else if (6=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 3)</b></#>
- end
- end
- *Pancake1
- on click:
- if (1=Stack)
- yield 1 Stack1P1
- lose Pancake1
- else if (2=Stack)
- yield 1 Stack2P1
- lose Pancake1
- else if (3=Stack)
- yield 1 Stack3P1
- lose Pancake1
- else if (4=Stack)
- yield 1 Stack4P1
- lose Pancake1
- else if (5=Stack)
- yield 1 Stack5P1
- lose Pancake1
- else if (6=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 15)</b></#>
- end
- end
- *Pancake2
- on click:
- if (Stack=1)
- yield 1 Stack1P2
- lose Pancake2
- else if (Stack=2)
- yield 1 Stack2P2
- lose Pancake2
- else if (Stack=3)
- yield 1 Stack3P2
- lose Pancake2
- else if (Stack=4)
- yield 1 Stack4P2
- lose Pancake2
- else if (Stack=5)
- yield 1 Stack5P2
- lose Pancake2
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 4)</b></#>
- end
- end
- *Pancake3
- on click:
- if (Stack=1)
- yield 1 Stack1P3
- lose Pancake3
- else if (Stack=2)
- yield 1 Stack2P3
- lose Pancake3
- else if (Stack=3)
- yield 1 Stack3P3
- lose Pancake3
- else if (Stack=4)
- yield 1 Stack4P3
- lose Pancake3
- else if (Stack=5)
- yield 1 Stack5P3
- lose Pancake3
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 5)</b></#>
- end
- end
- *Pancake4
- on click:
- if (Stack=1)
- yield 1 Stack1P4
- lose Pancake4
- else if (Stack=2)
- yield 1 Stack2P4
- lose Pancake4
- else if (Stack=3)
- yield 1 Stack3P4
- lose Pancake4
- else if (Stack=4)
- yield 1 Stack4P4
- lose Pancake4
- else if (Stack=5)
- yield 1 Stack5P4
- lose Pancake4
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 6)</b></#>
- end
- end
- *Pancake5
- on click:
- if (Stack=1)
- yield 1 Stack1P5
- lose Pancake5
- else if (Stack=2)
- yield 1 Stack2P5
- lose Pancake5
- else if (Stack=3)
- yield 1 Stack3P5
- lose Pancake5
- else if (Stack=4)
- yield 1 Stack4P5
- lose Pancake5
- else if (Stack=5)
- yield 1 Stack5P5
- lose Pancake5
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 7)</b></#>
- end
- end
- *Pancake6
- on click:
- if (Stack=1)
- yield 1 Stack1P6
- lose Pancake6
- else if (Stack=2)
- yield 1 Stack2P6
- lose Pancake6
- else if (Stack=3)
- yield 1 Stack3P6
- lose Pancake6
- else if (Stack=4)
- yield 1 Stack4P6
- lose Pancake6
- else if (Stack=5)
- yield 1 Stack5P6
- lose Pancake6
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 8)</b></#>
- end
- end
- *Pancake7
- on click:
- if (Stack=1)
- yield 1 Stack1P7
- lose Pancake7
- else if (Stack=2)
- yield 1 Stack2P7
- lose Pancake7
- else if (Stack=3)
- yield 1 Stack3P7
- lose Pancake7
- else if (Stack=4)
- yield 1 Stack4P7
- lose Pancake7
- else if (Stack=5)
- yield 1 Stack5P7
- lose Pancake7
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 9)</b></#>
- end
- end
- *Pancake8
- on click:
- if (Stack=1)
- yield 1 Stack1P8
- lose Pancake8
- else if (Stack=2)
- yield 1 Stack2P8
- lose Pancake8
- else if (Stack=3)
- yield 1 Stack3P8
- lose Pancake8
- else if (Stack=4)
- yield 1 Stack4P8
- lose Pancake8
- else if (Stack=5)
- yield 1 Stack5P8
- lose Pancake8
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 10)</b></#>
- end
- end
- *Pancake9
- on click:
- if (Stack=1)
- yield 1 Stack1P9
- lose Pancake9
- else if (Stack=2)
- yield 1 Stack2P9
- lose Pancake9
- else if (Stack=3)
- yield 1 Stack3P9
- lose Pancake9
- else if (Stack=4)
- yield 1 Stack4P9
- lose Pancake9
- else if (Stack=5)
- yield 1 Stack5P9
- lose Pancake9
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some.(Error 11)</b></#>
- end
- end
- *Pancake10
- on click:
- if (Stack=1)
- yield 1 Stack1P10
- lose Pancake10
- else if (Stack=2)
- yield 1 Stack2P10
- lose Pancake10
- else if (Stack=3)
- yield 1 Stack3P10
- lose Pancake10
- else if (Stack=4)
- yield 1 Stack4P10
- lose Pancake10
- else if (Stack=5)
- yield 1 Stack5P10
- lose Pancake10
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 12)</b></#>
- end
- end
- *Pancake11
- on click:
- if (Stack=1)
- yield 1 Stack1P11
- lose Pancake11
- else if (Stack=2)
- yield 1 Stack2P11
- lose Pancake11
- else if (Stack=3)
- yield 1 Stack3P11
- lose Pancake11
- else if (Stack=4)
- yield 1 Stack4P11
- lose Pancake11
- else if (Stack=5)
- yield 1 Stack5P11
- lose Pancake11
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 13)</b></#>
- end
- end
- *Pancake12
- on click:
- if (Stack=1)
- yield 1 Stack1P12
- lose Pancake12
- else if (Stack=2)
- yield 1 Stack2P12
- lose Pancake12
- else if (Stack=3)
- yield 1 Stack3P12
- lose Pancake12
- else if (Stack=4)
- yield 1 Stack4P12
- lose Pancake12
- else if (Stack=5)
- yield 1 Stack5P12
- lose Pancake12
- else if (Stack=6)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 14)</b></#>
- end
- end
- *TEMPLATE
- name:Under Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List UCPancakes
- hidden when 0
- no text
- on click:anim wobble
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/UnderCooked.png
- *UCPancake1
- *UCPancake2
- *UCPancake3
- *UCPancake4
- *UCPancake5
- *UCPancake6
- *UCPancake7
- *UCPancake8
- *UCPancake9
- *UCPancake10
- *UCPancake11
- *UCPancake12
- *TEMPLATE
- name:Over Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List OCPancakes
- hidden when 0
- no text
- on click:anim wobble
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Burnt.png
- *OCPancake1
- *OCPancake2
- *OCPancake3
- *OCPancake4
- *OCPancake5
- *OCPancake6
- *OCPancake7
- *OCPancake8
- *OCPancake9
- *OCPancake10
- *OCPancake11
- *OCPancake12
- //Stack 5 Unused due to engine behavior?
- *TEMPLATE
- tag:TableMenu
- no tooltip
- hidden when 0
- no text
- on click:anim wobble
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Pancake.png
- *Stack5B
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- *Stack5Bl
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
- *Stack5BS
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(50%)) yield 1 BlueberryCoin
- *Stack5M
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on earn:if (BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
- *Stack5P12
- *Stack5P11
- *Stack5P10
- *Stack5P9
- *Stack5P8
- *Stack5P7
- *Stack5P6
- *Stack5P5
- *Stack5P4
- *Stack5P3
- *Stack5P2
- *Stack5P1
- //Stack 4
- *Stack4B
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- *Stack4Bl
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
- *Stack4BS
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(40%)) yield 1 BlueberryCoin
- *Stack4M
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on earn:if (BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
- *Stack4P12
- *Stack4P11
- *Stack4P10
- *Stack4P9
- *Stack4P8
- *Stack4P7
- *Stack4P6
- *Stack4P5
- *Stack4P4
- *Stack4P3
- *Stack4P2
- *Stack4P1
- //Stack 3
- *Stack3B
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- *Stack3Bl
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
- *Stack3BS
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
- on earn:if (Stack1BS=0 and Stack2BS=0 and chance(40%)) yield 1 BlueberryCoin
- *Stack3M
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on earn:if (BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
- *Stack3P12
- *Stack3P11
- *Stack3P10
- *Stack3P9
- *Stack3P8
- *Stack3P7
- *Stack3P6
- *Stack3P5
- *Stack3P4
- *Stack3P3
- *Stack3P2
- *Stack3P1
- //Stack 2
- *Stack2B
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- *Stack2Bl
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0) yield 2 Cash
- on earn:if (Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
- *Stack2BS
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on earn:if (Stack1BS=0) yield 2 Cash
- on earn:if (Stack1BS=0 and chance(35%)) yield 1 BlueberryCoin
- *Stack2M
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on earn:if (BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
- *Stack2P12
- *Stack2P11
- *Stack2P10
- *Stack2P9
- *Stack2P8
- *Stack2P7
- *Stack2P6
- *Stack2P5
- *Stack2P4
- *Stack2P3
- *Stack2P2
- *Stack2P1
- //Stack 1
- *Stack1B
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- *Stack1Bl
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on earn:yield 1 QuestCheckBlue3
- on earn:yield 2 Cash
- on earn:if (chance(35%)) yield 1 BlueberryCoin
- *Stack1BS
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on earn:yield 2 Cash
- on earn:if (chance(35%)) yield 1 BlueberryCoin
- *Stack1M
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on earn:if (BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
- *Stack1P12
- *Stack1P11
- *Stack1P10
- *Stack1P9
- *Stack1P8
- *Stack1P7
- *Stack1P6
- *Stack1P5
- *Stack1P4
- *Stack1P3
- *Stack1P2
- *Stack1P1
- *TEMPLATE
- tag:toppings
- on click:anim wobble
- *Butter
- name:Butter
- desc:I can believe that this is definitely 100% butter.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Butter.png
- on click:
- if (Stack=1 and Stack1B=0)
- yield 1 Stack1B
- else if (Stack=2 and Stack2B=0)
- yield 1 Stack2B
- else if (Stack=3 and Stack3B=0)
- yield 1 Stack3B
- else if (Stack=4 and Stack4B=0)
- yield 1 Stack4B
- else if (Stack=5 and Stack5B=0)
- yield 1 Stack5B
- else
- toast <<b><#ff0000>You can't do that.(Error 17)</b></#>
- end
- end
- *Maple
- name:Maple Syrup
- desc:The most basic syrup of all.
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Maple.png
- on click:
- if (Stack=1 and Stack1M=0)
- yield 1 Stack1M
- else if (Stack=2 and Stack2M=0)
- yield 1 Stack2M
- else if (Stack=3 and Stack3M=0)
- yield 1 Stack3M
- else if (Stack=4 and Stack4M=0)
- yield 1 Stack4M
- else if (Stack=5 and Stack5M=0)
- yield 1 Stack5M
- else
- toast <<b><#ff0000>It's time to stop.(Error 18)</b></#>
- end
- end
- *BlueberriesT
- name:Blueberries
- desc:Why is it blue?
- req:12 Blueberries
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/BlueBerries.png
- on click:
- if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
- yield 1 Stack1Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
- yield 1 Stack2Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
- yield 1 Stack3Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
- yield 1 Stack4Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
- yield 1 Stack5Bl
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.(Error 19)</b></#>
- end
- end
- *BlueberriesSyrupT
- name:Blueberry Sryup
- desc:I could make a pun, but I don't want to.
- req:12 Blueberries, 1 BlueberrySyrupStore
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Blue.png
- on click:
- if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
- yield 1 Stack1BS
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
- yield 1 Stack2BS
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
- yield 1 Stack3BS
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
- yield 1 Stack4BS
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
- yield 1 Stack5BS
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>You don't <b>need</b> that much syrup.(Error 20)</b></#>
- end
- end
- //Drinks Menu
- *TEMPLATE
- tag:Drinks
- no buy
- no tooltip
- no text
- on tick:show this
- req:45 DrinksCoolDown
- *OrangeJuice
- name:Orange Juice
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Orange.png
- req:1 OrangeJuiceR
- on click:yield 5 OJMeter
- on click:show tag:OrangeJuiceM
- on click:hide tag:Drinks
- //Drink Results
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Items/Orange.png
- no buy
- *OJBad
- name:Bad Orange Juice
- *OJOk|OJOK
- name:Okay Orange Juice
- *OJGood
- name:Good Orange Juice
- *OJPerfect
- name:Perfect Orange Juice
- *TEMPLATE
- on click:anim wobble
- no buy
- *SellDrinks
- name:Sell Drinks
- on click:if (OJBad=1) yield 2 Cash
- on click:if (OJOK=1) yield 3 Cash
- on click:if (OJGood=1) yield 4 Cash
- on click:if (OJPerfect=1) yield 5 Cash
- on click:if (OJBad=1) lose 1 OJBad
- on click:if (OJOK=1) lose 1 OJOK
- on click:if (OJGood=1) lose 1 OJGood
- on click:if (OJPerfect=1) lose 1 OJPerfect
- on click:show tag:Drinks
- on click:lose 50 DrinksCoolDown
- on click:lose SellDrinks
- hidden when 0
- tag:DrinkResults
- //Misc
- *DedicatedTrash
- name:Dedicated Trash Button
- icon:https://pipe.miroware.io/5d2226f1989d575aefc9adfc/Pancake%20Maker/PM%20Icons/Delete.png
- on click:lose tag:TableMenu
- on click:lose tag:UCPancakes
- on click:lose tag:OCPancakes
- on click:lose 5 Stack
- on click:lose OverPancakes
- no text
- tag:TableMenu
- *Switch
- name:Pancakes
- desc:This will be used soon, but for now this section is filler.
- no buy
- tag:switch
- //Debug
- *TEMPLATE
- tag:Debug
- no buy
- on click:anim wobble
- *SettingsHeaderA
- text:--------------------Game Options--------------------
- no tooltip
- *DescriptionOnBox
- text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
- desc:This shows each items' description outside of the tooltip. Recommended when using a touch device.
- on click:yield 1 GameStatProgress
- *DescriptionOnBoxT
- text:True
- on click:if (DescriptionOnBox=0) yield 1 DescriptionOnBox
- no tooltip
- *DescriptionOnBoxF
- text:False
- on click:if (DescriptionOnBox=1) lose 1 DescriptionOnBox
- no tooltip
- *PopUp
- text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
- desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
- start with
- *PopUpT
- text:True
- on click:if (PopUp=0) yield 1 PopUp
- no tooltip
- on tick:lose 1 PopUpT
- *PopUpF
- text:False
- on click:if (PopUp=1) lose 1 PopUp
- no tooltip
- *ChallengeS
- text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
- desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 1.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction. (Will expand as more of similar items release)<.>A certain coin converter gives less (I dont want to spoiler the converter in a descripion shown all game).<.>(Coming Soon) Dispite all of this, you can get some pretty cool completion achievements.<.>(Coming Soon) Once you complete the fist section of the game, you can purge your save to start over in or out of challenge mode without losing your achievements, levels, cash, coins, event items (Both Rotational Events and Game Wide Events), and notes. This is so you can 100% the game if you already started your game.
- *ChallengeT
- text:True
- on click:if (ChallengeS=0 and Completed=0) yield 1 ChallengeS
- on click:if (ChallengeS=0 and Completed=1) toast Cannot change once you start the game.
- no tooltip
- on tick:lose 1 ChallengeT
- *ChallengeF
- text:False
- on click:if (ChallengeS=1 and Completed=0) lose 1 ChallengeS
- on click:if (ChallengeS=1 and Completed=1) toast Cannot change once you start the game.
- no tooltip
- //Testing Purposes
- *HiddenStats
- name:Game Stats
- desc:Shows the game's hidden values. Also includes values normally hidden inside of tooltips. Mainly for debugging proposes.
- req:10 GameStatProgress
- text::Game Stats<//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>Stove Time (1):[StoveTime1]</>Stove Time (2):[StoveTime2]</>Stove Time (3):[StoveTime3]</>Stove Time (4):[StoveTime4]</>Stove Time (5):[StoveTime5]</>Stove Time (6):[StoveTime6]</>Stove Time (7):[StoveTime7]</>Stove Time (8):[StoveTime8]</>Stove Time (9):[StoveTime9]</>Stove Time (10):[StoveTime10]</>Stove Time (11):[StoveTime11]</>Stove Time (12):[StoveTime12]<//></>OJMeter Value:[OJMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Good Event:[EventTime1]</>Bad Event:[EventTime2]<//></>TickClick Value:[TickClick]</>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
- *ClearLog
- name:Clear Log
- on click:clear log
- on click:log Log Cleared
- *CashTest
- name:Cash Test
- on click:yield 100 Cash
- on click:log Cash Test used
- *TimeTest
- name:Time Test
- on click:yield 2629746 PlayTime
- on click:log Time Test used
- *QuarterTest
- name:Quarter Test
- on click:yield 100 Quarters
- on click:log Quarter Test used
- *EventTest
- name:Event Test
- on click:lose 1800 EventTime1
- on click:lose 1800 EventTime2
- on click:lose 1700 EventTime
- on click:log Event Test used
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