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Jul 14th, 2025
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  1. {
  2. Tools = ordered() {
  3. Polygon1 = PolylineMask {
  4. DrawMode = "ClickAppend",
  5. DrawMode2 = "InsertAndModify",
  6. Inputs = {
  7. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  8. BorderWidth = Input { Value = 0.006, },
  9. WritePosition = Input {
  10. SourceOp = "Polygon1Position",
  11. Source = "Value",
  12. },
  13. WriteLength = Input { Expression = "iif(CustomTool1.NumberIn3 < 1,CustomTool1.NumberIn3,1) ", },
  14. MaskWidth = Input { Value = 1920, },
  15. MaskHeight = Input { Value = 1080, },
  16. PixelAspect = Input { Value = { 1, 1 }, },
  17. UseFrameFormatSettings = Input { Value = 1, },
  18. ClippingMode = Input { Value = FuID { "None" }, },
  19. Polyline = Input {
  20. Value = Polyline {
  21. Points = {
  22. { Linear = true, X = -0.569607843137255, Y = -0.280487804878049, RX = 0.167994182623254, RY = 0, PublishID = "Point0" },
  23. { Linear = true, X = -0.0656252952674931, Y = -0.280487804878049, LX = -0.167994182623254, LY = 0, PublishID = "Point1" }
  24. }
  25. },
  26. },
  27. Polyline2 = Input {
  28. Value = Polyline {
  29. },
  30. Disabled = true,
  31. },
  32. Point0 = Input { Value = { -0.0696078431372549, 0.219512195121951 }, },
  33. Point1 = Input { Value = { 0.434374704732507, 0.219512195121951 }, },
  34. },
  35. ViewInfo = OperatorInfo { Pos = { 330, 874.5 } },
  36. },
  37. Polygon1Position = BezierSpline {
  38. SplineColor = { Red = 237, Green = 132, Blue = 6 },
  39. CtrlWZoom = false,
  40. KeyFrames = {
  41. [33] = { 0, RH = { 40.2727272727273, 0 } },
  42. [45] = { 1, LH = { 36.1515151515152, 1 } }
  43. }
  44. },
  45. Ellipse1_1 = EllipseMask {
  46. Inputs = {
  47. EffectMask = Input {
  48. SourceOp = "Polygon1",
  49. Source = "Mask",
  50. },
  51. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  52. BorderWidth = Input { Value = 0.006, },
  53. Solid = Input { Value = 0, },
  54. CapStyle = Input { Expression = "iif(WriteLength > 0,1,0)", },
  55. WritePosition = Input { Value = 0.752, },
  56. WriteLength = Input { Expression = "iif(CustomTool1.NumberIn3 > 1,CustomTool1.NumberIn3-1,0) ", },
  57. MaskWidth = Input { Value = 1920, },
  58. MaskHeight = Input { Value = 1080, },
  59. PixelAspect = Input { Value = { 1, 1 }, },
  60. UseFrameFormatSettings = Input { Value = 1, },
  61. ClippingMode = Input { Value = FuID { "None" }, },
  62. Center = Input { Value = { 0.4343747047325, 0.4435 }, },
  63. Width = Input { Value = 0.252, },
  64. Height = Input {
  65. Value = 0.252,
  66. Expression = "Width",
  67. },
  68. },
  69. ViewInfo = OperatorInfo { Pos = { 330, 940.5 } },
  70. },
  71. Background2 = Background {
  72. Inputs = {
  73. EffectMask = Input {
  74. SourceOp = "Ellipse1_1",
  75. Source = "Mask",
  76. },
  77. GlobalOut = Input { Value = 119, },
  78. Width = Input { Value = 1920, },
  79. Height = Input { Value = 1080, },
  80. UseFrameFormatSettings = Input { Value = 1, },
  81. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  82. TopLeftRed = Input { Value = 0.901960784313726, },
  83. TopLeftGreen = Input { Value = 0.0470588235294118, },
  84. TopLeftBlue = Input { Value = 0.431372549019608, },
  85. },
  86. ViewInfo = OperatorInfo { Pos = { 330, 1006.5 } },
  87. },
  88. CustomTool1 = Custom {
  89. Inputs = {
  90. NumberIn3 = Input {
  91. SourceOp = "CustomTool1Length",
  92. Source = "Value",
  93. },
  94. LUTIn1 = Input {
  95. SourceOp = "CustomTool1LUTIn1",
  96. Source = "Value",
  97. },
  98. LUTIn2 = Input {
  99. SourceOp = "CustomTool1LUTIn2",
  100. Source = "Value",
  101. },
  102. LUTIn3 = Input {
  103. SourceOp = "CustomTool1LUTIn3",
  104. Source = "Value",
  105. },
  106. LUTIn4 = Input {
  107. SourceOp = "CustomTool1LUTIn4",
  108. Source = "Value",
  109. },
  110. NumberControls = Input { Value = 1, },
  111. NameforNumber1 = Input { Value = "Width", },
  112. NameforNumber2 = Input { Value = "Height", },
  113. NameforNumber3 = Input { Value = "Length", },
  114. ShowNumber4 = Input { Value = 0, },
  115. ShowNumber5 = Input { Value = 0, },
  116. ShowNumber6 = Input { Value = 0, },
  117. ShowNumber7 = Input { Value = 0, },
  118. ShowNumber8 = Input { Value = 0, },
  119. ShowPoint1 = Input { Value = 0, },
  120. ShowPoint2 = Input { Value = 0, },
  121. ShowPoint3 = Input { Value = 0, },
  122. ShowPoint4 = Input { Value = 0, },
  123. },
  124. ViewInfo = OperatorInfo { Pos = { 550, 907.5 } },
  125. },
  126. CustomTool1Length = BezierSpline {
  127. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  128. CtrlWZoom = false,
  129. KeyFrames = {
  130. [0] = { 0, RH = { 8.1324872333052, 0 } },
  131. [11.6572] = { 1.15525456398619, LH = { 3.8, 1.12 }, RH = { 11.7686370784801, 1.15575391521796 } },
  132. [12] = { 1.1598924180667, LH = { 11.8821020279074, 1.15917681930271 }, RH = { 21.9, 1.22 } },
  133. [30] = { 2, LH = { 11, 1.97 } }
  134. }
  135. },
  136. CustomTool1LUTIn1 = LUTBezier {
  137. KeyColorSplines = {
  138. [0] = {
  139. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  140. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  141. }
  142. },
  143. SplineColor = { Red = 204, Green = 0, Blue = 0 },
  144. CtrlWZoom = false,
  145. },
  146. CustomTool1LUTIn2 = LUTBezier {
  147. KeyColorSplines = {
  148. [0] = {
  149. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  150. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  151. }
  152. },
  153. SplineColor = { Red = 0, Green = 204, Blue = 0 },
  154. CtrlWZoom = false,
  155. },
  156. CustomTool1LUTIn3 = LUTBezier {
  157. KeyColorSplines = {
  158. [0] = {
  159. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  160. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  161. }
  162. },
  163. SplineColor = { Red = 0, Green = 0, Blue = 204 },
  164. CtrlWZoom = false,
  165. },
  166. CustomTool1LUTIn4 = LUTBezier {
  167. KeyColorSplines = {
  168. [0] = {
  169. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  170. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  171. }
  172. },
  173. SplineColor = { Red = 204, Green = 204, Blue = 204 },
  174. CtrlWZoom = false,
  175. },
  176. Duplicate1 = Fuse.Duplicate {
  177. Inputs = {
  178. Copies = Input { Value = 10.98, },
  179. Angle = Input { Value = -130.4, },
  180. Background = Input {
  181. SourceOp = "Background2",
  182. Source = "Output",
  183. },
  184. },
  185. ViewInfo = OperatorInfo { Pos = { 330, 1072.5 } },
  186. },
  187. Ellipse1_2 = EllipseMask {
  188. Inputs = {
  189. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  190. MaskWidth = Input { Value = 1920, },
  191. MaskHeight = Input { Value = 1080, },
  192. PixelAspect = Input { Value = { 1, 1 }, },
  193. UseFrameFormatSettings = Input { Value = 1, },
  194. ClippingMode = Input { Value = FuID { "None" }, },
  195. Width = Input { Value = 0.412914795917805, },
  196. Height = Input {
  197. Value = 0.412914795917805,
  198. Expression = "Width",
  199. },
  200. },
  201. ViewInfo = OperatorInfo { Pos = { 660, 1105.5 } },
  202. },
  203. Merge1_1 = Merge {
  204. Inputs = {
  205. EffectMask = Input {
  206. SourceOp = "FastNoise2",
  207. Source = "Output",
  208. },
  209. Background = Input {
  210. SourceOp = "Duplicate1",
  211. Source = "Output",
  212. },
  213. Foreground = Input {
  214. SourceOp = "Merge1_2",
  215. Source = "Output",
  216. },
  217. PerformDepthMerge = Input { Value = 0, },
  218. },
  219. ViewInfo = OperatorInfo { Pos = { 330, 1171.5 } },
  220. },
  221. Merge1_2 = Merge {
  222. Inputs = {
  223. Background = Input {
  224. SourceOp = "Background2_1",
  225. Source = "Output",
  226. },
  227. Foreground = Input {
  228. SourceOp = "Text1",
  229. Source = "Output",
  230. },
  231. PerformDepthMerge = Input { Value = 0, },
  232. },
  233. ViewInfo = OperatorInfo { Pos = { 495, 1171.5 } },
  234. },
  235. FastNoise2 = FastNoise {
  236. CtrlWZoom = false,
  237. Inputs = {
  238. GlobalOut = Input { Value = 119, },
  239. Width = Input { Value = 1920, },
  240. Height = Input { Value = 1080, },
  241. UseFrameFormatSettings = Input { Value = 1, },
  242. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  243. Detail = Input { Value = 10, },
  244. Contrast = Input { Value = 5, },
  245. Type = Input { Value = 1, },
  246. GradientType = Input { Value = 5, },
  247. Start = Input { Value = { 0.55, 0.5 }, },
  248. Gradient = Input {
  249. Value = Gradient {
  250. Colors = {
  251. [0.0248756218905473] = { 1, 1, 1, 1 },
  252. [1] = { 0, 0, 0, 0 }
  253. }
  254. },
  255. },
  256. Offset = Input {
  257. SourceOp = "FastNoise2Offset",
  258. Source = "Value",
  259. },
  260. },
  261. ViewInfo = OperatorInfo { Pos = { 165, 1171.5 } },
  262. },
  263. FastNoise2Offset = BezierSpline {
  264. SplineColor = { Red = 234, Green = 92, Blue = 75 },
  265. CtrlWZoom = false,
  266. KeyFrames = {
  267. [52] = { -1.942, RH = { 54.6666666666667, -0.461 }, Flags = { Linear = true } },
  268. [60] = { 2.501, LH = { 57.3333333333333, 1.02 }, Flags = { Linear = true } }
  269. }
  270. },
  271. Background2_1 = Background {
  272. Inputs = {
  273. EffectMask = Input {
  274. SourceOp = "Ellipse1_2",
  275. Source = "Mask",
  276. },
  277. GlobalOut = Input { Value = 119, },
  278. Width = Input { Value = 1920, },
  279. Height = Input { Value = 1080, },
  280. UseFrameFormatSettings = Input { Value = 1, },
  281. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  282. TopLeftRed = Input { Value = 0.901960784313726, },
  283. TopLeftGreen = Input { Value = 0.0470588235294118, },
  284. TopLeftBlue = Input { Value = 0.431372549019608, },
  285. },
  286. ViewInfo = OperatorInfo { Pos = { 660, 1171.5 } },
  287. },
  288. Transform1 = Transform {
  289. Inputs = {
  290. MotionBlur = Input { Value = 1, },
  291. Quality = Input { Value = 10, },
  292. ShutterAngle = Input { Value = 360, },
  293. CenterBias = Input { Value = 1, },
  294. Angle = Input {
  295. SourceOp = "Transform1Angle",
  296. Source = "Value",
  297. },
  298. Input = Input {
  299. SourceOp = "Merge1_1",
  300. Source = "Output",
  301. },
  302. },
  303. ViewInfo = OperatorInfo { Pos = { 330, 1237.5 } },
  304. },
  305. Transform1Angle = BezierSpline {
  306. SplineColor = { Red = 14, Green = 221, Blue = 144 },
  307. CtrlWZoom = false,
  308. KeyFrames = {
  309. [41] = { 0, RH = { 53.4, 0 } },
  310. [60] = { 5041.4, LH = { 44.66, 4997.1 } }
  311. }
  312. },
  313. Text1 = TextPlus {
  314. Inputs = {
  315. GlobalOut = Input { Value = 119, },
  316. Width = Input { Value = 1920, },
  317. Height = Input { Value = 1080, },
  318. UseFrameFormatSettings = Input { Value = 1, },
  319. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  320. Center = Input { Value = { 0.497610067105652, 0.620046969787388 }, },
  321. LayoutRotation = Input { Value = 1, },
  322. CharacterSpacing = Input { Expression = "Track", },
  323. TransformRotation = Input { Value = 1, },
  324. Softness1 = Input { Value = 1, },
  325. StyledText = Input { Value = "1", },
  326. Font = Input { Value = "Georgia", },
  327. Style = Input { Value = "Regular", },
  328. Size = Input { Value = 0.701, },
  329. VerticalJustificationNew = Input { Value = 3, },
  330. HorizontalJustificationNew = Input { Value = 3, },
  331. },
  332. ViewInfo = OperatorInfo { Pos = { 495, 1237.5 } },
  333. UserControls = ordered() { Track = { INP_MaxAllowed = 4, INP_Integer = false, INPID_InputControl = "SliderControl", INP_MaxScale = 4, INP_Default = 1, INP_MinScale = 0, INP_MinAllowed = 0, LINKID_DataType = "Number", ICS_ControlPage = "Shading", LINKS_Name = "Track" } }
  334. }
  335. }
  336. }
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