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- //#region -=-=- Beta A0.0-=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- *
- * Added an Svar that caps double weakneses/resistances into being singular weakneses/resistances
- *
- * Weakness multiplier increased from 1.5 > 2.0
- * 2xWeakness multiplier increased from 2.0 > 4.0
- *
- * Adjusted High end attack damage scaling from 300% to 400%
- *
- *
- *
- * ===|Pokemon Changes|===
- *
- * [Type changes]
- * Audino from Normal to Normal/Fairy
- *
- * Pokemon with minor moveset changes
- * Onix Family
- * Slugma family
- * Shuckle
- * Tentacool Family
- * Croagunk Family
- * Bulbasaur family
- * Ferroseed Family
- * Magikarp
- * Seedot Family
- * Beldam family
- * Dragonite
- * Slowpoke Family
- * Machop Family
- * Makuhita Family
- *
- * Pokemon with major moveset changes
- * Squirtle Family
- * Mudkip Family
- * Turtwig Family
- * Dreepy Family
- * Tangela Family
- * Alomomola
- * Audino
- * igglybuff Family
- * Cleffa Family
- * Happiny Family
- * Geodude family
- * Geodude_A family
- * Gastly Family
- * Tentacool Family
- * Gyarados
- * Shellder Family
- * Exeggcute Family
- * Quilfish
- * Skarmory
- * Larvesta Family
- * Solosis Family
- * Venonat Family
- * Wimpod Family
- *
- * [Base Stat Changes]
- * HP/ATK/DEF/S.ATK/S.DEF
- *
- * Magcargo
- * from 60/50/120/90/80
- * to 80/50/90/150/90
- *
- * SkunTank
- * from 103/93/67/71/61
- * to 110/110/60/60/60
- *
- * [Speed Changes]
- *
- * Scyther from Fast > SuperFast
- * Scizor from Normal > Fast
- * Gastly Family from Fast > SuperFast
- * HonchKrow from Normal > Fast
- * Yanma Family from Fast > SuperFast
- * Makuhita Family from Slow > Normal
- * Golisopod from Slow > Normal
- * Chimchar Family from Fast > SuperFast
- *
- * ===|Move Changes|===
- *
- * [SuperPower]
- * Fixed a bug where lossing grasp on a player causes an infinite loop
- *
- * [Rockslide]
- * Damage increased
- * adjusted damage buffering to work like other buffered moves
- * Changed recovery group
- * Reduced spawning time of rocks
- *
- * [RockBlast]
- * Fire rate increased
- * Spread increased
- * PP increased from 20 > 30
- * Projectile speed increased from 45 > 80
- *
- * [IcicleSpear]
- * Fire rate increased
- * PP increased from 20 > 30
- * Projectile speed increased from 45 > 80
- *
- * [Hex]
- * Fixed the issue with the move's 2x damage on status mechanic not working
- * PP increased from 10 > 20
- * Fixed the issue of Hex not proccing pain sounds
- *
- * [Astonish]
- * Power increased
- * now procs Cringe through successive hits, with back attacks having a near guaranteed chance to cause cringe
- *
- * [Headbutt]
- * Now procs Cringe through successive hits.
- *
- * [ZenHeadbutt]
- * Now procs Cringe through successive hits.
- *
- * [IronHead]
- * Now procs Cringe through successive hits.
- *
- * [RollingKick]
- * Now procs Cringe through successive hits.
- *
- * [Bite]
- * Now procs Cringe through successive hits.
- *
- * [Twister]
- * the updraft now procs Cringe through successive hits
- *
- * [DarkPulse]
- * Now procs Cringe through successive hits irregardless of range.
- *
- * [Extrasensory]
- * Now procs Cringe through successive hits.
- *
- * [PowerGem]
- * Reworked from being a bouncing projectile to being a turret style move, spawns jems that fire beams at
- * enemy players, each shot draining from that gem's health till they eventually break.
- *
- * Can now proc a sp.def drop
- *
- * [Acid]
- * now lowers SP.def instead of Def
- * Changed VFX for better visibility
- *
- * [Acid Spray]
- * Reworked into being a missile move instead of a lob move
- * Changed VFX for better visibility
- *
- * [Future Sight]
- * can now proc a sp.def drop
- *
- * [Psychic]
- * Recovery time reduced
- * Power increased
- *
- * [Inferno]
- * increased hit rate
- *
- * [Dig]
- * submerged players are now succeptible to the following:
- * Earthquake
- * Bulldoze
- * Earthpower
- * Confusion
- * Psychic
- *
- * [Dive]
- * submerged players are now succeptible to the following:
- * Surf
- * Confusion
- * Psychic
- *
- * [Liquidation]
- * Recovery time reduced
- *
- * [Bodyslam]
- * Recovery time reduced
- *
- * [SeismicToss]
- * reduced airtime
- *
- * [Fly]
- * Height limit is now based on the takeoff point
- *
- * [Block]
- * Blocking hits now earns exp
- *
- * [Overheat]
- * Fixed an issue where the move didn't actually deal damage based on it's
- * damagetype, now it properly deals fire typed damage that respects weakness
- * multipliers and STAB multipliers.
- *
- * [Waterfall]
- * Now can proc Cringe on successive hits
- *
- * [AquaRing]
- * Now Heals for 10% per tick instead of 5%
- * PP increased from 25 > 30
- * Radius increased from 150 > 250
- *
- * [New Moves]
- * Spite
- * Grudge
- * Sing
- * MysticFire
- * ConfuseRay
- * Teleport
- * UTurn
- * Roost
- * ShorUp
- * SelfDestruct
- * Explosion
- *
- * ===|TM Changes|===
- * TM Bodyslam is now marked as Universal
- *
- * [added TMs]
- * PowerGem
- * SignalBeam
- * SkyDrop
- *
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