telosse

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Aug 19th, 2020 (edited)
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  1. "What is the Character Concept?"
  2. Paladin/Wuxia, honorable and righteous naive goody two shoes, alchemically reconstructed after terrible defeat at the hands of the warden, scarred permanently on the memory and past experiences resulting fragmented memories and changed behavior (aside new body). Also became susceptible to poison due to some otherworldly experience of the defeat and the reborn process.
  3.  
  4. "What are the details of the Stigmata?"
  5. Pink heart with loops, located at lower abdomen some distance below the navel.
  6.  
  7. "What is their view on Stigmata Monsters and the Stigmata on them?"
  8. Stigmata Monsters must be destroyed due to their constant malice.
  9. This Stigmata might means something, but I must be wary of it too.
  10.  
  11. "Although they never see any ‘humanoid’ Stigmata, how long and how often do they encounter Stigmata Monsters?"
  12. Quite often in the past, but recently not that often due to quite recent resurrection and the Stigmata appearance.
  13.  
  14. "What is their relationship with the Revolutionist Group, and why did they join the Revolution?"
  15. Was one of the figure before the destruction of 'old group', and barely saved by the current Group; both are hiding.
  16.  
  17. "What are the motivations and goals, and how are they related to the Real Alignment?"
  18. The righteousness (Lawful Good) but putting more emphasis on benevolence (goody-two shoes, hoping things go well), and some slight tradition (honoring 'order' and the importance of 'law').
  19.  
  20. "What is their opinion on the ritual sacrifice to enchant magic items, and how will you make sure in preventing conflicts with characters of different opinions?"
  21. Ritual sacrifice is unthinkable, but keeping it to self; maybe will try to remind and reason, but not further.
  22.  
  23. "Who raised and trained them into the Class, and how is the interpretation of the Class?"
  24. The idea is a broken hero to re-learn everything anew, so the Group has few remnants of their past 'glory'
  25.  
  26. "What are the Character’s hidden desires and sins, and how will you make sure that they will not trouble others (except with their consent) yet still maintaining character consistency and coherency (including due to Cursed Magic Items)?"
  27. The otherworldly experiences drove some yearnings to carnal pleasure, but the codes and pride deny it.
  28.  
  29. "What is the Group Concept?"
  30. Remnants of a failed revolution attempt, crushed and hiding as Spa and Bath House, silently stashing the secret lore. It is was (and is) a Righteous Sisterhood.
  31.  
  32. "What is the Ward Citizen's perspective of the Group?"
  33. The failed coup is seen as terrorists and infidels who angered the God, and received punishments. The new group is currently not known as the splinter cell.
  34.  
  35. "What is the relationship with the Warden?"
  36. Failed revolution attempt, and it seems the Warden is assuming it has been crushed in a terrifying ways.
  37.  
  38. "What are the Keywords of the Group, and their Details (Scope, Influence, etc)?"
  39. Confidence 3: secret stashes of treasures along with lucrative business.
  40. Lore 3: secret stashes of lore and libraries.
  41.  
  42. "What is the greatest asset or weapon of the Revolutionist Group?"
  43. The secret stash.
  44.  
  45. "What are the Group’s motto and famous matter?"
  46. Old: Truth and Justice will prevail.
  47. New: Snowdrop survives winter signifying a new spring.
  48.  
  49. "What is the General Plan of the Revolutionist Group?"
  50. Due to a crushed in a humiliating manner and lost almost all of their sisters, the remaining few now attempt to weaken the Priests of the False God, while awaken the Citizens sedated too much in an intoxicating pleasures.
  51.  
  52. "What is the Concept of the Ward?"
  53. A place of beauty consisted of pleasant canals and rivers, with majestic mountain at the center where monthly arena is open for public view of various games. It is a land blessed by the local God.
  54.  
  55. "What is the Concept of the Warden?"
  56. A sorcerer-dragon-king proclaiming to be a God, and controlling the ward through sedating them. Has mastery over storm and river
  57.  
  58. "How is the Geographical Overview (such as Rural, Urban, River, Coast, Hills, etc.)?"
  59. It is urban with rivers and canals, with narrow roads. A single steep hill of mountain with a certain hall to host public games and arena.
  60.  
  61. "How is the Demographic (and Population)?"
  62. As the language of the Gods, a localized and stylized Draconic is prominently used; most are fair skinned and black haired, with occasional lighter shade. The population is flourishing for its size, as if it was not designed nor ready for such boom.
  63.  
  64. "How is the Oppression done in this Ward?"
  65. The self-proclaimed God YongMoon is sedating the citizen with beauty and thrilling arena, elevating the Citizens to forget True Gods or other achievements, but instead to be happily content of their life, like the various livestock and fisheries of the area that promotes 'stressful livestock tastes better'.
  66. YongMoon itself, under the shadows and various guises, often roam the ward to seduce, trick, or force local maidens into forbidden activity, resulting in unexpected births, and many if not most of the victims turned devolved into Stigmata Monsters.
  67. Under his command, three (previously four) Priestly bodies managed the religion, economy, security, and life. One Sisterhood was recently proven to turn into infidels, and properly punished in the arena; one of their youngest-but-strongest lady-knight is seen received the full wrath of a Black Dragon.
  68.  
  69. "How is the Warden viewed by Citizens of the Ward?"
  70. As a loving God.
  71.  
  72. "How is the Power-Balance of Wardens, Revolutionist Group, Citizen, and Others?"
  73. Wardens have much control of everything, especially the Citizen considers him as a loving God. Three bodies of Priests led are effectively the Parties whose powers reached every aspects of the live. The revolt was a failure, so now the remnants (current Group) is branded as Aspotate and forced to live in shadow, until they can influence the Citizen, or the Parties.
  74.  
  75. "Despite the intelligent and sentient Stigmata Monster should not exist (except maybe the Warden), how terrible is the havoc of Stigmata Monsters in this Ward?"
  76. Stigmata Monsters often became a trouble, and the four (now three) Parties often keep them in check, in order to maintain the docile and sedated citizens.
  77.  
  78. "How do you plan to throw the hook to other Characters to join your Session/Arc?"
  79. With one of the party is destroyed, the three remaining parties might need to handle Stigmata Monster on the loose, and could welcome disposable mercenaries. Further, the Revolutionist Group (the remnants of the destroyed party) would like to weaken the pillars of the Warden or converting them, to curry favors so awakening the citizen, and collecting lost and plundered possessions (or allies).
  80.  
  81. "How do you plan to make sure to prevent paradoxes and bleed from the Ward to others?"
  82. The power of God is absolute but only inside the Ward; further no one is interesting to expand the influences. Everyone is welcome to visit and buy, but the citizens are not actively expanding their business either.
  83.  
  84. "What is the general export and import of the Ward?"
  85. The ward has excess of pleasure industry, 'health and beauty' products, and high quality delicacies.
  86. The ward has no access to vast raw materials, and their staple food is barely sufficient to support the vast number citizens.
  87.  
  88. "What are the common ‘Sins’ and ‘Virtues’ of the Citizens, which might contribute to the Loot or Sacrifices from the Ward?"
  89. Lust, Sloth, and Gluttony as primary Sins.
  90. Kindness as the primary Virtue.
  91.  
  92. "What is the Obsession of the Warden, along their primary Corruption or Sin?"
  93. He is said to be obsessed to legacy and spreading progeny to a fault, and often prey upon unsuspecting maidens.
  94.  
  95.  
  96. "Character Details"
  97. Human: base one
  98. Alchemically Enhanced: due to the alchemical reconstruction of body, side effect of weak to poison
  99. Heart of the Fey: lingering blessing-in-disguise after the savage assault from the Black Dragon (actually the Warden)
  100. Illuminator: conviction of the way of the Sisterhood
  101. Caretaker: fragmented remnants of the Sisterhood
  102. Magical Lineage: fragmented remnants of the Sisterhood
  103. Metamagic Master: fragmented remnants of the Sisterhood
  104. Fey-taken: 'taken' by the Black Dragon as eaten alive during the assault, side effect of weak to poison
  105. Naive: the lost memories and mental breakdown due to the assault and harassment
  106. Class: restarting as a Magus, due to the secret stash of lore
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