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- //--DICE
- **Coin Flip
- (0:31) When a Furre says {!flipcoin},
- (5:312) set variable %roll8 to the total of rolling 1 dice with 2 sides plus 0.
- (0:31) When a Furre says {!flipcoin},
- (1:200) and variable %roll8 is equal to 1,
- (5:250) set message ~roll8 to {heads.}.
- (0:31) When a Furre says {!flipcoin},
- (1:200) and variable %roll8 is equal to 2,
- (5:250) set message ~roll8 to {tails.}.
- (0:31) When a Furre says {!flipcoin},
- (5:203) emit message {[furre] flipped a coin and it landed on ~roll8} to every furre who can see the triggering furre.
- --Button Flipper
- (0:80) When a furre clicks DragonSpeak Button 21,
- (5:312) set variable %roll8 to the total of rolling 1 dice with 2 sides plus 0.
- (0:80) When a furre clicks DragonSpeak Button 21,
- (1:200) and variable %roll8 is equal to 1,
- (5:250) set message ~roll8 to {heads.}.
- (0:80) When a furre clicks DragonSpeak Button 21,
- (1:200) and variable %roll8 is equal to 2,
- (5:250) set message ~roll8 to {tails.}.
- (0:80) When a furre clicks DragonSpeak Button 21,
- (5:203) emit message {[furre] flipped a coin and it landed on ~roll8} to every furre who can see the triggering furre.
- **Standard Dice
- (0:31) When a Furre says {!dice},
- (5:312) set variable %roll1 to the total of rolling 1 dice with 6 sides plus 0.
- (5:312) set variable %roll2 to the total of rolling 1 dice with 6 sides plus 0.
- (5:312) set variable %roll3 to the total of rolling 1 dice with 50 sides plus 0.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 1,
- (5:250) set message ~roll1 to {Chest}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 2,
- (5:250) set message ~roll1 to {Feet}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 3,
- (5:250) set message ~roll1 to {Neck}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 4,
- (5:250) set message ~roll1 to {Tailhole}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 5,
- (5:250) set message ~roll1 to {Lips}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll1 is equal to 6,
- (5:250) set message ~roll1 to {Crotch}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 1,
- (5:250) set message ~roll2 to {Lick}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 2,
- (5:250) set message ~roll2 to {Kiss}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 3,
- (5:250) set message ~roll2 to {Nibble}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 4,
- (5:250) set message ~roll2 to {Suck}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 5,
- (5:250) set message ~roll2 to {Touch}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll2 is equal to 6,
- (5:250) set message ~roll2 to {Anything}.
- (0:31) When a Furre says {!dice},
- (1:200) and variable %roll3 is equal to 21,
- (5:250) set message ~roll3 to {You also recieved the rare bonus to discard your dice and do whatever you want from here on out. Rolling again will discard your chance.}.
- (0:31) When a Furre says {!dice},
- (1:206) and variable %roll3 is not equal to 21,
- (5:250) set message ~roll3 to { }.
- (0:31) When a Furre says {!dice},
- (5:203) emit message {[furre] rolled: [%roll2 (~roll2)], [%roll1 (~roll1)] [~roll3]} to every furre who can see the triggering furre.
- --Button Dice
- (0:80) When a furre clicks DragonSpeak Button 19,
- (5:312) set variable %roll1 to the total of rolling 1 dice with 6 sides plus 0.
- (5:312) set variable %roll2 to the total of rolling 1 dice with 6 sides plus 0.
- (5:312) set variable %roll3 to the total of rolling 1 dice with 50 sides plus 0.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 1,
- (5:250) set message ~roll1 to {Chest}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 2,
- (5:250) set message ~roll1 to {Feet}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 3,
- (5:250) set message ~roll1 to {Neck}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 4,
- (5:250) set message ~roll1 to {Tailhole}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 5,
- (5:250) set message ~roll1 to {Lips}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll1 is equal to 6,
- (5:250) set message ~roll1 to {Crotch}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 1,
- (5:250) set message ~roll2 to {Lick}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 2,
- (5:250) set message ~roll2 to {Kiss}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 3,
- (5:250) set message ~roll2 to {Nibble}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 4,
- (5:250) set message ~roll2 to {Suck}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 5,
- (5:250) set message ~roll2 to {Touch}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll2 is equal to 6,
- (5:250) set message ~roll2 to {Anything}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:200) and variable %roll3 is equal to 21,
- (5:250) set message ~roll3 to {You also recieved the rare bonus to discard your dice and do whatever you want from here on out. Rolling again will discard your chance.}.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (1:206) and variable %roll3 is not equal to 21,
- (5:250) set message ~roll3 to { }.
- (0:80) When a furre clicks DragonSpeak Button 19,
- (5:203) emit message {[furre] rolled: [%roll2 (~roll2)], [%roll1 (~roll1)] [~roll3]} to every furre who can see the triggering furre.
- //--END DICE
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