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  1. 0.001 2017-06-25 18:01:54; Factorio 0.15.23 (build 30400, win64, alpha)
  2. 0.001 Operating system: Windows 10 (build 15063)
  3. 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
  4. 0.001 Read data path: C:/Program Files/Factorio/data
  5. 0.001 Write data path: C:/Users/rschoon/AppData/Roaming/Factorio
  6. 0.001 Binaries path: C:/Program Files/Factorio/bin
  7. 0.009 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 32698MB]
  8. 0.009 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 94%] [MultiSampling: OFF] [Screen: 1]
  9. 0.010 Available display adapters: 2
  10. 0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
  11. 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  12. 0.011 Create display on adapter 1. Size 1280x720 at position [310, 162].
  13. 0.074 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 22.21.13.8205
  14. 0.077 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/16349/4092 MB
  15. 0.104 DSound: Starting _dsound_update thread
  16. 0.104 Device reset internal.
  17. 0.104 DSound: Enter _dsound_update; tid=12924
  18. 0.106 Desktop composition is active.
  19. 0.106 Graphics settings preset: very-high
  20. 0.106 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 30%] [DXT: false]
  21. 0.265 Loading mod core 0.0.0 (data.lua)
  22. 0.274 Loading mod base 0.15.23 (data.lua)
  23. 0.387 Loading mod base 0.15.23 (data-updates.lua)
  24. 0.419 Checksum for core: 3550962641
  25. 0.419 Checksum of base: 1793295924
  26. 0.744 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1498434773
  27. 0.744 Info PlayerData.cpp:65: Cloud player-data.json unavailable
  28. 0.955 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
  29. 0.956 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  30. 0.981 Initial atlas bitmap size is 16384
  31. 0.985 Created atlas bitmap 16384x5050
  32. 1.178 Created atlas bitmap 8192x2101
  33. 1.206 Created atlas bitmap 8192x1443
  34. 1.219 Created atlas bitmap 4096x3644
  35. 1.240 Created atlas bitmap 4096x1568
  36. 1.247 Created atlas bitmap 4096x1860
  37. 11.348 Sprites loaded
  38. 11.348 Convert atlas 4096x3644 to: mipmap
  39. 11.436 Convert atlas 4096x1568 to: mipmap
  40. 11.488 Convert atlas 4096x1860 to: trilinear-filtering
  41. 11.817 Loading sounds...
  42. 14.031 Custom inputs active: 0
  43. 14.039 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=Endwashere&token=<private>&apiVersion=2
  44. 14.520 0 packages available to download (experimental updates enabled).
  45. 14.560 Factorio initialised
  46. 19.402 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 86; timestamp = 1498432528; records: (id: 0, 21; label: "", preview: false, empty: false; book [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false]) (id: 0, 26; label: "", preview: false, empty: false; book [id: 0, 22; label: "", preview: false, empty: false] [id: 0, 23; label: "", preview: false, empty: false] [id: 0, 24; label: "", preview: false, empty: false] [id: 0, 25; label: "", preview: false, empty: false]) (id: 0, 49; label: "", preview: false, empty: false; book [id: 0, 43; label: "", preview: false, empty: false] [id: 0, 44; label: "", preview: false, empty: false] [id: 0, 46; label: "", preview: false, empty: false] [id: 0, 47; label: "", preview: false, empty: false] [id: 0, 48; label: "", preview: false, empty: false] [id: 0, 73; label: "", preview: false, empty: false] [id: 0, 85; label: "", preview: false, empty: false]) (id: 0, 58; label: "", preview: false, empty: false; book [id: 0, 50; label: "", preview: false, empty: false] [id: 0, 51; label: "", preview: false, empty: false] [id: 0, 52; label: "", preview: false, empty: false] [id: 0, 53; label: "", preview: false, empty: false] [id: 0, 54; label: "", preview: false, empty: false] [id: 0, 55; label: "", preview: false, empty: false] [id: 0, 56; label: "", preview: false, empty: false] [id: 0, 57; label: "", preview: false, empty: false] [id: 0, 72; label: "", preview: false, empty: false] [id: 0, 84; label: "", preview: false, empty: false]) (id: 0, 83; label: "", preview: false, empty: false; book [id: 0, 74; label: "", preview: false, empty: false] [id: 0, 75; label: "", preview: false, empty: false] [id: 0, 76; label: "", preview: false, empty: false] [id: 0, 77; label: "", preview: false, empty: false] [id: 0, 78; label: "", preview: false, empty: false] [id: 0, 79; label: "", preview: false, empty: false] [id: 0, 80; label: "", preview: false, empty: false] [id: 0, 81; label: "", preview: false, empty: false] [id: 0, 82; label: "", preview: false, empty: false])
  47. 19.480 Loading Level.dat: 905629 bytes.
  48. 19.480 Info Scenario.cpp:135: Map version 0.15.23-1
  49. 19.525 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  50. 19.525 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1498435332; records:
  51. 19.541 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 86; timestamp = 1498432528; records: (id: 0, 21; label: "", preview: false, empty: false; book [id: 0, 19; label: "", preview: false, empty: false] [id: 0, 20; label: "", preview: false, empty: false]) (id: 0, 26; label: "", preview: false, empty: false; book [id: 0, 22; label: "", preview: false, empty: false] [id: 0, 23; label: "", preview: false, empty: false] [id: 0, 24; label: "", preview: false, empty: false] [id: 0, 25; label: "", preview: false, empty: false]) (id: 0, 49; label: "", preview: false, empty: false; book [id: 0, 43; label: "", preview: false, empty: false] [id: 0, 44; label: "", preview: false, empty: false] [id: 0, 46; label: "", preview: false, empty: false] [id: 0, 47; label: "", preview: false, empty: false] [id: 0, 48; label: "", preview: false, empty: false] [id: 0, 73; label: "", preview: false, empty: false] [id: 0, 85; label: "", preview: false, empty: false]) (id: 0, 58; label: "", preview: false, empty: false; book [id: 0, 50; label: "", preview: false, empty: false] [id: 0, 51; label: "", preview: false, empty: false] [id: 0, 52; label: "", preview: false, empty: false] [id: 0, 53; label: "", preview: false, empty: false] [id: 0, 54; label: "", preview: false, empty: false] [id: 0, 55; label: "", preview: false, empty: false] [id: 0, 56; label: "", preview: false, empty: false] [id: 0, 57; label: "", preview: false, empty: false] [id: 0, 72; label: "", preview: false, empty: false] [id: 0, 84; label: "", preview: false, empty: false]) (id: 0, 83; label: "", preview: false, empty: false; book [id: 0, 74; label: "", preview: false, empty: false] [id: 0, 75; label: "", preview: false, empty: false] [id: 0, 76; label: "", preview: false, empty: false] [id: 0, 77; label: "", preview: false, empty: false] [id: 0, 78; label: "", preview: false, empty: false] [id: 0, 79; label: "", preview: false, empty: false] [id: 0, 80; label: "", preview: false, empty: false] [id: 0, 81; label: "", preview: false, empty: false] [id: 0, 82; label: "", preview: false, empty: false])
  52. 19.546 Checksum for script C:/Users/rschoon/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
  53. 97.961 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7a4f25de0
  54. ModuleBase: 0x00007ff7a4a30000, ImageSize: 0120a000, RelativeAddress: 004f5de0
  55. 97.961 Error CrashHandler.cpp:151: Exception Context:
  56. rax=0000000020000000, rbx=000002757a0963b0, rcx=0000000020000038,
  57. rdx=00000000000000a0, rsi=000002754ffbd590, rdi=0000000000000000,
  58. rip=00007ff7a4f25de0, rsp=000000e642f0ea30, rbp=000002757a0963b0,
  59. r8=000000000000000c, r9=0000027583abd8e0, r10=0000027589a55d40,
  60. r11=000000e642f0ea70, r12=0000000000000000, r13=0000027587ee0c20,
  61. r14=0000000000000000, r15=00000275835dfcf0
  62. 97.961 Crashed in C:\Program Files\Factorio\bin\x64\Factorio.exe (0x00007ff7a4a30000 - 0x00007ff7a5c3a000)
  63. Factorio crashed. Generating symbolized stacktrace, please wait ...
  64. c:\cygwin64\tmp\factorio-wsotym\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  65. c:\cygwin64\tmp\factorio-wsotym\src\util\logger.cpp (364): Logger::writeStacktrace
  66. c:\cygwin64\tmp\factorio-wsotym\src\util\logger.cpp (421): Logger::logStacktrace
  67. c:\cygwin64\tmp\factorio-wsotym\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
  68. c:\cygwin64\tmp\factorio-wsotym\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
  69. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80E6C6913)
  70. 00007FF80E6C6913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  71. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8116CDA9D)
  72. 00007FF8116CDA9D (ntdll): (filename not available): memset
  73. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8116B6476)
  74. 00007FF8116B6476 (ntdll): (filename not available): _C_specific_handler
  75. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8116CA08D)
  76. 00007FF8116CA08D (ntdll): (filename not available): _chkstk
  77. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF811639C58)
  78. 00007FF811639C58 (ntdll): (filename not available): RtlLookupFunctionEntry
  79. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8116C910E)
  80. 00007FF8116C910E (ntdll): (filename not available): KiUserExceptionDispatcher
  81. c:\cygwin64\tmp\factorio-wsotym\src\script\luaplayer.cpp (226): LuaPlayer::luaPrint
  82. c:\cygwin64\tmp\factorio-wsotym\src\script\luabinder.hpp (312): LuaBinder<LuaPermissionGroup>::callWrapper
  83. c:\cygwin64\tmp\factorio-wsotym\libraries\lua\ldo.c (320): luaD_precall
  84. c:\cygwin64\tmp\factorio-wsotym\libraries\lua\lvm.c (710): luaV_execute
  85. c:\cygwin64\tmp\factorio-wsotym\libraries\lua\lapi.c (934): f_call
  86. c:\cygwin64\tmp\factorio-wsotym\libraries\lua\ldo.c (131): luaD_rawrunprotected
  87. c:\cygwin64\tmp\factorio-wsotym\libraries\lua\lapi.c (960): lua_pcallk
  88. c:\cygwin64\tmp\factorio-wsotym\src\script\luagamescript.cpp (3213): LuaGameScript::signallingPCall
  89. c:\cygwin64\tmp\factorio-wsotym\src\script\luagamescript.cpp (695): LuaGameScript::runEventHandler
  90. c:\cygwin64\tmp\factorio-wsotym\src\script\luaeventdispatcher.cpp (340): LuaEventDispatcher::run<InputAction>
  91. c:\cygwin64\tmp\factorio-wsotym\src\script\luaeventdispatcher.cpp (233): LuaEventDispatcher::dispatch
  92. c:\cygwin64\tmp\factorio-wsotym\src\gameactiondispatcher.cpp (13): GameActionDispatcher::sendToListeners
  93. c:\cygwin64\tmp\factorio-wsotym\src\manualcrafter.cpp (195): ManualCrafter::onItemCrafted
  94. c:\cygwin64\tmp\factorio-wsotym\src\craftingqueue.cpp (203): CraftingQueue::tryFinishCrafting
  95. c:\cygwin64\tmp\factorio-wsotym\src\manualcrafter.cpp (156): ManualCrafter::performCrafting
  96. c:\cygwin64\tmp\factorio-wsotym\src\entity\character.cpp (619): Character::update
  97. c:\cygwin64\tmp\factorio-wsotym\src\surface\chunk.cpp (577): Chunk::updateEntities
  98. c:\cygwin64\tmp\factorio-wsotym\src\surface\surface.cpp (983): Surface::update
  99. c:\cygwin64\tmp\factorio-wsotym\src\map\map.cpp (1249): Map::update
  100. c:\cygwin64\tmp\factorio-wsotym\src\game.cpp (154): Game::update
  101. c:\cygwin64\tmp\factorio-wsotym\src\scenario\scenario.cpp (784): Scenario::update
  102. c:\cygwin64\tmp\factorio-wsotym\src\mainloop.cpp (915): MainLoop::gameUpdateStep
  103. c:\cygwin64\tmp\factorio-wsotym\src\mainloop.cpp (785): MainLoop::gameUpdateLoop
  104. c:\cygwin64\tmp\factorio-wsotym\src\util\workerthread.cpp (35): WorkerThread::loop
  105. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
  106. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
  107. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  108. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF80EBE2774)
  109. 00007FF80EBE2774 (KERNEL32): (filename not available): BaseThreadInitThunk
  110. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF811690D61)
  111. 00007FF811690D61 (ntdll): (filename not available): RtlUserThreadStart
  112. 99.306 Error CrashHandler.cpp:106: Map tick at moment of crash: 573
  113. 99.306 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  114. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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