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  1. #define F(NAME,TARGET) class NAME { \
  2. allowedTargets = TARGET; \
  3. };
  4.  
  5. #define ANYONE 0
  6. #define CLIENT 1
  7. #define SERVER 2
  8. #define HC HC_Life
  9.  
  10. class CfgRemoteExec {
  11. class Functions {
  12. mode = 1;
  13. jip = 1;
  14. #include "The-Programmer\theprogrammer_remoteExec_master.cpp"
  15. #include "maverick\maverick_remoteExec_master.cpp"
  16.  
  17.  
  18. /* Client only functions */
  19. F(life_fnc_jail,CLIENT)
  20. F(life_fnc_bankclient,CLIENT)
  21. F(life_fnc_moveIn,CLIENT)
  22. F(life_fnc_restrain,CLIENT)
  23. F(life_fnc_robPerson,CLIENT)
  24. F(life_fnc_searchClient,CLIENT)
  25. F(TON_fnc_player_query,CLIENT)
  26. F(life_fnc_knockedOut,CLIENT)
  27. F(life_fnc_robReceive,CLIENT)
  28. F(life_fnc_tazeSound,CLIENT)
  29. F(life_fnc_copSiren,CLIENT)
  30. F(life_fnc_medicSiren,CLIENT)
  31. F(life_fnc_giveDiff,CLIENT)
  32. F(life_fnc_gangInvite,CLIENT)
  33. F(TON_fnc_clientGangKick,CLIENT)
  34. F(TON_fnc_clientGangLeader,CLIENT)
  35. F(TON_fnc_clientGangLeft,CLIENT)
  36. F(life_fnc_lightHouse,CLIENT)
  37. F(life_fnc_medicRequest,CLIENT)
  38. F(life_fnc_copMedicRequest,CLIENT)
  39. F(life_fnc_revived,CLIENT)
  40. F(life_fnc_receiveItem,CLIENT)
  41. F(life_fnc_receiveMoney,CLIENT)
  42. F(TON_fnc_clientGetKey,CLIENT)
  43. F(life_fnc_soundDevice,CLIENT)
  44. F(life_fnc_wireTransfer,CLIENT)
  45. F(life_fnc_pickupMoney,CLIENT)
  46. F(life_fnc_pickupItem,CLIENT)
  47. F(life_fnc_gangCreated,CLIENT)
  48. F(life_fnc_gangDisbanded,CLIENT)
  49. F(life_fnc_jailMe,CLIENT)
  50. F(SOCK_fnc_dataQuery,CLIENT)
  51. F(SOCK_fnc_insertPlayerInfo,CLIENT)
  52. F(SOCK_fnc_requestReceived,CLIENT)
  53. F(life_fnc_adminid,CLIENT)
  54. F(life_fnc_impoundMenu,CLIENT)
  55. F(life_fnc_garageRefund,CLIENT)
  56. F(life_fnc_addVehicle2Chain,CLIENT)
  57. F(life_fnc_vehicleAnimate,CLIENT)
  58. F(life_fnc_spikeStripEffect,CLIENT)
  59. F(life_fnc_bountyReceive,CLIENT)
  60. F(life_fnc_wantedList,CLIENT)
  61. F(life_fnc_removeLicenses,CLIENT)
  62. F(life_fnc_admininfo,CLIENT)
  63. F(TON_fnc_clientMessage,CLIENT)
  64. F(life_fnc_licenseCheck,CLIENT)
  65. F(life_fnc_licensesRead,CLIENT)
  66. F(life_fnc_copSearch,CLIENT)
  67. F(life_fnc_copLights,CLIENT)
  68. F(life_fnc_medicSirenLights,CLIENT)
  69. F(life_fnc_ticketPrompt,CLIENT)
  70. F(life_fnc_ticketPaid,CLIENT)
  71. F(life_fnc_freezePlayer,CLIENT)
  72. F(life_fnc_mediclights,CLIENT)
  73. F(SZS_cv_client_fnc_createDarter,CLIENT)
  74. F(life_fnc_displayKillInfo,CLIENT)
  75. F(life_fnc_hideObj,CLIENT)
  76. F(life_fnc_vAH_reciever,CLIENT)
  77. F(life_fnc_breathalyzer,CLIENT)
  78. F(life_fnc_removeWeapons,CLIENT)
  79. F(life_fnc_deport,CLIENT)
  80. F(life_fnc_mental,CLIENT)
  81. F(life_fnc_reportWanted,CLIENT)
  82. F(life_fnc_seized,CLIENT)
  83. F(life_fnc_wantedSwitch,CLIENT)
  84. F(life_fnc_setPTexture,CLIENT)
  85. F(life_fnc_nclights,CLIENT)
  86. F(life_fnc_ncLightsOn,CLIENT)
  87. F(life_fnc_executing,CLIENT)
  88. F(life_fnc_gangWageWarConfirm,CLIENT)
  89. F(life_fnc_pb_response,CLIENT)
  90. F(life_fnc_pbhitcount,CLIENT)
  91. F(life_fnc_copResetTime,CLIENT)
  92. F(life_fnc_hasOrgan,CLIENT)
  93. F(life_fnc_civRestrain,CLIENT)
  94. F(life_fnc_gangShedBought,CLIENT)
  95. F(life_fnc_gangShedSold,CLIENT)
  96. F(life_fnc_sRacingConfirm,CLIENT)
  97. F(life_fnc_sRacingReceive,CLIENT)
  98. F(life_fnc_sRacingTimer,CLIENT)
  99. F(life_fnc_setRating,CLIENT)
  100. F(life_fnc_bankJob,CLIENT)
  101. F(life_fnc_mulePayout,CLIENT)
  102. F(life_fnc_markers,CLIENT)
  103. F(life_fnc_takeComms,CLIENT)
  104. F(life_fnc_empGrenade,CLIENT)
  105. F(life_fnc_animPlay,CLIENT)
  106. F(life_fnc_UBcourtCheck,CLIENT)
  107. F(life_fnc_UBcourtVerdict,CLIENT)
  108. F(life_fnc_UBcourtFine,CLIENT)
  109. F(life_fnc_medBDinit,CLIENT)
  110. F(life_fnc_bloodDrive,CLIENT)
  111. F(life_fnc_medBDpayout,CLIENT)
  112. F(life_fnc_medBDeffect,CLIENT)
  113. F(life_fnc_comServicePay,CLIENT)
  114. F(life_fnc_comService,CLIENT)
  115. F(life_fnc_cPilotPassenger,CLIENT)
  116. F(life_fnc_cPilotPay,CLIENT)
  117. F(life_fnc_copFreq,CLIENT)
  118. F(life_fnc_payCash,CLIENT)
  119. F(life_fnc_UB_vuSort,CLIENT)
  120. F(life_fnc_remIndex,CLIENT)
  121. F(life_fnc_requestBackup,CLIENT)
  122. F(life_fnc_copPanic,CLIENT)
  123. F(life_fnc_cprrevived,CLIENT)
  124. F(life_fnc_deathmessage,CLIENT)
  125. F(life_fnc_shotfiredmarker,CLIENT)
  126. F(life_fnc_respawnHint,CLIENT)
  127.  
  128. /* Server only functions */
  129. F(life_fnc_updateDeliveryLevel,SERVER)
  130. F(life_fnc_fetchDeliveryLevel,SERVER)
  131. F(life_fnc_bankstop,SERVER)
  132. F(bis_fnc_execvm,SERVER)
  133. F(life_fnc_wantedBounty,SERVER)
  134. F(TON_fnc_getID,SERVER)
  135. F(life_fnc_jailSys,SERVER)
  136. F(life_fnc_wantedRemove,SERVER)
  137. F(life_fnc_wantedAdd,SERVER)
  138. F(TON_fnc_insertGang,SERVER)
  139. F(TON_fnc_removeGang,SERVER)
  140. F(TON_fnc_updateGang,SERVER)
  141. F(TON_fnc_updateHouseTrunk,SERVER)
  142. F(TON_fnc_sellHouse,SERVER)
  143. F(TON_fnc_managesc,SERVER)
  144. F(TON_fnc_spikeStrip,SERVER)
  145. F(life_fnc_wantedCrimes,SERVER)
  146. F(life_fnc_wantedFetch,SERVER)
  147. F(life_fnc_wantedProfUpdate,SERVER)
  148. F(DB_fnc_queryRequest,SERVER)
  149. F(DB_fnc_insertRequest,SERVER)
  150. F(DB_fnc_updatePartial,SERVER)
  151. F(DB_fnc_updateRequest,SERVER)
  152. F(TON_fnc_chopShopSell,SERVER)
  153. F(TON_fnc_setObjVar,SERVER)
  154. F(TON_fnc_keyManagement,SERVER)
  155. F(TON_fnc_vehicleDelete,SERVER)
  156. F(TON_fnc_spawnVehicle,SERVER)
  157. F(TON_fnc_getVehicles,SERVER)
  158. F(TON_fnc_vehicleStore,SERVER)
  159. F(SPY_fnc_observe,SERVER)
  160. F(TON_fnc_pickupAction,SERVER)
  161. F(life_fnc_bankServer,SERVER)
  162. F(TON_fnc_cleanupRequest,SERVER)
  163. F(TON_fnc_updateHouseContainers,SERVER)
  164. F(SPY_fnc_cookieJar,SERVER)
  165. F(TON_fnc_vehicleCreate,SERVER)
  166. F(TON_fnc_addHouse,SERVER)
  167. F(TON_fnc_addContainer,SERVER)
  168. F(TON_fnc_sellHouseContainer,SERVER)
  169. F(TON_fnc_deleteDBContainer,SERVER)
  170. F(TON_fnc_vehicleUpdate,SERVER)
  171. F(DB_fnc_marketInsert,SERVER)
  172. F(DB_fnc_marketInsertTimes,SERVER)
  173. F(TON_fnc_vAH_update,SERVER)
  174. F(TON_fnc_vAH_init,SERVER)
  175. F(life_fnc_wantedReport,SERVER)
  176. F(TON_fnc_generateAirdrop1,SERVER)
  177. F(TON_fnc_timers,SERVER)
  178. F(TON_fnc_vehUpgraded,SERVER)
  179. F(TON_fnc_vRunWeed,SERVER)
  180. F(TON_fnc_logs,SERVER)
  181. F(TON_fnc_gangWarActive,SERVER)
  182. F(TON_fnc_copInit,SERVER)
  183. F(TON_fnc_copSystem,SERVER)
  184. F(TON_fnc_paintball,SERVER)
  185. F(TON_fnc_game,SERVER)
  186. F(TON_fnc_Koth,SERVER)
  187. F(TON_fnc_addGangShed,SERVER)
  188. F(TON_fnc_updateGangContainers,SERVER)
  189. F(TON_fnc_gangCrateInit,SERVER)
  190. F(TON_fnc_sellShed,SERVER)
  191. F(TON_fnc_lightBars,SERVER)
  192. F(TON_fnc_sRacingStart,SERVER)
  193. F(TON_fnc_vBikeyRandomAttack,SERVER)
  194. F(TON_fnc_vMethRun,SERVER)
  195. F(TON_fnc_handleBlastingCharge,SERVER)
  196. F(TON_fnc_statsUpdate,SERVER)
  197. F(TON_fnc_UBcourt,SERVER)
  198. F(TON_fnc_UBcustoms,SERVER)
  199. F(TON_fnc_buyVehicleAction,SERVER)
  200. F(TON_fnc_corpse,SERVER)
  201.  
  202. /* HeadlessClient only functions */
  203. F(HC_fnc_queryRequest,HC)
  204. F(HC_fnc_insertRequest,HC)
  205. F(HC_fnc_updatePartial,HC)
  206. F(HC_fnc_updateRequest,HC)
  207. F(HC_fnc_insertGang,HC)
  208. F(HC_fnc_removeGang,HC)
  209. F(HC_fnc_updateGang,HC)
  210. F(HC_fnc_updateHouseTrunk,HC)
  211. F(HC_fnc_sellHouse,HC)
  212. F(HC_fnc_updateHouseContainers,HC)
  213. F(HC_fnc_addHouse,HC)
  214. F(HC_fnc_addContainer,HC)
  215. F(HC_fnc_sellHouseContainer,HC)
  216. F(HC_fnc_deleteDBContainer,HC)
  217. F(HC_fnc_keyManagement,HC)
  218. F(HC_fnc_spawnVehicle,HC)
  219. F(HC_fnc_vehicleStore,HC)
  220. F(HC_fnc_vehicleDelete,HC)
  221. F(HC_fnc_insertVehicle,HC)
  222. F(HC_fnc_vehicleCreate,HC)
  223. F(HC_fnc_vehicleUpdate,HC)
  224. F(HC_fnc_getVehicles,HC)
  225. F(HC_fnc_chopShopSell,HC)
  226. F(HC_fnc_wantedCrimes,HC)
  227. F(HC_fnc_wantedFetch,HC)
  228. F(HC_fnc_wantedProfUpdate,HC)
  229. F(HC_fnc_wantedRemove,HC)
  230. F(HC_fnc_wantedAdd,HC)
  231. F(HC_fnc_wantedBounty,HC)
  232. F(HC_fnc_jailSys,HC)
  233. F(HC_fnc_spikeStrip,HC)
  234.  
  235. /* Functions for everyone */
  236. F(life_fnc_broadcast,ANYONE)
  237. F(anzmsg,ANYONE)
  238. F(life_fnc_animSync,ANYONE)
  239. F(life_fnc_demoChargeTimer,ANYONE)
  240. F(life_fnc_corpse,ANYONE)
  241. F(life_fnc_colorVehicle,ANYONE)
  242. F(life_fnc_rvmatVehicle,ANYONE)
  243. F(life_fnc_lockVehicle,ANYONE)
  244. F(life_fnc_flashbang,ANYONE)
  245. F(life_fnc_jumpFnc,ANYONE)
  246. F(SPY_fnc_notifyAdmins,ANYONE)
  247. F(life_fnc_setFuel,ANYONE)
  248. F(life_fnc_pulloutVeh,ANYONE)
  249. F(life_fnc_pushFunction,ANYONE)
  250. F(life_fnc_simDisable,ANYONE)
  251. F(life_fnc_playSound,ANYONE)
  252. F(life_fnc_execute,ANYONE)
  253. F(jonzie_fnc_giveowner,ANYONE)
  254. F(life_fnc_actionRem,ANYONE)
  255. F(life_fnc_crashTackled,ANYONE)
  256. F(life_fnc_say3D,ANYONE)
  257. F(ton_fnc_rem_proxy,SERVER)
  258. F(TON_fnc_updateSlotsGang,ANYONE)
  259. F(ton_fnc_locker_terminatelocker,SERVER) //LOCKER
  260. F(life_fnc_locker_initLocker,CLIENT) //LOCKER
  261. F(ton_fnc_locker_initlocker,SERVER) //LOCKER
  262. F(ton_fnc_locker_signuplocker,SERVER) //LOCKER
  263. F(life_fnc_bigFuckingHoleComingRightUp,SERVER)
  264. F(life_fnc_locker_buylocker,CLIENT) //LOCKER
  265. F(life_fnc_idcard_Created,ANYONE) //idcard
  266. F(ton_fnc_updateidcard,ANYONE) //idcard
  267. F(life_fnc_show_idcard,ANYONE) //idcard
  268. F(life_fnc_flashLight,ANYONE)
  269. F(life_fnc_bodyCleanup,CLIENT)
  270. F(life_fnc_tramadol,ANYONE)
  271. F(SZS_cv_client_fnc_createstretcher,CLIENT)
  272.  
  273. //Fed
  274. F(life_fnc_AAN_Bank2,CLIENT)
  275. F(life_fnc_AAN_Ship,CLIENT)
  276. F(TON_fnc_handleBlastingChargeBank,SERVER)
  277. F(life_fnc_demoChargeTimerBank,ANYONE)
  278.  
  279.  
  280. //Questing
  281. F(life_fnc_questCompleted,ANYONE)
  282. F(life_fnc_questprogressfetch,ANYONE)
  283. F(life_fnc_questSyncProgress,ANYONE)
  284.  
  285. //Realestate
  286. F(life_fnc_setupRealEstate,ANYONE)
  287. F(life_fnc_fetchRealEstate,ANYONE)
  288.  
  289. //Phone
  290. F(life_fnc_phoneAddCall,CLIENT)
  291. F(life_fnc_phoneChannel,CLIENT)
  292. F(life_fnc_phoneAddCallExtra,CLIENT)
  293.  
  294. F(TON_fnc_phoneManagerExtra,SERVER)
  295. F(TON_fnc_phoneManager,SERVER)
  296. F(TON_fnc_phoneOvertime,SERVER)
  297.  
  298.  
  299. //AUSMD
  300. F(AUSMD_fnc_virusEffect,ANYONE)
  301. F(AUSMD_fnc_virusMasterLoop,ANYONE)
  302. F(AUSMD_fnc_outBreakOver,ANYONE)
  303. F(AUSMD_fnc_useAntiViralPills,ANYONE)
  304. F(AUSMD_fnc_accessCodeTimeOut,ANYONE)
  305. F(AUSMD_fnc_hackComputer,ANYONE)
  306. F(AUSMD_fnc_hackMainframe,ANYONE)
  307. F(AUSMD_fnc_removeUSBKeys,ANYONE)
  308. F(AUSMD_fnc_resetCommandCodes,ANYONE)
  309. F(AUSMD_fnc_fetchAUSMDVariables,ANYONE)
  310. F(AUSMD_fnc_receiveAUSMDVariables,ANYONE)
  311. F(AUSMD_fnc_zombieResurrect,ANYONE)
  312.  
  313. F(life_fnc_opencomputer,CLIENT)
  314. F(life_fnc_computerLicenseList,CLIENT)
  315. F(life_fnc_computerLicense,CLIENT)
  316. F(life_fnc_computerWarrants,CLIENT)
  317. F(life_fnc_computerWarrantsList,CLIENT)
  318. };
  319.  
  320. class Commands {
  321. mode = 1;
  322. jip = 0;
  323.  
  324. F(setFuel,ANYONE)
  325. F(hideobject,ANYONE)
  326. F(addWeapon,ANYONE)
  327. F(addMagazine,ANYONE)
  328. F(addPrimaryWeaponItem,ANYONE)
  329. F(addHandgunItem,ANYONE)
  330. F(call,ANYONE)
  331. F(say3d,ANYONE)
  332. F(hint,ANYONE)
  333. F(systemChat,ANYONE)
  334. F(disablecollisionwith,CLIENT)
  335. F(enablecollisionwith,CLIENT)
  336. };
  337. };
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