DrFetus

7th Dragon 2020-II Destroyer Data

Apr 24th, 2020 (edited)
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  1. Changes from 2020
  2. =================
  3. New skills
  4. ----------
  5. Earth Breaker (Tier 1 skill)
  6. Crippling Kicks (Tier 3 skill)
  7. Homicide Hold (Tier 3 skill)
  8. Hammerhead (Tier 4 skill)
  9. Bunker Buster (Super EX skill)
  10.  
  11. Changed skills
  12. --------------
  13. Forward Punch:
  14. -Accuracy multiplier reduced from 1.5 to 1.3 at all levels.
  15.  
  16. Hard Target:
  17. -Removed from the game and got combined into Counter Stance.
  18.  
  19. Counter Stance:
  20. -Hard Target has been merged into this skill. (Still a tier 1 skill.)
  21. -Maximum level increased from 5 to 10. Levels 6 through 10 are the same as Hard Target from 2020. Resulting in the damage multiplier scaling becoming 1.25/1.5/1.75/2/2.5/3/3.25/3.5/3.75/4.
  22. -As a result of this, the Mana cost increases from 0 to 3 at level 6.
  23. -Levels 5 through 10 are no longer guaranteed to inflict D-Depth.
  24. -Decreased EX gain from 1.5% to 1% at all levels.
  25. -Increased accuracy multiplier from 1.5 to 2 at all levels.
  26. -Bug introduced: Aggro accidentally resets back to 60% at level 6 due to them forgetting to rescale the aggro when they combined Counter Stance with Hard Target.
  27. --This results in the aggro scaling becoming 60%/65%/70%/75%/80%/60%/65%/70%/75%/80%.
  28.  
  29. Double Hook:
  30. -Accuracy multiplier reduced from 1.5 to 1.3 at all levels.
  31.  
  32. Spinedge Blow:
  33. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  34.  
  35. Fang Breaker:
  36. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  37.  
  38. Claw Smasher:
  39. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  40.  
  41. Breath Render:
  42. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  43.  
  44. Parry Shield:
  45. -Mana cost increased from 2/3/4/5/6 to 4/5/6/7/8.
  46.  
  47. Mach Drop:
  48. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  49.  
  50. Quintet:
  51. -Increased tier from 3 to 4.
  52. -Decreased damage multiplier from 6/6.5/7/8/9 to 5/5.5/6/6.5/7.
  53.  
  54. Fiend Shifter:
  55. -Accuracy multiplier increased from 1.5 to 2 at all levels.
  56.  
  57. Destroy React:
  58. -Activation rate lowered from 50%/55%/60%/65%/70% to 30%/32%/34%/36%/40%.
  59.  
  60. Destroy On Sight:
  61. -Activation rate reduced from 35% to 25%.
  62.  
  63. Drill Crawler:
  64. -Decreased damage multiplier from 6/6.25/6.5/6.75/7 to 5/5.25/5.5/5.75/6.
  65. -Healing is now capped to a maximum of 20/40/60/80/100 Life.
  66. -Accuracy multiplier reduced from 1.5 to 1 at all levels.
  67.  
  68. Skyhigh Meteor
  69. -Damage multiplier reduced from 13 (19.5 with EX) to 10 (15 with EX.)
  70. -SP Cost reduced from 9500 to 9000.
  71.  
  72. Comparing 2020 Skyhigh Meteor and Bunker Buster:
  73. -Targets only 1 enemy instead of all enemies.
  74. -Mana cost is increased from 24 to 30.
  75. -SP cost increased from 9500 to 9900.
  76.  
  77. Other Changes
  78. -------------
  79. Enemies went from having multipliers of 0.45, 0.5, and 1 against the D-Depth status to 0.25, 0.3, 0.4, 0.45, 0.5, and 1 against the D-Depth status.
  80.  
  81. Innate Ability
  82. ==============
  83. All of the Destroyer's attacks, including their normal attacks, have a 100% base chance to inflict 1 D-Depth for 3 turns. However, enemies have multipliers to the D-Depth status that lowers the chances, ranging from a 25% to 50% chance to inflict D-Depth. Increasing the D-Depth counter refreshes the duration of the status, however the most amount of D-Depth any enemy can be inflicted with is 3. After that, D-Depth will be impossible to reinflict until the ailment wears off.
  84.  
  85. Some attacks have a D-Depth requirement, requiring you to use them on targets with a certain amount of D-Depth. But that can only prevent the initial use. After the command is input, nothing can stop that attack from coming out. (i.e. if the targeted enemy dies, the attack could get redirected towards an enemy that does not have any D-Depth without consequences.)
  86.  
  87. Tier 1 Skills
  88. =============
  89. LIFE Bonus
  90. Type: Passive
  91.  
  92. Increases max Life.
  93.  
  94. Lv1: 1.1x Life multiplier. Costs 150 SP.
  95. Lv2: 1.15x Life multiplier. Costs 550 SP.
  96. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  97. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  98. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  99.  
  100. Forward Punch
  101. Type: Active
  102.  
  103. [D-Depth 1 Skill] Hits one enemy with melee ATK-based non-elemental damage.
  104.  
  105. Costs 4 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.1 at all levels. Has an accuracy multiplier of 1.3 at all levels.
  106.  
  107. Lv1: 2.5x damage multiplier. Initial skill.
  108. Lv2: 2.6x damage multiplier. Costs 130 SP.
  109. Lv3: 2.7x damage multiplier. Costs 300 SP.
  110. Lv4: 2.8x damage multiplier. Costs 550 SP.
  111. Lv5: 3x damage multiplier. Costs 1200 SP.
  112.  
  113. Jab
  114. Type: Active
  115.  
  116. Hits one enemy with melee ATK-based non-elemental damage, and is guaranteed to inflict 1 D-Depth for 3 turns.
  117.  
  118. Costs 4 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  119.  
  120. Lv1: 1.2x damage multiplier. Costs 150 SP.
  121. Lv2: 1.4x damage multiplier. Costs 250 SP.
  122. Lv3: 1.6x damage multiplier. Costs 450 SP.
  123. Lv4: 1.8x damage multiplier. Costs 700 SP.
  124. Lv5: 2x damage multiplier. Costs 1000 SP.
  125.  
  126. Earth Breaker
  127. Type: Active
  128.  
  129. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage. Removes all D-Depth on the target after use. Damage scales with the amount of D-Depth on the target. 1x for no D-Depth, 1.1x for 1 D-Depth, 1.4x for 2 D-Depth, and 2x for 3 D-Depth.
  130.  
  131. Costs 6 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has a speed multiplier of 1.2 at all levels. Has an accuracy multiplier of 1.3 at all levels.
  132.  
  133. NOTE: This skill cannot inflict D-Depth under any circumstances, not even under the effects of Depth Charge, meaning that there is no chance of the damage output suddenly changing due to inflicting D-Depth, nor will the enemy be inflicted with D-Depth after casting this skill.
  134.  
  135. Lv1: 1.5x/1.65x/2.1x/3x damage multiplier. Initial skill.
  136. Lv2: 1.72x/1.892x/2.408x/3.44x damage multiplier. Costs 250 SP.
  137. Lv3: 1.95x/2.145x/2.73x/3.9x damage multiplier. Costs 450 SP.
  138. Lv4: 2.17x/2.387x/3.038x/4.34x damage multiplier. Costs 900 SP.
  139. Lv5: 2.4x/2.64x/3.36x/4.8x damage multiplier. Costs 1800 SP.
  140. Lv6: 2.62x/2.882x/3.668x/5.24x damage multiplier. Costs 3000 SP.
  141. Lv7: 2.85x/3.135x/3.99x/5.7x damage multiplier. Costs 4500 SP.
  142. Lv8: 3.07x/3.377x/4.298x/6.14x damage multiplier. Costs 6000 SP.
  143. Lv9: 3.3x/3.63x/4.62x/6.6x damage multiplier. Costs 8000 SP.
  144. Lv10: 3.75x/4.125x/5.25x/7.5x damage multiplier. Costs 9900 SP.
  145.  
  146. Counter Stance
  147. Type: Active
  148.  
  149. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer gets targeted, they'll counterattack the attacker with melee ATK-based non-elemental damage.
  150.  
  151. Fills up 1% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  152.  
  153. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  154.  
  155. BUG: Aggro accidentally resets back to 60% at level 6 due to them forgetting to rescale the aggro when they combined Counter Stance with Hard Target, despite the game description saying the aggro level constantly increases.
  156.  
  157. Lv1: Costs 0 Mana. 1.25x damage multiplier. 60% target rate. Costs 75 SP.
  158. Lv2: Costs 0 Mana. 1.5x damage multiplier. 65% target rate. Costs 500 SP.
  159. Lv3: Costs 0 Mana. 1.75x damage multiplier. 70% target rate. Costs 1000 SP.
  160. Lv4: Costs 0 Mana. 2x damage multiplier. 75% target rate. Costs 1200 SP.
  161. Lv5: Costs 0 Mana. 2.5x damage multiplier. 80% target rate. Costs 1500 SP.
  162. Lv6: Costs 3 Mana. 3x damage multiplier. 60% target rate. Costs 3000 SP.
  163. Lv7: Costs 3 Mana. 3.25x damage multiplier. 65% target rate. Costs 3500 SP.
  164. Lv8: Costs 3 Mana. 3.5x damage multiplier. 70% target rate. Costs 4000 SP.
  165. Lv9: Costs 3 Mana. 3.75x damage multiplier. 75% target rate. Costs 4500 SP.
  166. Lv10: Costs 3 Mana. 4x damage multiplier. 80% target rate. Costs 5000 SP.
  167.  
  168. Depth Charge
  169. Type: Active
  170.  
  171. Places a buff on the Destroyer that increases their ATK-based damage output for a certain number of turns. Also permanently makes most of their attacks guaranteed to inflict 1 D-Depth for the rest of the battle.
  172.  
  173. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels.
  174.  
  175. NOTE: Does not add to the amount of D-Depth applied for skills that already inflict it. Depth Charge just makes the infliction rate guaranteed.
  176.  
  177. Lv1: Multiplies ATK damage dealt by 1.1x. Lasts for 4 turns. Costs 200 SP.
  178. Lv2: Multiplies ATK damage dealt by 1.15x. Lasts for 4 turns. Costs 650 SP.
  179. Lv3: Multiplies ATK damage dealt by 1.2x. Lasts for 5 turns. Costs 1300 SP.
  180. Lv4: Multiplies ATK damage dealt by 1.25x. Lasts for 5 turns. Costs 2800 SP.
  181. Lv5: Multiplies ATK damage dealt by 1.3x. Lasts for 6 turns. Costs 4500 SP.
  182.  
  183. Tier 2 Skills
  184. =============
  185. MANA Bonus
  186. Type: Passive
  187.  
  188. Increases max Mana.
  189.  
  190. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  191. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  192. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  193. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  194. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  195.  
  196. Double Hook
  197. Type: Active
  198.  
  199. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that decreases the amount of ATK and MAT damage they deal for 3 turns.
  200.  
  201. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.3 at all levels.
  202.  
  203. Lv1: 3.5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.95x. Costs 300 SP.
  204. Lv2: 3.75x damage multiplier. Multiplies ATK and MAT damage dealt by 0.93x. Costs 550 SP.
  205. Lv3: 4x damage multiplier. Multiplies ATK and MAT damage dealt by 0.9x. Costs 1500 SP.
  206. Lv4: 4.5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.88x. Costs 3500 SP.
  207. Lv5: 5x damage multiplier. Multiplies ATK and MAT damage dealt by 0.85x. Costs 5000 SP.
  208.  
  209. Spinedge Blow
  210. Type: Active
  211.  
  212. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that increases the amount of ATK and MAT damage they take for 3 turns.
  213.  
  214. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  215.  
  216. Lv1: 3.5x damage multiplier. Multiplies ATK and MAT damage taken by 1.05x. Costs 300 SP.
  217. Lv2: 3.75x damage multiplier. Multiplies ATK and MAT damage taken by 1.08x. Costs 550 SP.
  218. Lv3: 4x damage multiplier. Multiplies ATK and MAT damage taken by 1.12x. Costs 1500 SP.
  219. Lv4: 4.5x damage multiplier. Multiplies ATK and MAT damage taken by 1.16x. Costs 3500 SP.
  220. Lv5: 5x damage multiplier. Multiplies ATK and MAT damage taken by 1.2x. Costs 5000 SP.
  221.  
  222. Fang Breaker
  223. Type: Active
  224.  
  225. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer gets targeted by fang attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  226.  
  227. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  228.  
  229. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  230.  
  231. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  232. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  233. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  234. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  235. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  236.  
  237. Claw Smasher
  238. Type: Active
  239.  
  240. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer takes damage from claw attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  241.  
  242. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  243.  
  244. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  245.  
  246. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  247. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  248. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  249. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  250. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  251.  
  252. Breath Render
  253. Type: Active
  254.  
  255. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever the Destroyer takes damage from breath attacks, they'll have a chance to evade the attack, and counterattack the attacker with melee ATK-based non-elemental damage. If the attack does not get evaded, the damage is reduced instead.
  256.  
  257. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 2 at all levels. Has a priority level of 2 at all levels.
  258.  
  259. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  260.  
  261. Lv1: 3.5x damage multiplier. 60% target rate. 65% evasion chance. Damage taken multiplied by 0.55. Costs 250 SP.
  262. Lv2: 4x damage multiplier. 65% target rate. 70% evasion chance. Damage taken multiplied by 0.50. Costs 550 SP.
  263. Lv3: 4.5x damage multiplier. 70% target rate. 75% evasion chance. Damage taken multiplied by 0.45. Costs 1200 SP.
  264. Lv4: 5x damage multiplier. 75% target rate. 80% evasion chance. Damage taken multiplied by 0.40. Costs 2500 SP.
  265. Lv5: 5.5x damage multiplier. 80% target rate. 85% evasion chance. Damage taken multiplied by 0.35. Costs 5000 SP.
  266.  
  267. Parry Shield
  268. Type: Active
  269.  
  270. Reduces the amount of non-elemental damage the party takes this turn.
  271.  
  272. Has a speed multiplier of 1 at all levels. Has a priority level of 2 at all levels.
  273.  
  274. NOTE: Lasts for the extra turn phase as well. Party members that are revived during the turn this skill is active will not benefit from this skill.
  275.  
  276. Lv1: Costs 4 Mana. Damage taken multiplied by 0.75. Costs 300 SP.
  277. Lv2: Costs 5 Mana. Damage taken multiplied by 0.73. Costs 600 SP.
  278. Lv3: Costs 6 Mana. Damage taken multiplied by 0.7. Costs 1500 SP.
  279. Lv4: Costs 7 Mana. Damage taken multiplied by 0.68. Costs 2000 SP.
  280. Lv5: Costs 8 Mana. Damage taken multiplied by 0.65. Costs 3000 SP.
  281.  
  282. Tier 3 Skills
  283. =============
  284. Mach Drop
  285. Type: Active
  286.  
  287. Hits one enemy with melee ATK-based non-elemental damage, and is guaranteed to inflict 2 D-Depth for 3 turns.
  288.  
  289. Costs 4 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  290.  
  291. Lv1: 2.5x damage multiplier. Costs 2000 SP.
  292. Lv2: 2.75x damage multiplier. Costs 2500 SP.
  293. Lv3: 3x damage multiplier. Costs 4500 SP.
  294. Lv4: 3.25x damage multiplier. Costs 5500 SP.
  295. Lv5: 3.5x damage multiplier. Costs 6500 SP.
  296.  
  297. Crippling Kicks
  298. Type: Active
  299.  
  300. [D-Depth 1 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places a debuff on the enemy that increases the chances of ailments landing on them for 4 turns.
  301.  
  302. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  303.  
  304. NOTE: Stacks fully with the Hacker's Buffer Overrun debuff, as they are both classified as unique effects despite sharing the same debuff icon. Does not stack with Payback as Crippling Kicks and Payback are classified as the same debuff.
  305.  
  306. Lv1: 3.5x damage multiplier. Multiplies ailment chances by 1.2x. Costs 1500 SP.
  307. Lv2: 3.75x damage multiplier. Multiplies ailment chances by 1.23x. Costs 2000 SP.
  308. Lv3: 4x damage multiplier. Multiplies ailment chances by 1.26x. Costs 2500 SP.
  309. Lv4: 4.5x damage multiplier. Multiplies ailment chances by 1.3x. Costs 3000 SP.
  310. Lv5: 5x damage multiplier. Multiplies ailment chances by 1.35x. Costs 5000 SP.
  311.  
  312. Homicide Hold
  313. Type: Active
  314.  
  315. [D-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage. Damage scales with the amount of ailments on the target.
  316.  
  317. NOTE: The additional damage multipliers are as follows:
  318.  
  319. 1 ailment: 1.1x
  320. 2 ailments: 1.3x
  321. 3 ailments: 1.5x
  322. 4 ailments: 1.7x
  323. 5 ailments: 1.9x
  324. 6 ailments: 2.1x
  325. 7 ailments: 2.3x
  326. 8 ailments: 2.5x
  327.  
  328. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  329.  
  330. NOTE: Ailments are not dispelled upon casting this skill. Hack, D-Depth, and Stun do not count towards increasing Homicide Hold's damage.
  331.  
  332. BUG: Due to a typo, level 3 deals the most damage. Stop does not count towards increasing damage as it was not flagged as a legal ailment for this skill.
  333.  
  334. Lv1: 2x damage multiplier. Costs 300 SP.
  335. Lv2: 2.2x damage multiplier. Costs 550 SP.
  336. Lv3: 3.4x damage multiplier. Costs 1500 SP.
  337. Lv4: 2.6x damage multiplier. Costs 3500 SP.
  338. Lv5: 3x damage multiplier. Costs 5000 SP.
  339.  
  340. Otoshi Mae Joto
  341. Type: Passive
  342.  
  343. When the Destroyer takes damage, they have a 12% chance to dish out a counterattack that deals melee ATK-based non-elemental damage to their attacker at the end of the turn, and is guaranteed to inflict 1 D-Depth for 3 turns. If the attacker is an invalid target for whatever reason, then a random enemy is attacked instead.
  344.  
  345. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Cannot miss at all levels.
  346.  
  347. NOTE: Any damage can trigger this. Poison and Bleed damage can activate this passive even if the enemy never attacked this turn. Cannot trigger Destroy React as this activates at the end of the turn.
  348.  
  349. Lv1: 2x damage multiplier. Costs 1000 SP.
  350. Lv2: 2.5x damage multiplier. Costs 1500 SP.
  351. Lv3: 3x damage multiplier. Costs 2000 SP.
  352. Lv4: 3.5x damage multiplier. Costs 2500 SP.
  353. Lv5: 4x damage multiplier. Costs 3000 SP.
  354.  
  355. Fiend Shifter
  356. Type: Active
  357.  
  358. Places the Destroyer in a counter stance that increases their chances of being targeted this turn. Whenever an ailment is attempted to be inflicted on the Destroyer they'll have a chance to nullify the ailment, and counterattack the attacker with melee ATK-based non-elemental damage.
  359.  
  360. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a priority level of 2 at all levels.
  361.  
  362. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work. If the ailment is attached to an attack, then only the ailment itself will be attempted to be nullified. The actual damage dealt can never be nullified.
  363.  
  364. Lv1: 3.5x damage multiplier. 60% target rate. 65% chance to nullify ailments. Costs 1500 SP.
  365. Lv2: 4x damage multiplier. 65% target rate. 70% chance to nullify ailments. Costs 2500 SP.
  366. Lv3: 4.5x damage multiplier. 70% target rate. 75% chance to nullify ailments. Costs 3500 SP.
  367. Lv4: 5x damage multiplier. 75% target rate. 80% chance to nullify ailments. Costs 5000 SP.
  368. Lv5: 5.5x damage multiplier. 80% target rate. 85% chance to nullify ailments. Costs 6500 SP.
  369.  
  370. Destroy React
  371. Type: Active
  372.  
  373. Places a buff on the Destroyer for a certain number of turns. While the buff is active, if they inflict D-Depth on an enemy, they will have a chance to gain an extra turn.
  374.  
  375. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  376.  
  377. NOTE: All react skills can only activate up to 3 times at most in a given turn. Otoshi Mae Joto cannot activate this skill because it activates too late.
  378.  
  379. Lv1: 30% activation rate. Lasts for 4 turns. Costs 500 SP.
  380. Lv2: 32% activation rate. Lasts for 4 turns. Costs 1000 SP.
  381. Lv3: 34% activation rate. Lasts for 5 turns. Costs 1500 SP.
  382. Lv4: 36% activation rate. Lasts for 5 turns. Costs 2000 SP.
  383. Lv5: 40% activation rate. Lasts for 5 turns. Costs 2500 SP.
  384.  
  385. Destroy On Sight
  386. Type: Active
  387.  
  388. At the start of the battle, the Destroyer has a 25% chance to deal ranged ATK-based non-elemental damage to all enemies, which is guaranteed to inflict 1 D-Depth for 3 turns.
  389.  
  390. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  391.  
  392. Lv1: 0.5x damage multiplier. Costs 1000 SP.
  393. Lv2: 0.75x damage multiplier. Costs 1500 SP.
  394. Lv3: 1x damage multiplier. Costs 2000 SP.
  395. Lv4: 1.25x damage multiplier. Costs 2500 SP.
  396. Lv5: 1.5x damage multiplier. Costs 3000 SP.
  397.  
  398. Death's Door
  399. Type: Active
  400.  
  401. Places a buff on the Destroyer. While the buff is active, if the Destroyer dies, they are instantly revived with a certain amount of Life. The buff lasts until the Destroyer dies. At levels 3 and above, this skill gains priority.
  402.  
  403. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  404.  
  405. NOTE: Doesn't actually let the party member die, as any other buffs will stay on them, and any counterattacks that were queued up will still activate. Also does not trigger skills that activate on party member deaths as a result.
  406.  
  407. Lv1: Revives at 1 Life. Costs 1500 SP.
  408. Lv2: Revives at 35 Life. Costs 2000 SP.
  409. Lv3: Revives at 35 Life. Has a priority level of 2. Costs 2500 SP.
  410. Lv4: Revives at 65 Life. Has a priority level of 2. Costs 3000 SP.
  411. Lv5: Revives at 100 Life. Has a priority level of 2. Costs 5000 SP.
  412.  
  413. Tier 4 Skills
  414. =============
  415. Quintet
  416. Type: Active
  417.  
  418. [D-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage.
  419.  
  420. Costs 8 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels.
  421.  
  422. Lv1: 5x damage multiplier. Costs 2000 SP.
  423. Lv2: 5.5x damage multiplier. Costs 2500 SP.
  424. Lv3: 6x damage multiplier. Costs 4500 SP.
  425. Lv4: 6.5x damage multiplier. Costs 5500 SP.
  426. Lv5: 7x damage multiplier. Costs 9999 SP.
  427.  
  428. Drill Crawler
  429. Type: Active
  430.  
  431. [D-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the Destroyer for a portion of the damage dealt. However, the heal is capped at certain values.
  432.  
  433. Costs 12 Mana at all levels. Fills up 3.5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  434.  
  435. Lv1: 5x damage multiplier. 10% of damage dealt as healing. Heal capped at 20 Life. Costs 7500 SP.
  436. Lv2: 5.25x damage multiplier. 12% of damage dealt as healing. Heal capped at 40 Life. Costs 8000 SP.
  437. Lv3: 5.5x damage multiplier. 15% of damage dealt as healing. Heal capped at 60 Life. Costs 8500 SP.
  438. Lv4: 5.75x damage multiplier. 17% of damage dealt as healing. Heal capped at 80 Life. Costs 9000 SP.
  439. Lv5: 6x damage multiplier. 20% of damage dealt as healing. Heal capped at 100 Life. Costs 9500 SP.
  440.  
  441. Hammerhead
  442. Type: Active
  443.  
  444. [D-Depth 2 Skill] Deals melee ATK-based non-elemental damage to one enemy, and has a chance to inflict Stop for 2 turns.
  445.  
  446. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1 at all levels.
  447.  
  448. Lv1: 3x damage multiplier. 5% infliction rate. Costs 300 SP.
  449. Lv2: 3.25x damage multiplier. 10% infliction rate. Costs 550 SP.
  450. Lv3: 3.5x damage multiplier. 15% infliction rate. Costs 1500 SP.
  451. Lv4: 4x damage multiplier. 20% infliction rate. Costs 3500 SP.
  452. Lv5: 4.5x damage multiplier. 25% infliction rate. Costs 5000 SP.
  453.  
  454. Rage Bomber
  455. Type: Active
  456.  
  457. Hits one enemy with melee ATK-based non-elemental damage. The lower the Destroyer's Life% is, the more damage they deal. There are 4 Life thresholds at which the game decides how much damage the Destroyer deals. The ranges are 100% to 50.1%, 50% to 30.1%, 30% to 10.1%, and 10% to 0%.
  458.  
  459. Costs 16 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has a speed multiplier of 1 at all levels. Has an accuracy multiplier of 1.5 at all levels. Moves last.
  460.  
  461. NOTE: Using EX on a level 4 or 5 version of this skill while the Destroyer is at very low Life will result in it dealing more damage than Skyhigh Meteor.
  462.  
  463. Lv1: 2.5x/3.5x/4.5x/9x damage multiplier. Costs 5500 SP.
  464. Lv2: 3.25x/4.25x/5.25x/10.5x damage multiplier. Costs 6500 SP.
  465. Lv3: 4x/5x/6x/12x damage multiplier. Costs 7500 SP.
  466. Lv4: 4.75x/5.75x/6.75x/13.5x damage multiplier. Costs 8500 SP.
  467. Lv5: 5.5x/6.5x/7.5x/15x damage multiplier. Costs 9500 SP.
  468.  
  469. EX Skill: Skyhigh Meteor
  470. ========================
  471. Hits all enemies with melee ATK-based non-elemental damage, and is guaranteed to inflict 3 D-Depth for 3 turns. Has a damage multiplier of 10x. (Actually 15x due to the boost from EX.)
  472.  
  473. Costs 24 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 1.5. Costs 9000 SP.
  474.  
  475. Super EX Skill: Bunker Buster
  476. =============================
  477. Hits one enemy with melee ATK-based non-elemental damage, and is guaranteed to inflict 3 D-Depth for 3 turns. Has a damage multiplier of 13x. (Actually 19.5x due to the boost from EX.)
  478.  
  479. Costs 30 Mana. Has a speed multiplier of 1. Has an accuracy multiplier of 2. Costs 9900 SP.
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