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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: D:\Steam\steamapps\common\Half-Life\valve
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Source: D:\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\de_teste.map
  10. ** Destination: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste.map
  11.  
  12.  
  13. ** Executing...
  14. ** Command: D:\J.A.C.K.\halflife\hlcsg.exe
  15. ** Parameters: "D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste"
  16. hlcsg v3.4 VL33 (Feb 2 2014)
  17. Zoner's Half-Life Compilation Tools -- Custom Build
  18. Based on code modifications by Sean 'Zoner' Cavanaugh
  19. Based on Valve's version, modified with permission.
  20. Submit detailed bug reports to (vluzacn@163.com)
  21. ----- BEGIN hlcsg -----
  22. Command line: D:\J.A.C.K.\halflife\hlcsg.exe D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste
  23. Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste -low -wadautodetect
  24. Entering D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste.map
  25.  
  26. Current hlcsg Settings
  27. Name | Setting | Default
  28. ---------------------|-----------|-------------------------
  29. threads [ 4 ] [ Varies ]
  30. verbose [ off ] [ off ]
  31. log [ on ] [ on ]
  32. reset logfile [ on ] [ on ]
  33. developer [ 0 ] [ 0 ]
  34. chart [ off ] [ off ]
  35. estimate [ off ] [ off ]
  36. max texture memory [ 33554432 ] [ 33554432 ]
  37. max lighting memory [ 50331648 ] [ 50331648 ]
  38. priority [ Low ] [ Normal ]
  39.  
  40. noclip [ off ] [ off ]
  41. null texture stripping[ on ] [ on ]
  42. clipnode economy mode [ off ] [ off ]
  43. clip hull type [ simple ] [ simple ]
  44. onlyents [ off ] [ off ]
  45. wadtextures [ on ] [ on ]
  46. skyclip [ on ] [ on ]
  47. hullfile [ None ] [ None ]
  48. wad configuration file[ None ] [ None ]
  49. wad.cfg group name [ None ] [ None ]
  50. nullfile [ None ] [ None ]
  51. nullify trigger [ on ] [ on ]
  52. min surface area [ 0.000 ] [ 0.000 ]
  53. brush union threshold [ 0.000 ] [ 0.000 ]
  54. map scaling [ None ] [ None ]
  55. light name optimize [ on ] [ on ]
  56. UTF8 game_text [ on ] [ on ]
  57.  
  58. Using mapfile wad configuration
  59. Wadfiles not in use by the map will be excluded
  60. Wadinclude list :
  61. [zhlt.wad]
  62.  
  63. CreateBrush:
  64. (0.00 seconds)
  65. CSGBrush:
  66. (0.01 seconds)
  67.  
  68. added 4 additional animating textures.
  69. Using Wadfile: \Steam\steamapps\common\Half-Life\valve\halflife.wad
  70. - Contains 7 used textures, 100.00 percent of map (3116 textures in wad)
  71.  
  72. Wad files required to run the map: "halflife.wad;"
  73. Texture usage is at 0.04 mb (of 32.00 mb MAX)
  74. 0.10 seconds elapsed
  75.  
  76. ----- END hlcsg -----
  77.  
  78.  
  79.  
  80.  
  81.  
  82. ** Executing...
  83. ** Command: D:\J.A.C.K.\halflife\hlbsp.exe
  84. ** Parameters: "D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste"
  85. hlbsp v3.4 VL33 (Feb 2 2014)
  86. Zoner's Half-Life Compilation Tools -- Custom Build
  87. Based on code modifications by Sean 'Zoner' Cavanaugh
  88. Based on Valve's version, modified with permission.
  89. Submit detailed bug reports to (vluzacn@163.com)
  90. ----- BEGIN hlbsp -----
  91. Command line: D:\J.A.C.K.\halflife\hlbsp.exe D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste
  92. Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste -low -chart
  93.  
  94. Current hlbsp Settings
  95. Name | Setting | Default
  96. -------------------|-----------|-------------------------
  97. threads [ 4 ] [ Varies ]
  98. verbose [ off ] [ off ]
  99. log [ on ] [ on ]
  100. developer [ 0 ] [ 0 ]
  101. chart [ on ] [ off ]
  102. estimate [ off ] [ off ]
  103. max texture memory [ 33554432 ] [ 33554432 ]
  104. priority [ Low ] [ Normal ]
  105.  
  106. noclip [ off ] [ off ]
  107. nofill [ off ] [ off ]
  108. noinsidefill [ off ] [ off ]
  109. noopt [ off ] [ off ]
  110. no clipnode merging [ off ] [ off ]
  111. null tex. stripping [ on ] [ on ]
  112. notjunc [ off ] [ off ]
  113. nobrink [ off ] [ off ]
  114. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  115. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  116. remove hull 2 [ off ] [ off ]
  117.  
  118.  
  119. SolidBSP [hull 0] 23 (0.00 seconds)
  120. BSP generation successful, writing portal file 'D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste.prt'
  121. SolidBSP [hull 1] 13 (0.00 seconds)
  122. SolidBSP [hull 2] 13 (0.00 seconds)
  123. SolidBSP [hull 3] 13 (0.00 seconds)
  124. Reduced 18 clipnodes to 18
  125. Reduced 15 texinfos to 8
  126. Reduced 7 texdatas to 7 (312 bytes to 312)
  127. Reduced 120 planes to 34
  128. FixBrinks:
  129. Increased 18 clipnodes to 18.
  130.  
  131. Object names Objects/Maxobjs Memory / Maxmem Fullness
  132. ------------ --------------- --------------- --------
  133. models 1/512 64/32768 ( 0.2%)
  134. planes 34/32768 680/655360 ( 0.1%)
  135. vertexes 77/65535 924/786420 ( 0.1%)
  136. nodes 20/32767 480/786408 ( 0.1%)
  137. texinfos 8/32767 320/1310680 ( 0.0%)
  138. faces 59/65535 1180/1310700 ( 0.1%)
  139. * worldfaces 59/32768 0/0 ( 0.2%)
  140. clipnodes 18/32767 144/262136 ( 0.1%)
  141. leaves 7/32760 196/917280 ( 0.0%)
  142. * worldleaves 6/8192 0/0 ( 0.1%)
  143. marksurfaces 59/65535 118/131070 ( 0.1%)
  144. surfedges 268/512000 1072/2048000 ( 0.1%)
  145. edges 145/256000 580/1024000 ( 0.1%)
  146. texdata [variable] 312/33554432 ( 0.0%)
  147. lightdata [variable] 0/50331648 ( 0.0%)
  148. visdata [variable] 0/8388608 ( 0.0%)
  149. entdata [variable] 704/2097152 ( 0.0%)
  150. * AllocBlock 1/64 0/0 ( 1.6%)
  151. 7 textures referenced
  152. === Total BSP file data space used: 6774 bytes ===
  153. Wad files required to run the map: "halflife.wad;"
  154. 0.09 seconds elapsed
  155.  
  156. ----- END hlbsp -----
  157.  
  158.  
  159.  
  160.  
  161.  
  162. ** Executing...
  163. ** Command: D:\J.A.C.K.\halflife\hlvis.exe
  164. ** Parameters: "D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste"
  165. hlvis v3.4 VL33 (Feb 2 2014)
  166. Zoner's Half-Life Compilation Tools -- Custom Build
  167. Based on code modifications by Sean 'Zoner' Cavanaugh
  168. Based on Valve's version, modified with permission.
  169. Submit detailed bug reports to (vluzacn@163.com)
  170. ----- BEGIN hlvis -----
  171. Command line: D:\J.A.C.K.\halflife\hlvis.exe D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste
  172. Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste -low
  173. 6 portalleafs
  174. 4 numportals
  175.  
  176. -= Current hlvis Settings =-
  177. Name | Setting | Default
  178. -------------------|-----------|-------------------------
  179. threads [ 4 ] [ Varies ]
  180. verbose [ off ] [ off ]
  181. log [ on ] [ on ]
  182. developer [ 0 ] [ 0 ]
  183. chart [ off ] [ off ]
  184. estimate [ off ] [ off ]
  185. max texture memory [ 33554432 ] [ 33554432 ]
  186. max vis distance [ 0 ] [ 0 ]
  187. priority [ Low ] [ Normal ]
  188.  
  189. fast vis [ off ] [ off ]
  190. full vis [ off ] [ off ]
  191.  
  192.  
  193. BasePortalVis:
  194. (0.00 seconds)
  195. LeafThread:
  196. (0.00 seconds)
  197. average leafs visible: 2
  198. g_visdatasize:6 compressed from 6
  199. 0.02 seconds elapsed
  200.  
  201. ----- END hlvis -----
  202.  
  203.  
  204.  
  205.  
  206.  
  207. ** Executing...
  208. ** Command: D:\J.A.C.K.\halflife\hlrad.exe
  209. ** Parameters: "D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste"
  210. hlrad v3.4 VL33 (Feb 2 2014)
  211. Zoner's Half-Life Compilation Tools -- Custom Build
  212. Based on code modifications by Sean 'Zoner' Cavanaugh
  213. Based on Valve's version, modified with permission.
  214. Submit detailed bug reports to (vluzacn@163.com)
  215. ----- BEGIN hlrad -----
  216. Command line: D:\J.A.C.K.\halflife\hlrad.exe D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste
  217. Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste -low
  218.  
  219. -= Current hlrad Settings =-
  220. Name | Setting | Default
  221. --------------------|---------------------|-------------------------
  222. threads [ 4 ] [ Varies ]
  223. verbose [ off ] [ off ]
  224. log [ on ] [ on ]
  225. developer [ 0 ] [ 0 ]
  226. chart [ off ] [ off ]
  227. estimate [ off ] [ off ]
  228. max texture memory [ 33554432 ] [ 33554432 ]
  229. max lighting memory [ 50331648 ] [ 50331648 ]
  230. priority [ Low ] [ Normal ]
  231.  
  232. fast rad [ off ] [ off ]
  233. vismatrix algorithm [ Sparse ] [ Sparse ]
  234. oversampling (-extra)[ off ] [ off ]
  235. bounces [ 8 ] [ 8 ]
  236. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  237. light limit threshold[ 188.000 ] [ 188.000 ]
  238. circus mode [ off ] [ off ]
  239.  
  240. smoothing threshold [ 50.000 ] [ 50.000 ]
  241. smoothing threshold 2[ no change ] [ no change ]
  242. direct threshold [ 10.000 ] [ 10.000 ]
  243. direct light scale [ 1.000 ] [ 1.000 ]
  244. coring threshold [ 0.010 ] [ 0.010 ]
  245. patch interpolation [ on ] [ on ]
  246.  
  247. texscale [ on ] [ on ]
  248. patch subdividing [ on ] [ on ]
  249. chop value [ 64.000 ] [ 64.000 ]
  250. texchop value [ 32.000 ] [ 32.000 ]
  251.  
  252. global fade [ 1.000 ] [ 1.000 ]
  253. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  254. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  255. global light scale [ 2.000 ] [ 2.000 ]
  256. global sky diffusion [ 1.000 ] [ 1.000 ]
  257.  
  258. spread angles [ on ] [ on ]
  259. opaque entities [ on ] [ on ]
  260. sky lighting fix [ on ] [ on ]
  261. incremental [ off ] [ off ]
  262. dump [ off ] [ off ]
  263.  
  264. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  265. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  266.  
  267. custom shadows with bounce light
  268. [ off ] [ off ]
  269. rgb transfers [ off ] [ off ]
  270. minimum final light [ 0 ] [ 0 ]
  271. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  272. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  273. soft sky [ on ] [ on ]
  274. translucent depth [ 2.000 ] [ 2.000 ]
  275. block opaque [ on ] [ on ]
  276. ignore textures [ off ] [ off ]
  277. reflectivity gamma [ 1.760 ] [ 1.760 ]
  278. reflectivity scale [ 0.700 ] [ 0.700 ]
  279. blur size [ 1.500 ] [ 1.500 ]
  280. no emitter range [ off ] [ off ]
  281. wall bleeding fix [ on ] [ on ]
  282.  
  283.  
  284. Load Textures:
  285. Using Wadfile: D:\Steam\steamapps\common\Half-Life\valve\maps\de_teste.wa_
  286. 7 textures referenced
  287. Reading texlights from 'D:\J.A.C.K.\halflife\lights.rad'
  288. 0 opaque models
  289. 0 opaque faces
  290. 59 faces
  291. Create Patches : 268 base patches
  292. 5859 square feet [843776.00 square inches]
  293. 1 direct lights and 0 fast direct lights
  294. 1 light styles
  295.  
  296. FindFacePositions:
  297. (0.04 seconds)
  298. BuildFacelights:
  299. (0.05 seconds)
  300. BuildVisLeafs:
  301. (0.01 seconds)
  302. visibility matrix : 0.0 megs
  303. MakeScales:
  304. (0.02 seconds)
  305. Transfer Lists : 55490 : 55.49k transfers
  306. Indices : 1764 : 1.72k bytes
  307. Data : 111784 : 109.16k bytes
  308. Bounce 1 GatherLight:
  309. (0.00 seconds)
  310. Bounce 2 GatherLight:
  311. (0.01 seconds)
  312. Bounce 3 GatherLight:
  313. (0.00 seconds)
  314. Bounce 4 GatherLight:
  315. (0.01 seconds)
  316. Bounce 5 GatherLight:
  317. (0.01 seconds)
  318. Bounce 6 GatherLight:
  319. (0.01 seconds)
  320. Bounce 7 GatherLight:
  321. (0.00 seconds)
  322. Bounce 8 GatherLight:
  323. (0.00 seconds)
  324. CreateTriangulations:
  325. (0.01 seconds)
  326. AddPatchLights:
  327. (0.15 seconds)
  328. FinalLightFace:
  329. (0.00 seconds)
  330. 0.53 seconds elapsed
  331.  
  332. ----- END hlrad -----
  333.  
  334.  
  335.  
  336.  
  337.  
  338. ** Executing...
  339. ** Command: Change Directory
  340. ** Parameters: D:\Steam\steamapps\common\Half-Life
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