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Ehibika

Pokemod Beta Changelog A0.0

Feb 27th, 2021
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  1. //#region -=-=- Beta A0.0-=-=-
  2. /*
  3. *
  4. *
  5. * ===|Gameplay Changes|===
  6. *
  7. * Added an Svar that caps double weakneses/resistances into being singular weakneses/resistances
  8. *
  9. * Weakness multiplier increased from 1.5 > 2.0
  10. * 2xWeakness multiplier increased from 2.0 > 4.0
  11. *
  12. * Adjusted High end attack damage scaling from 300% to 400%
  13. *
  14. *
  15. *
  16. * ===|Pokemon Changes|===
  17. *
  18. * [Type changes]
  19. * Audino from Normal to Normal/Fairy
  20. *
  21. * Pokemon with minor moveset changes
  22. * Onix Family
  23. * Slugma family
  24. * Shuckle
  25. * Tentacool Family
  26. * Croagunk Family
  27. * Bulbasaur family
  28. * Ferroseed Family
  29. * Magikarp
  30. * Seedot Family
  31. * Beldam family
  32. * Dragonite
  33. * Slowpoke Family
  34. * Machop Family
  35. * Makuhita Family
  36. *
  37. * Pokemon with major moveset changes
  38. * Squirtle Family
  39. * Mudkip Family
  40. * Turtwig Family
  41. * Dreepy Family
  42. * Tangela Family
  43. * Alomomola
  44. * Audino
  45. * igglybuff Family
  46. * Cleffa Family
  47. * Happiny Family
  48. * Geodude family
  49. * Geodude_A family
  50. * Gastly Family
  51. * Tentacool Family
  52. * Gyarados
  53. * Shellder Family
  54. * Exeggcute Family
  55. * Quilfish
  56. * Skarmory
  57. * Larvesta Family
  58. * Solosis Family
  59. * Venonat Family
  60. * Wimpod Family
  61. *
  62. * [Base Stat Changes]
  63. * HP/ATK/DEF/S.ATK/S.DEF
  64. *
  65. * Magcargo
  66. * from 60/50/120/90/80
  67. * to 80/50/90/150/90
  68. *
  69. * SkunTank
  70. * from 103/93/67/71/61
  71. * to 110/110/60/60/60
  72. *
  73. * [Speed Changes]
  74. *
  75. * Scyther from Fast > SuperFast
  76. * Scizor from Normal > Fast
  77. * Gastly Family from Fast > SuperFast
  78. * HonchKrow from Normal > Fast
  79. * Yanma Family from Fast > SuperFast
  80. * Makuhita Family from Slow > Normal
  81. * Golisopod from Slow > Normal
  82. * Chimchar Family from Fast > SuperFast
  83. *
  84. * ===|Move Changes|===
  85. *
  86. * [SuperPower]
  87. * Fixed a bug where lossing grasp on a player causes an infinite loop
  88. *
  89. * [Rockslide]
  90. * Damage increased
  91. * adjusted damage buffering to work like other buffered moves
  92. * Changed recovery group
  93. * Reduced spawning time of rocks
  94. *
  95. * [RockBlast]
  96. * Fire rate increased
  97. * Spread increased
  98. * PP increased from 20 > 30
  99. * Projectile speed increased from 45 > 80
  100. *
  101. * [IcicleSpear]
  102. * Fire rate increased
  103. * PP increased from 20 > 30
  104. * Projectile speed increased from 45 > 80
  105. *
  106. * [Hex]
  107. * Fixed the issue with the move's 2x damage on status mechanic not working
  108. * PP increased from 10 > 20
  109. * Fixed the issue of Hex not proccing pain sounds
  110. *
  111. * [Astonish]
  112. * Power increased
  113. * now procs Cringe through successive hits, with back attacks having a near guaranteed chance to cause cringe
  114. *
  115. * [Headbutt]
  116. * Now procs Cringe through successive hits.
  117. *
  118. * [ZenHeadbutt]
  119. * Now procs Cringe through successive hits.
  120. *
  121. * [IronHead]
  122. * Now procs Cringe through successive hits.
  123. *
  124. * [RollingKick]
  125. * Now procs Cringe through successive hits.
  126. *
  127. * [Bite]
  128. * Now procs Cringe through successive hits.
  129. *
  130. * [Twister]
  131. * the updraft now procs Cringe through successive hits
  132. *
  133. * [DarkPulse]
  134. * Now procs Cringe through successive hits irregardless of range.
  135. *
  136. * [Extrasensory]
  137. * Now procs Cringe through successive hits.
  138. *
  139. * [PowerGem]
  140. * Reworked from being a bouncing projectile to being a turret style move, spawns jems that fire beams at
  141. * enemy players, each shot draining from that gem's health till they eventually break.
  142. *
  143. * Can now proc a sp.def drop
  144. *
  145. * [Acid]
  146. * now lowers SP.def instead of Def
  147. * Changed VFX for better visibility
  148. *
  149. * [Acid Spray]
  150. * Reworked into being a missile move instead of a lob move
  151. * Changed VFX for better visibility
  152. *
  153. * [Future Sight]
  154. * can now proc a sp.def drop
  155. *
  156. * [Psychic]
  157. * Recovery time reduced
  158. * Power increased
  159. *
  160. * [Inferno]
  161. * increased hit rate
  162. *
  163. * [Dig]
  164. * submerged players are now succeptible to the following:
  165. * Earthquake
  166. * Bulldoze
  167. * Earthpower
  168. * Confusion
  169. * Psychic
  170. *
  171. * [Dive]
  172. * submerged players are now succeptible to the following:
  173. * Surf
  174. * Confusion
  175. * Psychic
  176. *
  177. * [Liquidation]
  178. * Recovery time reduced
  179. *
  180. * [Bodyslam]
  181. * Recovery time reduced
  182. *
  183. * [SeismicToss]
  184. * reduced airtime
  185. *
  186. * [Fly]
  187. * Height limit is now based on the takeoff point
  188. *
  189. * [Block]
  190. * Blocking hits now earns exp
  191. *
  192. * [Overheat]
  193. * Fixed an issue where the move didn't actually deal damage based on it's
  194. * damagetype, now it properly deals fire typed damage that respects weakness
  195. * multipliers and STAB multipliers.
  196. *
  197. * [Waterfall]
  198. * Now can proc Cringe on successive hits
  199. *
  200. * [AquaRing]
  201. * Now Heals for 10% per tick instead of 5%
  202. * PP increased from 25 > 30
  203. * Radius increased from 150 > 250
  204. *
  205. * [New Moves]
  206. * Spite
  207. * Grudge
  208. * Sing
  209. * MysticFire
  210. * ConfuseRay
  211. * Teleport
  212. * UTurn
  213. * Roost
  214. * ShorUp
  215. * SelfDestruct
  216. * Explosion
  217. *
  218. * ===|TM Changes|===
  219. * TM Bodyslam is now marked as Universal
  220. *
  221. * [added TMs]
  222. * PowerGem
  223. * SignalBeam
  224. * SkyDrop
  225. *
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