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- -- by fr34ky;
- local char = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local weld = Instance.new("Weld",char.Torso)
- weld.Part0 = char.Torso
- local plane = Instance.new("Part",char.Torso)
- plane.Anchored = false
- plane.CanCollide = false
- plane.Size = Vector3.new(3,2,6)
- plane.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = plane
- weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0)
- local pf = Instance.new("ForceField")
- pf.Parent = game.Players.LocalPlayer.Character
- for i,v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == 'Decal' then
- v:Destroy()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- for i,v in pairs(char.Head:GetChildren()) do
- if v.ClassName == 'Decal' then
- v:Destroy()
- end
- end
- char.Humanoid.JumpPower = 200
- char.Humanoid.Jump = true
- local plane = Instance.new('SpecialMesh', plane)
- plane.MeshType = 'FileMesh'
- plane.MeshId = 'http://www.roblox.com/asset/?id=498194022' --498194022
- plane.TextureId = 'http://www.roblox.com/asset/?id=498194025'
- plane.Scale = Vector3.new(0.2, 0.2, 0.2)
- planesound=Instance.new('Sound', char.Torso)
- planesound.SoundId = 'rbxassetid://439771510'
- planesound.Volume = 1
- planesound.Looped = true
- pullup=Instance.new('Sound', char.Torso)
- pullup.SoundId = 'rbxassetid://144560522'
- pullup.Volume = 10
- pullup.Looped = true
- alarm=Instance.new('Sound', char.Torso)
- alarm.SoundId = 'rbxassetid://384231761'
- alarm.Volume = 10
- alarm.Looped = true
- screech=Instance.new('Sound', char.Torso)
- screech.SoundId = 'rbxassetid://262353320'
- screech.Volume = 10
- st=Instance.new('Sound', char.Torso)
- st.SoundId = 'rbxassetid://131353021'
- st.Volume = 20
- allahuakbar=Instance.new('Sound', char)
- allahuakbar.SoundId = 'rbxassetid://293292782'
- allahuakbar.Volume = 10
- moosic=Instance.new('Sound', char)
- moosic.SoundId = 'rbxassetid://504630746'
- moosic.Volume = 2
- allahuakbar2=Instance.new('Sound', char)
- allahuakbar2.SoundId = 'rbxassetid://446824013' --446824013
- allahuakbar2.Volume = 1
- planesound:Play()
- explosionf=Instance.new('ParticleEmitter', char.Torso)
- explosionf.Texture = 'http://www.roblox.com/asset/?id=244514357'
- explosionf.Size = NumberSequence.new(19)
- explosionf.Rate = 1000
- explosionf.LightEmission = 0.4
- explosionf.Lifetime = NumberRange.new(1)
- explosionf.VelocitySpread = 360
- explosionf.Enabled = false
- char.Torso.Transparency = 1
- char.Head.Transparency = 1
- char['Left Arm'].Transparency = 1
- char['Right Arm'].Transparency = 1
- char['Left Leg'].Transparency = 1
- char['Right Leg'].Transparency = 1
- repeat wait(1)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse() and game:FindService("Workspace") and game.Workspace.CurrentCamera
- local Me = game:GetService("Players").LocalPlayer
- local Char = Me.Character
- local Mouse = Me:GetMouse()
- local Cam = Workspace.CurrentCamera
- local Stop = false
- local Version = 0
- local MaxSpeed = 8
- local Speed = 8
- local Keys = {}
- local Force = 10000 -- 10000 = Fly, 1000000 = Noclip
- local Fly, Rot = Char.Torso:FindFirstChild("LMMFly"), Char.Torso:FindFirstChild("LMMRot")
- if Fly then Fly:Destroy() end if Rot then Rot:Destroy() end
- Fly = Instance.new("BodyPosition", Char.Torso) Fly.Name = "LMMFly" Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) Fly.P = Force Fly.position = Char.Torso.Position
- Rot = Instance.new("BodyGyro", Char.Torso) Rot.Name = "LMMRot" Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Rot.P = Force Rot.cframe = Cam.CoordinateFrame
- local Thread,Old = Version, nil
- Char.Humanoid.PlatformStand = true
- function StopFly()
- Version = Version + 1 Stop = true Char.Humanoid.PlatformStand = false Fly:Destroy() Rot:Destroy() script.Disabled = true script:Destroy()
- end
- Char.ChildAdded:connect(function(Obj) wait()
- if Obj.Name == "LM".."MFlyStop" then
- Obj:Destroy()
- StopFly()
- end
- end)
- coroutine.wrap(function() while Thread == Version and Stop == false do
- local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
- if Keys[string.char(48)] then Speed = 1 end
- if Keys.w then Vectoring = Vectoring + Cam.CoordinateFrame.lookVector * Speed end
- if Keys.s then Vectoring = Vectoring - Cam.CoordinateFrame.lookVector * Speed end
- if Keys.d then Vectoring = Vectoring * CFrame.new(Speed,0,0) end
- if Keys.a then Vectoring = Vectoring * CFrame.new(-Speed,0,0) end
- if Keys.e or Keys[" "] then Vectoring = Vectoring * CFrame.new(0,Speed,0) end
- if Keys.q then Vectoring = Vectoring * CFrame.new(0,-Speed,0) end
- if Keys.x then StopFly() end
- if Old ~= Vectoring then
- Fly.position = Vectoring.p
- Old = Vectoring
- Speed = math.min(Speed + Speed*0.025,MaxSpeed)
- else
- Speed = 1;
- end
- Rot.cframe = Cam.CoordinateFrame
- wait(0.01)
- end end)()
- Mouse.KeyDown:connect(function(Key)
- Keys[Key] = true
- end)
- Mouse.KeyUp:connect(function(Key)
- Keys[Key] = false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- planesound:Stop()
- screech:Play()
- allahuakbar2:Stop()
- pullup:Stop()
- explosionf.Enabled = false
- alarm:Stop()
- local e = Instance.new("Smoke", char.Torso)
- e.Size = 20
- char.Torso.Anchored = false
- wait(3)
- e.Enabled = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- explosionf.Enabled = true
- pullup:Play()
- alarm:Play()
- explosionf.Size = NumberSequence.new(5)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- moosic:Play()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- moosic:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- planesound:Play()
- screech:Stop()
- char.Torso.Anchored = false
- st:Play()
- allahuakbar2:Stop()
- pullup:Stop()
- explosionf.Enabled = false
- alarm:Stop()
- end
- end)
- Enabled = false
- function onTouched(hit)
- if Enabled then
- return
- end
- Enabled=false
- local e = Instance.new("Explosion")
- e.BlastRadius = 260-- How much ground the explosion covers --
- e.BlastPressure = 51-- How powerful the explosion is --
- e.Parent = char.Torso -- Don't change this!
- e.Position = char.Torso.Position -- Don't change this!
- allahuakbar:Play()
- explosionf.Size = NumberSequence.new(50)
- explosionf.Speed = NumberRange.new(30)
- explosionf.Enabled = true
- char.Torso.Anchored = true
- explosionf.Lifetime = NumberRange.new(0.25)
- allahuakbar2:Play()
- allahuakbar2.Pitch = 0
- pullup:Stop()
- alarm:Stop()
- wait(1.25)
- allahuakbar2.Pitch = 0
- explosionf.Enabled = false
- planesound:Stop()
- wait(0.50)
- plr = game.Players.LocalPlayer.Name
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= plr then
- game:GetService("Chat"):Chat(v.Character.Head, "ALLAHU AKBAR!!! HEIL PLANE CRASHES!!!", Enum.ChatColor.Blue)
- AKBAR=Instance.new('Sound', v.Character.Head)
- AKBAR.SoundId = 'rbxassetid://396873260'
- AKBAR.Volume = 15
- AKBAR.Pitch = 0.25
- AKBAR.Looped = false
- AKBAR:Play()
- wait(2.6)
- AKBAR:Play()
- end
- endamusicOn = true
- Me = game.Players.LocalPlayer
- player = Me
- char = Me.Character
- chara = char
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- hed = char.Head
- mouse = player:GetMouse()
- lght = game.Lighting
- lichtact = false
- moosicact = false
- gotsagofest = true
- chara.Humanoid.MaxHealth = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- chara.Humanoid.Health = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- wait(2.5)
- chara.Humanoid.WalkSpeed = 10
- chara.Humanoid.JumpPower = 40
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "Anonymous"
- tecks.Font = "Bodoni"
- tecks.FontSize = "Size36"
- tecks.TextStrokeTransparency = 0.5
- tecks.TextColor3 = Color3.new(0,0,0)
- rrer = BrickColor.new("Really red")
- tecks.TextStrokeColor3 = rrer.Color
- tecks.Size = UDim2.new(1,0,0.5,0)
- local licht = Instance.new("PointLight",chara.Torso)
- licht.Color = tecks.TextStrokeColor3
- licht.Range = 60
- licht.Brightness = 1
- licht.Enabled = false
- ------------------------------- Player -------------------------------------------------------------------
- local z = Instance.new("Sound",char)
- z.Looped = true
- z.SoundId = "rbxassetid://167161785"
- z.Volume = 2.25
- if musicOn then
- z:Play()
- end
- Mouse = player:GetMouse()
- local l = Instance.new("ColorCorrectionEffect",game.Lighting)
- for i,v in pairs(chara:children()) do
- if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- end
- char.Head.face:Destroy()
- char["Body Colors"].HeadColor, char["Body Colors"].LeftArmColor, char["Body Colors"].LeftLegColor, char["Body Colors"].RightArmColor, char["Body Colors"].RightLegColor, char["Body Colors"].TorsoColor = BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Really black")
- local Orbd = Instance.new("Part", char)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Ball
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Really red")
- Orbd.Transparency = 0
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
- local glov = Instance.new("PointLight", Orbd)
- glov.Brightness = 0.25
- glov.Range = 20
- glov.Color = Color3.new(255, 0, 0)
- local Orbvc = Instance.new("Part", char)
- Orbvc.Name = "Orbvc"
- Orbvc.Shape = Enum.PartType.Ball
- Orbvc.CanCollide = false
- Orbvc.BrickColor = BrickColor.new("Really red")
- Orbvc.Transparency = 0
- Orbvc.Material = "Neon"
- Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
- Orbvc.TopSurface = Enum.SurfaceType.Smooth
- Orbvc.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbvc)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbvc
- Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
- local glo = Instance.new("PointLight", Orbvc)
- glo.Brightness = 0.25
- glo.Range = 20
- glo.Color = Color3.new(255, 0, 0)
- local IsFreeFalling = false
- local SpinPart = Instance.new('Part')
- SpinPart.Transparency = 1
- SpinPart.Size = Vector3.new(25,1,25)
- SpinPart.CanCollide = false
- SpinPart.FormFactor = 'Custom'
- local FX = Instance.new('ParticleEmitter',SpinPart)
- FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",-0.1
- local FX = Instance.new('ParticleEmitter',SpinPart)
- FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",0.1
- do
- local tspin = Instance.new('BodyAngularVelocity')
- tspin.angularvelocity = Vector3.new(0,1,0)
- tspin.maxTorque =Vector3.new(math.huge,math.huge,math.huge)
- tspin.Parent = SpinPart
- end
- local SpinPos = Instance.new('BodyPosition')
- SpinPos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- SpinPos.Parent = SpinPart
- function Equipped()
- IsEquipped = true
- local MyTorso = char.Torso
- if MyTorso then
- spawn(function()
- local startTime = tick()
- SpinPart.CFrame = CFrame.new(MyTorso.CFrame.p+Vector3.new(0,-2.8,0))
- SpinPart.Parent = MyTorso
- local fadeIn = true
- while IsEquipped do
- if not IsFreeFalling then
- SpinPos.position = MyTorso.CFrame.p+Vector3.new(0,-2.8,0)
- end
- wait()
- end
- SpinPart.Parent = nil
- end)
- end
- end
- wait(0.01)
- Equipped()
- function start()
- print("Darkness falls across the battlefield...")
- wait()
- print("----------------------------------------")
- wait()
- print(" - Anonymous booted up. -")
- wait()
- print("- Anonymous written by yeox769. -")
- i = 0
- while i<1 do
- wait()
- i = i + 0.01
- l.Contrast,l.Saturation,l.Brightness = l.Contrast + 0.02, l.Saturation - 0.0075, l.Brightness + 0.00375
- l.TintColor = Color3.new(1,1-i,1-i)
- end
- end
- -- RBX.Lua LocalScript | Hackerman | xDarkScripter | Edit By Pxire
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Player = Players.LocalPlayer
- local Camera = workspace.CurrentCamera
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Torso = Character.Torso
- local Typing = false
- local TypingSub = 1
- local TypingSub2 = 1
- local Neck = Torso.Neck
- Neck.C1 = CFrame.new(0, -0.5, 0)
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightShoulder = Instance.new("Weld", Torso)
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- local LeftShoulder = Instance.new("Weld", Torso)
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0)
- LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0)
- local Code = [[
- -- I failed at stealing my mommy's credit card!
- Server Proxy Connection Initializing...
- USERNAME: MinecraftKid72
- PASSWORD: iLoveMinecraftNoobs
- ROBLOX Server Database Connecting...
- local Proxy = Server:GetProxyData(1011101)
- local Tracker = {}
- __INIT__ setmetatable(getmetatable(Proxy), {
- __metatable = {};
- __call = function(Self, ...)
- Proxy:GetArgumentData(Proxy.Key, select(...))
- end;
- })
- Proxy:TransferData("Lifetime_OBC_Charged",
- "ACC_"..__VERSION.."_"..Proxy:GetAccount()
- {
- __newindex = function(Self, Key, Value)
- Tracker[Key] = Value
- rawset(Self, Key, Value)
- end
- })
- Proxy:GetTransferredData().breakAssymetricEncryption(
- "NEW_Public_Key", true, 101, false
- )
- ROBLOX Server Log:
- > Lifetime OBC Transferred to MinecraftKid72_iLoveMinecraftNoobs
- ...
- ...
- ...
- ...
- ...
- ...
- ERROR<Tried to transfer Lifetime OBC to dantdmbestfan69, Lifetime dosent exist, deleting dantdmbestfan69>
- Deleting MinecraftKid72..50%
- Deleting MinecraftKid72..100%
- Successfully deleted MinecraftKid72.
- Message<Fucking Kill yourself ugly cunt ill leak your address, i fucked ur mom bacon cunt xd.>
- ]]
- local Argument = [[
- You> Hello!
- Jimmy> Hey Faggot!
- Jimmy> Wtf are you doing watching anime you sad 20 year old cunt.
- You> Df you just say to me you 50 year old man child? ill have you know my dad works for the fbi and he is tracing your ip address as we speak.
- Jimmy> Fuck Off Ya Fat Cunt
- You> Y'know what? anime is lyfe do not ever diss me ok? or i will get my army, a minecraft clan you have never seen before
- Jimmy> You're Mum Gay.
- You> your*
- Jimmy> Bye Sad AF Cunt.
- tacktic2010> lol, uf0ckinw0t?
- Jimmy> tacktic iz gay.
- pxire> kick>Jimmy:Reason: By Faggot lelel.
- <sever> Jimmy has left your channel, Reason: Bye You Ugly NiggerFaggot.
- ]]
- game.Lighting.GlobalShadows = false
- game.Lighting.Brightness = 0.25
- local function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- local function SetLine(Line, Alpha, Beta)
- local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale
- local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale
- local Magnitude = math.sqrt(dx^2 + dy^2)
- Line.Size = UDim2.new(Magnitude, 0, 0, 8)
- Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5)
- Line.Rotation = math.deg(math.atan2(dy, dx))
- end
- local Keyboard = Instance.new("Part")
- Keyboard.BrickColor = BrickColor.new("Really black")
- Keyboard.Material = Enum.Material.Neon
- Keyboard.Transparency = 0.1
- Keyboard.Size = Vector3.new(5, 0, 2)
- Keyboard.CanCollide = false
- Keyboard.Locked = true
- Smooth(Keyboard)
- local KeyboardWeld = Instance.new("Weld")
- KeyboardWeld.Part0 = Torso
- KeyboardWeld.Part1 = Keyboard
- KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0)
- KeyboardWeld.Parent = Keyboard
- Keyboard.Parent = Character
- local Light = Instance.new("PointLight")
- Light.Brightness = 1.5
- Light.Range = 12
- Light.Parent = Keyboard
- local Screen = Instance.new("Part")
- Screen.BrickColor = BrickColor.new("Really black")
- Screen.Material = Enum.Material.Neon
- Screen.Transparency = 0.6
- Screen.Size = Vector3.new(6, 4, 0)
- Screen.CanCollide = false
- Screen.Locked = true
- Smooth(Screen)
- local ScreenWeld = Instance.new("Weld")
- ScreenWeld.Part0 = Torso
- ScreenWeld.Part1 = Screen
- ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0)
- local animeh = Instance.new("Part")
- animeh.BrickColor = BrickColor.new("Really black")
- animeh.Material = Enum.Material.Neon
- animeh.Transparency = 0.6
- animeh.Size = Vector3.new(6, 4, 0)
- animeh.CanCollide = false
- animeh.Locked = true
- local dekal = Instance.new("Decal",animeh)
- dekal.Texture = "http://www.roblox.com/asset/?id=564023995"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(animeh)
- local animehw = Instance.new("Weld")
- animehw.Part0 = Torso
- animehw.Part1 = animeh
- animehw.C0 = CFrame.new(0, 8, -4) * CFrame.Angles(.5,0,0)
- animehw.Parent = animeh
- animeh.Parent = Character
- local Gui = Instance.new("SurfaceGui")
- Gui.Face = "Back"
- Gui.Adornee = Screen
- Gui.Parent = Screen
- local Text = Instance.new("TextBox")
- Text.BackgroundTransparency = 1
- Text.Position = UDim2.new(0, 0, 0, 0)
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.TextColor3 = Color3.new(1, 1, 1)
- Text.Font = Enum.Font.Code
- Text.Active = false
- Text.MultiLine = true
- Text.TextWrapped = true
- Text.FontSize = Enum.FontSize.Size32
- Text.TextXAlignment = Enum.TextXAlignment.Left
- Text.TextYAlignment = Enum.TextYAlignment.Top
- Text.Text = ""
- Text.Parent = Gui
- ScreenWeld.Parent = Screen
- Screen.Parent = Character
- local Screen2 = Instance.new("Part")
- Screen2.BrickColor = BrickColor.new("Really black")
- Screen2.Material = Enum.Material.Neon
- Screen2.Transparency = 0.6
- Screen2.Size = Vector3.new(6, 4, 0)
- Screen2.CanCollide = false
- Screen2.Locked = true
- Smooth(Screen2)
- local Screen2Weld = Instance.new("Weld")
- Screen2Weld.Part0 = Torso
- Screen2Weld.Part1 = Screen2
- Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0)
- local Gui2 = Instance.new("SurfaceGui")
- Gui2.Face = "Back"
- Gui2.Adornee = Screen2
- Gui2.Parent = Screen2
- local Text2 = Instance.new("TextBox")
- Text2.BackgroundTransparency = 1
- Text2.Position = UDim2.new(0, 0, 0, 0)
- Text2.Size = UDim2.new(1, 0, 1, 0)
- Text2.TextColor3 = Color3.new(0, 1, 0)
- Text2.Font = Enum.Font.Code
- Text2.Active = false
- Text2.MultiLine = true
- Text2.TextWrapped = true
- Text2.FontSize = Enum.FontSize.Size32
- Text2.TextXAlignment = Enum.TextXAlignment.Left
- Text2.TextYAlignment = Enum.TextYAlignment.Top
- Text2.Text = ""
- Text2.Parent = Gui2
- local ImageKey = Instance.new("ImageLabel")
- ImageKey.BackgroundTransparency = 1
- ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0)
- ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0)
- ImageKey.Image = "http://www.roblox.com/asset/?id=697224414"
- ImageKey.ImageTransparency = 1
- ImageKey.Parent = Gui2
- Screen2Weld.Parent = Screen2
- Screen2.Parent = Character
- local Screen3 = Instance.new("Part")
- Screen3.BrickColor = BrickColor.new("Really black")
- Screen3.Material = Enum.Material.Neon
- Screen3.Transparency = 0.6
- Screen3.Size = Vector3.new(6, 4, 0)
- Screen3.CanCollide = false
- Screen3.Locked = true
- local dekal = Instance.new("Decal",Screen3)
- dekal.Texture = "http://www.roblox.com/asset/?id=262943798"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(Screen3)
- local Screen3Weld = Instance.new("Weld")
- Screen3Weld.Part0 = Torso
- Screen3Weld.Part1 = Screen3
- Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0)
- local Gui3 = Instance.new("SurfaceGui")
- Gui3.Face = "Back"
- Gui3.Adornee = Screen3
- Gui3.Parent = Screen3
- local Map = Instance.new("ImageLabel")
- Map.BackgroundTransparency = 1
- Map.Position = UDim2.new(0, 0, 0, 0)
- Map.Size = UDim2.new(1, 0, 1, 0)
- Map.Image = "http://www.roblox.com/asset/?id=121661614"
- Map.Parent = Gui3
- Screen3Weld.Parent = Screen3
- Screen3.Parent = Character
- UserInputService.InputBegan:Connect(function(Input, Processed)
- if Processed then return end
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- local KeyCode = Input.KeyCode
- if KeyCode == Enum.KeyCode.E then
- Typing = not Typing
- end
- end
- end)
- RunService.Heartbeat:Connect(function()
- local Sine = math.sin(tick() * 8) / 8
- ImageKey.ImageTransparency = math.abs(math.sin(tick()))
- if Typing then
- if math.random(5) == 1 then
- local PressSound = Instance.new("Sound")
- PressSound.SoundId = "rbxassetid://265970978"
- PressSound.Pitch = 0.5 + math.random() / 5
- PressSound.Volume = 3
- PressSound.Parent = Keyboard
- PressSound:Play()
- game:GetService("Debris"):AddItem(PressSound, 1 / 2)
- end
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0)
- RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random()))
- LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random())
- if math.random(2) == 1 then
- if TypingSub < #Argument then
- TypingSub = TypingSub + 1
- Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub)
- local nl = Text.Text:find("\n")
- if nl and #Text.Text > 400 then
- Text.Text = Text.Text:sub(nl + 1)
- end
- else
- TypingSub = 1
- end
- end
- if math.random(3) == 1 then
- if TypingSub2 < #Code then
- TypingSub2 = TypingSub2 + 1
- Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2)
- local nl = Text2.Text:find("\n")
- if nl and #Text2.Text > 400 then
- Text2.Text = Text2.Text:sub(nl + 1)
- end
- else
- TypingSub2 = 1
- end
- end
- else
- Neck.C0 = CFrame.new(0, 1, 0)
- RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- end
- end)
- delay(0,start)
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function ScatterEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(1)
- eff1.Rate = 100
- eff1.VelocitySpread = 10000
- eff1.Texture = "rbxassetid://347504241"
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(1)
- eff2.Rate = 100
- eff2.VelocitySpread = 10000
- eff2.Texture = "rbxassetid://347504259"
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- function BurningEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(0)
- eff1.Rate = 100
- eff1.Texture = "rbxassetid://347504241"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(0)
- eff2.Rate = 100
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff3 = Instance.new("ParticleEmitter",part)
- eff3.Size = NumberSequence.new(1)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(1)
- eff3.Speed = NumberRange.new(0)
- eff3.Rate = 100
- eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
- hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
- telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
- burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
- music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
- music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
- deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
- deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
- --Soul Steal--
- function SoulSteal(pos)
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",chara)
- soul.Size = Vector3.new(0,0,0)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = pos
- soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- soul.Transparency = 1
- local ptc = Instance.new("ParticleEmitter",soul)
- ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
- ptc.Size = NumberSequence.new(.5)
- ptc.LockedToPart = true
- ptc.Speed = NumberRange.new(0)
- ptc.Lifetime = NumberRange.new(9999)
- local bodpos = Instance.new("BodyPosition",soul)
- bodpos.Position = pos
- wait(2)
- soul.Touched:connect(function(hit)
- if hit.Parent == chara then
- soul:Destroy()
- end
- end)
- while soul do
- wait(.1)
- bodpos.Position = chara.Torso.Position
- end
- end)
- soulst()
- end
- --Death of a Mortal--
- function KillMortal(hitdude)
- local torsy = nil
- if hitdude:FindFirstChild("Torso")~=nil then
- torsy = hitdude.Torso
- elseif hitdude:FindFirstChild("UpperTorso")~=nil then
- torsy = hitdude.UpperTorso
- end
- local val = Instance.new("ObjectValue",hitdude)
- val.Name = "HasBeenHit"
- hitdude:BreakJoints()
- hitdude.Humanoid:Destroy()
- SoulSteal(torsy.Position)
- local chi = hitdude:GetChildren()
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- local bodpos = Instance.new("BodyPosition",chi[i])
- bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- ScatterEff(chi[i])
- chi[i].BrickColor = BrickColor.new("Really black")
- end
- end
- for i = 1, 4 do
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i].Transparency = chi[i].Transparency + .25
- wait(.01)
- end
- end
- end
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i]:Destroy()
- end
- end
- end
- function Teleport(pos)
- telesnd:Play()
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = ch[i].Size
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Really black")
- trace.Transparency = .3
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = ch[i].CFrame
- if ch[i].Name == "Head" then
- mehs = Instance.new("CylinderMesh",trace)
- mehs.Scale = Vector3.new(1.25,1.25,1.25)
- end
- tracedisappear = coroutine.wrap(function()
- wait(1)
- for i = 1, 7 do
- wait(.1)
- trace.Transparency = trace.Transparency + .1
- end
- trace:Destroy()
- end)
- tracedisappear()
- end
- end
- chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- end
- function Grab(mouse)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- local torsy = nil
- if hit.Parent:FindFirstChild("Torso")~=nil then
- torsy = hit.Parent.Torso
- elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
- torsy = hit.Parent.UpperTorso
- end
- local bodpos = Instance.new("BodyPosition",torsy)
- bodpos.Position = torsy.Position
- wait(1)
- burnsnd:Play()
- hit.Parent.Humanoid.MaxHealth = 100
- bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
- for i = 1, 10 do
- wait(.1)
- BurningEff(torsy)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
- end
- KillMortal(hit.Parent)
- end
- else end
- end
- function onKeyDown(key)
- if key == "z" then
- Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
- elseif key == "x" then
- Grab(Mouse)
- end
- end
- --Mouse Functions--
- Mouse = player:GetMouse()
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- end
- while true do
- wait(.01)
- chance = math.random(0,100)
- if chance < 10 then
- sel = math.random(1,3)
- if sel == 1 then
- tecks.Text = "Anonymous"
- elseif sel == 2 then
- tecks.Text = "Aymnosuno"
- elseif sel == 3 then
- tecks.Text = "suomynonA"
- end
- else tecks.Text = "Anonymous"
- if chara.Humanoid.Health > 0 then
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- end
- if game.Lighting:FindFirstChild("ColorCorrection") == nil then
- local l = Instance.new("ColorCorrectionEffect",game.Lighting)
- l.Contrast,l.Saturation,l.Brightness = 2, -0.75, 0.375
- l.TintColor = Color3.new(1,0,0)
- end
- tecks.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
- end
- end
- -------------
- --Archangel--
- -------------
- --By --
- --CKBackup --
- -------------
- player = game.Players.LocalPlayer
- chara = player.Character
- debby = game:GetService("Debris")
- --Outfit--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Chest = New("Model",chara,"Chest",{})
- MainPart = New("Part",Chest,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 2.00000024, 1),CFrame = CFrame.new(-2, 24.0000038, -9.49999332, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),C1 = CFrame.new(0, 1.90734863e-006, 6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(-0.600000024, 23.3807621, -7.38075256, 0, 0, -0.99999994, 0.707106948, 0.707107484, 0, 0.707107484, -0.707106948, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106471, 0.707107008, 0, 0.707107008, -0.707106471, -0.99999994, 0, 0),C1 = CFrame.new(1.39999998, -0.619241714, 2.11924028, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(-0.299993277, 21.6071854, -9.09998989, 0.866024911, -0.500000834, 0, 0.500001192, 0.866025507, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500000834, 0, -0.500000834, 0.866024911, 0, 0, 0, 1),C1 = CFrame.new(1.70000672, -2.39281845, 0.400003433, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(-3.6999929, 21.6071854, -9.09998989, 0.499998927, -0.866026044, 0, 0.86602664, 0.499999285, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.499998927, 0.866026044, 0, -0.866026044, 0.499998927, 0, 0, 0, 1),C1 = CFrame.new(-1.6999929, -2.39281845, 0.400003433, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 2),CFrame = CFrame.new(-2, 24.9000034, -8.89999294, 0, 0, -1, 0, 1.00000072, -0, 1.00000072, 0, -0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),C1 = CFrame.new(0, 0.899999619, 0.600000381, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 3.5999999),CFrame = CFrame.new(-1.99999106, 21.6071815, -8.29999733, 4.27941371e-009, -1.59710094e-008, 1, 0.866026163, 0.500000119, 4.27942259e-009, -0.500000119, 0.866026163, 1.59710236e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 4.27941371e-009, 0.866025567, -0.499999762, -1.59710094e-008, 0.499999762, 0.866025567, 1, 4.27941993e-009, 1.5971013e-008),C1 = CFrame.new(8.94069672e-006, -2.39282227, 1.19999504, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.49999988, 24.9000092, -9.8999939, 0, 0, -1, 0, -1.00000072, -0, -1.00000072, 0, -0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, -0, -0),C1 = CFrame.new(0.500000119, 0.900005341, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1.20000005, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.99999988, 24.9000092, -9.09999371, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(1.1920929e-007, 0.900005341, 0.399999619, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.69999993, 24.9000034, -9.8999939, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.300000072, 0.899999619, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.09999895, 24.7000008, -9.8999939, 0, 0, -1, 0, 1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.099998951, 0.699996948, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.70000005, 24.7000027, -9.8999939, 0, 0, -1, 0, -1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(0.299999952, 0.699998856, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(-2.5, 24.9000092, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.5, 0.900005341, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(-3.24999404, 22.3866081, -9.89999008, -0.866026044, -0.499998868, 0, 0.499999225, -0.86602664, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026044, 0.499998868, 0, -0.499998868, -0.866026044, 0, 0, 0, 1),C1 = CFrame.new(-1.24999404, -1.61339569, -0.399996758, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.89999998, 24.6999969, -9.8999939, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.100000024, 0.699993134, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(-0.74999404, 22.3866081, -9.89999008, 0.866024911, -0.500000834, 0, 0.500001192, 0.866025507, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500000834, 0, -0.500000834, 0.866024911, 0, 0, 0, 1),C1 = CFrame.new(1.25000596, -1.61339569, -0.399996758, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(-0.477270842, 22.5081749, -6.50816822, -6.16093132e-008, -0.178884313, 0.983862221, -0.707101703, 0.695696652, 0.126490459, -0.707103908, -0.695697606, -0.126490712),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -6.16093132e-008, -0.707101226, -0.707103431, -0.178884313, 0.695696175, -0.695697129, 0.983862221, 0.126490369, -0.126490623),C1 = CFrame.new(1.52272916, -1.49182892, 2.99182415, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3, 0.400000006),CFrame = CFrame.new(-2.79999995, 23.0272083, -7.02719975, 0, 0, 1, -0.707107842, 0.707106829, 0, -0.707106829, -0.707107842, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 1, 0, 0),C1 = CFrame.new(-0.799999952, -0.972795486, 2.47279263, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3, 0.400000006),CFrame = CFrame.new(-1.19999993, 23.0272083, -7.02719975, 1.98725871e-008, 2.98023224e-008, -0.99999994, 0.707106948, 0.707107544, 0, 0.707107544, -0.707106948, 2.23517578e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1.98725871e-008, 0.707106471, 0.707107067, 2.98023224e-008, 0.707107067, -0.707106471, -0.99999994, 0, 2.23517418e-008),C1 = CFrame.new(0.800000072, -0.972795486, 2.47279263, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(-3.52272773, 22.5081806, -6.50817204, 9.39882394e-009, 0.178885445, -0.983869851, 0.707106948, 0.695701838, 0.126491234, 0.707107544, -0.695701241, -0.126491114),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 9.39882394e-009, 0.707106471, 0.707107067, 0.178885445, 0.695701361, -0.695700765, -0.983869851, 0.126491144, -0.126491025),C1 = CFrame.new(-1.52272773, -1.4918232, 2.99182034, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.400000006),CFrame = CFrame.new(-1.60000002, 22.2493916, -6.24938107, 0, 0, 1, -0.707107842, 0.707106829, 0, -0.707106829, -0.707107842, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 1, 0, 0),C1 = CFrame.new(0.399999976, -1.75061226, 3.25061083, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3.60000014, 0.200000003),CFrame = CFrame.new(-2, 21.8958378, -5.89583111, 5.96046412e-008, -0.99999994, 0, 0.707107663, 4.21469011e-008, 0.707106769, -0.707106769, -4.21468478e-008, 0.707107663),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 5.96046412e-008, 0.707107186, -0.707106292, -0.99999994, 4.21468727e-008, -4.21468194e-008, 0, 0.707106292, 0.707107186),C1 = CFrame.new(0, -2.10416603, 3.60416079, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 1.4000001, 0.200000003),CFrame = CFrame.new(-2, 23.9000015, -9.8999939, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.100002289, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 2),CFrame = CFrame.new(-2, 23.380764, -7.38075399, 0, 0, -1, 0.707106769, 0.707107067, 0, 0.707107067, -0.707106769, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106769, 0.707107067, 0, 0.707107067, -0.707106769, -1, 0, 0),C1 = CFrame.new(0, -0.619239807, 2.11923838, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(2.34100294, 20.6883812, -6.12814236, -0.707106769, -0.353553057, 0.612372756, -0.183013052, -0.745010674, -0.641456723, 0.68301326, -0.565650463, 0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, -0.353553057, -0.745010197, -0.565650105, 0.612372756, -0.641456246, 0.46209693),C1 = CFrame.new(4.34100294, -3.31162071, 3.37184954, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.58220959, 19.8679085, -3.07410526, -0.707106769, -0.183013007, 0.683012724, 0.183013052, 0.885645866, 0.426777512, -0.68301326, 0.426777482, -0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -0.183013007, 0.88564527, 0.426777184, 0.683012724, 0.426777214, -0.59275198),C1 = CFrame.new(-7.58220959, -4.13209343, 6.42588568, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(1.554389, 22.8945351, -6.3513689, -0.707106769, 1.79124072e-007, 0.707106888, -0.183013052, -0.965926528, -0.183012769, 0.68301326, -0.258819342, 0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 1.79124072e-007, -0.965925813, -0.258819163, 0.707106888, -0.183012649, 0.683012724),C1 = CFrame.new(3.554389, -1.10546875, 3.14862299, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(-3.29999399, 22.3000069, -9.59999084, 0, 0.499999017, -0.866026223, 0, 0.866026819, 0.499999374, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0.499999017, 0.866026223, 0, -0.866026223, 0.499999017, 0),C1 = CFrame.new(-1.29999399, -1.69999695, -0.0999975204, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(-0.699993968, 22.3000069, -9.59999084, 0, -0.500000894, -0.866024911, 0, 0.866025507, -0.500001252, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.500000894, 0.866024911, 0, -0.866024911, -0.500000894, 0),C1 = CFrame.new(1.30000603, -1.69999695, -0.0999975204, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(-3.4000001, 23.3807621, -7.38075256, 0, 0, 1, -0.707106948, 0.707107663, 0, -0.707107663, -0.707106948, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707106471, -0.707107186, 0, 0.707107186, -0.707106471, 1, 0, 0),C1 = CFrame.new(-1.4000001, -0.619241714, 2.11924028, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.80000007, 2),CFrame = CFrame.new(-1.99999094, 22.3000011, -8.69999981, -1.59710094e-008, -7.10542736e-015, -1, 0.500000119, 0.866026103, -7.98551447e-009, 0.866026103, -0.500000119, -1.38313112e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1.59710094e-008, 0.499999791, 0.866025507, -7.10542736e-015, 0.866025507, -0.499999791, -1, -7.98550914e-009, -1.38313005e-008),C1 = CFrame.new(9.05990601e-006, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(-0.599990845, 22.3000011, -8.69999981, 0, 0, -1.00000024, 0.500000358, 0.866026521, 0, 0.866026282, -0.500000477, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.5, 0.866025686, 0, 0.866025925, -0.500000119, -1.00000024, 0, 0),C1 = CFrame.new(1.40000916, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(-6.47564888, 20.6739483, -6.07427692, -0.707106769, 0.353553057, -0.612372756, 0.183013052, -0.745010674, -0.641456723, -0.68301326, -0.565650463, 0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, 0.353553057, -0.745010197, -0.565650105, -0.612372756, -0.641456246, 0.46209693),C1 = CFrame.new(-4.47564888, -3.32605362, 3.42571497, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.44756413, 19.8823414, -3.12796831, -0.707106769, 0.183013007, -0.683012724, -0.183012992, 0.885645568, 0.426777363, 0.683013022, 0.426777333, -0.592752218),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 0.183013007, 0.88564527, 0.426777184, -0.683012724, 0.426777214, -0.59275198),C1 = CFrame.new(7.44756413, -4.11766052, 6.37202263, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(-6.16714716, 22.0017948, -6.03786945, 0.707106769, -0.183013007, -0.683012724, -0.183013052, 0.885645866, -0.426777512, 0.68301326, 0.426777482, 0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106769, -0.183012933, 0.683012784, -0.183013007, 0.88564527, 0.426777184, -0.683012724, -0.426777214, 0.59275198),C1 = CFrame.new(-4.16714716, -1.998209, 3.46212244, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(2.03250122, 22.0162277, -6.09173298, 0.707106769, 0.183013007, 0.683012724, 0.183013052, 0.885645866, -0.426777512, -0.68301326, 0.426777482, 0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106769, 0.183012933, -0.683012784, 0.183013007, 0.88564527, 0.426777184, 0.683012724, -0.426777214, 0.59275198),C1 = CFrame.new(4.03250122, -1.98377609, 3.40825891, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(-0.699994087, 22.300005, -8.69998837, -0.866026938, -0.500001907, 0, -0.500002265, 0.866027534, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026938, -0.500001907, 0, -0.500001907, 0.866026938, 0, 0, 0, -1),C1 = CFrame.new(1.30000591, -1.69999886, 0.800004959, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(-3.29999399, 22.300005, -8.69998837, -0.866025984, 0.499998987, 0, 0.499999344, 0.86602658, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866025984, 0.499998987, 0, 0.499998987, 0.866025984, 0, 0, 0, -1),C1 = CFrame.new(-1.29999399, -1.69999886, 0.800004959, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.96617031, 17.0176449, -3.44032335, -0.707106769, -0.353553057, 0.612372756, 0.183013052, 0.745010674, 0.641456723, -0.68301326, 0.565650463, -0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -0.353553057, 0.745010197, 0.565650105, 0.612372756, 0.641456246, -0.46209693),C1 = CFrame.new(-7.96617031, -6.98235703, 6.05966759, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(-5.6890378, 22.8801022, -6.29750156, -0.707106769, -1.79124072e-007, -0.707106888, 0.183013052, -0.965926528, -0.183012769, -0.68301326, -0.258819342, 0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -1.79124072e-007, -0.965925813, -0.258819163, -0.707106888, -0.183012649, 0.683012724),C1 = CFrame.new(-3.6890378, -1.11990166, 3.20249033, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.400000006),CFrame = CFrame.new(-2.4000001, 22.2493916, -6.24938679, 0, 0, -1, 0.707106829, 0.707107842, 0, 0.707107842, -0.707106829, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106352, 0.707107365, 0, 0.707107365, -0.707106352, -1, 0, 0),C1 = CFrame.new(-0.400000095, -1.75061226, 3.25060511, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(4.59495115, 22.1075802, -3.4144063, -0.707106769, -1.79124072e-007, -0.707106888, -0.183013052, 0.965926528, 0.183012769, 0.68301326, 0.258819342, -0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, -1.79124072e-007, 0.965925813, 0.258819163, -0.707106888, 0.183012649, -0.683012724),C1 = CFrame.new(6.59495115, -1.89242363, 6.08558464, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.83152485, 17.0320778, -3.49418688, -0.707106769, 0.353553057, -0.612372756, -0.183013052, 0.745010674, 0.641456723, 0.68301326, 0.565650463, -0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 0.353553057, 0.745010197, 0.565650105, -0.612372756, 0.641456246, -0.46209693),C1 = CFrame.new(7.83152485, -6.96792412, 6.00580406, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-8.72959423, 22.0931454, -3.36054277, -0.707106769, 1.79124072e-007, 0.707106888, 0.183013052, 0.965926528, 0.183012769, -0.68301326, 0.258819342, -0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, 1.79124072e-007, 0.965925813, 0.258819163, 0.707106888, 0.183012649, -0.683012724),C1 = CFrame.new(-6.72959423, -1.90685844, 6.13944817, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(-6.47564602, 27.0732079, -5.44610357, 0.707106829, 0.353553236, -0.612372577, 0, 0.866026163, 0.500000119, 0.707107306, -0.353553474, 0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0.353553236, 0.866025567, -0.353553236, -0.612372577, 0.499999791, 0.612372577),C1 = CFrame.new(-4.47564602, 3.07320213, 4.05388832, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.96616936, 29.9232082, -1.95558119, 0.707106829, -0.353553236, 0.612372577, 0, -0.866026163, -0.500000119, 0.707107306, 0.353553474, -0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, -0.353553236, -0.866025567, 0.353553236, 0.612372577, -0.499999791, -0.612372577),C1 = CFrame.new(-7.96616936, 5.92320251, 7.54440928, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-8.72959423, 25.0000019, -3.19215298, 0.707106829, 0, 0.707106829, 0, -1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(-6.72959423, 0.999998093, 6.30783796, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.58220863, 27.0752773, -2.33954096, 0.707106829, -0.183012947, 0.683012664, 0, -0.965926468, -0.25881958, 0.707107306, 0.183013067, -0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, -0.183012947, -0.965925753, 0.183012947, 0.683012664, -0.258819401, -0.683012664),C1 = CFrame.new(-7.58220863, 3.07527161, 7.16044998, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(-6.1671443, 25.7811813, -5.75460577, -0.707106829, -0.183012947, -0.683012664, 0, -0.965926468, 0.25881958, -0.707107306, 0.183013067, 0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, -0.183012947, -0.965925753, 0.183012947, -0.683012664, 0.258819401, 0.683012664),C1 = CFrame.new(-4.1671443, 1.78117752, 3.74538612, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(2.03250408, 25.7811813, -5.69884253, -0.707106829, 0.183012947, 0.683012664, 0, -0.965926468, 0.25881958, 0.707107306, 0.183013067, 0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0.183012947, -0.965925753, 0.183012947, 0.683012664, 0.258819401, 0.683012664),C1 = CFrame.new(4.03250408, 1.78117752, 3.80114937, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(-3.39999104, 22.3000011, -8.69999981, 0, 0, 1, -0.500000238, 0.866026103, 0, -0.866026103, -0.500000238, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, 1, 0, 0),C1 = CFrame.new(-1.39999104, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.83152771, 29.9232082, -1.89981794, 0.707106829, 0.353553236, -0.612372577, 0, -0.866026163, -0.500000119, -0.707107306, 0.353553474, -0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0.353553236, -0.866025567, 0.353553236, -0.612372577, -0.499999791, -0.612372577),C1 = CFrame.new(7.83152771, 5.92320251, 7.60017252, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(1.5543952, 25.0000019, -6.17695141, 0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, 0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829),C1 = CFrame.new(3.5543952, 0.999998093, 3.32304049, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(4.59495401, 25.0000019, -3.13638973, 0.707106829, 0, -0.707106829, 0, -1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, -1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(6.59495401, 0.999998093, 6.36360121, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(2.34100628, 27.0732079, -5.39034224, 0.707106829, -0.353553236, 0.612372577, 0, 0.866026163, 0.500000119, -0.707107306, -0.353553474, 0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, -0.353553236, 0.866025567, -0.353553236, 0.612372577, 0.499999791, 0.612372577),C1 = CFrame.new(4.34100628, 3.07320213, 4.10964966, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.44756699, 27.0752773, -2.28377771, 0.707106829, 0.183012947, -0.683012664, 0, -0.965926468, -0.25881958, -0.707107306, 0.183013067, -0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0.183012947, -0.965925753, 0.183012947, -0.683012664, -0.258819401, -0.683012664),C1 = CFrame.new(7.44756699, 3.07527161, 7.21621323, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(-5.68903446, 25.0000019, -6.23271656, 0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, 0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829),C1 = CFrame.new(-3.68903446, 0.999998093, 3.26727533, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.49999905, 24.9000072, -9.8999939, 0, 0, 1, 0, -1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.499999046, 0.900003433, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.30000019, 24.9000015, -9.8999939, 0, 0, -1, 0, 1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.300000191, 0.899997711, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(-1.49999988, 24.9000092, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.500000119, 0.900005341, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.30000019, 24.7000008, -9.8999939, 0, 0, 1, 0, -1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.300000191, 0.699996948, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(2, 0.200000003, 1),CFrame = CFrame.new(-1.99999988, 23.1000004, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(1.1920929e-007, -0.900003433, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),})
- FakeHead = New("Model",chara,"FakeHead",{})
- MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 1.00000024, 1),CFrame = CFrame.new(-2, 25.5000057, -9.49999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C1 = CFrame.new(0, 1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.22218204, 26.900013, -10.2778091, -0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(0.777817965, 1.40000534, -0.777815819, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(-2.10000014, 25.7000046, -9.99999237, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, 0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.100000143, 0.199998856, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(-1.9000001, 25.7000046, -9.99999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, -0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.0999999046, 0.199998856, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.400000006),CFrame = CFrame.new(-2, 25.5000267, -9.99999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 0.699999988),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, 2.0980835e-005, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Institutional white"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.800000012, 0.600000024, 1),CFrame = CFrame.new(-2.0000093, 26.3000069, -9.49998474, 1, 1.14938619e-008, 1.83980446e-005, -6.50001564e-009, 1.00000072, 5.2449689e-008, -1.83980574e-005, -5.14992635e-008, 1.00000072),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "http://www.roblox.com/asset/?id=361948302",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, -6.5000112e-009, -1.83980446e-005, 1.14938619e-008, 1, -5.1499228e-008, 1.83980446e-005, 5.244965e-008, 1),C1 = CFrame.new(-9.29832458e-006, 0.800001144, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2, 26.900013, -10.5999908, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.40000534, -1.09999752, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.77781606, 26.900013, -10.2778091, -0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(-0.777816057, 1.40000534, -0.777815819, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.0999999, 26.9000092, -9.49999237, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-1.0999999, 1.40000153, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.77781701, 26.9000092, -8.72217464, -0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(-0.777817011, 1.40000153, 0.777816772, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2, 26.9000092, -8.39999294, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.40000153, 1.09999847, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.22218394, 26.9000092, -8.72217464, -0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(0.777816057, 1.40000153, 0.777816772, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.899999976, 26.900013, -9.49999237, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(1.10000002, 1.40000534, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-3.50000024, 24.0000095, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-2.38418579e-007, 7.62939453e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(-3.10000014, 24.9000015, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.400000095, 0.899991989, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.89999938, 23.7000122, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.399999142, -0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-3.50000024, 23.5000076, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.500001907, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-3.69999933, 25, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.199999094, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.10000014, 25.0999985, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.400000095, 1.09998894, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(-4.4000001, 25, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.899999857, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- EnamatePart2 = New("Part",LeftArm,"EnamatePart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(-3.5, 23, -9.50000095, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",EnamatePart2,"Weld",{Part0 = EnamatePart2,Part1 = MainPart,C1 = CFrame.new(-2.38418579e-007, -1.00000954, 8.58306885e-006, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- LeftLeg = New("Model",chara,"LeftLeg",{})
- MainPart = New("Part",LeftLeg,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-2.50000024, 21.9999981, -9.49999237, -1, 0, 0, 0, 1.00000143, 0, 0, 0, -1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-2.38418579e-007, -1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),})
- Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-2.50000024, 21.4999981, -9.49999237, -1, 0, 0, 0, 1.00000143, 0, 0, 0, -1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.89999819, 21.6999989, -9.49999237, 0, 0, -1, 0, 1.00000143, 0, 1.00000143, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.39999795, -0.299999237, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-0.49999994, 24.0000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(5.96046448e-008, 3.81469727e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.099999994, 23.7000027, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.399999946, -0.300001144, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-0.5, 23.5000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-5.96046448e-008, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-0.299999952, 25.0000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.199999988, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(0.400000036, 25.0000038, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.899999976, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.900000036, 25.1000042, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.400000095, 1.10000038, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(-0.899999976, 24.9000034, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.400000036, 0.899999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EnamatePart = New("Part",RightArm,"EnamatePart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(-0.5, 23.0000019, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",EnamatePart,"Weld",{Part0 = EnamatePart,Part1 = MainPart,C1 = CFrame.new(-5.96046448e-008, -1.00000191, -7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RightLeg = New("Model",chara,"RightLeg",{})
- MainPart = New("Part",RightLeg,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-1.50000012, 21.9999981, -9.49999237, 1, 0, 0, 0, 1.00000143, 0, 0, 0, 1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C1 = CFrame.new(-1.1920929e-007, -1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),})
- Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.10000002, 21.6999989, -9.49999237, 0, 0, 1, 0, 1.00000143, 0, -1.00000143, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.400000095, -0.299999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-1.50000012, 21.4999981, -9.49999237, 1, 0, 0, 0, 1.00000143, 0, 0, 0, 1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lap = LeftArm:GetChildren()
- rap = RightArm:GetChildren()
- llp = LeftLeg:GetChildren()
- rlp = RightLeg:GetChildren()
- chp = Chest:GetChildren()
- hdp = FakeHead:GetChildren()
- ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Transparency = 1
- if ch[i].Name == "Torso" then
- ch[i].roblox.Transparency = 1
- end
- if ch[i].Name == "Head" then
- ch[i].face.Transparency = 1
- end
- elseif ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- end
- end
- --Animations--
- function loada(anim)
- local loaded = chara.Humanoid:LoadAnimation(anim)
- return loaded
- end
- IdleA = New("Animation",chara,"Idle",{AnimationId = "rbxassetid://169638954"})
- IdleAnim = loada(IdleA)
- IdleAnim:Play()
- --Sounds--
- Music = New("Sound",chara,"Music",{SoundId = "rbxassetid://242463565",Volume = 1,Looped = true})
- SpellCastSnd = New("Sound",chara,"SpellCast",{SoundId = "rbxassetid://161006131",Volume = 1})
- ExplodeSnd = New("Sound",chara,"Explode",{SoundId = "rbxassetid://221920694",Volume = 1})
- MeteorSnd = New("Sound",chara,"Meteor",{SoundId = "rbxassetid://231917888",Volume = 1})
- LasChgSnd = New("Sound",chara,"LasChg",{SoundId = "rbxassetid://137463716",Volume = 1})
- LaserSnd = New("Sound",chara,"Laser",{SoundId = "rbxassetid://162246701",Volume = 1})
- LasLoopSnd = New("Sound",chara,"LasLoop",{SoundId = "rbxassetid://162246683",Volume = 1,Looped = true})
- deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
- deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
- Snd = New("Sound",chara,"",{SoundId = "",Volume = 1})
- Music:Play()
- --Fly--
- local truflyposy = chara.Torso.Position.Y+10
- local flyposy = truflyposy
- local bodfly = Instance.new("BodyPosition", chara.Torso)
- bodfly.Name = "Fly"
- bodfly.maxForce = Vector3.new(0,10000,0)
- bodfly.Position = Vector3.new(0,flyposy,0)
- --Enamate--
- function Enamate(part)
- local trace = Instance.new("Part",chara)
- trace.Size = Vector3.new(1,1,1)
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.BrickColor = BrickColor.new("New Yeller")
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local tracedisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- end
- function Enamate2(part,name)
- if chara:FindFirstChild(name)== nil then
- local angl = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- local trace = Instance.new("Part",chara)
- trace.Size = Vector3.new(1,1,1)
- trace.Name = name
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.BrickColor = BrickColor.new("New Yeller")
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = part.CFrame * angl
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshId = "rbxassetid://3270017"
- local tracedisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- trace.CFrame = part.CFrame * angl
- tracem.Scale = tracem.Scale + Vector3.new(.5,.5,0)
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- end
- end
- function Enamate3()
- if chara:FindFirstChild("Ring")== nil then
- local trace = Instance.new("Part",chara)
- trace.Size = Vector3.new(1,1,1)
- trace.Name = "Ring"
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.BrickColor = BrickColor.new("New Yeller")
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = chara.Torso.CFrame
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshId = "rbxassetid://3270017"
- local tracedisp = coroutine.wrap(function()
- for i = 1, 99 do
- wait(.01)
- trace.Transparency = trace.Transparency + .01
- trace.CFrame = chara.Torso.CFrame
- tracem.Scale = tracem.Scale + Vector3.new(.2,.2,0)
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- end
- end
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = Part
- sound:Destroy()
- end
- --Explosion--
- function Expld(rad,pos)
- local ex = Instance.new("Explosion",game.Workspace)
- ex.BlastRadius = rad
- ex.BlastPressure = 0
- ex.Position = pos
- ex.Visible = false
- ex.Hit:connect(function(hit)
- if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
- end
- end)
- end
- --Cross Explosion--
- function CrossExplosion()
- local cirpos = Mouse.Hit.p
- local spellcircle = Instance.new("Part",chara)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(1,1,1)
- spellcircle.CFrame = CFrame.new(cirpos.x,cirpos.y,cirpos.z)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh",spellcircle)
- blkm.Scale = Vector3.new(0,1,0)
- local dec = Instance.new("Decal",spellcircle)
- dec.Texture = "rbxassetid://685910499"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight",spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(1,1,1)
- spellc = coroutine.wrap(function()
- while spellc ~= nil do
- wait(.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- end)
- spellc()
- PlaySnd(SpellCastSnd,spellcircle)
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range + 1
- dec.Transparency = dec.Transparency - .1
- blkm.Scale = blkm.Scale + Vector3.new(1,0,1)
- end
- wait(.5)
- PlaySnd(ExplodeSnd,spellcircle)
- local pemit = Instance.new("ParticleEmitter",spellcircle)
- pemit.Color = ColorSequence.new(Color3.new(1,1,0))
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new(5)
- pemit.Texture = "rbxasset://textures/particles/smoke_main.dds"
- pemit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.9,0),NumberSequenceKeypoint.new(1,1)})
- pemit.Lifetime = NumberRange.new(1)
- pemit.Rate = 10000
- pemit.Speed = NumberRange.new(100)
- Expld(12,spellcircle.Position)
- wait(.5)
- local pt1 = Instance.new("Part",chara)
- pt1.Size = Vector3.new(0,0,0)
- pt1.Anchored = true
- pt1.CFrame = spellcircle.CFrame + Vector3.new(0,60,0)
- pt1.Transparency = 1
- local pemit2 = pemit:clone()
- pemit2.Lifetime = NumberRange.new(.25)
- pemit2.EmissionDirection = "Left"
- pemit2.Parent = pt1
- local pemit3 = pemit2:clone()
- pemit3.EmissionDirection = "Right"
- pemit3.Parent = pt1
- for i = 1, 10 do
- Expld(12,spellcircle.Position)
- wait(.5)
- end
- pemit.Enabled = false
- pemit2.Enabled = false
- pemit3.Enabled = false
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range - 1
- dec.Transparency = dec.Transparency + .1
- blkm.Scale = blkm.Scale - Vector3.new(1,0,1)
- end
- wait(.01)
- spellcircle:Destroy()
- pt1:Destroy()
- end
- --Meteor--
- function Meteor()
- local meteor = Instance.new("Part",game.Workspace)
- meteor.Size = Vector3.new(5,5,5)
- meteor.BrickColor = BrickColor.new("Institutional white")
- meteor.Material = "Neon"
- meteor.TopSurface = 0
- meteor.BottomSurface = 0
- meteor.Shape = 0
- meteor.CFrame = chara.Torso.CFrame + Vector3.new(0,100,0)
- meteor.Velocity = (Mouse.Hit.p - (chara.Torso.CFrame.p + Vector3.new(0,100,0))).unit*100
- debby:AddItem(meteor,15)
- local bfo = Instance.new("BodyForce",meteor)
- bfo.Force = Vector3.new(0,game.Workspace.Gravity*meteor:GetMass(),0)
- local eff = Instance.new("ParticleEmitter",meteor)
- eff.Color = ColorSequence.new(Color3.new(1,1,0))
- eff.LightEmission = 1
- eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,0)})
- eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff.Texture = "rbxasset://textures/particles/smoke_main.dds"
- eff.Rate = 100000
- eff.Speed = NumberRange.new(0)
- eff.Lifetime = NumberRange.new(1)
- local mehs = Instance.new("SpecialMesh",meteor)
- mehs.MeshType = "Sphere"
- mehs.Scale = Vector3.new(2,2,2)
- --
- meteor.Touched:connect(function(hit)
- if meteor.Anchored == false then
- meteor.Anchored = true
- meteor.CanCollide = false
- eff.Speed = NumberRange.new(50)
- eff.VelocitySpread = 10000
- PlaySnd(MeteorSnd,meteor)
- Expld(15,meteor.Position)
- for i = 1, 10 do
- wait(.01)
- mehs.Scale = mehs.Scale + Vector3.new(.5,.5,.5)
- meteor.Transparency = meteor.Transparency + .1
- end
- eff.Enabled = false
- end
- end)
- end
- --Beam--
- lasactive = false
- function Beam()
- lasactive = true
- LasChgSnd:Play()
- local StartPart = Instance.new("Part",chara)
- StartPart.Size = Vector3.new(0,0,0)
- StartPart.Anchored = true
- StartPart.BrickColor = BrickColor.new("Institutional white")
- StartPart.Material = "Neon"
- StartPart.Transparency = 1
- local mehs = Instance.new("SpecialMesh",StartPart)
- mehs.MeshType = "Sphere"
- mehs.Scale = Vector3.new(0,0,0)
- for i = 1, 20 do
- wait(.01)
- StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0)
- mehs.Scale = mehs.Scale + Vector3.new(2.5,2.5,2.5)
- StartPart.Transparency = StartPart.Transparency - .05
- end
- local EffectPart = Instance.new("Part",chara)
- EffectPart.Size = Vector3.new(0,0,0)
- EffectPart.Anchored = true
- EffectPart.Transparency = 1
- LaserSnd:Play()
- LasLoopSnd:Play()
- local P = Instance.new("Part",chara)
- P.BrickColor = BrickColor.new("New Yeller")
- P.Material = "Neon"
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- for i = 1, 20 do
- wait(.1)
- StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0)
- local Place0 = StartPart.CFrame
- local Place1 = Mouse.Hit
- EffectPart.Position = Mouse.Hit.p
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(1,1,1)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.BrickColor = BrickColor.new("Institutional white")
- trace.Material = "Neon"
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = EffectPart.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- tracem = Instance.new("BlockMesh",trace)
- tracem.Scale = Vector3.new(10,10,10)
- local tracedisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- tracem.Scale = tracem.Scale + Vector3.new(10,10,10)
- trace.Transparency = trace.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- end)
- tracedisp()
- P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
- Expld(15,EffectPart.Position)
- P:Destroy()
- end
- ----
- LasLoopSnd:Stop()
- for i = 1, 20 do
- wait(.01)
- StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0)
- mehs.Scale = mehs.Scale - Vector3.new(2.5,2.5,2.5)
- StartPart.Transparency = StartPart.Transparency + .05
- end
- StartPart:Destroy()
- EffectPart:Destroy()
- lasactive = false
- end
- --Sword Stab--
- function SwordStab()
- local cirpos = Mouse.Hit.p
- local spellcircle = Instance.new("Part",chara)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(1,1,1)
- spellcircle.CFrame = CFrame.new(cirpos.x,cirpos.y,cirpos.z)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh",spellcircle)
- blkm.Scale = Vector3.new(0,1,0)
- local dec = Instance.new("Decal",spellcircle)
- dec.Texture = "rbxassetid://685910499"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight",spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(1,1,1)
- spellc = coroutine.wrap(function()
- while spellc ~= nil do
- wait(.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- end)
- spellc()
- PlaySnd(SpellCastSnd,spellcircle)
- for i = 1, 40 do
- wait(.01)
- ptl.Range = ptl.Range + 1
- dec.Transparency = dec.Transparency - .1
- blkm.Scale = blkm.Scale + Vector3.new(1,0,1)
- end
- wait(.5)
- local sword = Instance.new("Part",game.Workspace)
- sword.Size = Vector3.new(2,50,2)
- sword.BottomSurface = 0
- sword.TopSurface = 0
- sword.Position = spellcircle.Position + Vector3.new(0,250,0)
- sword.CFrame = sword.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- local mehs = Instance.new("SpecialMesh",sword)
- mehs.MeshId = "http://www.roblox.com/asset/?id=79109302"
- mehs.Scale = Vector3.new(40,40,40)
- mehs.TextureId = "http://www.roblox.com/asset/?id=79109351"
- mehs.VertexColor = Vector3.new(1,1,0)
- local bodf = Instance.new("BodyPosition",sword)
- bodf.Position = spellcircle.Position
- sword.Touched:connect(function(hit)
- if sword.Anchored == false then
- sword.Anchored = true
- PlaySnd(ExplodeSnd,spellcircle)
- local pt = Instance.new("Part",game.Workspace)
- pt.Shape = 0
- pt.Size = Vector3.new(1,1,1)
- pt.Material = "Neon"
- pt.CFrame = spellcircle.CFrame
- pt.BrickColor = BrickColor.new("New yeller")
- local mh = Instance.new("SpecialMesh",pt)
- mh.MeshType = "Sphere"
- mh.Scale = Vector3.new(0,0,0)
- for i = 1, 10 do
- wait(.01)
- mh.Scale = mh.Scale + Vector3.new(10,10,10)
- pt.Transparency = pt.Transparency + .1
- Expld(mh.Scale.x,spellcircle.Position)
- end
- wait(1)
- for i = 1, 9 do
- wait(.01)
- sword.Transparency = sword.Transparency +.1
- end
- sword:Destroy()
- wait(.5)
- for i = 1, 40 do
- wait(.01)
- ptl.Range = ptl.Range - 1
- dec.Transparency = dec.Transparency + .1
- blkm.Scale = blkm.Scale - Vector3.new(1,0,1)
- end
- spellcircle:Destroy()
- end
- end)
- end
- --KeyDown--
- mus = true
- function onKeyDown(key)
- if key == "e" then
- flyposy = flyposy - 10
- elseif key == "q" then
- flyposy = flyposy + 10
- elseif key == "z" and lasactive == false then
- CrossExplosion()
- elseif key == "x" and lasactive == false then
- Meteor()
- elseif key == "c" and lasactive == false then
- Beam()
- elseif key == "v" and lasactive == false then
- SwordStab()
- elseif key == "m" then
- if mus == true then
- Music:Stop()
- mus = false
- elseif mus == false then
- Music:Play()
- mus = true
- end
- end
- end
- --Mouse Function--
- Mouse = player:GetMouse()
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- end
- --Loop Function--
- cter = 0
- while chara.Humanoid.Health > 0 do
- wait(.1)
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- bodfly.Position = Vector3.new(0,flyposy,0)
- Enamate(EnamatePart)
- Enamate2(EnamatePart,"EnamateRing")
- Enamate(EnamatePart2)
- Enamate2(EnamatePart2,"EnamateRing2")
- Enamate3()
- for i = 1, #lap do
- lap[i].Anchored = false
- end
- for i = 1, #rap do
- rap[i].Anchored = false
- end
- for i = 1, #llp do
- llp[i].Anchored = false
- end
- for i = 1, #rlp do
- rlp[i].Anchored = false
- end
- for i = 1, #chp do
- chp[i].Anchored = false
- end
- for i = 1, #hdp do
- hdp[i].Anchored = false
- end
- for i = 1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Anchored = false
- end
- end-- Bat Mobile Script --
- -- Local Script --
- -- Made by Immunidon (Not the script) --
- print("Loaded")
- local modelName="BatMobile"
- pcall(function() game.Workspace:FindFirstChild(modelName):Destroy() end)
- local player
- local torso
- --#Local Functions
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- --#Settings
- local inf=math.huge
- local pi=math.pi
- local mr=math.rad
- local ms=math.sin
- local mc=math.cos
- local mrand=math.random
- local cn=CFrame.new
- local ca=CFrame.Angles
- local ti=table.insert
- local tr=table.remove
- local model2=Instance.new("Model", workspace) model2.Name=modelName
- local gui=Instance.new("ScreenGui") gui.Name=modelName
- local skincolor="Really black"
- local body={}
- local animate={}
- local obj={}
- local dmg=mrand(10, 70)
- local mouse
- local walkSpeed=70
- local combo=0
- local switch=0
- local key=false
- local hit=false
- local block=false
- local trails
- local speed=0
- local add={
- Part=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end;
- Cylinder=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("CylinderMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end;
- Wedge=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
- return p
- end;
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.BackgroundTransparency=t g.Size=s g.Position=pos end)
- return g
- end;
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or cn() end)
- return w
- end;
- Mesh=function(ins, par, s, t, id, tid, of)
- pcall(function() for i, v in pairs(par:children()) do if v:isA("BlockMesh") or v:isA("CylinderMesh") or v:isA("SpecialMesh") then v:remove() end end end)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new(1, 1, 1) m.Offset=of or Vector3.new() m.MeshId=id or "" m.TextureId=tid or "" m.MeshType=t end)
- return m
- end;
- Sound=function(parent, id, pitch, volume)
- local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume or 1 s.Pitch=pitch or 1 end)
- return s
- end;
- }
- local Sounds={
- Slash="rbxasset://sounds//swordslash.wav";
- Hit="http://www.roblox.com/asset/?id=11113679 ";
- Equip="rbxasset://sounds/unsheath.wav";
- Charge="http://www.roblox.com/asset/?id=2101137";
- ElectricShortage="http://roblox.com/asset/?id=10209481";
- ElectricSound="http://www.roblox.com/asset/?id=10756118";
- Electric="http://www.roblox.com/asset/?id=2800815";
- Abscond="http://www.roblox.com/asset/?id=2767090";
- Cannon="http://www.roblox.com/asset/?id=2920959";
- Bash="http://www.roblox.com/asset/?id=25270310";
- Suirize="http://roblox.com/asset/?id=10209605";
- Heli="http://www.roblox.com/asset/?id=27112125";
- }
- local Decals={
- }
- local Meshes={
- Charge="http://www.roblox.com/asset/?id=20329976";
- Noob="http://www.roblox.com/asset/?id=29515710";
- Ring="http://www.roblox.com/asset/?id=3270017";
- Crown="http://www.roblox.com/asset/?id=1323306";
- Spring="http://www.roblox.com/Asset/?id=9753878";
- Sword="rbxasset://fonts/sword.mesh";
- Shield="http://www.roblox.com/asset/?id=50798797";
- Diamond="http://www.roblox.com/Asset/?id=9756362";
- Shuriken="http://www.roblox.com/asset/?id=11112101";
- ShurikenT="http://www.roblox.com/asset/?id=11112112"
- }
- function createParts()
- --#GuiDescendants
- obj.AL=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Speed(speed)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- obj.AL2=add.Gui("TextLabel", obj.AL, "Really black", "Really black", "White", "Size18", "HeavyBreak(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL3=add.Gui("TextLabel", obj.AL2, "Really black", "Really black", "White", "Size18", "Rocket(R)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL4=add.Gui("TextLabel", obj.AL3, "Really black", "Really black", "White", "Size18", "MachineGun(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL5=add.Gui("TextLabel", obj.AL4, "Really black", "Really black", "White", "Size18", "Boost(B)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL6=add.Gui("TextLabel", obj.AL5, "Really black", "Really black", "White", "Size18", "Blade(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL7=add.Gui("TextLabel", obj.AL6, "Really black", "Really black", "White", "Size18", "Hover(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL8=add.Gui("TextLabel", obj.AL7, "Really black", "Really black", "White", "Size18", "SelfDestruct(G)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- -- obj.AL9=add.Gui("TextLabel", obj.AL8, "Really black", "Really black", "White", "Size18", "MaximumArmor(Z)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- --#CarDesgin
- for i, v in pairs(model2:children()) do
- if i~=1 then return end
- end
- obj.Frame=add.Part(model2, false, true, "Really black", 0, Vector3.new(5, 1, 10))
- obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.supW=add.Weld(obj.sup, obj.Frame, cn(-3, 0, -5))
- obj.Wheels=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3))
- obj.WheelsW=add.Weld(obj.Wheels, obj.sup, cn(1.25, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 0, -6)*ca(0, 0, -mr(90)))
- obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.supW=add.Weld(obj.sup, obj.Frame, cn(3, 0, -5))
- obj.Wheels2=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3))
- obj.Wheels2W=add.Weld(obj.Wheels2, obj.sup, cn(-1.25, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(-90)))
- obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 0, -6)*ca(0, 0, mr(90)))
- obj.Wheel3=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5))
- obj.Wheel3W=add.Weld(obj.Wheel3, obj.Frame, cn(3.5, .5, 5)*ca(0, 0, mr(90)))
- obj.Wheel4=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5))
- obj.Wheel4W=add.Weld(obj.Wheel4, obj.Frame, cn(-3.5, .5, 5)*ca(0, 0, mr(-90)))
- obj.sR=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5))
- obj.sRW=add.Weld(obj.sR, obj.Frame, cn(2.6, 0, 0)*ca(mr(90), 0, 0))
- obj.sL=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5))
- obj.sLW=add.Weld(obj.sL, obj.Frame, cn(-2.6, 0, 0)*ca(mr(90), 0, 0))
- obj.VC=Instance.new("VehicleSeat", model2) obj.VC.HeadsUpDisplay=false obj.VC.CanCollide=false
- obj.VC.Size=Vector3.new(2, 1, 2)
- obj.VC.BottomSurface="Weld"
- obj.VCW=add.Weld(obj.VC, obj.Frame, cn(0, .2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, pi/2, -pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, -pi/2, pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1.5, 1, 3))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -7)*ca(0, 0, 0))
- obj.p=add.Part(model2, false, true, "Really black", 0, Vector3.new(4, .5, 1))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(0, .5, -5))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(.5, .6, -4.5)*ca(0, pi/2, -pi/2))
- obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 1.25, -3.25)*ca(0, 0, -pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-.5, .6, -4.5)*ca(0, -pi/2, pi/2))
- obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 1.25, -3.25)*ca(0, 0, pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(2, 1, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 1.25, -4.75)*ca(0, 0, 0))
- obj.ps=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1, 5))
- obj.psW=add.Weld(obj.ps, obj.Frame, cn(0, 2, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(2, 1, 1.5))
- obj.wW=add.Weld(obj.w, obj.ps, cn(0, 0, -3.25)*ca(0, 0, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3, 0, 0)*ca(0, -pi/2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.ps, cn(-3, 0, 0)*ca(0, pi/2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-3, 2, 2.5)*ca(mr(15), 0, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-2, 2, 2.5)*ca(mr(15), 0, 0))
- obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(-2.5, 3, 4))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(3, 2, 2.5)*ca(mr(15), 0, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(2, 2, 2.5)*ca(mr(15), 0, 0))
- obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(2.5, 3, 4))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 2, 2.5))
- obj.wW=add.Weld(obj.w, obj.ps, cn(0, -.5, 3.75)*ca(0, pi, 0))
- obj.c=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(3.5, 2, 3.5))
- obj.cW=add.Weld(obj.c, obj.Frame, cn(0, 1, 5)*ca(mr(90), 0, 0))
- obj.TS=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3, 2, 3))
- obj.TSW=add.Weld(obj.TS, obj.c, cn(0, 1, 0)*ca(0, 0, 0))
- obj.TSM=add.Mesh("SpecialMesh", obj.TS, Vector3.new(.75, .1, .75), nil, "http://www.roblox.com/Asset/?id=10207677")
- obj.top=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1.5, 4))
- obj.topW=add.Weld(obj.top, obj.ps, cn(0, .5, 0))
- obj.topM=add.Mesh("SpecialMesh", obj.top, Vector3.new(1, 1, 1), "Sphere")
- --Machine Gun
- obj.mr=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2))
- obj.mrw=add.Weld(obj.mr, obj.Frame, cn(0, 0, 0))
- obj.br=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5))
- obj.brw=add.Weld(obj.br, obj.mr, cn(1, 0, 0))
- obj.gr=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1))
- obj.grw=add.Weld(obj.gr, obj.br, cn(0, 0, -1))
- obj.ml=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2))
- obj.mlw=add.Weld(obj.ml, obj.Frame, cn(0, 0, 0))
- obj.bl=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5))
- obj.blw=add.Weld(obj.bl, obj.ml, cn(-1, 0, 0))
- obj.gl=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1))
- obj.glw=add.Weld(obj.gl, obj.bl, cn(0, 0, -1))
- --Rocket
- obj.rck=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(1, 4, 1))
- obj.rckw=add.Weld(obj.rck, obj.Frame, cn(0, 0, 0)*ca(-pi/2, 0, 0))
- obj.rock=add.Part(model2, false, false, "Really black", 1, Vector3.new(1, 1, 1))
- obj.rockw=add.Weld(obj.rock, obj.rck, cn(0, 1.5, 0)*ca(pi/2, 0, 0))
- --Blade
- obj.p1=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1))
- obj.p1w=add.Weld(obj.p1, obj.Frame, cn(0, 0, 0))
- obj.br=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1))
- obj.brW=add.Weld(obj.br, obj.p1, cn(2.5, 0, 0)*ca(0, 0, -pi/2))
- obj.p2=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1))
- obj.p2w=add.Weld(obj.p2, obj.Frame, cn(0, 0, 0))
- obj.bl=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1))
- obj.blW=add.Weld(obj.bl, obj.p2, cn(-2.5, 0, 0)*ca(0, 0, pi/2))
- --Animate
- animate={
- ["Wheel"]=function(cf)
- obj.Wheels2W.C1=cn(-1.25, 0, -3)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel2"]=function(cf)
- obj.WheelsW.C1=cn(1.25, 0, -3)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel3"]=function(cf)
- obj.Wheel3W.C1=cn(3.5, .5, 5)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel4"]=function(cf)
- obj.Wheel4W.C1=cn(-3.5, .5, 5)*ca(0, 0, mr(-90))*cf
- end,
- ["MachineGunR"]=function(cf)
- obj.mrw.C1=cf
- end,
- ["MachineGunL"]=function(cf)
- obj.mlw.C1=cf
- end,
- ["MachineGunL"]=function(cf)
- obj.mlw.C1=cf
- end,
- ["Rocket"]=function(cf)
- obj.rckw.C1=cf*ca(-pi/2, 0, 0)
- end,
- ["BladeR"]=function(cf)
- obj.p1w.C1=cf
- end,
- ["BladeL"]=function(cf)
- obj.p2w.C1=cf
- end,
- ["Booster"]=function(cf)
- obj.cW.C1=cn(0, 1, 5)*ca(mr(90), 0, 0)*cf
- end,
- }
- end
- function play(soundid, pitch, volume)
- local sound=add.Sound(workspace, soundid, pitch, volume)
- sound:play()
- c(function() wait(5) sound:remove() end)
- end
- function fade(part, incr)
- if part:isA("BasePart") then
- for i=part.Transparency, 1, incr do part.Transparency=i wait() end
- elseif part:isA("Model") then
- for i, v in pairs(part:children() or part) do
- if v:isA("BasePart") then
- c(function()for i=v.Transparency, 1, incr do v.Transparency=i wait() end end)
- end
- end
- end
- end
- function appear(part, incr)
- if part:isA("BasePart") then
- for i=part.Transparency, 0, -incr do v.Transparency=i wait() end
- elseif part:isA("Model") then
- for i, v in pairs(part:children() or part) do
- if v:isA("BasePart") then
- c(function()for i=v.Transparency, 0, -incr do v.Transparency=i wait() end end)
- end
- end
- end
- end
- function computePos(pos, pos2)
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- return cn(pos, pos3)
- end
- function rayCast(pos, dir, max, ingore)
- return workspace:findPartOnRay(Ray.new(pos, dir.unit*(max or 999)), ignore)
- end
- function nearObj(pos, dis)
- local temp
- local distance=dis
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- temp=v:findFirstChild("Torso")
- local humanoid=v:findFirstChild("Humanoid")
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- distance=(temp.CFrame.p-pos).magnitude
- return temp.Parent
- end
- end
- end
- end
- function trail(prt, cf, thick, col)
- c(function()
- trails=true
- local old=(prt.CFrame*(cf or cn())).p
- local trm=Instance.new("Model", workspace)
- while trails do
- local new=(prt.CFrame*(cf or cn())).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Cylinder(trm, true, false, col or "White", .2, Vector3.new(1, 1, 1), cn(dis, new)*ca(pi/2, 0, 0), Vector3.new(thick, mag, thick))
- old=new
- c(function()
- for i=1, 0, -.1 do trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i) wait() end
- trail:remove()
- end)
- wait()
- end
- trm:remove()
- end)
- end
- boosts=false
- function boost(prt, thick, col)
- c(function()
- boosts=true
- local trm=Instance.new("Model", workspace)
- while boosts do
- local ef=add.Part(trm, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(thick, thick, thick), nil, Meshes.Crown)
- add.Weld(ef, prt, cn(0, 4, 0)*ca(0, mr(mrand(-360, 360)), 0))
- game.Debris:addItem(ef, .2)
- local trail=add.Part(trm, true, false, col or "White", .2, Vector3.new(1, 1, 1), prt.CFrame*cn(0, 2, 0)*ca(mr(mrand(-360, 360)), mr(mrand(-360, 360)), mr(mrand(-360, 360))), Vector3.new(thick, thick, thick))
- c(function()
- for i=1, 0, -.1 do trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, i, i) wait() end
- trail:remove()
- end)
- wait()
- end
- trm:remove()
- end)
- end
- function stickHit(from, to)
- local stickW=add.Weld(from, to, to.CFrame:inverse()*from.CFrame)
- stickW.C0=from.CFrame:inverse()*from.CFrame
- return stickW
- end
- function glowMesh(prt, size, speed)
- local glow=prt:clone() add.Weld(prt, glow)
- glow.Parent=workspace
- glow.Anchored=false
- glow.CanCollide=false
- for i, v in pairs(glow:children()) do
- if v:isA("SpecialMesh") or v:isA("BlockMesh") or v:isA("CylinderMesh") then
- c(function()
- for i=0, size, speed do v.Scale=v.Scale+Vector3.new(i, i, i) wait() end
- end)
- c(function()
- fade(glow, .1) glow:remove()
- end)
- end
- end
- end
- function sliceHit(prt)
- prt.Touched:connect(function(h)
- if key==true and not hit and h.Parent~=player.Character then
- hit=true
- pcall(function()
- print("Slicing")
- local pYPos=h.Position.y-(h.Size.y/2)
- local sYPos=prt.Position.y
- if sYPos<=pYPos or sYPos>=(pYPos+h.Size.y) then return end
- local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true
- local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true
- h:remove()
- p.formFactor="Custom"
- p2.formFactor="Custom"
- p.TopSurface="Smooth"
- p.BottomSurface="Smooth"
- p.Friction=0
- p2.Friction=0
- p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
- p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
- p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
- p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
- c(function()
- wait(5)
- p:remove() p2:remove()
- end)
- end)
- wait(.1)
- hit=false
- end
- end)
- end
- function dmgHit(prt)
- prt.Touched:connect(function(h)
- if key==true and h.Parent:findFirstChild("Humanoid") and not hit and h.Parent~=player.Character then
- hit=true
- local fakeM=Instance.new("Model", workspace)
- fakeM.Name=-dmg*mrand(1, 1.5)
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head"
- c(function()
- local bv=Instance.new("BodyVelocity", label)
- bv.maxForce=Vector3.new(inf, inf, inf)
- bv.velocity=Vector3.new(0, 4.5, 0)
- Game.Debris:addItem(fakeM, 1)
- end)
- hHuman.Health=hHuman.Health-dmg
- wait(.1)
- hit=false
- end
- end)
- end
- function rockHit(prt)
- prt.Touched:connect(function(h)
- if key==true and not hit and h.Parent~=player.Character then
- hit=true
- if h.Parent:findFirstChild("Humanoid") then
- local fakeM=Instance.new("Model", workspace)
- fakeM.Name=-dmg*mrand(2, 5.5)
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head"
- c(function()
- local bv=Instance.new("BodyVelocity", label)
- bv.maxForce=Vector3.new(inf, inf, inf)
- bv.velocity=Vector3.new(0, 4.5, 0)
- Game.Debris:addItem(fakeM, 1)
- end)
- hHuman.Health=hHuman.Health-dmg
- end
- local e=Instance.new("Explosion", workspace)
- e.BlastPressure=2
- e.BlastRadius=4
- e.Position=h.Position
- prt:remove()
- wait()
- hit=false
- end
- end)
- end
- function makeCrater(cf, size)
- local to=cf.p-(cf.p+Vector3.new(0, 200, 0))
- local hit, pos=rayCast(cf.p, to)
- if hit and pos then
- for i=1, 3 do
- local cr=add.Part(workspace, true, false, hit.Color or "Brown", 0, Vector3.new(1+size, size, 2+size), cn(pos+Vector3.new(mrand(-2+size/2, 2+size/2), 0, mrand(-2+size/2, 2+size/2)))*ca(mr(mrand(-4, 4)), mr(mrand(-360, 360)), mr(mrand(-35, 35))))
- end
- end
- end
- function makeLightning(from, to, thick, col)
- local magnitude=(from.p-to.p).magnitude
- local distance=(from.p+to.p)/2
- local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), cn(distance, from.p))
- local fromPosProx=from.p
- local lim=Instance.new("Model", workspace)
- for i=1, 4 do
- local fromPosProx2=fromPosProx
- local random=Vector3.new(mrand(-1, 1), mrand(-1, 1), mrand(-1, 1))
- local findSize=pattern.Size.z/4
- local findOffSet=pattern.CFrame.lookVector*-1
- local compute=i*findSize*findOffSet
- local newfromPos=from.p
- local newEndPos=cn(random+compute+newfromPos).p
- local magnitude=(fromPosProx2-newEndPos).magnitude
- local distance=(fromPosProx2+newEndPos)/2
- local lightning=add.Part(lim, true, false, col or "Bright yellow", 0, Vector3.new(1, 1, 1), cn(distance, fromPosProx2), Vector3.new(thick, thick, magnitude))
- fromPosProx=newEndPos
- game.Debris:addItem(lim, 1)
- end
- pattern:remove()
- end
- function makeCircle(prt ,dis, rep, angle)
- local cm=Instance.new("Model", prt.Parent)
- for i=angle*2/rep, angle*2 do
- local prt2=prt:clone()
- prt2.Parent=cm
- prt2.CFrame=prt.CFrame*cn(dis*ms(i), 0, dis*mc(i))
- end
- prt:remove()
- return cm
- end
- local bv=Instance.new("BodyVelocity") bv.maxForce=Vector3.new(inf, 0, inf)
- local bav=Instance.new("BodyAngularVelocity") bav.maxTorque=Vector3.new(inf, inf, inf)
- function startBoost()
- boost(obj.TS, 3, "Bright orange")
- while boosts do
- if speed<150 then
- speed=speed+2
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- wait()
- end
- end
- local fire=false
- function startMG()
- fire=true
- for i=0, 1, .1 do
- animate.MachineGunR(cn(4.5*i, 0, 0))
- animate.MachineGunL(cn(-4.5*i, 0, 0))
- wait()
- end
- while fire do
- local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gr.CFrame+obj.gr.CFrame.lookVector)
- dmgHit(mb)
- local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*200
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown)
- add.Weld(ef, obj.gr, cn(0, 0, -1)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb, 1.5)
- local mb2=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gl.CFrame+obj.gl.CFrame.lookVector)
- dmgHit(mb2)
- local f=Instance.new("BodyForce", mb2) f.force=Vector3.new(0, mb2:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb2) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb2.CFrame.lookVector*200
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown)
- add.Weld(ef, obj.gl, cn(0, 0, -1)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb2, 1.5)
- wait(.1)
- end
- for i=1, 0, -.1 do
- animate.MachineGunR(cn(4.5*i, 0, 0))
- animate.MachineGunL(cn(-4.5*i, 0, 0))
- wait()
- end
- end
- function startRocket()
- for i=0, 1, .1 do
- animate.Rocket(cn(0, 0, -8*i))
- wait()
- end
- wait(.2)
- local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(1, 1, 2), obj.rock.CFrame+obj.rock.CFrame.lookVector*2)
- rockHit(mb)
- local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*300
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1.5, 1.5, 1.5), nil, Meshes.Crown)
- add.Weld(ef, obj.rock, cn(0, 0, -.5)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb, 1.5)
- wait(.2)
- for i=1, 0, -.1 do
- animate.Rocket(cn(0, 0, -8*i))
- wait()
- end
- end
- function startSelfDestruct()
- obj.VCW:remove()
- obj.VC.CanCollide=false
- local p=Instance.new("BodyPosition", obj.VC) p.maxForce=Vector3.new(inf, inf, inf) p.position=obj.VC.Position+Vector3.new(0, 300, 0)
- wait(1)
- local e=Instance.new("Explosion", workspace)
- e.BlastPressure=500
- e.BlastRadius=500
- e.Position=obj.Frame.Position
- wait(1)
- obj.VC.Anchored = false
- obj.VC:BreakJoints()
- obj.CanCollide = true
- end
- local slice=false
- function startSlice()
- slice=true
- for i=0, 1, .1 do
- animate.BladeR(cn(5.5*i, 0, 0))
- animate.BladeL(cn(-5.5*i, 0, 0))
- wait()
- end
- sliceHit(obj.p1) sliceHit(obj.p2)
- sliceHit(obj.br) sliceHit(obj.bl)
- while slice do wait() end
- for i=1, 0, -.1 do
- animate.BladeR(cn(5.5*i, 0, 0))
- animate.BladeL(cn(-5.5*i, 0, 0))
- wait()
- end
- end
- local hover=false
- function startHover()
- bv.maxForce=Vector3.new(inf, inf, inf)
- for i=0, 1, .05 do
- animate.Wheel(ca(0, 0, mr(90*i)))
- animate.Wheel2(ca(0, 0, mr(-90*i)))
- animate.Wheel3(ca(0, 0, mr(90*i)))
- animate.Wheel4(ca(0, 0, mr(-90*i)))
- animate.Booster(ca(mr(90*i), 0, 0))
- bv.velocity=bv.velocity+Vector3.new(0, 10*i, 0)
- wait()
- end
- boost(obj.TS, 3, "Bright orange")
- bv.velocity=Vector3.new(0, 0, 0)
- while hover do bv.velocity=bv.velocity+Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) bv.velocity=bv.velocity-Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) end
- for i=1, 0, -.05 do
- animate.Wheel(ca(0, 0, mr(90*i)))
- animate.Wheel2(ca(0, 0, mr(-90*i)))
- animate.Wheel3(ca(0, 0, mr(90*i)))
- animate.Wheel4(ca(0, 0, mr(-90*i)))
- animate.Booster(ca(mr(90*i), 0, 0))
- bv.velocity=bv.velocity-Vector3.new(0, 5-5*i, 0)
- wait()
- end
- bv.maxForce=Vector3.new(inf, 0, inf)
- boosts=false
- end
- function KeyDown(k)
- if k=="b" and not key and not boosts then
- key=true
- startBoost()
- end
- if k=="x" and not hover then
- hover=true
- startHover()
- elseif k=="x" and hover then
- hover=false
- end
- if k=="c" and not key and not slice then
- key=true
- startSlice()
- end
- if k=="r" and not key then
- key=true
- startRocket()
- key=false
- end
- if k=="g" and not key then
- key=true
- startSelfDestruct()
- key=false
- end
- if k=="f" and not key and not fire then
- key=true
- startMG()
- end
- if k=="v" and not key then
- key=true
- speed=0
- key=false
- end
- end
- function KeyUp(k)
- if k=="b" and boosts and key then
- key=false
- boosts=false
- end
- if k=="f" and fire and key then
- key=false
- fire=false
- end
- if k=="c" and slice and key then
- key=false
- slice=false
- end
- end
- local engine=false
- createParts()
- obj.VC.ChildAdded:connect(function(ad)
- if ad.Name=="SeatWeld" then
- torso=ad.Part1
- local vc=obj.VC
- if torso then print("Found")
- player=game.Players:getPlayerFromCharacter(torso.Parent)
- mouse=player:GetMouse()
- ad.C1=ad.C1*CFrame.new(0, 0, 1.5)
- bv.Parent=obj.Frame
- bav.Parent=obj.Frame
- gui.Parent=player.PlayerGui
- mouse.KeyDown:connect(KeyDown)
- mouse.KeyUp:connect(KeyUp)
- engine=true
- while torso and vc and engine do print("working")
- obj.AL.Text="Speed("..speed..")"
- if vc.Throttle==1 and speed<100 then
- speed=speed+1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==-1 and speed>-100 then
- speed=speed-1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==0 and speed>0 then
- speed=speed-1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==0 and speed<0 then
- speed=speed+1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Steer==1 then
- bav.angularvelocity=Vector3.new(0, -2, 0)
- if not hover then
- animate.Wheel2(ca(mr(-25), 0, 0))
- animate.Wheel(ca(mr(-25), 0, 0))
- end
- end
- if vc.Steer==-1 then
- bav.angularvelocity=Vector3.new(0, 2, 0)
- if not hover then
- animate.Wheel2(ca(mr(25), 0, 0))
- animate.Wheel(ca(mr(25), 0, 0))
- end
- end
- if vc.Steer==0 then
- bav.angularvelocity=Vector3.new(0, 0, 0)
- if not hover then
- animate.Wheel2(ca(0, 0, 0))
- animate.Wheel(ca(0, 0, 0))
- end
- end
- wait()
- end
- end
- end
- end)local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- NoAnims = false
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- local Touche = {char.Name, }
- ----------------------------------------------------
- hum.MaxHealth = 150
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- gavehp = false
- local ends = {"alive","rip"}
- result = ""
- local g = Instance.new("Part",larm)
- g.Material = "Neon"
- g.CanCollide = false
- g.Size = Vector3.new(1,1,1)
- local gm = Instance.new("SpecialMesh",g)
- gm.MeshId = "rbxassetid://483388971"
- gm.TextureId = "rbxassetid://520016684"
- gm.Scale = Vector3.new(0.005,0.005,0.005)
- local cor = Instance.new("Weld")
- cor.Part1 = g
- cor.Part0 = larm
- cor.Parent = char
- cor.C1 = CFrame.new(0.2,1.8,0)
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- attack = false
- local m = 0
- ----------------------------------------------------
- char.Health:Destroy()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if attack == false then
- attack = true
- NoAnims = true
- hum.Health = 150
- result = ends[math.random(1,#ends)]
- local s = Instance.new("Sound",torso)
- s.SoundId = "rbxassetid://140923474"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = true
- s:Play()
- coroutine.wrap(function()
- s:Remove()
- end)()
- local s = Instance.new("Sound",torso)
- s.SoundId = "rbxassetid://212887982"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- cor.Part0 = hed
- pcall(function()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2)
- rs:wait()
- end
- end)
- local pgui = p.PlayerGui
- local sc = Instance.new("ScreenGui",pgui)
- local w1 = Instance.new("TextLabel",sc)
- w1.Size = UDim2.new(1,0,1,0)
- w1.Text = "wo kalm dwn m8 u r gon gt rkt"
- w1.TextScaled = true
- w1.BackgroundColor3 = Color3.new(1,1,1)
- w1.BorderSizePixel = 0
- coroutine.wrap(function()
- for i = 1, 20 do
- w1.BackgroundTransparency = i/10
- w1.TextTransparency = i/10
- end
- end)()
- pcall(function()
- for i = 1, 100 do
- rs:wait()
- m = m + 0.004
- hum.Health = hum.Health-1
- cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2)
- end
- end)
- if result == "rip" then
- coroutine.wrap(function()
- wait(0.15)
- for i = 1, 60 do
- cor.Part0 = torso
- cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1)
- rs:wait()
- end
- end)()
- s:Remove()
- hum.WalkSpeed = 0
- pcall(function()
- hum.JumpPower = 0
- end)
- pcall(function()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4)
- rs:wait()
- end
- end)
- wait(3)
- coroutine.wrap(function()
- while true do
- wait(0.07)
- pcall(function()
- rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45))
- larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20))
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30))
- end)
- end
- end)()
- cor:Destroy()
- g.Anchored = true
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- elseif v:IsA("Accoutrement") then
- v.Handle.Anchored = true
- end
- end
- cor.Part0 = larm
- m = 0
- hum.MaxHealth = 0
- local k = Instance.new("Sound",torso)
- k.SoundId = "rbxassetid://154872806"
- k.Volume = 10
- k.Pitch = 1
- k:Play()
- local cf = torso.CFrame -Vector3.new(0,0.55,0)
- cf = cf*CFrame.Angles(math.rad(88.5),0,0)
- local b = Instance.new("Part",torso)
- b.BrickColor = BrickColor.new("Really red")
- b.Material = "Neon"
- b.Anchored = true
- b.CanCollide = false
- b.Size = Vector3.new(2,0.01,2)
- b.CFrame = cf
- local bm = Instance.new("CylinderMesh",b)
- local cf2 = b.CFrame -Vector3.new(3,0,0)
- local b2 = Instance.new("Part",torso)
- b2.BrickColor = BrickColor.new("Really red")
- b2.Material = "Neon"
- b2.Anchored = true
- b2.CanCollide = false
- b2.Size = Vector3.new(2,0.01,2)
- b2.CFrame = cf2
- local bm2 = Instance.new("CylinderMesh",b2)
- for i = 1, 40 do
- wait()
- b.Size = Vector3.new(i/5,0,i/5)
- b.CFrame = cf
- b2.Size = Vector3.new(i/10,0,i/10)
- b2.CFrame = cf2
- end
- local bg = Instance.new("BillboardGui", torso)
- bg.Name = "rip"
- bg.Adornee = torso
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 2, 0)
- local fr1 = Instance.new("TextLabel", bg)
- fr1.Size = UDim2.new(1, 0, 1, 0)
- fr1.BorderSizePixel = 0
- fr1.TextTransparency = 1
- fr1.BackgroundTransparency = 1
- fr1.Text = "r.i.p"
- fr1.TextScaled = true
- coroutine.wrap(function()
- for i = 1, 20 do
- rs:wait()
- fr1.TextTransparency = fr1.TextTransparency - 1/20
- fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20
- end
- end)()
- coroutine.wrap(function()
- while true do
- for i = 0.01, 0.2 do
- fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i)
- rs:wait()
- end
- for i = 0.01, 0.2 do
- fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i)
- rs:wait()
- end
- for i = 0.01, 0.2 do
- fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i)
- rs:wait()
- end
- wait()
- end
- end)()
- local x = Instance.new("Sound",torso)
- x.SoundId = "rbxassetid://397069204"
- x.Looped = true
- x:Play()
- wait(9)
- local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink.","R.I.P "..p.Name.." Potato.","666"}
- local t1 = Instance.new("Part",workspace.Base)
- t1.Name = "tombstone_dirt"
- t1.BrickColor = BrickColor.new("Reddish brown")
- t1.CanCollide = false
- t1.CFrame = root.CFrame - Vector3.new(0,3.25,0)
- t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- t1.Material = "Grass"
- t1.Size = Vector3.new(4,1,8)
- local tw = Instance.new("Weld")
- local t2 = Instance.new("Part",t1)
- t2.Name = "tombstone_stone"
- t2.CanCollide = false
- t2.BrickColor = BrickColor.new("")
- t2.Anchored = false
- t2.CFrame = t1.CFrame + Vector3.new(0,0,-4)
- t2.Size = Vector3.new(4.2,5,1.2)
- local sg = Instance.new("SurfaceGui",t2)
- sg.Enabled = true
- sg.Face = "Back"
- sg.Adornee = t2
- local txts = txts[math.random(1,#txts)]
- local txt = Instance.new("TextLabel",sg)
- txt.TextScaled = true
- txt.Text = txts
- txt.BackgroundTransparency = 1
- txt.BorderSizePixel = 0
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = Color3.new(1,1,1)
- if txts == "666" then
- txt.TextColor3 = Color3.new(1,0,0)
- end
- tw.Part1 = t2
- tw.Part0 = t1
- tw.Parent = char
- tw.C0 = CFrame.new(0,2.5,-4)
- coroutine.wrap(function()
- t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
- t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- wait(0.1)
- t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
- t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- t1.Anchored = true
- t2.Anchored = true
- t1.CanCollide = true
- t2.CanCollide = true
- end)()
- char:BreakJoints()
- elseif result == "alive" then
- attack = false
- NoAnims = false
- cor.Part0 = larm
- m = 0
- end
- end
- end
- end)
- pcall(function()
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 50 then
- char.Humanoid.WalkSpeed = 60
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 50 then
- char.Humanoid.WalkSpeed = 16
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if animpose == "Idle" then
- for i = 1, 2 do
- if NoAnims == false then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- end
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- if NoAnims == false then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- end
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- if NoAnims == false then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- wait()
- end
- end
- else
- end
- end
- lastanimpose = animpose
- if animpose == "Idle" then
- if NoAnims == false then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2)
- end
- elseif animpose == "Walking" then
- if NoAnims == false then
- change = 1
- cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
- end
- elseif animpose == "Running" then
- if NoAnims == false then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4)Character = game.Players.LocalPlayer.Character
- Player = game.Players.LocalPlayer
- char = Character
- hum = Character.Humanoid
- Torso = Character.Torso
- Head = Character.Head
- char.Shirt.ShirtTemplate = "rbxassetid://772824951"
- char.Pants.PantsTemplate = "rbxassetid://772824951"
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Gray")
- BC.LeftArmColor = BrickColor.new("Gray")
- BC.LeftLegColor = BrickColor.new("Gray")
- BC.RightArmColor = BrickColor.new("Gray")
- BC.RightLegColor = BrickColor.new("Gray")
- BC.TorsoColor = BrickColor.new("White")
- char.Head.face.Texture = "rbxassetid://701379058"
- hum.MaxHealth = math.huge
- CV="Maroon"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "\|BENDY|/ -XIII-"
- local dio = Instance.new("ColorCorrectionEffect", game.Lighting)
- --691666497 real music
- --670607453 bendy and the ink machine
- --535846047 marshmello alone
- --510432947 troll
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- --21057378
- Reaper = Instance.new("Model")
- Reaper.Parent = Player.Character
- Reaper.Name = "Reaper"
- rh = Instance.new("Part")
- rh.Parent = Reaper
- rh.BrickColor = BrickColor.new("Really red")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=187941748"
- mesh.TextureId = "http://www.roblox.com/asset/?id=187941774"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- rh.Transparency = 0
- weld.Part0 = rh
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
- local s = Instance.new("Sound",char)
- s.SoundId = "http://www.roblox.com/asset/?id=763799656"
- s.Pitch = 1
- s.Volume = 2
- s.Looped = true
- wait(1)
- s:play()
- Reaper2 = Instance.new("Model")
- Reaper2.Parent = Player.Character
- Reaper2.Name = "Reaper2"
- rh2 = Instance.new("Part")
- rh2.Parent = Reaper2
- rh2.BrickColor = BrickColor.new("Really red")
- rh2.Locked = true
- rh2.CanCollide = false
- mesh2 = Instance.new("SpecialMesh")
- rh2.formFactor = "Symmetric"
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=16150814"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=16150799"
- mesh2.Parent = rh2
- local weld2 = Instance.new("Weld")
- weld2.Parent = rh2
- rh2.Transparency = 0
- weld2.Part0 = rh2
- weld2.Part1 = Player.Character.Head
- weld2.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
- Reaper3 = Instance.new("Model")
- Reaper3.Parent = Player.Character
- Reaper3.Name = "Reaper3"
- rh3 = Instance.new("Part")
- rh3.Parent = Reaper3
- rh3.BrickColor = BrickColor.new("Really red")
- rh3.Locked = true
- rh3.CanCollide = false
- mesh3 = Instance.new("SpecialMesh")
- rh3.formFactor = "Symmetric"
- mesh3.MeshType = "FileMesh"
- mesh3.MeshId = "http://www.roblox.com/asset/?id=696339842"
- mesh3.TextureId = "http://www.roblox.com/asset/?id=696339520"
- mesh3.Parent = rh3
- local weld3 = Instance.new("Weld")
- weld3.Parent = rh3
- rh3.Transparency = 0
- weld3.Part0 = rh3
- weld3.Part1 = Player.Character.Torso
- weld3.C0 = CFrame.new(-0, -1, -0)*CFrame.Angles(0, 0, 0)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- sanic = Humanoid.WalkSpeed
- Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local invisible = false
- local doing2 = false
- local doing4 = false
- local Marked = {}
- local MarkedGUI = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local pursuitnum = 0
- local arcorb = false
- local move1 = "(Q)\nGround Shaker"
- local move2 = "(E)\nAstral Sphere"
- local move3 = "(R)\nAstral Beam"
- local move4 = "(F)\nForbidden Hand"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 100
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 100
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 100
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 100
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = BrickColor.new("Really red").Color
- NewCol2 = BrickColor.new("Black").Color
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- print(BrickColor.new(NewCol))
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- if Character:findFirstChild("Effects", true) ~= nil then
- Character:findFirstChild("Effects", true).Parent = nil
- end
- local effects = it("Model", Character)
- effects.Name = "Effects"
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Carnufico", true) ~= nil then
- Character:findFirstChild("Carnufico", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local invisnum = Instance.new("NumberValue")
- invisnum.Name = "Pursuit"
- invisnum.Parent = Stats
- invisnum.Value = 0
- local isinvis = Instance.new("BoolValue")
- isinvis.Name = "IsInvisible"
- isinvis.Parent = Stats
- isinvis.Value = false
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseAtk"
- passive.Value = 0
- local passive2 = Instance.new("NumberValue", nil)
- passive2.Name = "DecreaseDef"
- passive2.Value = 0.2
- local passive3 = Instance.new("NumberValue", nil)
- passive3.Name = "DecreaseMvmt"
- passive3.Value = -0.2
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "Neon"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSansBold"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- fenframe3.Name = "MoveFrame"
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Z to go on a rampage.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "SourceSansBold"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
- testpart.Anchored = true
- local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
- scarfp2.Anchored = true
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Carnufico"
- local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt())
- local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt())
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt())
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt())
- local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part07", vt())
- local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt())
- local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part09", vt())
- local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt())
- msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
- msh2 = mesh("SpecialMesh", prt2, "FileMesh", "4770583", vt(0, 0, 0), vt(1, 1, 1))
- msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
- msh5 = mesh("SpecialMesh", prt5, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
- msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
- msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
- msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
- msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
- local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
- local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
- local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
- local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
- local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
- local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
- for i = 0, 2.355, 0.785 do
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 0.2, 0.2))
- local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
- end
- oldprt = prt9
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 6 do
- local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt())
- msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- if i < 4 then
- num = 6
- if i == 3 then
- num = 6.8
- end
- local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt())
- msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- end
- do
- do
- oldprt = prt11
- cff = 0.6
- eul = 0.15
- siz = siz - 0.1
- -- DECOMPILER ERROR at PC2070: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 7 do
- local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt())
- msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- oldprt2 = prt13
- cff = 0.6
- eul = 0.14
- siz = siz - 0.1
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt6
- end
- modelzorz.Name = "Chakra Gauntlets"
- local rprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part01", vt())
- local rprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part02", vt())
- local rprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part03", vt())
- local rprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part04", vt())
- local rprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part05", vt())
- local rprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part06", vt())
- local lprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Left Part01", vt())
- local lprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part02", vt())
- local lprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part03", vt())
- local lprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part04", vt())
- local lprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part05", vt())
- local lprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part06", vt())
- local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
- local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
- local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
- local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
- local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
- local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
- local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
- local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
- local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
- local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
- local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
- local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0))
- local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
- local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
- local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0))
- local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
- local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
- local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0))
- local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
- local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
- local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0))
- local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(rprt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 7 do
- local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt())
- msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- oldprt2 = prt13
- cff = 0.6
- eul = 0.14
- siz = siz - 0.1
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt6
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Rampage"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Galactic Magic" then
- Bin.Name = "Galactic Magic"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.5 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.4)
- LH.C0 = clerp(LH.C0, LHC0, 0.4)
- end
- mdec2.Parent = nil
- handlewld.Part1 = Torso
- handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec.Parent = Decrease
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- for i = 0, 1, 0.5 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec2.Parent = Decrease
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
- wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(3, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- if i == 0.16 then
- MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.25)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.25)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 3.14) * cf(0, 1, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.7), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.2, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.2) * euler(0, 1.57, 0) * euler(0, -0.7, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.2) * euler(0, -1.57, 0) * euler(0, -0.7, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199146359", prt9, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(0.5, 7, 1)
- hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.3 do
- swait()
- hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(0.5, 0, 3.14) * cf(0, 1, 0.2), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1) * euler(0, 1.6, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- do
- for i = 0, 1, 0.2 do
- swait()
- hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 4, 6, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(0.3, 0, 3.14) * cf(0, 1, 0.2), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.8) * euler(0, 1.3, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- attackthree = function()
- attack = true
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(3, 3, 0.5)
- hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
- hitbox.CFrame = hitboxCF
- doul = 0
- dosou = 4
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false)
- hitboxCF = prt1.CFrame * cf(0, 3.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false)
- doul = doul + 1
- if dosou >= 4 then
- dosou = 0
- so("199145146", handle, 1, 1.6)
- end
- dosou = dosou + 1
- wld1.C1 = euler(0, doul, 0)
- handlewld.C0 = clerp(handlewld.C0, euler(-0.8, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 1.57), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, cf(0.5, 0.4, -0.5) * euler(1.8, 0, -1.2) * euler(0, -1.2, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0.3) * euler(1.7, 0, 0.6) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199145146", handle, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 6)), nil, true, false)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 0.5), 0.4)
- wld1.C1 = clerp(wld1.C1, euler(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(-0.05, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.7) * euler(0.3, 0, 0) * euler(0, 0, 1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(2, 0, 0.8) * euler(0, -1.2, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.2, 0.2) * euler(0, 1.57, 0) * euler(0, -1.2, 0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.5, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1.2, 0.6), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- wld1.C1 = euler(0, 0, 0)
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackfour = function()
- attack = true
- handlewld.Part1 = Torso
- handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
- wld1.C1 = euler(0, 0, 0)
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("199145841", prt12, 1, 0.8)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 7, 0.5)
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- num = 0
- for i = 0, 1, 0.1 do
- swait()
- num = num + 0.6
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
- wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0)
- wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0)
- attack = false
- end
- Invisibility = function()
- if invisible == false then
- so("2767090", Torso, 1, 1)
- MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1)
- MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1)
- MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05)
- MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05)
- invisnum.Value = invisnum.Value - 10
- for _,c in pairs(Decrease:children()) do
- if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
- c.Parent = nil
- end
- end
- d = Instance.new("NumberValue", Decrease)
- d.Name = "DecreaseAtk"
- d.Value = -2999
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = 1000
- display = "+Damage"
- showDamage(Character, display, "Debuff")
- da = Instance.new("BoolValue", d)
- da.Name = "Renegade"
- DecreaseStat(Character, "Defense", 0.1, 80)
- invisible = true
- isinvis.Value = true
- passive3.Parent = Decrease
- else
- invisible = false
- isinvis.Value = false
- passive3.Parent = nil
- end
- end
- Runes = {"rbxassetid://0"}
- ContentProvider = game:GetService("ContentProvider")
- for _,v in pairs(Runes) do
- ContentProvider:Preload(v)
- end
- do2 = function()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
- ChatService:Chat(Head, "...", "Red")
- wait(0)
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
- deb = 0.2
- attack = true
- cooldowns[1] = 100
- mana.Value = mana.Value - 20
- local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
- do
- swait()
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.2
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
- if StaggerHit.Value ~= true then
- swait()
- arcorb = true
- orb.Anchored = true
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- so("200633529", orb, 1, 0.6)
- do
- local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
- ogui = Instance.new("BillboardGui")
- ogui.Parent = orb
- ogui.Size = UDim2.new(5, 0, 5, 0)
- oimg = Instance.new("ImageLabel")
- oimg.Parent = ogui
- oimg.BackgroundTransparency = 1
- oimg.Size = UDim2.new(1, 0, 1, 0)
- oimg.Image = Runes[math.random(1, #Runes)]
- oimg.ImageColor3 = BrickColor.new(NewCol).Color
- orbnum = 100
- while arcorb==true do
- if arcorb == true then
- swait()
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, -1, -1, 0, 0.1)
- if orbnum < 0 or MMouse == nil then
- arcorb = false
- end
- swait()
- orbnum = orbnum - 1
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- arcorb = false
- break
- end
- end
- end
- if MMouse.Hit.p ~= nil then
- swait()
- local MainPos = orb.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- so("200633492", orb, 1, 0.75)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 150, 150, 150, -8, -8, -8, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.075)
- Pos1 = Pos1 + Look.lookVector * 5
- orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(orb.Position)
- so("165970126", ref, 10, 0.5)
- so("153832545", ref, 5, 1)
- game:GetService("Debris"):AddItem(ref, 0.5)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 120, 120, 120, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 80, 80, 80, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 80, 0, 80, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
- MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 25, 0, 25, 0.05)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05)
- end
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065)
- MagniDamage(ref, 150, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- if isjugg == false then
- end
- orb.Parent = nil
- end
- ), MainPos, MainPos2, MouseLook)
- end
- do
- dec.Parent = nil
- swait()
- attack = false
- end
- end
- end
- end
- end
- end
- end
- do1 = function()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
- ChatService:Chat(Head, "...", "Red")
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
- attack = true
- cooldowns[3] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.1), 0.2)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.8, 0) * euler(2.5, 0, -0.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.8, 0) * euler(2.4, 0, 0.4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0.2) * euler(0, 1.57, -0.2), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.3), 0.2)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("200632136", lprt7, 1, 0.6)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- mana.Value = mana.Value - 20
- while hitfloor == nil do
- if hitfloor == nil then
- swait()
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
- break
- end
- end
- DecreaseStat(Character, "Defense", -0.4, 500)
- so("200632561", Torso, 1, 0.6)
- so("200632561", Torso, 1, 0.4)
- for i = 1, 3 do
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame * cf(0, -2, -1.5)
- game:GetService("Debris"):AddItem(ref, 1)
- if i == 1 then
- MagicCircle(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0), 1, 1, 1, 6, 6, 6, 0.1)
- MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 1, 1, 1, 3, 3, 1, 0.05)
- end
- local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(ref.Position)
- game:GetService("Debris"):AddItem(ref2, 1)
- for d = 1, 10 do
- ref2.CFrame = cf(ref.Position) * euler(0, math.random(-50, 50), 0) * cf(math.random(-200, 200) / 100, 20, 7 * (i * 2) + math.random(-200, 200) / 100)
- hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 70, Character)
- if hitfloor2 ~= nil then
- size = math.random(-200, 200) / 100
- local groundpart = part(3, workspace, 0, 0, hitfloor2.BrickColor, "Ground", vt(size, size, size))
- groundpart.Anchored = false
- groundpart.Material = hitfloor2.Material
- groundpart.CanCollide = true
- groundpart.Velocity = vt(math.random(-20, 20), math.random(20, 80), math.random(-20, 20))
- groundpart.CFrame = cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- end
- end
- MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 20 * i, 20 * i, 1, 1, 1, 1 * i, 0.05)
- MagniDamage(ref, 15 * i, 13, 17, math.random(30, 60), "Normal", ref, 0, 1, (math.random(15, 20)), nil, nil, true)
- swait(10)
- end
- do
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- dec.Parent = nil
- attack = false
- end
- end
- end
- do3 = function()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
- ChatService:Chat(Head, "...", "Red")
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
- attack = true
- cooldowns[3] = 0
- local doinvisatk = false
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 0.6, 1)
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- attack = false
- CF = RootPart.CFrame * cf(0, 0, -30)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = CF
- game:GetService("Debris"):AddItem(ref2, 5)
- so("2101137", ref2, 5, 1)
- so("167115397", ref2, 5, 1)
- hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor2 ~= nil then
- mana.Value = mana.Value - 30
- ref2.CFrame = cf(posfloor2)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 5, 800, 0, 0, 0, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -40, 0, -40, 0.025)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -42, 1000, -42, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 1000, 10, 1000, -62, 1200, -62, 0.05)
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
- MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
- end
- so("165969964", ref2, 10, 0.9)
- so("167115397", ref2, 10, 1)
- so("134854740", ref2, 5, 0.75)
- so("138186576", ref2, 8, 0.75)
- so("87767777", ref2, 10, 1)
- MagniDamage(ref2, 250, 12, 24, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
- MagicBlock(BrickColor.new("White"), cf(posfloor2), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(posfloor2), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(posfloor2), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 150, 2, 150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 100, 4, 100, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 50, 6, 50, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 400, 400, 400, 0.05)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 4, 350, 4, 0.005)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 600, 2, 600, 4, 300, 4, 0.005)
- MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 2, 400, 4, 250, 4, 0.005)
- end
- end
- end
- do4 = function()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
- ChatService:Chat(Head, "...", "Red")
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] then
- doing4 = true
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.45)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -1.5) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0.1), 0.4)
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0
- local dec2 = Instance.new("NumberValue")
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(3, 5, 3)
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.05 do
- swait()
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 5, 10, 1, "Normal", RootPart, 0, 2, (math.random(5, 10)), nil, true, false, nil, nil, nil)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.2) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.2) * euler(0, -1, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.3)
- if HitTarget ~= nil then
- break
- end
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- if HitTarget ~= nil then
- dec.Value = 10
- if HitTarget:findFirstChild("Stats") ~= nil then
- dec2.Parent = HitTarget.Stats.Decrease
- dec2.Name = "DecreaseMvmt"
- dec2.Value = 10
- end
- for i = 0, 1, 0.1 do
- swait()
- if HitTarget ~= nil then
- RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.1, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.5), 0.3)
- end
- for i = 0, 1, 0.3 do
- swait()
- if HitTarget ~= nil then
- RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2, 0) * euler(-1.57, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.5)
- end
- cooldowns[4] = 0
- mana.Value = mana.Value - 40
- dam = (Humanoid.MaxHealth - Humanoid.Health) / 5 + blood / 3
- dam2 = dam / 1.5
- print(dam2)
- print(dam)
- Damagefunc(HitTarget.Torso, dam2, dam, 50, "Knockdown2", RootPart, 1, 2, 50, nil, true, false)
- so("206082327", HitTarget.Torso, 1, 1)
- so("199145534", HitTarget.Torso, 1, 0.8)
- blood = 0
- for i = 1, 2 do
- MagicBlock(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 5, 5, 5, 0.05, 1)
- MagicRing(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.01)
- end
- MagicCircle(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 2, 2, 2, 0.02)
- local num = 0
- local eul = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- for i = 1, 6 do
- MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
- MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(0, 1.57, 0) * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
- num = num + 1.046
- end
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -50 + vt(0, 1, 0) * 100
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(-4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3)
- end
- Stagger.Value = false
- StaggerHit.Value = false
- else
- do
- cooldowns[4] = 80
- dec2.Parent = nil
- dec.Parent = nil
- HitTarget = nil
- doing4 = false
- attack = false
- end
- end
- end
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- if cangui ~= true then
- showDamage(Model, display, "Debuff")
- end
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" and d.Name=="Torso" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
- end
- end
- end
- end
- MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
- end
- MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Top"
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Bottom"
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 3
- yval = math.random() / 3
- zval = math.random() / 3
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
- end
- CloneBody = function()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", 0.05})
- end
- end
- end
- Clone = function(duration)
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", duration})
- else
- do
- do
- if v.className == "Hat" then
- n = v.Handle:clone()
- n:BreakJoints()
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.Handle.CFrame
- n.Transparency = 1
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Really black")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end
- end
- Cloak = function()
- so("2767090", Torso, 1, 1)
- Face.Parent = nil
- Clone(0.02)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency + 0.1
- end
- derp.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- end
- UnCloak = function()
- so("2767090", Torso, 1, 1.1)
- Face.Parent = Head
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency - 0.1
- end
- derp.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- for i = 0, 1, 0.3 do
- wait()
- v.Transparency = 0
- end
- end))
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- if doing4 == false then
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- end
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats == nil then
- Character.Stats:Clone().Parent=hit.Parent
- end
- if Stats ~= nil then
- Stats.Defense.Value=1
- invis = Stats:findFirstChild("Invisibility")
- if (ranged == false or ranged == nil) and invis ~= nil then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- if doing2 ~= true and doing4 ~= true then
- local divide = Stats.Defense.Value
- Damage = Damage / divide
- end
- do
- Damage = Damage
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- if hit.Parent:findFirstChild("Mark") == nil then
- d = it("BoolValue", hit.Parent)
- d.Name = "Mark"
- b = it("NumberValue", d)
- b.Name = "MarkTime"
- b.Value = 200
- v = it("NumberValue", d)
- v.Name = "MarkValue"
- v.Value = 0
- if doing4 == true then
- v.Value = 10
- end
- sz = it("NumberValue", d)
- sz.Name = "MarkSize"
- sz.Value = 5
- st = it("StringValue", d)
- st.Name = "MarkType"
- st.Value = "Adjudicator"
- local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
- if tehpart == nil then
- tehpart = hit.Parent:findFirstChild("Torso")
- end
- if hit.Parent.Name == "Neflhelm" then
- tehpart = hit
- end
- if tehpart ~= nil then
- markgui = it("BillboardGui", tehpart)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://278007861"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(MarkedGUI, {markgui, markscy})
- end
- table.insert(Marked, {d, b, v, sz})
- else
- mark = hit.Parent:findFirstChild("Mark")
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 700
- end
- if mark:findFirstChild("MarkValue") ~= nil then
- if mark.MarkValue.Value >= 10 then
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 400
- end
- if mark.MarkType.Value == "Classic" then
- mark.Parent = nil
- Damage = Damage * 2
- print("double damage")
- if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- local parti = it("ParticleEmitter")
- parti.Color = cs(NewCol, Color3.new(0, 0, 0))
- parti.LightEmission = 0
- parti.Size = ns(10)
- parti.Texture = "http://www.roblox.com/asset/?id=243660364"
- transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.ZOffset = 1
- parti.Acceleration = vt(0, 0, 0)
- parti.Lifetime = nr(1)
- parti.Rate = 20
- parti.Rotation = nr(0, 360)
- parti.Speed = nr(0)
- parti.VelocitySpread = 0
- parti.Parent = ref
- parti.Enabled = true
- table.insert(Effects, {parti, "PartiEmi", 20})
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://258927926"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- end
- elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- da = math.random(1, 4)
- inc = 1
- if doing2 == true then
- inc = 2
- end
- if da == 1 then
- DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
- else
- if da == 2 then
- DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
- else
- if da == 3 then
- DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
- else
- if da == 4 then
- DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
- end
- end
- end
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- markgui = it("BillboardGui", ref)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://187884215"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- end
- elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then
- mark.MarkValue.Value = 10
- else
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- end
- end
- if mark:findFirstChild("MarkSize") ~= nil then
- mark.MarkSize.Value = 5
- end
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end), h, Damage)
- pursuitnum = 0
- if isinvis.Value == false then
- invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5)
- end
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- if Type == "NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent, "Movement", 0.1, 200)
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- -- end
- --end
- --end
- --end
- --end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSansBold"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Cyan").Color
- else
- damgui.TextColor3 = BrickColor.new("Royal purple").Color
- damgui.Font = "SourceSansBold"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if arcorb == true then
- arcorb = false
- end
- if attack == true or equipped == false then
- return
- end
- deb = 0.5
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "z" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "x" and invisnum.Value > 5 then
- Invisibility()
- end
- if key == "q" then
- do1()
- end
- if key == "e" then
- do2()
- end
- if key == "r" then
- do3()
- end
- if key == "f" then
- do4()
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Renegade loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local Point, LastPoint = nil, nil
- local passivenum = 100
- local pnum2 = 0
- local walk = 0
- local walkforw = true
- local addpassive = 0
- local gashnum = 0
- while true do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- for i = 1, #Marked do
- if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
- MarkedGUI[i][1].Parent = nil
- end
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox2"
- else
- hitbox2.Name = "Hitbox2"
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- if doing2 == true then
- gashnum = gashnum + 1
- if (gashnum) % 10 == 0 then
- if 0 < mana.Value then
- mana.Value = mana.Value - -2
- else
- do2()
- end
- end
- MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05)
- MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025)
- MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- hitbox.Transparency = 1
- hitbox2.Transparency = 1
- for i = 1, #Marked do
- if Marked[i] ~= nil then
- if Marked[i][1].Parent == nil then
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- else
- if MarkedGUI[i][1].Parent ~= nil then
- MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
- if 0 < Marked[i][4].Value then
- Marked[i][4].Value = Marked[i][4].Value - 1
- end
- if MarkedGUI[i][2].Parent ~= nil then
- if Marked[i][3].Value == 0 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 1 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 2 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 3 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 4 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 5 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 6 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 7 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 8 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 9 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- else
- if Marked[i][3].Value == 10 then
- MarkedGUI[i][2].Image = "rbxassetid://203216041"
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if Marked[i][2] ~= nil then
- Marked[i][2].Value = Marked[i][2].Value - 1
- if Marked[i][2].Value <= 0 then
- Marked[i][1].Parent = nil
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- end
- end
- end
- end
- scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0)
- scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
- scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0)
- testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0)
- if invisible == true then
- addpassive = addpassive + 1
- for i = 1, 1 do
- MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
- end
- if 50 <= addpassive then
- addpassive = 0
- for _,c in pairs(workspace:children()) do
- local hum = (c:findFirstChild("Humanoid"))
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.Name == "HumanoidRootPart" then
- local targ = d.Position - RootPart.Position
- local mag = targ.magnitude
- if mag <= 60 and c.Name ~= Player.Name then
- mark = d.Parent:findFirstChild("Mark")
- if mark ~= nil then
- if (mark:findFirstChild("MarkTime")) ~= nil then
- mark.MarkTime.Value = 500
- end
- if (mark:findFirstChild("MarkValue")) ~= nil then
- if (mark:findFirstChild("MarkSize")) ~= nil then
- mark.MarkSize.Value = 5
- end
- if mark.MarkValue.Value < 10 then
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- do
- pursuitnum = pursuitnum + 1
- if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then
- invisnum.Value = invisnum.Value - 1
- passivenum = 0
- end
- if 8 <= passivenum and invisible == true then
- invisnum.Value = invisnum.Value - 1
- pursuitnum = 0
- passivenum = 0
- end
- if 100 <= invisnum.Value then
- invisnum.Value = 100
- end
- if invisible == true and invisnum.Value <= 0 then
- Invisibility()
- end
- passivenum = passivenum + 1
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 30
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1.3, 0) * euler(0, 0, 1.8), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.4, -0.3) * euler(0.4, 0, 0.1) * euler(0, 1.2, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.3) * euler(1.2, 0, 0.2) * euler(0, 1.4, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.6) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.9, -0.5, 0.4) * euler(0, -1.57, 0) * euler(0, 1, -0.1), 0.2)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- if mode == "Sheathed" then
- handlewld.Part1 = Torso
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- else
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2)
- end
- end
- else
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "PartiEmi" then
- Thing[3] = Thing[3] - 1
- if Thing[3] <= 0 then
- Thing[1].Enabled = false
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "AdjuEff" then
- if 0 < Thing[3] then
- Thing[3] = Thing[3] - 1
- Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
- Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
- Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[9] = Thing[9] + 0.5
- Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Skull" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarblock3.Text = "Burst(" .. invisnum.Value .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = math.huge - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = math.huge
- end
- Def.Value = math.huge - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = math.huge
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= 12 then
- mananum = mananum + 1
- else
- mananum = 0
- mana.Value = mana.Value + 100
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- handleorb = LeftArm
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- handlearm = LeftArm
- handleorbo = LeftArm
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- prt12 = handle
- end
- end
- end
- end
- end
- end
- end)
- end)
- obj.VC.ChildRemoved:connect(function()
- bv.Parent=nil bav.Parent=nil gui.Parent=nil engine=false
- end)
- end
- end
- char.Torso.Touched:connect(onTouched)
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