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Jan 21st, 2018
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  1. import pygame
  2. import random
  3.  
  4. #Empty
  5. jumping = ()
  6. player = ()
  7. health = ()
  8. health_x = ()
  9. background = (0,0,0)
  10. screen_size=(600,600)
  11. screen=pygame.display.set_mode(screen_size)
  12.  
  13. #Duck update function
  14. def duck_update(image, duckjumpupdate, player, jumping):
  15. if jumping:
  16. if duckjumpupdate == ("Left"):
  17. image = pygame.image.load("duckjumpleft.png")
  18. elif duckjumpupdate == ("Right"):
  19. image = pygame.image.load("duckjump.png")
  20. if not jumping:
  21. if duckjumpupdate == ("Left"):
  22. image = pygame.image.load("duckleft.png")
  23. elif duckjumpupdate == ("Right"):
  24. image = pygame.image.load("duck.png")
  25. screen.blit(image, player)
  26. return image, duckjumpupdate
  27.  
  28. def level_counter(level,player):
  29. #level
  30. level = level + 1
  31. if level == 2:
  32. #Player
  33. player.x = 20
  34. player.y = 545
  35. if level ==3:
  36. #Player
  37. player.x = 570
  38. player.y = 545
  39. return level, player
  40.  
  41. def game_menu():
  42.  
  43. intro = True
  44.  
  45. while intro:
  46. screen.fill(background)
  47. title = pygame.font.SysFont('arial', 50)
  48. textsurface = title.render("DuckSquad",False,(255, 255, 255))
  49. screen.blit(textsurface,(200,16))
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