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- //Flags
- #define FL_ON_GROUND 257
- #define FL_ON_GROUND_CROUCHED 263
- #define FL_ON_GROUND_MOVING_TO_STAND 259
- #define FL_ON_GROUND_MOVING_TO_CROUCH 261
- #define FL_IN_PUDDLE 1281
- #define FL_IN_PUDDLE_CROUCHED 1287
- #define FL_IN_WATER 1280
- #define FL_IN_WATER_CROUCHED 1286
- #define FL_IN_AIR_MOVING_TO_CROUCH 260
- #define FL_IN_AIR_STAND 256
- #define FL_IN_AIR_MOVING_TO_STAND 258
- #define FL_IN_AIR_CROUCHED 262
- //dwClient ist client_panorama.dll
- int LocalBase = Memory::Read<int>(dwClient + Offsets.dwLocalPlayer);
- int flag = Memory::Read<int>(LocalBase + Offsets.m_fFlags);
- if (flag == FL_ON_GROUND || FL_ON_GROUND_CROUCHED)
- Memory::Write<int>(dwClient + Offsets.dwForceJump, 6);
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