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mc gtm legacy guns

Doctor_CRACKSHOT Jan 19th, 2019 (edited) 259 Never
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  1. Gauss:
  2.     Item_Information:
  3.         Item_Name: "&eGauss Shotgun"
  4.         Item_Type: 417
  5.         Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
  6.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  7.     Shooting:
  8.         Cancel_Left_Click_Block_Damage: true
  9.         Cancel_Right_Click_Interactions: true
  10.         Projectile_Amount: 1
  11.         Projectile_Type: energy
  12.         Projectile_Subtype: 40-1-NONE-0
  13.         Projectile_Damage: 12
  14.         Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
  15.     Reload:
  16.         Enable: true
  17.         Reload_Amount: 8
  18.         Reload_Bullets_Individually: true
  19.         Reload_Duration: 10
  20.         Sounds_Reloading: IRONGOLEM_THROW-1-2-0
  21.     Firearm_Action:
  22.         Type: pump
  23.         Open_Duration: 12
  24.         Close_Duration: 3
  25.         Sound_Open: PISTON_EXTEND-1-2-0
  26.         Sound_Close: PISTON_EXTEND-1-2-0
  27.     Abilities:
  28.         Reset_Hit_Cooldown: true
  29.         Super_Effective: ZOMBIE-2
  30.     Particles:
  31.         Enable: true
  32.         Particle_Player_Shoot: BLOCK_BREAK-57
  33.     Hit_Events:
  34.         Enable: true
  35.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  36.  
  37. Carbine:
  38.     Item_Information:
  39.         Item_Name: "&eCarbine"
  40.         Item_Type: 417
  41.         Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
  42.         Attachments:
  43.             Type: main
  44.             Info: "M320"
  45.             Toggle_Delay: 5
  46.             Sounds_Toggle: NOTE_STICKS-1-2-0
  47.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  48.     Shooting:
  49.         Cancel_Left_Click_Block_Damage: true
  50.         Cancel_Right_Click_Interactions: true
  51.         Delay_Between_Shots: 3
  52.         Recoil_Amount: 1
  53.         Projectile_Amount: 1
  54.         Projectile_Type: snowball
  55.         Projectile_Speed: 40
  56.         Projectile_Damage: 4
  57.         Bullet_Spread: 0.5
  58.         Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
  59.     Sneak:
  60.         Enable: true
  61.         No_Recoil: true
  62.         Bullet_Spread: 0.4
  63.     Reload:
  64.         Enable: true
  65.         Reload_Amount: 8
  66.         Reload_Duration: 30
  67.         Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
  68.     Firearm_Action:
  69.         Type: slide
  70.         Close_Duration: 8
  71.         Sound_Close: CLICK-1-1-0
  72.     Abilities:
  73.         Reset_Hit_Cooldown: true
  74.     Particles:
  75.         Enable: true
  76.         Particle_Impact_Anything: BLOCK_BREAK-80
  77.         Particle_Critical: BLOCK_BREAK-55
  78.     Hit_Events:
  79.         Enable: true
  80.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  81.     Critical_Hits:
  82.         Enable: true
  83.         Bonus_Damage: 2
  84.         Chance: 10
  85.         Sounds_Shooter: ORB_PICKUP-1-2-0
  86.  
  87. Deagle:
  88.     Item_Information:
  89.         Item_Name: "&eDeserteagleasdasd"
  90.         Item_Type: 417
  91.         Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
  92.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  93.     Shooting:
  94.         Dual_Wield: true
  95.         Cancel_Left_Click_Block_Damage: true
  96.         Cancel_Right_Click_Interactions: true
  97.         Delay_Between_Shots: 2
  98.         Recoil_Amount: 2
  99.         Projectile_Amount: 1
  100.         Projectile_Type: egg
  101.         Projectile_Speed: 40
  102.         Projectile_Damage: 4
  103.         Bullet_Spread: 1
  104.         Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
  105.     Sneak:
  106.         Enable: true
  107.         No_Recoil: true
  108.         Bullet_Spread: 0.75
  109.     Reload:
  110.         Enable: true
  111.         Reload_Amount: 7
  112.         Reload_Duration: 40
  113.         Sounds_Out_Of_Ammo: CLICK-1-1-0
  114.         Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
  115.         Dual_Wield:
  116.             Single_Reload_Duration: 25
  117.             Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
  118.             Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
  119.     Abilities:
  120.         Reset_Hit_Cooldown: true
  121.     Backstab:
  122.         Enable: true
  123.         Bonus_Damage: 2
  124.         Sounds_Shooter: ORB_PICKUP-1-2-0
  125.     Particles:
  126.         Enable: true
  127.         Particle_Backstab: BLOCK_BREAK-55
  128.     Hit_Events:
  129.         Enable: true
  130.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  131.  
  132. Bazooka1:
  133.     Item_Information:
  134.         Item_Name: "&eBazooka1"
  135.         Item_Type: 417
  136.         Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
  137.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  138.         Inventory_Control: Group_Bazookas
  139.     Shooting:
  140.         Cancel_Left_Click_Block_Damage: true
  141.         Cancel_Right_Click_Interactions: true
  142.         Recoil_Amount: 2
  143.         Projectile_Amount: 1
  144.         Projectile_Type: fireball
  145.         Projectile_Speed: 10
  146.         Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
  147.     Sneak:
  148.         Enable: true
  149.         No_Recoil: true
  150.     Abilities:
  151.         No_Fall_Damage: true
  152.     Reload:
  153.         Enable: true
  154.         Reload_Amount: 1
  155.         Reload_Duration: 55
  156.         Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
  157.     Particles:
  158.         Enable: true
  159.         Particle_Player_Shoot: BLOCK_BREAK-35
  160.     Shrapnel:
  161.         Enable: true
  162.         Block_Type: 77
  163.         Amount: 14
  164.         Speed: 7
  165.     Explosions:
  166.         Enable: true
  167.         Knockback: 5
  168.         Damage_Multiplier: 10
  169.         Explosion_No_Grief: true
  170.         Explosion_Radius: 6
  171.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  172.  
  173. Python:
  174.     Item_Information:
  175.         Item_Name: "&ePython &l/&e Knife"
  176.         Item_Type: 417
  177.         Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
  178.         Melee_Attachment: Tactical_Knife
  179.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  180.     Shooting:
  181.         Right_Click_To_Shoot: true
  182.         Cancel_Left_Click_Block_Damage: true
  183.         Cancel_Right_Click_Interactions: true
  184.         Delay_Between_Shots: 2
  185.         Projectile_Amount: 1
  186.         Projectile_Type: snowball
  187.         Projectile_Speed: 40
  188.         Projectile_Damage: 6
  189.         Bullet_Spread: 0.5
  190.         Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  191.     Reload:
  192.         Enable: true
  193.         Reload_Amount: 6
  194.         Reload_Duration: 35
  195.         Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  196.     Firearm_Action:
  197.         Type: revolver
  198.         Open_Duration: 5
  199.         Close_Duration: 5
  200.         Sound_Open: DOOR_OPEN-1-2-0
  201.         Sound_Close: DOOR_CLOSE-1-2-0
  202.     Abilities:
  203.         Reset_Hit_Cooldown: true
  204.     Hit_Events:
  205.         Enable: true
  206.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  207.  
  208. Riotshield:
  209.     Item_Information:
  210.         Item_Name: "&eRiot Shield"
  211.         Item_Type: 267
  212.         Item_Lore: "&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
  213.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  214.         Remove_Unused_Tag: true
  215.     Riot_Shield:
  216.         Enable: true
  217.         Durability_Loss_Per_Hit: 10
  218.         Sounds_Blocked: GLASS-2-2-0
  219.         Sounds_Break: ITEM_BREAK-2-1-0
  220.  
  221. Olympia:
  222.     Item_Information:
  223.         Item_Name: "&eOlympia"
  224.         Item_Type: 417
  225.         Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
  226.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  227.     Shooting:
  228.         Cancel_Left_Click_Block_Damage: true
  229.         Cancel_Right_Click_Interactions: true
  230.         Delay_Between_Shots: 3
  231.         Recoil_Amount: 5
  232.         Projectile_Amount: 8
  233.         Projectile_Type: egg
  234.         Removal_Or_Drag_Delay: 4-false
  235.         Projectile_Speed: 30
  236.         Projectile_Damage: 5
  237.         Projectile_Flames: true
  238.         Projectile_Incendiary:
  239.             Enable: true
  240.             Duration: 80
  241.         Bullet_Spread: 1
  242.         Reset_Fall_Distance: true
  243.         Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  244.     Sneak:
  245.         Enable: true
  246.         No_Recoil: true
  247.         Bullet_Spread: 1
  248.     Reload:
  249.         Enable: true
  250.         Reload_Amount: 2
  251.         Reload_Bullets_Individually: true
  252.         Reload_Duration: 15
  253.         Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  254.     Firearm_Action:
  255.         Type: break
  256.         Open_Duration: 10
  257.         Close_Duration: 15
  258.         Sound_Open: DOOR_OPEN-1-2-0
  259.         Sound_Close: DOOR_CLOSE-1-2-0
  260.     Abilities:
  261.         Reset_Hit_Cooldown: true
  262.         No_Fall_Damage: true
  263.     Hit_Events:
  264.         Enable: true
  265.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  266.     Damage_Based_On_Flight_Time:
  267.         Enable: true
  268.         Bonus_Damage_Per_Tick: -1
  269.         Maximum_Damage: -4
  270.     Particles:
  271.         Enable: true
  272.         Particle_Player_Shoot: FLAMES-1
  273.         Particle_Impact_Anything: BLOCK_BREAK-51
  274.  
  275. Hunting:
  276.     Item_Information:
  277.         Item_Name: "&eHunting Rifle"
  278.         Item_Type: 417
  279.         Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
  280.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  281.     Shooting:
  282.         Cancel_Left_Click_Block_Damage: true
  283.         Cancel_Right_Click_Interactions: true
  284.         Projectile_Amount: 1
  285.         Projectile_Type: snowball
  286.         Projectile_Speed: 1000
  287.         Projectile_Damage: 12
  288.         Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  289.     Custom_Death_Message:
  290.         Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
  291.     Reload:
  292.         Enable: true
  293.         Starting_Amount: 0
  294.         Reload_Amount: 5
  295.         Reload_Bullets_Individually: true
  296.         Reload_Duration: 10
  297.         Sounds_Reloading: NOTE_STICKS-1-1-0
  298.     Firearm_Action:
  299.         Type: bolt
  300.         Open_Duration: 8
  301.         Close_Duration: 7
  302.         Close_Shoot_Delay: 6
  303.         Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  304.         Sound_Close: PISTON_EXTEND-1-2-0
  305.     Headshot:
  306.         Enable: true
  307.         Bonus_Damage: 12
  308.         Sounds_Shooter: NOTE_PLING-1-2-0
  309.         Sounds_Victim: VILLAGER_DEATH-1-1-0
  310.     Abilities:
  311.         Reset_Hit_Cooldown: true
  312.         Knockback: 3
  313.     Particles:
  314.         Enable: true
  315.         Particle_Player_Shoot: BLOCK_BREAK-1
  316.         Particle_Terrain: true
  317.     Fireworks:
  318.         Enable: true
  319.         Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  320.     Scope:
  321.         Enable: true
  322.         Night_Vision: true
  323.         Zoom_Amount: 5
  324.         Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  325.     Hit_Events:
  326.         Enable: true
  327.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  328.  
  329. Type95:
  330.     Item_Information:
  331.         Item_Name: "&eType 95"
  332.         Item_Type: 417
  333.         Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
  334.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  335.     SignShops:
  336.         Enable: true
  337.         Price: 266-10
  338.         Sign_Gun_ID: 95
  339.     Shooting:
  340.         Cancel_Left_Click_Block_Damage: true
  341.         Cancel_Right_Click_Interactions: true
  342.         Delay_Between_Shots: 7
  343.         Recoil_Amount: 1
  344.         Projectile_Amount: 1
  345.         Projectile_Type: snowball
  346.         Projectile_Speed: 40
  347.         Projectile_Damage: 4
  348.         Bullet_Spread: 2
  349.         Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
  350.     Sneak:
  351.         Enable: true
  352.         No_Recoil: true
  353.         Bullet_Spread: 1
  354.     Burstfire:
  355.         Enable: true
  356.         Shots_Per_Burst: 3
  357.         Delay_Between_Shots_In_Burst: 1
  358.     Ammo:
  359.         Enable: true
  360.         Ammo_Item_ID: 370
  361.         Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
  362.         Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
  363.     Reload:
  364.         Enable: true
  365.         Reload_Amount: 30
  366.         Take_Ammo_On_Reload: true
  367.         Reload_Duration: 40
  368.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  369.     Firearm_Action:
  370.         Type: slide
  371.         Close_Duration: 10
  372.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
  373.     Scope:
  374.         Enable: true
  375.         Zoom_Amount: 5
  376.         Zoom_Bullet_Spread: 0
  377.         Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  378.     Abilities:
  379.         Reset_Hit_Cooldown: true
  380.     Hit_Events:
  381.         Enable: true
  382.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  383.  
  384. AK-471:
  385.     Item_Information:
  386.         Item_Name: "&eAK-471"
  387.         Item_Type: 417
  388.         Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
  389.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  390.     Shooting:
  391.         Right_Click_To_Shoot: true
  392.         Cancel_Left_Click_Block_Damage: true
  393.         Cancel_Right_Click_Interactions: true
  394.         Recoil_Amount: 1
  395.         Projectile_Amount: 1
  396.         Projectile_Type: snowball
  397.         Projectile_Speed: 40
  398.         Projectile_Damage: 4
  399.         Bullet_Spread: 2
  400.         Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  401.     Sneak:
  402.         Enable: true
  403.         No_Recoil: true
  404.         Bullet_Spread: 1
  405.     Fully_Automatic:
  406.         Enable: true
  407.         Fire_Rate: 6
  408.     Reload:
  409.         Enable: true
  410.         Reload_Amount: 30
  411.         Reload_Duration: 40
  412.         Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  413.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  414.     Firearm_Action:
  415.         Type: slide
  416.         Close_Duration: 10
  417.         Close_Shoot_Delay: 12
  418.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  419.     Scope:
  420.         Enable: true
  421.         Zoom_Amount: 5
  422.         Zoom_Bullet_Spread: 0
  423.         Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  424.     Abilities:
  425.         Reset_Hit_Cooldown: true
  426.     Hit_Events:
  427.         Enable: true
  428.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  429.        
  430. AK-47:
  431.     Item_Information:
  432.         Item_Name: "&eAK-47"
  433.         Item_Type: 285
  434.         Item_Lore: "&7Assault rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Fast reload"
  435.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  436.         Skip_Name_Check: true
  437.     Shooting:
  438.         Right_Click_To_Shoot: true
  439.         Cancel_Left_Click_Block_Damage: true
  440.         Cancel_Right_Click_Interactions: true
  441.         Recoil_Amount: 0
  442.         Projectile_Amount: 1
  443.         Projectile_Type: snowball
  444.         Projectile_Speed: 40
  445.         Projectile_Damage: 3
  446.         Bullet_Spread: 1
  447.         Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
  448.     Custom_Death_Message:
  449.         Normal: "&e<shooter> &fshot &e<victim> &fwith an ak-47."
  450.     Sneak:
  451.         Enable: true
  452.         No_Recoil: true
  453.         Bullet_Spread: 1
  454.     Burstfire:
  455.         Enable: true
  456.         Shots_Per_Burst: 1
  457.         Delay_Between_Shots_In_Burst: 1
  458.     Ammo:
  459.         Enable: true
  460.         Ammo_Item_ID: 362
  461.         Sounds_Out_Of_Ammo:
  462.         Sounds_Shoot_With_No_Ammo:
  463.     Reload:
  464.         Enable: true
  465.         Reload_Amount: 35
  466.         Take_Ammo_On_Reload: true
  467.         Reload_Duration: 80
  468.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  469.     Firearm_Action:
  470.         Type: slide
  471.         Close_Duration: 10
  472.         Close_Shoot_Delay: 12
  473.         Sound_Close:
  474.     Scope:
  475.         Enable: true
  476.         Zoom_Amount: 5
  477.         Zoom_Bullet_Spread: 0
  478.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  479.     Abilities:
  480.         Reset_Hit_Cooldown: true
  481.     Hit_Events:
  482.         Enable: true
  483.         Sounds_Shooter:
  484.  
  485.  
  486. M4:
  487.     Item_Information:
  488.         Item_Name: "&eM4"
  489.         Item_Type: 286
  490.         Item_Lore: "&7Assault rifle|&7Damage: 4|&7Medium accuracy|&7High damage|&7Fast reload"
  491.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  492.         Skip_Name_Check: true
  493.     Shooting:
  494.         Right_Click_To_Shoot: true
  495.         Cancel_Left_Click_Block_Damage: true
  496.         Cancel_Right_Click_Interactions: true
  497.         Recoil_Amount: 0
  498.         Projectile_Amount: 1
  499.         Projectile_Type: snowball
  500.         Projectile_Speed: 40
  501.         Projectile_Damage: 4
  502.         Bullet_Spread: 1
  503.         Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
  504.     Custom_Death_Message:
  505.         Normal: "&e<shooter> &fshot &e<victim> &fwith an m4."
  506.     Sneak:
  507.         Enable: true
  508.         No_Recoil: true
  509.         Bullet_Spread: 1
  510.     Burstfire:
  511.         Enable: true
  512.         Shots_Per_Burst: 1
  513.         Delay_Between_Shots_In_Burst: 1
  514.     Ammo:
  515.         Enable: true
  516.         Ammo_Item_ID: 362
  517.         Sounds_Out_Of_Ammo:
  518.         Sounds_Shoot_With_No_Ammo:
  519.     Reload:
  520.         Enable: true
  521.         Reload_Amount: 50
  522.         Take_Ammo_On_Reload: true
  523.         Reload_Duration: 80
  524.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  525.     Firearm_Action:
  526.         Type: slide
  527.         Close_Duration: 10
  528.         Close_Shoot_Delay: 12
  529.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  530.     Scope:
  531.         Enable: true
  532.         Zoom_Amount: 5
  533.         Zoom_Bullet_Spread: 0
  534.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  535.     Abilities:
  536.         Reset_Hit_Cooldown: true
  537.     Hit_Events:
  538.         Enable: true
  539.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  540.        
  541. Minigun:
  542.     Item_Information:
  543.         Item_Name: "&eMinigun"
  544.         Item_Type: 352
  545.         Item_Lore: "&7Heavy Machine Gun|&7Damage: 4|&7Super fast accuracy|&7High damage|&7Slow reload"
  546.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  547.         Skip_Name_Check: true
  548.     Shooting:
  549.         Right_Click_To_Shoot: true
  550.         Cancel_Left_Click_Block_Damage: true
  551.         Cancel_Right_Click_Interactions: true
  552.         Recoil_Amount: 0
  553.         Projectile_Amount: 1
  554.         Projectile_Type: snowball
  555.         Projectile_Speed: 40
  556.         Projectile_Damage: 4
  557.         Bullet_Spread: 1
  558.         Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-1-0
  559.     Custom_Death_Message:
  560.         Normal: "&e<shooter> &fshot &e<victim> &fwith an minigun."
  561.     Sneak:
  562.         Enable: true
  563.         No_Recoil: true
  564.         Bullet_Spread: 1
  565.     Burstfire:
  566.         Enable: true
  567.         Shots_Per_Burst: 2
  568.         Delay_Between_Shots_In_Burst: 1
  569.     Ammo:
  570.         Enable: true
  571.         Ammo_Item_ID: 263
  572.         Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
  573.         Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
  574.     Reload:
  575.         Enable: true
  576.         Reload_Amount: 150
  577.         Take_Ammo_On_Reload: true
  578.         Reload_Duration: 120
  579.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  580.     Firearm_Action:
  581.         Type: slide
  582.         Close_Duration: 10
  583.         Close_Shoot_Delay: 12
  584.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  585.     Scope:
  586.         Enable: true
  587.         Zoom_Amount: 5
  588.         Zoom_Bullet_Spread: 0
  589.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  590.     Abilities:
  591.         Reset_Hit_Cooldown: true
  592.     Hit_Events:
  593.         Enable: true
  594.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  595.    
  596. Tec-9:
  597.     Item_Information:
  598.         Item_Name: "&eTec-9"
  599.         Item_Type: 284
  600.         Item_Lore: "&7SMG Rifle|&7Damage: 2|&7Low accuracy|&7Low damage|&7Fast reload"
  601.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  602.         Skip_Name_Check: true
  603.     Shooting:
  604.         Right_Click_To_Shoot: true
  605.         Cancel_Left_Click_Block_Damage: true
  606.         Cancel_Right_Click_Interactions: true
  607.         Recoil_Amount: 0
  608.         Projectile_Amount: 1
  609.         Projectile_Type: snowball
  610.         Projectile_Speed: 40
  611.         Projectile_Damage: 2
  612.         Bullet_Spread: 1
  613.         Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
  614.     Custom_Death_Message:
  615.         Normal: "&e<shooter> &fshot &e<victim> &fwith a Tec-9."
  616.     Sneak:
  617.         Enable: true
  618.         No_Recoil: true
  619.         Bullet_Spread: 1
  620.     Burstfire:
  621.         Enable: true
  622.         Shots_Per_Burst: 1
  623.         Delay_Between_Shots_In_Burst: 1
  624.     Ammo:
  625.         Enable: true
  626.         Ammo_Item_ID: 318
  627.         Sounds_Out_Of_Ammo:
  628.         Sounds_Shoot_With_No_Ammo:
  629.     Reload:
  630.         Enable: true
  631.         Reload_Amount: 30
  632.         Take_Ammo_On_Reload: true
  633.         Reload_Duration: 75
  634.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  635.     Firearm_Action:
  636.         Type: slide
  637.         Close_Duration: 10
  638.         Close_Shoot_Delay: 12
  639.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  640.     Scope:
  641.         Enable: true
  642.         Zoom_Amount: 5
  643.         Zoom_Bullet_Spread: 0
  644.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  645.     Abilities:
  646.         Reset_Hit_Cooldown: true
  647.     Hit_Events:
  648.         Enable: true
  649.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  650.        
  651. mini-SMG:
  652.     Item_Information:
  653.         Item_Name: "&emini-SMG"
  654.         Item_Type: 273
  655.         Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
  656.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  657.         Skip_Name_Check: true
  658.     Shooting:
  659.         Right_Click_To_Shoot: true
  660.         Cancel_Left_Click_Block_Damage: true
  661.         Cancel_Right_Click_Interactions: true
  662.         Recoil_Amount: 0
  663.         Projectile_Amount: 1
  664.         Projectile_Type: snowball
  665.         Projectile_Speed: 40
  666.         Projectile_Damage: 3
  667.         Bullet_Spread: 1
  668.         Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
  669.     Custom_Death_Message:
  670.         Normal: "&e<shooter> &fshot &e<victim> &fwith a mini-SMG."
  671.     Sneak:
  672.         Enable: true
  673.         No_Recoil: true
  674.         Bullet_Spread: 1
  675.     Burstfire:
  676.         Enable: true
  677.         Shots_Per_Burst: 2
  678.         Delay_Between_Shots_In_Burst: 1
  679.     Ammo:
  680.         Enable: true
  681.         Ammo_Item_ID: 318
  682.         Sounds_Out_Of_Ammo:
  683.         Sounds_Shoot_With_No_Ammo:
  684.     Reload:
  685.         Enable: true
  686.         Reload_Amount: 35
  687.         Take_Ammo_On_Reload: true
  688.         Reload_Duration: 90
  689.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  690.     Firearm_Action:
  691.         Type: slide
  692.         Close_Duration: 10
  693.         Close_Shoot_Delay: 12
  694.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  695.     Scope:
  696.         Enable: true
  697.         Zoom_Amount: 5
  698.         Zoom_Bullet_Spread: 0
  699.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  700.     Abilities:
  701.         Reset_Hit_Cooldown: true
  702.     Hit_Events:
  703.         Enable: true
  704.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  705.        
  706. MP5:
  707.     Item_Information:
  708.         Item_Name: "&eMP5"
  709.         Item_Type: 270
  710.         Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
  711.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  712.         Skip_Name_Check: true
  713.     Shooting:
  714.         Right_Click_To_Shoot: true
  715.         Cancel_Left_Click_Block_Damage: true
  716.         Cancel_Right_Click_Interactions: true
  717.         Recoil_Amount: 0
  718.         Projectile_Amount: 1
  719.         Projectile_Type: snowball
  720.         Projectile_Speed: 40
  721.         Projectile_Damage: 3
  722.         Bullet_Spread: 1
  723.         Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
  724.     Custom_Death_Message:
  725.         Normal: "&e<shooter> &fshot &e<victim> &fwith a MP5."
  726.     Sneak:
  727.         Enable: true
  728.         No_Recoil: true
  729.         Bullet_Spread: 1
  730.     Burstfire:
  731.         Enable: true
  732.         Shots_Per_Burst: 3
  733.         Delay_Between_Shots_In_Burst: 1
  734.     Ammo:
  735.         Enable: true
  736.         Ammo_Item_ID: 318
  737.         Sounds_Out_Of_Ammo:
  738.         Sounds_Shoot_With_No_Ammo:
  739.     Reload:
  740.         Enable: true
  741.         Reload_Amount: 40
  742.         Take_Ammo_On_Reload: true
  743.         Reload_Duration: 100
  744.         Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  745.     Firearm_Action:
  746.         Type: slide
  747.         Close_Duration: 10
  748.         Close_Shoot_Delay: 12
  749.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  750.     Scope:
  751.         Enable: true
  752.         Zoom_Amount: 5
  753.         Zoom_Bullet_Spread: 0
  754.         Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  755.     Abilities:
  756.         Reset_Hit_Cooldown: true
  757.     Hit_Events:
  758.         Enable: true
  759.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  760.  
  761. Bazooka:
  762.     Item_Information:
  763.         Item_Name: "&eBazooka"
  764.         Item_Type: 359
  765.         Item_Lore: "&7Explosive|&7Medium damage|&7Medium Accuracy|&7Medium Reload"
  766.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  767.         Inventory_Control: Group_Bazookas
  768.     Shooting:
  769.         Right_Click_To_Shoot: true
  770.         Cancel_Left_Click_Block_Damage: true
  771.         Cancel_Right_Click_Interactions: true
  772.         Recoil_Amount: 2
  773.         Projectile_Amount: 1
  774.         Projectile_Type: fireball
  775.         Projectile_Speed: 10
  776.         Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
  777.     Custom_Death_Message:
  778.         Normal: "&e<shooter> &fkill &e<victim> &fwith a bazooka."
  779.     Sneak:
  780.         Enable: true
  781.         No_Recoil: true
  782.     Abilities:
  783.         No_Fall_Damage: false
  784.     Reload:
  785.         Enable: true
  786.         Reload_Amount: 1
  787.         Take_Ammo_On_Reload: true
  788.         Reload_Duration: 90
  789.         Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
  790.     Ammo:
  791.         Enable: true
  792.         Ammo_Item_ID: 264
  793.         Sounds_Out_Of_Ammo:
  794.         Sounds_Shoot_With_No_Ammo:
  795.     Firearm_Action:
  796.         Type: slide
  797.         Close_Duration: 10
  798.         Close_Shoot_Delay: 12
  799.         Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  800.     Particles:
  801.         Enable: true
  802.         Particle_Player_Shoot: BLOCK_BREAK-35
  803.     Explosions:
  804.         Enable: true
  805.         Knockback: 5
  806.         Damage_Multiplier: 40
  807.         Explosion_No_Grief: true
  808.         Explosion_Radius: 6
  809.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  810.        
  811. 9mmpistol:
  812.     Item_Information:
  813.         Item_Name: "&e9mm Pistol"
  814.         Item_Type: 291
  815.         Item_Lore: "&7Pistol|&7Damage: 2|&7Low damage|&7Low accuracy|&7Fast reload"
  816.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  817.     Shooting:
  818.         Right_Click_To_Shoot: true
  819.         Cancel_Left_Click_Block_Damage: true
  820.         Cancel_Right_Click_Interactions: true
  821.         Delay_Between_Shots: 7
  822.         Projectile_Amount: 1
  823.         Projectile_Type: snowball
  824.         Projectile_Speed: 40
  825.         Projectile_Damage: 2
  826.         Bullet_Spread: 1
  827.         Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  828.         Custom_Death_Message:
  829.         Normal: "&e<shooter> &fkill &e<victim> &fwith an 9mm pistol"
  830.     Reload:
  831.         Enable: true
  832.         Reload_Amount: 6
  833.         Take_Ammo_On_Reload: true
  834.         Reload_Duration: 40
  835.         Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  836.     Ammo:
  837.         Enable: true
  838.         Ammo_Item_ID: 295
  839.         Sounds_Out_Of_Ammo:
  840.         Sounds_Shoot_With_No_Ammo:
  841.     Firearm_Action:
  842.         Type: revolver
  843.         Open_Duration: 5
  844.         Close_Duration: 5
  845.         Sound_Open: DOOR_OPEN-1-2-0
  846.         Sound_Close: DOOR_CLOSE-1-2-0
  847.     Abilities:
  848.         Reset_Hit_Cooldown: true
  849.     Hit_Events:
  850.         Enable: true
  851.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  852. Revolver:
  853.     Item_Information:
  854.         Item_Name: "&eRevolver"
  855.         Item_Type: 294
  856.         Item_Lore: "&7Pistol|&7Damage: 4|&7Medium damage|&7Low accuracy|&7Fast reload"
  857.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  858.     Shooting:
  859.         Right_Click_To_Shoot: true
  860.         Cancel_Left_Click_Block_Damage: true
  861.         Cancel_Right_Click_Interactions: true
  862.         Delay_Between_Shots: 8
  863.         Projectile_Amount: 1
  864.         Projectile_Type: snowball
  865.         Projectile_Speed: 40
  866.         Projectile_Damage: 4
  867.         Bullet_Spread: 0
  868.         Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  869.         Custom_Death_Message:
  870.         Normal: "&e<shooter> &fkill &e<victim> &fwith an Revolver"
  871.     Reload:
  872.         Enable: true
  873.         Reload_Amount: 9
  874.         Take_Ammo_On_Reload: true
  875.         Reload_Duration: 50
  876.         Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  877.     Ammo:
  878.         Enable: true
  879.         Ammo_Item_ID: 295
  880.         Sounds_Out_Of_Ammo:
  881.         Sounds_Shoot_With_No_Ammo:
  882.     Firearm_Action:
  883.         Type: revolver
  884.         Open_Duration: 5
  885.         Close_Duration: 5
  886.         Sound_Open: DOOR_OPEN-1-2-0
  887.         Sound_Close: DOOR_CLOSE-1-2-0
  888.     Abilities:
  889.         Reset_Hit_Cooldown: true
  890.     Hit_Events:
  891.         Enable: true
  892.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  893.    
  894. Deserteagle:
  895.     Item_Information:
  896.         Item_Name: "&eDesert Eagle"
  897.         Item_Type: 290
  898.         Item_Lore: "&7Pistol|&7Damage: 6|&7Low damage|&7Medium accuracy|&7Fast reload"
  899.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  900.     Shooting:
  901.         Right_Click_To_Shoot: true
  902.         Cancel_Left_Click_Block_Damage: true
  903.         Cancel_Right_Click_Interactions: true
  904.         Delay_Between_Shots: 7
  905.         Projectile_Amount: 1
  906.         Projectile_Type: snowball
  907.         Projectile_Speed: 40
  908.         Projectile_Damage: 6
  909.         Bullet_Spread: 0
  910.         Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  911.         Custom_Death_Message:
  912.         Normal: "&e<shooter> &fkill &e<victim> &fwith an Desert eagle"
  913.     Reload:
  914.         Enable: true
  915.         Reload_Amount: 7
  916.         Take_Ammo_On_Reload: true
  917.         Reload_Duration: 80
  918.         Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  919.     Ammo:
  920.         Enable: true
  921.         Ammo_Item_ID: 295
  922.         Sounds_Out_Of_Ammo:
  923.         Sounds_Shoot_With_No_Ammo:
  924.     Firearm_Action:
  925.         Type: revolver
  926.         Open_Duration: 5
  927.         Close_Duration: 5
  928.         Sound_Open: DOOR_OPEN-1-2-0
  929.         Sound_Close: DOOR_CLOSE-1-2-0
  930.     Abilities:
  931.         Reset_Hit_Cooldown: true
  932.     Hit_Events:
  933.         Enable: true
  934.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  935.        
  936. Assaultshotgun:
  937.     Item_Information:
  938.         Item_Name: "&eAssault Shotgun"
  939.         Item_Type: 269
  940.         Item_Lore: "&7Pump Action|&7Damage: 3|&7Medium damage|&7Medium accuracy|&7Fast reload"
  941.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  942.     Shooting:
  943.         Right_Click_To_Shoot: true
  944.         Cancel_Left_Click_Block_Damage: true
  945.         Cancel_Right_Click_Interactions: true
  946.         Delay_Between_Shots: 5
  947.         Recoil_Amount: 2
  948.         Projectile_Amount: 8
  949.         Projectile_Type: snowball
  950.         Projectile_Speed: 30
  951.         Projectile_Damage: 3
  952.         Bullet_Spread: 1
  953.         Reset_Fall_Distance: true
  954.         Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  955.         Custom_Death_Message:
  956.         Normal: "&e<shooter> &fkill &e<victim> &fwith an Assault shotgun"
  957.     Sneak:
  958.         Enable: true
  959.         No_Recoil: true
  960.         Bullet_Spread: 1
  961.     Reload:
  962.         Enable: true
  963.         Reload_Amount: 5
  964.         Take_Ammo_On_Reload: true
  965.         Reload_Bullets_Individually: true
  966.         Reload_Duration: 20
  967.         Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  968.     Ammo:
  969.         Enable: true
  970.         Ammo_Item_ID: 361
  971.         Sounds_Out_Of_Ammo:
  972.         Sounds_Shoot_With_No_Ammo:
  973.     Firearm_Action:
  974.         Type: break
  975.         Open_Duration: 10
  976.         Close_Duration: 15
  977.         Sound_Open: DOOR_OPEN-1-2-0
  978.         Sound_Close: DOOR_CLOSE-1-2-0
  979.     Abilities:
  980.         Reset_Hit_Cooldown: true
  981.         Knockback: 1
  982.     Hit_Events:
  983.         Enable: true
  984.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  985.     Particles:
  986.         Enable: true
  987.         Particle_Player_Shoot: smoke
  988.    
  989. Spas-12:
  990.     Item_Information:
  991.         Item_Name: "&eSpas-12"
  992.         Item_Type: 293
  993.         Item_Lore: "&7Pump Action|&7Damage: 6|&7High damage|&7Medium accuracy|&7Fast reload"
  994.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  995.     Shooting:
  996.         Right_Click_To_Shoot: true
  997.         Cancel_Left_Click_Block_Damage: true
  998.         Cancel_Right_Click_Interactions: true
  999.         Delay_Between_Shots: 6
  1000.         Recoil_Amount: 3
  1001.         Projectile_Amount: 5
  1002.         Projectile_Type: snowball
  1003.         Projectile_Speed: 30
  1004.         Projectile_Damage: 6
  1005.         Bullet_Spread: 1
  1006.         Reset_Fall_Distance: true
  1007.         Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  1008.         Custom_Death_Message:
  1009.         Normal: "&e<shooter> &fkill &e<victim> &fwith an Spas-12"
  1010.     Sneak:
  1011.         Enable: true
  1012.         No_Recoil: true
  1013.         Bullet_Spread: 1
  1014.     Reload:
  1015.         Enable: true
  1016.         Reload_Amount: 2
  1017.         Take_Ammo_On_Reload: true
  1018.         Reload_Bullets_Individually: true
  1019.         Reload_Duration: 20
  1020.         Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  1021.     Ammo:
  1022.         Enable: true
  1023.         Ammo_Item_ID: 361
  1024.         Sounds_Out_Of_Ammo:
  1025.         Sounds_Shoot_With_No_Ammo:
  1026.     Firearm_Action:
  1027.         Type: break
  1028.         Open_Duration: 10
  1029.         Close_Duration: 15
  1030.         Sound_Open: DOOR_OPEN-1-2-0
  1031.         Sound_Close: DOOR_CLOSE-1-2-0
  1032.     Abilities:
  1033.         Reset_Hit_Cooldown: true
  1034.         Knockback: 2
  1035.     Hit_Events:
  1036.         Enable: true
  1037.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  1038.     Particles:
  1039.         Enable: true
  1040.         Particle_Player_Shoot: smoke
  1041.    
  1042. Molotov:
  1043.     Item_Information:
  1044.         Item_Name: "&eMolotov Cocktail"
  1045.         Item_Type: 378
  1046.         Item_Lore: "&7Right Click to set him on fire!"
  1047.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1048.         Remove_Unused_Tag: true
  1049.     Shooting:
  1050.         Right_Click_To_Shoot: true
  1051.         Cancel_Left_Click_Block_Damage: true
  1052.         Cancel_Right_Click_Interactions: true
  1053.         Delay_Between_Shots: 60
  1054.         Projectile_Amount: 1
  1055.         Projectile_Type: grenade
  1056.         Projectile_Subtype: 378
  1057.         Projectile_Speed: 10
  1058.         Sounds_Shoot:
  1059.     Custom_Death_Message:
  1060.         Normal: "&e<victim> was burned up into pieces by <shooter>'s molotov"
  1061.     Explosions:
  1062.         Enable: true
  1063.         Ignite_Victims: 240
  1064.         Damage_Multiplier: 10
  1065.         Explosion_Radius: 10
  1066.         Explosion_Delay: 30
  1067.         Explosion_No_Grief: true
  1068.         Explosion_Radius: 6
  1069.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  1070.     Extras:
  1071.         One_Time_Use: true
  1072.        
  1073. m700:
  1074.     Item_Information:
  1075.         Item_Name: "&eM700"
  1076.         Item_Type: 271
  1077.         Item_Lore: "&7Sniper Rifle|&7Damage: 10|&7High damage|&7Medium accuracy|&7Medium reload"
  1078.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1079.     Shooting:
  1080.         Right_Click_To_Shoot: true
  1081.         Cancel_Left_Click_Block_Damage: true
  1082.         Cancel_Right_Click_Interactions: true
  1083.         Recoil_Amount: 2
  1084.         Projectile_Amount: 1
  1085.         Projectile_Type: snowball
  1086.         Projectile_Speed: 1000
  1087.         Projectile_Damage: 10
  1088.         Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1089.     Custom_Death_Message:
  1090.         Normal: "&e<victim> was sniped by <shooter>'s m700"
  1091.     Sneak:
  1092.         Enable: true
  1093.         No_Recoil: true
  1094.         Bullet_Spread: 0
  1095.     Reload:
  1096.         Enable: true
  1097.         Reload_Amount: 5
  1098.         Take_Ammo_On_Reload: true
  1099.         Reload_Bullets_Individually: true
  1100.         Reload_Duration: 20
  1101.         Sounds_Reloading: NOTE_STICKS-1-1-0
  1102.     Ammo:
  1103.         Enable: true
  1104.         Ammo_Item_ID: 337
  1105.         Sounds_Out_Of_Ammo:
  1106.         Sounds_Shoot_With_No_Ammo:
  1107.     Firearm_Action:
  1108.         Type: bolt
  1109.         Open_Duration: 8
  1110.         Close_Duration: 7
  1111.         Close_Shoot_Delay: 6
  1112.         Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1113.         Sound_Close: PISTON_EXTEND-1-2-0
  1114.     Abilities:
  1115.         Reset_Hit_Cooldown: true
  1116.         Knockback: 1
  1117.     Particles:
  1118.         Enable: true
  1119.         Particle_Player_Shoot: BLOCK_BREAK-1
  1120.         Particle_Terrain: true
  1121.     Scope:
  1122.         Enable: true
  1123.         Night_Vision: true
  1124.         Zoom_Amount: 5
  1125.         Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1126.     Hit_Events:
  1127.         Enable: true
  1128.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  1129.        
  1130. Dragunov:
  1131.     Item_Information:
  1132.         Item_Name: "&eDragunov"
  1133.         Item_Type: 280
  1134.         Item_Lore: "&7Sniper Rifle|&7Damage: 20|&7High damage|&7Medium accuracy|&7Slow reload"
  1135.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1136.     Shooting:
  1137.         Right_Click_To_Shoot: true
  1138.         Cancel_Left_Click_Block_Damage: true
  1139.         Cancel_Right_Click_Interactions: true
  1140.         Recoil_Amount: 2
  1141.         Projectile_Amount: 1
  1142.         Projectile_Type: snowball
  1143.         Projectile_Speed: 1000
  1144.         Projectile_Damage: 20
  1145.         Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1146.     Custom_Death_Message:
  1147.         Normal: "&e<victim> was sniped by <shooter>'s Dragunov"
  1148.     Sneak:
  1149.         Enable: true
  1150.         No_Recoil: true
  1151.         Bullet_Spread: 0
  1152.     Reload:
  1153.         Enable: true
  1154.         Reload_Amount: 10
  1155.         Take_Ammo_On_Reload: true
  1156.         Reload_Bullets_Individually: true
  1157.         Reload_Duration: 30
  1158.         Sounds_Reloading: NOTE_STICKS-1-1-0
  1159.     Ammo:
  1160.         Enable: true
  1161.         Ammo_Item_ID: 337
  1162.         Sounds_Out_Of_Ammo:
  1163.         Sounds_Shoot_With_No_Ammo:
  1164.     Firearm_Action:
  1165.         Type: bolt
  1166.         Open_Duration: 8
  1167.         Close_Duration: 7
  1168.         Close_Shoot_Delay: 6
  1169.         Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1170.         Sound_Close: PISTON_EXTEND-1-2-0
  1171.     Abilities:
  1172.         Reset_Hit_Cooldown: true
  1173.         Knockback: 1
  1174.     Particles:
  1175.         Enable: true
  1176.         Particle_Player_Shoot: BLOCK_BREAK-1
  1177.         Particle_Terrain: true
  1178.     Scope:
  1179.         Enable: true
  1180.         Night_Vision: true
  1181.         Zoom_Amount: 5
  1182.         Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1183.     Hit_Events:
  1184.         Enable: true
  1185.         Sounds_Shooter: SHOOT_ARROW-1-2-0
  1186.        
  1187. Baseballbat:
  1188.     Item_Information:
  1189.         Item_Name: "&eBaseball bat"
  1190.         Item_Type: 279
  1191.         Item_Lore: "&7Left click to hit|&7Damage: 3"
  1192.         Remove_Unused_Tag: true
  1193.         Melee_Mode: true
  1194.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1195.     Custom_Death_Message:
  1196.         Normal: "&e<victim> was knockout by <shooter>'s baseball bat"
  1197.     Shooting:
  1198.         Cancel_Left_Click_Block_Damage: true
  1199.         Cancel_Right_Click_Interactions: true
  1200.         Delay_Between_Shots: 10
  1201.         Projectile_Damage: 3
  1202.     Hit_Events:
  1203.         Enable: true
  1204.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1205.        
  1206. Nightstick:
  1207.     Item_Information:
  1208.         Item_Name: "&eNight Stick"
  1209.         Item_Type: 277
  1210.         Item_Lore: "&7Left click to hit|&7Damage: 3"
  1211.         Remove_Unused_Tag: true
  1212.         Melee_Mode: true
  1213.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1214.     Custom_Death_Message:
  1215.         Normal: "&e<victim> was knockout by <shooter>'s nightstick"
  1216.     Shooting:
  1217.         Cancel_Left_Click_Block_Damage: true
  1218.         Cancel_Right_Click_Interactions: true
  1219.         Delay_Between_Shots: 10
  1220.         Projectile_Damage: 3
  1221.     Hit_Events:
  1222.         Enable: true
  1223.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1224.        
  1225. Golfclub:
  1226.     Item_Information:
  1227.         Item_Name: "&eGolf Club"
  1228.         Item_Type: 278
  1229.         Item_Lore: "&7Left click to hit|&7Damage: 3"
  1230.         Remove_Unused_Tag: true
  1231.         Melee_Mode: true
  1232.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1233.     Shooting:
  1234.         Cancel_Left_Click_Block_Damage: true
  1235.         Cancel_Right_Click_Interactions: true
  1236.         Delay_Between_Shots: 10
  1237.         Projectile_Damage: 3
  1238.     Custom_Death_Message:
  1239.         Normal: "&e<victim> was knockout by <shooter>'s golf club"
  1240.     Hit_Events:
  1241.         Enable: true
  1242.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1243.        
  1244. BOStaff:
  1245.     Item_Information:
  1246.         Item_Name: "&eBO Staff"
  1247.         Item_Type: 274
  1248.         Item_Lore: "&7Left click to hit|&7Damage: 3"
  1249.         Remove_Unused_Tag: true
  1250.         Melee_Mode: true
  1251.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1252.     Shooting:
  1253.         Cancel_Left_Click_Block_Damage: true
  1254.         Cancel_Right_Click_Interactions: true
  1255.         Delay_Between_Shots: 10
  1256.         Projectile_Damage: 3
  1257.     Custom_Death_Message:
  1258.         Normal: "&e<victim> was knockout by <shooter>'s bo staff"
  1259.     Hit_Events:
  1260.         Enable: true
  1261.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1262.        
  1263. Knife:
  1264.     Item_Information:
  1265.         Item_Name: "&eKnife"
  1266.         Item_Type: 275
  1267.         Item_Lore: "&7Left click to hit|&7Damage: 5"
  1268.         Remove_Unused_Tag: true
  1269.         Melee_Mode: true
  1270.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1271.     Shooting:
  1272.         Cancel_Left_Click_Block_Damage: true
  1273.         Cancel_Right_Click_Interactions: true
  1274.         Delay_Between_Shots: 10
  1275.         Projectile_Damage: 5
  1276.     Custom_Death_Message:
  1277.         Normal: "&e<victim> was stabbed by <shooter>'s knife"
  1278.     Hit_Events:
  1279.         Enable: true
  1280.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1281.        
  1282. Katana:
  1283.     Item_Information:
  1284.         Item_Name: "&eKatana"
  1285.         Item_Type: 257
  1286.         Item_Lore: "&7Left click to hit|&7Damage: 12"
  1287.         Remove_Unused_Tag: true
  1288.         Melee_Mode: true
  1289.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1290.     Shooting:
  1291.         Cancel_Left_Click_Block_Damage: true
  1292.         Cancel_Right_Click_Interactions: true
  1293.         Delay_Between_Shots: 10
  1294.         Projectile_Damage: 10
  1295.     Custom_Death_Message:
  1296.         Normal: "&e<victim> was killed by <shooter>'s katana"
  1297.     Hit_Events:
  1298.         Enable: true
  1299.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1300.        
  1301. Chainsaw:
  1302.     Item_Information:
  1303.         Item_Name: "&eChainsaw"
  1304.         Item_Type: 258
  1305.         Item_Lore: "&7Left click to hit|&7Damage: 12"
  1306.         Remove_Unused_Tag: true
  1307.         Melee_Mode: true
  1308.         Sounds_Acquired: SHOOT_ARROW-1-0-0
  1309.     Shooting:
  1310.         Cancel_Left_Click_Block_Damage: true
  1311.         Cancel_Right_Click_Interactions: true
  1312.         Delay_Between_Shots: 10
  1313.         Projectile_Damage: 12
  1314.     Custom_Death_Message:
  1315.         Normal: "&e<victim> was sawed up by <shooter>'s chainsaw"
  1316.     Hit_Events:
  1317.         Enable: true
  1318.         Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1319.  
  1320. Grenade:
  1321.     Item_Information:
  1322.         Item_Name: "&eFrag Grenade"
  1323.         Item_Type: 341
  1324.         Item_Lore: "&eExplodes three seconds after launch."
  1325.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1326.         Remove_Unused_Tag: true
  1327.     Shooting:
  1328.         Right_Click_To_Shoot: true
  1329.         Cancel_Right_Click_Interactions: true
  1330.         Delay_Between_Shots: 60
  1331.         Projectile_Amount: 1
  1332.         Projectile_Type: grenade
  1333.         Projectile_Subtype: 341
  1334.         Projectile_Speed: 10
  1335.         Sounds_Shoot: SHOOT_ARROW-2-0-0
  1336.     Explosions:
  1337.         Enable: true
  1338.         Explosion_No_Grief: true
  1339.         Explosion_Radius: 4
  1340.         Explosion_Delay: 60
  1341.     Extras:
  1342.         One_Time_Use: true
  1343.  
  1344. Teargas:
  1345.     Item_Information:
  1346.         Item_Name: "&eTear Gas"
  1347.         Item_Type: 370
  1348.         Item_Lore: "&eDisorientates the target upon detonation."
  1349.         Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1350.         Remove_Unused_Tag: true
  1351.     Shooting:
  1352.         Right_Click_To_Shoot: true
  1353.         Cancel_Right_Click_Interactions: true
  1354.         Delay_Between_Shots: 60
  1355.         Projectile_Amount: 1
  1356.         Projectile_Type: grenade
  1357.         Projectile_Subtype: 370
  1358.         Projectile_Speed: 10
  1359.         Sounds_Shoot: SHOOT_ARROW-2-0-0
  1360.     Explosions:
  1361.         Enable: true
  1362.         Explosion_No_Grief: true
  1363.         Explosion_No_Damage: true
  1364.         Explosion_Radius: 6
  1365.         Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1,POISON-120-1
  1366.         Explosion_Delay: 20
  1367.         Sounds_Victim: LEVEL_UP-1-0-0
  1368.         Sounds_Explode: ANVIL_LAND-2-1-0
  1369.     Extras:
  1370.         One_Time_Use: true
  1371.  
  1372. Crackshot: message.yml - NP_Weapon_Use: "You must have a higher rank to use this weapon."
  1373.  
  1374. MSBar plugin:
  1375. names:
  1376.   slots:
  1377.     slot1: '&1&lVodka'
  1378.     slot2: '&2&lGin'
  1379.     slot3: '&3&lBeer'
  1380.     slot4: '&4&lCoca-Cola'
  1381.     slot5: '&5&lMountain Dew'
  1382.     slot6: '&6&lPale Ale'
  1383.     slot7: '&7&lRussian Imperial Stout'
  1384.     slot8: '&8&lBlue Moon'
  1385.     slot9: '&9&lBud Weiser'
  1386. prices:
  1387.   slots:
  1388.     slot1: 1000
  1389.     slot2: 5000
  1390.     slot3: 7500
  1391.     slot4: 10000
  1392.     slot5: 20000
  1393.     slot6: 50000
  1394.     slot7: 100000
  1395.     slot8: 250000
  1396.     slot9: 500000
  1397. prizes:
  1398.   slots:
  1399.     slot1: 2000
  1400.     slot2: 10000
  1401.     slot3: 15000
  1402.     slot4: 20000
  1403.     slot5: 40000
  1404.     slot6: 100000
  1405.     slot7: 200000
  1406.     slot8: 500000
  1407.     slot9: 1000000
  1408. chance:
  1409.   slots:
  1410.     slot1: 60
  1411.     slot2: 60
  1412.     slot3: 50
  1413.     slot4: 50
  1414.     slot5: 50
  1415.     slot6: 40
  1416.     slot7: 30
  1417.     slot8: 20
  1418.     slot9: 10
  1419.  
  1420. PhatLoots: config.yml
  1421. ##Config file for PhatLoots
  1422. ##Plugin made by Codisimus
  1423.  
  1424.  
  1425. ################## Linkables #################
  1426.  
  1427. ##You may disable any of these features by setting them to false
  1428. ##You should disable all of these that you will not be using
  1429.  
  1430. ##Using LootBags may cause lag if you have many items with a lot of lore on the server
  1431. LootBags: false
  1432. ##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
  1433. ##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
  1434. LootBagKey: '&r&0'
  1435.  
  1436. ##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
  1437. ##This also applies to Droppers
  1438. DispenserLoot: true
  1439.  
  1440. ##Using MobLoot may cause significant lag if there are numerous mobs on the server
  1441. ##e.g. Zombie, Creeper, Skeleton, Spider, Player
  1442. MobDropLoot: true
  1443. ##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
  1444. MobSpawnLoot: true
  1445.  
  1446. ##World Mob Loots should be disabled if you only have one World
  1447. ##e.g. Zombie@MainWorld, Zombie@DungeonWorld
  1448. WorldMobDropLoot: true
  1449. ##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
  1450. WorldMobSpawnLoot: true
  1451.  
  1452. ##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
  1453. ##e.g. Zombie@Graveyard, Spider@Nest
  1454. RegionMobDropLoot: true
  1455. RegionMobSpawnLoot: true
  1456.  
  1457. ##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
  1458. ##e.g. BabyZombie, WitherSkeleton, PriestVillager
  1459. MobTypes: true
  1460.  
  1461. ##Named Mobs should be enabled if you want to have mobs drop loot based on their name
  1462. ##e.g. ZombieBoss, Skeletor, Paul the Priest
  1463. NamedMobs: true
  1464.  
  1465. ##Fishing Loot should be enabled to modify what Players can fish out of the water
  1466. ##e.g. Fishing
  1467. FishingLoot: true
  1468.  
  1469. ##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
  1470. ##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
  1471. ##e.g. Vote
  1472. VotifierLoot: false
  1473.  
  1474. ##Only Block Materials that are listed below will be able to be linked
  1475. ##Removing unused materials from this list will help reduce the use of uneeded resources
  1476. Blocks:
  1477.     - Chest
  1478.     - Trapped Chest
  1479.     - Ender Chest
  1480.     - Dispenser
  1481.     - Dropper
  1482.     - Bookshelf
  1483.  
  1484. ##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
  1485. ##Blocks listed here need not be listed in 'Blocks' above
  1486. ##I have commented out these default settings because noone bothers to read and replace them
  1487. ##In order to set this feature you must remove the empty square brackets []
  1488. AutoLink: []
  1489. #    all:
  1490. #        Melon Block: melons
  1491. #    world:
  1492. #        Bookshelf: books
  1493.  
  1494.  
  1495.  
  1496. ################## MOB LOOTS #################
  1497.  
  1498. ##If set to true then the items normally dropped by mobs will vanish
  1499. ##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
  1500. ##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
  1501. ReplaceMobLoot: true
  1502.  
  1503.  
  1504. ##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
  1505. OnlyDropLootWhenKilledByPlayer: false
  1506. OnlyDropExpWhenKilledByPlayer: false
  1507.  
  1508.  
  1509. ##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
  1510. MobLootDropPercentage: 20
  1511.  
  1512.  
  1513. ##This setting is used when a weapon has the Looting enchantment
  1514. ##Each level will give an extra percentage chance when rolling for loots
  1515. ##e.g. LootingBonusPerLevel = 5
  1516. ##     Zombies drop 1 rotten flesh 50% of the time
  1517. ##     A zombie is killed with a sword that has Looting IV
  1518. ##     1 rotten flesh would then be dropped at a 70% chance
  1519. ##     50% + (5% x 4 levels)
  1520. LootingBonusPerLevel: 5
  1521.  
  1522.  
  1523.  
  1524. ################## MESSAGES ##################
  1525.  
  1526. ##These are the messages that Players will see while using PhatLoots
  1527. ##Blank messages will not be shown
  1528. ##Use & to specify colors for messages (ex. &3hi&a.)
  1529. ##<time> will be replaced by the amount of time remaining
  1530. ##<item> will be replaced by the name of the item
  1531. ##<amount> will be replaced by the amount of money/experience/items
  1532. Messages:
  1533.     Permission: '&4You do not have permission to do that.'
  1534.     ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
  1535.     MoneyLooted: '&2&lLoot &8» &aYou looted &2&o<amount> &afrom the chest.'
  1536.     MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
  1537.     InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
  1538.     AutoLoot: '&5You looted &6<item>&5 from the chest.'
  1539.     Overflow: '&5The Chest is overflowing with loot!'
  1540.     ChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1541.     EmptyChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1542.     CommandTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1543.     DispenserTimeRemaining: ''
  1544.     MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  1545.     MobDroppedMoney: '&5You loot &6<amount>.'
  1546.     MobDroppedItem: ''
  1547.     MobDroppedExperience: ''
  1548.     LootMessage: ''
  1549.     LootBroadcast: ''
  1550.  
  1551. ##PhatLoot Chests will display this name at the top of the Chest GUI
  1552. ##<name> will be replaced with the name of the linked PhatLoot
  1553. ChestName: '&6&l<name>'
  1554.  
  1555. #Damage estimates (as ranges) may be added to the lore of loot
  1556. #Do so by making a line of lore one of the following tags
  1557. UseDamageTags: true
  1558. <dam>: '&5<amount> damage'
  1559. <holy>: '&6+<amount> holy damage'
  1560. <fire>: '&4+<amount> fire'
  1561. <bug>: '&2+<amount> bug repellent'
  1562. <thorns>: '&8<chance>% chance of 1-4 damage'
  1563. <def>: '&5<amount> defense'
  1564. <firedef>: '&4+<amount> fire defense'
  1565. <rangedef>: '&2+<amount> range defense'
  1566. <blastdef>: '&1+<amount> explosion defense'
  1567. <falldef>: '&b+<amount> fall defense'
  1568.  
  1569.  
  1570. ################## DEFAULTS ##################
  1571.  
  1572. ##Each new PhatLoot will have the following settings by default
  1573. ##Each of these settings can be changed per PhatLoot after they are made
  1574. Defaults:
  1575.     ##Amount of time before the PhatLoot is lootable again
  1576.     ##Change Days to -1 in order for it to never reset
  1577.     ResetTime:
  1578.         Days: 1
  1579.         Hours: 0
  1580.         Minutes: 0
  1581.         Seconds: 0
  1582.  
  1583.  
  1584.     ##If set to true, items will go straight to the looter's inventory
  1585.     ##Once their inventory is full, items will show up in the chest
  1586.     AutoLoot: false
  1587.  
  1588.  
  1589.     ##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
  1590.     ##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
  1591.     GlobalReset: false
  1592.  
  1593.  
  1594.     ##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
  1595.     #'UseBreakAndRespawn' must be set to true below in order for this to have any effect
  1596.     BreakAndRespawn: false
  1597.  
  1598.  
  1599.     ##If set to true, loot times will be rounded down to 0
  1600.     ##This is good if doing Daily or Hourly loots
  1601.     ##e.g.
  1602.     ##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
  1603.     ##   RoundDownTime = true
  1604.     ##   Player loots at Day 100, Hour 20, Minute 37, and Second 49
  1605.     ##   Values that are 0 in the ResetTime are rounded down
  1606.     ##   The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
  1607.     ##   This way, the Player can loot the next day even if it is not 24 hours later
  1608.     ##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
  1609.     ##   then only the Seconds value is rounded down (not values to the left of Minutes)
  1610.     RoundDownTime: false
  1611.  
  1612.  
  1613.     ##The number of items that will be received from the loot collections (if not specified)
  1614.     ##An amount of 0 will mean that each loot within the collection is rolled for individually
  1615.     ItemsPerColl: 1
  1616.  
  1617.  
  1618.  
  1619. ################### OTHER ####################
  1620.  
  1621. ##Players need permission to use restricted PhatLoots
  1622. ##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
  1623. ##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
  1624. RestrictAll: false
  1625. RestrictedPhatLoots:
  1626.     - 'PhatLoot1'
  1627.     - 'PhatLoot2'
  1628.     - 'PhatLoot3'
  1629. #    - 'Rare'
  1630. #    - 'Epic'
  1631. #    - 'Donator'
  1632.  
  1633.  
  1634. ##Whenever an Item is generated that has a Tier above this number it will be logged
  1635. MinimumTierNotification: 100
  1636.  
  1637.  
  1638. ##This setting is only used if you have the plugin ChestLock
  1639. ##If set to true then PhatLoot Chests will be automatically set as unlockable
  1640. SetChestsAsUnlockable: true
  1641.  
  1642.  
  1643. ##Set this to true if you want to use decimals for your money
  1644. ##This would turn a range of 100-1275 to 1.00-12.75
  1645. DivideMoneyAmountBy100: false
  1646.  
  1647.  
  1648. PlaySoundOnAutoLoot: true
  1649.  
  1650. PlaySoundOnChestBreak: true
  1651.  
  1652. UseBreakAndRespawn: true
  1653.  
  1654.  
  1655. #If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
  1656. ShuffleLoot: false
  1657.  
  1658.  
  1659. #If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
  1660. AllowDuplicateItemsFromCollections: true
  1661.  
  1662.  
  1663. ##This is how long (in seconds) each inventory will be kept in memory
  1664. ##Items that have not been looted before the inventory is forgotten will be lost
  1665. ForgetInventoryTime: 60
  1666.  
  1667.  
  1668. ##Set to true if global chests that never reset should be unlinked after looting
  1669. UnlinkGlobalChestsThatNeverReset: false
  1670.  
  1671.  
  1672. ##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
  1673. ApplyCooldownToCommandLoot: false
  1674.  
  1675.  
  1676. ##This is how often (in minutes) the plugin will automatically save the loot times
  1677. ##If set to 0, Loot times will only be saved when the server is shut down
  1678. ##This only needs to be set if you worry about losing data in the case of a server crash
  1679. AutoSavePeriod: 1440
  1680.  
  1681.  
  1682. ##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
  1683. ##If set to true then a Player may punch a chest (single hit) to break it
  1684. ##The loot will spill all over the ground near the chests location
  1685. ##This will only apply if BreakAndRespawn=true, and GlobalReset=true
  1686. AutoBreakOnPunch: false
  1687.  
  1688. Rankup plugin rankup.yml
  1689. # this name can be equal to your rank name for simplicity,
  1690. # eg "A" instead of "Aexample".
  1691. Hobo:
  1692.   # the name of the rank in your permissions plugin
  1693.   rank: 'Hobo'
  1694.   # the next rank a player can rank up to.
  1695.   # this must be the name of the configuration section, not the rank name.
  1696.   # for example, the name of this configuration section is "Aexample".
  1697.   # if this is the last rank, you don't need this.
  1698.   next: 'Criminal'
  1699.   # List of requirements to go to the next rank
  1700.   # (ie, this example will charge 1000 money to rankup from A to B)
  1701.   # https://github.com/okx-code/Rankup3/wiki/Requirements
  1702.   # custom requirements can also be added by other plugins.
  1703.   requirements:
  1704.     money: 10000
  1705.   # What requirements players need to match to /rankup.
  1706.   # this is optional - if you don't use it, it defaults to "all"
  1707.   # n.b. if there are no requirements players will always be able to /rankup.
  1708.   # all: all requirements
  1709.   # any: at least one requirement
  1710.   # one: only one requirement
  1711.   # none: no requirements
  1712.   operation: all
  1713.   # the console will run these commands when a player ranks up
  1714.   #commands:
  1715.   # this will run when a player ranks up from A to B.
  1716.   #- 'say {PLAYER} well done for ranking up from {OLD_RANK} to {RANK}!'
  1717. Criminal:
  1718.   rank: 'Criminal'
  1719.   next: 'Homie'
  1720.   requirements:
  1721.     money: 25000
  1722. Homie:
  1723.   rank: 'Homie'
  1724.   next: 'Thug'
  1725.   requirements:
  1726.       money: 50000
  1727. Homie:
  1728.   rank: 'Homie'
  1729.   next: 'Thug'
  1730.   requirements:
  1731.       money: 75000
  1732. Thug:
  1733.   rank: 'Thug'
  1734.   next: 'Gangster'
  1735.   requirements:
  1736.       money: 125000
  1737. Gangster:
  1738.   rank: 'Gangster'
  1739.   next: 'Mugger'
  1740.   requirements:
  1741.       money: 170000
  1742. Mugger:
  1743.   rank: 'Mugger'
  1744.   next: 'Hunter'
  1745.   requirements:
  1746.       money: 250000
  1747. Hunter:
  1748.   rank: 'Hunter'
  1749.   next: 'Dealer'
  1750.   requirements:
  1751.       money: 750000
  1752. Dealer:
  1753.   rank: 'Dealer'
  1754.   next: 'Pimp'
  1755.   requirements:
  1756.       money: 1000000
  1757. Pimp:
  1758.   rank: 'Pimp'
  1759.   next: 'Mobster'
  1760.   requirements:
  1761.       money: 1750000
  1762. Mobster:
  1763.   rank: 'Mobster'
  1764.   next: 'Godfather'
  1765.   requirements:
  1766.       money: 2500000
  1767.   # you can have a custom messages for each rank
  1768.   # you can use this to list the requirements needed.
  1769.   rankup:
  1770.     requirements-not-met: '&cYou need &7{MONEY} &cfor rankup to &7{RANK}'
  1771.     list:
  1772.       complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1773.       current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1774.       incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1775. # for the last rank, you just need to specify the rank.
  1776. Godfather:
  1777.   rank: 'Godfather '
  1778.  
  1779. message.yml:
  1780. # the messages in this section can be customised for each rankup in rankups.yml.
  1781. rankup:
  1782.   requirements-not-met: "&a&lRANKUP &8» &cYou need &7{MONEY} &cmoney to rankup &7{RANK}"
  1783.   no-rankup: "&eYou are at the highest rank."
  1784.   # set to an empty string, ie: success-public: ""
  1785.   # to hide that message.
  1786.   success-public: "&a&lRANKUP &8» &a{PLAYER} &7has ranked up to &e{RANK}"
  1787.   success-private: "&a&lRANKUP &8» &aYou have successfully ranked up to &e{RANK}"
  1788.   # used for the text confirmation
  1789.   confirmation: |-
  1790.     &7Are you sure you want to rankup to &e{RANK}&7?
  1791.     &7Type &c/rankup &7again to confirm.
  1792.   # used for the GUI confirmation
  1793.   title: "Rankup to {RANK}"
  1794.  
  1795.   must-prestige: "&cYou must prestige to /rankup further!"
  1796.  
  1797.   # you can (and probably should) you override these in rankups.yml
  1798.   # to show the specific requirements for each rank.
  1799.   # however if you are just using money or don't need to change the message per rank, you can use any combination of:
  1800.   # {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
  1801.   # {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
  1802.   # here is an example of showing the requirements for just money:
  1803.   #list:
  1804.   #  complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
  1805.   #  current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
  1806.   #  incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
  1807.   list:
  1808.     complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1809.     current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1810.     incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1811.     # an empty string disables the header/footer
  1812.     header: ""
  1813.     footer: ""
  1814.   # sent when a player tries to rankup when they are on cooldown
  1815.   cooldown:
  1816.     singular: "&cYou must wait {SECONDS_LEFT} more second to rankup again."
  1817.     plural: "&cYou must wait {SECONDS_LEFT} more seconds to rankup again."
  1818. # prestige messages can also be customised
  1819. prestige:
  1820.   requirements-not-met: "&cYou need {MONEY} money to prestige."
  1821.   no-prestige: "&eYou are at the highest prestige."
  1822.  
  1823.   success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
  1824.   success-private: "&aYou have prestiged to: &d{RANK}"
  1825.  
  1826.   confirmation: |-
  1827.     &eAre you sure you want to prestige to &a{RANK}&e?
  1828.     &eType &c/prestige &eagain to confirm.
  1829.   title: "Prestige to {RANK}"
  1830.  
  1831.   list:
  1832.     complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1833.     current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1834.     incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1835.     header: ""
  1836.     footer: ""
  1837.   cooldown:
  1838.       singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
  1839.       plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
  1840.  
  1841. not-high-enough: "&cYou cannot prestige at your rank!"
  1842. not-in-ladder: "&cSorry, but you are at the highest rank now!"
  1843. invalid-rankup: "Invalid rankup defined in config, please check console."
RAW Paste Data
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