Guest User

Untitled

a guest
Jan 19th, 2024
9
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.09 KB | None | 0 0
  1. 4.01.19-22.47.50:907][ 54]LogNet: - Result=HostClosedConnection, ErrorContext="HostClosedConnection"
  2. [2024.01.19-22.47.50:908][ 54]LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 10.10.10.2:56319, Name: IpConnection_2147482266, Driver: IpNetDriver_2147482295 IpNetDriver_2147482295, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147482259, UniqueId: Epic:1 (EAS=[d41d3d19a25443038628623cb1717177] EOS=[000218c513c5466dbb13faa0c1f73b11])
  3. [2024.01.19-22.47.50:908][ 54]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 10.10.10.2:56319, Name: IpConnection_2147482266, Driver: IpNetDriver_2147482295 IpNetDriver_2147482295, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147482259, UniqueId: Epic:1 (EAS=[d41d3d19a25443038628623cb1717177] EOS=[000218c513c5466dbb13faa0c1f73b11]), Channels: 3, Time: 2024.01.19-22.47.50
  4. [2024.01.19-22.47.50:908][ 54]LogNet: UNetConnection::SendCloseReason:
  5. [2024.01.19-22.47.50:908][ 54]LogNet: - Result=Cleanup, ErrorContext="Cleanup"
  6. [2024.01.19-22.47.50:908][ 54]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 10.10.10.2:56319, Name: IpConnection_2147482266, Driver: IpNetDriver_2147482295 IpNetDriver_2147482295, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147482259, UniqueId: Epic:1 (EAS=[d41d3d19a25443038628623cb1717177] EOS=[000218c513c5466dbb13faa0c1f73b11])
  7. [2024.01.19-22.47.50:908][ 54]LogExit: IpNetDriver_2147482295 IpNetDriver_2147482295 shut down
  8. [2024.01.19-22.47.50:909][ 54]LogWorld: UWorld::CleanupWorld for DedicatedserverEntry, bSessionEnded=true, bCleanupResources=true
  9. [2024.01.19-22.47.50:918][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 3.23ms
  10. [2024.01.19-22.47.51:138][ 54]LogPakFile: Precache HighWater 32MB
  11. [2024.01.19-22.47.51:301][ 54]LogPakFile: Precache HighWater 48MB
  12. [2024.01.19-22.47.51:339][ 54]LogPakFile: Precache HighWater 64MB
  13. [2024.01.19-22.47.51:358][ 54]LogPakFile: Precache HighWater 80MB
  14. [2024.01.19-22.47.51:368][ 54]LogPakFile: Precache HighWater 96MB
  15. [2024.01.19-22.47.51:379][ 54]LogPakFile: Precache HighWater 112MB
  16. [2024.01.19-22.47.52:400][ 54]LogNiagara: User parameter redirect exists but no real value! Param: User.BeamEndLocation Owner:/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterAquatic/Projectiles/BP_SpitterSnipeShotProjectile.BP_SpitterSnipeShotProjectile_C:NS_Spitter_SnipeShot_01_GEN_VARIABLE
  17. [2024.01.19-22.47.52:401][ 54]LogNiagara: User parameter redirect exists but no real value! Param: User.BeamEndLocation Owner:/Game/FactoryGame/Character/Creature/Enemy/Spitter/SpitterDesert/Projectiles/BP_SpitterSpreadShotSubProjectile.BP_SpitterSpreadShotSubProjectile_C:NS_Spitter_SingleShot_01_GEN_VARIABLE
  18. [2024.01.19-22.47.52:401][ 54]LogNiagara: User parameter redirect exists but no real value! Param: User.BeamEndLocation Owner:/Game/FactoryGame/Character/Creature/Enemy/Spitter/Attacks/BP_SpitterProjectileSingle.BP_SpitterProjectileSingle_C:NS_Spitter_SingleShot_01_GEN_VARIABLE
  19. [2024.01.19-22.47.52:402][ 54]LogNiagara: User parameter redirect exists but no real value! Param: User.BeamEndLocation Owner:/Game/FactoryGame/Character/Creature/Enemy/Spitter/Attacks/BP_SpitterSingleProjectile.BP_SpitterSingleProjectile_C:NS_Spitter_SingleShot_01_GEN_VARIABLE
  20. [2024.01.19-22.47.52:559][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
  21. [2024.01.19-22.47.52:560][ 54]LogAIModule: Creating AISystem for world Persistent_Level
  22. [2024.01.19-22.47.52:561][ 54]LogWorldPartition: ULevel::OnLevelLoaded(Persistent_Level)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
  23. [2024.01.19-22.47.52:561][ 54]LogWorldPartition: Display: WorldPartition initialize started...
  24. [2024.01.19-22.47.52:562][ 54]LogContentBundle: [Persistent_Level(Dedicated Server)] Creating new contrainer.
  25. [2024.01.19-22.47.52:562][ 54]LogContentBundle: [Persistent_Level(Dedicated Server)] Begin initializing ContentBundles from 1 registered clients.
  26. [2024.01.19-22.47.52:562][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] Creating new content bundle from client FGWorldPartitionContentBundleSubsystem with client state ContentInjectionRequested.
  27. [2024.01.19-22.47.52:562][ 54]LogStreaming: Error: Couldn't find file for package /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW requested by async loading code. NameToLoad: /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW
  28. [2024.01.19-22.47.52:563][ 54]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
  29. [2024.01.19-22.47.52:563][ 54]LogStreaming: Error: Found 0 dependent packages...
  30. [2024.01.19-22.47.52:563][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] No streaming object found. No content will be injected.
  31. [2024.01.19-22.47.52:563][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] State changing from Unknown to Registered
  32. [2024.01.19-22.47.52:563][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] No streaming object to inject.
  33. [2024.01.19-22.47.52:563][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] State changing from Registered to ContentInjected
  34. [2024.01.19-22.47.52:563][ 54]LogContentBundle: [CB: TestContentBundle][Persistent_Level(Dedicated Server)] Client WorldState changing to ContentBundleInjected
  35. [2024.01.19-22.47.52:564][ 54]LogContentBundle: [Persistent_Level(Dedicated Server)] End initializing ContentBundles.
  36. [2024.01.19-22.47.52:565][ 54]LogWorldPartition: Display: WorldPartition initialize took 3 ms
  37. [2024.01.19-22.47.52:566][ 54]LogLoad: Game class is 'BP_GameMode_C'
  38. [2024.01.19-22.47.52:568][ 54]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
  39. [2024.01.19-22.47.52:569][ 54]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
  40. [2024.01.19-22.47.52:569][ 54]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)
  41. [2024.01.19-22.47.52:569][ 54]LogNet: Created socket for bind address: 0.0.0.0:7777
  42. [2024.01.19-22.47.52:570][ 54]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
  43. [2024.01.19-22.47.52:570][ 54]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  44. Signal 6 caught.
  45. Malloc Size=262146 LargeMemoryPoolOffset=262162
  46. CommonUnixCrashHandler: Signal=6
  47. [2024.01.19-22.47.53:601][ 54]LogCore: === Critical error: ===
  48. Unhandled Exception: SIGABRT: abort() called
  49. [2024.01.19-22.47.53:601][ 54]LogCore: Fatal error!
  50. 0x00007f5d800c1ce1 libc.so.6!gsignal(+0x141)
  51. 0x00007f5d800ab537 libc.so.6!abort(+0x122)
  52. 0x00007f5d7e7f4b93 libUnrealServer-Chaos-Linux-Shipping.so!TransformedAABB(+0x92)
  53. 0x00007f5d7e2440af libUnrealServer-Chaos-Linux-Shipping.so!Chaos::TAABB<double, 3>::TransformedAABB(Chaos::TRigidTransform<double, 3> const&) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Experimental/Chaos/Private/Chaos/AABB.cpp:341]
  54. 0x00007f5d827eb609 libUnrealServer-Engine-Linux-Shipping.so!Chaos::FImplicitObject::CalculateTransformedBounds(Chaos::TRigidTransform<double, 3> const&) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObject.h:230]
  55. 0x00007f5d7e499d83 libUnrealServer-Chaos-Linux-Shipping.so!Chaos::FPerShapeData::UpdateShapeBounds(Chaos::TRigidTransform<double, 3> const&, Chaos::TVector<double, 3> const&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Experimental/Chaos/Private/Chaos/GeometryParticles.cpp:200]
  56. 0x00007f5d82f5ab26 libUnrealServer-Engine-Linux-Shipping.so!ChaosInterface::CreateGeometry(FGeometryAddParams const&, TArray<TUniquePtr<Chaos::FImplicitObject, TDefaultDelete<Chaos::FImplicitObject> >, TSizedDefaultAllocator<32> >&, TArray<TUniquePtr<Chaos::FPerShapeData, TDefaultDelete<Chaos::FPerShapeData> >, TSizedInlineAllocator<1u, 32, TSizedDefaultAllocator<32> > >&)::$_100::operator()(Chaos::TSerializablePtr<Chaos::FImplicitObject>, int, void*, ECollisionEnabled::Type, bool) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosInterfaceUtils.cpp:96]
  57. 0x00007f5d82f597d1 libUnrealServer-Engine-Linux-Shipping.so!ChaosInterface::CreateGeometry(FGeometryAddParams const&, TArray<TUniquePtr<Chaos::FImplicitObject, TDefaultDelete<Chaos::FImplicitObject> >, TSizedDefaultAllocator<32> >&, TArray<TUniquePtr<Chaos::FPerShapeData, TDefaultDelete<Chaos::FPerShapeData> >, TSizedInlineAllocator<1u, 32, TSizedDefaultAllocator<32> > >&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/Experimental/ChaosInterfaceUtils.cpp:149]
  58. 0x00007f5d82f3ce21 libUnrealServer-Engine-Linux-Shipping.so!FPhysInterface_Chaos::AddGeometry(Chaos::FSingleParticlePhysicsProxy*&, FGeometryAddParams const&, TArray<FPhysicsShapeReference_Chaos, TSizedDefaultAllocator<32> >*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp:693]
  59. 0x00007f5d82f2ccaf libUnrealServer-Engine-Linux-Shipping.so!UBodySetup::AddShapesToRigidActor_AssumesLocked(FBodyInstance*, UE::Math::TVector<double>&, UPhysicalMaterial*, TArray<UPhysicalMaterial*, TSizedDefaultAllocator<32> >&, TArray<FPhysicalMaterialMaskParams, TSizedDefaultAllocator<32> >&, FBodyCollisionData const&, UE::Math::TTransform<double> const&, TArray<FPhysicsShapeReference_Chaos, TSizedDefaultAllocator<32> >*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp:728]
  60. 0x00007f5d82f2c341 libUnrealServer-Engine-Linux-Shipping.so!FInitBodiesHelperBase::CreateShapes_AssumesLocked(FBodyInstance*) const [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp:1220]
  61. 0x00007f5d82f2d0e6 libUnrealServer-Engine-Linux-Shipping.so!FInitBodiesHelperBase::CreateShapesAndActors() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp:1317]
  62. 0x00007f5d82f2d3d6 libUnrealServer-Engine-Linux-Shipping.so!FInitBodiesHelperBase::InitBodies() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp:1352]
  63. 0x00007f5d82f2dac1 libUnrealServer-Engine-Linux-Shipping.so!FBodyInstance::InitBody(UBodySetup*, UE::Math::TTransform<double> const&, UPrimitiveComponent*, FPhysScene_Chaos*, FInitBodySpawnParams const&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp:1492]
  64. 0x00007f5d8287443f libUnrealServer-Engine-Linux-Shipping.so!UPrimitiveComponent::OnCreatePhysicsState() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Components/PrimitiveComponent.cpp:827]
  65. 0x00007f5d827c8191 libUnrealServer-Engine-Linux-Shipping.so!UActorComponent::CreatePhysicsState(bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1635]
  66. 0x00007f5d827c75ec libUnrealServer-Engine-Linux-Shipping.so!UActorComponent::RegisterComponentWithWorld(UWorld*, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Components/ActorComponent.cpp:1349]
  67. 0x00007f5d824d6e50 libUnrealServer-Engine-Linux-Shipping.so!AActor::IncrementalRegisterComponents(int, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Actor.cpp:5418]
  68. 0x00007f5d82c950e5 libUnrealServer-Engine-Linux-Shipping.so!ULevel::IncrementalRegisterComponents(bool, int, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Level.cpp:1715]
  69. 0x00007f5d82c94b8d libUnrealServer-Engine-Linux-Shipping.so!ULevel::IncrementalUpdateComponents(int, bool, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/Level.cpp:1637]
  70. 0x00007f5d834e1072 libUnrealServer-Engine-Linux-Shipping.so!UWorld::UpdateWorldComponents(bool, bool, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/World.cpp:2316]
  71. 0x00007f5d834e843c libUnrealServer-Engine-Linux-Shipping.so!UWorld::InitializeActorsForPlay(FURL const&, bool, FRegisterComponentContext*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/World.cpp:4817]
  72. 0x00007f5d83409994 libUnrealServer-Engine-Linux-Shipping.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:15042]
  73. 0x00007f5d41f3b18f libUnrealServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:31]
  74. 0x00007f5d83406de1 libUnrealServer-Engine-Linux-Shipping.so!UEngine::Browse(FWorldContext&, FURL, FString&) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:14235]
  75. 0x00007f5d83407dc8 libUnrealServer-Engine-Linux-Shipping.so!UEngine::TickWorldTravel(FWorldContext&, float) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:14433]
  76. 0x00007f5d82a95a72 libUnrealServer-Engine-Linux-Shipping.so!UGameEngine::Tick(float, bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1784]
  77. 0x00007f5d41f3b0f3 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Tick(float, bool) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:13]
  78. 0x0000000000218e53 UnrealServer-Linux-Shipping!FEngineLoop::Tick() [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5867]
  79. 0x0000000000219c3a UnrealServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:190]
  80. 0x00007f5d8026b677 libUnrealServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [C:/BuildAgent2/work/607eee041ab2bfcf/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
  81. 0x00007f5d800acd0a libc.so.6!__libc_start_main(+0xe9)
  82. 0x0000000000217dc9 UnrealServer-Linux-Shipping!_start()
  83. [2024.01.19-22.47.53:611][ 54]LogExit: Executing StaticShutdownAfterError
  84. Engine crash handling finished; re-raising signal 6 for the default handler. Good bye.
  85. /entrypoint.sh: line 73: 43 Aborted (core dumped) ./Engine/Binaries/Linux/UnrealServer-Linux-Shipping FactoryGame ?listen -Port=${SERVER_PORT} -ServerQueryPort=${QUERY_PORT} -BeaconPort=${BEACON_PORT} -multihome=0.0.0.0 $(if ${DISABLE_SEASONAL}; then echo "-DisableSeasonalEvents"; fi)
Advertisement
Add Comment
Please, Sign In to add comment