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BepInEx LogOutput ParaScript PCC commands not showing up

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Jun 2nd, 2026
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  1. [Message: BepInEx] BepInEx 5.4.23.5 - Paralives (01/06/2026 00:52:31)
  2. [Info : BepInEx] Running under Unity v2020.3.49.1582237
  3. [Info : BepInEx] CLR runtime version: 4.0.30319.17020
  4. [Info : BepInEx] Supports SRE: False
  5. [Info : BepInEx] System platform: Bits64, Windows
  6. [Message: BepInEx] Preloader started
  7. [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5]
  8. [Info : BepInEx] 1 patcher plugin loaded
  9. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  10. [Message: BepInEx] Preloader finished
  11. [Message: BepInEx] Chainloader ready
  12. [Message: BepInEx] Chainloader started
  13. [Info : BepInEx] 6 plugins to load
  14. [Info : BepInEx] Loading [Auto Forward 1.2.3]
  15. [Info :Auto Forward] Awake — spawning worker
  16. [Info : BepInEx] Loading [Paralives Steam Workshop Fix 0.1.0]
  17. [Info :Paralives Steam Workshop Fix] Paralives Steam Workshop Fix loaded.
  18. [Info : BepInEx] Loading [Pause On Start 1.0.0]
  19. [Info :Pause On Start] Plugin com.Zeliktric.Paralives.PauseOnStart is loaded!
  20. [Info :Pause On Start] [SOMECLASS] Patching void SavedGameManager::LoadGame(ulong savedGameGUID, bool showTutorial, Action onGameLoaded, bool isNewGame)
  21. [Info : BepInEx] Loading [ParaScript.Core 0.1.0]
  22. [Info :ParaScript.Core] ====================================================
  23. [Info :ParaScript.Core] ParaScript.Core v0.1.0
  24. [Info :ParaScript.Core] game build : 19972
  25. [Info :ParaScript.Core] BepInEx : 5.4.23.5
  26. [Info :ParaScript.Core] ====================================================
  27. [Info :ParaScript.Core] GUID self-test PASS: 3580899374642558939 round-tripped exactly (json={"guid":3580899374642558939}).
  28. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SystemManager_RegisterMessage
  29. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SavedGameManager_LoadGame
  30. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_SavedGameManager_LoadNewGame
  31. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_AssetSavedGame_TriggerSave
  32. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_AdvanceTime_Update
  33. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_CharacterManager_RegisterCharacter
  34. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_DeathEvent_UpdateMessage
  35. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_NeedManager_ChangeNeedByValue
  36. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_NeedManager_SetNeedToValue
  37. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_MoneyManager_ChangeMoney
  38. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_PregnancyManager_GiveBirth
  39. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_MemoryManager_WriteMemory
  40. [Info :ParaScript.Hooks] HOOK APPLIED: Patch_InteractionManager_AddToQueue
  41. [Info :ParaScript.Core] Patches applied: 13/13
  42. [Info :ParaScript.Mods] Discovered 2 mod manifest(s).
  43. [Info :mod:dev.parascript.example] ExampleMod loading; framework v0.1.0, game build 19972
  44. [Info :mod:dev.parascript.example] ExampleMod subscribed to all hooks.
  45. [Info :ParaScript.Mods] LOADED 'dev.parascript.example' v0.1.0 (ParaScript Example Mod)
  46. [Info :mod:dev.parascript.lua] ParaScript.Lua host starting (MoonSharp 2.0.0.0, HardSandbox)
  47. [Info :mod:dev.parascript.lua] Discovered 2 Lua script(s).
  48. [Error :mod:dev.parascript.lua] REFUSED script 'controlpanel': load error: cannot access field on_console_command of userdata<ParaScript.Lua.LuaApiSurface>
  49. [Info :lua:example] example.lua loaded; framework 0.1.0, build 19972
  50. [Info :mod:dev.parascript.lua] LOADED script 'example' v0.1.0 (10 handler(s))
  51. [Info :mod:dev.parascript.lua] Lua host ready: 1 script(s) active.
  52. [Info :ParaScript.Mods] LOADED 'dev.parascript.lua' v0.1.0 (ParaScript Lua Host)
  53. [Info :ParaScript.Mods] Loaded 2 mod(s) successfully.
  54. [Info :ParaScript.Core] ParaScript.Core ready.
  55. [Info : BepInEx] Loading [ParamakerPlus.Plugin 1.0.0]
  56. [Info : BepInEx] Loading [Together Overflow mod for Paralives 0.1.0]
  57. [Info :Together Overflow mod for Paralives] Plugin TogetherOverflow is loaded!
  58. [Info :Together Overflow mod for Paralives] MyFirstPlugin Harmony patches applied.
  59. [Message: BepInEx] Chainloader startup complete
  60. [Info :ParaScript.Hooks] HOOK FIRED (first): OnCharacterRegistered — guid=1000818873885934662
  61. [One "character registered" entry that I had to remove to upload this log>
  62. [Warning:ParaScript.Save] A mod accessed its save store before OnGameReady — writes now may be discarded when the save loads. Persist runtime state on OnSaveWriting instead.
  63. <Lots of "character registered entries that I had to remove to upload this log>
  64. [Info :Paralives Workshop Loader] Loaded 37 installed Workshop item folders from disk.
  65. [Info :ParaScript.Hooks] HOOK FIRED (first): OnMessage — MessageInspectorFieldSubmit
  66. [Info :mod:dev.parascript.example] message: MessageInspectorFieldSubmit
  67. [Info :mod:dev.parascript.example] message: MessageProcessCheatCommand
  68.  
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