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- 1.
- 2.
- ** Executing...
- 3.
- ** Command: "c:\program files\steam\steamapps\xthekiller\sourcesdk\bin\orangebox\bin\vbsp.exe"
- 4.
- ** Parameters: -game "c:\program files\steam\steamapps\xthekiller\team fortress 2\tf" "C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.vmf"
- 5.
- 6.
- Valve Software - vbsp.exe (Jul 7 2010)
- 7.
- 2 threads
- 8.
- materialPath: c:\program files\steam\steamapps\xthekiller\team fortress 2\tf\materials
- 9.
- Loading C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.vmf
- 10.
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- 11.
- Patching WVT material: maps/koth_ironpath_a1/dev/dev_blendmeasure_wvt_patch
- 12.
- fixing up env_cubemap materials on brush sides...
- 13.
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 14.
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 15.
- Processing areas...done (0)
- 16.
- Building Faces...done (0)
- 17.
- Chop Details...done (0)
- 18.
- Find Visible Detail Sides...
- 19.
- Merged 36 detail faces...done (0)
- 20.
- Merging details...done (0)
- 21.
- FixTjuncs...
- 22.
- PruneNodes...
- 23.
- WriteBSP...
- 24.
- done (0)
- 25.
- writing C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.prt...Building visibility clusters...
- 26.
- done (0)
- 27.
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- 28.
- skybox/sky_hydro_01*.vmt
- 29.
- ! Run buildcubemaps in the engine to get the correct cube maps.
- 30.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- 31.
- skybox/sky_hydro_01*.vmt
- 32.
- ! Run buildcubemaps in the engine to get the correct cube maps.
- 33.
- Finding displacement neighbors...
- 34.
- Finding lightmap sample positions...
- 35.
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- 36.
- Building Physics collision data...
- 37.
- done (0) (75997 bytes)
- 38.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- 39.
- Compacting texture/material tables...
- 40.
- Reduced 410 texinfos to 252
- 41.
- Reduced 17 texdatas to 15 (407 bytes to 368)
- 42.
- Writing C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp
- 43.
- 2 seconds elapsed
- 44.
- 45.
- ** Executing...
- 46.
- ** Command: "c:\program files\steam\steamapps\xthekiller\sourcesdk\bin\orangebox\bin\vvis.exe"
- 47.
- ** Parameters: -game "c:\program files\steam\steamapps\xthekiller\team fortress 2\tf" "C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1"
- 48.
- 49.
- Valve Software - vvis.exe (Jul 7 2010)
- 50.
- 2 threads
- 51.
- reading c:\program files\steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp
- 52.
- reading c:\program files\steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.prt
- 53.
- 452 portalclusters
- 54.
- 1514 numportals
- 55.
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 56.
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (450)
- 57.
- Optimized: 734 visible clusters (0.00%)
- 58.
- Total clusters visible: 111296
- 59.
- Average clusters visible: 246
- 60.
- Building PAS...
- 61.
- Average clusters audible: 441
- 62.
- visdatasize:53468 compressed from 57856
- 63.
- writing c:\program files\steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp
- 64.
- 7 minutes, 30 seconds elapsed
- 65.
- 66.
- ** Executing...
- 67.
- ** Command: "c:\program files\steam\steamapps\xthekiller\sourcesdk\bin\orangebox\bin\vrad.exe"
- 68.
- ** Parameters: -game "c:\program files\steam\steamapps\xthekiller\team fortress 2\tf" "C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1"
- 69.
- 70.
- Valve Software - vrad.exe SSE (Jul 7 2010)
- 71.
- 72.
- Valve Radiosity Simulator
- 73.
- 2 threads
- 74.
- [Reading texlights from 'lights.rad']
- 75.
- [34 texlights parsed from 'lights.rad']
- 76.
- 77.
- Loading c:\program files\steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp
- 78.
- Setting up ray-trace acceleration structure... Done (0.14 seconds)
- 79.
- 1518 faces
- 80.
- 687573 square feet [99010520.00 square inches]
- 81.
- 0 Displacements
- 82.
- 0 Square Feet [0.00 Square Inches]
- 83.
- 1518 patches before subdivision
- 84.
- 45422 patches after subdivision
- 85.
- sun extent from map=0.000000
- 86.
- 8 direct lights
- 87.
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- 88.
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- 89.
- transfers 2731314, max 484
- 90.
- transfer lists: 20.8 megs
- 91.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 92.
- Bounce #1 added RGB(64377, 26003, 12182)
- 93.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 94.
- Bounce #2 added RGB(16402, 2845, 705)
- 95.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 96.
- Bounce #3 added RGB(7069, 416, 60)
- 97.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 98.
- Bounce #4 added RGB(3627, 71, 7)
- 99.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 100.
- Bounce #5 added RGB(2005, 13, 1)
- 101.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 102.
- Bounce #6 added RGB(1181, 3, 0)
- 103.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 104.
- Bounce #7 added RGB(707, 1, 0)
- 105.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 106.
- Bounce #8 added RGB(438, 0, 0)
- 107.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 108.
- Bounce #9 added RGB(275, 0, 0)
- 109.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 110.
- Bounce #10 added RGB(176, 0, 0)
- 111.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 112.
- Bounce #11 added RGB(115, 0, 0)
- 113.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 114.
- Bounce #12 added RGB(76, 0, 0)
- 115.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 116.
- Bounce #13 added RGB(51, 0, 0)
- 117.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 118.
- Bounce #14 added RGB(34, 0, 0)
- 119.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 120.
- Bounce #15 added RGB(24, 0, 0)
- 121.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 122.
- Bounce #16 added RGB(16, 0, 0)
- 123.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 124.
- Bounce #17 added RGB(11, 0, 0)
- 125.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 126.
- Bounce #18 added RGB(8, 0, 0)
- 127.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 128.
- Bounce #19 added RGB(6, 0, 0)
- 129.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 130.
- Bounce #20 added RGB(4, 0, 0)
- 131.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 132.
- Bounce #21 added RGB(3, 0, 0)
- 133.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 134.
- Bounce #22 added RGB(2, 0, 0)
- 135.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 136.
- Bounce #23 added RGB(2, 0, 0)
- 137.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- 138.
- Bounce #24 added RGB(1, 0, 0)
- 139.
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- 140.
- Bounce #25 added RGB(1, 0, 0)
- 141.
- Build Patch/Sample Hash Table(s).....Done<0.0366 sec>
- 142.
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- 143.
- FinalLightFace Done
- 144.
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 145.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- 146.
- Writing leaf ambient...done
- 147.
- Ready to Finish
- 148.
- 149.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- 150.
- ------------ --------------- --------------- --------
- 151.
- models 22/1024 1056/49152 ( 2.1%)
- 152.
- brushes 200/8192 2400/98304 ( 2.4%)
- 153.
- brushsides 1294/65536 10352/524288 ( 2.0%)
- 154.
- planes 1218/65536 24360/1310720 ( 1.9%)
- 155.
- vertexes 2355/65536 28260/786432 ( 3.6%)
- 156.
- nodes 972/65536 31104/2097152 ( 1.5%)
- 157.
- texinfos 252/12288 18144/884736 ( 2.1%)
- 158.
- texdata 15/2048 480/65536 ( 0.7%)
- 159.
- dispinfos 0/0 0/0 ( 0.0%)
- 160.
- disp_verts 0/0 0/0 ( 0.0%)
- 161.
- disp_tris 0/0 0/0 ( 0.0%)
- 162.
- disp_lmsamples 0/0 0/0 ( 0.0%)
- 163.
- faces 1518/65536 85008/3670016 ( 2.3%)
- 164.
- hdr faces 0/65536 0/3670016 ( 0.0%)
- 165.
- origfaces 599/65536 33544/3670016 ( 0.9%)
- 166.
- leaves 995/65536 31840/2097152 ( 1.5%)
- 167.
- leaffaces 2081/65536 4162/131072 ( 3.2%)
- 168.
- leafbrushes 841/65536 1682/131072 ( 1.3%)
- 169.
- areas 2/256 16/2048 ( 0.8%)
- 170.
- surfedges 9667/512000 38668/2048000 ( 1.9%)
- 171.
- edges 5222/256000 20888/1024000 ( 2.0%)
- 172.
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- 173.
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- 174.
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- 175.
- waterstrips 157/32768 1570/327680 ( 0.5%)
- 176.
- waterverts 0/65536 0/786432 ( 0.0%)
- 177.
- waterindices 2253/65536 4506/131072 ( 3.4%)
- 178.
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- 179.
- overlays 0/512 0/180224 ( 0.0%)
- 180.
- LDR lightdata [variable] 1145100/0 ( 0.0%)
- 181.
- HDR lightdata [variable] 0/0 ( 0.0%)
- 182.
- visdata [variable] 53468/16777216 ( 0.3%)
- 183.
- entdata [variable] 19625/393216 ( 5.0%)
- 184.
- LDR ambient table 995/65536 3980/262144 ( 1.5%)
- 185.
- HDR ambient table 995/65536 3980/262144 ( 1.5%)
- 186.
- LDR leaf ambient 5850/65536 163800/1835008 ( 8.9%)
- 187.
- HDR leaf ambient 995/65536 27860/1835008 ( 1.5%)
- 188.
- occluders 0/0 0/0 ( 0.0%)
- 189.
- occluder polygons 0/0 0/0 ( 0.0%)
- 190.
- occluder vert ind 0/0 0/0 ( 0.0%)
- 191.
- detail props [variable] 1/12 ( 8.3%)
- 192.
- static props [variable] 1/532 ( 0.2%)
- 193.
- pakfile [variable] 106044/0 ( 0.0%)
- 194.
- physics [variable] 75997/4194304 ( 1.8%)
- 195.
- physics terrain [variable] 2/1048576 ( 0.0%)
- 196.
- 197.
- Level flags = 0
- 198.
- 199.
- Total triangle count: 4229
- 200.
- Writing c:\program files\steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp
- 201.
- 38 seconds elapsed
- 202.
- 203.
- ** Executing...
- 204.
- ** Command: Copy File
- 205.
- ** Parameters: "C:\Program Files\Steam\steamapps\xthekiller\sourcesdk_content\tf\mapsrc\koth_ironpath_a1.bsp" "c:\program files\steam\steamapps\xthekiller\team fortress 2\tf\maps\koth_ironpath_a1.bsp"
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