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- local dontkill = false --Set to true if you want to fling them a little, not to their death.
- --Keybinds
- _G.UnReanimateKey = "q" --The keybind for unreanimating.
- _G.ReanimateKey = "e" --The keybind for reanimating.
- _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
- _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
- --Options
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- _G.GodMode = true --Set to true if you want godmode, currently broken with R15.
- else
- _G.GodMode = false
- end
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- _G.R6 = true
- else
- _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
- end
- _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
- loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))()
- local plrs = game:GetService("Players")
- local plr = plrs.LocalPlayer
- local char = plr.Character
- local hrp = char.HumanoidRootPart
- local hrp2 = hrp:Clone()
- hrp2.Parent = char
- hrp.Name = "hi"
- hrp.Transparency = 1
- hrp.Anchored = false
- if hrp:FindFirstChildOfClass("AlignPosition") then
- hrp:FindFirstChildOfClass("AlignPosition"):Destroy()
- end
- if hrp:FindFirstChildOfClass("AlignOrientation") then
- hrp:FindFirstChildOfClass("AlignOrientation"):Destroy()
- end
- local bp = Instance.new("BodyPosition", hrp)
- bp.D = 9999999
- bp.P = 999999999999999
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- flinger = Instance.new("BodyAngularVelocity",hrp)
- flinger.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- flinger.P = 1000000000000000000000000000
- if dontkill == true then
- flinger.AngularVelocity = Vector3.new(600, 600, 600)
- else
- flinger.AngularVelocity = Vector3.new(10000,10000,10000)
- end
- spawn(function()
- while wait() do
- if char:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- bp.Position = char.NullwareReanim.Torso.Position
- else
- bp.Position = char.Torso.Position
- end
- end
- end)
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