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- import pygame
- import random
- #Empty
- jumping = ()
- player = ()
- health = ()
- health_x = ()
- background = (0,0,0)
- screen_size=(600,600)
- screen=pygame.display.set_mode(screen_size)
- #Duck update function
- def duck_update(image, duckjumpupdate, player, jumping):
- if jumping:
- if duckjumpupdate == ("Left"):
- image = pygame.image.load("duckjumpleft.png")
- elif duckjumpupdate == ("Right"):
- image = pygame.image.load("duckjump.png")
- if not jumping:
- if duckjumpupdate == ("Left"):
- image = pygame.image.load("duckleft.png")
- elif duckjumpupdate == ("Right"):
- image = pygame.image.load("duck.png")
- screen.blit(image, player)
- return image, duckjumpupdate
- def level_counter(level,player):
- #level
- level = level + 1
- if level == 2:
- #Player
- player.x = 20
- player.y = 545
- if level ==3:
- #Player
- player.x = 570
- player.y = 545
- return level, player
- def game_menu():
- intro = True
- while intro:
- screen.fill(background)
- title = pygame.font.SysFont('arial', 50)
- textsurface = title.render("DuckSquad",False,(255, 255, 255))
- screen.blit(textsurface,(200,16))
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