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- -- spaghetti code by
- -- https://discord.gg/PvGvACZ5nH
- local killer = game.Workspace.Players.Killers:GetChildren()[1]
- local localplayer = game.Players.LocalPlayer
- local wsmultiplier = 1
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Forsaken Script", "DarkTheme")
- local PlayerTab = Window:NewTab("Player")
- local Speed = PlayerTab:NewSection("Speed")
- local minimum = 12
- local noslow = false
- Speed:NewToggle("No Slow / Stun", "Makes you immune to being slowed down/stunned", function(state)
- if state then
- noslow = true
- else
- noslow = false
- end
- end)
- localplayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if noslow == true and localplayer.Character.Humanoid.WalkSpeed < minimum then
- localplayer.Character.Humanoid.WalkSpeed = minimum
- end
- end)
- localplayer.CharacterAdded:Connect(function()
- localplayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- if noslow == true and localplayer.Character.Humanoid.WalkSpeed < minimum then
- localplayer.Character.Humanoid.WalkSpeed = minimum
- end
- end)
- end)
- Speed:NewSlider("Minimum Slow", "Sets the minimum No Slow speed", 20, 12, function(s) -- 500 (MaxValue) | 0 (MinValue)
- minimum = s
- end)
- local survivorchams = false
- local survivoremit = false
- local killerchams = false
- local killeremit = false
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- if killerchams == false then return end
- local hl = Instance.new("Highlight")
- hl.Parent = child
- hl.DepthMode = "AlwaysOnTop"
- hl.FillColor = Color3.fromRGB(255, 0, 0)
- end)
- -- Handle Survivor ESP
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- if survivorchams == false then return end
- local existingHL = child:FindFirstChild("SurvivorHL")
- if existingHL then
- existingHL:Destroy()
- end
- local hl = Instance.new("Highlight")
- hl.Name = "SurvivorHL"
- hl.Parent = child
- hl.DepthMode = "AlwaysOnTop"
- hl.FillColor = Color3.fromRGB(0, 255, 0)
- hl.FillTransparency = 0.9
- end)
- local EspTab = Window:NewTab("ESP")
- local Killer = EspTab:NewSection("Killer")
- Killer:NewToggle("Killer Chams", "ToggleInfo", function(state)
- if state then
- killerchams = true
- killer = game.Workspace.Players.Killers:GetChildren()[1]
- if killer then
- local hl = Instance.new("Highlight")
- hl.Name = "Chams"
- hl.Parent = killer
- hl.DepthMode = "AlwaysOnTop"
- hl.FillColor = Color3.new(255, 0, 0)
- end
- print("Killer Chams On")
- else
- killerchams = false
- if killer then
- local highlight = killer:FindFirstChildOfClass("Highlight")
- if highlight then
- highlight:Destroy()
- end
- end
- print("Killer Chams Off")
- end
- end)
- local Survivors = EspTab:NewSection("Survivors")
- -- Survivor Chams Toggle
- Survivors:NewToggle("Survivor Chams", "ToggleInfo", function(state)
- survivorchams = state
- if state then
- for i, survivor in ipairs(game.Workspace.Players.Survivors:GetChildren()) do
- local existingHL = survivor:FindFirstChild("SurvivorHL")
- if existingHL then existingHL:Destroy() end
- local hl = Instance.new("Highlight")
- hl.Name = "SurvivorHL"
- hl.Parent = survivor
- hl.DepthMode = "AlwaysOnTop"
- hl.FillColor = Color3.fromRGB(0, 255, 0)
- hl.FillTransparency = 0.9
- print(i, survivor.Name)
- end
- else
- for i, survivor in ipairs(game.Workspace.Players.Survivors:GetChildren()) do
- local hl = survivor:FindFirstChild("SurvivorHL")
- if hl then
- hl:Destroy()
- end
- end
- print("Survivor Chams Off")
- end
- end)
- local Map = EspTab:NewSection("Map")
- Map:NewButton("Show Generators", "ButtonInfo", function()
- for i, generator in ipairs(workspace.Map.Ingame.Map:GetChildren()) do
- if generator.Name == "Generator" then
- local hl = Instance.new("Highlight", generator)
- end
- end
- end)
- Map:NewButton("Show Items", "ButtonInfo", function()
- for i, tool in ipairs(workspace.Map.Ingame:GetChildren()) do
- if tool:IsA("Tool") then
- local hl = Instance.new("Highlight", tool)
- end
- end
- end)
- local OtherTab = Window:NewTab("Other")
- local Lighting = OtherTab:NewSection("Lighting")
- Lighting:NewToggle("No Fog", "Disables fog", function(state)
- if state then
- game.Lighting.Atmosphere.Density = 0
- else
- game.Lighting.Atmosphere.Density = .6
- end
- end)
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