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- A Simple Beginner’s Guide to M-Stage Events - /u/riisou
- [ Please Note: I've compiled this information based on my own playing experience and the help section in-game, so I may have missed out on other details. Some players may notice the mechanics are similar to those of Enstars/A3 (other idol-producing smartphone games), but some aspects are different.
- I will be updating this guide if/when necessary. ]
- Changelog:
- 2 Sep '17: Slight rewording/formatting of the guide
- 4 Sep: Additional info to Event Lives
- 8 Sep: Edited info on bonus pts
- 4 Feb '18: Slight rewording and additional info to Appeal Time
- 17 Feb: Additional info to Challenger Stage
- - - - -
- | The Basics/TL;DR: |
- - Participate in the Event Produce to gain event points and Attendees.
- - Increase the level of your Live (indicated by the blue bar on the top) by gaining Attendees (you can do this by clearing Challenge and/or Encore Stages).
- - The number of Attendees affects the level of your Challenge/Encore Stages and Event Live. The higher the level of your Live, the higher the event points gained (pretty self-explanatory).
- * You can gain event points from the following: Event Live, Challenge, Encore and Event Stage
- ** Event points seem to differ depending on your Live level, which also appears to affect the event points gained from clearing the
- Event Produce course.
- - - - -
- | Event Stage |
- Finish an Event Produce and an Event Stage will occur (you'll receive Attendees, an Audience Voltage and event points). Bonus event points will be given by attaining SS rank in the Event Stage (note the "BONUS GET!" sticker). Event Stage does not consume any stamina.
- / Notes: /
- - The number of Attendees (__人) increase by Live level
- - Motivation seems to increase Voltage (ボルテージ / B ~ SS bar)
- - Bonus event points always seem to decrease as Live level increases
- - Event Stage is simply the name for the reward/"STAGE RESULT" screen (aka you don't have to do anything here)
- | Event Lives (イベントライブ) |
- After clearing an Event Stage, there is a chance an Event Live will appear (this doesn't consume stamina or LP) and you can gain event points by clearing it. If you tap the red "あとで出演 (Perform Later)" button, you can save the Event Live and play it at a later time. Note that a new Event Live will not appear if you have one already.
- / Notes: /
- - You can gain EXP and event points after clearing it
- - Event Lives only appear by chance
- - You can choose not to physically play the lives if you wish, as you'll gain event points regardless of your live rank (event points are gained based on live level)
- | Challenge Stage (チャレンジャーステージ) |
- Use stamina to appeal to your audience and clear the Challenge Stage by maxing the Audience Voltage bar for event points (indigo number). Idols with a higher motivation will also increase your appeal.
- On the far right, there will be a card with a blue border that reads "パフォーマンスアイドル (Performance Idol)". You can select an idol in your unit to appeal to the Challenger; his predicted appeal strength is the large indigo text on the right. At most, you can use up to 5.5x the amount of stamina/appeal to clear the Challenge Stage.
- Event gacha/scouting cards will increase the appeal of your unit and this is referred to "Event Effect"; the more copies you have, the better the effect. These cards (along with the event SR) also have a unique SP Performance animation!
- / Notes: /
- - Tap the red "出演しない (will not perform)" button to reject the Challenger
- - An idol's stats and motivation influences your Appeal
- - For some (odd) reason, you cannot (re)select an idol if you haven't cleared the Challenger on your first try
- - Clearing this will allow you to gain attendees, event points and a little motivation to your selected idol
- | Encore Stage (アンコールステージ) |
- Encore Stages have a chance to appear after you clear a Challenge Stage (it'll be the same level as the Challenger). This gives you a lot more event points compared to the other stages/live, but they also require a higher amount of Appeal to fill their Voltage bar.
- | Appeal Time (アピールタイム) |
- This can activate during an Event Produce and it'll give you an increase in event points gained while it's active (if another one activates while one is already ongoing, it'll add on to the total time/lengthen the total time). The possible bonus increase one can receive is from 50% ~ 550%.
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