Gustavo6046

Doom Decorate - New monster attacks

Nov 21st, 2015
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  1. ACTOR NewArchVile : ArchVile replaces ArchVile
  2. {
  3. HitObituary "%o touched an Arch-Vile's hot fire closely."
  4. Obituary "%o was blasted in fire by an Arch-Vile."
  5. States
  6. {
  7. Melee:
  8. VILE GH 4 A_FaceTarget
  9. VILE I 5 A_CustomMeleeAttack(random(40, 85), "vile/melee", "vile/hiss", fire)
  10. goto See
  11. }
  12. }
  13.  
  14. ACTOR NewDemon : Demon replaces Demon
  15. {
  16. Obituary "%o was burnt by a Demon."
  17. HitObituary "%o was devoured by a Demon."
  18. States
  19. {
  20. Missile:
  21. SARG E 7 A_FaceTarget
  22. SARG F 3 A_CustomMissile("DoomImpBall")
  23. goto See
  24. }
  25. }
  26.  
  27. Actor NewArachnotron : Arachnotron replaces Arachnotron
  28. {
  29. Obituary "%o was melted by an Arachnotron."
  30. HitObituary "%o was stepped by an Arachnotron."
  31. States
  32. {
  33. Melee:
  34. BSPI A 9 A_FaceTarget
  35. BSPI B 2 A_CustomMeleeAttack(random(29, 55), "baby/walk", "baby/walk")
  36. goto See
  37. }
  38. }
  39.  
  40. Actor NewPainElemental : PainElemental replaces PainElemental
  41. {
  42. HitObituary "%o was eaten all at once by an Pain Elemental."
  43. States
  44. {
  45. Melee:
  46. PAIN D 6 A_FaceTarget
  47. PAIN E 6 A_FaceTarget
  48. PAIN F 10 A_CustomMeleeAttack(random(50, 69))
  49. goto See
  50. }
  51. }
  52.  
  53. Actor NewLostSoul : LostSoul replaces LostSoul
  54. {
  55. HitObituary "%o was biten by a Lost Soul."
  56. States
  57. {
  58. Melee:
  59. SKUL C 3 A_FaceTarget
  60. SKUL D 5 A_CustomMeleeAttack(random(10, 30))
  61. goto See
  62. }
  63. }
  64.  
  65. Actor Mancubus : Fatso replaces Fatso
  66. {
  67. HitObituary "%o was kicked by a fat Mancubus."
  68. MeleeThreshold 50
  69. States
  70. {
  71. Melee:
  72. FATT A 8 A_FaceTarget
  73. FATT B 3 A_CustomMeleeAttack(random(15, 50))
  74. goto See
  75. }
  76. }
  77.  
  78. Actor NewCyberdemon : Cyberdemon replaces Cyberdemon
  79. {
  80. HitObituary "%o was stomped by an Cyberdemon."
  81. States
  82. {
  83. Melee:
  84. CYBR A 5 A_FaceTarget
  85. CYBR C 9 A_CustomMeleeAttack(random(65, 115))
  86. goto See
  87. }
  88. }
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