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- 25:43 - You're so amped up for the scrim that your swerving causes you to panic heal your Zarya. Excitement is great and all, but it can have an effect on your gameplay over the long run if you don't learn to control it
- 25:51 - You have another teammate behind you, which you can't see. Move back a bit. Also, since Rein's not using his shield, you need to use the right building for cover. You're not going to be able to do anything meaningful as a DPS when the enemy team's running a sniper or two
- 25:54 - You're still peeking
- 26:00 - Questionable nade; I wouldn't have done it due to the lack of a follow-up
- 26:25 - Nitpick: You should've ran and hid in front of the car ASAP, since your back's exposed
- 26:31 - As soon as you notice the Roadhog being hurt, you should've just stood here to see where he would head. Lucio's enough for the chip damage as he can follow the team in for the push and speed boost them out as necessary
- 26:52 - Absolutely no reason to look back at your spawn. Zero reason whatsoever. Stay behind the right building and just stay on alert
- 26:55 - Don't peek. At all. Your entire team's not here
- --------------------------------------------------
- Note - The importance of Ana in an Ana x Lucio comp between two premade teams is so immense that she cannot afford to *ever* be picked off at random. If this was solo queue, I'd be like "whatever, okay" since people can't follow up on picks half the time, but since this is a scrim, I have to be strict on risky moves taken.
- The moment Ana dies, the entire point is usually lost because Lucio is barely enough to heal any burst damage and you'll never make it back in time to give any meaningful healing. Therefore, never peek unless you have a shield, especially if the enemy team's running sniper heroes (that includes McCree). By default, on King's Row Defense, Attackers love to run snipers for the first point, so you should play very safe until you can confirm that they're not running any.
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- 27:58 - You peek again. Wait for your Rein; you can't do anything significant right now, and even if you did, your team can't follow up on it.
- 28:11 - You did not need to reload. Zarya wasn't topped off yet. Cancel it with a punch and pocket Zarya
- 28:16 - You don't need to go in this far; stay just out of sight of the top doorway, or quickly move forward to the entrance of the building to your right
- 28:34 - Questionable sleep
- 28:39 - Pointless nade
- 28:44 - Nitpick: You should've stayed inside the heal pack area and peeked. You're exposing yourself unnecessarily in this position since you're pocket healing Pharah, and you can't see anywhere around you. Luckily, the enemy team's scattered and tunnel visioning on your Pharah, but if their Ana was decent enough to land that sleep (honestly, how did she miss?) or if they had someone else behind you, you would've died and then Pharah would've died right after.
- 32:16 - There's a Rein fight going on, which means that your Rein can get bursted down at any time. Be prepared to nade him
- 38:18 - Your Rein's critical, but you chase down your Roadhog for no good reason
- 32:42 - Abort faster; you're feeding
- 33:00 - You should've Nano'd Soldier earlier
- 33:04 - Bad sleep; you didn't aim it at all
- 33:06 - Bad nade; same issue
- 33:08 - When Rein charges in, keep in mind that he can get bursted down really quickly. Roadhog's an important tank to keep topped off, but Rein's even more important than he is. Always keep your eyes constantly glancing towards to Rein under any situation.
- 33:10 - Rein's yellow, look at him
- 33:53 - Free ult charge by throwing your nade at the building behind them. You'll get it back in time for the next fight
- 34:01 - Bad sleep. I'd rather you threw a nade instead
- 34:16 - It's always better to anti-heal a Baby D.Va than to sleep her; easier to focus fire and easier to hit
- 34:36 - Questionable nade; scoped pocket heal would've been better since the nade might not hit a useful target
- 34:33 - Go back and push cart, no real reason for slow push right now. At the very least, stand towards the right instead of left. You will be able to see the high ground for any snipers and adjust accordingly if they really do have any
- 34:39 - Sleep??? This must've been a mispress.
- 34:43 - Not a good throw; should've spent the extra second to aim it
- 34:52 - If you had just helped push the cart earlier, D.Va probably wouldn't have been able to contest it
- 35:22 - Stay closer to the cart. Probably beside it or behind it. Also, if you're planning to Nano Visor, you can't afford to get picked off at random, so staying back would've been the better decision to make. You can't do anything meaningful on the frontlines right now
- 35:26 - As you can see, you're forced back to the payload anyway, which means you were pointlessly peeking
- 35:34 - You know that Tracer was going to Blink, yet you tried to sleep her anyway
- 35:36 - Questionable decision to 1v1 Tracer here. I would've just went to my tanks for them to peel
- 36:05 - Close call on this Fire Strike, you should've avoided it even though it ultimately hit the ground
- 36:07 - As soon as you see Rein getting hurt, you should be scope pocket healing him
- 36:20 - Not the greatest sleep
- 36:28 - Questionable nade
- 36:39 - Honestly, I'd throw the nade on the ground here for Lucio. The reason being that I saw somebody else get critical on the left just before you turned your screen right. By throwing it onto Lucio, you can immediately turn left to see who your other critical teammate is in order to pocket heal him
- 36:43 - Questionable nade
- 36:54 - Bad sleep
- 36:56 - Questionable sleep; you didn't aim it at all and just YOLO'd it
- 37:02 - If you saved your sleep, you could've used it on Rein right here. He's totally vulnerable
- 37:04 - Honestly, with three of the enemy team down, and the enemy Rein being kind of defensive, I'd Nano Rein here and pocket heal him
- 37:10 - Unnecessary nade
- 37:15 - You probably shouldn't have chased up to Soldier like this; it kills your line of sight with your other teammates
- 46:41 - Questionable nade, but I probably would've made the same mistake anyway
- 46:49 - Genji is asleep. Don't peek at all. Stay on the bridge and scope in to heal your Tracer, and heal your Genji if anyone tries to shoot him
- 46:55 - You would've seen your Genji if you just stayed behind him and scoped in
- 47:04 - Go back to spawn, don't stand here
- 47:08 - You're lucky Roadhog's hook missed. Also, you could've slept him instead of nading him
- 47:18 - As soon as Winston died, you should've aborted immediately. Slight potential of feeding there, and you could've died if they bursted you down
- 47:50 - Questionable sleep, but I understand why you did it
- 48:01 - Pointless nade. You could've thrown it three seconds later with more accuracy
- 48:19 - As soon as you seen Genji using Dragonblade, you should've ditched Lucio and ran back for the bridge. I don't think he saw you until after he killed Lucio
- 49:47 - With the fight going on like this, you don't have the time to bother trying to instakill Tracer.
- 49:56 - Should've given up on healing Genji after you missed a shot
- 49:59 - You definitely could've hit this sleep
- 51:08 - Protip: There's virtually no point to anti-healing a Tracer until after she's used Recall
- 51:15 - Winston's dead, proceed to move back
- 51:27 - Don't panic sleep
- 51:29 - Most of your team's on the high ground, you should've moved up with them much sooner
- 51:36 - Bad nade. Throw it on the ground
- 51:41 - This fight's lost; abort now
- 52:05 - Questionable nade
- 52:21 - Pointless nade
- 52:29 - Could've used it for Rein now
- 52:31 - Not the greatest sleep
- 52:32 - Nading the ground would've been better; ground nades always splash faster than body nades
- 52:57 - Instead of walking around all over the place, standing here (at this time) is actually the best
- 53:04 - Not the greatest nade; take a quick second to aim it
- 53:29 - Anti Roadhog, don't throw it on your teammates
- 54:09 - Just reset
- 54:26 - Bad sleep. But I think you know that already
- 54:35 - Don't look at Soldier; wait for him to run past you
- 54:39 - Perfect opportunity to anti the entire team here but it doesn't turn out to do much. Throw it on the ground
- 54:42 - Pointless sleep. Also, why are you chasing Tracer? Stay back with the rest of your team
- 55:12 - Not the greatest nade. You literally hit the Soldier by luck
- 56:26 - Great opportunity to anti-heal by hitting the building
- 56:28 - Pointless nade; should've done it earlier or later
- 56:32 - Throw a sleep in here to disorient someone
- 56:49 - Bad nade
- 57:02 - Questionable nade
- 57:09 - Bad sleep
- 57:13 - Stop trying to hunt Tracer; it's a pointless tunnel vision. Look back at your team after you anti her
- 57:58 - Roadhog kills two. Abort now
- 58:25 - Tracer manages to somehow decently hold the point, but it was incredibly risky to go in like that. You got lucky hitting Tracer each time, but if you missed her, both of you two would've died and then you would've staggered your team
- 59:05 - Tracer's not full. Just Shoot > Nade her here immediately instead of waiting
- 59:57 - Not the greatest sleep; you could do better
- 1:00:01 - No, no, no, noooo... The enemy team's basically dead; you wasted this Nano for the rest of the round
- 1:15:10 - You should probably move all the way back to the top exit on your side of the map in case you need to abort
- 1:15:15 - You definitely can anti their team here. Sleep is not the best decision. It could've been saved for Genji.
- 1:15:29 - Never, *ever* throw a nade directly at Genji. Ever
- 1:15:51 - This is the easiest Genji sleep ever and you don't take advantage of it lol. I don't mean the Dragonblade, I mean him falling down from the sky. You could've slept him and then killed him so he couldn't use his ultimate for the remainder of the round. Definitely missed a game changing opportunity
- 1:17:43 - Don't blindly throw nades
- 1:17:48 - You just threw a sleep straight into a Rein shield...
- 1:18:11 - Throw the nade on the wall behind Rein to kill him
- 1:18:14 - You missed the window to do so, and this was a bad throw anyway
- 1:18:23 - Anti-heal wall
- 1:18:25 - No, definite no
- 1:19:36 - No, just wait for Soldier and heal him normally. Also, your friends say Nano Visor, but I suggest Nano Blade. Blade is harder to deal with
- 1:20:12 - You should've waited for the enemy Rein to reach your Rein before throwing the nade
- 1:21:03 - Not the greatest nade, and you know it
- 1:21:11 - Don't whiff your sleeps; aim them
- 1:21:14 - Move much further back; Roadhog can hook you at this range
- 1:22:46 - Really not the greatest nade. The best time to do it is literally right after you exit the door, especially with a Lucio speed boost. After that, it's often shielded off
- 1:22:51 - With the enemy Rein engaging on your team, back off or sleep him
- 1:23:19 - Just finish off Roadhog; he's low
- 1:23:23 - Unnecessary sleep
- 1:24:10 - You probably could've Nano'd somebody for the fight just now, but you won it anyway so I guess it doesn't really matter. I was thinking Nano Rein would've been good, since he was reduced to critical for the bulk of the fight. It would've guaranteed his survival
- 1:24:44 - Slight tunnel vision; you didn't see your critical Zarya below you
- 1:49:09 - Don't blindly throw sleeps
- 1:49:12 - You probably could've used it now
- 1:49:42 - Questionable timing of nade. You probably could've thrown it earlier or later, but the issue isn't so much that but how your Roadhog was positioned to potentially body block your nade. It's hard to gauge a proper timing for this since I can tell it was just a spurt of the moment throw. I think the best thing you could've done would've been to tell your Rein to move a bit back to the arch as you were reaching it. You could've dart healed him once or twice and then thrown the nade without worry of missing
- 1:49:52 - Splash the floor, it would've been more accurate than your current throw, which looked like it potentially could've missed
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- Note - The thing about pocketing the Nano is that it's nice to combo with a killer ult, but chances are, you would've gotten it a few times for a point anyway. In coordinated settings (scrims), the better approach is to do a follow-up Nano.
- For example, at this exact moment, Roadhog is using Whole Hog. If we *assume* that the other team is at the point fighting, perhaps with a D.Va, you would Nano Zarya as well so that the enemy team's attention is forced to be split between the two heroes.
- Alternatively, another play is to wait to see whether the enemy team counters your ultimate, and subsequently, you Nano somebody as a follow-up (even without boosting another ultimate). You've done this before during this scrim session, but I felt the need to reiterate it in case it was done as a coincidence rather than as a conscious decision.
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- 1:50:02 - Nitpick: You probably could slipped in a sleep just before dying for the rare chance that it might've hit the Tracer
- 1:50:26 - Let Soldier die; he's feeding and you're allowing it to happen. Just regroup. He would've made it back in time for the streets phase anyway. If you weren't lucky, he would've died anyway and then you might've been chased down.
- 1:50:40 - I'm not sure about this decision to pocket the Soldier. I know it's your duty to keep him alive, but you're tunnel visioning and ignoring the rest of your team. Both tanks are dangerously low, and you actually give Soldier an extra dart that's useless
- 1:50:54 - Bad nade; don't panic throw them
- 1:51:02 - Wow, how did the fight work out, lol
- 1:51:09 - Pointless nade. You should've either done it when he was critical, or just pocket healed him since he's in cover anyway
- 1:51:52 - Honestly, you should've turned around immediately to sleep Winston. You would've seen the Tracer bomb as well if you did so, and potentially escaped
- 1:52:26 - Pointless nade
- 1:52:28 - Lack of experience. When sleeping Winston, you always engage him head on to increase your hitbox size. You never back up. The only way he can survive a point blank sleep is if he's Zarya bubbled. And even if he is, you can usually wait it out and dance around him so he can't aim at you, and then sleep him
- 1:52:57 - Pointless sleep
- 1:53:02 - Why are you tunnel visioning on Zarya when Rein's critical?
- 1:53:04 - No, absolute no. Rein's critical. Save it for him
- 1:53:23 - Nitpick: You can't afford to miss. Scope pocket heal them
- 1:53:31 - Unnecessary nade
- 1:53:50 - Really questionable decision to head to the high ground, wasting valuable time. I would've just stayed inside the building with the health pack, where D.Va came out of
- 1:54:00 - Nade Roadhog now
- 1:54:06 - Your Lucio drops the beat and their Rein uses Earthshatter. Just jump down to point to contest it and sleep Rein point blank
- 1:54:33 - You had plenty of time to aim this nade
- 1:55:02 - Nitpick: You could've backpeddled up to the high ground instead of turning away to do it
- 1:55:15 - Good idea to throw the nade here, but poor trajectory. More practice necessary
- 1:55:37 - Abort; you lost this fight. Don't feed or expose yourself, just escape through the left exit. You *cannot* die here or else they'll take the round
- 1:56:03 - Pointless nade. Don't throw unless you see your target. Also, D.Va's holding DM but you shoot her anyway. What? Instead of shooting her, run straight up to her, sleep her point blank, and then stagger her so she misses the rest of the round
- 1:56:18 - Now that D.Va's given up, you should've just told your team not to kill her at all. This wasn't the right way to stagger her. You should've done it in the last 10 seconds when she's running back, or even if she does enter mech, you can sleep her right after and then destroy the mech and still stagger her
- 1:56:26 - Again, backpeddle to the high ground
- 1:56:44 - You really didn't have to dodge the D.Va ult since it wouldn't have hit you
- 1:56:50 - Never punch a Rein unless he's at the last bar. Just run up into his face and spam shoot
- 1:59:23 - Really bad nade. You clearly knew where she was being hooked from, but you threw it at her instead of the ground near her destination
- 1:59:25 - After you get hit with this Fire Strike, you should've backpeddled into the building to heal Zarya
- 1:59:27 - Pointless sleep
- 1:59:30 - Follow your Zarya in, why are you waiting at choke?
- 1:59:32 - Now you can't heal anyone because you're not behind the statue to see them
- 1:59:46 - Just go to point and stay close to the enemy Lucio (probably behind him), he won't focus you immediately. You need to land this nade on your teammates
- 2:00:21 - Pointless dart
- 2:00:26 - Same thing. And, because you wasted time reloading, Genji got hurt for longer than necessary
- 2:00:36 - Always aim at the doorway
- 2:00:39 - Never, ever, jump on this high ground. Always crouch
- 2:00:47 - Pointless nade; you should've just anti'd the enemies below you
- 2:00:50 - Never panic sleep a Genji like this. Wait until he's in your vision. Also, he probably wouldn't have seen you if you didn't jump and peek earlier
- 2:00:52 - You didn't need to jump down until Genji actually starts to hurt you
- 2:00:56 - You die to Dragonblade, but because you lured him to the point, your other teammates are prone to getting killed as well. Not a good decision. If Genji was going to solo ult you at the high ground, you should've just taken it head on and ran inside the building with the large health pack
- 2:01:12 - No, definite no. Your teammates are critical and you have no target in particular. You don't even throw it towards them.
- 2:01:30 - Should've just pocket healed Winston instead of blindly throwing a nade
- 2:01:45 - You don't need to stare at the payload to move towards it
- 2:01:55 - Pointless nade
- 2:02:05 - You don't need to go in that far. Just scope in
- 2:03:17 - Winston's hurt up top but you don't notice until later
- 2:03:19 - No, absolute no. Don't panic nade, and you didn't even need it
- 2:03:22 - As you're pocket healing Winston, you should gradually backpeddle behind the payload for cover
- 2:03:27 - Bad sleep
- 2:03:31 - Again, don't punch Rein unless he's super low
- 2:04:17 - Questionable sleep; I wouldn't have done it
- 2:04:28 - Nano Genji just before they contest payload so they're forced to scatter
- 2:04:28 - Pointless sleep
- 2:04:34 - You team honestly didn't have to abort the point. If you Nano'd Genji, they would've been forced to play defensively, allowing your team to take an aggressive stance
- 2:04:44 - Bad sleep; aim it
- 2:04:52 - Splash the nade onto your Winston inside the room
- 2:04:55 - Definite no. Aim your nade. Don't panic
- 2:05:04 - You have no reason to go past the payload. You should've just stayed beside it
- 2:05:26 - Rein isn't topped off but you reload for no reason. This stalls your team for a bit
- 2:05:37 - Pointless sleep
- 2:06:13 - Pointless sleep
- 2:06:14 - You *might've* been able to heal Genji once here, but it's hard to say. You should've at least attempted to
- 2:06:17 - You top off people who don't really need to be, and Tracer turns critical in the meanwhile, right in front of your face
- 2:06:24 - Bad nade
- 2:06:34 - You should be aborting quickly instead of backpeddling after the Lucio sleep
- 2:06:56 - You see the anti but you still throw the nade. Also, you should've maintained your position a bit back so you don't have to tunnel heal the Zarya
- 2:07:10 - It's funny how your team's clueless right now. Just Nano Genji.
- 2:07:49 - Bad nade
- 2:07:56 - Nitpick: You should've tried to sleep Reaper as he exited the right door
- 2:08:02 - Be prepared to sleep Rein the second you see an opening
- 2:08:06 - Here's the opening, but you miss the window
- 2:08:22 - Bad sleep
- 2:10:42 - You can anti the side of the doorway at the top there
- 2:10:44 - No, definite no
- 2:10:46 - Pointless sleep
- 2:10:50 - You could've had it for the Roadhog here. Also, now that you're screwed, you might as well crouch spam and jump dance around him 180, since Roadhog has trouble with that. YOu might've been able to derp him a bit
- 2:11:21 - Pointless nade
- 2:11:26 - Pointless sleep
- 2:11:50 - Chasing Lucio is fine, but you should've still stayed a bit behind your team
- 2:12:39 - Questionable nade
- 2:13:30 - Stand here. Don't push in further than this
- 2:13:42 - Pointless nade
- 2:13:47 - Pointless sleep; you saw the Rein shield
- 2:13:57 - Honestly, this fight's basically doomed, but since it's the last fight, Nano Zarya and pocket her until you die
- 2:14:00 - You definitely missed the timing
- 2:14:28 - Bad nade
- 2:14:33 - Your team lost because they just stood here instead of going straight to point
- 2:15:40 - Pointless sleep
- 2:15:48 - You see Pharah flying to your left. Get off bridge immediately
- 2:16:28 - Go straight to point so Lucio can't boop you
- 2:17:00 - Soldier gets hurt, but you ignore him
- 2:17:02 - Pointless nade
- 2:17:04 - Really not sure how you missed this sleep. Probably hitboxes
- 2:17:55 - Pointless sleep. Also, you really shouldn't ever sleep D.Va, because the value out of it is so low that it's pointless
- 2:18:39 - I'm always 50/50 on team decisions to pocket Nano for a combo, since you never know when you might need it. Winston dives in, way out of sight, which means you can't burst heal him at all. He would needed the Nano now
- 2:19:03 - You can actually nade to point from here; I'll show it in a nade video later on
- 2:19:09 - I'd just stay at the gate; your team's mostly dead. You can't afford to die
- --------------------------------------------------
- Note - One thing I'm curious about is your rather low amount of overall healing. You're averaging around 6.5k for a standard length match, which isn't great. Now, this probably could be attributed to your teammates being good enough not to get hurt, but it can also imply that you're not topping off enough or you're not healing your tanks enough. Just something to keep in mind.
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- 2:20:58 - There is no need to walk in any further than this
- 2:21:03 - Pointless nade
- 2:21:11 - With Pharah watching mid, go far right instead
- 2:21:26 - You fail to see Soldier being yellow on the left
- 2:21:35 - You really didn't need to expose Winston like that, even though nobody's there to see
- 2:22:29 - Honestly, stop shooting blanks
- 2:22:33 - You should've Nano'd Winston since he engaged
- 2:22:44 - Two mistakes. First, don't go outside and expose yourself. Second, don't panic Nano. The Genji really didn't need it
- 2:22:54 - You didn't inform your team that Winston's asleep outside
- 2:22:57 - You know D.Va ulted, but you still don't get to cover just in case. Rookie mistake
- 2:23:21 - Pointless nade. Just scope pocket heal
- 2:23:25 - Not the greatest sleep. You could've hit this
- 2:23:33 - Abort
- 2:23:40 - Abort, why are you exposing yourself
- 2:23:50 - Pointless nade
- 2:24:29 - Winston's such a juicy target to sleep right now and force him out of this fight, but you just downright go past him
- 2:28:13 - Pointless darts
- 2:28:20 - Bad sleep; you could've hit this
- 2:28:27 - Not sure about this decision to follow Roadhog down
- 2:28:30 - As soon as you see the critical on the left, you should be tunneling him
- 2:29:15 - Nitpick: The best way to avoid long-distance Genji shurikens is to move sideways without moving back to place
- 2:29:39 - Stop shooting blanks
- 2:29:47 - After you slept Winston, you should've immediately Nano'd Rein
- 2:30:44 - Pointless sleep
- 2:31:00 - Pointless nade. You should've just used it on yourself
- 2:31:08 - Go grab the health pack, it's safe
- 2:31:13 - No. You should've just grabbed the pack
- 2:31:40 - How in the world did this miss lol
- 2:32:04 - Pointless nade
- 2:32:16 - I don't blame you for choosing to kill Tracer, but you probably should've just go in and pocketed your Lucio if your team's planning to contest
- 2:32:57 - Pointless nade
- 2:33:23 - Really gotta stop the unnecessary darts
- 2:33:28 - Bad sleep; you knew Winston would bubble
- 2:33:44 - Pointless sleep
- 2:33:52 - What are you doing?
- 2:33:55 - You might as well go on top of this building for the high ground. You have plenty of time
- 2:34:10 - Pointless nade
- 2:34:25 - Bad decision to 1v1 Genji; your team needs healing. Just move unpredictably towards your team
- 2:34:32 - Nade yourself as soon as you have it
- 2:34:38 - A skilled Ana would sleep her as soon as she leaves her mech. It's a really bad idea to 1v1 her since her hitbox is so small. You tunnel vision for no reason
- 2:35:09 - Bad sleep; you could've hit this
- 2:37:55 - Sleep Rein, he's vulnerable
- 2:37:58 - You missed the timing
- 2:38:06 - Not the greatest 1v1 really. You could've done better
- 2:39:17 - D.Va gets hooked, and you ignore her completely. You should've moved back a lot so you could see her on your screen as well
- 2:39:36 - Frankly, I would've went straight up to Rein to engage him with a sleep and anti-heal right now. He's actually not great at 1v1ing Ana
- 2:39:40 - Pointless nade
- 2:39:43 - Pointless sleep
- 2:39:57 - Questionable Nano
- 2:40:18 - Again, engage Rein yourself
- 2:40:34 - Questionable nade
- 2:40:46 - Not the greatest nade
- 2:41:11 - Nobody's pushing payload. Stay on it
- 2:41:31 - Not the greatest nade. You definitely could've hit this
- 2:42:36 - Should've just ran instead of going back in
- 2:43:12 - They probably still have Nano due to refund
- 2:43:17 - Pointless sleep
- 2:43:34 - You really should've tried to sleep the Roadhog at any instance you could
- 2:43:37 - Bad Nano
- 2:43:56 - Just abort; they wasted Nano
- 2:44:12 - Why didn't you spawn heal yourself?
- 2:44:25 - Horrible waste of a nade because you didn't bother to heal yourself
- 2:44:37 - Pointless nade
- 2:44:40 - Pointless sleep
- 2:44:43 - Might've been able to use the sleep now
- 2:44:48 - Questionable nade
- 2:45:01 - Quickscope Pharah; you can't afford to miss
- 2:45:04 - Nano Pharah now
- I skipped Dorado and Ilios because I kinda tired now LOL
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