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Doctor_CRACKSHOT

mc gtm legacy guns

Jan 19th, 2019
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  1. Gauss:
  2. Item_Information:
  3. Item_Name: "&eGauss Shotgun"
  4. Item_Type: 417
  5. Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
  6. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  7. Shooting:
  8. Cancel_Left_Click_Block_Damage: true
  9. Cancel_Right_Click_Interactions: true
  10. Projectile_Amount: 1
  11. Projectile_Type: energy
  12. Projectile_Subtype: 40-1-NONE-0
  13. Projectile_Damage: 12
  14. Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
  15. Reload:
  16. Enable: true
  17. Reload_Amount: 8
  18. Reload_Bullets_Individually: true
  19. Reload_Duration: 10
  20. Sounds_Reloading: IRONGOLEM_THROW-1-2-0
  21. Firearm_Action:
  22. Type: pump
  23. Open_Duration: 12
  24. Close_Duration: 3
  25. Sound_Open: PISTON_EXTEND-1-2-0
  26. Sound_Close: PISTON_EXTEND-1-2-0
  27. Abilities:
  28. Reset_Hit_Cooldown: true
  29. Super_Effective: ZOMBIE-2
  30. Particles:
  31. Enable: true
  32. Particle_Player_Shoot: BLOCK_BREAK-57
  33. Hit_Events:
  34. Enable: true
  35. Sounds_Shooter: SHOOT_ARROW-1-2-0
  36.  
  37. Carbine:
  38. Item_Information:
  39. Item_Name: "&eCarbine"
  40. Item_Type: 417
  41. Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
  42. Attachments:
  43. Type: main
  44. Info: "M320"
  45. Toggle_Delay: 5
  46. Sounds_Toggle: NOTE_STICKS-1-2-0
  47. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  48. Shooting:
  49. Cancel_Left_Click_Block_Damage: true
  50. Cancel_Right_Click_Interactions: true
  51. Delay_Between_Shots: 3
  52. Recoil_Amount: 1
  53. Projectile_Amount: 1
  54. Projectile_Type: snowball
  55. Projectile_Speed: 40
  56. Projectile_Damage: 4
  57. Bullet_Spread: 0.5
  58. Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
  59. Sneak:
  60. Enable: true
  61. No_Recoil: true
  62. Bullet_Spread: 0.4
  63. Reload:
  64. Enable: true
  65. Reload_Amount: 8
  66. Reload_Duration: 30
  67. Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
  68. Firearm_Action:
  69. Type: slide
  70. Close_Duration: 8
  71. Sound_Close: CLICK-1-1-0
  72. Abilities:
  73. Reset_Hit_Cooldown: true
  74. Particles:
  75. Enable: true
  76. Particle_Impact_Anything: BLOCK_BREAK-80
  77. Particle_Critical: BLOCK_BREAK-55
  78. Hit_Events:
  79. Enable: true
  80. Sounds_Shooter: SHOOT_ARROW-1-2-0
  81. Critical_Hits:
  82. Enable: true
  83. Bonus_Damage: 2
  84. Chance: 10
  85. Sounds_Shooter: ORB_PICKUP-1-2-0
  86.  
  87. Deagle:
  88. Item_Information:
  89. Item_Name: "&eDeserteagleasdasd"
  90. Item_Type: 417
  91. Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
  92. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  93. Shooting:
  94. Dual_Wield: true
  95. Cancel_Left_Click_Block_Damage: true
  96. Cancel_Right_Click_Interactions: true
  97. Delay_Between_Shots: 2
  98. Recoil_Amount: 2
  99. Projectile_Amount: 1
  100. Projectile_Type: egg
  101. Projectile_Speed: 40
  102. Projectile_Damage: 4
  103. Bullet_Spread: 1
  104. Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
  105. Sneak:
  106. Enable: true
  107. No_Recoil: true
  108. Bullet_Spread: 0.75
  109. Reload:
  110. Enable: true
  111. Reload_Amount: 7
  112. Reload_Duration: 40
  113. Sounds_Out_Of_Ammo: CLICK-1-1-0
  114. Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
  115. Dual_Wield:
  116. Single_Reload_Duration: 25
  117. Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
  118. Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
  119. Abilities:
  120. Reset_Hit_Cooldown: true
  121. Backstab:
  122. Enable: true
  123. Bonus_Damage: 2
  124. Sounds_Shooter: ORB_PICKUP-1-2-0
  125. Particles:
  126. Enable: true
  127. Particle_Backstab: BLOCK_BREAK-55
  128. Hit_Events:
  129. Enable: true
  130. Sounds_Shooter: SHOOT_ARROW-1-2-0
  131.  
  132. Bazooka1:
  133. Item_Information:
  134. Item_Name: "&eBazooka1"
  135. Item_Type: 417
  136. Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
  137. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  138. Inventory_Control: Group_Bazookas
  139. Shooting:
  140. Cancel_Left_Click_Block_Damage: true
  141. Cancel_Right_Click_Interactions: true
  142. Recoil_Amount: 2
  143. Projectile_Amount: 1
  144. Projectile_Type: fireball
  145. Projectile_Speed: 10
  146. Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
  147. Sneak:
  148. Enable: true
  149. No_Recoil: true
  150. Abilities:
  151. No_Fall_Damage: true
  152. Reload:
  153. Enable: true
  154. Reload_Amount: 1
  155. Reload_Duration: 55
  156. Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
  157. Particles:
  158. Enable: true
  159. Particle_Player_Shoot: BLOCK_BREAK-35
  160. Shrapnel:
  161. Enable: true
  162. Block_Type: 77
  163. Amount: 14
  164. Speed: 7
  165. Explosions:
  166. Enable: true
  167. Knockback: 5
  168. Damage_Multiplier: 10
  169. Explosion_No_Grief: true
  170. Explosion_Radius: 6
  171. Sounds_Shooter: SHOOT_ARROW-1-2-0
  172.  
  173. Python:
  174. Item_Information:
  175. Item_Name: "&ePython &l/&e Knife"
  176. Item_Type: 417
  177. Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
  178. Melee_Attachment: Tactical_Knife
  179. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  180. Shooting:
  181. Right_Click_To_Shoot: true
  182. Cancel_Left_Click_Block_Damage: true
  183. Cancel_Right_Click_Interactions: true
  184. Delay_Between_Shots: 2
  185. Projectile_Amount: 1
  186. Projectile_Type: snowball
  187. Projectile_Speed: 40
  188. Projectile_Damage: 6
  189. Bullet_Spread: 0.5
  190. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  191. Reload:
  192. Enable: true
  193. Reload_Amount: 6
  194. Reload_Duration: 35
  195. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  196. Firearm_Action:
  197. Type: revolver
  198. Open_Duration: 5
  199. Close_Duration: 5
  200. Sound_Open: DOOR_OPEN-1-2-0
  201. Sound_Close: DOOR_CLOSE-1-2-0
  202. Abilities:
  203. Reset_Hit_Cooldown: true
  204. Hit_Events:
  205. Enable: true
  206. Sounds_Shooter: SHOOT_ARROW-1-2-0
  207.  
  208. Riotshield:
  209. Item_Information:
  210. Item_Name: "&eRiot Shield"
  211. Item_Type: 267
  212. Item_Lore: "&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
  213. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  214. Remove_Unused_Tag: true
  215. Riot_Shield:
  216. Enable: true
  217. Durability_Loss_Per_Hit: 10
  218. Sounds_Blocked: GLASS-2-2-0
  219. Sounds_Break: ITEM_BREAK-2-1-0
  220.  
  221. Olympia:
  222. Item_Information:
  223. Item_Name: "&eOlympia"
  224. Item_Type: 417
  225. Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
  226. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  227. Shooting:
  228. Cancel_Left_Click_Block_Damage: true
  229. Cancel_Right_Click_Interactions: true
  230. Delay_Between_Shots: 3
  231. Recoil_Amount: 5
  232. Projectile_Amount: 8
  233. Projectile_Type: egg
  234. Removal_Or_Drag_Delay: 4-false
  235. Projectile_Speed: 30
  236. Projectile_Damage: 5
  237. Projectile_Flames: true
  238. Projectile_Incendiary:
  239. Enable: true
  240. Duration: 80
  241. Bullet_Spread: 1
  242. Reset_Fall_Distance: true
  243. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  244. Sneak:
  245. Enable: true
  246. No_Recoil: true
  247. Bullet_Spread: 1
  248. Reload:
  249. Enable: true
  250. Reload_Amount: 2
  251. Reload_Bullets_Individually: true
  252. Reload_Duration: 15
  253. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  254. Firearm_Action:
  255. Type: break
  256. Open_Duration: 10
  257. Close_Duration: 15
  258. Sound_Open: DOOR_OPEN-1-2-0
  259. Sound_Close: DOOR_CLOSE-1-2-0
  260. Abilities:
  261. Reset_Hit_Cooldown: true
  262. No_Fall_Damage: true
  263. Hit_Events:
  264. Enable: true
  265. Sounds_Shooter: SHOOT_ARROW-1-2-0
  266. Damage_Based_On_Flight_Time:
  267. Enable: true
  268. Bonus_Damage_Per_Tick: -1
  269. Maximum_Damage: -4
  270. Particles:
  271. Enable: true
  272. Particle_Player_Shoot: FLAMES-1
  273. Particle_Impact_Anything: BLOCK_BREAK-51
  274.  
  275. Hunting:
  276. Item_Information:
  277. Item_Name: "&eHunting Rifle"
  278. Item_Type: 417
  279. Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
  280. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  281. Shooting:
  282. Cancel_Left_Click_Block_Damage: true
  283. Cancel_Right_Click_Interactions: true
  284. Projectile_Amount: 1
  285. Projectile_Type: snowball
  286. Projectile_Speed: 1000
  287. Projectile_Damage: 12
  288. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  289. Custom_Death_Message:
  290. Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
  291. Reload:
  292. Enable: true
  293. Starting_Amount: 0
  294. Reload_Amount: 5
  295. Reload_Bullets_Individually: true
  296. Reload_Duration: 10
  297. Sounds_Reloading: NOTE_STICKS-1-1-0
  298. Firearm_Action:
  299. Type: bolt
  300. Open_Duration: 8
  301. Close_Duration: 7
  302. Close_Shoot_Delay: 6
  303. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  304. Sound_Close: PISTON_EXTEND-1-2-0
  305. Headshot:
  306. Enable: true
  307. Bonus_Damage: 12
  308. Sounds_Shooter: NOTE_PLING-1-2-0
  309. Sounds_Victim: VILLAGER_DEATH-1-1-0
  310. Abilities:
  311. Reset_Hit_Cooldown: true
  312. Knockback: 3
  313. Particles:
  314. Enable: true
  315. Particle_Player_Shoot: BLOCK_BREAK-1
  316. Particle_Terrain: true
  317. Fireworks:
  318. Enable: true
  319. Firework_Headshot: STAR-TRUE-TRUE-250-0-0
  320. Scope:
  321. Enable: true
  322. Night_Vision: true
  323. Zoom_Amount: 5
  324. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  325. Hit_Events:
  326. Enable: true
  327. Sounds_Shooter: SHOOT_ARROW-1-2-0
  328.  
  329. Type95:
  330. Item_Information:
  331. Item_Name: "&eType 95"
  332. Item_Type: 417
  333. Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
  334. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  335. SignShops:
  336. Enable: true
  337. Price: 266-10
  338. Sign_Gun_ID: 95
  339. Shooting:
  340. Cancel_Left_Click_Block_Damage: true
  341. Cancel_Right_Click_Interactions: true
  342. Delay_Between_Shots: 7
  343. Recoil_Amount: 1
  344. Projectile_Amount: 1
  345. Projectile_Type: snowball
  346. Projectile_Speed: 40
  347. Projectile_Damage: 4
  348. Bullet_Spread: 2
  349. Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
  350. Sneak:
  351. Enable: true
  352. No_Recoil: true
  353. Bullet_Spread: 1
  354. Burstfire:
  355. Enable: true
  356. Shots_Per_Burst: 3
  357. Delay_Between_Shots_In_Burst: 1
  358. Ammo:
  359. Enable: true
  360. Ammo_Item_ID: 370
  361. Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
  362. Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
  363. Reload:
  364. Enable: true
  365. Reload_Amount: 30
  366. Take_Ammo_On_Reload: true
  367. Reload_Duration: 40
  368. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  369. Firearm_Action:
  370. Type: slide
  371. Close_Duration: 10
  372. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
  373. Scope:
  374. Enable: true
  375. Zoom_Amount: 5
  376. Zoom_Bullet_Spread: 0
  377. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  378. Abilities:
  379. Reset_Hit_Cooldown: true
  380. Hit_Events:
  381. Enable: true
  382. Sounds_Shooter: SHOOT_ARROW-1-2-0
  383.  
  384. AK-471:
  385. Item_Information:
  386. Item_Name: "&eAK-471"
  387. Item_Type: 417
  388. Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
  389. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  390. Shooting:
  391. Right_Click_To_Shoot: true
  392. Cancel_Left_Click_Block_Damage: true
  393. Cancel_Right_Click_Interactions: true
  394. Recoil_Amount: 1
  395. Projectile_Amount: 1
  396. Projectile_Type: snowball
  397. Projectile_Speed: 40
  398. Projectile_Damage: 4
  399. Bullet_Spread: 2
  400. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
  401. Sneak:
  402. Enable: true
  403. No_Recoil: true
  404. Bullet_Spread: 1
  405. Fully_Automatic:
  406. Enable: true
  407. Fire_Rate: 6
  408. Reload:
  409. Enable: true
  410. Reload_Amount: 30
  411. Reload_Duration: 40
  412. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  413. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  414. Firearm_Action:
  415. Type: slide
  416. Close_Duration: 10
  417. Close_Shoot_Delay: 12
  418. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  419. Scope:
  420. Enable: true
  421. Zoom_Amount: 5
  422. Zoom_Bullet_Spread: 0
  423. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  424. Abilities:
  425. Reset_Hit_Cooldown: true
  426. Hit_Events:
  427. Enable: true
  428. Sounds_Shooter: SHOOT_ARROW-1-2-0
  429.  
  430. AK-47:
  431. Item_Information:
  432. Item_Name: "&eAK-47"
  433. Item_Type: 285
  434. Item_Lore: "&7Assault rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Fast reload"
  435. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  436. Skip_Name_Check: true
  437. Shooting:
  438. Right_Click_To_Shoot: true
  439. Cancel_Left_Click_Block_Damage: true
  440. Cancel_Right_Click_Interactions: true
  441. Recoil_Amount: 0
  442. Projectile_Amount: 1
  443. Projectile_Type: snowball
  444. Projectile_Speed: 40
  445. Projectile_Damage: 3
  446. Bullet_Spread: 1
  447. Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
  448. Custom_Death_Message:
  449. Normal: "&e<shooter> &fshot &e<victim> &fwith an ak-47."
  450. Sneak:
  451. Enable: true
  452. No_Recoil: true
  453. Bullet_Spread: 1
  454. Burstfire:
  455. Enable: true
  456. Shots_Per_Burst: 1
  457. Delay_Between_Shots_In_Burst: 1
  458. Ammo:
  459. Enable: true
  460. Ammo_Item_ID: 362
  461. Sounds_Out_Of_Ammo:
  462. Sounds_Shoot_With_No_Ammo:
  463. Reload:
  464. Enable: true
  465. Reload_Amount: 35
  466. Take_Ammo_On_Reload: true
  467. Reload_Duration: 80
  468. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  469. Firearm_Action:
  470. Type: slide
  471. Close_Duration: 10
  472. Close_Shoot_Delay: 12
  473. Sound_Close:
  474. Scope:
  475. Enable: true
  476. Zoom_Amount: 5
  477. Zoom_Bullet_Spread: 0
  478. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  479. Abilities:
  480. Reset_Hit_Cooldown: true
  481. Hit_Events:
  482. Enable: true
  483. Sounds_Shooter:
  484.  
  485.  
  486. M4:
  487. Item_Information:
  488. Item_Name: "&eM4"
  489. Item_Type: 286
  490. Item_Lore: "&7Assault rifle|&7Damage: 4|&7Medium accuracy|&7High damage|&7Fast reload"
  491. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  492. Skip_Name_Check: true
  493. Shooting:
  494. Right_Click_To_Shoot: true
  495. Cancel_Left_Click_Block_Damage: true
  496. Cancel_Right_Click_Interactions: true
  497. Recoil_Amount: 0
  498. Projectile_Amount: 1
  499. Projectile_Type: snowball
  500. Projectile_Speed: 40
  501. Projectile_Damage: 4
  502. Bullet_Spread: 1
  503. Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
  504. Custom_Death_Message:
  505. Normal: "&e<shooter> &fshot &e<victim> &fwith an m4."
  506. Sneak:
  507. Enable: true
  508. No_Recoil: true
  509. Bullet_Spread: 1
  510. Burstfire:
  511. Enable: true
  512. Shots_Per_Burst: 1
  513. Delay_Between_Shots_In_Burst: 1
  514. Ammo:
  515. Enable: true
  516. Ammo_Item_ID: 362
  517. Sounds_Out_Of_Ammo:
  518. Sounds_Shoot_With_No_Ammo:
  519. Reload:
  520. Enable: true
  521. Reload_Amount: 50
  522. Take_Ammo_On_Reload: true
  523. Reload_Duration: 80
  524. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  525. Firearm_Action:
  526. Type: slide
  527. Close_Duration: 10
  528. Close_Shoot_Delay: 12
  529. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  530. Scope:
  531. Enable: true
  532. Zoom_Amount: 5
  533. Zoom_Bullet_Spread: 0
  534. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  535. Abilities:
  536. Reset_Hit_Cooldown: true
  537. Hit_Events:
  538. Enable: true
  539. Sounds_Shooter: SHOOT_ARROW-1-2-0
  540.  
  541. Minigun:
  542. Item_Information:
  543. Item_Name: "&eMinigun"
  544. Item_Type: 352
  545. Item_Lore: "&7Heavy Machine Gun|&7Damage: 4|&7Super fast accuracy|&7High damage|&7Slow reload"
  546. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  547. Skip_Name_Check: true
  548. Shooting:
  549. Right_Click_To_Shoot: true
  550. Cancel_Left_Click_Block_Damage: true
  551. Cancel_Right_Click_Interactions: true
  552. Recoil_Amount: 0
  553. Projectile_Amount: 1
  554. Projectile_Type: snowball
  555. Projectile_Speed: 40
  556. Projectile_Damage: 4
  557. Bullet_Spread: 1
  558. Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-1-0
  559. Custom_Death_Message:
  560. Normal: "&e<shooter> &fshot &e<victim> &fwith an minigun."
  561. Sneak:
  562. Enable: true
  563. No_Recoil: true
  564. Bullet_Spread: 1
  565. Burstfire:
  566. Enable: true
  567. Shots_Per_Burst: 2
  568. Delay_Between_Shots_In_Burst: 1
  569. Ammo:
  570. Enable: true
  571. Ammo_Item_ID: 263
  572. Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
  573. Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
  574. Reload:
  575. Enable: true
  576. Reload_Amount: 150
  577. Take_Ammo_On_Reload: true
  578. Reload_Duration: 120
  579. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  580. Firearm_Action:
  581. Type: slide
  582. Close_Duration: 10
  583. Close_Shoot_Delay: 12
  584. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  585. Scope:
  586. Enable: true
  587. Zoom_Amount: 5
  588. Zoom_Bullet_Spread: 0
  589. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  590. Abilities:
  591. Reset_Hit_Cooldown: true
  592. Hit_Events:
  593. Enable: true
  594. Sounds_Shooter: SHOOT_ARROW-1-2-0
  595.  
  596. Tec-9:
  597. Item_Information:
  598. Item_Name: "&eTec-9"
  599. Item_Type: 284
  600. Item_Lore: "&7SMG Rifle|&7Damage: 2|&7Low accuracy|&7Low damage|&7Fast reload"
  601. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  602. Skip_Name_Check: true
  603. Shooting:
  604. Right_Click_To_Shoot: true
  605. Cancel_Left_Click_Block_Damage: true
  606. Cancel_Right_Click_Interactions: true
  607. Recoil_Amount: 0
  608. Projectile_Amount: 1
  609. Projectile_Type: snowball
  610. Projectile_Speed: 40
  611. Projectile_Damage: 2
  612. Bullet_Spread: 1
  613. Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
  614. Custom_Death_Message:
  615. Normal: "&e<shooter> &fshot &e<victim> &fwith a Tec-9."
  616. Sneak:
  617. Enable: true
  618. No_Recoil: true
  619. Bullet_Spread: 1
  620. Burstfire:
  621. Enable: true
  622. Shots_Per_Burst: 1
  623. Delay_Between_Shots_In_Burst: 1
  624. Ammo:
  625. Enable: true
  626. Ammo_Item_ID: 318
  627. Sounds_Out_Of_Ammo:
  628. Sounds_Shoot_With_No_Ammo:
  629. Reload:
  630. Enable: true
  631. Reload_Amount: 30
  632. Take_Ammo_On_Reload: true
  633. Reload_Duration: 75
  634. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  635. Firearm_Action:
  636. Type: slide
  637. Close_Duration: 10
  638. Close_Shoot_Delay: 12
  639. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  640. Scope:
  641. Enable: true
  642. Zoom_Amount: 5
  643. Zoom_Bullet_Spread: 0
  644. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  645. Abilities:
  646. Reset_Hit_Cooldown: true
  647. Hit_Events:
  648. Enable: true
  649. Sounds_Shooter: SHOOT_ARROW-1-2-0
  650.  
  651. mini-SMG:
  652. Item_Information:
  653. Item_Name: "&emini-SMG"
  654. Item_Type: 273
  655. Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
  656. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  657. Skip_Name_Check: true
  658. Shooting:
  659. Right_Click_To_Shoot: true
  660. Cancel_Left_Click_Block_Damage: true
  661. Cancel_Right_Click_Interactions: true
  662. Recoil_Amount: 0
  663. Projectile_Amount: 1
  664. Projectile_Type: snowball
  665. Projectile_Speed: 40
  666. Projectile_Damage: 3
  667. Bullet_Spread: 1
  668. Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
  669. Custom_Death_Message:
  670. Normal: "&e<shooter> &fshot &e<victim> &fwith a mini-SMG."
  671. Sneak:
  672. Enable: true
  673. No_Recoil: true
  674. Bullet_Spread: 1
  675. Burstfire:
  676. Enable: true
  677. Shots_Per_Burst: 2
  678. Delay_Between_Shots_In_Burst: 1
  679. Ammo:
  680. Enable: true
  681. Ammo_Item_ID: 318
  682. Sounds_Out_Of_Ammo:
  683. Sounds_Shoot_With_No_Ammo:
  684. Reload:
  685. Enable: true
  686. Reload_Amount: 35
  687. Take_Ammo_On_Reload: true
  688. Reload_Duration: 90
  689. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  690. Firearm_Action:
  691. Type: slide
  692. Close_Duration: 10
  693. Close_Shoot_Delay: 12
  694. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  695. Scope:
  696. Enable: true
  697. Zoom_Amount: 5
  698. Zoom_Bullet_Spread: 0
  699. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  700. Abilities:
  701. Reset_Hit_Cooldown: true
  702. Hit_Events:
  703. Enable: true
  704. Sounds_Shooter: SHOOT_ARROW-1-2-0
  705.  
  706. MP5:
  707. Item_Information:
  708. Item_Name: "&eMP5"
  709. Item_Type: 270
  710. Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
  711. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  712. Skip_Name_Check: true
  713. Shooting:
  714. Right_Click_To_Shoot: true
  715. Cancel_Left_Click_Block_Damage: true
  716. Cancel_Right_Click_Interactions: true
  717. Recoil_Amount: 0
  718. Projectile_Amount: 1
  719. Projectile_Type: snowball
  720. Projectile_Speed: 40
  721. Projectile_Damage: 3
  722. Bullet_Spread: 1
  723. Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
  724. Custom_Death_Message:
  725. Normal: "&e<shooter> &fshot &e<victim> &fwith a MP5."
  726. Sneak:
  727. Enable: true
  728. No_Recoil: true
  729. Bullet_Spread: 1
  730. Burstfire:
  731. Enable: true
  732. Shots_Per_Burst: 3
  733. Delay_Between_Shots_In_Burst: 1
  734. Ammo:
  735. Enable: true
  736. Ammo_Item_ID: 318
  737. Sounds_Out_Of_Ammo:
  738. Sounds_Shoot_With_No_Ammo:
  739. Reload:
  740. Enable: true
  741. Reload_Amount: 40
  742. Take_Ammo_On_Reload: true
  743. Reload_Duration: 100
  744. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  745. Firearm_Action:
  746. Type: slide
  747. Close_Duration: 10
  748. Close_Shoot_Delay: 12
  749. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  750. Scope:
  751. Enable: true
  752. Zoom_Amount: 5
  753. Zoom_Bullet_Spread: 0
  754. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
  755. Abilities:
  756. Reset_Hit_Cooldown: true
  757. Hit_Events:
  758. Enable: true
  759. Sounds_Shooter: SHOOT_ARROW-1-2-0
  760.  
  761. Bazooka:
  762. Item_Information:
  763. Item_Name: "&eBazooka"
  764. Item_Type: 359
  765. Item_Lore: "&7Explosive|&7Medium damage|&7Medium Accuracy|&7Medium Reload"
  766. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  767. Inventory_Control: Group_Bazookas
  768. Shooting:
  769. Right_Click_To_Shoot: true
  770. Cancel_Left_Click_Block_Damage: true
  771. Cancel_Right_Click_Interactions: true
  772. Recoil_Amount: 2
  773. Projectile_Amount: 1
  774. Projectile_Type: fireball
  775. Projectile_Speed: 10
  776. Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
  777. Custom_Death_Message:
  778. Normal: "&e<shooter> &fkill &e<victim> &fwith a bazooka."
  779. Sneak:
  780. Enable: true
  781. No_Recoil: true
  782. Abilities:
  783. No_Fall_Damage: false
  784. Reload:
  785. Enable: true
  786. Reload_Amount: 1
  787. Take_Ammo_On_Reload: true
  788. Reload_Duration: 90
  789. Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
  790. Ammo:
  791. Enable: true
  792. Ammo_Item_ID: 264
  793. Sounds_Out_Of_Ammo:
  794. Sounds_Shoot_With_No_Ammo:
  795. Firearm_Action:
  796. Type: slide
  797. Close_Duration: 10
  798. Close_Shoot_Delay: 12
  799. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  800. Particles:
  801. Enable: true
  802. Particle_Player_Shoot: BLOCK_BREAK-35
  803. Explosions:
  804. Enable: true
  805. Knockback: 5
  806. Damage_Multiplier: 40
  807. Explosion_No_Grief: true
  808. Explosion_Radius: 6
  809. Sounds_Shooter: SHOOT_ARROW-1-2-0
  810.  
  811. 9mmpistol:
  812. Item_Information:
  813. Item_Name: "&e9mm Pistol"
  814. Item_Type: 291
  815. Item_Lore: "&7Pistol|&7Damage: 2|&7Low damage|&7Low accuracy|&7Fast reload"
  816. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  817. Shooting:
  818. Right_Click_To_Shoot: true
  819. Cancel_Left_Click_Block_Damage: true
  820. Cancel_Right_Click_Interactions: true
  821. Delay_Between_Shots: 7
  822. Projectile_Amount: 1
  823. Projectile_Type: snowball
  824. Projectile_Speed: 40
  825. Projectile_Damage: 2
  826. Bullet_Spread: 1
  827. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  828. Custom_Death_Message:
  829. Normal: "&e<shooter> &fkill &e<victim> &fwith an 9mm pistol"
  830. Reload:
  831. Enable: true
  832. Reload_Amount: 6
  833. Take_Ammo_On_Reload: true
  834. Reload_Duration: 40
  835. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  836. Ammo:
  837. Enable: true
  838. Ammo_Item_ID: 295
  839. Sounds_Out_Of_Ammo:
  840. Sounds_Shoot_With_No_Ammo:
  841. Firearm_Action:
  842. Type: revolver
  843. Open_Duration: 5
  844. Close_Duration: 5
  845. Sound_Open: DOOR_OPEN-1-2-0
  846. Sound_Close: DOOR_CLOSE-1-2-0
  847. Abilities:
  848. Reset_Hit_Cooldown: true
  849. Hit_Events:
  850. Enable: true
  851. Sounds_Shooter: SHOOT_ARROW-1-2-0
  852. Revolver:
  853. Item_Information:
  854. Item_Name: "&eRevolver"
  855. Item_Type: 294
  856. Item_Lore: "&7Pistol|&7Damage: 4|&7Medium damage|&7Low accuracy|&7Fast reload"
  857. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  858. Shooting:
  859. Right_Click_To_Shoot: true
  860. Cancel_Left_Click_Block_Damage: true
  861. Cancel_Right_Click_Interactions: true
  862. Delay_Between_Shots: 8
  863. Projectile_Amount: 1
  864. Projectile_Type: snowball
  865. Projectile_Speed: 40
  866. Projectile_Damage: 4
  867. Bullet_Spread: 0
  868. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  869. Custom_Death_Message:
  870. Normal: "&e<shooter> &fkill &e<victim> &fwith an Revolver"
  871. Reload:
  872. Enable: true
  873. Reload_Amount: 9
  874. Take_Ammo_On_Reload: true
  875. Reload_Duration: 50
  876. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  877. Ammo:
  878. Enable: true
  879. Ammo_Item_ID: 295
  880. Sounds_Out_Of_Ammo:
  881. Sounds_Shoot_With_No_Ammo:
  882. Firearm_Action:
  883. Type: revolver
  884. Open_Duration: 5
  885. Close_Duration: 5
  886. Sound_Open: DOOR_OPEN-1-2-0
  887. Sound_Close: DOOR_CLOSE-1-2-0
  888. Abilities:
  889. Reset_Hit_Cooldown: true
  890. Hit_Events:
  891. Enable: true
  892. Sounds_Shooter: SHOOT_ARROW-1-2-0
  893.  
  894. Deserteagle:
  895. Item_Information:
  896. Item_Name: "&eDesert Eagle"
  897. Item_Type: 290
  898. Item_Lore: "&7Pistol|&7Damage: 6|&7Low damage|&7Medium accuracy|&7Fast reload"
  899. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  900. Shooting:
  901. Right_Click_To_Shoot: true
  902. Cancel_Left_Click_Block_Damage: true
  903. Cancel_Right_Click_Interactions: true
  904. Delay_Between_Shots: 7
  905. Projectile_Amount: 1
  906. Projectile_Type: snowball
  907. Projectile_Speed: 40
  908. Projectile_Damage: 6
  909. Bullet_Spread: 0
  910. Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
  911. Custom_Death_Message:
  912. Normal: "&e<shooter> &fkill &e<victim> &fwith an Desert eagle"
  913. Reload:
  914. Enable: true
  915. Reload_Amount: 7
  916. Take_Ammo_On_Reload: true
  917. Reload_Duration: 80
  918. Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
  919. Ammo:
  920. Enable: true
  921. Ammo_Item_ID: 295
  922. Sounds_Out_Of_Ammo:
  923. Sounds_Shoot_With_No_Ammo:
  924. Firearm_Action:
  925. Type: revolver
  926. Open_Duration: 5
  927. Close_Duration: 5
  928. Sound_Open: DOOR_OPEN-1-2-0
  929. Sound_Close: DOOR_CLOSE-1-2-0
  930. Abilities:
  931. Reset_Hit_Cooldown: true
  932. Hit_Events:
  933. Enable: true
  934. Sounds_Shooter: SHOOT_ARROW-1-2-0
  935.  
  936. Assaultshotgun:
  937. Item_Information:
  938. Item_Name: "&eAssault Shotgun"
  939. Item_Type: 269
  940. Item_Lore: "&7Pump Action|&7Damage: 3|&7Medium damage|&7Medium accuracy|&7Fast reload"
  941. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  942. Shooting:
  943. Right_Click_To_Shoot: true
  944. Cancel_Left_Click_Block_Damage: true
  945. Cancel_Right_Click_Interactions: true
  946. Delay_Between_Shots: 5
  947. Recoil_Amount: 2
  948. Projectile_Amount: 8
  949. Projectile_Type: snowball
  950. Projectile_Speed: 30
  951. Projectile_Damage: 3
  952. Bullet_Spread: 1
  953. Reset_Fall_Distance: true
  954. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  955. Custom_Death_Message:
  956. Normal: "&e<shooter> &fkill &e<victim> &fwith an Assault shotgun"
  957. Sneak:
  958. Enable: true
  959. No_Recoil: true
  960. Bullet_Spread: 1
  961. Reload:
  962. Enable: true
  963. Reload_Amount: 5
  964. Take_Ammo_On_Reload: true
  965. Reload_Bullets_Individually: true
  966. Reload_Duration: 20
  967. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  968. Ammo:
  969. Enable: true
  970. Ammo_Item_ID: 361
  971. Sounds_Out_Of_Ammo:
  972. Sounds_Shoot_With_No_Ammo:
  973. Firearm_Action:
  974. Type: break
  975. Open_Duration: 10
  976. Close_Duration: 15
  977. Sound_Open: DOOR_OPEN-1-2-0
  978. Sound_Close: DOOR_CLOSE-1-2-0
  979. Abilities:
  980. Reset_Hit_Cooldown: true
  981. Knockback: 1
  982. Hit_Events:
  983. Enable: true
  984. Sounds_Shooter: SHOOT_ARROW-1-2-0
  985. Particles:
  986. Enable: true
  987. Particle_Player_Shoot: smoke
  988.  
  989. Spas-12:
  990. Item_Information:
  991. Item_Name: "&eSpas-12"
  992. Item_Type: 293
  993. Item_Lore: "&7Pump Action|&7Damage: 6|&7High damage|&7Medium accuracy|&7Fast reload"
  994. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  995. Shooting:
  996. Right_Click_To_Shoot: true
  997. Cancel_Left_Click_Block_Damage: true
  998. Cancel_Right_Click_Interactions: true
  999. Delay_Between_Shots: 6
  1000. Recoil_Amount: 3
  1001. Projectile_Amount: 5
  1002. Projectile_Type: snowball
  1003. Projectile_Speed: 30
  1004. Projectile_Damage: 6
  1005. Bullet_Spread: 1
  1006. Reset_Fall_Distance: true
  1007. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  1008. Custom_Death_Message:
  1009. Normal: "&e<shooter> &fkill &e<victim> &fwith an Spas-12"
  1010. Sneak:
  1011. Enable: true
  1012. No_Recoil: true
  1013. Bullet_Spread: 1
  1014. Reload:
  1015. Enable: true
  1016. Reload_Amount: 2
  1017. Take_Ammo_On_Reload: true
  1018. Reload_Bullets_Individually: true
  1019. Reload_Duration: 20
  1020. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  1021. Ammo:
  1022. Enable: true
  1023. Ammo_Item_ID: 361
  1024. Sounds_Out_Of_Ammo:
  1025. Sounds_Shoot_With_No_Ammo:
  1026. Firearm_Action:
  1027. Type: break
  1028. Open_Duration: 10
  1029. Close_Duration: 15
  1030. Sound_Open: DOOR_OPEN-1-2-0
  1031. Sound_Close: DOOR_CLOSE-1-2-0
  1032. Abilities:
  1033. Reset_Hit_Cooldown: true
  1034. Knockback: 2
  1035. Hit_Events:
  1036. Enable: true
  1037. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1038. Particles:
  1039. Enable: true
  1040. Particle_Player_Shoot: smoke
  1041.  
  1042. Molotov:
  1043. Item_Information:
  1044. Item_Name: "&eMolotov Cocktail"
  1045. Item_Type: 378
  1046. Item_Lore: "&7Right Click to set him on fire!"
  1047. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1048. Remove_Unused_Tag: true
  1049. Shooting:
  1050. Right_Click_To_Shoot: true
  1051. Cancel_Left_Click_Block_Damage: true
  1052. Cancel_Right_Click_Interactions: true
  1053. Delay_Between_Shots: 60
  1054. Projectile_Amount: 1
  1055. Projectile_Type: grenade
  1056. Projectile_Subtype: 378
  1057. Projectile_Speed: 10
  1058. Sounds_Shoot:
  1059. Custom_Death_Message:
  1060. Normal: "&e<victim> was burned up into pieces by <shooter>'s molotov"
  1061. Explosions:
  1062. Enable: true
  1063. Ignite_Victims: 240
  1064. Damage_Multiplier: 10
  1065. Explosion_Radius: 10
  1066. Explosion_Delay: 30
  1067. Explosion_No_Grief: true
  1068. Explosion_Radius: 6
  1069. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1070. Extras:
  1071. One_Time_Use: true
  1072.  
  1073. m700:
  1074. Item_Information:
  1075. Item_Name: "&eM700"
  1076. Item_Type: 271
  1077. Item_Lore: "&7Sniper Rifle|&7Damage: 10|&7High damage|&7Medium accuracy|&7Medium reload"
  1078. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1079. Shooting:
  1080. Right_Click_To_Shoot: true
  1081. Cancel_Left_Click_Block_Damage: true
  1082. Cancel_Right_Click_Interactions: true
  1083. Recoil_Amount: 2
  1084. Projectile_Amount: 1
  1085. Projectile_Type: snowball
  1086. Projectile_Speed: 1000
  1087. Projectile_Damage: 10
  1088. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1089. Custom_Death_Message:
  1090. Normal: "&e<victim> was sniped by <shooter>'s m700"
  1091. Sneak:
  1092. Enable: true
  1093. No_Recoil: true
  1094. Bullet_Spread: 0
  1095. Reload:
  1096. Enable: true
  1097. Reload_Amount: 5
  1098. Take_Ammo_On_Reload: true
  1099. Reload_Bullets_Individually: true
  1100. Reload_Duration: 20
  1101. Sounds_Reloading: NOTE_STICKS-1-1-0
  1102. Ammo:
  1103. Enable: true
  1104. Ammo_Item_ID: 337
  1105. Sounds_Out_Of_Ammo:
  1106. Sounds_Shoot_With_No_Ammo:
  1107. Firearm_Action:
  1108. Type: bolt
  1109. Open_Duration: 8
  1110. Close_Duration: 7
  1111. Close_Shoot_Delay: 6
  1112. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1113. Sound_Close: PISTON_EXTEND-1-2-0
  1114. Abilities:
  1115. Reset_Hit_Cooldown: true
  1116. Knockback: 1
  1117. Particles:
  1118. Enable: true
  1119. Particle_Player_Shoot: BLOCK_BREAK-1
  1120. Particle_Terrain: true
  1121. Scope:
  1122. Enable: true
  1123. Night_Vision: true
  1124. Zoom_Amount: 5
  1125. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1126. Hit_Events:
  1127. Enable: true
  1128. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1129.  
  1130. Dragunov:
  1131. Item_Information:
  1132. Item_Name: "&eDragunov"
  1133. Item_Type: 280
  1134. Item_Lore: "&7Sniper Rifle|&7Damage: 20|&7High damage|&7Medium accuracy|&7Slow reload"
  1135. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1136. Shooting:
  1137. Right_Click_To_Shoot: true
  1138. Cancel_Left_Click_Block_Damage: true
  1139. Cancel_Right_Click_Interactions: true
  1140. Recoil_Amount: 2
  1141. Projectile_Amount: 1
  1142. Projectile_Type: snowball
  1143. Projectile_Speed: 1000
  1144. Projectile_Damage: 20
  1145. Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
  1146. Custom_Death_Message:
  1147. Normal: "&e<victim> was sniped by <shooter>'s Dragunov"
  1148. Sneak:
  1149. Enable: true
  1150. No_Recoil: true
  1151. Bullet_Spread: 0
  1152. Reload:
  1153. Enable: true
  1154. Reload_Amount: 10
  1155. Take_Ammo_On_Reload: true
  1156. Reload_Bullets_Individually: true
  1157. Reload_Duration: 30
  1158. Sounds_Reloading: NOTE_STICKS-1-1-0
  1159. Ammo:
  1160. Enable: true
  1161. Ammo_Item_ID: 337
  1162. Sounds_Out_Of_Ammo:
  1163. Sounds_Shoot_With_No_Ammo:
  1164. Firearm_Action:
  1165. Type: bolt
  1166. Open_Duration: 8
  1167. Close_Duration: 7
  1168. Close_Shoot_Delay: 6
  1169. Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
  1170. Sound_Close: PISTON_EXTEND-1-2-0
  1171. Abilities:
  1172. Reset_Hit_Cooldown: true
  1173. Knockback: 1
  1174. Particles:
  1175. Enable: true
  1176. Particle_Player_Shoot: BLOCK_BREAK-1
  1177. Particle_Terrain: true
  1178. Scope:
  1179. Enable: true
  1180. Night_Vision: true
  1181. Zoom_Amount: 5
  1182. Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
  1183. Hit_Events:
  1184. Enable: true
  1185. Sounds_Shooter: SHOOT_ARROW-1-2-0
  1186.  
  1187. Baseballbat:
  1188. Item_Information:
  1189. Item_Name: "&eBaseball bat"
  1190. Item_Type: 279
  1191. Item_Lore: "&7Left click to hit|&7Damage: 3"
  1192. Remove_Unused_Tag: true
  1193. Melee_Mode: true
  1194. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1195. Custom_Death_Message:
  1196. Normal: "&e<victim> was knockout by <shooter>'s baseball bat"
  1197. Shooting:
  1198. Cancel_Left_Click_Block_Damage: true
  1199. Cancel_Right_Click_Interactions: true
  1200. Delay_Between_Shots: 10
  1201. Projectile_Damage: 3
  1202. Hit_Events:
  1203. Enable: true
  1204. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1205.  
  1206. Nightstick:
  1207. Item_Information:
  1208. Item_Name: "&eNight Stick"
  1209. Item_Type: 277
  1210. Item_Lore: "&7Left click to hit|&7Damage: 3"
  1211. Remove_Unused_Tag: true
  1212. Melee_Mode: true
  1213. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1214. Custom_Death_Message:
  1215. Normal: "&e<victim> was knockout by <shooter>'s nightstick"
  1216. Shooting:
  1217. Cancel_Left_Click_Block_Damage: true
  1218. Cancel_Right_Click_Interactions: true
  1219. Delay_Between_Shots: 10
  1220. Projectile_Damage: 3
  1221. Hit_Events:
  1222. Enable: true
  1223. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1224.  
  1225. Golfclub:
  1226. Item_Information:
  1227. Item_Name: "&eGolf Club"
  1228. Item_Type: 278
  1229. Item_Lore: "&7Left click to hit|&7Damage: 3"
  1230. Remove_Unused_Tag: true
  1231. Melee_Mode: true
  1232. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1233. Shooting:
  1234. Cancel_Left_Click_Block_Damage: true
  1235. Cancel_Right_Click_Interactions: true
  1236. Delay_Between_Shots: 10
  1237. Projectile_Damage: 3
  1238. Custom_Death_Message:
  1239. Normal: "&e<victim> was knockout by <shooter>'s golf club"
  1240. Hit_Events:
  1241. Enable: true
  1242. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1243.  
  1244. BOStaff:
  1245. Item_Information:
  1246. Item_Name: "&eBO Staff"
  1247. Item_Type: 274
  1248. Item_Lore: "&7Left click to hit|&7Damage: 3"
  1249. Remove_Unused_Tag: true
  1250. Melee_Mode: true
  1251. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1252. Shooting:
  1253. Cancel_Left_Click_Block_Damage: true
  1254. Cancel_Right_Click_Interactions: true
  1255. Delay_Between_Shots: 10
  1256. Projectile_Damage: 3
  1257. Custom_Death_Message:
  1258. Normal: "&e<victim> was knockout by <shooter>'s bo staff"
  1259. Hit_Events:
  1260. Enable: true
  1261. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1262.  
  1263. Knife:
  1264. Item_Information:
  1265. Item_Name: "&eKnife"
  1266. Item_Type: 275
  1267. Item_Lore: "&7Left click to hit|&7Damage: 5"
  1268. Remove_Unused_Tag: true
  1269. Melee_Mode: true
  1270. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1271. Shooting:
  1272. Cancel_Left_Click_Block_Damage: true
  1273. Cancel_Right_Click_Interactions: true
  1274. Delay_Between_Shots: 10
  1275. Projectile_Damage: 5
  1276. Custom_Death_Message:
  1277. Normal: "&e<victim> was stabbed by <shooter>'s knife"
  1278. Hit_Events:
  1279. Enable: true
  1280. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1281.  
  1282. Katana:
  1283. Item_Information:
  1284. Item_Name: "&eKatana"
  1285. Item_Type: 257
  1286. Item_Lore: "&7Left click to hit|&7Damage: 12"
  1287. Remove_Unused_Tag: true
  1288. Melee_Mode: true
  1289. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1290. Shooting:
  1291. Cancel_Left_Click_Block_Damage: true
  1292. Cancel_Right_Click_Interactions: true
  1293. Delay_Between_Shots: 10
  1294. Projectile_Damage: 10
  1295. Custom_Death_Message:
  1296. Normal: "&e<victim> was killed by <shooter>'s katana"
  1297. Hit_Events:
  1298. Enable: true
  1299. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1300.  
  1301. Chainsaw:
  1302. Item_Information:
  1303. Item_Name: "&eChainsaw"
  1304. Item_Type: 258
  1305. Item_Lore: "&7Left click to hit|&7Damage: 12"
  1306. Remove_Unused_Tag: true
  1307. Melee_Mode: true
  1308. Sounds_Acquired: SHOOT_ARROW-1-0-0
  1309. Shooting:
  1310. Cancel_Left_Click_Block_Damage: true
  1311. Cancel_Right_Click_Interactions: true
  1312. Delay_Between_Shots: 10
  1313. Projectile_Damage: 12
  1314. Custom_Death_Message:
  1315. Normal: "&e<victim> was sawed up by <shooter>'s chainsaw"
  1316. Hit_Events:
  1317. Enable: true
  1318. Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
  1319.  
  1320. Grenade:
  1321. Item_Information:
  1322. Item_Name: "&eFrag Grenade"
  1323. Item_Type: 341
  1324. Item_Lore: "&eExplodes three seconds after launch."
  1325. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1326. Remove_Unused_Tag: true
  1327. Shooting:
  1328. Right_Click_To_Shoot: true
  1329. Cancel_Right_Click_Interactions: true
  1330. Delay_Between_Shots: 60
  1331. Projectile_Amount: 1
  1332. Projectile_Type: grenade
  1333. Projectile_Subtype: 341
  1334. Projectile_Speed: 10
  1335. Sounds_Shoot: SHOOT_ARROW-2-0-0
  1336. Explosions:
  1337. Enable: true
  1338. Explosion_No_Grief: true
  1339. Explosion_Radius: 4
  1340. Explosion_Delay: 60
  1341. Extras:
  1342. One_Time_Use: true
  1343.  
  1344. Teargas:
  1345. Item_Information:
  1346. Item_Name: "&eTear Gas"
  1347. Item_Type: 370
  1348. Item_Lore: "&eDisorientates the target upon detonation."
  1349. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  1350. Remove_Unused_Tag: true
  1351. Shooting:
  1352. Right_Click_To_Shoot: true
  1353. Cancel_Right_Click_Interactions: true
  1354. Delay_Between_Shots: 60
  1355. Projectile_Amount: 1
  1356. Projectile_Type: grenade
  1357. Projectile_Subtype: 370
  1358. Projectile_Speed: 10
  1359. Sounds_Shoot: SHOOT_ARROW-2-0-0
  1360. Explosions:
  1361. Enable: true
  1362. Explosion_No_Grief: true
  1363. Explosion_No_Damage: true
  1364. Explosion_Radius: 6
  1365. Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1,POISON-120-1
  1366. Explosion_Delay: 20
  1367. Sounds_Victim: LEVEL_UP-1-0-0
  1368. Sounds_Explode: ANVIL_LAND-2-1-0
  1369. Extras:
  1370. One_Time_Use: true
  1371.  
  1372. Crackshot: message.yml - NP_Weapon_Use: "You must have a higher rank to use this weapon."
  1373.  
  1374. MSBar plugin:
  1375. names:
  1376. slots:
  1377. slot1: '&1&lVodka'
  1378. slot2: '&2&lGin'
  1379. slot3: '&3&lBeer'
  1380. slot4: '&4&lCoca-Cola'
  1381. slot5: '&5&lMountain Dew'
  1382. slot6: '&6&lPale Ale'
  1383. slot7: '&7&lRussian Imperial Stout'
  1384. slot8: '&8&lBlue Moon'
  1385. slot9: '&9&lBud Weiser'
  1386. prices:
  1387. slots:
  1388. slot1: 1000
  1389. slot2: 5000
  1390. slot3: 7500
  1391. slot4: 10000
  1392. slot5: 20000
  1393. slot6: 50000
  1394. slot7: 100000
  1395. slot8: 250000
  1396. slot9: 500000
  1397. prizes:
  1398. slots:
  1399. slot1: 2000
  1400. slot2: 10000
  1401. slot3: 15000
  1402. slot4: 20000
  1403. slot5: 40000
  1404. slot6: 100000
  1405. slot7: 200000
  1406. slot8: 500000
  1407. slot9: 1000000
  1408. chance:
  1409. slots:
  1410. slot1: 60
  1411. slot2: 60
  1412. slot3: 50
  1413. slot4: 50
  1414. slot5: 50
  1415. slot6: 40
  1416. slot7: 30
  1417. slot8: 20
  1418. slot9: 10
  1419.  
  1420. PhatLoots: config.yml
  1421. ##Config file for PhatLoots
  1422. ##Plugin made by Codisimus
  1423.  
  1424.  
  1425. ################## Linkables #################
  1426.  
  1427. ##You may disable any of these features by setting them to false
  1428. ##You should disable all of these that you will not be using
  1429.  
  1430. ##Using LootBags may cause lag if you have many items with a lot of lore on the server
  1431. LootBags: false
  1432. ##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
  1433. ##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
  1434. LootBagKey: '&r&0'
  1435.  
  1436. ##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
  1437. ##This also applies to Droppers
  1438. DispenserLoot: true
  1439.  
  1440. ##Using MobLoot may cause significant lag if there are numerous mobs on the server
  1441. ##e.g. Zombie, Creeper, Skeleton, Spider, Player
  1442. MobDropLoot: true
  1443. ##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
  1444. MobSpawnLoot: true
  1445.  
  1446. ##World Mob Loots should be disabled if you only have one World
  1447. ##e.g. Zombie@MainWorld, Zombie@DungeonWorld
  1448. WorldMobDropLoot: true
  1449. ##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
  1450. WorldMobSpawnLoot: true
  1451.  
  1452. ##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
  1453. ##e.g. Zombie@Graveyard, Spider@Nest
  1454. RegionMobDropLoot: true
  1455. RegionMobSpawnLoot: true
  1456.  
  1457. ##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
  1458. ##e.g. BabyZombie, WitherSkeleton, PriestVillager
  1459. MobTypes: true
  1460.  
  1461. ##Named Mobs should be enabled if you want to have mobs drop loot based on their name
  1462. ##e.g. ZombieBoss, Skeletor, Paul the Priest
  1463. NamedMobs: true
  1464.  
  1465. ##Fishing Loot should be enabled to modify what Players can fish out of the water
  1466. ##e.g. Fishing
  1467. FishingLoot: true
  1468.  
  1469. ##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
  1470. ##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
  1471. ##e.g. Vote
  1472. VotifierLoot: false
  1473.  
  1474. ##Only Block Materials that are listed below will be able to be linked
  1475. ##Removing unused materials from this list will help reduce the use of uneeded resources
  1476. Blocks:
  1477. - Chest
  1478. - Trapped Chest
  1479. - Ender Chest
  1480. - Dispenser
  1481. - Dropper
  1482. - Bookshelf
  1483.  
  1484. ##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
  1485. ##Blocks listed here need not be listed in 'Blocks' above
  1486. ##I have commented out these default settings because noone bothers to read and replace them
  1487. ##In order to set this feature you must remove the empty square brackets []
  1488. AutoLink: []
  1489. # all:
  1490. # Melon Block: melons
  1491. # world:
  1492. # Bookshelf: books
  1493.  
  1494.  
  1495.  
  1496. ################## MOB LOOTS #################
  1497.  
  1498. ##If set to true then the items normally dropped by mobs will vanish
  1499. ##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
  1500. ##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
  1501. ReplaceMobLoot: true
  1502.  
  1503.  
  1504. ##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
  1505. OnlyDropLootWhenKilledByPlayer: false
  1506. OnlyDropExpWhenKilledByPlayer: false
  1507.  
  1508.  
  1509. ##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
  1510. MobLootDropPercentage: 20
  1511.  
  1512.  
  1513. ##This setting is used when a weapon has the Looting enchantment
  1514. ##Each level will give an extra percentage chance when rolling for loots
  1515. ##e.g. LootingBonusPerLevel = 5
  1516. ## Zombies drop 1 rotten flesh 50% of the time
  1517. ## A zombie is killed with a sword that has Looting IV
  1518. ## 1 rotten flesh would then be dropped at a 70% chance
  1519. ## 50% + (5% x 4 levels)
  1520. LootingBonusPerLevel: 5
  1521.  
  1522.  
  1523.  
  1524. ################## MESSAGES ##################
  1525.  
  1526. ##These are the messages that Players will see while using PhatLoots
  1527. ##Blank messages will not be shown
  1528. ##Use & to specify colors for messages (ex. &3hi&a.)
  1529. ##<time> will be replaced by the amount of time remaining
  1530. ##<item> will be replaced by the name of the item
  1531. ##<amount> will be replaced by the amount of money/experience/items
  1532. Messages:
  1533. Permission: '&4You do not have permission to do that.'
  1534. ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
  1535. MoneyLooted: '&2&lLoot &8» &aYou looted &2&o<amount> &afrom the chest.'
  1536. MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
  1537. InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
  1538. AutoLoot: '&5You looted &6<item>&5 from the chest.'
  1539. Overflow: '&5The Chest is overflowing with loot!'
  1540. ChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1541. EmptyChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1542. CommandTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
  1543. DispenserTimeRemaining: ''
  1544. MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  1545. MobDroppedMoney: '&5You loot &6<amount>.'
  1546. MobDroppedItem: ''
  1547. MobDroppedExperience: ''
  1548. LootMessage: ''
  1549. LootBroadcast: ''
  1550.  
  1551. ##PhatLoot Chests will display this name at the top of the Chest GUI
  1552. ##<name> will be replaced with the name of the linked PhatLoot
  1553. ChestName: '&6&l<name>'
  1554.  
  1555. #Damage estimates (as ranges) may be added to the lore of loot
  1556. #Do so by making a line of lore one of the following tags
  1557. UseDamageTags: true
  1558. <dam>: '&5<amount> damage'
  1559. <holy>: '&6+<amount> holy damage'
  1560. <fire>: '&4+<amount> fire'
  1561. <bug>: '&2+<amount> bug repellent'
  1562. <thorns>: '&8<chance>% chance of 1-4 damage'
  1563. <def>: '&5<amount> defense'
  1564. <firedef>: '&4+<amount> fire defense'
  1565. <rangedef>: '&2+<amount> range defense'
  1566. <blastdef>: '&1+<amount> explosion defense'
  1567. <falldef>: '&b+<amount> fall defense'
  1568.  
  1569.  
  1570. ################## DEFAULTS ##################
  1571.  
  1572. ##Each new PhatLoot will have the following settings by default
  1573. ##Each of these settings can be changed per PhatLoot after they are made
  1574. Defaults:
  1575. ##Amount of time before the PhatLoot is lootable again
  1576. ##Change Days to -1 in order for it to never reset
  1577. ResetTime:
  1578. Days: 1
  1579. Hours: 0
  1580. Minutes: 0
  1581. Seconds: 0
  1582.  
  1583.  
  1584. ##If set to true, items will go straight to the looter's inventory
  1585. ##Once their inventory is full, items will show up in the chest
  1586. AutoLoot: false
  1587.  
  1588.  
  1589. ##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
  1590. ##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
  1591. GlobalReset: false
  1592.  
  1593.  
  1594. ##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
  1595. #'UseBreakAndRespawn' must be set to true below in order for this to have any effect
  1596. BreakAndRespawn: false
  1597.  
  1598.  
  1599. ##If set to true, loot times will be rounded down to 0
  1600. ##This is good if doing Daily or Hourly loots
  1601. ##e.g.
  1602. ##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
  1603. ## RoundDownTime = true
  1604. ## Player loots at Day 100, Hour 20, Minute 37, and Second 49
  1605. ## Values that are 0 in the ResetTime are rounded down
  1606. ## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
  1607. ## This way, the Player can loot the next day even if it is not 24 hours later
  1608. ##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
  1609. ## then only the Seconds value is rounded down (not values to the left of Minutes)
  1610. RoundDownTime: false
  1611.  
  1612.  
  1613. ##The number of items that will be received from the loot collections (if not specified)
  1614. ##An amount of 0 will mean that each loot within the collection is rolled for individually
  1615. ItemsPerColl: 1
  1616.  
  1617.  
  1618.  
  1619. ################### OTHER ####################
  1620.  
  1621. ##Players need permission to use restricted PhatLoots
  1622. ##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
  1623. ##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
  1624. RestrictAll: false
  1625. RestrictedPhatLoots:
  1626. - 'PhatLoot1'
  1627. - 'PhatLoot2'
  1628. - 'PhatLoot3'
  1629. # - 'Rare'
  1630. # - 'Epic'
  1631. # - 'Donator'
  1632.  
  1633.  
  1634. ##Whenever an Item is generated that has a Tier above this number it will be logged
  1635. MinimumTierNotification: 100
  1636.  
  1637.  
  1638. ##This setting is only used if you have the plugin ChestLock
  1639. ##If set to true then PhatLoot Chests will be automatically set as unlockable
  1640. SetChestsAsUnlockable: true
  1641.  
  1642.  
  1643. ##Set this to true if you want to use decimals for your money
  1644. ##This would turn a range of 100-1275 to 1.00-12.75
  1645. DivideMoneyAmountBy100: false
  1646.  
  1647.  
  1648. PlaySoundOnAutoLoot: true
  1649.  
  1650. PlaySoundOnChestBreak: true
  1651.  
  1652. UseBreakAndRespawn: true
  1653.  
  1654.  
  1655. #If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
  1656. ShuffleLoot: false
  1657.  
  1658.  
  1659. #If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
  1660. AllowDuplicateItemsFromCollections: true
  1661.  
  1662.  
  1663. ##This is how long (in seconds) each inventory will be kept in memory
  1664. ##Items that have not been looted before the inventory is forgotten will be lost
  1665. ForgetInventoryTime: 60
  1666.  
  1667.  
  1668. ##Set to true if global chests that never reset should be unlinked after looting
  1669. UnlinkGlobalChestsThatNeverReset: false
  1670.  
  1671.  
  1672. ##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
  1673. ApplyCooldownToCommandLoot: false
  1674.  
  1675.  
  1676. ##This is how often (in minutes) the plugin will automatically save the loot times
  1677. ##If set to 0, Loot times will only be saved when the server is shut down
  1678. ##This only needs to be set if you worry about losing data in the case of a server crash
  1679. AutoSavePeriod: 1440
  1680.  
  1681.  
  1682. ##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
  1683. ##If set to true then a Player may punch a chest (single hit) to break it
  1684. ##The loot will spill all over the ground near the chests location
  1685. ##This will only apply if BreakAndRespawn=true, and GlobalReset=true
  1686. AutoBreakOnPunch: false
  1687.  
  1688. Rankup plugin rankup.yml
  1689. # this name can be equal to your rank name for simplicity,
  1690. # eg "A" instead of "Aexample".
  1691. Hobo:
  1692. # the name of the rank in your permissions plugin
  1693. rank: 'Hobo'
  1694. # the next rank a player can rank up to.
  1695. # this must be the name of the configuration section, not the rank name.
  1696. # for example, the name of this configuration section is "Aexample".
  1697. # if this is the last rank, you don't need this.
  1698. next: 'Criminal'
  1699. # List of requirements to go to the next rank
  1700. # (ie, this example will charge 1000 money to rankup from A to B)
  1701. # https://github.com/okx-code/Rankup3/wiki/Requirements
  1702. # custom requirements can also be added by other plugins.
  1703. requirements:
  1704. money: 10000
  1705. # What requirements players need to match to /rankup.
  1706. # this is optional - if you don't use it, it defaults to "all"
  1707. # n.b. if there are no requirements players will always be able to /rankup.
  1708. # all: all requirements
  1709. # any: at least one requirement
  1710. # one: only one requirement
  1711. # none: no requirements
  1712. operation: all
  1713. # the console will run these commands when a player ranks up
  1714. #commands:
  1715. # this will run when a player ranks up from A to B.
  1716. #- 'say {PLAYER} well done for ranking up from {OLD_RANK} to {RANK}!'
  1717. Criminal:
  1718. rank: 'Criminal'
  1719. next: 'Homie'
  1720. requirements:
  1721. money: 25000
  1722. Homie:
  1723. rank: 'Homie'
  1724. next: 'Thug'
  1725. requirements:
  1726. money: 50000
  1727. Homie:
  1728. rank: 'Homie'
  1729. next: 'Thug'
  1730. requirements:
  1731. money: 75000
  1732. Thug:
  1733. rank: 'Thug'
  1734. next: 'Gangster'
  1735. requirements:
  1736. money: 125000
  1737. Gangster:
  1738. rank: 'Gangster'
  1739. next: 'Mugger'
  1740. requirements:
  1741. money: 170000
  1742. Mugger:
  1743. rank: 'Mugger'
  1744. next: 'Hunter'
  1745. requirements:
  1746. money: 250000
  1747. Hunter:
  1748. rank: 'Hunter'
  1749. next: 'Dealer'
  1750. requirements:
  1751. money: 750000
  1752. Dealer:
  1753. rank: 'Dealer'
  1754. next: 'Pimp'
  1755. requirements:
  1756. money: 1000000
  1757. Pimp:
  1758. rank: 'Pimp'
  1759. next: 'Mobster'
  1760. requirements:
  1761. money: 1750000
  1762. Mobster:
  1763. rank: 'Mobster'
  1764. next: 'Godfather'
  1765. requirements:
  1766. money: 2500000
  1767. # you can have a custom messages for each rank
  1768. # you can use this to list the requirements needed.
  1769. rankup:
  1770. requirements-not-met: '&cYou need &7{MONEY} &cfor rankup to &7{RANK}'
  1771. list:
  1772. complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1773. current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1774. incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1775. # for the last rank, you just need to specify the rank.
  1776. Godfather:
  1777. rank: 'Godfather '
  1778.  
  1779. message.yml:
  1780. # the messages in this section can be customised for each rankup in rankups.yml.
  1781. rankup:
  1782. requirements-not-met: "&a&lRANKUP &8» &cYou need &7{MONEY} &cmoney to rankup &7{RANK}"
  1783. no-rankup: "&eYou are at the highest rank."
  1784. # set to an empty string, ie: success-public: ""
  1785. # to hide that message.
  1786. success-public: "&a&lRANKUP &8» &a{PLAYER} &7has ranked up to &e{RANK}"
  1787. success-private: "&a&lRANKUP &8» &aYou have successfully ranked up to &e{RANK}"
  1788. # used for the text confirmation
  1789. confirmation: |-
  1790. &7Are you sure you want to rankup to &e{RANK}&7?
  1791. &7Type &c/rankup &7again to confirm.
  1792. # used for the GUI confirmation
  1793. title: "Rankup to {RANK}"
  1794.  
  1795. must-prestige: "&cYou must prestige to /rankup further!"
  1796.  
  1797. # you can (and probably should) you override these in rankups.yml
  1798. # to show the specific requirements for each rank.
  1799. # however if you are just using money or don't need to change the message per rank, you can use any combination of:
  1800. # {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
  1801. # {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
  1802. # here is an example of showing the requirements for just money:
  1803. #list:
  1804. # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
  1805. # current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
  1806. # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
  1807. list:
  1808. complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1809. current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1810. incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1811. # an empty string disables the header/footer
  1812. header: ""
  1813. footer: ""
  1814. # sent when a player tries to rankup when they are on cooldown
  1815. cooldown:
  1816. singular: "&cYou must wait {SECONDS_LEFT} more second to rankup again."
  1817. plural: "&cYou must wait {SECONDS_LEFT} more seconds to rankup again."
  1818. # prestige messages can also be customised
  1819. prestige:
  1820. requirements-not-met: "&cYou need {MONEY} money to prestige."
  1821. no-prestige: "&eYou are at the highest prestige."
  1822.  
  1823. success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
  1824. success-private: "&aYou have prestiged to: &d{RANK}"
  1825.  
  1826. confirmation: |-
  1827. &eAre you sure you want to prestige to &a{RANK}&e?
  1828. &eType &c/prestige &eagain to confirm.
  1829. title: "Prestige to {RANK}"
  1830.  
  1831. list:
  1832. complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
  1833. current: "&c{OLD_RANK} &e\xbb &c{RANK}"
  1834. incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
  1835. header: ""
  1836. footer: ""
  1837. cooldown:
  1838. singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
  1839. plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
  1840.  
  1841. not-high-enough: "&cYou cannot prestige at your rank!"
  1842. not-in-ladder: "&cSorry, but you are at the highest rank now!"
  1843. invalid-rankup: "Invalid rankup defined in config, please check console."
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