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DMC3 Dante NG Speedrun FAQ & Notes

Sep 17th, 2016 (edited)
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  1. --------------------------------------------
  2. DMC3:SE Dante NG Normal Speedrun Notes & FAQ
  3. --------------------------------------------
  4. ******* Note to self: Open DS4Windows, turn off all controller support in Big Picture*******
  5.  
  6.  
  7. These are my notes and FAQs about the run and are subject to change at any time.
  8. My tutorial: https://www.youtube.com/watch?v=D_zykFxQdlY&list=PL_u1CZEnCr1nVWs8q0hyKXJGl2h2n94f4
  9. Some of these are from Glaedr's DMC3 tutorial: https://www.speedrun.com/dmc3se/guide/2coi7
  10.  
  11. Collection of information and tools by hies: https://rentry.co/dmc3wiki
  12. Style Switcher 2.4.3: http://www.speedrun.com/dmc3se/resources
  13. Style Switcher 3: https://www.nexusmods.com/devilmaycry3/mods/1
  14. DMC3SE damage tables (not completely accurate): http://pastebin.com/a7Ca1F0c
  15. Japanese wiki: https://w.atwiki.jp/dmc3/pages/1.html
  16. PB: https://www.speedrun.com/dmc3se/run/mr765n4z
  17. Splits: https://splits.io/1l26
  18. Leaderboards: https://www.speedrun.com/dmc3se
  19. Discord: https://discord.gg/Fg5zkUV
  20.  
  21. M2 Hell Vanguard despawn: https://clips.twitch.tv/PopularInventiveKiwiDerp - https://clips.twitch.tv/MagnificentAlluringLocustNononoCat
  22. M4 Skip (Gigazip): https://clips.twitch.tv/SpotlessCoweringClipsmomChefFrank-U8WQ4fmHHop899GH
  23. 2-cycle Gigapede: https://clips.twitch.tv/SaltyHyperDonutRaccAttack
  24. 1-cycle Leviathan: https://clips.twitch.tv/OnerousPoorCucumberUWot-VUVrBbxU1lFpZ8A3 - https://clips.twitch.tv/ElatedBusyGarageCoolCat
  25. 2-cycle Nevan: https://clips.twitch.tv/OutstandingYummyStarlingMVGame
  26. 1-cycle Beowulf: https://clips.twitch.tv/AntediluvianPrettiestSpaghettiLeeroyJenkins
  27. 1-cycle Geryon: https://clips.twitch.tv/VictoriousFamousKoupreyBlargNaut-v-KxTpWLdgcmzGTg
  28. esfrenchie09 version: https://www.youtube.com/watch?v=inE-KfRaeiw
  29. Vergil 2 phase skip: https://clips.twitch.tv/CooperativeOilyReubenKeyboardCat
  30. Lady phase skip: https://clips.twitch.tv/KitschyOriginalAdminUWot-Lueg_RP-xX8oVxVs
  31. M18 A&R: https://clips.twitch.tv/VictoriousDeterminedMooseOSsloth
  32. M9 Zip glitch: https://clips.twitch.tv/VainHyperCodBleedPurple - https://clips.twitch.tv/CalmAlertEchidnaMoreCowbell
  33. M12 Wagon wave despawns (4 Lusts, 2 Sloths & 1 Wrath): https://clips.twitch.tv/CrackyTallRabbitOneHand-Frdd-yidNEfDgzcz
  34.  
  35. Weird stuff
  36. The game runs faster on S-rank: https://www.youtube.com/watch?v=2SY7u2eYBW4
  37. Release doing damage without consumption: https://clips.twitch.tv/FineEvilMacaroniPermaSmug-fOs38yUn36el_jGg
  38. Move the left stick to go faster on trampolines: https://youtu.be/-wI_T1C6hMY
  39. M5 Elevator skip: https://clips.twitch.tv/CovertOptimisticAirGuitarPrimeMe
  40. Geryon goes OoB: https://clips.twitch.tv/InventiveTriangularDugongPlanking
  41. Geryon stunned mid-air: https://clips.twitch.tv/AmusedDarlingClintmullinsPlanking-K7pIMjg9LTuO4Q-K
  42. Geryon dies before HP (visibly) runs out: https://clips.twitch.tv/PoisedVainFriseeTebowing-KcbsxZtiKHeRrBMl
  43.  
  44.  
  45. NOTE TO SELF: Steam Generic Gamepad Configuration Support & DS4Windows for PS4 pad
  46.  
  47. --------------------------------
  48.  
  49. Frequently Asked Questions:
  50.  
  51. What is/Do you use the Style Switcher?
  52. -Style Switcher is a mod that fixes performance, visual and gameplay related problems with the Steam 2006 port version of the game. It allows me to change the resolution to my native 1080p, play the game at a somewhat steady 60fps with music and have my PS4 pad work perfectly. As the name suggests, it also has the option of switching styles on the fly like in DMC4. Obviously I do not use this in runs. The final version also allows me to load any room in the game and makes practicing easier. I use 2.4.3. because the newest version does not allow the cutscene movement.
  53. ***IMPORTANT***
  54. The 2.4.3. version of SS has an extra Air Hike/Skystar/Trick Up (Dante's Trickster move) in Devil Trigger which doesn't exist in the base game. This is likely an oversight in the mod. For this, replace the "2" with "1":
  55. DEVIL_AIR_HIKE=2
  56. DEVIL_AIR_TRICK=2
  57. DEVIL_SKY_STAR=2
  58.  
  59. How does the PC HD Collection differ from the original PC version?
  60. -It works out of the box and has all the lighting/blur/fog effects and additional Taunt sounds, but has slower loads, lacks cutscene movement and despawns. Some camera angles behave differently as well. It also has a few extra frames of input delay, even compared to PS3/XBOX 360 HDC. Quick text skipping with gun is with Style button (pad only). Some bosses spawn on different spots. The 2006 version has significantly faster loads on windowed mode than fullscreen, whereas HDC has no difference between the modes. The acid in M8 in HDC does more dmg than in 2006. Bought Gold Orbs do not work in the 2006 version. Doppelganger can be used infinitely by keeping lock-on held (StyleSwitcher fixes it). The unlock all cheat (R1+R2 + L1+L2 + dpad up-left + left stick down-right) still works in HDC but doesn't allow you to save or load a file (2006 version does). The savefiles between versions are not interchangeable.
  61.  
  62. Why do you run on normal and not easy?
  63. -Because from a fresh NG, you cannot choose easy until you die three times. This might seem arbitrary but if you cannot do the run on a fresh start, is it really NG? There's also no point in forcing yourself to die thrice in a normal run with a NG+ save. This is why easy and normal are different categories.
  64. There is an Any% category which involves starting a NG from a fresh save and dying thrice to unlock easy and then starting that save with the difficulty. It is faster than NG normal overall, but it's a very boring category.
  65.  
  66. Why is Special Edition faster than vanilla?
  67. 1. Because SE has the option to use the turbo mode, which makes the game run 20% faster compared to vanilla.
  68. 2. SE's normal difficulty is the same as the JP/EU vanilla, but is equivalent to the US vanilla's easy.
  69. 3. It also has the Gold selection, which means that when you die, you start from a specific point in the game. On Yellow (vanilla) you start the mission from the beginning. This means that you cannot death abuse.
  70. It also doesn't have Vergil or Very Hard difficulty.
  71. The downside is the mandatory Jester fight in M5, which is pretty RNG heavy.
  72.  
  73. Why are you X-minutes behind WR?
  74. -Because I'm bad at combat and movement resulting in taking dmg, lesser style, lesser Orb rewards ie. time loss.
  75.  
  76. Why do you run on PC?
  77. -Because it has the fastest loading times and the ability to move during in-game cutscenes using the keyboard.
  78.  
  79. Why do you use Royalguard?
  80. -Because it allows you to parry any attack in the game for style and guard build-up, which can be used as Just Release/Royal Release and cancel the recovery animations of almost any of Dante's moves. Rolling before guarding allows for easy timing on moves like A&R's jumps, Nevan's spinning and Vergil's Beowulf combos. Guard cancelling Rebellion in missions 1-3 is necessary for speed and efficiency and the same for shotgun. Properly timing a Release as an enemy is attacking you results in the Gold Release, which does the most dmg. If you mistime it (silver release), it won't do the full dmg and you can either end up with the regular or the Gold release animation, but you will take chip dmg. The Release is used to skip the second phase in Beowulf, Vergil 2 and Lady. The dmg dealt with Royalguard increases the more guard you have built up. The style is leveled up after beating M5 A&R and M18 final boss (A&R or Beowulf). Some parries that look perfect are not if the glass breaking effect is shown (ie. Geryon carriage spin).
  81.  
  82. What do you use Devil Trigger for?
  83. -DT basically makes you invincible at the start up, regenerates HP, gives you hyper armor for some amount of hits or time, makes your movement and attacks faster and deal more dmg. It is used to run and Stinger cancel faster or save yourself from dying. Devil Trigger Explosion (DTE) is used by holding down DT for about 3 seconds to start charging your built up gauge (7 stocks max) and when released it will create an AoE that severely damages nearby enemies. Managing DT for movement and DTE is essential in the run.
  84.  
  85. What does Holy Water do?
  86. -It basically OHKOs any lessers demons (except Queen Arachne) in a room and does immense dmg to bosses. You get 3 for free which are optimally used for M10 Arachne, M16 Fallens & Living Statue Room, M18 Chess pieces and 4 more are bought to waste Arkham. You can cancel the use animation by jumping but it actually loses time at least in Arkham.
  87.  
  88. What weapons do you use?
  89. -Mostly Rebellion as it has fast and good damage and Stinger for movement. Cerberus is SC'd in M4-5 and swapped for Agni & Rudra from M7-13 which is in turn swapped for Beowulf for the rest of the run, except for the boss rush in M18. Guard cancelling the Shotgun is a fast way to dmg the Hells, A&R and Leviathan. The same is used for Kalina Ann in M18 A&R.
  90. Cerberus is used for SC'ing and the Revolver is good for disarming A&R.
  91. A&R is used for SC'ing and JC'ing.
  92. Beowulf is used for JC'ing.
  93.  
  94. What upgrades do you get?
  95. -Stinger lv2 at the start of M3, 5 Purple Orbs at the start of M8, the 6th before Leviathan and the last one at the start of M11.
  96.  
  97. Are there any glitches?
  98. -There's a zip glitch in M9 after the 1st Arachne room. You have to Gold Release an arrow shot by the Enigma on a suitable spot to cross over to the other side, saving about 14s optimally. The 2nd phase of the Arkham fight has a prompt about Vergil, and you can sometimes skip this, though no one knows how.
  99.  
  100. What is dynamic difficulty?
  101. -If you die on for example A&R, the next time you fight them you can knock away their weapons with one release instead of two. Similarly Doppelganger's blinds take less hits to open, Geryon actually behaves worse etc.
  102.  
  103. Why does the game freeze when entering certain rooms?
  104. -That is due to the way the 2006 port handles the music files. It adds roughly 720 frozen frames to the run which is 12 seconds. You can disable the music via Style Switcher (DisableBGMEngine=1) or delete the files to avoid it.
  105.  
  106. Why are you playing on Japanese?
  107. -Because Japanese produces less text and text boxes than other languages and scrolls faster as well. However this also changes the accept/decline buttons (from X to O and △ to X). The difference between JP and EN is about 2.09s.
  108.  
  109. Why is there no cutscene audio?
  110. -Because I've disabled the BGMEngine to remove the stutters that happen in certain rooms and improve the performance of the game. I use hies' DMC3 music player to play the music (doesn't have all the proper tracks but it's better than nothing.)
  111.  
  112.  
  113.  
  114. ------
  115. Terms
  116. ------
  117. Taunt
  118. -Taunting will give you about 1,5 blocks of Devil Trigger gauge and increases your style, thus increasing your Orb reward.
  119.  
  120. JC -€ Jump Cancelling
  121. -Essentially allows you to infinitely juggle or attack a stationary foe by cancelling out the recovery animation of an aerial attack with a jump. Very useful against everything except Enigmas, Dullahans and the Fallen. All regular enemies except Queen Arachne/Dullahan can be JC'd.
  122.  
  123. DTE -€ Devil Trigger Explosion
  124. -Charging the stocks of the Devil Trigger to release a massive explosion that damages all foes or bosses. More stocks being charged is equal to more damage, hence why upgrading purple orbs are so important.
  125.  
  126. SC - Switch Cancel
  127. -General term for both Melee Switch and Gun Cancel.
  128.  
  129. MS -€ Melee Switch
  130. -You can switch weapons mid-combat to combo weapons together, for example you can combo one attack from Rebellion and one from A&R repeatedly for good and fast damage. Helps to cancel out recovery frames after each combo.
  131.  
  132. GC - Gun Cancel (outdated)
  133. -Especially useful in the later stages of the game where you can cancel the reload animation of the Spiral or Kalina Ann by switching back and forth constantly between Ebony and Ivory and the aforementioned weapons.
  134.  
  135. Guard Cancelling
  136. -Cancelling any move, usually melee attacks or Shotgun, Spiral or Kalina Ann's recovery with Royalguard.
  137.  
  138. IC - Infinite Combo
  139. -There are loads of times when you can IC in the game. For example, JC is a form of an IC but often times is penalizing because repeated attacks make your stylish meter drop. However, this is not an issue in a speedrun of the game, only at the start. Another form of infinites which doesn't penalize you is switching out between weapons constantly after each combo is complete.
  140.  
  141. EL - Enemy Launcher
  142. -Essentially, R1 whilst holding back and then pressing the melee attack button will launch an enemy into the air. Following this whilst holding triangle will also launch the player in the air.
  143.  
  144. EJ -€ Enemy Juggling
  145. -After successfully performing an Enemy Launcher w/ player, you can infinitely combo enemies in the air through the use of JC with weapons like Cerberus and Agni and Rudra.
  146.  
  147. RC - Roll Charge
  148. -If you successfully manage to roll at the correct moment, Dante will gain extra DT. Useful in boss fights, like Nevan.
  149.  
  150. Auto-parry
  151. -Some enemies like Hell Vanguards, Arachnes, Dullahans and bosses (Vergil) automatically parry your moves at certain times and will attack you with frame advantage. The easiest way to deal with this is parrying or releasing their attack.
  152.  
  153. Stinger Slide
  154. -Sliding off an edge using the Stinger for great distance. With DT you can slide off some specific spots, like stairs.
  155.  
  156. Reverse Stinger
  157. -Pressing slash and lock-on in quick succession will allow you to Stinger to any direction you wish.
  158.  
  159. Reverse Release
  160. -The Release can be used against enemies that are all around you. Useful for any crowded situation and Leviathan.
  161.  
  162. Thumb rolling
  163. -Rolling your thumb from one face button to another to consistently do something like shoot + aerial move with A&R (requires button order from top to bottom, like Triangle -> Square. This allows you to do fast consistent aerials without JC.
  164.  
  165. Rollguard pause
  166. -Doing a rollguard and then nothing for a while will keep the Stylish rank frozen, which can get you more orbs as a result of keeping the Stylish rank from dropping as fast as normal.
  167.  
  168. Cutscene movement
  169. -A glitch where you can move during an in-game rendered cutscene by using melee, jump, style, shoot and other normal functions except actual axial movement with keyboard (2006 PC only). This doesn't work on the newest Style Switcher (3), which is why you have to use 2.4.3. which is available at https://www.speedrun.com/static/resource/06zri.zip?v=dd0e3fd, or play without Style Switcher. However the game will inevitably perform worse with SS2, which is why I use SS3. This glitch is only really useful in individual level runs.
  170.  
  171.  
  172. Full list of cutscenes where movement is possible:
  173.  
  174. M3
  175. After activating wheel (blue door hand disappears) scene
  176.  
  177. M4
  178. Chamber of Echoes, Living Statue Room Enigma pre and post scene, elevator going up scene, Incandescent Space pre and post scene, Chamber of Echoes scene, Endless Infernum 1st & 2nd scene, Gigapede enter & defeat scene
  179.  
  180. M5
  181. Post Bloodgoyle scene, Jester pre and post scene, Giantwalker Chamber post Jester, post Astronomical Board scene, using Vajra scene, pre & post Living Statue Room scene, using Soul of Steel scene, elevator wheel activation scene, elevator going up scene, A&R combination scene
  182.  
  183. M6
  184. Trial of the Warrior pre and post scene, Artemis scene
  185.  
  186. M7
  187. The Divine Library pre and post scene, Tranquil Souls pre and post scene, elevator going down & up scenes, Chamber of Echoes fire door scene, Cursed Skull Chamber wheel activation scene & pre and post scene, Tranquil Souls post scene, Peak of Darkness scene
  188.  
  189. M8
  190. Tusk scenes, Gigapede scenes, Ignis Fatuus pre and post scene, Leviathan pre scene
  191.  
  192. M9
  193. Rotating Bridge scene, Provisions Storeroom pre and post scene, Subterranean Garden pre and post scene, Subterranean lake scene, Provisions Storeroom (2) pre and post scene
  194.  
  195. M10
  196. Stone Mask scene, Rounded Pathway pre and post scene, Provisions Storeroom pre and post scene, Rotating Bridge scene
  197.  
  198. M11
  199. Altar of Evil Pathway scene, Altar of Evil pre and post scene
  200.  
  201. M12
  202. Torture Chamber scene, Altar of Evil pre and post scene, Marble Throughway pre and post scene, Rotating Bridge scene, Geryon defeat scene
  203.  
  204. M13
  205. Effervescence Corridor pre and post scene, Vestibule puzzle solve scene, Orihalcon scene
  206.  
  207. M14
  208. Elevator going up scene, Altar of Evil pre and post scene, Hell's Highway scenes
  209.  
  210. M15
  211. Upper Subterranean Garden post scene, Gears of Madness pre scene, Altar of Evil Pathway pre scene
  212.  
  213. M16
  214. Chamber of Sins post scene, Living Statue Room pre and post scene, Waking Sun Chamber Golden Sun scene & pre and post
  215.  
  216. M17
  217. God-cube Chamber scene, Trial of Wisdom pre and post scene, Trial of Skill pre scene Skull Spire pre and post-scene, Doppelganger post scene
  218.  
  219. M18
  220. Chess boss pre and post scene, post boss scenes
  221.  
  222. M19
  223. Room of Fallen Ones pre and post scene, Nirvana of Illusions pre and post-scene, Infinity Nirvana pre and post-scene
  224.  
  225.  
  226. Enemy despawning
  227. Occupy the same hitbox as a spawning enemy to make them despawn (can work by just hitting them once without being close). Especially useful for Hell Vanguards (M2, M11, M14). Works most often on the first Lust in M1. This is not consistent.
  228.  
  229. Wave despawning
  230. Kill all 3 enemies that are on screen simultaneously or within quick succession to make the next wave not appear. Works mostly on Temperance Wagon.
  231.  
  232. Zip glitch
  233. In M4 you can perform a Gold Release in Incandescent Space on the left fence timed to a Gluttony's attack to go through the wall and then run to pick up the Astronomical Board and end the mission. If you aim at the Gluttony on the top-right, you will always have the right angle, but you must also stand so that nothing blocks your zip. It can be tried indefinitely as long as you are hit by the sand blast and reverse Release if the original target moves. In M9 you can Gold Release on the stairs in Subground Water Vein using the Enigma's arrows. If you aim at the Enigmas on the other side and align your aimed Ebony & Ivory below the dark line on the wall, you will teleport to the other side. Difficult to pull off and the best chance for it is at the very beginning since the Enigma will shoot at you. For this I want about 5-6 stocks of DT to run there. I will probably only go for it if the run is not very good.
  234.  
  235. Orb reward from missions is Orbs + Rank bonus (+ Boss bonus). The time, damage taken and overall style affect Rank bonus.
  236.  
  237.  
  238. -------------------------------------------
  239. New strats (biggest changes since tutorial)
  240. -------------------------------------------
  241. Release cancels
  242. M1 Loner wave 2 release direction + 2 hit cancels + aerial kill on Pride, hies & Frenchie releases
  243. M2 wave despawn
  244. M3 Club Sloth Release, stage strat
  245. M4 Gigazip
  246. M5 Jester SC 2&2, elevator walljumps, elevator stand still RG + Cerberus spam, A&R (double release, double shots with Shotgun)
  247. M7 Double JCs on Greeds, Aerial Cross ball & Lusts, Vergil 1 A&R JCx7 (~40k Orbs to get 6 POs in M8)
  248. M8 Retina Chamber rollguard delay TTaunt strat, Banhit Leviathan
  249. M9 JC Arachne
  250. M10 Parry blades in Dullahan room
  251. M11 Wagon wave despawn (3 Prides), Beowulf Gold Release 3rd attack for faster 1-cycle
  252. M12 Wagon wave despawns, Geryon TAS or faster Release, SC both Geryon and carriage
  253. M13 Vergil 2 1-cycle
  254. M14 Straight charge on Dullahans, charge Beo overhead kick on first Knight, hies Gold release Knights/Bishop x2
  255. M15 Dizzy Fallen https://www.youtube.com/watch?v=T0meiUXP5Gc, wheel strats, death abuse
  256. M16 HW Living Statue Room, hies Lady strat :)
  257. M17 Charge Straight Beo spam DT orb ore, parry Doppelgänger
  258. M18 Parry Queen
  259. M19 Waifu Abyss strats
  260. M20 Release Cancels :)
  261.  
  262.  
  263.  
  264. ----------------------
  265. Notes for improvement:
  266. ----------------------
  267. Wheels with fire on activate faster with Release than normal moves
  268. Trampoline movement
  269.  
  270. M1: Hies & Frenchie releases (1 & 2)
  271. M2: Wave despawn
  272. M3: No menu choke, parry Sloth, Better Cerberus
  273. M4: Walljump, Release on fiery wheel (Silence Statuary), Gigazip
  274. M5: Better Bloodgoyles, Jester, freeride (jump further)
  275. M7: Better JCs, Vergil JCs (shotgun between parries)
  276. M8: Retina Chamber 3 stock DTE + Million Slash (24s), 1-cycle Leviathan
  277. M9: Faster Zip glitch, better Arachne fights
  278. M10: Better Arachne
  279. M11: Better JCs on Beowulf
  280. M12: Perfect parry carriage spin, don't let Geryon run, JC Geryon? https://clips.twitch.tv/LivelyKathishCoffeeRickroll-OQ1Uth6pMT04YYf1
  281. M13: Buy Devil Star? Better DTE, Don't choke
  282. M14: Holy Water, last Purple Orb, Hell's Highway hies
  283. M15: Movement, Release on fiery wheels (Combo 1, release Lv1) (Leviathan, 3rd, 4th)
  284. M16: HW Living Statue Room, better JCs, no Lady hookshot
  285. M17: Stinger Abyss to last 2 DTE, no choke Doppel, go clockwise, parry him for guard and meter
  286. M18: Better Cerberus, double knockdown A&R https://clips.twitch.tv/ClumsyAlertHawkJebaited-w1lpSjAAsSnq47tg, no choke Beowulf
  287. M19: First room Waifu strat, don't release DTE too early on Abyss, 4HW Gold Release Arkham
  288. M20: Better JCs, clash strat for 3 more JCs (air perfect release on Helm Breaker, delayed Beowulf hit, JCx16)
  289.  
  290. General:
  291. Disable BGM for free timesaves (no mini-freezes upon entering specific rooms, saves 12s)
  292.  
  293. Stinger slides:
  294. M5 Giantwalker Chamber, over to the trampoline platform, elevator to A&R
  295. M6 On top of Artemis statue
  296. M7 library stairs (hard)
  297. M8 Down to the beginning area after cycle
  298. M9 On downward slope out of Subground Water Vein, Sunken Opera House stairs (DT) (hard)
  299. M10 zip glitch stairs at the top (DT) and bottom
  300. M11 At the start, stairs before Temperance Wagon (midway, DT)
  301. M12 Stairs down, from the stair platform in Gears of Madness, top-most gear
  302. M14 After 1st elevator ride, next to portal to strip club (DT)
  303. M15 First Orihalcon fragment room, Gears of Madness
  304. M16 Living Statue Room edges, Upmost stairs in Artemis' room (DT)
  305. M17 beginning stairs (DT)
  306. M18 Last Stinger in Unsacred Hellgate
  307.  
  308. -----------------------------------
  309.  
  310. **Red Orb Ores**
  311. Rebellion Combo 1 - 4933
  312. Reb/Cerb SC - 4864
  313. Reb/Cerb SC 1&2 - 5858
  314. Reb/Cerb SC 2&2 - 7149
  315. Reb/A&R SC - 6741
  316. Reb/A&R Aerial Cross x1 & SC - 6849
  317. Beowulf Combo 1 - 7296
  318.  
  319. -M3 behind wall, Rebellion (4933) #1
  320. -M4 elevator, Rebellion/Cerberus SC 1&2 (5858)
  321. -M8 near the last tusk, Rebellion/A&R (6741) #2
  322. -M14 elevator, Beowulf (7296) skip
  323. -M15 Forbidden Land, Beowulf (7296) skip
  324. -M17 God Cube Room, Beowulf (7296) skip
  325. -M17 Before Doppelgänger, Beowulf (7296) #3
  326. -M18 Before boss gauntlet, Beowulf (7296) skip
  327.  
  328. Orb Ores give more orbs with DT
  329. M8 Rebellion/A&R SC normal = 6741
  330. with DT = 7380
  331. SC with DTE = 7439 (first hit not cancelled by DTE gives about 430 more orbs)
  332.  
  333.  
  334. Examples:
  335. 5 stocks DTE full DT used = 7439
  336. 1 stock DTE full DT used = 7409
  337.  
  338. 5 stocks DTE and turn off DT = 6855
  339. 1 stock DTE and turn off DT = 6848
  340.  
  341.  
  342. Orb Ores give more orbs with Release
  343. M7 Aerial Cross + ground Release (Lv1) + Reb/A&R SC = 10662
  344. M7 Aerial Cross + ground Release (sub-Lv1[2 parries]) + Reb/A&R SC = 10168
  345. M7 Aerial Cross + ground Release (sub-Lv1[3 guard holds]) + Reb/A&R SC = 9698
  346.  
  347.  
  348. Get M3, M8 and M17 Orb ores
  349.  
  350. -----------------------------------
  351.  
  352. **Red Orb caches**
  353. -M3 edge of roof 66th Slum Avenue (1000) (optional), above Love Planet sign (1000) (optional), above the Orb Ore (1000) (optional)
  354. -M4 above red sign in Endless Infernum (1000) (optional)
  355. -M5 above pillar in Azure Garden (1000) (optional)
  356. -M6 above Artemis (2000)
  357. -M7 above broken pillar in Pitch-Black Void (1000) (optional), above candle stick in Tranquil Souls Room (2200)
  358. -M8 above tip of the ship's bowsprit (1500) (optional)
  359. -M9 above stone plate (1500)
  360. -M11 above movable statue at max range (2000)
  361. -M13 above stairs entrance in Spiral Staircase (1700)
  362. -M14 on top of dark corner at the start (1500) (optional), next to door in Top Obsidian Path (1300), above stone plate (500) (optional), M14 end on top of truck (2500)
  363. -M15 Leviathan's eye (2000)
  364. -M16 left of last door (1000) (optional)
  365.  
  366. -----------------------------------
  367.  
  368. **Enemy drops and extra orbs**
  369. -M3 above the shelter in the start, Jukebox (300), atop the Love sign (1000), on the opposite wall (1060)
  370. -M4/M5 next to Gigapede door (1000)
  371. -M5 Prides on the elevator (400)
  372. -M14 Hell's Highway last room Chess Piece drops (4000)
  373.  
  374. -----------------------------------
  375.  
  376. **Boss Orb drops**
  377. Cerberus (360)
  378. Gigapede
  379. Jester (500)
  380. A&R
  381. Nevan (525)
  382. Beowulf
  383. Geryon (450)
  384. Doppelgänger
  385. Cerberus #2 (900)
  386. A&R #2 (1750)
  387. Beowulf #2 (1250)
  388.  
  389. -----------------------------------
  390.  
  391. Orb count M19
  392. 110 000
  393.  
  394. Holy Water
  395. 1. 10 000
  396. 2. 15 000
  397. 3. 20 000
  398. 4. 25 000
  399. 5. 30 000
  400. 70k for 4 HWs in M19
  401. 100k for 5 HWs
  402.  
  403. Purple Orbs
  404. 1. 3000
  405. 2. 5000
  406. 3. 7000
  407. 4. 9000
  408. 5. 10000
  409. 6. 20000
  410. 7. 30000
  411. T= 84000
  412. 54k for 6 Orbs in M8
  413.  
  414. --------------------
  415. Damage optimization
  416. --------------------
  417.  
  418. Pride - Rebellion Combo 1, Rebellion/Cerberus/A&R SC x2
  419. Lust - Rebellion One-two x8 + One
  420. Wrath - 7 shots
  421. Sloth - Rebellion One-two x12
  422. Gluttony - Rebellion/Cerberus SC x8
  423. Greed - A&R JC x8
  424. Envy - A&R JC x2, DTE (2)
  425. Vanguard - DTE (Full)/Beowulf JC x6, A&R JC x14, Beowulf JC x15
  426.  
  427. Enigma - 4 Rebellion hits or 2 Killer Bees
  428. Bloodgoyle small - Shotgun, Rebellion Combo 1
  429. Bloodgoyle big - Shotgun, Rebellion/Cerberus SC x6
  430. Dullahan - Rebellion Combo 1, A&R JC x2
  431. Arachne small - Gold Release, Lv2 Release, SC/DTE (Full), Rebellion spam
  432. Arachne big - Gold Release x2, DTE (Full)/SC
  433.  
  434. Chess Pawn - 4 Killer Bees, 1 charged Straight/3 Killer Bees
  435. Chess Knight, Bishop - 5 Killer Bees
  436. Chess Rook - DTE (Full), Beowulf
  437.  
  438. Soul Eater - A&R JC x1
  439. Fallen - Helm Breaker, DTE (Full)
  440. Abyss - DTE (Full)
  441.  
  442. DTE
  443. 2 Stocks
  444. Envy
  445.  
  446. 4 Stocks
  447. Lust
  448. Pawns
  449.  
  450. 5 Stocks
  451. Knights, Bishops
  452.  
  453. Full
  454. Abyss
  455. Fallen
  456.  
  457. --------------
  458. Extra tidbits
  459. --------------
  460.  
  461. **Wheel activations**
  462. Fastest way is to use Rebellion Combo 1 x1 and Release with about 1.5 stocks as it instantly activates it.
  463. -Stinger, Rebellion Combo 1 x2, Stinger - 200 frames (most used due to starting Stinger covering distance)
  464. -Rebellion Combo 1 - 206 frames
  465. -Reb/Cerb SC 1&2 x2, Reb 1&2, Stinger - 197 frames
  466. -Reb/Cerb SC 1&2 - 195 frames
  467. -Reb/A&R SC - 175 frames
  468. -Stinger, Reb Combo 1, Reb/A&R SC, Reb 1, Stinger - 190 frames (use after getting A&R)
  469. -Reb/Beo SC - 207 frames
  470. -Stinger, Reb Combo 1, Reb/Beo SC, Reb 1, Stinger - 194 frames (use after Beo with Stinger starter)
  471. -Stinger, Reb Combo 1, Straight, Stinger, Straight - 194 frames (use after Beo alternate)
  472. -Reb Combo 1, Reb 1, Straight, Reb 1, Straight - 177 frames (use after getting Beowulf when close to wheel)
  473.  
  474.  
  475. M5 elevator can be done in ~30s if you knock off all enemies ASAP and keep walljumping compared to getting Lv1 RG and orbs from all waves ~38s. Recommendation is at least getting RG Lv1 and orbs from 1st and maybe 2nd wave.
  476.  
  477. To ride/surf on enemies, Stinger/Shotgun and use Ebony & Ivory to make them fall quicker
  478. When you crash a ride against a wall, they sometimes put their legs up, meaning it takes longer for them to be ridden again (shoot with E&I)
  479. Taunt when Chess Pieces appear and charge Beowulf's Straight before for free meter and dmg
  480. Spam decline to make text boxes go by quicker
  481. The enemies don't die until their hitbox is completely gone (you cannot JC them). This explains why the M5 elevator sometimes falls even with less than 6 enemies on it.
  482. You can JC dead enemies for a while for DT.
  483. Enemy death animations can make a big difference in time saved/lost. Especially in places like M19 Mirror room.
  484.  
  485. On HDC in M8 Retina Chamber, you can use a 2 stock DTE twice and delay taunt to get a 20s room: https://clips.twitch.tv/TallFlirtySandstormCharlietheUnicorn-CgPpDSsgUrg7PQV_
  486.  
  487. Use a fresh save file with no completed Mission 1 to skip choosing the difficulty again in the menu.
  488. (Delete old file, start game and set your preferred controller settings and turn turbo on, select new game and save in M1. If the run dies, simply restart the game.)
  489. Load save with M19 completed before run to skip Vergil prompt in M19.
  490.  
  491.  
  492.  
  493. -----------
  494. Mission 1
  495. -----------
  496. -Run left, lock-on and Gold Release 1st wave
  497. -Combo 1 1st spawning Pride in 2nd wave, move back a bit to delay Pride attack, Gold Release to beat 3 Prides, beat 1 Pride and move slowly toward next Pride and lock-on to spawning Lust ASAP, Gold Release, 2 hits + Combo 1 to finish it in the air
  498. -Taunt Lust and Gold Release 3rd wave Pride (2 Prides, 1 Lust), 2 hits + Combo 1 Lust, Combo 1 on 2 Prides, lock-on to spawning Lust and Gold Release (1 Pride, 1 Lust), 2 hits + Combo 1 Lust, 2 hits + High Time Pride
  499. -Rebellion 2 hits x3 4th wave Lust, Gold Release Lust attack, Gold Release Pride's attack locked-on to spawning Lust after if possible
  500. -Rebellion Combo 1 Prides, One-two Lusts
  501. -Pick up all Red Orbs
  502. -S-Rank (Don't take a direct hit) (With a hit you need all other stats S)
  503.  
  504. -----------
  505. Mission 2
  506. -----------
  507. -Gold Release 1st wave (stand on third plate from door, walk back before release)
  508. -High Time Lust, freeride next to taxi, kill it and Gold Release 3 Prides (possible wave skip)
  509. -10 Shots, Parry the Wrath
  510. -Gold Release 3rd wave Pride (stand with right foot between dark and light grey pavement corner, target Pride in the back)
  511. -Wait until Lust spawns, parry Wrath, Combo 1 + 2 hits Lust
  512.  
  513. BOSS: Hell Vanguard
  514. -Parry and 1-2 x2, Combo 1
  515. -Gold Release with full RG, mash Combo 1
  516. -S-Rank
  517.  
  518. -----------
  519. Mission 3
  520. -----------
  521. -Get Stinger Lv2 (12 500 Orbs) - - - !!!!!
  522. -Move with Stinger cancelling
  523. -Activate the wheel (Stinger, Combo 1 x2, Stinger)
  524. -Stinger/Shotgun cancel/Release the enemies (10 total), kill 3 Sloths, Prides, and lure the rest into a corner
  525. -Orbs on top of sign & on the side of the building
  526. -Break dumpster for Orbs
  527. -Combo 1 the Red Orb Ore and jump for more (5933)
  528. -Stinger to Ice Guardian's Chamber, run and Stinger x2 inside
  529.  
  530. BOSS: Cerberus
  531. -Break the ice on all heads
  532. -Attack Cerberus' heads with Combo 1 & 1-2 cancels to stun
  533. -Hit all heads during the stun, release
  534. -Taunt during Berserked Million Carats and Parry it
  535. -Stand in front of middle head, aim at paw to the right, Gold Release using headbutt if possible
  536. -Stinger to the end
  537.  
  538. -----------
  539. Mission 4
  540. -----------
  541. -Enter blue door (Run a bit for camera angle change, Stinger x2, walljump x2, Stinger)
  542. -Ride the Pride
  543. -Kill all enemies (Helm Breaker & Combo 1 on last, Stinger slide)
  544. -Destroy Pawns on the elevator, SC on the ore, activate the wheel
  545. -Perform M4 skip: Shotgun Gluttony in the corridor, Hightime and Shotgun, then position yourself closer to the right of the hand door next to the Gluttony. Switch to target the top-right Gluttony. When the downed Gluttony gets up, jump, roll to the left, jump up back and time the Gold Release on the sand blast.
  546.  
  547. If not M4 skip
  548. -Kill all enemies in the corridor and go through green door
  549. -Enter the yellow door
  550. -Kill all enemies in the pit
  551. -Enter red door
  552.  
  553. BOSS: Gigapede
  554. -Stinger slide, Helm Breaker, Stinger (ASAP)
  555. -Wait until the head goes in the hole, Cerberus' Revolver, wait, repeat and spam Cerberus or SC
  556. -Walljump on top of it as it comes out (stand on head, lock-on)
  557. -Wait until its head and tail collide, Release (3x the dmg as head only Release), SC or Revolver to deflect possible balls
  558. -Alternate: Wait until it goes up, Release, SC (alternate Reb1/Cerb1 and Reb1/Cerb2)
  559. -Walljump in the corner as it comes out again, stand behind the head and hit it and/or deflect the balls with Rebellion or Cerberus' Combo 1/Revolver/SC
  560. -Get Astronomical Board
  561.  
  562. -----------
  563. Mission 5
  564. -----------
  565. -1 Shotgun shot on Bloodgoyles, Rebellion Combo 1, SC for big ones
  566. -Stinger slide after first three to cover distance
  567.  
  568. BOSS: Jester
  569. -Run up Shotgun cancel x3 for stagger (afterwards E&I spam), Stinger to Jester and SC 2&2
  570. -SC during his attacks, parry orbs for release
  571.  
  572. -Jump to the top, Stinger slide to door
  573. -Go and place the Astronomical Board
  574. -Jump down twice
  575. -Get Vajura
  576. -Enter the blue door
  577. -Set Vajura, get Soul of Steel
  578. -Stinger slide at the edge to left
  579. -Kill the enemies (Enigma, Gluttony/Enigma, Gluttony, floor Enigma, right top Enigmas, last Enigma)
  580. -Hold left stick in any direction after exiting door, Stinger and ride the Pride
  581. -Stinger slide (Stinger, release, Stinger) and Helm Breaker on Trampoline to the yellow door
  582. -Place Soul of Steel
  583. -Stinger slide across the elevator and activate it
  584. -Walljump to make the Prides spawn faster, stand in middle and hold guard for RG, spam Cerberus locked-on for style, get orbs
  585. -Wall jump after the fourth wave
  586. -Cutscene movement in the elevator
  587.  
  588. BOSS: Agni & Rudra
  589. -Stinger to Rudra and shotgun cancel
  590. -Release both when Agni attacks
  591. -Use Cerberus Revolver or Release to knock their weapons away (attack Agni first)
  592. -SC Agni and Shotgun cancel Rudra (SC if you can hit them simultaneously)
  593. -Gold Release if possible
  594. -Damage them equally
  595. -Jump forward to get Orbs for S-rank, Stinger to the door
  596.  
  597. -----------
  598. Mission 6
  599. -----------
  600. -Get Orbs from top of Artemis (2000)
  601. -Gold Release to go through spikes
  602. -Get the Essence of Technique
  603. -Stinger and ride on top of Gluttony
  604. -4, 2, 3 to get the Essence of Intelligence (left, right, straight from camera's view)
  605. -Place the Essences on Artemis
  606. -Go through the door
  607. -Stinger to the end
  608.  
  609. -----------
  610. Mission 7
  611. -----------
  612. -Equip Agni & Rudra - - - !!!!!
  613. -Go down the Heavenrise Chamber
  614. -Stinger slide on the bookshelf to get the Orihalcon Fragment
  615. -Stinger twice on stairs and Stinger slide on the other stairs to the door
  616. -Go up the Heavenrise Chamber and get the Holy Water (wiggle left stick on trampolines)
  617. -Go through the uppermost door
  618. -Get Vital Star left of the door to Tranquil Souls Room
  619. -Jump Cancel with A&R on the Greeds (doesn't work on the coffin)
  620. -Get Siren's Shriek
  621. -Jump with shotgun on top of candle stick for Orb cache (2200)
  622. -Place the Orihalcon Fragment
  623. -Go down the elevator
  624. -Use cutscene movement on the elevator
  625. -Use Siren's Shriek on the flaming door
  626. -Activate the wheel in Skull Chamber with SC, Jet Stream to ball and break it with Aerial Cross x5 (roll thumb from shoot to melee)
  627. -Get Crystal Skull
  628. -JC Greeds, SC Lusts
  629. -Get Gold Orb (optional)
  630. -Ride elevator back up
  631. -Stinger to Greed, JC both
  632. -JC Hell Vanguard (run behind it to bait attacks)
  633. -Place Crystal Skull
  634. -Stinger to the top
  635.  
  636. BOSS: Vergil 1
  637. -Run to Vergil, parry, shotgun cancel during sheathing, Aerial Cross x7, shotgun, Gold Release with Lv2 guard
  638. -Let him have room behind him so he won't teleport
  639. -Repeat
  640.  
  641. -----------
  642. Mission 8
  643. -----------
  644. -Buy 5 Purple Orbs - - - !!!!!
  645. -Destroy the 5 tusks:
  646. Shoot 1st and 2nd
  647. Stinger drop and Helm Break the 3rd
  648. Stinger to 4th and shoot it from the rock's point
  649. Walljump to 5th
  650. -DTE (1 stock, release) and SC the Orb Ore
  651. -Escape the Gigapedes with Devil Trigger
  652. -Ride the Envy, Taunt
  653. -Retina Chamber: Stinger to Envy, Taunt, parry and use Devil Trigger Explosion (3 stocks, rollguard, delay Taunt) to kill all 5, parry and JC other Envies for guard and DT, get Ignis Fatuus
  654. -Stinger slide in the next room (downhill and uphill [DT]) foot on small bump and DT run from Gigapede
  655. -Stomach with Envies: Run next to wall, Stinger and Helm Breaker on the bus or Lock-on after entering, change target 2 times to lineup with door, Stinger slide
  656. -Buy another Purple Orb before Leviathan's Heartcore - - - !!!!!
  657.  
  658. BOSS: Leviathan
  659. -Attack the Right Lung with Shotgun cancel
  660. -SC, Gold Release, DTE (wait until Envies are close enough) and SC or Shotgun the Heartcore (JC if Envies are close)
  661. -Shotgun when the Heartcore opens for fast 1-cycle, parry lasers and Gold Release or Release a bit above the Heartcore for slower 1-cycle
  662. -Aerial Cross the Heartcore and Shotgun cancel with DT or parry laser and Release during next laser (2-cycle)
  663.  
  664. -----------
  665. Mission 9
  666. -----------
  667. -Stinger to the Arachne room
  668. -Stinger spam to knock down the Arachne
  669. -Kill the 4 Arachne with DTE(4-5)/JC and Gold Release (Leave with 5 stocks of DT)
  670. -Get Orbs from on top of the sign (1500)
  671. -Break the front and middle left lightspikes
  672. -Zip glitch with the Gold Release
  673. -Taunt Enigma after landing
  674. -Stinger to Greed, build Guard and DT by parrying the spinning blades
  675. -Go through wheel door and DT run, parry upper blades (hold Royalguard)
  676. -Get the Ambrosia and kill the 2 Arachne, Taunt
  677. -Stay close to door and parry for Release
  678. -Release on 2 Arachne, DTE
  679. -DT run to Pride and ride to Nevan
  680.  
  681. BOSS: Nevan
  682. -Taunt her in the beginning, Stinger to her
  683. -Parry her spinning, JC the shield with A&R (3 hits)
  684. -JC (lock-on) to make her fall down
  685. -SC/DTE and Release after shield break
  686. -Taunt when she teleports
  687. -Follow her and build meter for 2-cycle
  688. -Finish her and Stinger slide with DT on the stairs
  689. -Get Orbs for S-rank
  690. -Go through the red door
  691.  
  692. -----------
  693. Mission 10
  694. -----------
  695. -DT run to get Stone Mask
  696. -Ride the Gluttony
  697. -DT run and Stinger
  698. -Place Stone Mask
  699. -Get Neo-Generator
  700. -Go through the blue door and kill the Dullahans with Aerial Cross x2 (thumb roll strat), parry blades for guard/DT (hold RG)
  701. -DT run & Stinger through the area, DT Stinger slide at the top of the stairs with DT and at the end (kill Enigma with Stinger, High Time, Aerial Cross, Taunt)
  702. -Go through the rotation door
  703. -Stinger to and kill the first 2 Arachne with Release (1 small/1 big) and SC/JC the Queen Arachne a couple times, then use Holy Water when the last one spawns
  704. -Stinger/DT run to the yellow door
  705. -Run and Stinger in last room
  706. -Check your Orb count (if 27k = need 3k from mission, if 28k = need 2k)
  707.  
  708. -----------
  709. Mission 11
  710. -----------
  711. -Buy last Purple Orb (30 000) - - - !!!!! (OLD ROUTE)
  712. -Stinger slide on before first gear
  713. -Stinger slide next to Enigma
  714. -Get Devil Star
  715. -Go through lower door
  716. -Kill the 5 Soul Eaters with A&R by showing your back, lock-on, AC (use DT with Rebellion to run to them)
  717. -Jump, shoot, walljump to get up in Altar of Evil, push blocks in (2 hits x2, SC repeat)
  718. -Drop down, turn back to Soul Eater & Hell Vanguard, Aerial Cross, Taunt, parry Vanguard's teleport, DTE when next Soul Eater spawns, JC Hell Vanguard
  719. -Stinger slide with DT on the stairs
  720. -Get the Holy Water before the Temperance Wagon, DT run to Wagon
  721. -DTE (4) 1st wave, Taunt, Million Stab & Release 2nd wave if attacked by Lust, SC (Gold Release can crash the game on '06) - DTE/Release order doesn't really matter
  722. -Parry/guard 3 Prides, DTE when Enigma goes off-screen to skip last 2 Prides of the wave
  723. -Combo 1 remaining Prides, Taunt, shoot and parry Wrath
  724.  
  725. BOSS: Beowulf
  726. -Stinger, Taunt, parry 3 times
  727. -JC him in the eye with DT x2 to make him swing blindly, rollguard to the left (2 parries)
  728. -JC again for stun, DT JC during stun
  729. -Gold Release on the eye during the explosion right after the "ding" sound
  730. -JC to finish, if he tries to escape, jump guard his run
  731. -Get orbs (2000)
  732.  
  733. -----------
  734. Mission 12
  735. -----------
  736. -Stinger to the Temperance Wagon and kill enemies
  737. -Million Stab 1st wave, SC to kill 2 Gluttonies
  738. -Wait until the 1st Pride spawns, parry Gluttony and Pride for meter, High Time both to stop them from moving and kill them simultaneously with Release when Enigma goes off-screen (despawns 4 Lusts)
  739. -Damage 2 Sloths (4 Shotgun shots on 1st, Shotgun 2nd next to it) and keep them close, target 2nd, SC, pause, SC when Wrath goes off-screen (despawns 2 Sloths/1 Wrath)
  740. -Parry Wraths (keep Release for Geryon), High Time Aerial Cross the Sloth and Gluttony
  741. -Shoot Wrath x2
  742. -Stinger, walljump, stinger to Altar of Evil and kill all the enemies
  743. -1st wave: 3 Prides, 1 Lust
  744. -2nd wave: 2 Prides, 1 Lust (left Pride spawns 1st, Lust opposite 2nd, Pride behind 3rd)
  745. -Kill remaining 2 Prides and 1 Lust
  746. -Stinger to Bloodgoyles, run
  747. -Stinger slide the small stairs in Gears of Madness and wall jump + DT glide, Reverse Stinger
  748. -JC Hell Vanguard and kill Prides
  749. -DT run down the stairs to Geryon
  750.  
  751. BOSS: Geryon
  752. 1st phase:
  753. -Knock Geryon down with Helm Breaker twice when it moves and SC with DT
  754.  
  755. 2nd phase:
  756. 1-cycle (no teleport):
  757. -Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
  758. -Move away from him, Taunt, DT Gold Release both Geryon and carriage
  759. -DT SC between Geryon and carriage to finish
  760.  
  761. 2-cycle (1 teleport):
  762. -Run closer to Taunt, Helm Breaker when he tries to run, SC between Geryon and carriage with DT hitting both
  763. -Move away from him, Taunt, parry Quicksilver Tantrum (carriage spin)
  764. -DT run and Gold Release when Geryon's hooves come down
  765. -SC between Geryon and carriage
  766. -Cutscene movement after the fight
  767. -Stinger to the door
  768.  
  769. -----------
  770. Mission 13
  771. -----------
  772. -JC 1st wave Pawns, DTE (5 stocks), Taunt, parry door
  773. -JC/DTe (5 stocks) 2nd wave when Bishops move
  774. -Jump, shoot, walljump (short) for Orbs (1700)
  775. -Run down stairs with 2 base stocks DT left
  776. -Taunt the chess pieces, DT run
  777. -Break the middle and upper-right lightspike
  778. -Get the Orihalcon
  779. -Taunt, DT run and Stinger out
  780. -DT run to the next room
  781. -Get White Orb
  782.  
  783. BOSS: Vergil 2
  784. -Stinger to bait divekick, rollguard or jump and parry and Rebellion 2 hits and cancel x5, Combo 1, Shotgun spam
  785. -Parry for full Lv2 Royalguard, Slash cancel 5 times, DTE, Slash cancel 5 times, Release (takes him below 40% HP)
  786. -Use Devil Star during DT barrier and charge DTE
  787. -Keep distance to bait Judgment Cut, run to him afterwards
  788. -DTE, Slash cancel and Shotgun to finish
  789.  
  790. -----------
  791. Mission 14
  792. -----------
  793. -Get Beowulf, equip it
  794. -Buy 1 Holy Water, last Purple Orb - - - !!!!!
  795. -Stinger slide off the rubble
  796. -Crazy Combo the Combat Adjudicator (stop when Dope is almost maxed out)
  797. -Go up the elevator and continue forward, Stinger slide slightly after coming up
  798. -Get Orb cache (1300) in the corner in Obsidian Path (vertical walljump), Killer Bee to the door
  799. -DT run through to Altar of Evil
  800. -Kill the Dullahans while facing the room exit, Taunt/parry for meter (charge Straight for 1st one of both waves), DT Rebellion Combo 1 for others
  801. -Walljump, Killer Bee and roll to get on the Temperance Wagon
  802. -Lock-on, move right a bit, charge Straight, DTE (4) first wave, Taunt
  803. -Hell Vanguard: JC x6 with Beowulf, DTE (min. 4) when Gluttony appears, Taunt
  804.  
  805. -Hell's Highway:
  806. *Taunt/attack the first of each wave*
  807.  
  808. #1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the second wave (4 stocks, charge when attacking last Pawn), Taunt
  809.  
  810. #2 Left way second room - Taunt, charge Straight, parry, Beowulf Combo 1, parry aerial attack, Beowulf to finish, DTE 2nd wave (5 stocks)
  811.  
  812. #3 Forward in the next room - Taunt, stand in front of middle Knight & target Bishop, Gold Release (1.5 stocks), Beowulf Combo 1 Knight and parry x2
  813.  
  814. #4 Left in the next room - Taunt, DTE (5 stocks) Bishops, stand to the right of left Knight & target other Knight, Gold Release to finish wave
  815. -Get their Orbs (~4000)
  816.  
  817.  
  818. **Old strat**
  819. #1 Middle way in second room - Taunt, charge Straight, JCx3 and JCx4 the first wave chess pieces and DTE the 2nd wave (4 stocks, charge when attacking last Pawn), Taunt
  820.  
  821. #2 Left way second room - Taunt, charge Straight (or charge Beowulf Combo 2 overhead kick), Gold Release Knight's attack, Beowulf x2, DTE (4) and JCx1 the last 2 Knights, Taunt after
  822.  
  823. #3 Forward in the next room - Taunt, Straight, Beowulf Combo 1 Bishop, DTE (4) the Knights
  824.  
  825. #4 Left in the next room - Taunt, DTE (2) Straight, JC the fourth room 1st wave, DTE (5) the 2nd
  826. -Get their Orbs (~4000)
  827.  
  828. -Stinger & DT Run, use Devil Star before depletion
  829. -Get the Holy Water from the top of the secret mission 1 building and Orb cache on top of the truck (2500)
  830. -Killer Bee to the end
  831.  
  832. -----------
  833. Mission 15
  834. -----------
  835. -Go next to the door and parry it twice while waiting for the 1st Fallen to come by you (move close to it for fast door hand)
  836. -Helm Breaker to break its shield when it attacks, Combo 1, DTE
  837. -Parry the door and shoot or Combo 1 the Fallen while waiting for the 2nd
  838. -Helm Breaker the 2nd, DTE and release
  839.  
  840. -Taunt spiders
  841. -Stinger slide to 1st wheel
  842. -DT Activate the wheel, get Orbs from Leviathan's eye (2000) (walljump, Killer Bee)
  843. -Stinger back to Provisions Store Room
  844. -Activate the wheel in spider room 2 times
  845. -Activate the wheel in Subterranean Lake 1 time
  846. -Go through blue door, Stinger, Killer Bee
  847. -Get the first Orihalcon Fragment
  848. -Release through upper spinning blades, Killer Bee to door
  849. -Go through wheel door next to the Divinity Statue
  850.  
  851. -DT run near 2nd Dullahan, Stinger
  852. -Parry blades from below (2 hits) for about 2 stocks
  853. -Rebellion Combo 1, Release, SC the wheel in Rounded Pathway 2 times
  854. -DT run and get the second Orihalcon Fragment
  855. -Stinger x2, jump, Stinger, jump, DT run, jump to get damage boosted by blades (upper + lower x2), parry blades x2
  856. -Go to Gears of Madness
  857.  
  858. -Stinger slide on the edge, DT Killer Bee down to wheel and activate the wheel 2 times (Combo 1, Release, SC)
  859. -Go to the last room, wait a second or DT run, Stinger 3x, Killer Bee to the Orihalcon Fragment
  860. -Get the third Orihalcon Fragment
  861. -Death abuse and go back
  862. -DT run/Stinger to the elevator
  863. -Place the Orihalcon Fragments and ride the elevator
  864. -Slash out of the elevator
  865.  
  866. -----------
  867. Mission 16
  868. -----------
  869. -Buy
  870. -DT run/Stinger through red door
  871. -Go left and activate the wheels
  872. -Killer Bee the balls into each other (hit the first)
  873. -Get Onyx Moonshard
  874. -Taunt, use Holy Water, charge Straight near the door
  875.  
  876. -Taunt, DT run through the blue door
  877. -Ride the Sloth
  878. -Stinger to Bloodgoyle and kill it, use HW when big Bloodgoyle spawns - No HW: Kill the enemies: Bloodgoyle 1, Enigma (left), rest of the Bloodgoyles and Enigma, Taunt
  879. -Activate the wheel and SC the ball
  880. -Get the Golden Sun
  881. -Parry the Rooks' laser at least once (jump and parry)
  882. -Charge Straight, JC the 1st Rook
  883. -Charge Straight & DTE the 2nd Rook and Knight
  884. -Taunt & JC the Rook 3 & 4
  885.  
  886. -Stinger Slide and Stinger through Living Statue Room
  887. -Stinger and ride the Sloth
  888. -Stinger to place the Onyx Moonshard and the Golden Sun
  889. -DT run first room
  890. -Taunt second room
  891. -Stinger slide (DT) on the stairs, Killer Bee over the gap
  892. -Stinger slide, Stinger, guard and Stinger slide, then Stinger slide or Killer Bee off the upper level in Gigapede room
  893. -Stinger to Lady
  894.  
  895. BOSS: Lady
  896. -Taunt, parry her bullets
  897. -Keep distance and when she aims, DT run and do Beowulf Combo 1 x2 (6 hits) + 1 more
  898. -Taunt, parry, stay still to see if she runs away or hookshots -> run through the middle of the room and wait for her to aim
  899. -DT run Beowulf Combo 1, Release, Combo 1 spam to skip second phase
  900. -Taunt and parry if she hookshots, if not DT run and combo when she launches rockets
  901. -Stinger and DT glide on the trampoline platform, go up the Heavenrise Chamber, bump your head on the last roof for faster landing
  902.  
  903. -----------
  904. Mission 17
  905. -----------
  906. -Stinger slide (DT) on the stairs, go through blue door
  907. -DT run to the right, DT glide on the first moving block, jump to the elevator block
  908. -When the block is at its apex, walljump towards yourself
  909. -Walljump right, then left and Divekick
  910. -DT run to Trial of Wisdom, kill the three Dullahans, charge Straight near door
  911. -DT and Killer Bee onto the spike lane, cutscene movement with Beowulf (jump, attack), Gold Release through the
  912. spikes
  913. -Straight or Stinger the 1st Abyss against the wall, JC with Beowulf
  914. -Stinger the second to the last two, DTE (full) to finish all 3 at once
  915. -Charged Straight, Beowulf Combo 1 the Orb Ore with DT (10819 with DT [1 stock], 7296 without DT)
  916.  
  917. BOSS: Doppelganger
  918. -Move clockwise and open 5 blinds with Doppelganger in front of it
  919. -Stinger, jump parry, Helm Breaker and JC x4 with Beowulf, Taunt (First blind JC x5, Taunt if low on DT)
  920. -When all 5 blinds are open, DTE, Release and JC with Beowulf
  921. -Go through teleport and Stinger up the stairs
  922.  
  923. -----------
  924. Mission 18
  925. -----------
  926. -Stinger to the Chessboard
  927. -DT run a bit before the teleport
  928. -Run a bit and Stinger into the Pawn in front of the King, turn off DT
  929. -Holy Water
  930. -DT, charge Straight, parry, Release and Beowulf (4 hits) the King, parry Queen and Taunt
  931. -Taunt the Fallen
  932. -Equip A&R over Rebellion - - - -!!!!!
  933. -Cerberus: Break the ice with Shotgun, Aerial Cross until stun (happens in 5 hits, if not, DTE), spam Combo 1 and DTE, Taunt (if ice breath on ground, Aerial Cross, E&I x2)
  934. -A&R: Parry, double aerial Gold Release, Shotgun Agni until he gets knocked back, break Agni's guard, break Rudra's guard, DTE & Shotgun spam
  935. -Beowulf: Same as before, swap to Beowulf for Gold Release
  936. -Stand on the portals (inside Cerberus' middle head, near middle on stones in A&R, on the line in Beowulf)
  937. -Go through the last portal
  938.  
  939. -----------
  940. Mission 19
  941. -----------
  942. -Re-equip Rebellion - - - !!!!!
  943. -Buy 5 (100k) or 4 (70k) Holy Waters and 1 Devil Star
  944. -Hold lock-on before starting to target the left-most Abyss
  945. -Parry the Abyss x3 and block, DTE (3 stocks), Gold Release to finish 1st wave, Taunt for meter
  946. -JC the Abyss and DTE (5), Taunt
  947. -DTE + Beowulf Combo 1 the mirrors, Taunt between waves (or Release the 1st mirror, min. Lv2 Royalguard)
  948. -Run around and spam R3 to reset camera to see where the next mirror is
  949. -DTE (3 stocks or 2 and Beowulf) the 2nd mirror
  950.  
  951. -Rebellion 2 hits, High Time, JC 2 Abyss, Taunt, Stinger the last to where the 2nd wave spawns, DTE (Full)
  952. -Stinger to Samsara and go place it
  953. -DT run through teleports to Arkham
  954.  
  955. BOSS: Arkham
  956. Don't jump when using HW
  957. 4HW:
  958. -Use Holy Water, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable
  959. -Turn off DT after kick and turn back on to tank Rage Tentacle Swipe. Gold Release if possible
  960. -Beowulf Combo 1 spam until 2nd phase
  961. -Stinger, Killer Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
  962. -Spam Style to call Vergil next to you if he gets hit!
  963.  
  964.  
  965. **Old strat**
  966. -Use 2 Holy Waters & Devil Star, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT when he's vulnerable, Gold Release if possible
  967. -Beowulf Combo 1 spam until 2nd phase
  968. -Stinger, Killer Bee, Combo 1 spam on the right side, use HW when Rage Tentacle Swipe happens
  969.  
  970. 5HW:
  971. -Use 2 Holy Waters, Taunt, move closer and charge Beowulf Combo 2 overhead kick and DT
  972. -DT, Release and go ham with Beowulf
  973. -Use 3 Holy Waters in second phase
  974.  
  975. -----------
  976. Mission 20
  977. -----------
  978. -Stinger once and run to him, parry scabbard hits, parry 3x, DTE and JC with Beowulf (one ground hit to prevent parry)
  979. -Stay close and parry for full Royalguard, JC/Combo 1 him down to 40% HP
  980. -DTE, JC and Release when he's at 40% HP
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