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Autotelic Jacks Review - Break The Targets! (Cinnamoroll)

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Aug 20th, 2017
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  1. For timing reference if needed, in my ddream the first 12th note falls on 0.184.
  2.  
  3. General notes about the file:
  4. The file is not that bad but the things that make it a remotely hard jack chart are.
  5. Sync is a bit over 10ms late.
  6.  
  7. Each comment is prefixed with a sequential number for easier back-referencing (also useful if you respond to this).
  8.  
  9. (1) 0.166 to 0.322
  10. Not the most elegant way to to open up the chart but I'll let it slide considering the following pattern is cool.
  11.  
  12. (2) 3.552
  13. The 16th jack goes to nothing and you totally ignore the repetition of (1) which should go along the piano bass you layer on the first column.
  14.  
  15. (3) 3.656 to 5.322
  16. The added drum bass layer in this part doesn't work well at all. It's a jump with the piano bass on 3.659, it's lost on 4.072 as that jump already goes to the piano chord, and is a jump by itself on 4.489. It breaks the nice pattern and makes the rhythm and which sounds you are following all the more confusing.
  17.  
  18. (4) 4.489 and 4.593
  19. Jack to nothing and you randomly break the fixed column for the piano bass.
  20.  
  21. (5) 5.322 to 6.989
  22. The layering here makes no sense whatsoever. There is a lot going on and multiple ways to approach it, but stick to some consistent scheme. Also the jack placement seems random at best.
  23.  
  24. (6) 6.989 to 13.447
  25. Those minijacks are the core of the of the chart and although this section is cool by itself, it makes any follow up with reasonable difficulty a mess as will get into next.
  26.  
  27. (7) 13.447 to 13.656
  28. This a barely audible version of (1), at least the first 32nd on 13.500 is a ghost note.
  29.  
  30. (8) 13.656 to 20.322
  31. The minijacks make no sense whatsoever, feels like you made the intro pattern to the jumps then added arbitrary minijacks to fill in between.
  32.  
  33. (9) 20.322 to 20.635
  34. Might be a bit overkill given how easy everything else is, especially because of the transition into it.
  35.  
  36. (10) 21.885
  37. It's cool that you want to highlight the cymbal but making it a hand puts it in the same level of the crash in 21.989. I'd recommend using the patterns or making it a single note to express that instead (also note the lower drums do not hit here.
  38.  
  39. (11) 21.989 to 28.239
  40. Another part with super confusing layering and you ignore a lot of prominent sounds that warrant jacks in favor of arbitrary ones. In particular, the bass 16ths on 21.989 to 22.406, 23.656 to 24.072, etc, and various minijacks to buzz thing like 22.203/22.406, 23.135/22.239, 23.447/23.552, 24.802/24.906, 25.114/25.218 (you got this one by accident I presume), etc.
  41.  
  42. (12) 28.239 to 28.656
  43. Layering everything makes this a pretty unnecessary spike for no good reason, just ignore the 24ths after 28.447 as the bass dominates from there.
  44.  
  45. (13) 28.656 to 33.656
  46. Same as (11).
  47.  
  48. (14) 33.656 to 35.322
  49. Same as (5).
  50.  
  51. The rest is mostly repetition so I'll skip to the egregious part:
  52. (15) 41.364 to 41.989 and 76.364 to 76.989
  53. Those are way harder than everything else (especially the first). Similar problem to (12), just focus on the 32nds without any jumps (and probably as a roll given how easy the rest is).
  54.  
  55. To sum it up, clean up everything and make something cool out of (8) and (11) (and probably easier) that you'll have an excellent entry to a pack like VGMP. I wanted to give more specific advice but at the state the chart currently is I'd be suggesting how I'd step it from scratch which isn't exactly the best feedback.
  56.  
  57. Considering how I fucked up reviewing this super late, feel free to send me an updated version later for another review if you want. My deepest apologies for the delay.
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