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- ACTOR NewArchVile : ArchVile replaces ArchVile
- {
- HitObituary "%o touched an Arch-Vile's hot fire closely."
- Obituary "%o was blasted in fire by an Arch-Vile."
- States
- {
- Melee:
- VILE GH 4 A_FaceTarget
- VILE I 5 A_CustomMeleeAttack(random(40, 85), "vile/melee", "vile/hiss", fire)
- goto See
- }
- }
- ACTOR NewDemon : Demon replaces Demon
- {
- Obituary "%o was burnt by a Demon."
- HitObituary "%o was devoured by a Demon."
- States
- {
- Missile:
- SARG E 7 A_FaceTarget
- SARG F 3 A_CustomMissile("DoomImpBall")
- goto See
- }
- }
- Actor NewArachnotron : Arachnotron replaces Arachnotron
- {
- Obituary "%o was melted by an Arachnotron."
- HitObituary "%o was stepped by an Arachnotron."
- States
- {
- Melee:
- BSPI A 9 A_FaceTarget
- BSPI B 2 A_CustomMeleeAttack(random(29, 55), "baby/walk", "baby/walk")
- goto See
- }
- }
- Actor NewPainElemental : PainElemental replaces PainElemental
- {
- HitObituary "%o was eaten all at once by an Pain Elemental."
- States
- {
- Melee:
- PAIN D 6 A_FaceTarget
- PAIN E 6 A_FaceTarget
- PAIN F 10 A_CustomMeleeAttack(random(50, 69))
- goto See
- }
- }
- Actor NewLostSoul : LostSoul replaces LostSoul
- {
- HitObituary "%o was biten by a Lost Soul."
- States
- {
- Melee:
- SKUL C 3 A_FaceTarget
- SKUL D 5 A_CustomMeleeAttack(random(10, 30))
- goto See
- }
- }
- Actor Mancubus : Fatso replaces Fatso
- {
- HitObituary "%o was kicked by a fat Mancubus."
- MeleeThreshold 50
- States
- {
- Melee:
- FATT A 8 A_FaceTarget
- FATT B 3 A_CustomMeleeAttack(random(15, 50))
- goto See
- }
- }
- Actor NewCyberdemon : Cyberdemon replaces Cyberdemon
- {
- HitObituary "%o was stomped by an Cyberdemon."
- States
- {
- Melee:
- CYBR A 5 A_FaceTarget
- CYBR C 9 A_CustomMeleeAttack(random(65, 115))
- goto See
- }
- }
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