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- [Message: BepInEx] BepInEx 5.4.23.5 - Paralives (01/06/2026 00:52:31)
- [Info : BepInEx] Running under Unity v2020.3.49.1582237
- [Info : BepInEx] CLR runtime version: 4.0.30319.17020
- [Info : BepInEx] Supports SRE: False
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5]
- [Info : BepInEx] 1 patcher plugin loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 6 plugins to load
- [Info : BepInEx] Loading [Auto Forward 1.2.3]
- [Info :Auto Forward] Awake — spawning worker
- [Info : BepInEx] Loading [Paralives Steam Workshop Fix 0.1.0]
- [Info :Paralives Steam Workshop Fix] Paralives Steam Workshop Fix loaded.
- [Info : BepInEx] Loading [Pause On Start 1.0.0]
- [Info :Pause On Start] Plugin com.Zeliktric.Paralives.PauseOnStart is loaded!
- [Info :Pause On Start] [SOMECLASS] Patching void SavedGameManager::LoadGame(ulong savedGameGUID, bool showTutorial, Action onGameLoaded, bool isNewGame)
- [Info : BepInEx] Loading [ParaScript.Core 0.1.0]
- [Info :ParaScript.Core] ====================================================
- [Info :ParaScript.Core] ParaScript.Core v0.1.0
- [Info :ParaScript.Core] game build : 19972
- [Info :ParaScript.Core] BepInEx : 5.4.23.5
- [Info :ParaScript.Core] ====================================================
- [Info :ParaScript.Core] GUID self-test PASS: 3580899374642558939 round-tripped exactly (json={"guid":3580899374642558939}).
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SystemManager_RegisterMessage
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SavedGameManager_LoadGame
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SavedGameManager_LoadNewGame
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_AssetSavedGame_TriggerSave
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_AdvanceTime_Update
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_CharacterManager_RegisterCharacter
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_DeathEvent_UpdateMessage
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_NeedManager_ChangeNeedByValue
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_NeedManager_SetNeedToValue
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_MoneyManager_ChangeMoney
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_PregnancyManager_GiveBirth
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_MemoryManager_WriteMemory
- [Info :ParaScript.Hooks] HOOK APPLIED: Patch_InteractionManager_AddToQueue
- [Info :ParaScript.Core] Patches applied: 13/13
- [Info :ParaScript.Mods] Discovered 2 mod manifest(s).
- [Info :mod:dev.parascript.example] ExampleMod loading; framework v0.1.0, game build 19972
- [Info :mod:dev.parascript.example] ExampleMod subscribed to all hooks.
- [Info :ParaScript.Mods] LOADED 'dev.parascript.example' v0.1.0 (ParaScript Example Mod)
- [Info :mod:dev.parascript.lua] ParaScript.Lua host starting (MoonSharp 2.0.0.0, HardSandbox)
- [Info :mod:dev.parascript.lua] Discovered 2 Lua script(s).
- [Error :mod:dev.parascript.lua] REFUSED script 'controlpanel': load error: cannot access field on_console_command of userdata<ParaScript.Lua.LuaApiSurface>
- [Info :lua:example] example.lua loaded; framework 0.1.0, build 19972
- [Info :mod:dev.parascript.lua] LOADED script 'example' v0.1.0 (10 handler(s))
- [Info :mod:dev.parascript.lua] Lua host ready: 1 script(s) active.
- [Info :ParaScript.Mods] LOADED 'dev.parascript.lua' v0.1.0 (ParaScript Lua Host)
- [Info :ParaScript.Mods] Loaded 2 mod(s) successfully.
- [Info :ParaScript.Core] ParaScript.Core ready.
- [Info : BepInEx] Loading [ParamakerPlus.Plugin 1.0.0]
- [Info : BepInEx] Loading [Together Overflow mod for Paralives 0.1.0]
- [Info :Together Overflow mod for Paralives] Plugin TogetherOverflow is loaded!
- [Info :Together Overflow mod for Paralives] MyFirstPlugin Harmony patches applied.
- [Message: BepInEx] Chainloader startup complete
- [Info :ParaScript.Hooks] HOOK FIRED (first): OnCharacterRegistered — guid=1000818873885934662
- [One "character registered" entry that I had to remove to upload this log>
- [Warning:ParaScript.Save] A mod accessed its save store before OnGameReady — writes now may be discarded when the save loads. Persist runtime state on OnSaveWriting instead.
- <Lots of "character registered entries that I had to remove to upload this log>
- [Info :Paralives Workshop Loader] Loaded 37 installed Workshop item folders from disk.
- [Info :ParaScript.Hooks] HOOK FIRED (first): OnMessage — MessageInspectorFieldSubmit
- [Info :mod:dev.parascript.example] message: MessageInspectorFieldSubmit
- [Info :mod:dev.parascript.example] message: MessageProcessCheatCommand
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